{{#if playerButtons}}
{{damageApplied}}
{{/if}} {{#each damageList as |damage iid|}} {{#if isCharacter}}
{{#if damage.tooltip}}
{{{damage.tooltip}}}
{{/if}} {{!-- Total damage/healing applied at start of line --}} {{#if damage.isHealing}}+{{else}}-{{/if}}{{#if damage.totalDamage}}{{damage.totalDamage}}{{else}}0{{/if}} {{!-- Direct vitality damage/healing (not overflow) --}} {{#if damage.absVitalityDamage}}{{#if damage.vitalityDamageIsHealing}}+{{else}}-{{/if}}{{damage.absVitalityDamage}}{{/if}} {{!-- Temp HP: blue symbol --}} {{damage.damageItem.oldTempHP}}{{damage.damageItem.newTempHP}} {{!-- HP: red symbol --}} {{damage.damageItem.oldHP}}{{damage.damageItem.newHP}} {{!-- Vitality: black symbol --}} {{damage.oldVitality}}{{damage.newVitality}} {{!-- Max HP: skull icon --}} {{damage.damageItem.oldTempMax}}{{damage.damageItem.newTempMax}} {{!-- No change: show (0) --}} (0) {{#if ../playerButtons}}
{{/if}}
{{else}}
{{#if ../showImmun}}{{#if damage.tooltip}}
{{{damage.tooltip}}}
{{/if}}{{/if}} {{#if damage.isHealing}} {{damage.absRawTotalDamage}} {{@root.healingLabel}} → {{damage.absPlayerViewTotalDamage}} {{localize "midi-qol.Healed"}} {{else}} {{damage.damageItem.rawTotalDamage}} {{localize "DND5E.Damage"}} → {{damage.playerViewTotalDamage}} {{localize "midi-qol.DamageDealt"}} {{/if}}
{{/if}} {{/each}}