{
  "BWLP.SettingGlowColor": "Default glow color",
  "BWLP.SettingGlowColorHint": "Default Token Magic FX hover glow color (e.g. #ffd24a). Per-tile settings override this.",
  "BWLP.SettingGlowStrength": "Default glow strength",
  "BWLP.SettingGlowStrengthHint": "Default outer strength of the hover glow (1-20).",
  "BWLP.SettingAutoShow": "Auto-show helper panel",
  "BWLP.SettingAutoShowHint": "Open the Landing Page helper panel automatically when a scene loads.",
  "BWLP.OpenPanel": "Landing Page Panel",
  "BWLP.PanelTitle": "Landing Page",
  "BWLP.Collapse": "Collapse",
  "BWLP.DesignMode": "Design Mode",
  "BWLP.DesignModeTip": "While on, button hover/click is suppressed so you can arrange and select tiles.",
  "BWLP.PreviewUserView": "Preview User View",
  "BWLP.PreviewTip": "See this scene exactly as a player does — saved view, pan/zoom locks, immersive mode, and buttons live on mouse-over. Only this panel stays open; closing it resets your view.",
  "BWLP.PreviewNote": "Previewing the player view. Toggle off (or close this panel) to return to your GM view.",
  "BWLP.DesignOn": "Design Mode on — buttons are inert for editing.",
  "BWLP.DesignOff": "Design Mode off — buttons are live.",
  "BWLP.On": "On",
  "BWLP.Off": "Off",
  "BWLP.Builder": "Landing Page Builder",
  "BWLP.ColorScheme": "Color Scheme",
  "BWLP.Export": "Export layout (backup)",
  "BWLP.Import": "Import layout (restore)",
  "BWLP.Settings": "Settings",
  "BWLP.Buttons": "button(s) configured",
  "BWLP.PlayerHint": "This scene's buttons are interactive — hover and click them.",
  "BWLP.NoScene": "No active scene.",
  "BWLP.ComingBuilder": "Landing Page Builder arrives in the next phase (templates + auto-layout).",
  "BWLP.ComingColor": "Color Scheme changer arrives in the next phase.",
  "BWLP.Exported": "Exported {n} button tile(s) + drawings.",
  "BWLP.Imported": "Imported {t} tile(s) and {d} drawing(s).",
  "BWLP.HudHover": "Hover Effect",
  "BWLP.HudClick": "Click Action",
  "BWLP.HoverTitle": "Tile Hover Effect",
  "BWLP.ClickTitle": "Tile Click Action",
  "BWLP.HoverType": "Effect",
  "BWLP.HoverPreset": "TMFX Preset",
  "BWLP.HoverColor": "Glow color",
  "BWLP.HoverStrength": "Glow strength",
  "BWLP.NoPresets": "Token Magic FX is not active — install/enable it for presets.",
  "BWLP.Action": "On click",
  "BWLP.Target": "Target",
  "BWLP.Save": "Save",
  "BWLP.BackupBtn": "Backup / Restore",
  "BWLP.BackupTitle": "Landing Page — Backup / Restore",
  "BWLP.BackupInfo": "Export this scene's {n} button tile(s) and its drawings to a JSON file, or import a previously saved layout into this scene.",
  "BWLP.Close": "Close",
  "BWLP.ClosePanel": "Close panel (reopen from the scene controls)",
  "BWLP.SamplesTitle": "Sample landing pages",
  "BWLP.SamplesEmpty": "No samples are bundled yet.",
  "BWLP.SampleImport": "Import",
  "BWLP.SampleImported": "Imported sample scene \"{name}\".",
  "BWLP.SampleFailed": "Could not import the sample (see console).",
  "BWLP.BuilderTitle": "Landing Page Builder",
  "BWLP.BuilderStyle": "Button style",
  "BWLP.BuilderScheme": "Color scheme",
  "BWLP.BuilderLayout": "Layout",
  "BWLP.BuilderCategories": "Buttons to create",
  "BWLP.BuilderCustom": "Custom buttons",
  "BWLP.BuilderCustomPlaceholder": "Comma-separated labels, e.g. Tavern, Calendar",
  "BWLP.BuilderCreate": "Create buttons",
