{
  "CoC7.title": "克蘇魯的呼喚 7版",
  "CoC7.Entities.Character": "角色",
  "CoC7.Entities.Container": "容器",
  "CoC7.Entities.Creature": "生物",
  "CoC7.Entities.Npc": "NPC",
  "CoC7.Entities.Vehicle": "交通工具",
  "CoC7.ActorIsTokenHint": "Actor是一個Token",
  "CoC7.ActorDataLinked": "已鏈接Actor資料",
  "CoC7.ActorDataNotLinked": "Actor資料未鏈接",
  "CoC7.ActorIsSyntheticActor": "Actor 是一個合成的 Actor（Actor的實例）",
  "CoC7.Entities.Archetype": "類型",
  "CoC7.Entities.Book": "書籍",
  "CoC7.Entities.Chase": "追逐戰",
  "CoC7.Entities.Item": "物品",
  "CoC7.Entities.Occupation": "職業",
  "CoC7.Entities.Setup": "偏好設定",
  "CoC7.Entities.Skill": "技能",
  "CoC7.Entities.Spell": "法術",
  "CoC7.Entities.Status": "狀態",
  "CoC7.Entities.Talent": "天賦",
  "CoC7.Entities.Weapon": "武器",
  "CHARAC.STR": "力量",
  "CHARAC.Strengh": "力量",
  "CHARAC.Strength": "力量",
  "CHARAC.CON": "體質",
  "CHARAC.Constitution": "體質",
  "CHARAC.SIZ": "體型",
  "CHARAC.Size": "體型",
  "CHARAC.DEX": "敏捷",
  "CHARAC.Dexterity": "敏捷",
  "CHARAC.APP": "外貌",
  "CHARAC.Appearance": "外貌",
  "CHARAC.INT": "智力",
  "CHARAC.Intelligence": "靈感",
  "CHARAC.POW": "意志",
  "CHARAC.Power": "意志",
  "CHARAC.EDU": "教育",
  "CHARAC.Education": "教育",
  "CoC7.PlayerName": "玩家",
  "CoC7.Name": "名字",
  "CoC7.Archetype": "英雄類型",
  "CoC7.Occupation": "職業",
  "CoC7.Age": "年齡",
  "CoC7.Sex": "性別",
  "CoC7.Residence": "居住地",
  "CoC7.Birthplace": "出生地",
  "CoC7.Organization": "組織",
  "CoC7.HitPoints": "生命值",
  "CoC7.HP": "Hp",
  "CoC7.MagicPoints": "魔法值",
  "CoC7.MP": "Mp",
  "CoC7.SanityPoints": "心智值",
  "CoC7.Sanity": "心智",
  "CoC7.SAN": "SAN",
  "CoC7.DailySanLoss": "當日損失SAN",
  "CoC7.DailyLoss": "每日",
  "CoC7.Luck": "幸運",
  "CoC7.Movement": "移動速度",
  "CoC7.MovementAction": "行動點",
  "CoC7.AdjustedMovement": "調整後的移動速度",
  "CoC7.Mov": "Mov",
  "CoC7.BonusDamage": "傷害加值",
  "CoC7.DB": "DB",
  "CoC7.Build": "體格",
  "CoC7.Skills": "技能",
  "CoC7.Skill": "技能",
  "CoC7.Combat": "戰鬥",
  "CoC7.Possessions": "裝備 & 現金",
  "CoC7.Background": "背景故事",
  "CoC7.Notes": "筆記",
  "CoC7.DailySanIconOver": "重置",
  "CoC7.Prone": "倒地",
  "CoC7.Unconsious": "昏迷",
  "CoC7.CriticalWounds": "重傷",
  "CoC7.Dying": "瀕死",
  "CoC7.DyingCheck": "檢定你是否會立即死亡",
  "CoC7.Dead": "死亡",
  "CoC7.Resist": "堅持清醒",
  "CoC7.UnderlyingInsanity": "潛在瘋狂",
  "CoC7.TemporaryInsanity": "臨時性瘋狂",
  "CoC7.IndefiniteInsanity": "不定性瘋狂",
  "CoC7.DefinitelyInsane": "絕對已經瘋了",
  "CoC7.FINISH": "--完----結--",
  "CoC7.NotInsane": "無",
  "CoC7.UnlockActor": "解鎖角色",
  "CoC7.LockActor": "鎖定角色",
  "CoC7.NpcRollCharacteristics": "投擲屬性",
  "CoC7.NpcAvarageCharacteristics": "平均屬性",
  "CoC7.NpcCharacteristicsFormula": "公式",
  "CoC7.NpcCharacteristicsValues": "數值",
  "CoC7.language": "語言",
  "CoC7.Author": "作者",
  "CoC7.Date": "年代",
  "CoC7.Spells": "咒文",
  "CoC7.Spell": "咒文",
  "CoC7.Spells&Notes": "咒文 & 筆記",
  "CoC7.Weapons": "武器",
  "CoC7.Effects": "效果",
  "CoC7.Cost": "消耗",
  "CoC7.Source": "來源",
  "CoC7.SpellDetails": "咒文詳情",
  "CoC7.Details": "詳情",
  "CoC7.Other": "其他",
  "CoC7.rounds": "回合",
  "CoC7.hours": "小時",
  "CoC7.days": "日",
  "CoC7.weeks": "星期",
  "CoC7.months": "月",
  "CoC7.remove": "移除",
  "CoC7.Any": "任何",
  "CoC7.All": "所有",
  "CoC7.Success": "成功",
  "CoC7.CustomLabel": "自定標籤",
  "CoC7.SpecificLocations": "具體地點",
  "CoC7.ArmourPlating": "盔甲",
  "CoC7.Location": "地點",
  "CoC7.Properties": "特性",
  "CoC7.Attributes": "屬性",
  "CoC7.Attribute": "屬性",
  "CoC7.Collapse": "摺疊",
  "CoC7.Expand": "展開",
  "CoC7.Blind": "不說明難度",
  "CoC7.Label": "標籤",
  "CoC7.Icon": "圖示",
  "CoC7.Check": "檢定",
  "CoC7.ItemWeapon": "物品（武器）",
  "CoC7.AttacksPerRound": "每輪攻擊次數",
  "CoC7.Restart": "重啟",
  "CoC7.Reset": "重置",
  "CoC7.Initiative": "先攻",
  "CoC7.Cast": "施法",
  "CoC7.SanityCost": "SAN消耗",
  "CoC7.PowerCost": "意志消耗",
  "CoC7.HitPointsCost": "HP消耗",
  "CoC7.MagicPointsCost": "MP消耗",
  "CoC7.OtherCosts": "其他消耗",
  "CoC7.CastingSpell": "施放<i>{spell}</i>。",
  "CoC7.NotEnoughMagicPoints": "{spell}需要消耗{originalMagicPoints}點MP，但你只有{actorMagicPoints}點。你希望轉換你{convertedHitPoints}點的HP嗎？這樣的話，你將會受到{convertedHitPoints}點的HP傷害。",
  "CoC7.CopyToClipboard": "複製到剪貼板",
  "CoC7.WhisperToSelection": "私訊已選定的token",
  "CoC7.WhisperTo": "私訊到",
  "CoC7.SendToChat": "發送到聊天紀錄",
  "CoC7.RegularSuccess": "一般成功",
  "CoC7.HardSuccess": "困難成功",
  "CoC7.ExtremeSuccess": "極限成功",
  "CoC7.CriticalSuccess": "大成功",
  "CoC7.Fumble": "大失敗",
  "CoC7.Failure": "失敗",
  "CoC7.Malfunction": "{itemName} 出現了故障",
  "CoC7.Dice": "骰子",
  "CoC7.DiceModifierBonus": "獎勵",
  "CoC7.DiceModifierPenalty": "懲罰",
  "CoC7.Modifiers": "調整難度",
  "CoC7.BonusDice": "獎勵骰",
  "CoC7.PenaltyDice": "懲罰骰",
  "CoC7.UnitsDie": "個位骰",
  "CoC7.TensDie": "十位骰",
  "CoC7.TensDice": "十位骰",
  "CoC7.SuccessRequired": "需要 {successRequired} 成功.",
  "CoC7.Roll": "投擲",
  "CoC7.Pushing": "進行 孤注一擲",
  "CoC7.PushingSkill": ": 正在孤注一擲技能!",
  "CoC7.PushSkill": "孤注一擲",
  "CoC7.PushedRoll": "(孤注一擲)",
  "CoC7.SpendLuck": "燃燒 {luckNeededValue} 幸運 檢定成功",
  "CoC7.LuckSpent": "{luckAmount} 幸運成功",
  "CoC7.LuckSpentAlt": "花費幸運",
  "CoC7.LuckError": "{actorName} 幸運檢定失敗",
  "CoC7.LuckNotEnough": "{name} 沒有足夠的運氣通過檢定",
  "CoC7.UpgradeSuccessWithLuck": "使用 {luckToSpend} 點運氣，提升到 {difficultyName} 成功。",
  "CoC7.check.AutoSuccess": "自動成功",
  "CoC7.check.AutoFailure": "自動失敗",
  "CoC7.RevealCheck": "顯示檢定",
  "CoC7.RevealSanLoss": "顯示 San 損失",
  "CoC7.check.ForcePass": "强制成功",
  "CoC7.check.ForceFail": "强制失敗",
  "CoC7.check.FlagForDevelopment": "技能成長標記",
  "CoC7.IncreaseSuccessLevel": "提升成功等級",
  "CoC7.check.DecreaseSuccessLevel": "减少成功",
  "CoC7.RollSecretDice": "KP私下擲了一些骰子",
  "CoC7.KeeperSentDecoy": "向玩家們假裝KP在暗骰",
  "CoC7.FakeRoll": "向玩家們假裝KP在暗骰",
  "CoC7.ErrorMissingKeeperUser": "您的 keeper 需要在線才能執行此操作",
  "CoC7.BonusDieAssailantReason": "添加 1 粒獎勵骰（攻擊者俯臥，被束縛......）",
  "CoC7.PenaltyDieSelfReason": "添加 1 粒懲罰骰（因為俯臥、束縛......）",
  "CoC7.ConstitutionCheck": "體質檢定",
  "CoC7.SanDataSelectionWindow": "選擇SAN損失",
  "CoC7.BonusSelectionWindow": "選擇獎勵視窗",
  "CoC7.BonusSelectionWindowNamed": "選擇 {name}檢定的調整值",
  "CoC7.SkillDetailsWindow": "技能詳情視窗",
  "CoC7.RegularDifficulty": "一般",
  "CoC7.HardDifficulty": "困難",
  "CoC7.ExtremeDifficulty": "極限",
  "CoC7.CriticalDifficulty": "大",
  "CoC7.UnknownDifficulty": "未知",
  "CoC7.RollDifficulty": "檢定 難度",
  "CoC7.RollThreshold": "檢定門檻",
  "CoC7.FlatDiceModifier": "骰子調整值",
  "CoC7.FlatModifier": "技能調整值",
  "CoC7.RollDifficultyUnknown": "未知 難度",
  "CoC7.RollDifficultyRegular": "一般 難度",
  "CoC7.RollDifficultyRegularTitle": "一般難度",
  "CoC7.RollDifficultyHard": "困難 難度",
  "CoC7.RollDifficultyHardTitle": "困難難度",
  "CoC7.RollDifficultyExtreme": "極限 難度",
  "CoC7.RollDifficultyExtremeTitle": "極限難度",
  "CoC7.RollDifficultyCritical": "大成功 難度",
  "CoC7.RollDifficultyCriticalTitle": "大成功難度",
  "CoC7.RollResult.LuckSpendText": "燃燒 {luckAmount} 幸運, {successLevel} 成功",
  "CoC7.RollDice": "投擲 !",
  "CoC7.CreateLink": "要求擲骰",
  "CoC7.SuccesLevelHint": "以　{value}　成功",
  "CoC7.FailureLevelHint": "以　{value}　失敗",
  "CoC7.CardType": "擲骰類型",
  "CoC7.CombinedRollCard": "聯合檢定",
  "CoC7.OpposedRollCard": "對抗檢定",
  "CoC7.GroupRollCard": "團體檢定",
  "CoC7.RegularRollCard": "一般檢定",
  "CoC7.CombinedAnyHint": "任何檢定必須成功",
  "CoC7.CombinedAllHint": "所有檢定必須成功",
  "CoC7.CloseCard": "關閉",
  "CoC7.AttackManeuver": "攻擊戰技",
  "CoC7.CheckResult": "{name} 檢定 ({value}%) - {difficulty} 難度",
  "CoC7.ItemCheckResult": "{item} - {skill} 檢定 ({value}%) - {difficulty} 難度",
  "CoC7.CheckRawValue": "({rawvalue}%) - {difficulty} 難度",
  "CoC7.ArmorAbsorbsDamage": "護甲總共吸收的傷害",
  "CoC7.ArmorIgnored": "忽略護甲",
  "CoC7.Critical": "大成功",
  "CoC7.Impale": "貫穿傷害",
  "CoC7.CriticalTitle": "致命一擊",
