{
  "TYPES": {
    "Actor": {
      "character": "Character",
      "opponent": "Opponent"
    },
    "Item": {
      "ability": "Ability",
      "item": "Item",
      "weapon": "Weapon",
      "magic": "Magic",
      "archetype": "Archetype",
      "attack": "Attack",
      "opponentAbility": "Opponent Ability",
      "definition": "Definition"
    }
  },

  "CTHACK": {
    "Weapon": {
      "FIELDS": {
        "range": {
          "label": "Range"
        }
      }
    },
    "Magic": {
      "FIELDS": {
        "subtype": {
          "label": "Type"
        },
        "incantation": {
          "label": "Incantation"
        }
      }
    },
    "ArchetypeData": {
      "FIELDS": {
        "flashlights": {
          "label": "Flashlights"
        },
        "smokes": {
          "label": "Smokes"
        },
        "hitdice": {
          "label": "Hit Dice"
        },
        "hitpoints": {
          "label": "Hit Points"
        },
        "wealthStart": {
          "label": "Starting Wealth"
        },
        "wealthDice": {
          "label": "Wealth Dice"
        },
        "sanity": {
          "label": "Sanity"
        },
        "armeddamage": {
          "label": "Armed damage"
        },
        "unarmeddamage": {
          "label": "Unarmed damage"
        },
        "primarysave": {
          "label": "Primary Save"
        },
        "secondarysave1": {
          "label": "Other Save"
        },
        "secondarysave2": {
          "label": "Other Save"
        }
      }
    },
    "Attack": {
      "FIELDS": {
        "nb": {
          "label": "Number of Attacks"
        },
        "damage": {
          "label": "Damage"
        },
        "damageDice": {
          "label": "Damage Dice"
        }
      }
    },
    "Definition": {
      "FIELDS": {
        "definitionType": {
          "label": "Type"
        },
        "key": {
          "label": "Key"
        },
        "creationDate": {
          "label": "Creation Date"
        }
      }
    },
    "Ability": {
      "FIELDS": {
        "key": {
          "label": "Key"
        },
        "uses": {
          "value": {
            "label": "Remaining uses"
          },  
          "max": {
            "label": "Maximum"
          },
          "per": {
            "label": "Usage type"
          },
          "last": {
            "label": "Last use"
          }
        },
        "multiple": {
          "label": "Multiple"
        },
        "isCustom": {
          "label": "Custom"
        },
        "advantageGiven": {
          "label": "Advantage given"
        },
        "advantageText": {
          "label": "Advantage description"
        }
      }
    },
    "OpponentAbility": {
      "FIELDS": {
        "uses": {
          "value": {
            "label": "Remaining uses"
          },  
          "max": {
            "label": "Maximum"
          },
          "per": {
            "label": "Usage type"
          },
          "last": {
            "label": "Last use"
          }
        }
      }
    },
    "Ui": {
      "Magic": "Magic"
    },
    "SheetClassCharacter": "Character Sheet",
    "SheetClassOpponent": "Opponent Sheet",
    "ToggleMode": "Toggle between Edit and Play Mode",
    "Name": "Name",
    "Occupation": "Occupation",
    "Archetype": "Archetype",
    "Skills": "Skills",
    "SaveStr": "Strength",
    "SaveStrAbbr": "Str",
    "SaveStrDesc": "vs Melee attacks that cannot be dodged",
    "SaveDex": "Dexterity",
    "SaveDexAbbr": "Dex",
    "SaveDexDesc": "vs Ranged attacks that can be dodged",
    "SaveCon": "Constitution",
    "SaveConAbbr": "Con",
    "SaveConDesc": "vs Poison, disease, pain and instant death",
    "SaveWis": "Wisdom",
    "SaveWisAbbr": "Wis",
    "SaveWisDesc": "vs Deception, illusion and complexity",
    "SaveInt": "Intelligence",
    "SaveIntAbbr": "Int",
    "SaveIntDesc": "vs Puzzles, magic, alien science",
    "SaveCha": "Charisma",
    "SaveChaAbbr": "Cha",
    "SaveChaDesc": "vs Mind control, hypnosis, glamour",
    "FlashLights": "FlashLights",
    "FlashLightsDesc": "Spot, Recall, Research, Discover",
    "Smokes": "Smokes",
    "SmokesDesc": "Overhear, Fast Talk, Bribe, Coerce",
    "Sanity": "Sanity",
    "SanityDesc": "Avoid falling into madness",
    "HitPoints": "Hit Points",
    "HitPointsShort": "HP",
    "Hit": "Hit",
    "HitDice": "Hit Dice",
    "HitDiceShort": "HD",
    "Wealth": "Wealth",
    "WealthDice": "Wealth Dice",
    "Misc": "Miscellaneous",
    "ArmedDamage": "Armed damage",
    "UnarmedDamage": "Unarmed damage",
    "Description": "Description",
    "ShortDescription": "ShortDescription",
    "Biography": "Biography",
    "Notes": "Notes",
    "Condition": "Condition(s)",
    "Conditions": "Conditions",
    "Items": "Equipment",
    "Abilities": "Special",
    "AbilitiesAndMagic": "Abilities & Magic",
    "Damage": "Damage",
    "DamageDice": "Damage Dice",
    "Type": "Type",
    "Sanitation": "Sanitation",
    "Incantation": "Incantation",
    "Ritual": "Ritual",
    "Spell": "Spell",
    "Equipped": "Equipped",
    "Unequipped": "Unequipped",
    "Home": "Home",
    "SheetModeEdit": "Toggle between Edit and View mode",
    "Status": "Status",