  "BWLP.BuilderDone": "Created {n} button(s). Toggle Design Mode off to go live.",
  "BWLP.BuilderEmpty": "Pick at least one category or add a custom button.",
  "BWLP.ColorSchemeTitle": "Apply Color Scheme",
  "BWLP.Apply": "Apply",
  "BWLP.SchemeNone": "No landing-page buttons on this scene to recolor.",
  "BWLP.SchemeDone": "Recolored {n} button(s) to {label}.",
  "BWLP.BuilderRebuilt": "Rebuilt menu: replaced {old} item(s) with {n} new button(s) (assignments preserved).",
  "BWLP.SchemeIncludeCustom": "Also recolor my {n} custom button(s) — overrides their glow/colors",
  "BWLP.SceneDesign": "Scene Design (color + audio)",
  "BWLP.SceneDesignTitle": "Scene Design",
  "BWLP.SDColor": "Color scheme",
  "BWLP.SDApplyColor": "Apply color scheme on save",
  "BWLP.SDAudio": "Scene audio",
  "BWLP.SDPlaylist": "Ambient playlist",
  "BWLP.SDTrack": "Specific track",
  "BWLP.SDNone": "— None —",
  "BWLP.SDPlaylistAll": "Whole playlist",
  "BWLP.SDSoundFile": "Play sound file",
  "BWLP.SDSoundLoop": "Loop the sound file",
  "BWLP.SDSoundHint": "A single audio file played on the scene, separate from the playlist. It plays for every player who views this landing page.",
  "BWLP.SDDone": "Scene design applied.",
  "BWLP.HudAddLabel": "Add Label",
  "BWLP.HudChangeTile": "Change Tile Image",
  "BWLP.HudChangeTileDone": "Tile image changed.",
  "BWLP.AddLabelTitle": "Add Label to Tile",
  "BWLP.AddLabelName": "Label text",
  "BWLP.Add": "Add",
  "BWLP.AddLabelDone": "Label added and linked to the tile.",
  "BWLP.SDStyle": "Design preset (button style)",
  "BWLP.SDButtonStyle": "Button style",
  "BWLP.SDApplyStyle": "Re-skin menu buttons to this style on save",
  "BWLP.CatTitle": "Category Defaults",
  "BWLP.CatHint": "Pick the default document each standard button opens. The Builder uses these (and falls back to matching by name).",
  "BWLP.CatNone": "— None (match by name) —",
  "BWLP.CatSaved": "Category defaults saved.",
  "BWLP.HoverNone": "None",
  "BWLP.HoverGlow": "Glow (built-in)",
  "BWLP.LabelOffset": "Label offset (X, Y)",
  "BWLP.LabelOffsetHint": "Pixels to nudge every label from centered. 0,0 = centered on the button.",
  "BWLP.AddLabelHoverOnly": "Show only on hover (hidden until the button is hovered; always shown in Design Mode)",
  "BWLP.BuilderHoverLabels": "Hover-only labels",
  "BWLP.BuilderHoverLabelsHint": "Labels stay hidden until a player hovers the button (always visible while you design).",
  "BWLP.BuilderDropShadow": "Drop shadow on buttons",
  "BWLP.BuilderDropShadowHint": "Adds a soft shadow behind each button (requires Token Magic FX).",
  "BWLP.SchemeCustom": "Custom color…",
  "BWLP.SchemeDropper": "Pick a color from anywhere on screen",
  "BWLP.SchemeDropperUnsupported": "This browser doesn't support the screen eyedropper.",
  "BWLP.BuilderFont": "Label font",
  "BWLP.FontAuto": "Auto (style default)",
  "BWLP.SDApplyFont": "Apply font to labels",
  "BWLP.Preview": "Preview",
  "BWLP.PreviewActive": "Preview applied — click Create/Apply to keep it, or close this window to undo.",
  "BWLP.CustomBtn": "Custom button art",
  "BWLP.CustomBtnTitle": "Custom Button Art",
  "BWLP.CustomBtnIntro": "Upload your own button artwork. It becomes a selectable style in the Builder and Scene Design.",
  "BWLP.CustomBtnTipsTitle": "Art tips",
  "BWLP.CustomBtnTip1": "PNG or WEBP with a transparent background. Roughly 512×192 px works well; any aspect ratio is detected automatically.",