  "CoC7.ImpaleTitle": "貫穿武器",
  "CoC7.Target": "目標",
  "CoC7.TargetOutOfRange": "目標在射程外",
  "CoC7.NoTargetToDamage": "沒有目標可以施加傷害",
  "CoC7.ShotIsImpossible": "不可能射擊",
  "CoC7.OutOfAmmo": "彈藥耗盡",
  "CoC7.OutOfShots": "連射達到上限",
  "CoC7.BonusDamageRoll": "正在投擲 傷害加成",
  "CoC7.Type": "類型",
  "CoC7.FightBack": "反擊",
  "CoC7.Dodge": "閃避",
  "CoC7.Maneuver": "戰技",
  "CoC7.NoResponse": "無反應",
  "CoC7.OutNumbered": "寡不敵眾",
  "CoC7.combatCard.surprised": "先發制人",
  "CoC7.combatCard.autoSuccess": "自動成功",
  "CoC7.combatCard.automaticSuccess": "自動成功",
  "CoC7.Advantage": "優勢",
  "CoC7.Disadvantage": "劣勢",
  "CoC7.TitleAdvantage": "獲得 1 個 獎勵骰 (對象處于俯臥狀態，處于拘束狀態等等...)",
  "CoC7.TitleDisadvantage": "獲得 1 個 懲罰骰 (自己處于俯臥狀態，處于拘束狀態等等...)",
  "CoC7.TitleOutNumbered": "為被包圍的目標加上1顆獎勵骰",
  "CoC7.TitleSurprised": "目標沒有發現偷襲 獲得 1個 獎勵骰",
  "CoC7.TitleAutoSuccess": "攻擊自動成功",
  "CoC7.WinnerRollDamage": "{name} 勝出. 投擲傷害骰.",
  "CoC7.InitiatorMissed": "{name}已錯過了。",
  "CoC7.NoWinner": "沒有勝者.",
  "CoC7.DodgeSuccess": "{name} 閃避成功!",
  "CoC7.ManeuverSuccess": "{name} 戰技成功!.",
  "CoC7.AttackSuccess": "{name} 攻擊命中。",
  "CoC7.InflictPain": "造成傷害",
  "CoC7.AdvantageAttacker": "優勢: 攻擊者",
  "CoC7.AdvantageDefender": "優勢: 防禦者",
  "CoC7.Tie": "平手",
  "CoC7.DamageInflicted": "已受到傷害",
  "CoC7.Damage": "傷害",
  "CoC7.TotalDamage": "總傷害",
  "CoC7.CheckFailed": "檢定失敗",
  "CoC7.CheckPassed": "檢定成功",
  "CoC7.CheckMemoryRepressed": "記憶被抑制",
  "CoC7.combatCard.dive4cover": "尋找掩體",
  "CoC7.rangeCombatCard.SingleShot": "單發",
  "CoC7.rangeCombatCard.MultipleShots": "多發",
  "CoC7.AutomaticFire": "自動武器",
  "CoC7.rangeCombatCard.Burst": "短點射",
  "CoC7.rangeCombatCard.FullAuto": "全自動",
  "CoC7.rangeCombatCard.BaseRange": "基礎射程",
  "CoC7.rangeCombatCard.LongRange": "長距離",
  "CoC7.rangeCombatCard.ExtremeRange": "超長距離",
  "CoC7.rangeCombatCard.OutOfRange": "射程外",
  "CoC7.rangeCombatCard.Cover": "於掩體中",
  "CoC7.rangeCombatCard.PointBlankRange": "零距離",
  "CoC7.rangeCombatCard.NormalTarget": "一般目標",
  "CoC7.rangeCombatCard.BigTarget": "大型目標",
  "CoC7.combatCard.SmallTarget": "小型目標",
  "CoC7.rangeCombatCard.FastMovingTarget": "快速移動的目標",
  "CoC7.rangeCombatCard.InMelee": "近身戰鬥",
  "CoC7.rangeCombatCard.aiming": "瞄準目標",
  "CoC7.rangeCombatDamage": "{name} 受到 {total} 點傷害",
  "CoC7.rangeCombatDamageArmor": "{name} 受到 {total} 點傷害。 ({armor} 點被護甲抵消)",
  "CoC7.RollDamage": "投擲 傷害",
  "CoC7.BulletsFired": "射擊次數",
  "CoC7.Shots": "射擊",
  "CoC7.Shoot": "射擊",
  "CoC7.ShotBullets": "向目標 {actor} 發射 {bullets} 發子彈 .",
  "CoC7.ShotVoley": "正在向目標 {actor} 發射 一排 {bullets} 發子彈.",
  "CoC7.rangeCombatCard.AimingTitle": "瞄準一輪，增加一個獎勵骰",
  "CoC7.rangeCombatCard.CoverTitle": "1粒懲罰骰。目標於掩體中或已找到掩體",
  "CoC7.rangeCombatCard.PointBlankRangeTitle": "1粒獎勵骰。抵近射擊",
  "CoC7.rangeCombatCard.BigTargetTitle": "1個獎勵骰，大型目標。 (體格 > 4)",
  "CoC7.rangeCombatCard.SmallTargetTitle": "1粒懲罰骰，小型目標",
  "CoC7.rangeCombatCard.NormalTargetTitle": "目標體型是正常大小，沒有獎勵或懲罰骰",
  "CoC7.rangeCombatCard.InMeleeTitle": "1個懲罰骰。目標以近戰進攻",
  "CoC7.rangeCombatCard.FastMovingTargetTitle": "1個懲罰骰，目標速度太快，並以全速移動中（Mov 8+)",
  "CoC7.meleeCombatDamageTakes": "受到",
  "CoC7.meleeCombatDamageFrom": "由",
  "CoC7.meleeCombatDamageDeals": "造成",
  "CoC7.meleeCombatDamageWith": "與",
  "CoC7.DropZone": "拖拉區",
  "CoC7.Value": "屬性%",
  "CoC7.SkillValue": "技能 值",
  "CoC7.SkillBase": "基礎成功率",
  "CoC7.BaseSkillValue": "基礎 技能 值",
  "CoC7.SkillExperience": "成長",
  "CoC7.SkillArchetype": "類型",
  "CoC7.SkillOccupation": "職業",
  "CoC7.SkillPersonal": "興趣",
  "CoC7.SkillTotalExperience": "成長點",
  "CoC7.SkillTotalArchetype": "獎勵點數",
  "CoC7.SkillTotalOccupation": "職業點",
  "CoC7.SkillTotalPersonal": "興趣點",
  "CoC7.CharacteristicsPoints": "角色屬性點",
  "CoC7.TotalPoints": "總技能點",
  "CoC7.ItemQuantity": "數量",
  "CoC7.ItemWeight": "重量",
  "CoC7.ItemDetails": "詳細",
  "CoC7.Description": "說明",
  "CoC7.Reload": "左右滑鼠鍵：增加或減少子彈 \n Shift+左右滑鼠鍵：上彈/清空彈夾",
  "CoC7.WeaponRange": "基本射程",
  "CoC7.WeaponDamage": "傷害",
  "CoC7.Weapon.BlastRadius": "爆炸半徑",
  "CoC7.WeaponMalfunction": "故障值",
  "CoC7.WeaponUsesPerRound": "1回合/使用1次",
  "CoC7.WeaponUsesPerRoundHint": "每輪攻擊次數 (1/3 : 每3輪攻擊1次)",
  "CoC7.WeaponSheet.RoundsPerUse.Info": "需要多少回合來讓武器準備",
  "CoC7.WeaponMax": "最大使用次數/回合",
  "CoC7.BurstSize": "短點射子彈數",
  "CoC7.BurstSizeHint": "連發子彈數量",
  "CoC7.WeaponBulletsInMag": "裝彈量",
  "CoC7.WeaponSpecial": "特殊效果",
  "CoC7.ItemPrice": "價格",
  "CoC7.Armor": "護甲",
  "CoC7.EraInvictus": "克蘇魯不敗",
  "CoC7.EraDarkAges": "克蘇魯黑暗時代",
  "CoC7.EraDownDarkerTrails": "神秘冰島",
  "CoC7.EraGasLight": "克蘇魯GasLight",
  "CoC7.Era1920": "1920s",
  "CoC7.EraPulp": "通俗克蘇魯",
  "CoC7.EraModern": "現代",
  "CoC7.Eras": "克蘇魯年代",
  "CoC7.EraAvailability": "可用",
  "CoC7.SkillNoAdjustments": "無調整",
  "CoC7.SkillNoXpGain": "無法成長",
  "CoC7.SkillXpGainDisabled": "禁用XP成長。",
  "CoC7.SkillSpecial": "專業",
  "CoC7.SkillRarity": "非常規",
  "CoC7.SkillPush": "可孤注一擲",
  "CoC7.SkillCombat": "戰鬥技能",
  "CoC7.SkillFighting": "近戰技能",
  "CoC7.SkillFirearm": "射擊技能",
  "CoC7.WeaponRngd": "基本射程",
  "CoC7.WeaponProperyManeuver": "戰技",
  "CoC7.WeaponTouch": "接觸",
  "CoC7.WeaponImpl": "貫穿",
  "CoC7.WeaponRare": "稀有",
  "CoC7.WeaponAhdb": "+DB/2",
  "CoC7.WeaponAddb": "+DB",
  "CoC7.WeaponSlnt": "消音",
  "CoC7.WeaponXplv": "範圍攻擊",
  "CoC7.WeaponBrst": "短點射",
  "CoC7.WeaponAuto": "全自動射擊",
  "CoC7.WeaponSpcl": "特殊效果",
  "CoC7.WeaponMont": "支架支撑",
  "CoC7.WeaponDbrl": "雙管",
  "CoC7.WeaponBlst": "爆炸",
  "CoC7.WeaponStun": "暈眩",
  "CoC7.Weapon.Property.Melee": "近戰武器",
  "CoC7.Weapon.Property.Thrown": "投擲武器",
  "CoC7.Weapon.Property.Burn": "燃燒",
  "CoC7.Weapon.Property.Shotgun": "霰彈槍",
  "CoC7.ErrorItem": "無法找到 道具",
  "CoC7.ErrorActor": "無法找到 角色卡",
  "CoC7.ErrorInvalidFormula": "{value} 不是一個有效的公式",
  "CoC7.ErrorInvalid": "無效",
  "CoC7.ErrorInvalidCardType": "檢定類型",
  "CoC7.ErrorInvalidRollType": "擲骰類型",
  "CoC7.Validate": "套用",
  "CoC7.Apply": "套用",
  "CoC7.NewBioSectionName": "新增章節",
  "CoC7.FightingSpecializationName": "（戰鬥）近身",
  "CoC7.UnarmedWeaponName": "無武裝",
  "CoC7.FirearmSpecializationName": "（戰鬥）射擊",
  "CoC7.DriveSpecializationName": "駕駛（汽車）",
  "CoC7.PilotSpecializationName": "駕駛",
  "CoC7.AnySpecName": "任何",
  "CoC7.BoutOfMadnessName": "臨時性瘋狂",
  "CoC7.InsanityName": "瘋狂",
  "CoC7.NewSkillName": "新 技能",
  "CoC7.AddSkill": "增加 技能",
  "CoC7.CleanSkillList": "整理技能列表",
  "CoC7.CleanSkillListHint": "<p>將通過從技能名稱中刪除專業來整理您的技能列表。</p> <p>避免將技能顯示為：'specialization(specialization(skill))'</p >",
  "CoC7.DevelopemmentPhase": "幕間成長",
  "CoC7.RecoverLuckPoints": "恢復幸運點數",
  "CoC7.SkillCantGainXp": "技能無法獲得成長標記",
  "CoC7.SkillUnflagForDevelopement": "移除技能成長標記",
  "CoC7.SkillFlagForDevelopement": "增加技能成長標記",
  "CoC7.RollAll4Dev": "爲所有技能投擲成長檢定",
  "CoC7.RollLuck4Dev": "投擲 幸運成長檢定",
  "CoC7.DevRollTitle": "為了 {item} 投擲成長檢定: {die}/{score}%",
  "CoC7.DevSuccessDetails": "{item} 成長了 {augment}%",
  "CoC7.SanGained": "增加 2d6 ({results} = <strong>{sanGained}</strong>) SAN值，因你的技能<strong>{skill}</strong> 成長到 <strong>{skillValue}%</strong>",
  "CoC7.DevFailureDetails": "{item} 沒有成長",
  "CoC7.ReduceSanityLimits": "將所有SAN損失降低一點",
  "CoC7.DevSuccess": "{item} 成長 ({die}/{score}%) by {augment}%",
  "CoC7.DevFailure": "{item} 沒有成長 ({die}/{score}%)",
  "CoC7.LuckIncreased": "幸運回復 {augment} ({die}/{score}) 點",
  "CoC7.LuckNotIncreased": "幸運無法回復 ({die}/{score})",
  "CoC7.DevelopAttribWarn": "你不能在成長/創角模式中訪問某些屬性。",
  "CoC7.SkillDetail": "詳情",
  "CoC7.EditSkill": "編輯技能",
  "CoC7.DeleteSkill": "删除技能",
  "CoC7.RangeSkills": "遠程技能",
  "CoC7.MeleeSkills": "近戰技能",
  "CoC7.NewItemName": "新的 道具",
  "CoC7.AddItem": "增加 道具",
  "CoC7.EditItem": "編輯 道具",
  "CoC7.DeleteItem": "删除 道具",
