{{damageApplied}}
{{#each damageList as |damage iid|}}
{{!-- Total damage/healing applied at start of line --}} {{#if damage.isHealing}}+{{else}}-{{/if}}{{#if damage.totalDamage}}{{damage.totalDamage}}{{else}}0{{/if}} {{!-- Direct vitality damage/healing (not overflow) --}} {{#if damage.absVitalityDamage}}{{#if damage.vitalityDamageIsHealing}}+{{else}}-{{/if}}{{damage.absVitalityDamage}}{{/if}} {{!-- Temp HP: blue symbol --}} {{damage.damageItem.oldTempHP}}{{damage.damageItem.newTempHP}} {{!-- HP: red symbol --}} {{damage.damageItem.oldHP}}{{damage.damageItem.newHP}} {{!-- Vitality: black symbol --}} {{damage.oldVitality}}{{damage.newVitality}} {{!-- Max HP: skull icon --}} {{damage.damageItem.oldTempMax}}{{damage.damageItem.newTempMax}} {{!-- No change: show (0) --}} (0)
{{/each}} {{#if needsButtonAll}}
{{localize "midi-qol.DamageCardAll"}}
{{/if}}