  "BWLP.CustomBtnTip2": "Keep the design horizontal — the label text is centered on top of it.",
  "BWLP.CustomBtnTip3": "Leave room for the label and avoid baking text into the art.",
  "BWLP.CustomBtnTip4": "For a two-tone (recolorable) button, paint the recolorable area pure RED and keep the frame neutral; tick the box below so the color scheme tints the red via DungeonDraft Tint (needs Token Magic FX).",
  "BWLP.CustomBtnLabel": "Name",
  "BWLP.CustomBtnArt": "Button image",
  "BWLP.Browse": "Browse / Upload",
  "BWLP.CustomBtnTwoTone": "Two-tone (recolor the red area with the color scheme)",
  "BWLP.CustomBtnTwoToneHint": "Only tick this if the recolorable region of your art is pure red.",
  "BWLP.CustomBtnExisting": "Your custom buttons",
  "BWLP.CustomBtnAdd": "Add custom button",
  "BWLP.CustomBtnAdded": "Custom button added — choose it as a style in the Builder.",
  "BWLP.CustomBtnNoArt": "Choose a button image first.",
  "BWLP.Remove": "Remove",
  "BWLP.CustomBtnManage": "Add / manage custom buttons…",
  "BWLP.CustomBtnCopyPrompt": "Copy AI image prompt",
  "BWLP.CustomBtnPromptCopied": "AI prompt copied to clipboard (reflects the two-tone toggle).",
  "BWLP.CustomBtnPromptFailed": "Couldn't copy to clipboard.",
  "BWLP.BuilderHover": "Button hover effect",
  "BWLP.SDApplyHover": "Apply hover effect to buttons",
  "BWLP.HoverPresets": "Token Magic FX presets (combine any)",
  "BWLP.HoverPresetSearch": "Filter effects…",
  "BWLP.HoverPresetsHint": "Tick one or more presets to stack them on hover. To tune an effect's settings (bloom, radius, animation speed) for your buttons ONLY, duplicate it in Token Magic FX's Library under a new name like \"BW Bloom\", adjust that copy there, then select it here. We only read presets, never change them — so standard filters stay untouched.",
  "BWLP.CustomBtnAutoCrop": "Auto-crop transparent border",
  "BWLP.CustomBtnAutoCropHint": "Trims empty transparent margins to a tight fit. (Remove any solid background first — this only trims transparency.)",
  "BWLP.CustomBtnCropped": "Trimmed transparent border and saved a cropped copy.",
  "BWLP.SettingPixelPerfect": "Pixel-perfect buttons",
  "BWLP.SettingPixelPerfectHint": "On hand-placed (custom) tiles, hover/click react only over non-transparent pixels. The Builder's menu buttons always use their full rectangle.",
  "BWLP.GFontTitle": "Google Fonts",
  "BWLP.GFontManage": "Search / import Google Fonts…",
  "BWLP.GFontIntro": "Import a font from Google Fonts. It becomes available in every label-font picker.",
  "BWLP.GFontFamily": "Font family",
  "BWLP.GFontImport": "Import",
  "BWLP.GFontHint": "Start typing for suggestions, or enter any exact Google Fonts family name.",
  "BWLP.GFontImported": "Imported fonts",
  "BWLP.GFontAdded": "Imported \"{family}\" — pick it in the Builder or Scene Design.",
  "BWLP.GFontFail": "Couldn't load \"{family}\". Check the exact Google Fonts name.",
  "BWLP.SecAppearance": "Button Appearance",
  "BWLP.SecLayout": "Layout & buttons",
  "BWLP.SecExtras": "Labels & extras",
  "BWLP.EditLabelTitle": "Edit Label",
  "BWLP.EditLabelDone": "Label updated.",
  "BWLP.LabelColor": "Label color",
  "BWLP.LabelSize": "Label size",
  "BWLP.SDApplyLabels": "Apply label font / color / size",
  "BWLP.SDIntro": "Adjust a section and click its Apply button. Changes apply to this scene's buttons right away.",