  "CoC7.TradeItem": "交易 / 儲存物品",
  "CoC7.SortBySkillName": "按技能名稱排序",
  "CoC7.SortBySkillValue": "按技能大小排序",
  "CoC7.UncommonSkillsShow": "顯示不常見的技能",
  "CoC7.UncommonSkillsHide": "隱藏不常見的技能",
  "CoC7.NewBookName": "新書",
  "CoC7.AddBook": "添加書籍",
  "CoC7.NewSpellName": "新法術",
  "CoC7.AddSpell": "添加法術",
  "CoC7.AddWeapon": "增加 武器",
  "CoC7.NewWeaponName": "新的 武器",
  "CoC7.EditWeapon": "編輯 武器",
  "CoC7.DeleteWeapon": "删除 武器",
  "CoC7.MeleeWeapons": "近戰 武器",
  "CoC7.RangeWeapons": "遠程 武器",
  "CoC7.WeaponName": "武器名稱",
  "CoC7.WeaponSkill": "使用技能",
  "CoC7.WeaponSkillMain": "主要技能",
  "CoC7.WeaponSkillAlt": "其他技能",
  "CoC7.Inventory": "清單",
  "CoC7.InventoryIsCurrentlyEmpty": "清單目前是空的。",
  "CoC7.CharacterDevelopment": "成長",
  "CoC7.OccupationSkill": "職業技能",
  "CoC7.ArchetypeSkill": "英雄技能",
  "CoC7.UseFormula": "使用擲骰公式",
  "CoC7.EnterFormula": "輸入公式",
  "CoC7.SanRollHint": "爲目標進行San Check",
  "CoC7.SANCheckTitle": "損失SAN: {name} ({sanMin}/{sanMax})",
  "CoC7.NoSkill": "沒有技能，",
  "CoC7.AddWeapontHint": "<p>{actor} 沒有一件 {weapon}.<br>你想新增一件嗎?</p>",
  "CoC7.LinkCheck": " {type} 檢定: {name} [{difficulty}/{modifier}]",
  "CoC7.LinkCheckDiff": "[{difficulty}] {name} 檢定",
  "CoC7.LinkCheckModif": " {name} (優劣勢: {modifier})",
  "CoC7.LinkCheckDiffModif": "[{difficulty}] {name} (優劣勢: {modifier})",
  "CoC7.LinkSanLoss": " 損失SAN : ({sanMin}/{sanMax})",
  "CoC7.LinkSanLossDiff": "[{difficulty}] San Check({sanMin}/{sanMax})",
  "CoC7.LinkSanLossModif": " San Check(優劣勢: {modifier}) ({sanMin}/{sanMax})",
  "CoC7.LinkSanLossDiffModif": "[{difficulty}] San Check(優劣勢:{modifier}) ({sanMin}/{sanMax})",
  "CoC7.LinkItem": " {name}",
  "CoC7.LinkItemDiff": "[{difficulty}] {name}",
  "CoC7.LinkItemModif": " {name} ({modifier})",
  "CoC7.LinkItemDiffModif": "[{difficulty}] {name} ({modifier})",
  "CoC7.ManualCreditValues": "收入與財産[手動輸入模式]",
  "CoC7.MonetarySymbol": "更改貨幣單位 :",
  "CoC7.MonetaryFactor": "倍率 :",
  "CoC7.AutoCreditValues": "切換到自動計算",
  "CoC7.MonetarySpendingLevel": "消費水平 :",
  "CoC7.MonetaryCash": "現金 :",
  "CoC7.MonetarySpent": "消費 :",
  "CoC7.MonetaryAssets": "資産 :",
  "CoC7.MonetaryAssetsDetails": "資産內容",
  "CoC7.PossessionsNotes": "筆記 :",
  "CoC7.PossessionsNotesHolder": "筆記",
  "CoC7.BackgroundNewSection": "新增章節",
  "CoC7.BackgroundSectionNameHolder": "章節標題",
  "CoC7.BackgroundDeleteSection": "删除章節",
  "CoC7.BackgroundSectionMoveUp": "上移",
  "CoC7.BackgroundSectionMoveDown": "下移",
  "CoC7.BackgroundEncounters": "來自神秘怪物的SAN損失",
  "CoC7.BackgroundFlags": "標記",
  "CoC7.BackgroundFlagsMythosExperienced": "因瘋狂而獲得 5% 的克蘇魯神話",
  "CoC7.BackgroundFlagsMythosHardened": "精神固化",
  "CoC7.SanityLossEncounters": "曾遭遇的SAN損失",
  "CoC7.SanityLossImmunities": "免疫的SAN損失",
  "CoC7.AddSanityLossEncounter": "新增 曾遭遇的SAN損失",
  "CoC7.AddSanityLossImmunity": "新增 免疫的SAN損失",
  "CoC7.DeleteSanityLossEncounter": "删除 曾遭遇的SAN損失",
  "CoC7.DeleteSanityLossImmunity": "删除 免疫的SAN損失",
  "CoC7.SanityLossTypeDialogTitle": "新的 SAN損失或免疫",
  "CoC7.SanityLossTypeDialogBody": "為角色新增一個新的神話遭遇、SAN損失或免疫SAN損失。",
  "CoC7.SanityLossTypeReason": "原因",
  "CoC7.SanityLossTypeValue": "失去SAN值",
  "CoC7.SanityLossEncounter": "遭遇到的SAN損失",
  "CoC7.SanityLossImmunity": "免疫的SAN損失",
  "CoC7.creatureFightingSkill": "近身戰鬥",
  "CoC7.InvoluntaryAction": "非自願行為",
  "CoC7.InvoluntaryActionPerfomed": "已進行 非自願行動",
  "CoC7.SanityCheck": "San Check",
  "CoC7.IntCheck": "智力檢定",
  "CoC7.NoSanLoss": "沒有損失SAN",
  "CoC7.SANLoss": "失去的 SAN",
  "CoC7.SanityCheckPerformed": "你經歷到極為恐怖的事情。",
  "CoC7.InvoluntaryActionPerformed": "你暫時失去理性。",
  "CoC7.SanityLost": "已損失",
  "CoC7.MemoryRepressed": "你的思想壓抑了這些記憶，並將其埋藏在你的潛意識中。",
  "CoC7.RememberEverything": "你記起所有事情。",
  "CoC7.BoutOfMadnesslasted": "你維持臨時性瘋狂",
  "CoC7.EnteringBoutOfMadness": "你進入臨時性瘋狂",
  "CoC7.GrowingAccustomedToAwfulness": "你已習慣活在恐懼當中 (你不再損失SAN)。",
  "CoC7.ImmuneToAwfulness": "你的思想對這種可怕的事情免疫。 (沒有損失SAN)。",
  "CoC7.InvestigatorPhobiaGained": "調查員患上恐懼症",
  "CoC7.PhobiaGained": "你患上恐懼症",
  "CoC7.InvestigatorManiaGained": "調查員患上躁狂症",
  "CoC7.ManiaGained": "你患上躁狂症",
  "CoC7.AlreadyUnderlyingInsanity": "調查員已經處於潛在的瘋狂狀態。",
  "CoC7.IndefinitelyInsane": "你進入不定性瘋狂。",
  "CoC7.TemporaryInsane": "你進入臨時性瘋狂。",
  "CoC7.GoodForAsylum": "你精神得要被送去精神療養院了",
  "CoC7.BoutOfMadness": "臨時性瘋狂",
  "CoC7.BoutRealTime": "臨時性瘋狂: 即時",
  "CoC7.BoutSummary": "臨時性瘋狂: 總結",
  "CoC7.EndBoutOfMadness": "臨時性瘋狂 結束",
  "CoC7.InsanityType": "瘋狂類型",
  "CoC7.Phobia": "恐懼症",
  "CoC7.Mania": "狂躁症",
  "CoC7.MaxSanloss": "最大損失",
  "CoC7.MinSanloss": "最小損失",
  "CoC7.AlreadyLost": "已經失去",
  "CoC7.AlreadyEncountered": "已經遭遇",
  "CoC7.AlreadyEncounteredInformation": "已經遭遇：{reason} 失去 {lost}/{max}",
  "CoC7.CreatureMaxLoss": "該生物的最大損失值",
  "CoC7.MaxLossToCreature": "因該生物的SAN損失",
  "CoC7.MaxPossibleSanLoss": "還可能扣除",
  "CoC7.ResetCreatureSan": "清除因此生物的損失經歷",
  "CoC7.ResetSpecieSan": "清除因此種族的損失經歷",
  "CoC7.KeepData": "保留此SAN損失經歷",
  "CoC7.BoutActive": "(瘋狂發作中)免疫SAN損失",
  "CoC7.AlreadyInABout": "你正受臨時性瘋狂影響，暫時免疫SAN損失。",
  "CoC7.PlayerPermanentlyInsane": "玩家角色永久瘋狂",
  "CoC7.MythosFirstEncounter": "克蘇魯神話成長(+5% 首次)",
  "CoC7.MythosAlreadyEncountered": "克蘇魯神話成長(+1%)",
  "CoC7.DisregardMythosGain": "沒有克蘇魯神話成長",
  "CoC7.MythosGain": "獲得克蘇魯神話",
  "CoC7.YouGainedCthulhuMythos": "在超凡脫俗的存在面前，你感到膽怯 (+{value}% 克蘇魯神話成長)",
  "CoC7.CardResolved": "檢定完成",
  "CoC7.InsertLocation": "插入地點",
  "CoC7.RemoveLocation": "移除地點",
  "CoC7.LocationNotEmpty": "你不能移除有Actor的地點",
  "CoC7.LocationInit": "你不能移除起始地點",
  "CoC7.SomethingInTheWay": "有些東西在路上",
  "CoC7.FacingObstacle": "你所面對的是 {type}。",
  "CoC7.ABarrier": "一道障礙",
  "CoC7.Barrier": "障礙",
  "CoC7.AHazard": "險境",
  "CoC7.Hazard": "險境",
  "CoC7.Obstacle": "擋路了",
  "CoC7.ConsumeBonusDice": "消耗獎勵骰",
  "CoC7.Breakable": "可以打破",
  "CoC7.NoValidCheck": "無有效檢定",
  "CoC7.NoValidSkill": "假技能",
  "CoC7.AskIntentions": "你的目標是什麼？",
  "CoC7.WaitForPlayerInput": "等待玩家輸入",
  "CoC7.AskRoll": "投擲 {name} ({value}%)",
  "CoC7.ActionCost": "行動點",
  "CoC7.Negotiate": "通過",
  "CoC7.BreakDown": "破壞",
  "CoC7.BeingCautious": "你選擇採取謹慎的態度。",
  "CoC7.BeingVeryCautious": "你非常謹慎。",
  "CoC7.ReflectObstacleChanges": "反映障礙物的變化",
  "CoC7.PlayerMovesToLocation": "玩家正在移動到下一個地點",
  "CoC7.ObstaclePassed": "你成功找到了一條路。",
  "CoC7.GotLucky": "你走運了，這次……",
  "CoC7.ObstacleFail": "你失敗了。",
  "CoC7.ObstacleFumble": "你失敗得很慘！",
  "CoC7.YouLostTime": "你因為嘗試而浪費了時間。",
  "CoC7.MoveToLocation": "你正在移動到下一個地點。",
  "CoC7.DontMoveToLocation": "你待在那裡！",
  "CoC7.ObstacleDamage": "障礙物傷害",
  "CoC7.RemoveObstacle": "摧毀障礙物",
  "CoC7.YouTakeNoDamage": "你沒有受傷。",
  "CoC7.YouTakeSomeDamage": "你受到 {amount} 點傷害。",
  "CoC7.TryToNegotiateHazard": "你試圖通過那個險境。",
  "CoC7.TryToGetPastBarriers": "你試圖越過那個障礙。",
  "CoC7.TryToBreak": "你試圖打破這個障礙。",
  "CoC7.DragOnCanvas": "在畫布上拖動這個來設置這個地點的位置。",
  "CoC7.LocationCoordinate": "地點設置為：{x}, {y}。\n右擊清除。\n在畫布上拖動它來改變位置。",
  "CoC7.ConfirmRestartChase": "你想重新開始追逐戰嗎？",
  "CoC7.ConfirmRestartChaseHint": "這將重新開始你的追逐戰。\n所有地點將被重置。\n沒有通過速度檢定的Actor將不得不擲骰。",
  "CoC7.ConfirmResetChase": "你想重新開始追逐戰嗎？",
  "CoC7.ConfirmResetChaseHint": "這會重置你的追逐戰。\n所有的地點和障礙都會被移除。",
  "CoC7.IncludeEscapees": "讓逃跑最快的Actor參加。",
  "CoC7.TooSlow": "太慢了",
  "CoC7.TooFast": "太快了",
  "CoC7.DoesNotMeetMinimumReqToBeAdded": "不能添加參與者，至少需要有效的行動點",
  "CoC7.IncludeLatecomers": "讓比較慢的追逐者參與。",
  "CoC7.VehicleChase": "追逐戰 可以包括車輛（未實裝）",
  "CoC7.StartingRange": "從起始位置前進",
  "CoC7.StartingIndex": "逃離者Actor的起始地點",
  "CoC7.CutToTheChase": "進入追逐戰",
  "CoC7.ChaseSetup": "追逐設置",
  "CoC7.ParticipantsList": "參與者名單",
  "CoC7.NotAllHaveSpeedRoll": "有些參與者沒有速度檢定！",
  "CoC7.NeedMin2Participants": "你需要有一個追逐者和一個逃離者才能開始追逐！",
  "CoC7.ConfirmCut2Chase": "你準備好進入追逐戰了嗎？",
