{
  "CoC7.title": "克苏鲁的呼唤 第7版",
  "CoC7.Entities.Character": "角色",
  "CoC7.Entities.Container": "容器",
  "CoC7.Entities.Creature": "生物",
  "CoC7.Entities.Npc": "NPC",
  "CoC7.Entities.Vehicle": "载具",
  "CoC7.ActorIsTokenHint": "角色是一个token",
  "CoC7.ActorDataLinked": "角色数据已连接",
  "CoC7.ActorDataNotLinked": "角色数据未连接",
  "CoC7.ActorIsSyntheticActor": "角色是一个合成的角色（角色的实例）",
  "CoC7.Entities.Archetype": "英雄类型",
  "CoC7.Entities.Armor": "护甲",
  "CoC7.Entities.Book": "书籍",
  "CoC7.Entities.Chase": "追逐",
  "CoC7.Entities.ExperiencePackage": "经历包",
  "CoC7.Entities.Item": "道具",
  "CoC7.Entities.Occupation": "职业",
  "CoC7.Entities.Setup": "设置",
  "CoC7.Entities.Skill": "技能",
  "CoC7.Entities.Spell": "法术",
  "CoC7.Entities.Status": "状态",
  "CoC7.Entities.Talent": "人才",
  "CoC7.Entities.Weapon": "武器",
  "CHARAC.STR": "力量",
  "CHARAC.Strengh": "力量",
  "CHARAC.Strength": "力量",
  "CHARAC.CON": "体质",
  "CHARAC.Constitution": "体质",
  "CHARAC.SIZ": "体型",
  "CHARAC.Size": "体型",
  "CHARAC.DEX": "敏捷",
  "CHARAC.Dexterity": "敏捷",
  "CHARAC.APP": "魅力",
  "CHARAC.Appearance": "魅力",
  "CHARAC.INT": "智力",
  "CHARAC.Intelligence": "灵感",
  "CHARAC.POW": "意志",
  "CHARAC.Power": "意志",
  "CHARAC.EDU": "教育",
  "CHARAC.Education": "教育",
  "CoC7.PlayerName": "玩家",
  "CoC7.Name": "名字",
  "CoC7.Archetype": "原型",
  "CoC7.Occupation": "职业",
  "CoC7.Age": "年龄",
  "CoC7.Sex": "性别",
  "CoC7.Residence": "居住地",
  "CoC7.Birthplace": "出生地",
  "CoC7.Organization": "组织/团体",
  "CoC7.HitPoints": "生命值",
  "CoC7.HP": "血量",
  "CoC7.MagicPoints": "魔法值",
  "CoC7.MP": "魔法值",
  "CoC7.SanityPoints": "理智值",
  "CoC7.Sanity": "理智",
  "CoC7.SAN": "理智",
  "CoC7.DailySanLoss": "当日损失San值 :",
  "CoC7.DailyLoss": "每日",
  "CoC7.Luck": "幸运",
  "CoC7.Lck": "幸运",
  "CoC7.Movement": "移动力",
  "CoC7.MovementAction": "移动力",
  "CoC7.AdjustedMovement": "调整后的移动速度",
  "CoC7.Mov": "移动力",
  "CoC7.BonusDamage": "伤害加值",
  "CoC7.DB": "伤害加值",
  "CoC7.Build": "体格",
  "CoC7.Skills": "技能",
  "CoC7.Skill": "技能",
  "CoC7.Combat": "战斗",
  "CoC7.Possessions": "装备 & 资产",
  "CoC7.Background": "背景故事",
  "CoC7.Notes": "笔记",
  "CoC7.DailySanIconOver": "重置",
  "CoC7.Prone": "俯卧",
  "CoC7.Unconsious": "昏迷",
  "CoC7.CriticalWounds": "重伤",
  "CoC7.Dying": "濒死",
  "CoC7.DyingCheck": "检查是否你会立即死亡",
  "CoC7.Dead": "死亡",
  "CoC7.Resist": "抵抗",
  "CoC7.UnderlyingInsanity": "潜在疯狂",
  "CoC7.TemporaryInsanity": "临时性疯狂",
  "CoC7.IndefiniteInsanity": "不定性疯狂",
  "CoC7.DefinitelyInsane": "你精神得要被送去疗养院了",
  "CoC7.FINISH": "--完--结--",
  "CoC7.NotInsane": "无",
  "CoC7.UnlockActor": "解锁角色",
  "CoC7.LockActor": "锁定角色",
  "CoC7.NpcRollCharacteristics": "Roll 品质/性能/特质",
  "CoC7.NpcAvarageCharacteristics": "平均品质/性能/特质",
  "CoC7.NpcCharacteristicsFormula": "NPC特质计算方式",
  "CoC7.NpcCharacteristicsValues": "NPC特质值",
  "CoC7.language": "语言",
  "CoC7.Author": "作者",
  "CoC7.Date": "年代",
  "CoC7.Spells": "咒文",
  "CoC7.Spell": "咒文",
  "CoC7.Spells&Notes": "咒文 & 笔记",
  "CoC7.Weapons": "武器",
  "CoC7.Effects": "效果",
  "CoC7.Cost": "消耗",
  "CoC7.Source": "来源",
  "CoC7.SpellDetails": "咒文详情",
  "CoC7.Details": "详情",
  "CoC7.Other": "其他",
  "CoC7.rounds": "回合(s)",
  "CoC7.hours": "小时(s)",
  "CoC7.days": "天数",
  "CoC7.weeks": "周(s)",
  "CoC7.months": "月数",
  "CoC7.remove": "删除",
  "CoC7.Any": "任一",
  "CoC7.All": "全部",
  "CoC7.Success": "成功",
  "CoC7.CustomLabel": "自定义标签",
  "CoC7.CustomSpecialisationLabel": "自定义标签 - {specialisation}",
  "CoC7.SpecificLocations": "具体位置",
  "CoC7.ArmourPlating": "护甲镀层",
  "CoC7.Location": "位置",
  "CoC7.Properties": "属性",
  "CoC7.Attributes": "特性",
  "CoC7.Attribute": "特性",
  "CoC7.Collapse": "折叠",
  "CoC7.Expand": "展开",
  "CoC7.Blind": "不说明难度",
  "CoC7.Label": "标签",
  "CoC7.Icon": "图标",
