# Changelog ## 1.5.0 - 2026-08-26 ### Added - Four selectable vending-machine styles: Alien Market, Neon, Executive Terminal, and Corporate Kiosk. - Replaceable SVG artwork for the Alien Market and Neon chassis. - HoloSuite launcher icon with version-compatible registration for Foundry v12, v13, and v14. - Experimental Credit Transformer option with contextual configuration help. - Persisted editor scroll positions when products are added or reordered. ### Changed - Reduced each machine to six active product slots and preserved overflow inventory safely. - Refined the Corporate Kiosk with a warm ivory retro-future palette and light product displays. - Improved terminal layout, button sizing, queue overflow handling, contrast, scrolling, and decorative artwork alignment. - Made linked-Region presence required by default for new and previously unset machines. - Filtered the player machine browser using live token Region membership and enforced the same check when opening or purchasing. - Replaced the header connection text with a compact status indicator. - Made the custom close control independent of icon-font differences across supported Foundry versions. - Reduced redundant machine-state cloning, targeted open-window refreshes, and batched player Region-presence checks. - Made linked-Region synchronization responsible-GM-only, debounced, and limited to structural machine changes. - Reduced pending-dispense payloads for UUID-backed products and moved repeated formatting work into reusable caches. - Hid Vending Machines from the player HoloSuite by default and added a GM world setting to enable them. ### Removed - Legacy Tile compatibility and Tile attachment APIs. - Required Actor Item access restrictions. - Per-machine offline and sold-out image upload fields. - Unused vent and side-service-panel SVG files. ### Fixed - Foundry v12 machine creation failing when assigning a read-only application ID. - Configuration window scrolling, label contrast, and linked-Region button contrast. - Checkout controls disappearing when the queue contains several items. - Restricted machines remaining visible to players outside their linked Regions. - Decorative SVG layers failing to fill their intended frames. - Close control visibility and centering across Foundry v12, v13, and v14. - Unchanged Region behaviors being rewritten after stock updates and other unrelated machine changes. - Duplicate manager renders, unthrottled resize and window-drag updates, and stale asynchronous audio handles.