{
  "UA2E": {
    "Tabs": {
      "Stats":   "Stats",
      "Weapons": "Items",
      "Skills":  "Skills",
      "Adept":   "Adept",
      "Avatar":  "Avatar",
      "Unnatural": "Unnatural",
      "Stress": "Stress",
      "Bio":     "Biography"
    },
    "Stats": {
      "Body":  "Body",
      "Speed": "Speed",
      "Mind":  "Mind",
      "Soul":  "Soul",
      "DescriptorPlaceholder": "Descriptor...",
      "SkillsHeader": "{stat} Skills"
    },
    "Stress": {
      "Violence":     "Violence",
      "Unnatural":    "Unnatural",
      "Helplessness": "Helplessness",
      "Isolation":    "Isolation",
      "Self":         "Self",
      "Intro": "Stress meters measure how close a character is to losing their grip on reality. Each failed notch represents a trauma; each hardened notch is scar tissue that protects - at the cost of humanity.",
      "RollTooltip": "Roll Mind against {meter}",
      "AddHardened": "+ Hardened",
      "RemoveHardened": "- Hardened",
      "AddFailed": "+ Failed",
      "RemoveFailed": "- Failed"
    },
    "CharType": {
      "Mundane": "Mundane",
      "Adept":   "Adept",
      "Avatar":  "Avatar"
    },
    "Campaign": {
      "Street": "Street (max 55%)",
      "Global": "Global (max 70%)",
      "Cosmic": "Cosmic (max 85%)"
    },
    "Common": {
      "Name": "Name",
      "Description": "Description",
      "Notes": "Notes",
      "Skill": "Skill",
      "Yes": "Yes",
      "No": "No",
      "Hardened": "Hardened",
      "Failed": "Failed",
      "Edit": "Edit",
      "Delete": "Delete",
      "RollName": "Roll {name}"
    },
    "Item": {
      "Category": "Category",
      "CategoryGeneral": "General Item",
      "CategoryWeapon": "Weapon",
      "BadgeGeneral": "item",
      "BadgeWeapon": "weapon"
    },
    "Skill": {
      "NewSkill":     "New Skill",
      "DeleteTitle":  "Delete Skill",
      "DeletePrompt": "Are you sure you want to delete this skill?",
      "Stat":         "Governing Stat",
      "Value":        "Skill Rating (%)",
      "IsObsession":  "Obsession Skill",
      "IsFree":       "Free Skill",
      "Notes":        "Notes",
      "Empty":        "No skills yet",
      "ToggleObsession": "Toggle Obsession Skill",
      "ObsessionOnTooltip": "Obsession Skill (flip-flop enabled)",
      "ObsessionOffTooltip": "Set as Obsession Skill",
      "FreeTag": "free",
      "NamePlaceholder": "Skill Name",
      "NotesPlaceholder": "Skill notes, penumbra, special rules..."