  "CoC7.Check": "检定",
  "CoC7.ItemWeapon": "物品 (武器)",
  "CoC7.AttacksPerRound": "每轮攻击次数",
  "CoC7.Restart": "重启",
  "CoC7.Reset": "重置",
  "CoC7.Initiative": "先攻",
  "CoC7.Cast": "施法",
  "CoC7.CastHidden": "隐藏施法",
  "CoC7.SanityCost": "理智消耗",
  "CoC7.PowerCost": "意志消耗",
  "CoC7.HitPointsCost": "生命值消耗",
  "CoC7.MagicPointsCost": "法力值消耗",
  "CoC7.OtherCosts": "其他消耗",
  "CoC7.CastingSpell": "施放 <i>{spell}</i>.",
  "CoC7.NotEnoughMagicPoints": "{spell} 消耗 {originalMagicPoints} 法力值, 但你只有 {actorMagicPoints} 点. 你希望转换你 {convertedHitPoints} 点的HP吗? 这样的话, 你会受到 {convertedHitPoints} 伤害.",
  "CoC7.CopyToClipboard": "复制到剪贴板",
  "CoC7.WhisperToSelection": "私信已选定的token",
  "CoC7.WhisperTo": "私信到",
  "CoC7.SendToChat": "发送到聊天记录",
  "CoC7.RegularSuccess": "普通 成功",
  "CoC7.HardSuccess": "困难 成功",
  "CoC7.ExtremeSuccess": "极难 成功",
  "CoC7.CriticalSuccess": "大成功",
  "CoC7.Fumble": "大失败",
  "CoC7.Failure": "失败",
  "CoC7.Malfunction": "{itemName} 出现了故障!",
  "CoC7.Dice": "骰子",
  "CoC7.DiceModifierBonus": "奖励",
  "CoC7.DiceModifierPenalty": "惩罚",
  "CoC7.Modifiers": "调整值",
  "CoC7.BonusDice": "奖励骰",
  "CoC7.PenaltyDice": "惩罚骰",
  "CoC7.UnitsDie": "个位骰",
  "CoC7.TensDie": "十位骰",
  "CoC7.TensDice": "十位骰",
  "CoC7.SuccessRequired": "{successRequired} 成功需要.",
  "CoC7.Roll": "掷骰",
  "CoC7.Pushing": "进行 孤注一掷",
  "CoC7.PushingSkill": ": 对技能孤注一掷!",
  "CoC7.PushSkill": "孤注一掷",
  "CoC7.PushedRoll": "(孤注一掷)",
  "CoC7.SpendLuck": "燃烧 {luckNeededValue} 幸运 通过检定",
  "CoC7.LuckSpent": "花费 {luckAmount} 幸运通过",
  "CoC7.LuckSpentAlt": "花费幸运",
  "CoC7.LuckError": "{actorName} 幸运检定失败",
  "CoC7.LuckNotEnough": "{name}没有足够的幸运来通过检定",
  "CoC7.UpgradeSuccessWithLuck": "使用{luckToSpend}点幸运，提升到{difficultyName}成功。",
  "CoC7.check.AutoSuccess": "自动成功",
  "CoC7.check.AutoFailure": "自动失败",
  "CoC7.RevealCheck": "显示检定",
  "CoC7.RevealSanLoss": "显示 SAN 丢失",
  "CoC7.check.ForcePass": "强制成功",
  "CoC7.check.ForceFail": "强制失败",
  "CoC7.check.FlagForDevelopment": "技能成长标记",
  "CoC7.IncreaseSuccessLevel": "提升成功",
  "CoC7.check.DecreaseSuccessLevel": "减少成功",
  "CoC7.RollSecretDice": "Keeper 私下掷了一些骰子",
  "CoC7.KeeperSentDecoy": "向玩家們假裝在KP暗骰",
  "CoC7.FakeRoll": "向玩家們假裝在KP暗骰",
  "CoC7.ErrorMissingKeeperUser": "您的KP需要在线才能进行该动作",
  "CoC7.BonusDieAssailantReason": "获得 1 个 奖励骰 (对象处于俯卧状态，处于拘束状态等等...)",
  "CoC7.PenaltyDieSelfReason": "获得 1 个 惩罚骰 (自己处于俯卧状态，处于拘束状态等等...)",
  "CoC7.ConstitutionCheck": "体质检定",
  "CoC7.SanDataSelectionWindow": "选择 SAN 损失",
  "CoC7.BonusSelectionWindow": "选择难度窗口",
  "CoC7.BonusSelectionWindowNamed": "选择 {name}检定的调整值",
  "CoC7.SkillDetailsWindow": "技能详情窗口",
  "CoC7.RegularDifficulty": "普通",
  "CoC7.HardDifficulty": "困难",
  "CoC7.ExtremeDifficulty": "极难",
  "CoC7.CriticalDifficulty": "大",
  "CoC7.UnknownDifficulty": "未知",
  "CoC7.RollDifficulty": "检定 难度",
  "CoC7.RollThreshold": "鉴定阈值",
  "CoC7.FlatDiceModifier": "骰子调整值",
  "CoC7.FlatModifier": "技能调整值",
  "CoC7.RollDifficultyUnknown": "未知 难度",
  "CoC7.RollDifficultyRegular": "常规 难度",
  "CoC7.RollDifficultyRegularTitle": "普通成功",
  "CoC7.RollDifficultyHard": "困难 难度",
  "CoC7.RollDifficultyHardTitle": "困难成功",
  "CoC7.RollDifficultyExtreme": "极难 难度",
  "CoC7.RollDifficultyExtremeTitle": "极难成功",
  "CoC7.RollDifficultyCritical": "大成功 难度",
  "CoC7.RollDifficultyCriticalTitle": "大成功难度",
  "CoC7.RollDifficultyImpossible": "不可能",
  "CoC7.RollDifficultyImpossibleTitle": "不可能难度",
  "CoC7.RollResult.LuckSpendText": "燃烧 {luckAmount} 幸运, {successLevel} 成功",
  "CoC7.RollDice": "掷骰 !",
  "CoC7.CreateLink": "创建连接",
  "CoC7.SuccesLevelHint": "以 {value} 成功",
  "CoC7.FailureLevelHint": "以 {value} 失败",
  "CoC7.CardType": "掷骰类型",
  "CoC7.CombinedRollCard": "合并检定卡",
  "CoC7.OpposedRollCard": "对抗检定卡",
  "CoC7.GroupRollCard": "团体掷骰",