  "CoC7.ConfirmCut2ChaseHint": "這將開始追逐戰和第一輪追逐。",
  "CoC7.NextRound": "下一輪",
  "CoC7.ConfirmNextChaseRound": "進入下一輪？",
  "CoC7.ConfirmNextChaseRoundHint": "您對某些Actor仍有可用的操作。您確定要繼續嗎？",
  "CoC7.CheckName": "檢定",
  "CoC7.ObstacleHasHitPoint": "變更地點的生命值。",
  "CoC7.ActionCostOnFail": "變更失敗時的行動點懲罰。",
  "CoC7.DamageOnFail": "變更失敗時受到傷害。",
  "CoC7.OpenObstacleResolutionCard": "啟動障礙物卡。",
  "CoC7.AddBonusDie": "添加獎勵骰",
  "CoC7.RemoveBonusDie": "移除獎勵骰",
  "CoC7.DecreaseMovementAction": "減少行動點",
  "CoC7.IncreaseMovementAction": "增加行動點",
  "CoC7.CautiousApproach": "謹慎行事",
  "CoC7.Cautious": "謹慎",
  "CoC7.Assist": "協助同伴",
  "CoC7.MoveForward": "前進",
  "CoC7.MoveBackward": "返回",
  "CoC7.AddActorToChase": "添加一個Actor到追逐中",
  "CoC7.ParticipantDropHint": "你可以在這個視窗或直接在追逐地點上放置Actor。",
  "CoC7.OverrideCalc": "覆蓋計算",
  "CoC7.NeedRecalculate": "需要重新計算",
  "CoC7.NeedToRecalculate": "所有參與者都將重新計算他們的行動點",
  "CoC7.SpeedCheck": "速度檢定",
  "CoC7.Initialize": "初始化",
  "CoC7.Locations": "追逐戰地點",
  "CoC7.NoDamageDealt": "沒有造成傷害",
  "CoC7.DamageDealt": "你造成 {value} 傷害。",
  "CoC7.NothingToRoll": "沒什麼可投擲的！",
  "CoC7.ParticipantDataMissing": "找不到參與者資料",
  "CoC7.ParticipantNotFound": "找不到參與者",
  "CoC7.ParticipantUuidNotFound": "找不到參與者 {participantUuid}",
  "CoC7.ParticipantNotEnoughMovement": "參與者 {assistantUuid} 只有 {actions} 行動點",
  "CoC7.ParticipantAlreadyProcessed": "參與者已被處理。",
  "CoC7.ErrorEmptyLocationsList": "空白位置列表",
  "CoC7.ErrorBeneficiaryAtMaxBonus": "受助人 {name} 已經達到獎勵骰上限",
  "CoC7.ErrorParticipantAtMaxBonus": "{participantUuid} 已經達到獎勵骰上限",
  "CoC7.ErrorTokenNotOnScene": "Token不屬於這個地點的場景",
  "CoC7.AddParticipant": "添加參與者",
  "CoC7.RemoveParticipant": "移除參與者",
  "CoC7.RemoveParticipantHint": "參與者將被完全從追逐中移除",
  "CoC7.Remove": "移除",
  "CoC7.Delete": "刪除",
  "CoC7.Edit": "編輯",
  "CoC7.Create": "新增",
  "CoC7.MakeActive": "激活",
  "CoC7.SelectNewSkill": "選擇技能",
  "CoC7.AskDamageRoll": "詢問傷害擲骰",
  "CoC7.AttemptNegotiateObstacle": "嘗試越過那個障礙",
  "CoC7.AttemptBreakDown": "嘗試撞破！！",
  "CoC7.ObstacleName": "障礙物名稱：",
  "CoC7.Actions": "動作：",
  "CoC7.Chase.InitiativeShort": "先攻: {value}",
  "CoC7.Chase.AdjustedMovementShort": "MOV(已調整): {value}",
  "CoC7.Chase.CheckName": "檢定名稱",
  "CoC7.Chase.PreysMin": "逃離者 最小: {value}",
  "CoC7.Chase.PreysMax": "逃離者 最大：{value}",
  "CoC7.Chase.ChasersMin": "追逐者 最小: {value}",
  "CoC7.Chase.ChasersMax": "追逐者 最大: {value}",
  "CoC7.SpellCastingTime": "施法時間",
  "CoC7.SpellCastingCost": "施法消耗",
  "CoC7.CallSpell": "呼喚",
  "CoC7.DismissSpell": "退散",
  "CoC7.ContactSpell": "接觸",
  "CoC7.SummonSpell": "召喚",
  "CoC7.BindSpell": "束縛",
  "CoC7.EnchantmentSpell": "附魔",
  "CoC7.GateSpell": "門",
  "CoC7.CombatSpell": "戰鬥",
  "CoC7.SpellType": "咒文的種類",
  "CoC7.SpellSuccessfullyLearned": "咒文 '{spell}' 學習成功！",
  "CoC7.SpellAlreadyLearned": "已經學會名為 ('{spell}') 的咒文。",
  "CoC7.BookHasNothingMoreToTeach": "{book} 沒有什麼可學習的了。{actor} 的克蘇魯神話技能大於這本書的神話等級。",
  "CoC7.BookType": "書的種類",
  "CoC7.Content": "內容",
  "CoC7.CthulhuMythosFinal": "克蘇魯神話精讀值",
  "CoC7.CthulhuMythosInitial": "克蘇魯神話泛讀值",
  "CoC7.Development": "技能成長",
  "CoC7.DifficultyLevel": "難度等級",
  "CoC7.DragSpell": "拖曳法術到這裡，將它們加入書中……",
  "CoC7.FullStudies": "精讀",
  "CoC7.Gains": "增加",
  "CoC7.GainsForReading": "閱讀<i>{book}</i>的技能提升。",
  "CoC7.InitialReading": "泛讀",
  "CoC7.InitialReadingNeeded": "{actor}需要對<i>{book}</i>進行泛讀，以便能夠進行精讀。",
  "CoC7.LearnSpellAttempt": "嘗試從<i>{book}</i>學習咒語{spell}。",
  "CoC7.MarkedForDevelopment": "被標記為可成長",
  "CoC7.Mythos": "神話",
  "CoC7.MythosRating": "神話等級",
  "CoC7.NotOwned": "這本物品需要被一個角色擁有才能執行這個動作。",
  "CoC7.Occult": "神秘學",
  "CoC7.Points": "點數",
  "CoC7.Progress": "進展",
  "CoC7.RedoFullStudy": "重新精讀",
  "CoC7.ReadAttempt": "嘗試閱讀<i>{book}</i>（{language}），{difficulty}難度。",
  "CoC7.ReadingMythosTome": "閱讀<i>{book}</i>。。",
  "CoC7.Specific": "具體的",
  "CoC7.SpellsLearned": "已習得法術",
  "CoC7.StudyTime": "精讀時間",
  "CoC7.UnknownLanguage": "{actor}不知道這本書是用什麼語言編寫的。",
  "CoC7.Unreadable": "不能閱讀",
  "CoC7.Crew": "乘員",
  "CoC7.Origin": "出身",
  "CoC7.ArmedVehicle": "武裝交通工具",
  "CoC7.PulpTalents": "英雄 天賦",
  "CoC7.TalentType": "天賦類型",
  "CoC7.PhysicalTalent": "肉體",
  "CoC7.MentalTalent": "精神",
  "CoC7.CombatTalent": "戰鬥",
  "CoC7.MiscellaneousTalent": "其他天賦",
  "CoC7.BasicTalent": "基礎",
  "CoC7.InsaneTalent": "瘋狂",
  "CoC7.Sane": "Sane",
  "CoC7.OtherTalent": "其他",
  "CoC7.Items": "道具",
  "CoC7.Vehicle": "交通工具",
  "CoC7.Books": "書籍",
  "CoC7.Status": "狀態",
  "CoC7.Classic": "原作",
  "CoC7.Lovecraftian": "洛夫克拉夫特",
  "CoC7.Pulp": "通俗",
  "CoC7.Modern": "現代",
  "CoC7.Related": "相關的職業",
  "CoC7.OccupationType": "職業類型",
  "CoC7.OccupationPoints": "職業點",
  "CoC7.Selected": "已選擇",
  "CoC7.Multiplier": "乘數",
  "CoC7.Optional": "可選",
  "CoC7.Or": "或",
  "CoC7.Minimum": "最小",
  "CoC7.Maximum": "最大",
  "CoC7.CommonSkills": "常見的技能",
  "CoC7.OptionSkills": "可選的技能",
  "CoC7.ChoiceNumber": "選項",
  "CoC7.Choose": "可供選擇的數量",
  "CoC7.Chosen": "選擇",
  "CoC7.EmptySkillList": "拖曳至此來增加技能.",
  "CoC7.EmptyItemList": "拖拽物品到此，會加入到物品欄。",
  "CoC7.EmptyCharacterSkillList": "通過拖放在這裡進行設置、增加職業或技能。",
  "CoC7.PersonalSpeciality": "個人或時代專長的數量",
  "CoC7.AdditionalSkills": "額外的技能",
  "CoC7.SkillSelectionWindow": "選擇 可選 技能",
  "CoC7.SelectPersonalSkills": "選擇 {number} 個 技能 作爲個人興趣",
  "CoC7.ResetOccupation": "重置 職業",
  "CoC7.ResetOccupationHint": "角色 {name} 已經有職業。你想重置它嗎?",
  "CoC7.ResetArchetype": "重置 英雄類型",
  "CoC7.ResetArchetypeHint": "角色 {name} 已經有一個英雄類型。你想重置它嗎?",
  "CoC7.CreditOutOfRange": "信譽應該在{min}和{max}之間",
  "CoC7.BioSections": "簡介部分",
  "CoC7.BioSectionName": "簡介部分名稱",
  "CoC7.SpendPoints": "分配屬性",
  "CoC7.RollCharac": "投擲 屬性值",
  "CoC7.SelectCoreCharac": "選擇核心屬性",
  "CoC7.SkillSpecSelectTitle": "選擇/新增 專業技能 {specialization}",
  "CoC7.SkillSelectBase": "選擇技能的基礎值 {name}",
  "CoC7.SelectSkill": "選擇一個現有的技能",
  "CoC7.CreateNewSkill": "新增一項新技能",
  "CoC7.Characteristics": "屬性",
  "CoC7.Characteristic": "屬性值",
  "CoC7.EnableCharacteristics": "開啓屬性骰",
  "CoC7.UsePoints": "使用 點數",
  "CoC7.UseRolls": "使用 擲骰",
  "CoC7.CoreCharacteristics": "核心屬性",
  "CoC7.BonusPoints": "獎勵點數",
  "CoC7.SuggestedOccupations": "建議職業",
  "CoC7.SuggestedTraits": "建議特長",
  "CoC7.PutGunAway": "收起你的槍",
  "CoC7.DrawGun": "拔出你的槍",
  "CoC7.GmTools": "KP工具",
  "CoC7.GmNotes": "KP筆記",
  "CoC7.DevPhase": "幕間成長環節",
  "CoC7.DevPhaseEnabled": "幕間成長環節已啓用",
  "CoC7.DevPhaseDisabled": "幕間成長環節已關閉",
  "CoC7.CharCreationMode": "創角模式",
  "CoC7.CharCreationEnabled": "創作角色模式已啓用",
  "CoC7.CharCreationDisabled": "創作角色模式已關閉",
  "CoC7.toggleXP": "允許獲得 成長標記",
  "CoC7.XPGainEnabled": "角色現在可以獲得成長標記",
  "CoC7.XPGainDisabled": "角色現在無法獲得成長標記",
  "CoC7.WarnNoActorAvailable": "你沒有控制或選擇任何角色",
  "CoC7.WarnMacroIncorrectType": "你只能爲武器和技能新增Macro",
  "CoC7.WarnNoGlobalSpec": "不能爲未指定專業技能新增Macro",
  "CoC7.WarnMacroNoItemFound": "沒有發現可用物品",
  "CoC7.WarnNoControlledActor": "你沒有任何控制中的角色",
  "CoC7.WarnFastTargetWithWrongMOV": "快速選擇一個移動力小于8的目標 (Mov: {mov})",
  "CoC7.WarnTooManyTarget": "選擇目標過多，將保留最後選定的目標",
  "CoC7.WarnNoTargetsSanCheck": "您沒有選擇目標。選擇目標或新增鏈接。",
  "CoC7.allActors": "所有角色",
  "CoC7.restTargets": "休息對象",
  "CoC7.startRest": "開始休息",
  "CoC7.dreaming": "調查員在夢境中等待",
  "CoC7.healthRecovered": "恢復 1 點生命值",
  "CoC7.pulpHealthRecovered": "恢復 {number} 點生命值",
  "CoC7.dailySanLossRestarted": "重置每日瘋狂臨界點",
  "CoC7.magicPointsRecovered": "MP恢復",
  "CoC7.hasCriticalWounds": "重傷下無法恢復生命值",
  "CoC7.quickHealer": "快速治療者",
  "CoC7.ErrorNoDodgeSkill": "角色沒有閃避技能",
  "CoC7.ErrorNotEnoughLuck": "{actor} 沒有足够的幸運來通過檢定",
  "CoC7.ErrorManeuverNotPossible": "對方太強壯，你無法發動戰技",
  "CoC7.ErrorNotFound": "沒有找到{missing} !",
  "CoC7.ErrorNotFoundForActor": "找不到角色{actor}的{missing} !",
