{{/if}}
{{#each damageList as |damage iid|}}
{{#if isCharacter}}
{{#if damage.tooltip}}
{{{damage.tooltip}}}
{{/if}}
{{!-- Total damage/healing applied at start of line --}}
{{#if damage.isHealing}}+{{else}}-{{/if}}{{#if damage.totalDamage}}{{damage.totalDamage}}{{else}}0{{/if}}
{{!-- Direct vitality damage/healing (not overflow) --}}
{{#if damage.absVitalityDamage}}{{#if damage.vitalityDamageIsHealing}}+{{else}}-{{/if}}{{damage.absVitalityDamage}}{{/if}}
{{!-- Temp HP: blue symbol --}}
{{damage.damageItem.oldTempHP}}→{{damage.damageItem.newTempHP}}
{{!-- HP: red symbol --}}
{{damage.damageItem.oldHP}}→{{damage.damageItem.newHP}}
{{!-- Vitality: black symbol --}}
{{damage.oldVitality}}→{{damage.newVitality}}
{{!-- Max HP: skull icon --}}
{{damage.damageItem.oldTempMax}}→{{damage.damageItem.newTempMax}}
{{!-- No change: show (0) --}}
(0)
{{#if ../playerButtons}}