  "CoC7.RegularRollCard": "普通检定",
  "CoC7.CombinedAnyHint": "任意投掷必定成功",
  "CoC7.CombinedAllHint": "所有投掷必定成功",
  "CoC7.CloseCard": "关闭卡片",
  "CoC7.AttackManeuver": "攻击战技",
  "CoC7.CheckResult": "{name} 检定 ({value}%) - {difficulty} 难度",
  "CoC7.ItemCheckResult": "{item} - {skill} 检定 ({value}%) - {difficulty} 难度",
  "CoC7.CheckRawValue": "({rawvalue}%) - {difficulty} 难度",
  "CoC7.ArmorAbsorbsDamage": "护甲总共吸收的伤害",
  "CoC7.ArmorIgnored": "无视护甲",
  "CoC7.Critical": "大成功",
  "CoC7.Impale": "贯穿伤害",
  "CoC7.CriticalTitle": "致命一击",
  "CoC7.ImpaleTitle": "贯穿武器",
  "CoC7.Target": "目标",
  "CoC7.TargetOutOfRange": "目标在射程外",
  "CoC7.NoTargetToDamage": "没有可以施加伤害的目标",
  "CoC7.ShotIsImpossible": "不可能进行射击",
  "CoC7.OutOfAmmo": "弹药耗尽",
  "CoC7.OutOfShots": "连射达到上限",
  "CoC7.BonusDamageRoll": "投掷伤害加成",
  "CoC7.Type": "类型",
  "CoC7.FightBack": "反击",
  "CoC7.Dodge": "闪避",
  "CoC7.Maneuver": "战技",
  "CoC7.NoResponse": "没有反应",
  "CoC7.OutNumbered": "寡不敌众",
  "CoC7.combatCard.surprised": "先发制人",
  "CoC7.combatCard.autoSuccess": "自动成功",
  "CoC7.combatCard.automaticSuccess": "自动成功",
  "CoC7.Advantage": "优势",
  "CoC7.Disadvantage": "劣势",
  "CoC7.TitleAdvantage": "获得 1 个 奖励骰 (对象处于俯卧状态，处于拘束状态等等...)",
  "CoC7.TitleDisadvantage": "获得 1 个 惩罚骰 (自己处于俯卧状态，处于拘束状态等等...)",
  "CoC7.TitleOutNumbered": "面对多个对手的角色会陷入劣势。当一个角色在一轮内进行过了闪避或是反击后，这一轮内接下来所有对他发动的近战攻击检定可以获得一个奖励骰。这不适用于远程攻击。",
  "CoC7.TitleSurprised": "目标没有发现偷袭 获得 1个 奖励骰 ",
  "CoC7.TitleAutoSuccess": "攻击自动成功",
  "CoC7.WinnerRollDamage": "{name} 胜出. Roll 伤害.",
  "CoC7.InitiatorMissed": "{name} 落空",
  "CoC7.NoWinner": "没有胜者.",
  "CoC7.DodgeSuccess": "{name} 闪避成功!",
  "CoC7.ManeuverSuccess": "{name} 战技成功!.",
  "CoC7.AttackSuccess": "{name} 受到打击.",
  "CoC7.InflictPain": "造成疼痛",
  "CoC7.AdvantageAttacker": "优势：攻击者",
  "CoC7.AdvantageDefender": "优势：防御者",
  "CoC7.Tie": "平手",
  "CoC7.DamageInflicted": "造成伤害",
  "CoC7.Damage": "伤害",
  "CoC7.TotalDamage": "总伤害",
  "CoC7.CheckFailed": "检定失败",
  "CoC7.CheckPassed": "检定成功",
  "CoC7.CheckMemoryRepressed": "记忆抑制",
  "CoC7.combatCard.dive4cover": "寻找掩体",
  "CoC7.rangeCombatCard.SingleShot": "单发",
  "CoC7.rangeCombatCard.MultipleShots": "多发",
  "CoC7.AutomaticFire": "全自动武器",
  "CoC7.rangeCombatCard.Burst": "三点射击",
  "CoC7.rangeCombatCard.FullAuto": "全自动",
  "CoC7.rangeCombatCard.BaseRange": "基础射程",
  "CoC7.rangeCombatCard.LongRange": "长距离",
  "CoC7.rangeCombatCard.ExtremeRange": "超长距离",
  "CoC7.rangeCombatCard.OutOfRange": "射程外",
  "CoC7.rangeCombatCard.Cover": "在掩体内的目标",
  "CoC7.rangeCombatCard.PointBlankRange": "零距离",
  "CoC7.rangeCombatCard.NormalTarget": "普通目标",
  "CoC7.rangeCombatCard.BigTarget": "大型目标",
  "CoC7.combatCard.SmallTarget": "小型目标",
  "CoC7.rangeCombatCard.FastMovingTarget": "快速移动的目标",
  "CoC7.rangeCombatCard.InMelee": "近身战斗",
  "CoC7.rangeCombatCard.aiming": "瞄准目标",
  "CoC7.rangeCombatDamage": "{name} 受到 {total} 点伤害",
  "CoC7.rangeCombatBlastDamage": "{min}到{max}码范围内受到{total}点伤害",
  "CoC7.rangeCombatDamageArmor": "{name} 受到 {total} 点伤害. ({armor} 点被护甲抵消)",
  "CoC7.RollDamage": "Roll 伤害",
  "CoC7.BulletsFired": "子弹射击",
  "CoC7.Shots": "射击",
  "CoC7.Shoot": "射击",
  "CoC7.ShotBullets": "向目标 {actor} 发射 {bullets} 发子弹 .",
  "CoC7.ShotVoley": "正在向目标 {actor} 发射 一排 {bullets} 发子弹.",
  "CoC7.rangeCombatCard.AimingTitle": "瞄准一轮，增加一个奖励骰",
  "CoC7.rangeCombatCard.CoverTitle": "1个惩罚骰。目标于掩体中或找到掩体。",
  "CoC7.rangeCombatCard.PointBlankRangeTitle": "1个奖励骰。抵近射击。",
  "CoC7.rangeCombatCard.BigTargetTitle": "1个奖励骰，大型目标。 (体格 > 4)",
  "CoC7.rangeCombatCard.SmallTargetTitle": "1个惩罚骰，小型目标。",
  "CoC7.rangeCombatCard.NormalTargetTitle": "目标体型是正常大小，没有奖励或惩罚骰。",
  "CoC7.rangeCombatCard.InMeleeTitle": "1个惩罚骰，目标以近战进攻。",