  "BWLP.SecLabels": "Labels",
  "BWLP.SDApplyStyleBtn": "Apply style to buttons",
  "BWLP.SDApplyColorBtn": "Apply colors to buttons",
  "BWLP.SDApplyLabelsBtn": "Apply to labels",
  "BWLP.SDApplyHoverBtn": "Apply hover to buttons",
  "BWLP.SDApplyAudioBtn": "Set scene audio",
  "BWLP.SDAppliedStyle": "Button style applied.",
  "BWLP.SDAppliedLabels": "Label styling applied.",
  "BWLP.SDAppliedHover": "Hover effect applied to buttons.",
  "BWLP.SDAppliedAudio": "Scene audio updated.",
  "BWLP.BackdropTitle": "Scene Backdrop",
  "BWLP.BackdropIntro": "Place a shaped backdrop: a gray mask tile + a Token Magic FX sprite overlay of your image, clipped to the shape. An alternative to a flat scene background (set the scene's own background to black/none).",
  "BWLP.BackdropShape": "Shape",
  "BWLP.BackdropImage": "Backdrop image",
  "BWLP.BackdropScaleX": "Scale X",
  "BWLP.BackdropScaleY": "Scale Y",
  "BWLP.BackdropTransX": "Offset X (-1..1)",
  "BWLP.BackdropTransY": "Offset Y (-1..1)",
  "BWLP.BackdropAlpha": "Opacity",
  "BWLP.BackdropRotation": "Rotation",
  "BWLP.BackdropAspect": "Maintain image aspect ratio",
  "BWLP.BackdropRepeat": "Tile / repeat the image",
  "BWLP.BackdropTMFXHint": "After applying, you can fine-tune the overlay further in Token Magic FX (the filter id is \"bwlp-backdrop\"), and move/scale the mask tile like any tile.",
  "BWLP.BackdropApply": "Apply backdrop",
  "BWLP.BackdropRemove": "Remove backdrop",
  "BWLP.BackdropDone": "Backdrop applied.",
  "BWLP.BackdropRemoved": "Backdrop removed.",
  "BWLP.BackdropNoImage": "Choose a backdrop image first.",
  "BWLP.BackdropNoTMFX": "Token Magic FX is required for the backdrop overlay.",
  "BWLP.CatSceneSection": "This scene",
  "BWLP.Unpause": "Launch this scene unpaused",
  "BWLP.UnpauseHint": "When the GM views this scene, the game is automatically unpaused (clears Foundry's global pause for everyone). Good for live, animated landing pages.",
  "BWLP.Immersive": "Immersive mode for players (this scene)",
  "BWLP.ImmersiveHint": "When this scene loads, non-GM players see only the landing page — the sidebar, hotbar, scene navigation, and controls are hidden. The UI returns when they leave the scene.",
  "BWLP.DesignerTitle": "Landing Page Designer",
  "BWLP.SecButtons": "Buttons & layout",
  "BWLP.DesignerBuild": "Build / Rebuild menu",
  "BWLP.DesignerEditHover": "Edit hover effect (all buttons)…",
  "BWLP.DesignerHoverHint": "Opens the full hover editor. Your choice is saved on the scene and used by every button (and by Build / Rebuild).",
  "BWLP.DesignerApplyHint": "Apply makes a change permanent — it stays after you close. Preview shows it temporarily; close without applying and it reverts.",
  "BWLP.BackdropThumb": "Use this image as the scene thumbnail",
  "BWLP.SceneBaseTitle": "Scene base",
  "BWLP.SceneBaseHint": "Pick one image and how it fills the scene. The background color shows wherever the image doesn't reach.",
  "BWLP.SceneImage": "Image",
  "BWLP.SceneBgColor": "Background color",
  "BWLP.SceneMode": "Use image as",
  "BWLP.SceneModeBackground": "Background",
  "BWLP.SceneModeBackdrop": "Backdrop tile",
  "BWLP.SceneBackdropTip": "A backdrop tile masks your image into a shape (circle, arch, or square) instead of filling the whole rectangular scene — a stylized alternative to a flat background. It's a normal Tile with a Token Magic FX overlay, so you can move and scale it, and the scene background color shows around it.",
