{{filePicker target="dangerZoneDefaultTexture" type="imagevideo"}}

Automatically select texture based on damage type

{{dangerous.fillOpacity}}
{{dangerous.borderOpacity}}
{{dangerous.animationSpeed}}
{{dangerous.animationAngle}}°
{{dangerous.fillPulseSpeed}}
{{filePicker target="statusZoneDefaultTexture" type="imagevideo"}}
{{status.fillOpacity}}
{{status.borderOpacity}}
{{status.animationSpeed}}
{{status.animationAngle}}°
{{status.fillPulseSpeed}}

Checked = flat cost added per hex. Unchecked = speed multiplier.

{{filePicker target="difficultTerrainDefaultTexture" type="imagevideo"}}
{{difficult.fillOpacity}}
{{difficult.borderOpacity}}
{{difficult.animationSpeed}}
{{difficult.animationAngle}}°
{{difficult.fillPulseSpeed}}