  "CoC7.rangeCombatCard.FastMovingTargetTitle": "1个惩罚骰，目标速度太快，并以全速移动中（Mov 8+)",
  "CoC7.rangeCombatCard.SurprisedTargetTitle": "目标没有发现偷袭 获得 1个 奖励骰 ",
  "CoC7.meleeCombatDamageTakes": "受到",
  "CoC7.meleeCombatDamageFrom": "由",
  "CoC7.meleeCombatDamageDeals": "造成",
  "CoC7.meleeCombatDamageWith": "与",
  "CoC7.DropZone": "拖拉区域",
  "CoC7.Value": "价格",
  "CoC7.SkillValue": "技能 值",
  "CoC7.SkillBase": "基础成功率",
  "CoC7.BaseSkillValue": "基础技能值",
  "CoC7.SkillExperience": "经历",
  "CoC7.SkillArchetype": "原型",
  "CoC7.SkillExperiencePackage": "经历包",
  "CoC7.SkillOccupation": "职业",
  "CoC7.SkillPersonal": "兴趣",
  "CoC7.SkillTotalExperience": "经历点",
  "CoC7.SkillTotalExperiencePackagePoints": "经历包点数",
  "CoC7.SkillTotalArchetype": "原型点数",
  "CoC7.SkillTotalOccupation": "职业点",
  "CoC7.SkillTotalPersonal": "兴趣点",
  "CoC7.CharacteristicsPoints": "角色属性点",
  "CoC7.TotalPoints": "总技能点",
  "CoC7.ItemQuantity": "数量",
  "CoC7.ItemWeight": "重量",
  "CoC7.ItemDetails": "详细",
  "CoC7.Description": "说明",
  "CoC7.Reload": "鼠标左右键：增加/减少子弹 \n Shift+鼠标左右键：重新上弹/清空弹夹",
  "CoC7.WeaponRange": "基本射程",
  "CoC7.WeaponDamage": "伤害",
  "CoC7.Weapon.BlastRadius": "爆炸半径",
  "CoC7.WeaponMalfunction": "故障值",
  "CoC7.WeaponUsesPerRound": "1回合/使用1次",
  "CoC7.WeaponUsesPerRoundHint": "每轮攻击次数 (1/3 : 每3轮攻击1次)",
  "CoC7.WeaponSheet.RoundsPerUse.Info": "需要多少回合来让武器准备",
  "CoC7.WeaponMax": "最大使用次数/回合",
  "CoC7.BurstSize": "子弹/发射",
  "CoC7.BurstSizeHint": "连发子弹数量",
  "CoC7.WeaponBulletsInMag": "装弹量",
  "CoC7.WeaponSpecial": "特殊效果",
  "CoC7.ItemPrice": "价格",
  "CoC7.Armor": "护甲",
  "CoC7.EraInvictus": "克苏鲁不败",
  "CoC7.EraDarkAges": "克苏鲁黑暗时代",
  "CoC7.EraDarkAgesPulp": "黑暗时代 - 通俗",
  "CoC7.EraDownDarkerTrails": "神秘冰岛",
  "CoC7.EraDownDarkerTrailsPulp": "神秘冰岛 - 通俗",
  "CoC7.EraGasLight": "克苏鲁煤气灯",
  "CoC7.EraGasLightPulp": "克苏鲁煤气灯 - 通俗",
  "CoC7.Era1920": "1920s",
  "CoC7.EraPulp": "通俗克苏鲁",
  "CoC7.EraModern": "现代",
  "CoC7.EraModernPulp": "现代 - 通俗",
  "CoC7.EraRegency": "克苏鲁摄政 - 标准",
  "CoC7.EraRegencyPulp": "克苏鲁摄政 - 通俗",
  "CoC7.EraReignOfTerror": "恐怖统治",
  "CoC7.Eras": "克苏鲁年代",
  "CoC7.EraAvailability": "可用性",
  "CoC7.SkillNoAdjustments": "无调整",
  "CoC7.SkillNoXpGain": "无法成长",
  "CoC7.SkillXpGainDisabled": "经验值获取已禁用。",
  "CoC7.SkillSpecial": "专攻",
  "CoC7.SkillRarity": "非常规",
  "CoC7.SkillRarityShort": "[罕]",
  "CoC7.SkillPush": "可对抗",
  "CoC7.SkillCombat": "战斗",
  "CoC7.SkillFighting": "近战技能",
  "CoC7.SkillFirearm": "射击",
  "CoC7.SkillRanged": "远程",
  "CoC7.SkillRequiresName": "需要姓名",
  "CoC7.SkillKeepBaseValue": "保持基础值",
  "CoC7.SkillPickNameOnly": "选择专攻",
  "CoC7.SkillSpecializationIsUnique": "特殊专攻",
  "CoC7.WeaponRngd": "基本射程",
  "CoC7.WeaponProperyManeuver": "战技",
  "CoC7.WeaponTouch": "接触",
  "CoC7.WeaponImpl": "贯通",
  "CoC7.WeaponRare": "稀有",
  "CoC7.WeaponAhdb": "+DB/2",
  "CoC7.WeaponAddb": "+DB",
  "CoC7.WeaponSlnt": "消音性能",
  "CoC7.WeaponXplv": "范围攻击",
  "CoC7.WeaponBrst": "三连射",
  "CoC7.WeaponAuto": "全自动",
  "CoC7.WeaponSpcl": "特殊效果",
  "CoC7.WeaponMont": "搭载",
  "CoC7.WeaponDbrl": "双管",
  "CoC7.WeaponBlst": "冲击",
  "CoC7.WeaponStun": "眩晕",
  "CoC7.Weapon.Property.Melee": "近战武器",
  "CoC7.Weapon.Property.Thrown": "投掷武器",
  "CoC7.Weapon.Property.Burn": "燃烧",
  "CoC7.Weapon.Property.Shotgun": "霰弹枪",
  "CoC7.ErrorItem": "无法找到 道具",
  "CoC7.ErrorActor": "无法找到 角色卡",
  "CoC7.ErrorInvalidFormula": "{value} 不是一个有效的公式",
  "CoC7.ErrorInvalid": "无效",
  "CoC7.ErrorInvalidCardType": "检定类型",
  "CoC7.ErrorInvalidRollType": "掷骰类型",
  "CoC7.Validate": "应用",
  "CoC7.Apply": "应用",
  "CoC7.NewBioSectionName": "新增章节",
  "CoC7.FightingSpecializationName": "近身战斗",
  "CoC7.UnarmedWeaponName": "无护甲",
  "CoC7.FirearmSpecializationName": "射击",
  "CoC7.RangedSpecializationName": "远程",