    "AbilityKey": "Key",
    "AbilityUsePer": "Use Type",
    "AbilityUseValue": "Remaining uses",
    "AbilityUseMax": "Maximum",
    "AbilityUseLast": "Last use",
    "AbilityMultiple": "Multiple",
    "AbilityUsePermanent": "Permanent",
    "AbilityUseScenario": "Per scenario",
    "AbilityUsePerSession": "Per session",
    "AbilityUsePerDay": "Per day",
    "AbilityUsePerNight": "Per night",
    "AbilityUsePerHour": "Per hour",
    "AbilityUsePerScene": "Per scene",
    "AbilityUsePerFight": "Per fight",
    "AbilityUsePerMoment": "Per moment",
    "AbilityIsCustom": "Custom",
    "AbilityAdvantageGiven": "Advantage given",
    "AbilityAdvantageText": "Advantage description",

    "MagicType": "Type",
    "MagicSanity": "Sanity",
    "MagicIncantation": "Incantation",

    "ConditionWhen": "Condition received",

    "DefinitionType": "Type",
    "DefinitionKey": "Key",

    "Formula": "Formula",
    "RollMode": "Roll Mode",
    "RollModifier": "Modifier",
    "RollSituationalBonus": "Situational Bonus?",
    "SavePromptTitle": "{save} Saving Throw",
    "Advantage": "Advantage",
    "DoubleAdvantage": "Double Advantage",
    "AdvantageMessage": "You have an Advantage",
    "Disadvantage": "Disadvantage",
    "DoubleDisadvantage": "Double Disadvantage",
    "DisadvantageMessage": "You have a Disadvantage",
    "ConditionAdvantage": "Advantage from condition",
    "ConditionDisadvantage": "Disadvantage from condition",
    "AdvantageFromCondition": "You have an Advantage from a condition",
    "DisadvantageFromCondition": "You have a Disadvantage from a condition",
    "Normal": "Normal",
    "ResourceRollPromptTitle": "{resource} Roll",
    "MiscResource": "miscellaneous Resource",
    "ResourceRollFailure": "Resource lost",
    "DamageDiceRollPrompt": "Damage dice Roll with {item}",
    "AttackDamageDiceRollPrompt": "Damage dice Roll with attack {item}",
    "ItemNew": "New {type}",
    "ItemTypeItem": "Item",
    "ItemTypeWeapon": "Weapon",
    "ItemTypeAttack": "Attack",
    "ItemTypeArchetype": "Archetype",
    "ItemTypeAbility": "Ability",
    "ItemTypeDefinition": "Definition",
    "ItemTypeMagic": "Magic",
    "ItemTypeOpponentAbility": "Opponent Ability",

    "HitPointsStart": "Starting Hit Points",
    "WealthStart": "Starting Wealth",
    "WealthStartSpecial": "Special",
    "PrimarySave": "Primary Save",
    "SecondarySave1": "Other Save",
    "SecondarySave2": "Other Save",

    "Add": "Add",
    "Edit": "Edit",
    "Delete": "Delete",
    "Use": "Use",
    "Reset": "Reset",

    "AddItem": "Add an item",
    "AddItemOrWeapon": "Add an item or a weapon",
    "AddAbility": "Add an ability",
    "AddMagic": "Add a spell or a ritual",
    "AddAttack": "Add an attack",
    "AddOpponentAbility": "Add an Opponent Ability",
    "AddEquipment": "Left click to add a weapon, SHIFT + left click to add an object",