  "BWLP.SceneApply": "Apply scene base",
  "BWLP.SceneApplied": "Scene base applied.",
  "BWLP.SceneNoImage": "Choose an image first to use as a backdrop tile.",
  "BWLP.StyleBrowserTitle": "Choose a button style",
  "BWLP.StyleBrowserFilter": "Filter styles…",
  "BWLP.Select": "Select",
  "BWLP.SettingV14OffsetX": "Button X offset % (Foundry v14)",
  "BWLP.SettingV14OffsetXHint": "Horizontal nudge for generated buttons on Foundry v14 only, as a percentage of scene WIDTH (scales with any scene). Counteracts a v14 positioning discrepancy. 0 = no change; positive moves buttons right. Default ~9%.",
  "BWLP.SettingV14OffsetY": "Button Y offset % (Foundry v14)",
  "BWLP.SettingV14OffsetYHint": "Vertical nudge for generated buttons on Foundry v14 only, as a percentage of scene HEIGHT. 0 = no change; positive moves buttons down.",
  "BWLP.SettingShowCredits": "Show credit links",
  "BWLP.SettingShowCreditsHint": "Show the turnsheet.ai, madprops.ai and batlgrid.ai credit links at the bottom of the Landing Pages panel. Turn off to hide them.",
  "BWLP.AccessCheck": "Check player access",
  "BWLP.AccessTitle": "Grant players access?",
  "BWLP.AccessBody": "{n} document(s) linked by this landing page's buttons aren't readable by players. Grant them Observer access so the buttons work for everyone?",
  "BWLP.AccessGrant": "Grant Observer",
  "BWLP.AccessSkip": "Not now",
  "BWLP.AccessGranted": "Granted players access to {n} linked document(s).",
  "BWLP.AccessAllOk": "All linked documents are already accessible to players.",
  "BWLP.SampleFxSkipped": "Landing Page: the sample's ambient effect was skipped because the module that provides it ({modules}) isn't installed or active. The scene works fine without it — install the module and re-import to get the effect.",
  "BWLP.ClickNoTarget": "This button isn't linked to anything yet.",
  "BWLP.ClickNoTargetGM": "This button has no target. Set one in Landing Pages settings (Default buttons), or via the tile's Click action, then Build / Rebuild.",
  "BWLP.LockTitle": "Lock screen",
  "BWLP.LockHint": "Make this landing page feel like a fixed intro page. Frame the scene how you want, click Set initial view position, then turn on Adaptive. Players are centred on that view and it fits each player's screen width — no black bars. Limits apply to players only; you (the GM) always pan and zoom freely.",
  "BWLP.LockPan": "Lock panning (players can't move the view)",
  "BWLP.LockZoom": "Lock zoom (players can't zoom)",
  "BWLP.LockApply": "Apply lock settings",
  "BWLP.LockApplied": "Lock-screen applied — players will see your current framing.",
  "BWLP.LockAdaptive": "Frame players to the scene's Initial View (adaptive to their screen)",
  "BWLP.LockSetInitial": "Set initial view position",
  "BWLP.LockInitialSet": "Initial View Position is set — Adaptive will frame players here.",
  "BWLP.LockNoInitial": "No Initial View Position yet. Frame the scene, then click “Set initial view position”.",
  "BWLP.LockInitialSaved": "Initial view position saved — players will be framed here.",
  "BWLP.SoundNone": "— No sound —",
  "BWLP.SoundCustomPath": "…or a custom audio file",
  "BWLP.SoundHint": "Plays once for the player who hovers/clicks this button. Pick a built-in sound, or point to your own audio file (a custom file overrides the preset).",