  "CoC7.DriveSpecializationName": "驾驶",
  "CoC7.PilotSpecializationName": "飞行",
  "CoC7.LanguageSpecializationName": "语言",
  "CoC7.AnySpecName": "任何",
  "CoC7.BoutOfMadnessName": "疯狂回合",
  "CoC7.InsanityName": "疯狂",
  "CoC7.SkillNameHandgun": "手枪",
  "CoC7.SkillNameRifle": "步枪",
  "CoC7.SkillNameShotgun": "霰弹枪",
  "CoC7.SkillNameRifleShotgun": "步枪/霰弹枪",
  "CoC7.SkillNameSmb": "冲锋枪",
  "CoC7.SkillNameMachinGun": "机枪",
  "CoC7.SkillNameLaunch": "射击",
  "CoC7.NewSkillName": "新 技能",
  "CoC7.AddSkill": "增加 技能",
  "CoC7.CleanSkillList": "清理技能列表",
  "CoC7.CleanSkillListHint": "<p>这将通过从技能名称中移除专攻来清理你的技能列表。</p><p>这将避免技能显示为：'专攻(专攻(技能))'</p>",
  "CoC7.DevelopemmentPhase": "幕间成长",
  "CoC7.RecoverLuckPoints": "恢复幸运值",
  "CoC7.SkillCantGainXp": "技能无法获得经验",
  "CoC7.SkillUnflagForDevelopement": "去除技能成长标记",
  "CoC7.SkillFlagForDevelopement": "添加技能成长标记",
  "CoC7.RollAll4Dev": "为所有技能roll幕间成长",
  "CoC7.RollLuck4Dev": "投掷 幸运成长检定",
  "CoC7.DevRollTitle": "为了 {item} 投掷成长检定: {die}/{score}%",
  "CoC7.DevSuccessDetails": "{item} 成长了 {augment}%",
  "CoC7.SanGained": "获得 2d6 ({results} = <strong>{sanGained}</strong>) 理智，由于以 <strong>{skillValue}%</strong> 精通了 <strong>{skill}</strong> ",
  "CoC7.DevFailureDetails": "{item} 没有成长",
  "CoC7.ReduceSanityLimits": "将所有理智损失降低一点",
  "CoC7.DevSuccess": "{item} 成长了 {augment}% ({die}/{score}%)",
  "CoC7.DevFailure": "{item} 没有成长 ({die}/{score}%)",
  "CoC7.LuckIncreased": "幸运回复 {augment} ({die}/{score}) 点",
  "CoC7.LuckNotIncreased": "幸运无法回复 ({die}/{score})",
  "CoC7.DevelopAttribWarn": "你不能在成长/创建角色模式中访问某些属性。",
  "CoC7.SkillDetail": "详情",
  "CoC7.EditSkill": "编辑技能",
  "CoC7.DeleteSkill": "删除技能",
  "CoC7.RangeSkills": "远程技能",
  "CoC7.MeleeSkills": "近战技能",
  "CoC7.NewItemName": "新的 道具",
  "CoC7.AddItem": "增加 道具",
  "CoC7.EditItem": "编辑 道具",
  "CoC7.DeleteItem": "删除 道具",
  "CoC7.TradeItem": "交易 / 储存物品",
  "CoC7.SortBySkillName": "按技能名称排序",
  "CoC7.SortBySkillValue": "按技能大小排序",
  "CoC7.UncommonSkillsShow": "显示不常见的技能",
  "CoC7.UncommonSkillsHide": "隐藏不常见的技能",
  "CoC7.NewBookName": "新书书籍",
  "CoC7.AddBook": "添加书籍",
  "CoC7.NewSpellName": "新法术",
  "CoC7.AddSpell": "添加法术",
  "CoC7.AddArmor": "增加护甲值",
  "CoC7.AddWeapon": "增加 武器",
  "CoC7.NewWeaponName": "新的 武器",
  "CoC7.EditWeapon": "编辑 武器",
  "CoC7.DeleteWeapon": "删除 武器",
  "CoC7.MeleeWeapons": "近战 武器",
  "CoC7.RangeWeapons": "远程 武器",
  "CoC7.WeaponName": "武器名称",
  "CoC7.WeaponSkill": "使用技能",
  "CoC7.WeaponSkillMain": "主要技能",
  "CoC7.WeaponSkillAlt": "其他技能",
  "CoC7.Inventory": "库存",
  "CoC7.InventoryIsCurrentlyEmpty": "库存目前是空的.",
  "CoC7.CharacterDevelopment": "幕间成长",
  "CoC7.OccupationSkill": "职业技能",
  "CoC7.ArchetypeSkill": "原型技能",
  "CoC7.ExperiencePackageSkill": "经历包技能",
  "CoC7.UseFormula": "滚动骰子",
  "CoC7.EnterFormula": "输入公式",
  "CoC7.SanRollHint": "为目标进行SAN Check",
  "CoC7.SANCheckTitle": "损失SAN值 : {name} ({sanMin}/{sanMax})",
  "CoC7.NoSkill": "没有技能",
  "CoC7.AddWeapontHint": "<p>{actor} 没有 {weapon}.<br>你想创建一个吗 ?</p>",
  "CoC7.LinkCheck": " {name} 检定",
  "CoC7.LinkCheckDiff": "[{difficulty}] {name} 检定",
  "CoC7.LinkCheckModif": " {name} 检定({modifier})",
  "CoC7.LinkCheckDiffModif": "[{difficulty}] {name} 检定({modifier})",
  "CoC7.LinkCheckPushing": "{name}检定 - 孤注一掷",
  "CoC7.LinkCheckDiffPushing": "【{difficulty}】 {name}检定 - 孤注一掷",
  "CoC7.LinkCheckModifPushing": "{name} 检定 - 孤注一掷（{modifier}）",
  "CoC7.LinkCheckDiffModifPushing": "【{difficulty}】 {name}检定 - 孤注一掷（{modifier}）",
  "CoC7.LinkSanLoss": "损失SAN值 ({sanMin}/{sanMax})",
  "CoC7.LinkSanLossDiff": "[{difficulty}] 损失SAN值 ({sanMin}/{sanMax})",
  "CoC7.LinkSanLossModif": " 损失SAN值({modifier}) ({sanMin}/{sanMax})",
  "CoC7.LinkSanLossDiffModif": "[{difficulty}] 损失SAN值({modifier}) ({sanMin}/{sanMax})",