    "Attributes": "Attributes",

    "Advantages": "Advantages",
    "AdvantageSWILEA": "Roll with Advantage on Saves when performing athletic tasks, like climbing, jumping, leaping, swinging, flipping.",
    "AdvantageSTA": "You roll with Advantage when entertaining, performing or making Reaction rolls to avoid harm or consequence.",
    "AdvantageIMPLOC": "You can crack any lock by making a Flashlight roll.",
    "AdvantageANIHAN": "You roll with Advantage when handling, riding or challenged by common animals.",
    "AdvantageIND": "Roll with Advantage when making a Save against deception, mind control or attempts to cloud perception.",
    "AdvantageMEC": "You roll with Advantage when repairing or damaging machinery or vehicles.",
    "AdvantageIROMIN": "Roll with Advantage on Saves when resisting magic, occult ritual, hexes, curses, or possession by alien influences.",
    "AdvantageRIP": "You roll with Advantage when making a Save to lift, drag, snap, break, wrestle or otherwise exert your strength.",
    "AdvantageLEG": "You roll with Advantage with tasks of hand-eye coordination, like sleight of hand, picking pockets, and manipulating small and fragile tools and objects.",
    "AdvantageSELPRE": "Roll with Advantage when making a Save to avoid traps, devices and other mechanisms intended to impede or harm.",
    "AdvantageHAR": "You roll with Advantage when making Saves to avoid the harmful effects of poison, drugs, chemicals, or alcohol.",

    "Fortune": "Fortune",
    "FortuneUse": "Spend",
    "FortuneUseMessage": "One token of Fortune has been used by {name}.<br>The remaining total is {total}.",
    "None": "---",
    "Empty": "",
    "NO": "No",
    "YES": "Yes",

    "ItemDiceName": "Material Dice",
    "ItemSizeName": "Encumbrance",
    "ItemSizeEquipped": "Encumbrance equipped",
    "ItemSizeUnequipped": "Encumbrance unequipped",
    "ItemRangeName": "Range",
    "RangeContact": "Contact",
    "RangeContactNear": "Contact/Near",
    "RangeNear": "Near",
    "RangeFar": "Far",
    "RangeDistant": "Distant",
    "RangeThreeStr": "3 * STRENGTH",

    "Material": "Material",
    "MaterialRollPromptTitle": "Material Roll",

    "OpponentArmor": "Armor Points",
    "OpponentArmorShort": "AP",
    "OpponentTouchMalus": "Touch Penalty",
    "OpponentTouchMalusShort": "Penalty",
    "OpponentAttacks": "Attacks",
    "OpponentMagics": "Magic",
    "OpponentAbilities": "Special Abilities",
    "NbAttacks": "Number of attacks",

    "OutOfAction": {
      "Dea": "Dead",
      "Bro": "Broken",
      "Save": "Savaged",
      "Cri": "Crippled",
      "Crb": "Cracked Bones",
      "Kno": "Knocked Out",
      "Mic": "Mild Concussion",
      "Sta": "Staggered",
      "Win": "Winded"
    },

    "TemporaryInsanity": {
      "Amn": "Amnesia",
      "Bla": "Blackout",
      "Paa": "Paranoia",
      "Hys": "Hysteria",
      "Pas": "Paralysis",
      "Del": "Delusions"
    },