  "CoC7.ErrorUnableToParseFormula": "{value} 不是一個有效的公式",
  "CoC7.ErrorUnableToParseArmorFormula": "無法處理盔甲的數值：{value}。忽略盔甲。",
  "CoC7.ErrorUnableToParseSkillFormula": "無法分析公式：技能 {name} 的 {value}",
  "CoC7.ErrorActorHasNoWeaponNamed": "Actor {actorName} 沒有名為 {weaponName} 的武器",
  "CoC7.ErrorActorHasTooManyWeaponsNamed": "`Actor {actorName} 擁有多個名為 {weaponName} 的武器。將使用第一個`",
  "CoC7.ErrorUnexpectedWeaponText": "非預期的武器文本，請針對您嘗試導入的文本來提出錯誤報告",
  "CoC7.ErrorUnexpectedSkillsText": "非預期的技能文本，請使用您嘗試導入的文本來提交錯誤報告",
  "CoC7.ErrorNoTokensSelected": "沒有已選擇的Token",
  "CoC7.ErrorEvaluatingDamage": "評估傷害 發生錯誤",
  "CoC7.InfoLessSkillThanOptions": "只有 {skillCount} 與 {optionsCount} 項, 添加其全部",
  "CoC7.InfoAllSkillsAlreadySelected": "已選取所有技能.",
  "CoC7.MessageCheckRequestedWait": "KP請求一個檢定<br> {check} <br>接受的話請按上面按鈕<br>",
  "CoC7.MessageTargetCheckRequested": "你的KP要求{name}進行{check}擲骰。",
  "CoC7.MessageTitleSelectSingleUserForTarget": "那個用戶可以回應此攻擊",
  "CoC7.MessageSelectSingleUserForTarget": "此token由多個玩家所控制，請選擇哪個用戶可以回應此攻擊.",
  "CoC7.MessageBoutOfMadnessTableNotFound": "沒有找到瘋狂發作表的結果，請檢查是否已經新增該擲骰表",
  "CoC7.MessageBoutOfMadnessItemNotFound": "沒有找到瘋狂發作表的結果，請檢查是否已經新增該狀態",
  "CoC7.MessageRollingCharacteristic": "投擲屬性 {label}: {formula}",
  "CoC7.DealDamage": "對{target} 進行 {damage} 點 的傷害 ?",
  "CoC7.DamageDealTo": "傷害 {name} {damage} HP",
  "CoC7.NoTargetSelected": "你還沒有為你的 {weapon} 檢定 選擇一個目標。你想繼續進行嗎？",
  "CoC7.Import": "匯入",
  "CoC7.Proceed": "繼續",
  "CoC7.Cancel": "取消",
  "CoC7.Add": "添加",
  "CoC7.Update": "更新",
  "CoC7.Enable": "啟用",
  "CoC7.Disable": "禁用",
  "CoC7.Duration": "持續時間",
  "CoC7.ActorImporter": "角色匯入器",
  "CoC7.ActorImporterSummary": "匯入一個NPC或生物，在背景及屬性欄輸入純文字資料",
  "CoC7.PasteTheDataBelow": "於下方貼上純文字資料",
  "CoC7.TextFieldInvalidCharacters": "文本中存在無效文字，請修正，否則將被刪除",
  "CoC7.TextFieldInvalidJSON": "無法解析 JSON，請重試",
  "CoC7.ActorImporterUploadError": "導入停止，無法寫入圖像",
  "CoC7.FileUploadError": "無法寫入圖片，文件上傳錯誤",
  "CoC7.SelectActorType": "選擇角色類型",
  "CoC7.NonPlayingCharacter": "非玩家角色 (NPC)",
  "CoC7.Creature": "生物",
  "CoC7.ConvertFrom6Edition": "由6版COC轉換",
  "CoC7.Convert": "轉換",
  "CoC7.NoConvert": "不轉換",
  "CoC7.Guess": "猜測",
  "CoC7.English": "英語",
  "CoC7.Spanish": "西班牙語",
  "CoC7.French": "法語",
  "CoC7.German": "德文",
  "CoC7.Polish": "波蘭語",
  "CoC7.TraditionalChinese": "正體中文",
  "CoC7.SelectSourceLanguage": "選擇資源的來源語言",
  "CoC7.ImportedUnnamedCharacter": "已匯入無名的角色",
  "CoC7.CreatedImportedCharactersFolder": "已新增資料夾「已匯入角色」",
  "CoC7.ImportedCharactersFolder": "匯入角色",
  "CoC7.PickDirectory": "選擇目錄",
  "CoC7.ImportSkillItemLocations": "在其中尋找技能/法術/武器",
  "CoC7.ImportActorItemsNone": "無",
  "CoC7.ImportActorItemsItem": "道具",
  "CoC7.ImportActorItemsItemWorldModuleSystem": "道具/世界/模組/系統",
  "CoC7.ImportActorItemsWorldModuleItemSystem": "世界/模組/道具/系統",
  "CoC7.ActorImported": "導入新的 {actorType}：{actorName}",
  "CoC7.DholeHouseActorImporter": "The Dhole's House Actor Importer JSON",
  "CoC7.DholeHouseActorImporterSummary": "將 DholeHouse 的角色導出為 JSON 並上傳到這裡。",
  "CoC7.DholeHouseImportingName": "即將導入： ",
  "CoC7.DholeHousePickYourJSONFile": "選擇從 The Dhole's House 導出的 JSON 文件",
  "CoC7.DholeHouseActorImporterSource": "從 The Dhole's House Actor 導入",
  "CoC7.DholeHouseInvalidActor": "所選的 JSON 似乎不是有效的 The Dhole's House Actor Importer JSON",
  "CoC7.HowToTranslateTitle": "怎樣進行翻譯?",
  "CoC7.HowToTranslateWarning": "不要安裝任何你不信任的Mod.",
  "CoC7.HowToTranslateInstallBabele": "在FVTT 的MOD管理器 安裝/更新 Babele.",
  "CoC7.HowToTranslateInstallTranslation": "在FVTT 的MOD管理器 安裝/更新翻譯.",
  "CoC7.HowToTranslateEnableTranslation": "在遊戲世界中, 設定/Mod管理 中啓動 Babele 和翻譯.",
  "CoC7.HowToTranslateNoTranslation": "現有的翻譯Mod中提供了新增翻譯語言的說明.",
  "CoC7.Migrate.Title": "要求更新",
  "CoC7.Migrate.Message": "<p>你的世界 需要更新才能運行版本 {version}。</p><p>請在開始升級前備份 你的世界 的文件夾。</p><p>如果你不更新你的世界，系統將無法正常工作。 </p><p>更新完成後，世界 可能會重新啟動。</p>",
  "CoC7.Migrate.WithModulesMessage": "<p>你的世界或模組可能需要更新以運行版本{version}。</p><p>在開始升級之前，請備份你的世界和下面列出的模組文件夾。</p><p>如果你不更新你的世界，系統將無法正常工作。</p><p>下面的模組包含角色或物品，所以也將被檢查。</p>{modules}<p>世界完成後可能被重新啟動。</p>",
  "CoC7.Migrate.GMRequired": "<p>你的世界 需要更新才能運行版本 {version}。</p><p>請等待你的 GM 更新系統，然後刷新 (F5) 此頁面。</p>",
  "CoC7.Migrate.RestartRequired": "<p>現在你的世界將重新啟動，以啟用這些變更</p>",
  "CoC7.Migrate.ButtonUpdate": "更新",
  "CoC7.Migrate.ButtonSkip": "跳過",
  "CoC7.Migrate.ButtonOkay": "好的",
  "CoC7.Migrate.TriggerButton": "觸發資料遷移",
  "CoC7.Migrate.TriggerTitle": "觸發資料遷移",
  "CoC7.Migrate.TriggerContents": "<p>開啟資料遷移並重啟</p>",
  "CoC7.Migrate.TriggerRestart": "保存並重啟",
  "CoC7.Migrate.UpdateCurrentScene": "更新/遷移當前場景",
  "CoC7.Migrate.Complete": "完成資料遷移",
  "CoC7.Migrate.ErrorDocumentPack": "Pack {collection} 中文檔 {name} 的 CoC7 系統遷移失敗：{message}",
  "CoC7.Migrate.ErrorScene": "場景 {name} 的 CoC7 系統遷移失敗：{message}",
  "CoC7.Migrate.ErrorMacro": "Macro {name} 的 CoC7 系統遷移失敗：{message}",
  "CoC7.Migrate.ErrorTable": "Table {name} 的 CoC7 系統遷移失敗：{message}",
  "CoC7.Migrate.ErrorItem": "物品 {name} 的 CoC7 系統遷移失敗：{message}",
  "CoC7.Migrate.ErrorActor": "Actor {name} 的 CoC7 系統遷移失敗：{message}",
  "CoC7.Settings.CoreRules.Title": "核心規則手冊的可選規則",
  "CoC7.Settings.Rules.Name": "變體/可選規則",
  "CoC7.Settings.Rules.Label": "設定變體/可選規則",
  "CoC7.Settings.Rules.Hint": "設定變體/可選規則，如 Pulp Cthulhu。",
  "CoC7.Settings.HouseRules.Title": "房規",
  "CoC7.Settings.PulpRules.DoubleMaxHealth.Name": "雙倍最大生命值",
  "CoC7.Settings.PulpRules.DoubleMaxHealth.Hint": "最大生命值是 (CON + SIZ) / 5",
  "CoC7.Settings.PulpRules.DevelopmentRollLuck.Name": "增加運氣的技能成長標記",
  "CoC7.Settings.PulpRules.DevelopmentRollLuck.Hint": "增加 運氣 的技能成長 有成功和失敗",
  "CoC7.Settings.PulpRules.Archetype.Name": "通俗Pulp 英雄類型",
  "CoC7.Settings.PulpRules.Organization.Name": "英雄組織",
  "CoC7.Settings.PulpRules.Talents.Name": "通俗Pulp 天賦",
  "CoC7.Settings.PulpRules.FasterRecovery.Name": "更快的恢復",
  "CoC7.Settings.PulpRules.FasterRecovery.Hint": "自然恢復增加到每天兩點生命值",
  "CoC7.Settings.PulpRules.IgnoreMajorWounds.Name": "忽略重傷",
  "CoC7.Settings.DholeUpload.Directory.Name": "The Dhole's House 圖片上傳目錄",
  "CoC7.Settings.DholeUpload.Directory.Hint": "The Dhole's House 頭像的上傳路徑，相對於 Foundry/Data 目錄。",
  "CoC7.Maximize": "最大化",
  "CoC7.Summarize": "總結",
  "CoC7.ClearAllConditions": "清除所有條件",
  "CoC7.UnableToInteractWithChatCard": "你無法與這條信息互動，如果你需要進行此行動，請讓你的KP去幫你進行選擇",
  "CoC7.UnableToCopyToClipboard": "無法複製到剪貼板，這可能是由於你的瀏覽器安全設定造成的。",
  "CoC7.UnableToUploadDholeImage": "您沒有上傳圖片的權限，如果導入會使用默認頭像。",
  "CoC7.MessageTitleSelectUserToGiveTo": "將物品交給另一個角色",
  "CoC7.MessageSelectUserToGiveTo": "你想把這個物品給哪個角色？",
  "CoC7.MessageDistanceCalculationFailure": "無法計算Token之間的距離，請使用角色卡。",
  "CoC7.ToolTipSkill": "<label>{skill} {regular}% ({hard}/{extreme})</label><ol><li><strong>點擊左鍵</strong> 顯示選項的擲骰</li><li><strong>Shift + 左鍵</strong> 立即投擲普通難度檢定</li></ol><label>對抗檢定</label><ol><li><strong>點擊右鍵</strong> 顯示選項的對抗檢定</li><li><strong>Shift + 右鍵</strong> 立即進行對抗檢定</li></ol><label>聯合檢定</label><ol><li><strong>Alt/Option + 右鍵</strong> 顯示選項的聯合檢定</li></ol>",
  "CoC7.ToolTipKeeperSkill": "<label>KP檢定</label><ol><li><strong>CTRL + 左鍵</strong> 對話欄新增檢定連結</li>{other}</ol>",
  "CoC7.ToolTipKeeperStandbySkill": "<li><strong>點擊左鍵</strong> 要求 {name} 擲骰</li>",
  "CoC7.ToolTipDB": "<label>傷害加值</label><ol><li><strong>點擊左鍵</strong> 立即投擲普通難度檢定</li></ol>",
  "CoC7.ToolTipSanity": "<label>{skill} {regular}% ({hard}/{extreme})</label><ol><li><strong>左鍵</strong> 連著選項的擲骰檢定</li><li><strong>Alt/Option + 左鍵</strong> 連著選項的SAN損失檢定</li><li><strong>Shift + 左鍵</strong> 立即進行一般難度檢定</li><li><strong>Shift + Alt/Option + 左鍵</strong> 不帶骰池的SAN損失檢定</li></ol><label>對抗檢定</label><ol><li><strong>右鍵</strong> 連著選項的對抗檢定</li><li><strong>Shift + 右鍵</strong> 直接進行對抗檢定</li></ol><label>組合技能檢定</label><ol><li><strong>Alt/Option + 右鍵</strong> 連著選項的組合技能檢定</li><li><strong>Shift + Alt/Option + 右鍵</strong> 直接進行組合技能檢定</li></ol>",