  "CoC7.LinkItem": "{name}",
  "CoC7.LinkItemDiff": "【{difficulty}】{name}",
  "CoC7.LinkItemModif": "{name}（{modifier}）",
  "CoC7.LinkItemDiffModif": "【{difficulty}】 {name}（{modifier}）",
  "CoC7.ManualCreditValues": "手动输入信誉值",
  "CoC7.MonetarySymbol": "更改货币单位 :",
  "CoC7.MonetaryFactor": "倍率 :",
  "CoC7.AutoCreditValues": "切换到自动计算",
  "CoC7.MonetarySpendingLevel": "消费水平 :",
  "CoC7.MonetaryCash": "现金 :",
  "CoC7.MonetarySpent": "消费 :",
  "CoC7.MonetaryAssets": "资产 :",
  "CoC7.MonetaryAssetsDetails": "资产详情",
  "CoC7.MonetaryTitle": "现金与资产",
  "CoC7.MonetaryTypeNone": "无",
  "CoC7.MonetaryTypeDeniers": "第纳尔/便士",
  "CoC7.MonetaryTypeSous": "苏/先令",
  "CoC7.MonetaryTypeOne": "1 x",
  "CoC7.MonetaryTypeCreditRating": "信用等级 x",
  "CoC7.MonetaryTypeAsses": "阿斯",
  "CoC7.MonetaryTypeSestertii": "塞斯特斯",
  "CoC7.MonetaryTypeQuinarii": "奎纳里",
  "CoC7.MonetaryTypeDenarii": "第纳里",
  "CoC7.MonetaryCreditRatingMin": "最小值",
  "CoC7.MonetaryCreditRatingMax": "最大值",
  "CoC7.MonetaryValueCash": "现金",
  "CoC7.MonetaryValueAssets": "资产",
  "CoC7.MonetaryValueSpendingLevel": "消费",
  "CoC7.MonetaryFormatTitle": "货币单位：",
  "CoC7.MonetaryFormatDecimalLeft": "小数（?0.00）",
  "CoC7.MonetaryFormatDecimalRight": "小数(0.00 ?)",
  "CoC7.MonetaryFormatIntegerLeft": "整数（?0）",
  "CoC7.MonetaryFormatIntegerRight": "整数（0 ?）",
  "CoC7.MonetaryFormatLsd": "英镑",
  "CoC7.MonetaryFormatRoman": "罗马",
  "CoC7.MonetaryDefaultPenniless": "身无分文",
  "CoC7.MonetaryDefaultDestitute": "赤贫",
  "CoC7.MonetaryDefaultPoor": "贫穷",
  "CoC7.MonetaryDefaultAverage": "标准",
  "CoC7.MonetaryDefaultLower": "小康",
  "CoC7.MonetaryDefaultMiddle": "新兴中产阶级/初入职场的专业人士",
  "CoC7.MonetaryDefaultWealthy": "富裕",
  "CoC7.MonetaryDefaultEstablished": "破落乡绅 / 资深专业人士",
  "CoC7.MonetaryDefaultProfessional": "标准绅士 / 富裕专业人士",
  "CoC7.MonetaryDefaultGentry": "富裕绅士",
  "CoC7.MonetaryDefaultRich": "富裕",
  "CoC7.MonetaryDefaultSuperRich": "豪富",
  "CoC7.MonetaryDefaultAristocracy": "贵族",
  "CoC7.PossessionsNotes": "笔记 :",
  "CoC7.PossessionsNotesHolder": "笔记",
  "CoC7.BackgroundNewSection": "新增章节",
  "CoC7.BackgroundSectionNameHolder": "章节标题",
  "CoC7.BackgroundDeleteSection": "删除章节",
  "CoC7.BackgroundSectionMoveUp": "上移",
  "CoC7.BackgroundSectionMoveDown": "下移",
  "CoC7.BackgroundEncounters": "来自神秘实体的损失",
  "CoC7.BackgroundFlags": "标记",
  "CoC7.BackgroundFlagsMythosExperienced": "5%疯狂神话奖励",
  "CoC7.BackgroundFlagsMythosHardened": "神话淬炼",
  "CoC7.SanityLossEncounters": "曾遭遇的理智损失",
  "CoC7.SanityLossImmunities": "免疫的理智损失",
  "CoC7.AddSanityLossEncounter": "增加已遭遇的理智损失",
  "CoC7.AddSanityLossImmunity": "增加免疫的理智损失",
  "CoC7.DeleteSanityLossEncounter": "删除已遭遇的理智损失",
  "CoC7.DeleteSanityLossImmunity": "删除免疫的理智损失",
  "CoC7.SanityLossType": "类型",
  "CoC7.SanityLossTypeDialogTitle": "新的理智损失或免疫",
  "CoC7.SanityLossTypeDialogBody": "为角色添加一个新的已遭遇神话、理智损失或理智免疫效果。",
  "CoC7.SanityLossTypeReason": "原因",
  "CoC7.SanityLossTypeValue": "损失理智点",
  "CoC7.SanityLossEncounter": "遭遇到的理智损失",
  "CoC7.SanityLossImmunity": "免疫的理智损失",
  "CoC7.creatureFightingSkill": "近身战斗",
  "CoC7.InvoluntaryAction": "非自愿行动",
  "CoC7.InvoluntaryActionPerfomed": "已进行非自愿行为",
  "CoC7.SanityCheck": "理智检定",
  "CoC7.IntCheck": "智力检定",
  "CoC7.NoSanLoss": "无SAN值损失",
  "CoC7.SANLoss": "失去的San值",
  "CoC7.SANLossPass": "成功",
  "CoC7.SANLossFail": "失败",
  "CoC7.SanityCheckPerformed": "你经历到极为恐怖的事情",
  "CoC7.InvoluntaryActionPerformed": "你暂时失去理性",
  "CoC7.SanityLost": "已损失SAN值",
  "CoC7.MemoryRepressed": "你的思想压抑了这些记忆，并将其埋藏在你的潜意识中。",
  "CoC7.RememberEverything": "你记起了所有事情！",
  "CoC7.BoutOfMadnesslasted": "你维持临时性疯狂",
  "CoC7.EnteringBoutOfMadness": "你进入临时性疯狂",
  "CoC7.GrowingAccustomedToAwfulness": "你已习惯活在恐惧当中 (你不再损失SAN)",