    "Shock": {
      "Sha": "Shaking",
      "Vag": "Vague",
      "Rab": "Rabbit",
      "Fai": "Faint",
      "Div": "Dive",
      "Scr": "Scream"
    },
    "ContextMenuEdit": "Edit",
    "ContextMenuDelete": "Delete",
    "ContextMenuUse": "Use",
    "ContextMenuResetUse": "Reset",
    "ContextMenuIncreaseUse": "Increase",
    "ContextMenuSendToChatAll": "Send to chat for all",
    "ContextMenuSendToChatGM": "Send to chat for GM",
    "Notifications": {
      "AbilityHasAlready": "The ability {abilityName} has not the multiple property and already exists."
    },
    "Logs": {
      "InitStart": "Initialization of Cthulhu Hack system",
      "InitEnd": "Cthulhu Hack system initialized",
      "ReadyEnd": "Cthulhu Hack system ready"
    },
    "Dialog": {
      "titleSave": "Save Roll",
      "titleWeapon": "Weapon Roll",
      "titleResource": "Resource Roll",
      "titleDamage": "Damage Roll",
      "titleAttack": "Attack Roll",
      "titleMaterial": "Material Roll",
      "titleSanity": "Sanity Roll",
      "titleStandard": "Standard Roll"
    },
    "Roll": {
      "save": "Save Roll <br> {save}",
      "weapon": "Weapon Roll : {item} <br> Save : {save} <br>",
      "resource": "Resource Roll <br> {resource}",
      "damage": "Damage Roll <br> {item}",
      "attack": "Attack Roll <br> {item}",
      "material": "Material Roll <br> {material}",
      "sanity": "Sanity Roll",
      "roll": "Roll",
      "adversite": "Opponent",
      "avantagesDesavantages": "Advantages and disadvantages",
      "normal": "Normal",
      "avantage": "With advantage",
      "desavantage": "With disadvantage",
      "doubleAvantage": "With double advantage",
      "doubleDesavantage": "With double disadvantage",
      "visibilite": "Roll visibility",
      "success": "Success",
      "failure": "Failure",
      "resourceLost": "Resource lost",
      "displayArmor": "{targetName} has an armor of {targetArmor}. Real damages : {realDamage}"
    },
    "Character": {
      "saves": {
        "str": "Strength",
        "dex": "Dexterity",
        "con": "Constitution",
        "wis": "Wisdom",
        "int": "Intelligence",
        "cha": "Charisma"
      },
      "resources": {
        "flashlights": "Flashlights",
        "smokes": "Smokes",
        "sanity": "Sanity",
        "hitPoints": "Hit Points",
        "hitDice": "Hit Dice",
        "wealthDice": "Wealth"
      },
      "damage": {
        "armedDamage": "Armed",
        "unarmedDamage": "Unarmed"
      }
    },

    "Label": {
      "degats": "Damage",
      "ressource": "Resource",
      "sauvegarde": "Save",
      "material": "Material",
      "sanity": "Sanity",
      "modificateur": "Modifier",
      "modificateurs": "Modifiers",
      "jet": "Roll of "
    },
    "Warning": {
      "noResource": "You have no more resource {ressource}"
    },
    "StandardAbilities": {
      "SWILEA": {
        "label": "Agile"
      },
      "STA": {
        "label": "Stagecraft"
      },
      "ANIHAN": {
        "label": "Animal Handler"
      },
      "IND": {
        "label": "Indomitable"
      },
      "MEC": {
        "label": "Mechanic"
      },
      "IROMIN": {
        "label": "Iron Mind"
      },
      "RIP": {
        "label": "Ripped"
      },
      "LEG": {
        "label": "Legerdemain"
      },
      "SELPRE": {
        "label": "Self-Preservation"
      },
      "HAR": {
        "label": "Hardy"
      }
    },
    "Manager": {
      "Title": "Players status",
      "Adrenaline": "Adrenaline",
      "Player": "Player",
      "Character": "Character",
      "LetsRoll": "Let's roll",
      "Fortune": "Fortune",
      "str": "Strength",
      "dex": "Dexterity",
      "con": "Constitution",
      "wis": "Wisdom",
      "int": "Intelligence",
      "cha": "Charisma",
      "flashlights": "Flashlights",
      "smokes": "Smokes",
      "sanity": "Sanity",
      "hitPoints": "Hit Points",
      "hitDice": "Hit Dice",
      "wealthDice": "Wealth"
    },
    "Sidebar": {
      "title": "Cthulhu Hack",
      "support": "Support",
      "discordSinges": "Discord XII Singes",
      "discordSingesTooltip": "Join the Discord XII Singes to discuss the Cthulhu Hack system and find support in the Foundry channel.",
      "discordLaFonderie": "Discord de la Fonderie",
      "discordLaFonderieTooltip": "Join the French-speaking server dedicated to Foundry VTT and its Cthulhu Hack channel.",
      "menu": "System",
      "gmManager": "Players Manager",
      "gmManagerTooltip": "Open players manager",
      "search": "Search",
      "searchTooltip": "Open search window"
    }
  },

