🏗️🪜 **Baileywiki Better Levels — First Release!** A new Foundry **v14** module that makes the native **Scene Levels** feature fast and hard to misconfigure — build multi-floor scenes in a fraction of the time. ⚙️ Requires Foundry **v14** (works with any game system). The Vehicle button also needs **Baileywiki Mass Edit**. 🏗️ **Auto-Build Levels** • Generate floors, basements & a roof in one click, each named by elevation range • Auto-wires visibility between levels (floors see each other, basements sealed) 🧱 **Build Mode** • Hides ceiling and higher-level tiles so you can work on the current floor • One-click Tile HUD buttons: Floor (+ Surface region), Roof, Basement, Balcony, ⛵ Vehicle, and Move-to-Level 🩺 **Scene Audit & Self-Repair** • 26 rules catch the easy-to-miss mistakes that quietly break Levels • One-click Fix, Fix All at once, or ignore a single issue / rule per scene ✨ **Auto-Fix Any Entity** • Select anything and click Fix — it figures out the type and level on its own and only asks when it truly can't tell • Configures the entity end-to-end (sets a tile's role + Surface region, wires stairs, tags lights/sounds), then gives you a "Go to that level" button to see it 🪜 **Region Tools** • Auto-Stair mode — drawn regions become Change Level stairs to the floor above • Make Surface, plus smart naming (tiles from their file; regions as `Surface…` / `Stair…`) 🎛️ **Helper Panel & Settings** • A draggable panel for every toggle and action, collapsing to a floating button with a live audit count • Opinionated build defaults and feature switches you can toggle on/off 🚶 **New default:** changing a token's level now also sets its **elevation** to match that level — so tokens land on the right floor automatically. (Toggle it off in module settings if you prefer the old behavior.) As always, report problems ⁠#bw-troubleshooting or bugs ⁠#bw-bug-reporting , and enjoy!