  "CoC7.ImmuneToAwfulness": "你的思想对这种可怕的事情免疫。 (没有损失SAN)",
  "CoC7.InvestigatorPhobiaGained": "调查员患上恐惧症",
  "CoC7.PhobiaGained": "你患上恐惧症",
  "CoC7.InvestigatorManiaGained": "调查员患上躁狂症",
  "CoC7.ManiaGained": "你患上躁狂症",
  "CoC7.AlreadyUnderlyingInsanity": "调查员已经处于潜在的疯狂状态。",
  "CoC7.IndefinitelyInsane": "你变成永久疯狂。",
  "CoC7.TemporaryInsane": "你进入临时性疯狂。",
  "CoC7.GoodForAsylum": "你可以被送到收容所。",
  "CoC7.BoutOfMadness": "临时性疯狂",
  "CoC7.BoutRealTime": "临时性疯狂: 即时",
  "CoC7.BoutSummary": "临时性疯狂: 总结",
  "CoC7.EndBoutOfMadness": "终结临时性疯狂",
  "CoC7.InsanityType": "疯狂类型",
  "CoC7.Phobia": "恐惧症",
  "CoC7.Mania": "狂躁症",
  "CoC7.MaxSanloss": "最大损失",
  "CoC7.MinSanloss": "最小损失",
  "CoC7.AlreadyLost": "已经失去控制",
  "CoC7.AlreadyEncountered": "已遭遇",
  "CoC7.AlreadyEncounteredInformation": "已遇到：{reason} 损失 {lost}/{max}",
  "CoC7.CreatureMaxLoss": "生物最大损失值",
  "CoC7.MaxLossToCreature": "生物扣去最大损失值",
  "CoC7.MaxPossibleSanLoss": "最大可能损失",
  "CoC7.ResetCreatureSan": "重设生物的经历",
  "CoC7.ResetSpecieSan": "重设种族的经历",
  "CoC7.KeepData": "保留生物资料",
  "CoC7.BoutActive": "(疯狂发作)免疫San损失",
  "CoC7.AlreadyInABout": "你正受临时性疯狂影响，暂时免疫更多的SAN损失。",
  "CoC7.PlayerPermanentlyInsane": "玩家角色永久疯狂",
  "CoC7.MythosFirstEncounter": "克苏鲁神话成长(+5% 首次)",
  "CoC7.MythosAlreadyEncountered": "克苏鲁神话成长(+1%)",
  "CoC7.DisregardMythosGain": "没有克苏鲁神话成长",
  "CoC7.MythosGain": "获得克苏鲁神话",
  "CoC7.YouGainedCthulhuMythos": "在超凡脱俗的存在面前，你感到胆怯 (+{value}% 克苏鲁神话成长)",
  "CoC7.CardResolved": "检定卡已解决",
  "CoC7.InsertLocation": "插入地点",
  "CoC7.RemoveLocation": "移除地点",
  "CoC7.LocationNotEmpty": "无法移除有角色的地点",
  "CoC7.LocationInit": "你无法移除起始地点",
  "CoC7.SomethingInTheWay": "有什么挡在中间",
  "CoC7.FacingObstacle": "你正面对{type}。",
  "CoC7.ABarrier": "一个障碍",
  "CoC7.Barrier": "障碍",
  "CoC7.AHazard": "一个险境",
  "CoC7.Hazard": "险境",
  "CoC7.Obstacle": "有什么挡在中间",
  "CoC7.ConsumeBonusDice": "消耗奖励骰",
  "CoC7.Breakable": "可破坏",
  "CoC7.NoValidCheck": "无有效检定",
  "CoC7.NoValidSkill": "假技能",
  "CoC7.AskIntentions": "你的目标是什么？",
  "CoC7.WaitForPlayerInput": "等待玩家输入",
  "CoC7.AskRoll": "掷骰{name}({value}%)",
  "CoC7.ActionCost": "行动点",
  "CoC7.Negotiate": "通过",
  "CoC7.BreakDown": "破坏",
  "CoC7.BeingCautious": "你选择采取谨慎的态度。",
  "CoC7.BeingVeryCautious": "你非常谨慎。",
  "CoC7.ReflectObstacleChanges": "反映障碍物的变化",
  "CoC7.PlayerMovesToLocation": "玩家正在前往下一个地点",
  "CoC7.ObstaclePassed": "你成功找到了一条路。",
  "CoC7.GotLucky": "这次算你走运...",
  "CoC7.ObstacleFail": "你失败了。",
  "CoC7.ObstacleFumble": "你惨败了！",
  "CoC7.YouLostTime": "你白白浪费了时间。",
  "CoC7.MoveToLocation": "你正在前往下一个地点。",
  "CoC7.DontMoveToLocation": "你待在那儿！",
  "CoC7.ObstacleDamage": "障碍伤害",
  "CoC7.RemoveObstacle": "摧毁障碍",
  "CoC7.YouTakeNoDamage": "你没有受伤。",
  "CoC7.YouTakeSomeDamage": "你受到{amount}点伤害。",
  "CoC7.TryToNegotiateHazard": "你试图通过那个险境。",
  "CoC7.TryToGetPastBarriers": "你试图通过那道障碍。",
  "CoC7.TryToBreak": "你试图破坏那个障碍。",
  "CoC7.DragOnCanvas": "将此拖动到画布上以设置此位置。",
  "CoC7.LocationCoordinate": "位置已设为：{x}，{y}。\n右键点击清除。\n拖动至画布可更改位置。",
  "CoC7.ConfirmRestartChase": "你想重新开始追逐吗？",
  "CoC7.ConfirmRestartChaseHint": "这将重启你的追逐。\n所有位置将被重置。\n未进行速度检定的角色需要重新投掷。",
  "CoC7.ConfirmResetChase": "你想重置追逐吗？",
  "CoC7.ConfirmResetChaseHint": "这将重置你的追逐。\n所有位置和障碍物都将被移除。",
  "CoC7.IncludeEscapees": "让逃跑最快的角色参与。",
  "CoC7.TooSlow": "太慢",
  "CoC7.TooFast": "太快",
  "CoC7.DoesNotMeetMinimumReqToBeAdded": "无法添加参与者，至少需要一个有效的行动点",
  "CoC7.IncludeLatecomers": "让慢速追击者参与。",
  "CoC7.VehicleChase": "追逐可以包含载具（未实现）",
  "CoC7.StartingRange": "起始位置推进",
  "CoC7.StartingIndex": "逃离角色的起始索引",
  "CoC7.CutToTheChase": "进入追逐",
  "CoC7.ChaseSetup": "追逐设置",
  "CoC7.ParticipantsList": "参与列表",
  "CoC7.NotAllHaveSpeedRoll": "有些参与者没有速度检定！",
  "CoC7.NeedMin2Participants": "你需要一个追逐者和一个猎物才能开始追逐！",