  "CoC7.ToolTipCombat": "<label>{skill} {regular}% ({hard}/{extreme})</label><ol><li><strong>左鍵</strong> 連著選項的技能檢定</li><li><strong>Shift + 左鍵</strong> 直接進行一般難度檢定</li></ol><label>戰技對抗檢定</label><ol><li><strong>右鍵</strong> 連著選項的戰技對抗檢定</li><li><strong>Shift + 右鍵</strong> 直接進行戰技對抗檢定</li></ol>",
  "CoC7.ToolTipKeeperSanity": "<li><strong>CTRL + Alt/Option</strong> 對話欄新增San Check連結</li>",
  "CoC7.ToolTipAutoToggle": "<label>自動計算切換</label><ol><li><strong>點擊左鍵</strong> 切換自動計算 / 手動輸入</li>",
  "CoC7.ToolTipSkillFlagToggle": "<label>{status}</label><ol><li><strong>雙擊</strong>切換標誌狀態</li>",
  "CoC7.ToolTipSkillFlagged": "加上成長標記",
  "CoC7.ToolTipSkillUnflagged": "移除成長標記",
  "SETTINGS.TitleRules": "規則",
  "SETTINGS.TitleInitiative": "先攻表設定",
  "SETTINGS.TitleRoll": "擲骰設定",
  "SETTINGS.TitleChatCards": "聊天設定",
  "SETTINGS.TitleScene": "場景設定",
  "SETTINGS.TitleSheet": "角色卡設定",
  "SETTINGS.TitleGameArtwork": "遊戲美術風格設定",
  "SETTINGS.TitleWeapon": "武器設定",
  "SETTINGS.TitleDiceSoNice": "Dice So Nice 設定",
  "SETTINGS.TitleDeveloperDebug": "開發人員和Debug設定",
  "SETTINGS.TitleRollTable": "隨機表設定",
  "SETTINGS.TitleChaseSettings": "追逐戰設置",
  "SETTINGS.DebugMode": "系統使用Debug模式",
  "SETTINGS.DebugModeHint": "!!需要重啟!!",
  "SETTINGS.DefaultDifficulty": "默認檢定難度",
  "SETTINGS.DefaultDifficultyHint": "你可以選擇檢定的默認難度。「未知難度」將在玩家不知道檢定難度的情况下進行檢定.",
  "SETTINGS.CheckDifficultyRegular": "默認難度",
  "SETTINGS.CheckDifficultyUnknown": "未知難度",
  "SETTINGS.showIconsOnly": "在總結表上，只顯示技能列表上的圖標。",
  "SETTINGS.UseToken": "使用token圖片",
  "SETTINGS.UseTokenHint": "在角色卡中使用token圖片而不是肖像",
  "SETTINGS.TrustedCanModfyChatCard": "允許受信任玩家修改聊天卡",
  "SETTINGS.TrustedCanModfyChatCardHint": "啟用此設置，將允許受信任的玩家使用聊天卡上的選項。GM 專用功能仍然對他們是不可見",
  "SETTINGS.TrustedCanSeeChatCard": "允許受信任的玩家查看僅限 GM 的部分功能",
  "SETTINGS.TrustedCanSeeChatCardHint": "啟用此設置，將允許受信任的玩家查看聊天卡上僅限 GM 的功能。請謹慎使用！",
  "SETTINGS.DisplayActorOnCard": "顯示角色於檢定上",
  "SETTINGS.DisplayActorOnCardHint": "在戰鬥對話上顯示角色的圖片/token",
  "SETTINGS.InitiativeRule": "使用先攻檢定規則",
  "SETTINGS.InitiativeRuleHint": "你可以選擇基本核心規則(使用DEX值)或可選規則(使用roll)",
  "SETTINGS.InitiativeRuleBasic": "基礎",
  "SETTINGS.InitiativeRuleOptional": "可選",
  "SETTINGS.displayInitDices": "顯示先攻骰",
  "SETTINGS.displayInitDicesHint": "在進行先攻骰時顯示骰子(僅限可選規則)",
  "SETTINGS.displayInitAsText": "顯示先攻文本",
  "SETTINGS.displayInitAsTextHint": "以文字取代數字來顯示先攻 (僅限可選規則)",
  "SETTINGS.PulpRules": "通俗克蘇魯 規則",
  "SETTINGS.PulpRulesHint": "允許使用通俗規則 (類型, 天賦, 兩倍HP), ! 試用!",
  "SETTINGS.developmentRollForLuck": "可恢復幸運點數",
  "SETTINGS.developmentRollForLuckHint": "每位玩家在幕間成長都可以進行一次幸運成長檢定",
  "SETTINGS.displayPlayerNameOnSheet": "在角色卡上顯示玩家名稱",
  "SETTINGS.DisregardAmmo": "無視彈藥數量。",
  "SETTINGS.DisregardAmmoHint": "啓用這一功能後，將忽略槍械中子彈的數量。",
  "SETTINGS.DisregardUsePerRound": "忽略每輪的可用次數。",
  "SETTINGS.DisregardUsePerRoundHint": "啓用這個功能後，可以讓你想使用多少次就使用多少次，而不用考慮每輪武器的可用次數.",
  "SETTINGS.RestrictGridSpaces": "限制測量網格的空間",
  "SETTINGS.RestrictGridSpacesHint": "對於遠程戰鬥，如果選擇了該項，距離將以網格的空間來計算，而不是使用真實(歐幾裏得)的距離。",
  "SETTINGS.StatusPlayerEditable": "玩家可以修改狀態",
  "SETTINGS.StatusPlayerEditableHint": "讓你的玩家修改他們的狀態(俯臥、昏迷、瀕死、死亡)和重置他們每天的SAN損失",
  "SETTINGS.SyncDice3D": "[DsN] 同步骰子",
  "SETTINGS.SyncDice3DHint": "當使用DsN，同步骰子之間的玩家",
  "SETTINGS.UnitDieColorset": "[DsN] 個位骰顏色設定",
  "SETTINGS.UnitDieColorsetHint": "當使用 DsN 時，顏色設定用在個位骰（留空代表使用玩家預設值）",
  "SETTINGS.TenDieNoMod": "[DsN] 十位骰顏色設定",
  "SETTINGS.TenDieNoModHint": "當使用 DsN 時，顏色設定用在個位骰（留空代表使用玩家預設值）",
  "SETTINGS.TenDieBonus": "[DsN] 獎勵骰顏色設定",
  "SETTINGS.TenDieBonusHint": "當使用 DsN 時，顏色設定用在獎勵骰（留空代表使用玩家預設值）",
  "SETTINGS.TenDiePenalty": "[DsN] 懲罰骰顏色設定",
  "SETTINGS.TenDiePenaltyHint": "當使用 DsN 時，顏色設定用在懲罰骰（留空代表使用玩家預設值）",
  "SETTINGS.OverrideGameArtwork": "覆蓋遊戲美術風格",
  "SETTINGS.OverrideGameArtworkHint": "!!!需要重啓!!!讓人可以進入高級遊戲設定，留空為默認",
  "SETTINGS.ArtPauseImage": "暫停圖片",
  "SETTINGS.ArtPauseImageHint": "<img scr='xxx'>。輸入'null'來刪除圖片",
  "SETTINGS.ArtPauseText": "暫停文字",
  "SETTINGS.ArtPauseTextHint": "留空為默認",
  "SETTINGS.OverrideSheetArtwork": "覆蓋角色卡的美工設定",
  "SETTINGS.OverrideSheetArtworkHint": "!!需要重啟!! 開放進階角色卡設定，留空會被設成預設值",
  "SETTINGS.ArtWorkSheetBackground": "角色卡背景",
  "SETTINGS.ArtWorkSheetBackgroundHint": "輸入 'null' 移除背景",
  "SETTINGS.ArtWorkSheetBackgroundType": "背景類型",
  "SETTINGS.BackgroundSlice": "背景圖片會被分割 (css:border-image)",
  "SETTINGS.BackgroundAuto": "縮放圖片來維持比例框 (css:auto)",
  "SETTINGS.BackgroundContain": "縮大圖片到完全配合，避免變形或被裁剪 (css:contain)",
  "SETTINGS.BackgroundCover": "變形或裁剪圖片致完全配合 (css:cover)",
  "SETTINGS.ArtWorkOtherSheetBackground": "其他角色卡的背景圖片",
  "SETTINGS.ArtWorkOtherSheetBackgroundHint": "輸入 'null' 移除背景圖片。暫時只限於物品及車輛",
  "SETTINGS.ArtworkSheetImage": "角色卡圖片",
  "SETTINGS.ArtworkSheetImageHint": "輸入 'null' 移除圖片",
  "SETTINGS.ArtworkFrontColor": "主要顏色",
  "SETTINGS.ArtworkFrontColorHint": "使用於所有元素",
  "SETTINGS.ArtworkBackgroundColor": "第二顏色",
  "SETTINGS.ArtworkBackgroundColorHint": "使用於背景及輸入欄",
  "SETTINGS.ArtworkInteractiveColor": "互動元素的顏色",
  "SETTINGS.ArtworkInteractiveColorHint": "使用於互動/可檢定的元素",
  "SETTINGS.ArtworkFixedSkillLength": "技能名的長度受限制",
  "SETTINGS.ArtworkFixedSkillLengthHint": "為了精簡角色卡的效率，技能名的長度會被限制",
  "SETTINGS.ArtworkMainFont": "主要字型",
  "SETTINGS.ArtworkMainFontBold": "主要字型(粗體)",
  "SETTINGS.ArtworkMainFontSize": "主要字型大小 (px)",
  "SETTINGS.BoutOfMadnessSummaryTable": "瘋狂發作表 (總結)",
  "SETTINGS.BoutOfMadnessRealTimeTable": "瘋狂發作表 (即時)",
  "SETTINGS.LetKeeperDecide": "讓KP決定",
  "SETTINGS.DisplayResultType": "顯示骰子成功程度結果(文字)",
  "SETTINGS.DisplayCheckSuccessLevel": "顯示骰子成功程度結果(星星)",
  "SETTINGS.PlayerUnlockSheetMode": "玩家可以解鎖角色卡",
  "SETTINGS.AlwaysEditable": "永遠",
  "SETTINGS.CreationModeOnly": "只限創角模式",
  "SETTINGS.NeverEditable": "永不 (只限KP)",
  "SETTINGS.StanbyGMRolls": "KP待機擲骰",
  "SETTINGS.StanbyGMRollsHint": "當KP指定一個角色進行擲骰時，顯示擲骰按鈕而不是直接擲骰",
  "SETTINGS.AllowFlatDiceModifier": "調整骰子結果",
  "SETTINGS.AllowFlatDiceModifierHint": "允許調整骰子結果值，例如擲出30，可添加調整值-20，使結果變成10。",
  "SETTINGS.AllowFlatThresholdModifier": "技能調整值",
  "SETTINGS.AllowFlatThresholdModifierHint": "允許調整成功等級 (-1大失敗，0失敗，1一般成功，2困難成功，3極限成功，4大成功）。",
  "SETTINGS.OpposedRollTieBreaker": "對抗骰使用Viriato139ac，阻止平手",
  "SETTINGS.OpposedRollTieBreakerHint": "在對抗骰平手時，勝者為擲出更高數值，而非本身技能值更高。",
  "SETTINGS.SelfRollWhisperTarget": "暗骰擲骰通知:",
  "SETTINGS.SelfRollWhisperTargetHint": "作為KP，當進行暗骰時，你會給誰發出通知。",
  "SETTINGS.DoNotAdvise": "只有自己知道。",
  "SETTINGS.AdviseOwnersOnly": "通知角色擁有者",
  "SETTINGS.AdviseAllPlayer": "通知所有玩家",
  "SETTINGS.OneBlockBackStory": "一段式背景故事",
  "SETTINGS.OneBlockBackStoryHint": "把背景故事轉換成一個編輯區，但你可以控制格式和增加連結。",
  "SETTINGS.EnableStatusIcons": "啟用狀態圖示",
  "SETTINGS.EnableStatusIconsHint": "設定戰鬥和SAN效果的圖示是否會顯示在Token裡.",
  "SETTINGS.ShowExperimentalFeatures": "顯示實驗性功能",
  "SETTINGS.ShowExperimentalFeaturesHint": "如果你使用這些功能，你的世界可能在未來的版本中變得無法使用。僅用於測試。不要在你遊玩中的遊戲世界使用這些功能",
  "CoC7.ExperimentalFeaturesWarning": "該功能正在開發中，不建議在你的遊戲世界中使用。",
  "SETTINGS.CheckElevation": "在距離中包括高度",
  "SETTINGS.CheckElevationHint": "在範圍戰鬥距離計算中使用高度",
  "CoC7.toolTipDelay": "顯示提示前的毫秒延遲，0表示從不顯示",
  "SETTINGS.ChaseShowTokenMovement": "顯示Token移動。",
  "SETTINGS.ChaseShowTokenMovementHint": "當標記移動到下一個位置時，在網格上顯示移動。",
  "CoC7.getTheExample": "複製示範文字",
  "CoC7.Copied": "已複製示範文字到剪貼簿",
  "CoC7.EffectNew": "新效果",
  "CoC7.EffectAppliedCantOverride": "一個激活的效果被應用。你不能修改[{name}]。關閉相應的效果來修改這個值。",
  "CoC7.CoCIDFlag.keys.i.skill.drive-auto": "自動駕駛",
  "CoC7.CoCIDFlag.keys.i.skill.dodge": "閃避",
  "CoC7.CoCIDFlag.keys.i.skill.cthulhu-mythos": "克蘇魯神話",