  "BWLP.HoverSound": "Hover sound",
  "BWLP.ClickSound": "Click sound",
  "BWLP.DefHoverSound": "Default hover sound",
  "BWLP.DefClickSound": "Default click sound",
  "BWLP.DefSoundHint": "Scene-wide default sounds for every button's hover and click, and the baseline volume for them. Each player's Foundry Interface Volume also applies. A button can override the sounds in its own Hover / Click config.",
  "BWLP.DefSoundVolume": "Button sound volume",
  "BWLP.SoundPreview": "Preview sound",
  "BWLP.SoundChoose": "Choose sound…",
  "BWLP.SoundBrowserTitle": "Choose a sound",
  "BWLP.SoundBrowserHint": "Pick a category, then click any sound to hear it. Double-click (or use “Use sound”) to select.",
  "BWLP.SoundUse": "Use sound",
  "BWLP.LabelHoverTitle": "Label Hover Effect",
  "BWLP.SDAppliedLabelHover": "Hover effect applied to button labels.",
  "BWLP.DesignerEditLabelHover": "Edit label hover effect (all labels)…",
  "BWLP.DesignerLabelHoverHint": "Lights up the button TEXT on hover — pairs with the Invisible button style for label-only buttons. Applied when you Build / Rebuild.",
  "BWLP.HoverApplyBtn": "Apply hover effects",
  "BWLP.SDAppliedHoverAll": "Hover effects applied to buttons and labels.",
  "BWLP.HoverNothingSet": "No hover effect is set yet — use Edit hover effect or Edit label hover effect first.",
  "BWLP.HoverInvert": "Invert (effect ON until hover)",
  "BWLP.HoverAdjust": "Color adjust (saturation / brightness / contrast / gamma)",
  "BWLP.HoverBWPreset": "Black & white until hover",
  "BWLP.AdjSaturation": "Saturation",
  "BWLP.AdjBrightness": "Brightness",
  "BWLP.AdjContrast": "Contrast",
  "BWLP.AdjGamma": "Gamma",
  "BWLP.HoverInvertHint": "Inverted hover shows the effect at rest and removes it on hover — pair Invert with Color adjust (saturation 0) for a greyscale-until-hover button. Needs Token Magic FX.",
  "BWLP.HudLock": "Lock button (protect on Rebuild)",
  "BWLP.HudUnlock": "Unlock button",
  "BWLP.LockOn": "Button locked — Rebuild will leave it untouched.",
  "BWLP.LockOff": "Button unlocked — Rebuild can change it again.",
  "BWLP.CatLockTip": "Lock this button so Rebuild leaves its position, style and label untouched",
  "BWLP.CatLockNone": "Build the page first — there's no button to lock yet.",
  "BWLP.CatLockHint": "Lock a button (padlock, or the lock icon on its Tile HUD in Design Mode) to protect its position, size, style, click, hover and label from Rebuild. Locked buttons also can't be removed by unchecking — unlock first.",
  "BWLP.PresetTweakHint": "Each effect has a settings gear to fine-tune it (green when customized). Changes apply per button.",
  "BWLP.PresetTweakBtn": "Adjust this effect's settings",
  "BWLP.PresetTweakTitle": "Effect Settings",
  "BWLP.PresetTweakTitleName": "Adjust: {name}",
  "BWLP.PresetTweakReset": "Return to defaults",
  "BWLP.PresetTweakNone": "This effect has no adjustable settings.",
  "BWLP.Cancel": "Cancel",
  "BWLP.Marker": "Marker (selector mark)",
  "BWLP.MarkerOn": "Show a selector mark on hover",
  "BWLP.MarkerShape": "Shape",
  "BWLP.MarkerTint": "Tint",
  "BWLP.MarkerHint": "A decorative mark (underline, dots, diamond, flourish…) appears under/over the label on hover. White art, recolourable with the tint. Best on Invisible (label-only) buttons.",
