{
    "reCaste-PPG-structure": {
        "structure": {
            "title": "Choose one:",
            "description": "<b>Glancing blow:</b> Inflicted with @Compendium[world.status-items.Dazed] until the end of your next turn. <br><br><b>System Trauma:</b> Parts of your mech are torn off by the damage. Roll 1d6. On a 1–3, all weapons on one mount of your choice are destroyed; on a 4–6, a system of your choice is destroyed. LIMITED systems and weapons that are out of charges are not valid choices. If there are no valid choices remaining, it becomes the other result."
        },
        "settings": {
            "structure": {
                "name": "Low Variance Structure",
                "hint": "Replace rolling on a Structure table with a choice between Dazed and System Trauma"
            },
            "stress": {
                "name": "One Stress for All",
                "hint": "Replace rolling on a Stress table with deterministic Exposed, Overheated, and damage"
            },
            "auto_overheat": {
                "name": "Automate Overheated",
                "hint": "Automatically apply Overheated to characters who exceed their heatcap, and automatically remove it on Stabilize -> Cool Mech"
            },
            "recharge_heat": {
                "name": "Recharge Heat",
                "hint": "Cause enemies to gain {1/1/2} heat when using systems with Recharge {4/5/6}+"
            },
            "split_damage": {
                "name": "Split Damage Cards",
                "hint": "Split the built-in damage flow  into Physical damage and Heat cards"
            }
        }
    }
}