  "CoC7.CoCIDFlag.keys.i.skill.credit-rating": "信譽",
  "CoC7.MonetaryDefaultAverage": "普通",
  "CoC7.MonetaryDefaultWealthy": "小康",
  "CoC7.MonetaryDefaultRich": "富裕",
  "CoC7.MonetaryDefaultSuperRich": "富豪",
  "CoC7.InvestigatorWizard.TitleSelectSetup": "偵探設置",
  "CoC7.InvestigatorWizard.TitleSelectArchetype": "職業選擇",
  "CoC7.InvestigatorWizard.TitleSelectOccupation": "職業選擇",
  "CoC7.InvestigatorWizard.TitleCharacteristics": "天賦",
  "CoC7.InvestigatorWizard.TitleAdjustCharacteristics": "調整天賦",
  "CoC7.InvestigatorWizard.TitleAttributes": "屬性",
  "CoC7.InvestigatorWizard.TitleDetails": "調查員詳情",
  "CoC7.InvestigatorWizard.TitleOccupationSkills": "職業技能",
  "CoC7.InvestigatorWizard.TitleArchetypeSkills": "英雄類型技能",
  "CoC7.InvestigatorWizard.TitlePointsSkills": "花費技能點數",
  "CoC7.InvestigatorWizard.TitleBackstory": "調查員背景故事",
  "CoC7.InvestigatorWizard.TitleCreate": "創造調查員",
  "CoC7.InvestigatorWizard.BackStep": "返回",
  "CoC7.InvestigatorWizard.NextStep": "下一步",
  "CoC7.InvestigatorWizard.CreateStep": "創建",
  "CoC7.InvestigatorWizard.Introduction": "調查員創建嚮導是一個逐步進行的過程，用於創建全新的調查員。",
  "CoC7.InvestigatorWizard.IntroductionKeeper": "您的世界設置為{era}時代，可以在設置或下一頁中更改。",
  "CoC7.InvestigatorWizard.ChangingEraDelay": "更改時代，請稍等",
  "CoC7.InvestigatorWizard.PlayerEnabled": "允許沒有角色創建權限的玩家創建調查員",
  "CoC7.InvestigatorWizard.PlayerQuantity": "一個玩家可以擁有多少名調查員的所有權？",
  "CoC7.InvestigatorWizard.OtherPlayerOwnership": "未創建此調查員的玩家的默認權限級別",
  "CoC7.InvestigatorWizard.AllowRerolls": "允許重新擲骰以重新決定角色特質",
  "CoC7.InvestigatorWizard.UseSetupMethod": "使用設置物品中的方法",
  "CoC7.InvestigatorWizard.EnforcePointBuy": "強制使用點數購買方式",
  "CoC7.InvestigatorWizard.QuickFireValues": "快速決定角色特質值",
  "CoC7.InvestigatorWizard.Setups": "角色卡",
  "CoC7.InvestigatorWizard.Characteristics": "特點值",
  "CoC7.InvestigatorWizard.SetupCounts": "你目前有{count}個設置選項。建議您為所有玩家設置單一設置，以設置角色卡上的默認技能。系統附帶了一個帶有 CoC ID 的默認設置。您可以使用設置項目表頭添加具有有效 CoC ID 值的更多設置，這些值在設定值指南中已設置。具有這些設置值設置的叢書將自動添加到可用列表中。",
  "CoC7.InvestigatorWizard.SetupSelect": "選擇您的調查員設置",
  "CoC7.InvestigatorWizard.SetupAny": "無預設值",
  "CoC7.InvestigatorWizard.Occupations": "職業",
  "CoC7.InvestigatorWizard.OccupationCounts": "您目前有{count}個職業。系統預設會有一個設有CoC ID的職業選項可用。您可以新增更多職業，利用職業清單上方的CoC ID欄位。若有給予CoC ID的資料集，系統將自動將其加入可用選項中。",
  "CoC7.InvestigatorWizard.Archetypes": "Pulp英雄類型",
  "CoC7.InvestigatorWizard.ArchetypeCounts": "您目前有{count}個Pulp英雄類型。系統預設會有一個設有CoC ID的Pulp英雄類型選項可用。您可以新增更多Pulp英雄類型，利用Pulp英雄類型清單上方的CoC ID欄位。若有給予CoC ID的資料集，系統將自動將其加入可用選項中。",
  "CoC7.InvestigatorWizard.SetupPage": "選擇您的年代將會設置您人物表上的預設技能。",
  "CoC7.InvestigatorWizard.ArchetypePage": "選擇您的人物英雄類型將會為您的人物表增加額外的預設技能。",
  "CoC7.InvestigatorWizard.ArchetypeSelect": "選擇您的人物英雄類型",
  "CoC7.InvestigatorWizard.CoreCharacteristicName": "<strong>核心天賦：</strong>{coreCharacteristic}。",
  "CoC7.InvestigatorWizard.CoreCharacteristicSelect": "角色核心天賦",
  "CoC7.InvestigatorWizard.CharacteristicDragInformation": "拖曳你的天賦",
  "CoC7.InvestigatorWizard.AgeRange": "年齡（15-89）：",
  "CoC7.InvestigatorWizard.MakeEDUImprovementCheck": "進行EDU的提升檢定",
  "CoC7.InvestigatorWizard.MakeEDUImprovementChecks": "進行 {total} 次EDU的提升檢定",
  "CoC7.InvestigatorWizard.DeductPointsFromCharacteristics": "在 {from} 中扣除 {total} 點",
  "CoC7.InvestigatorWizard.ReducePointsFromCharacteristic": "將 {from} 減少 {total} 點",
  "CoC7.InvestigatorWizard.RollTwiceForLuck": "再擲一次運氣骰",
  "CoC7.InvestigatorWizard.OccupationPage": "職業將給予你一個加分點數，可以分配在八個技能和信譽等級上",
  "CoC7.InvestigatorWizard.OccupationSelect": "選擇你的職業",
  "CoC7.InvestigatorWizard.OccupationCreditRating": "信譽",
  "CoC7.InvestigatorWizard.OccupationSkillPoints": "職業技能點數",
  "CoC7.InvestigatorWizard.OccupationSkills": "職業技能",
  "CoC7.InvestigatorWizard.OccupationPickThisMany": "選擇 {count} 個以下技能",
  "CoC7.InvestigatorWizard.OccupationPersonalThisMany": "選擇 {count} 個個人技能",
  "CoC7.InvestigatorWizard.CharacterAvatarImage": "角色頭像",
  "CoC7.InvestigatorWizard.CharacterTokenImage": "角色圖示",
  "CoC7.InvestigatorWizard.OccupationDefaultSkills": "以下技能(共{count}項)",
  "CoC7.InvestigatorWizard.SkillSpendOccupationCountIncorrect": "你已經選擇了{count}項職業技能，請在移除標準職業技能之前與你的Keeper進行確認。",
  "CoC7.InvestigatorWizard.ArchetypeDefaultSkills": "以下技能(共{count}項)",
  "CoC7.InvestigatorWizard.ArchetypeOptionalSkills": "請在選擇以下技能之前與你的Keeper進行確認",
  "CoC7.InvestigatorWizard.SkillSpendArchetypeCountIncorrect": "你已經選擇了{count}項英雄類型技能，請在移除標準英雄類型技能之前與你的Keeper進行確認。",
  "CoC7.InvestigatorWizard.SkillSpendOccupationPoints": "職業技能點數{count}，共{total}點，剩餘{remaining}點",
  "CoC7.InvestigatorWizard.SkillSpendInterestPoints": "個人興趣技能點數{count}，共{total}點，剩餘{remaining}點",
  "CoC7.InvestigatorWizard.SkillSpendArchetypePoints": "英雄類型技能點數{count}，共{total}點，剩餘{remaining}點",
  "CoC7.InvestigatorWizard.CreateInstructions": "點擊創建以創建你的角色。你的Keeper需要在線上才能創建角色。",
  "CoC7.InvestigatorWizard.CreatingInvestigator": "請等待Keeper創建你的調查員。",
  "CoC7.CoCIDFlag.id": "ID",
  "CoC7.CoCIDFlag.title": "編輯系統ID (CoC ID)",
  "CoC7.CoCIDFlag.summary": "設置一個群組識別符，用於查找該{type}的最新版本。系統ID應使用{type}的英文翻譯，以支持所有語言的本地化。",
  "CoC7.CoCIDFlag.key": "系統ID (CoC ID)",
  "CoC7.CoCIDFlag.new": "- 自定義系統ID -",
  "CoC7.CoCIDFlag.priority": "系統ID優先級",
  "CoC7.CoCIDFlag.others": "其他具有此 CoC ID 和語言的文件（不包括其他角色和物品中的文檔）",
  "CoC7.InvestigatorWizard.SuggestedTraits": "<strong>建議天賦：</strong> {suggested}",
  "CoC7.CoCIDFlag.guess": "基於當前文檔創建系統ID (CoC ID)。",
  "CoC7.CustomSpecialisationLabel": "自訂標籤 - {specialisation}",
  "CoC7.rangeCombatCard.SurprisedTargetTitle": "對於受驚嚇的目標額外擲1顆骰子",
  "CoC7.EraDarkAgesPulp": "黑暗時代 - Pulp",
  "CoC7.EraDownDarkerTrailsPulp": "更暗的踪跡 - Pulp",
  "CoC7.EraModernPulp": "現代 - Pulp",
  "CoC7.SkillRarityShort": "[罕]",
  "CoC7.SkillRequiresName": "需要命名",
  "CoC7.SkillKeepBaseValue": "保持基礎值",
  "CoC7.SkillPickNameOnly": "選擇專業",
  "CoC7.SkillSpecializationIsUnique": "唯一專業",
  "CoC7.MonetaryTitle": "現金和資產",
  "CoC7.MonetaryTypeNone": "無",
  "CoC7.MonetaryTypeDeniers": "丹尼爾 / 便士",
  "CoC7.MonetaryTypeSous": "蘇 / 先令",
  "CoC7.MonetaryTypeOne": "1 x",
  "CoC7.MonetaryTypeCreditRating": "信用等級 x",
  "CoC7.MonetaryTypeAsses": "阿斯(羅馬硬幣)",
  "CoC7.MonetaryTypeSestertii": "西斯特提(羅馬硬幣)",
  "CoC7.MonetaryTypeQuinarii": "奎納里(羅馬硬幣)",
  "CoC7.MonetaryTypeDenarii": "德拿里(羅馬硬幣)",
  "CoC7.MonetaryCreditRatingMin": "最小值",
  "CoC7.MonetaryCreditRatingMax": "最大值",
  "CoC7.MonetaryValueCash": "現金",
  "CoC7.MonetaryValueAssets": "資產",
  "CoC7.MonetaryValueSpendingLevel": "支出",
  "CoC7.MonetaryFormatTitle": "貨幣格式：",
  "CoC7.MonetaryFormatDecimalLeft": "小數 （?0.00）",
  "CoC7.MonetaryFormatDecimalRight": "小數 （0.00?）",
  "CoC7.MonetaryFormatIntegerLeft": "整數 （?0）",
  "CoC7.MonetaryFormatIntegerRight": "整數 （0?）",
  "CoC7.MonetaryFormatLsd": "£sd",
  "CoC7.MonetaryFormatRoman": "羅馬數字",
  "CoC7.MonetaryDefaultPenniless": "身無分文",
  "CoC7.MonetaryDefaultPoor": "貧窮",
  "CoC7.Settings.PulpRules.IgnoreAgePenalties.Name": "忽略年齡懲罰",
  "CoC7.Settings.PulpRules.IgnoreAgePenalties.Hint": "不根據年齡調整移動速度。當使用偵探向導升級和天賦調整時不進行調整",
  "CoC7.Settings.WorldEra.Name": "世界的時代",
  "CoC7.Settings.WorldEra.Hint": "不同時代的技能可能稍有差異，請選擇此世界的時代，以便系統在搜索技能時找到正確的技能。",
  "CoC7.Settings.DropCoCID.Name": "使用CoC ID進行物品丟棄",
  "CoC7.Settings.DropCoCID.Hint": "在丟棄帶有CoC ID的物品時，提示存儲CoC ID而不是物品",
  "CoC7.Settings.DropCoCID.Dialog": "在可能的情況下使用CoC ID進行丟棄物品？這使系統能夠選擇您世界時代的正確物品。",
  "CoC7.Settings.DropCoCID.Remember": "記住此選項，您可以在設置中更改此選項",
  "CoC7.Settings.DropCoCID.Prompt": "每次提示",
  "CoC7.Settings.DropCoCID.UseCoCID": "在可能的情況下使用CoC ID",
  "CoC7.Settings.DropCoCID.IgnoreCoCID": "不使用CoC ID",
  "SETTINGS.UseContextMenus": "使用上下文菜單",
  "SETTINGS.UseContextMenusHint": "[實驗性]使用上下文菜單進行掷骰子，而非使用快捷鍵組合。",