  "BWLP.MarkerBuilderOn": "Add a selector mark to every button",
  "BWLP.MarkerBuilderHint": "Applied to all buttons on Build/Rebuild. The mark appears on hover; use the pin on a button's Tile HUD to make it always-on (a 'you are here' indicator).",
  "BWLP.MarkerPinNone": "This button has no marker yet — add one from the Builder's Marker section (or the hover editor).",
  "BWLP.MarkerPinOn": "Marker pinned — always visible on this button.",
  "BWLP.MarkerPinOff": "Marker unpinned — shows on hover only.",
  "BWLP.HudMarkerPin": "Pin marker (always show)",
  "BWLP.InvertBtn": "Invert this effect (on at rest, off on hover)",
  "BWLP.InvertHint": "Each effect has an invert toggle: normally it shows on hover; inverted, it shows at rest and clears on hover. Use the Adjust gear (with Black & white) inverted for a greyscale-until-hover button.",
  "BWLP.AdjAlpha": "Opacity",
  "BWLP.AdjustSettings": "Adjust settings (saturation, brightness, contrast, gamma, opacity)",
  "BWLP.AdjustHint": "Black & white sets saturation to 0 and turns on Adjust + Invert — a one-click greyscale-until-hover.",
  "BWLP.MarkerApplyBtn": "Apply markers",
  "BWLP.MarkerApplied": "Selector marks applied to buttons.",
  "BWLP.LabelOpacity": "Text opacity",
  "BWLP.LabelOutline": "Text outline",
  "BWLP.LabelOutlineTip": "Outline width in pixels + colour. 0 removes the outline; leave blank for Foundry's default.",
  "BWLP.HoverTint": "Tint",
  "BWLP.HoverText": "Text colour",
  "BWLP.TextSettings": "Text settings (colour, opacity, stroke)",
  "BWLP.TextColor": "Text colour",
  "BWLP.TextOpacity": "Text opacity",
  "BWLP.TextStrokeWidth": "Stroke width",
  "BWLP.TextStrokeColor": "Stroke colour",
  "BWLP.TextStrokeAuto": "auto",
  "BWLP.TextHint": "On hover, the label's text is recoloured directly (per-player, no filter). Stroke width blank = Foundry default; 0 = no stroke.",
  "BWLP.MarkerCustom": "Also add markers to custom tiles",
  "BWLP.HowToName": "How-To Guide",
  "BWLP.HowToLabel": "Open the online tutorial",
  "BWLP.HowToHint": "Opens the Baileywiki Landing Page how-to guide on FoundryMods in your browser.",
  "BWLP.MenuOffset": "Button-set offset (X / Y)",
  "BWLP.MenuOffsetHint": "Shifts the whole generated button set by this many pixels — positive X moves right, positive Y moves down. Applied on Build / Rebuild, or nudge the existing menu live with the button below.",
  "BWLP.MenuOffsetApplyBtn": "Apply offset (move existing menu)",
  "BWLP.MenuOffsetApplied": "Button set moved.",
  "BWLP.MenuOffsetNoChange": "Offset unchanged — nothing to move.",
  "BWLP.DrawStroke": "Text stroke (Baileywiki)",
  "BWLP.DrawStrokeWidth": "Stroke width",
  "BWLP.DrawStrokeColor": "Stroke colour",
  "BWLP.DrawStrokeHint": "Overrides the lettering stroke on this text drawing. Blank = Foundry's default; 0 = no stroke; any other value = outline thickness in pixels.",
  "BWLP.HoverImage": "Image swap on hover",
  "BWLP.HoverImagePlaceholder": "path/to/alternate-image.webp",
  "BWLP.HoverImageHint": "On hover, the tile's art switches to this image and switches back on leave (per player). Leave blank for none; use invert to show this image at rest and the original on hover.",
  "BWLP.EditEffects": "Edit effects…",
  "BWLP.EffectsTitle": "Hover Effects",
  "BWLP.EffectsSummary": "{n} effect(s) set",
  "BWLP.EffectsNone": "No filter effects",
  "BWLP.SoundUpload": "Upload / Browse"
}