  "SETTINGS": {
    "FortuneAvailableName": "Fortune Option",
    "FortuneAvailableHint": "Allow Fortune option (V1)",
    "FortuneValueName": "Fortune available",
    "FortuneValueHint": "Fortune value available to players",
    "AdrenalineName": "Adrenaline Option",
    "AdrenalineHint": "Allow Adrenaline option (V1) or Fortune option (V2)",
    "WealthName": "Wealth s",
    "WealthHint": "Choose how the wealth resource is managed",
    "WealthNone": "No wealth management",
    "WealthFixedValue": "Wealth as a fixed dice value",
    "WealthResource": "Wealth is managed as a resource",
    "HitDiceResourceName": "Hit Dice Resource Option",
    "HitDiceResourceHint": "Handle hit dice as a resource",
    "HealthDisplayName": "Health Display Option",
    "HealthDisplayHint": "Display hit points, hit dice or both",
    "HealthDisplayHp": "Display hit points",
    "HealthDisplayHd": "Display hit dice",
    "HealthDisplayBoth": "Display hit points and hit dice",
    "MiscellaneousResourceName": "Miscellaneous Resource",
    "MiscellaneousResourceHint": "Allow to have a additional resource",
    "CompendiumFRName": "Display french compendiums",
    "CompendiumFRHint": "Display french compendiums",
    "CompendiumENName": "Display english compendiums",
    "CompendiumENHint": "Display english compendiums",
    "RevisedName": "Cthulhu Hack Reissue",
    "RevisedHint": "Activate Cthulhu Hack reissue rules",
    "displayOpponentMalus": "Display Opponent malus",
    "displayOpponentMalusHint": "Display the Opponent malus to the players (if Reissue activated).",
    "UseSizeName": "Use the encumbrance option",
    "UseSizeHint": "Activate the management of weapon and item encumbrance"
  },

  "CHAT": {
    "RollSave": "SAVE roll of {save}",
    "RollWithAdvantage": "You have an advantage.",
    "RollWithDisadvantage": "You have a disadvantage.",
    "ResourceLost": "You lost a resource !",
    "RollWithAdvantageFromDialog": "You rolled with an Advantage.",
    "RollWithDisadvantageFromDialog": "You rolled with a Disadvantage.",
    "RollWithDoubleAdvantageFromDialog": "You rolled with an Double Advantage.",
    "RollWithDoubleDisadvantageFromDialog": "You rolled with a Double Disadvantage.",
    "RollWithBonus": "With a bonus of {modifier}.",
    "RollWithMalus": "With a penalty of {modifier}.",
    "RollDifficulty": "Difficulty : {difficulty}.",
    "RollSuccess": "This is a Success !",
    "RollFailure": "This is a Failure !",
    "AskRollForAll": "Roll of {resource} for all !",
    "AskRollIndividual": "Roll of {resource} for {name}"
  },

  "MACROS": {
    "MultipleTokensSelected": "You have selected several tokens.",
    "NoTokenSelected": "No token is selected or the player has no character.",
    "ObjectNotInInventory": "The item {itemName} is not in the inventory of {actorName}.",
    "ObjectWithoutResource": "The item {itemName} is an object without resources.",
    "ObjectEmptyResource": "The item {itemName} has no more resources.",
    "AttackNotFound": "{opponentName} has not the attack {itemName}.",
    "AbilityNotFound": "{characterName} has not the ability {itemName}.",
    "AbilityWithoutUsage": "The ability {itemName} has no limited usage.",
    "AbilityUsesAtZero": "The ability {itemName} can't be used anymore.",
    "ResourceAtZero": "The resource {resourceName} is exhausted."
  },

  "TOOLTIPS": {
    "LockSheet": "Lock the sheet",
    "UnlockSheet": "Unlock the sheet",
    "SelectImage": "Left click to select an image, right click to remove the image",
    "ShowImage": "Show the image",
    "SearchName": "Right click to search the name",
    "Max": "Max : ",
    "saveIntroTextTooltip": "Caracteristic : {value} <br> Modifier : {modificateur}"
  },

  "SEARCHTOOL": {
    "WindowTitle": "Search Tool",
    "ButtonSearch": "Search",
    "ButtonCancel": "Cancel",
    "DialogTitle": "Search for Text in Journals, Characters, Items...",
    "DialogInput": "Text to search :",
    "ChatIntro": "Search result",
    "ChatText": "Searched text: ",
    "NoResults": "No result",
    "TooManyResults": "More than 20 results, refine your search.",
    "HighlightButton": "Highlight on/off",
    "HighlightTooltip": "Toggle highlighting of pattern in documents",
    "HighlightedButton": "Highlight Off",
    "HighlightedTooltip": "Toggle off highlighting of pattern in documents",
    "UnhighlightedButton": "Highlight On",
    "UnhighlightedTooltip": "Toggle on highlighting of pattern in documents"
  }
}