  "CoC7.InvestigatorWizard.Title": "偵探創建向導",
  "CoC7.InvestigatorWizard.TitleKeeperConfiguration": "看守者配置",
  "CoC7.InvestigatorWizard.AddBonusPointsToSkills": "<strong>增加{bonusPoints}個技能點分配給以下技能：</strong>{skills}",
  "CoC7.InvestigatorWizard.SuggestedOccupations": "<strong>建議職業：</strong> {suggested}",
  "CoC7.CoCIDFlag.documents-in-world": "世界中的 {count} 個文檔",
  "CoC7.CoCIDFlag.documents-in-compendiums": "綜合手冊中的 {count} 個文檔",
  "CoC7.CoCIDFlag.foundry-id": "Foundry ID",
  "CoC7.CoCIDFlag.foundry-uuid": "Foundry UUID",
  "CoC7.CoCIDFlag.get-this-document": "獲取此文檔",
  "CoC7.CoCIDFlag.get-document-like-this": "獲取類似此文檔的文檔",
  "CoC7.CoCIDFlag.error.duplicate": "警告：具有相同優先級的多個系統 ID！",
  "CoC7.CoCIDFlag.error.unknown-era": "未知時代「{era}」",
  "CoC7.CoCIDFlag.error.incorrect.type": "嘗試轉換具有不存在的文檔類型的 CoC ID。請查看控制台日誌。",
  "CoC7.CoCIDFlag.error.document-not-found": "在世界或綜合手冊中找不到與 CoC ID「{cocid}」，語言「{lang}」和時代「{era}」匹配的文檔。請檢查您的世界設置的時代。",
  "CoC7.CoCIDFlag.error.documents-not-found": "在世界或綜合手冊中找不到與 CoC ID（{cocids}）、語言「{lang}」和時代「{era}」匹配的文檔。請檢查您的世界設置的時代。",
  "CoC7.CoCIDBatch.title": "批量設置系統 ID（CoC ID）",
  "CoC7.CoCIDBatch.summary": "CoC7系統引入了系統 ID（CoC ID）。這允許系統識別FoundryVTT文檔，例如技能。此頁面將允許您為現有的{type}文檔設置ID。系統ID應使用名稱的英文翻譯來支持所有語言的本地化。",
  "CoC7.Settings.PulpRules.Archetype.Hint": "",
  "CoC7.Settings.PulpRules.Organization.Hint": "",
  "CoC7.Settings.PulpRules.Talents.Hint": "",
  "CoC7.Settings.PulpRules.IgnoreMajorWounds.Hint": "",
  "CoC7.CastHidden": "隱藏施法",
  "CoC7.EraGasLightPulp": "克蘇魯GasLight - 通俗",
  "CoC7.EraRegency": "克蘇魯攝政時期 - 標準",
  "CoC7.EraRegencyPulp": "克蘇魯攝政時期 - 通俗",
  "CoC7.EraReignOfTerror": "克蘇魯恐怖統治",
  "CoC7.SkillRanged": "遠程",
  "CoC7.RangedSpecializationName": "遠程",
  "CoC7.LanguageSpecializationName": "語言",
  "CoC7.SkillNameHandgun": "手槍",
  "CoC7.SkillNameRifle": "步槍",
  "CoC7.SkillNameShotgun": "霰彈槍",
  "CoC7.SkillNameRifleShotgun": "步槍/霰彈槍",
  "CoC7.SkillNameSmb": "衝鋒槍",
  "CoC7.SkillNameMachinGun": "機槍",
  "CoC7.SkillNameLaunch": "射擊",
  "CoC7.LinkCheckPushing": " {name} 檢定 - 孤注一擲",
  "CoC7.LinkCheckDiffPushing": "[{difficulty}] {name} 檢定 - 孤注一擲",
  "CoC7.LinkCheckModifPushing": " {name} 檢定 - 孤注一擲({modifier})",
  "CoC7.LinkCheckDiffModifPushing": "[{difficulty}] {name} 檢定 - 孤注一擲({modifier})",
  "CoC7.MonetaryDefaultDestitute": "赤貧",
  "CoC7.MonetaryDefaultLower": "下層階級",
  "CoC7.MonetaryDefaultMiddle": "新興中產階級 / 初級專業人士",
  "CoC7.MonetaryDefaultEstablished": "貧窮紳士 / 資深專業人士",
  "CoC7.MonetaryDefaultProfessional": "普通紳士 / 富裕專業人士",
  "CoC7.MonetaryDefaultGentry": "富裕紳士",
  "CoC7.MonetaryDefaultAristocracy": "貴族",
  "CoC7.SanityLossType": "類型",
  "CoC7.SANLossPass": "成功",
  "CoC7.SANLossFail": "失敗",
  "CoC7.AdditionalBonusDie": "額外獎勵骰",
  "CoC7.AdditionalPenaltyDie": "額外懲罰骰",
  "CoC7.ErrorTokenIncorrect": "無法找到選定的Token",
  "CoC7.PersonalSpecialityPlaceholder": "其他技能作為個人或時代專長",
  "CoC7.InfoSkillAddedAtBase": "此技能 {name} 已以 {percent}% 添加",
  "CoC7.Japanese": "日語",
  "CoC7.System.Documentation": "查看 CoC7 系統手冊",
  "SETTINGS.allowMythosHardenedTitle": "神話固化",
  "SETTINGS.allowMythosHardenedHint": "允許神話固化理智損失減免",
  "SETTINGS.TokenDropMode": "新增 NPC 時：",
  "SETTINGS.TokenDropModeHint": "定義當可經由擲骰產生特徵或技能的 NPC 被放置到場景時的默認行為。",
  "SETTINGS.TokenDropModeAsk": "詢問如何處理",
  "SETTINGS.TokenDropModeRoll": "投擲所有可擲骰項目",
  "SETTINGS.TokenDropModeAverage": "使用平均值",
  "SETTINGS.TokenDropModeIgnore": "不做任何處理",
  "SETTINGS.SceneDistanceNotCalcualtedNoError": "不顯示遠程距離錯誤",
  "SETTINGS.SceneDistanceNotCalcualtedNoErrorHint": "當開始遠程戰鬥時，如果使用劇場式想像玩法，不顯示無法計算距離的消息。",
  "CoC7.InvestigatorWizard.ChooseAfterRoll": "選擇放置擲骰特徵的位置",
  "CoC7.ActorCoCIDItemsBest": "CoC ID：角色物品替換",
  "CoC7.ActorCoCIDItemsWarning": "此操作無法撤銷，請在更新角色前備份您的世界",
  "CoC7.ActorCoCIDItemsWhich": "檢查活躍綜合手冊、世界綜合手冊和物品目錄中的物品 CoC ID，根據以下規則用最佳選擇替換角色的物品",
  "CoC7.ActorCoCIDItemsRules1": "物品必須匹配當前時代 \"{era}\" 或未選擇任何時代",
  "CoC7.ActorCoCIDItemsRules2": "檢查匹配語言 \"{lang}\" 的物品，如果沒有翻譯物品則使用 \"English\"",
  "CoC7.ActorCoCIDItemsRules3": "選擇優先級最高的物品",
  "CoC7.ActorCoCIDItemsSceneTokens": "更新此場景上的所有Token",
  "CoC7.ActorCoCIDItemsUnlinkedToken": "首先更新目錄中每個Token的未連結角色",
  "CoC7.ActorCoCIDItemsActorSheets": "更新已打開的角色表",
  "CoC7.ActorCoCIDItemsActorDirectory": "更新目錄中的所有角色",
  "CoC7.ActorCoCIDItemsUpdate": "更新",
  "CoC7.TokenCreationRoll.Title": "檢測到可擲骰項目",
  "CoC7.TokenCreationRoll.Prompt": "此Token具有可經擲骰抽選的特徵或技能。<br>您想要做什麼？",
  "CoC7.TokenCreationRoll.ButtonRoll": "投擲所有",
  "CoC7.TokenCreationRoll.ButtonAverage": "使用平均值",
  "CoC7.TokenCreationRoll.Rolled": "{name} 的特徵和技能已投擲",
  "CoC7.TokenCreationRoll.Averaged": "{name} 的特徵和技能已使用平均值",
  "CoC7.RealRollDecaderPlaceholderName": "十位數",
  "CoC7.Temporary": "臨時",
  "CoC7.Passive": "被動",
  "CoC7.Inactive": "未激活",
  "CoC7.Suppressed": "已抑制",
  "CoC7.Unavailable": "不可用",
  "CoC7.PickWhichActorTitle": "選擇要投擲抽選的角色",
  "CoC7.PickWhichActorDesc": "您擁有多個角色的所有者權限，請選擇要投擲抽選的角色",
  "CoC7.WaitingOnUser": "等待用戶",
  "CoC7.ErrorRollAlreadyCompleted": "此擲骰已完成",
  "CoC7.ErrorNoActorPermission": "您不是此角色的所有者",
  "CoC7.ErrorCombinedRollsRequireSingleActor": "組合擲骰不能包含多個角色",
  "CoC7.ErrorOpposedRollsLimitedToTwoActors": "對抗擲骰需要兩個角色",
  "CoC7.PauseName": "時間停止",
  "CoC7.ClickableEvents.MouseOver.Title": "點擊權限",
  "CoC7.ClickableEvents.MouseOver.Hint": "返回是否允許點擊並顯示鼠標光標的布爾值",
  "CoC7.ClickableEvents.LeftClick.Title": "左鍵點擊Script",
  "CoC7.ClickableEvents.RightClick.Title": "右鍵點擊Script",
  "TYPES.RegionBehavior.coc7ClickableEvents": "可點擊事件",
  "CoC7.Entities.Armor": "護甲",
  "CoC7.Entities.ExperiencePackage": "經驗包",
  "CoC7.Lck": "幸運",
  "CoC7.RollDifficultyImpossible": "不可能",
  "CoC7.RollDifficultyImpossibleTitle": "不可能的難度",
  "CoC7.rangeCombatBlastDamage": "{min} 至 {max} 碼的範圍內，受到 {total} 點傷害",
  "CoC7.SkillExperiencePackage": "經驗包",
  "CoC7.SkillTotalExperiencePackagePoints": "經驗包點數",
  "CoC7.AddArmor": "添加護甲",
  "CoC7.ExperiencePackageSkill": "經驗包技能",
  "CoC7.Settings.ShowWorldEra.Name": "在玩家列表中顯示世界時代",
  "CoC7.Settings.ShowWorldEra.Hint": "",
  "SETTINGS.hidePartValues": "在調查員表單中，僅在懸停時顯示一半和極端值",
  "SETTINGS.DoNotPromptNoTargetSelected": "不提示未選擇目標",
  "SETTINGS.DoNotPromptNoTargetSelectedHit": "在沒有選擇目標的情況下進行武器攻擊時，不要求確認有沒有目標",
  "CoC7.CoCIDFlag.keys.rt..backstory-ideology-and-beliefs": "思想與信念",
  "CoC7.CoCIDFlag.keys.rt..backstory-injuries-and-scars": "傷勢及傷痕",
  "CoC7.CoCIDFlag.keys.rt..backstory-meaningful-locations": "意義非凡之地",
  "CoC7.CoCIDFlag.keys.rt..backstory-significant-people": "重要之人",
  "CoC7.CoCIDFlag.keys.rt..backstory-traits": "性格特徵",
  "CoC7.CoCID:uC7.CoCIDFlag.keys.rt..backstory-treasured-possessions": "寶貴之物",
  "CoC7.ActorCoCIDItemsAny": "更新（任意）專業技能",
  "CoC7.CoCIDCompendiumPopulate": "設置你的資料庫",
  "CoC7.CoCIDCompendiumPopulateWarning": "此操作無法撤銷，請在填充前備份你的模組。請確保你的世界時代、語言和模組設置正確。",
  "CoC7.CoCIDCompendiumPopulateDestination": "目標模組",
  "CoC7.CoCIDCompendiumPopulateTypes": "類型",
  "CoC7.CoCIDCompendiumPopulateButton": "填充",
  "CoC7.SANSameLossAsMythosGain": "理智損失等同於克蘇魯神話知識增加量",
  "CoC7.ExperiencePackageBackground": "根據經驗添加到調查員的背景故事",
  "CoC7.ExperiencePackageDialogTitle": "選擇經驗包選項",
  "CoC7.ExperiencePackageSpellList": "已知魔法",
  "CoC7.ExperiencePackageApplySanity": "應用理智損失",
  "CoC7.EmptySpellList": "在此拖放以添加魔法。",
  "CoC7.EmptyStatusList": "在此拖放以添加恐懼症及狂躁症。",
  "CoC7.PromptAddInjuryScar": "添加傷勢及傷痕",
  "CoC7.PromptAddStatus": "添加恐懼症及狂躁症",
  "CoC7.PromptAddSpells": "添加魔法",
  "CoC7.ErrorExperiencePackageArchetype": "啟用原型時無法使用經驗包",
  "CoC7.ErrorExperiencePackageNotInvestigator": "經驗包僅可用於調查員",
  "CoC7.ErrorExperiencePackageNotGM": "你的KP必須應用經驗包",
  "CoC7.ClearExperiencePackageName": "清除經驗包名稱",
  "CoC7.SheetExperiencePackageName": "經驗",
  "CoC7.AlternativeNames": "替代名稱"
}