{
  "flags": {
    "terrainmapper": {
      "uniqueEffectType": "Terrain",
      "uniqueEffectId": "Terrain_VgOkZg3VFsYATmcq",
      "duplicatesAllowed": false,
      "displayStatusIcon": true,
      "version": "0.4.2"
    },
    "exportSource": {
      "world": "test-advanced-5e",
      "system": "a5e",
      "coreVersion": "12.331",
      "systemVersion": "0.19.25",
      "terrainMapperVersion": "0.4.2"
    }
  },
  "transfer": false,
  "name": "Cliff",
  "img": "icons/svg/mountain.svg",
  "_id": "2fU37p9JP9PB247z",
  "type": "base",
  "system": {},
  "changes": [
    {
      "key": "system.attributes.movement.walk.distance",
      "value": "0.5",
      "mode": 1,
      "priority": null
    }
  ],
  "disabled": false,
  "duration": {
    "startTime": null,
    "seconds": null,
    "combat": null,
    "rounds": null,
    "turns": null,
    "startRound": null,
    "startTurn": null
  },
  "description": "<p>Movement using these three methods—climbing, swimming, crawling—is similar to traveling through difficult terrain though there are some key differences. First, it costs a creature an extra foot to move for every foot spent. Worse, if a creature is moving in actual difficult terrain, it costs two feet to move for every foot spent. Moving by climbing or swimming through normal terrain by a creature with the corresponding speed costs no additional movement.</p>",
  "origin": null,
  "tint": "#ffffff",
  "statuses": [],
  "sort": 0,
  "_stats": {
    "compendiumSource": null,
    "duplicateSource": null,
    "coreVersion": "12.331",
    "systemId": "a5e",
    "systemVersion": "0.19.25",
    "createdTime": 1725044341075,
    "modifiedTime": 1725044407115,
    "lastModifiedBy": "1DVUp0C2KG3XSVJ0"
  }
}