    },
    "Strangeness": {
      "Magick": "Magick (Adept)",
      "Avatar": "Avatar",
      "New": "New Unnatural Skill",
      "Empty": "No unnatural skills yet.",
      "School": "School / Archetype",
      "Type":   "Type",
      "MagickAvatarSkills": "Magick & Avatar Skills",
      "NamePlaceholder": "School / Archetype Name",
      "SchoolPlaceholder": "e.g. Pornomancy, Videomancy, The Fool...",
      "DescriptionLabel": "Description / Taboos / Charges"
    },
    "Adept": {
      "ObsessionSkill": "Magick / Obsession Skill",
      "NoObsessionHint": "Set the obsession skill (★) on a Soul skill to link your magick here.",
      "Taboo": "Taboo",
      "TabooPlaceholder": "What behaviour will cost you your charges?",
      "Charges": "Charges",
      "HowToCharge": "How to Generate Charges",
      "HowToPlaceholder": "Describe how your school generates minor, significant, and major charges…",
      "Spells": "Formula Spells"
    },
    "Avatar": {
      "Path": "Avatar Path",
      "PathName": "Path Name",
      "PathNamePlaceholder": "e.g. The Merchant",
      "PathSkill": "Avatar Path Skill",
      "SelectPathSkill": "Choose a Soul skill",
      "NoPathHint": "Choose a Soul skill for this path. It is independent from obsession.",
      "Description": "Who Am I",
      "DescriptionPlaceholder": "Describe the archetype this character channels…",
      "Taboo": "Taboo",
      "TabooPlaceholder": "What behaviour violates the archetype?",
      "Channels": "Channels"
    },
    "Charge": {
      "Minor": "Minor",
      "Significant": "Significant",
      "Major": "Major"
    },
    "Spell": {
      "New": "New Spell",
      "DeleteTitle": "Delete Spell",
      "DeletePrompt": "Delete this spell?",
      "Name": "Spell",
      "NamePlaceholder": "Spell Name",
      "ChargeType": "Charge Type",
      "ChargeAmount": "Charge Amount",
      "CostLabel": "Cost (display)",
      "CostPlaceholder": "e.g. 1 minor charge",
      "CostHint": "Optional override for the cost display.",
      "Cost": "Cost",
      "Effect": "Effect",
      "Empty": "No spells yet. Add one with the + button."
    },
    "Weapons": {
      "Header": "Items",
      "New": "New Item",
      "NewWeapon": "New Weapon",
      "Empty": "No items yet. Add one with the + button.",
      "EmptyWeapons": "No weapons yet.",
      "EmptyItems": "No non-weapon items yet.",
      "WeaponsList": "Weapons",
      "OtherItemsList": "Other Items",
      "RollDamage": "Roll damage for {name}",
      "AttackRoll": "Successful attack roll (01-00)",
      "AttackRollHint": "UA2 damage uses the successful attack roll result. Enter 100 for 00.",
      "DamageResult": "Damage",
      "DamageTotal": "Damage: {damage}",
      "FirearmRule": "Firearm damage uses the attack roll, capped by max damage: min({roll}, {max}) = {damage}.",
      "MeleeRule": "Hand-to-hand damage is the sum of both dice plus weapon bonus: {base} + {bonus} = {damage}.",
      "ArmorPiercingRule": "Armor-piercing rounds halve damage (rounded down).",
      "FirearmCrit": "Critical hit (01): use maximum firearm damage.",
      "FirearmFumble": "Fumble (00): no damage; firearm jams or misfires.",
      "FirearmMatch": "Matched firearms rolls have no extra damage effect.",
      "MeleeMatch": "Matched hand-to-hand success can trigger additional effects per UA2 combat rules.",
      "MeleeFumble": "Fumble (00): in UA2, hand-to-hand fumbles can hurt the attacker.",
      "DeleteTitle": "Delete Item",
      "DeletePrompt": "Delete this item?",
      "Details": "Details"
    },
    "Channel": {
      "New": "New Channel",
      "DeleteTitle": "Delete Channel",
      "DeletePrompt": "Delete this channel?",
      "NamePlaceholder": "Channel Name",
      "MinSkill": "Min. Path Skill",
      "MinSkillHint": "Path skill required to unlock this channel.",
      "Description": "Channel Description",
      "Empty": "No channels yet. Add channels from the + button."
    },
    "Roll": {
      "DialogTitle":  "Skill Check",
      "CheckType":    "Check Type",
      "Simple":       "Simple Check",
      "Major":        "Major (Combat / High Risk)",
      "Significant":  "Significant (Some Pressure)",
      "Minor":        "Minor (Low Risk)",
      "Shift":        "Shift (modifier to skill)",
      "MinimumRoll":  "Minimum Roll Required",
      "SkillLabel":   "Skill",
      "StatLabel":    "Stat",
      "Unskilled":    "Unskilled",
      "Roll":         "Roll",
      "FlipFlop":     "Flip-Flop Available",
      "Vs": "vs",
      "TargetSkill": "(skill)",
      "TargetStat": "(stat)",
      "TargetStatUnskilled": "(stat, unskilled)",
      "ShiftInline": "shift {shift}%",
      "IndicatorCrit": "CRIT (01)",
      "IndicatorFumble": "FUMBLE (00)",
      "IndicatorMatch": "MATCH",
      "MinimumFail": "Did not meet minimum roll of {minRoll} - counts as failure.",
      "FlipOptionAvailable": "Flip-flop available:",
      "Outcome": {
        "Crit":     "Critical — Best Possible Outcome!",
        "Fumble":   "Fumble — Worst Possible Outcome!",
        "Strong":   "Strong Success",
        "Success":  "Success",
        "Weak":     "Weak Success",
        "HailMary": "Hail Mary — Matched Success!",
        "Fail":     "Failure"
      }
    },
    "Initiative": {
      "SkillName": "Initiative",
      "Title":  "Roll Initiative?",
      "Prompt": "Your Initiative score is {score}. Roll d100 under Speed for a potentially higher result?"
    },
    "Damage": {
      "Dead":        "{name} has reached 0 Wound Points — DEAD.",
      "Unconscious": "{name} took {dmg} damage and is at 5 or fewer Wound Points — Unconscious!",
      "Taken":       "{name} took {dmg} damage."
    },
    "Wounds": {
      "WoundPoints": "Wound Points",
      "Healthy": "Stable",
      "Hurt": "Injured",
      "Bad": "Badly Hurt",
      "Critical": "Critical",
      "Dead":        "Dead (0)",
      "Unconscious": "Unconscious (≤5)"
    },
    "Passions": {
      "Header": "Passions",
      "Fear":   "Fear Passion",
      "FearPlaceholder": "Fear stimulus",
      "Noble":  "Noble Passion",
      "NoblePlaceholder": "Noble stimulus",
      "Rage":   "Rage Passion",
      "RagePlaceholder": "Rage stimulus"
    },
    "Bio": {
      "Biography": "Biography",
      "Notes": "Notes"
    },
    "Obsession": {
      "Header": "Obsession",
      "Desc":   "My obsession is…"
    },
    "Sheets": {
      "Character":  "UA2e Character Sheet",
      "Item":       "UA2e Item Sheet",
      "Skill":      "UA2e Skill Sheet",
      "Weapon":     "UA2e Weapon Sheet",
      "Strangeness":"UA2e Magick/Avatar Sheet",
      "StressAffliction":"UA2e Stress Affliction Sheet",
      "Spell":      "UA2e Spell Sheet",
      "AvatarChannel": "UA2e Avatar Channel Sheet"
    },
    "StressAffliction": {
      "Header": "Ongoing Stress Afflictions",
      "New": "New Affliction",
      "Name": "Affliction",
      "Meter": "Stress Meter",
      "Severity": "Severity",
      "Ongoing": "Ongoing",
      "Description": "Description",
      "DeleteTitle": "Delete Stress Affliction",
      "DeletePrompt": "Delete this stress affliction?",
      "Empty": "No ongoing stress afflictions."
    },
    "Weapon": {
      "Damage":      "Damage / Roll",
      "DamagePlaceholder": "e.g. 1d10+3 (leave blank for a non-weapon item)",
      "Mode": "Weapon Mode",
      "ModeFirearm": "Firearm",
      "ModeMelee": "Hand-to-Hand",
      "MaxDamage": "Max Damage",
      "WeaponBonus": "Weapon Bonus",
      "FirearmDamageHint": "UA2 firearm damage = successful attack roll, capped by max damage.",
      "MeleeDamageHint": "UA2 hand-to-hand damage = sum of both dice + weapon bonus.",
      "ArmorPiercing":"Armour Piercing",
      "NamePlaceholder": "Item Name",
      "DescriptionPlaceholder": "Item description...",
      "NotesPlaceholder": "Special rules, range, capacity..."
    }
  }
}