  "CoC7.ConfirmCut2Chase": "你准备好切入追逐了吗？",
  "CoC7.ConfirmCut2ChaseHint": "这将开始追逐，并进入第一轮追逐。",
  "CoC7.NextRound": "下一轮",
  "CoC7.ConfirmNextChaseRound": "进入下一轮？",
  "CoC7.ConfirmNextChaseRoundHint": "你仍有角色可执行行动，确定要继续吗？",
  "CoC7.CheckName": "检定",
  "CoC7.ObstacleHasHitPoint": "调整地点的生命值。",
  "CoC7.ActionCostOnFail": "调整失败时的行动点惩罚。",
  "CoC7.DamageOnFail": "调整失败时的伤害。",
  "CoC7.OpenObstacleResolutionCard": "启动障碍卡",
  "CoC7.AddBonusDie": "增加奖励骰",
  "CoC7.RemoveBonusDie": "减少奖励骰",
  "CoC7.AdditionalBonusDie": "额外奖励骰",
  "CoC7.AdditionalPenaltyDie": "额外惩罚骰",
  "CoC7.DecreaseMovementAction": "降低移动点",
  "CoC7.IncreaseMovementAction": "增加移动点",
  "CoC7.CautiousApproach": "采取谨慎态度",
  "CoC7.Cautious": "谨慎",
  "CoC7.Assist": "协助盟友",
  "CoC7.MoveForward": "前进",
  "CoC7.MoveBackward": "返回",
  "CoC7.AddActorToChase": "向追逐添加一个角色",
  "CoC7.ParticipantDropHint": "你可以将角色拖放到此窗口或直接拖放到追逐位置。",
  "CoC7.OverrideCalc": "覆盖计算",
  "CoC7.NeedRecalculate": "需要重新计算",
  "CoC7.NeedToRecalculate": "所有参与者的移动点将被重新计算",
  "CoC7.SpeedCheck": "速度检定",
  "CoC7.Initialize": "初始化",
  "CoC7.Locations": "追逐地点",
  "CoC7.NoDamageDealt": "未造成伤害",
  "CoC7.DamageDealt": "你造成{value}点伤害。",
  "CoC7.NothingToRoll": "无需掷骰。",
  "CoC7.ParticipantDataMissing": "参与者数据缺失",
  "CoC7.ParticipantNotFound": "无法找到参与者",
  "CoC7.ParticipantUuidNotFound": "无法找到参与者 {participantUuid}",
  "CoC7.ParticipantNotEnoughMovement": "参与者{assistantUuid}仅剩{actions}个移动点",
  "CoC7.ParticipantAlreadyProcessed": "参与者已处理。",
  "CoC7.ErrorEmptyLocationsList": "空地点列表",
  "CoC7.ErrorBeneficiaryAtMaxBonus": "受益人{name}已达最大奖励骰上限",
  "CoC7.ErrorParticipantAtMaxBonus": "{participantUuid}已达到最大奖励骰子数",
  "CoC7.ErrorTokenNotOnScene": "token不属于这个地点的场景",
  "CoC7.ErrorTokenIncorrect": "找不到选定的token",
  "CoC7.AddParticipant": "添加参与者",
  "CoC7.RemoveParticipant": "移除参与者",
  "CoC7.RemoveParticipantHint": "参与者将被彻底从追逐中移除",
  "CoC7.Remove": "移除",
  "CoC7.Delete": "删除",
  "CoC7.Edit": "编辑",
  "CoC7.Create": "创建",
  "CoC7.MakeActive": "激活",
  "CoC7.SelectNewSkill": "选择技能",
  "CoC7.AskDamageRoll": "询问伤害掷骰",
  "CoC7.AttemptNegotiateObstacle": "试图穿越那个障碍",
  "CoC7.AttemptBreakDown": "试图破坏！！",
  "CoC7.ObstacleName": "障碍名称：",
  "CoC7.Actions": "动作：",
  "CoC7.Chase.InitiativeShort": "先攻：{value}",
  "CoC7.Chase.AdjustedMovementShort": "调整后的移动力：{value}",
  "CoC7.Chase.CheckName": "检定名称",
  "CoC7.Chase.PreysMin": "猎物最小值：{value}",
  "CoC7.Chase.PreysMax": "猎物最大值：{value}",
  "CoC7.Chase.ChasersMin": "追逐者最小值：{value}",
  "CoC7.Chase.ChasersMax": "追逐者最大值：{value}",
  "CoC7.SpellCastingTime": "施法时间",
  "CoC7.SpellCastingCost": "施法成本",
  "CoC7.CallSpell": "呼唤",
  "CoC7.DismissSpell": "退散",
  "CoC7.ContactSpell": "接触",
  "CoC7.SummonSpell": "召唤",
  "CoC7.BindSpell": "束缚",
  "CoC7.EnchantmentSpell": "附魔",
  "CoC7.GateSpell": "门",
  "CoC7.CombatSpell": "战斗",
  "CoC7.SpellType": "法术种类",
  "CoC7.SpellSuccessfullyLearned": "已经成功学习了法术 '{spell}' !",
  "CoC7.SpellAlreadyLearned": "名为 ('{spell}') 的法术已经学过了.",
  "CoC7.BookHasNothingMoreToTeach": "{book} 没有什么可学习的了。 {actor} 的克苏鲁神话技能大于这本书的神话等级。",
  "CoC7.BookType": "书的种类",
  "CoC7.Content": "内容",
  "CoC7.CthulhuMythosFinal": "克苏鲁神话精读值",
  "CoC7.CthulhuMythosInitial": "克苏鲁神话泛读值",
  "CoC7.Development": "成长",
  "CoC7.DifficultyLevel": "难度等级",
  "CoC7.DragSpell": "拖曳法术到这里，将它们加入书中……",
  "CoC7.FullStudies": "精读",
  "CoC7.Gains": "增加",
  "CoC7.GainsForReading": "阅读<i>{book}</i>的技能提升。",
  "CoC7.InitialReading": "泛读",
  "CoC7.InitialReadingNeeded": "{actor}需要对<i>{book}</i>进行泛读，以便能够进行精读。",
  "CoC7.LearnSpellAttempt": "尝试从<i>{book}</i>学习咒语{spell}。",
  "CoC7.MarkedForDevelopment": "被标记为可成长",
  "CoC7.Mythos": "神话",
  "CoC7.MythosRating": "神话等级",
  "CoC7.NotOwned": "这本物品需要被一个角色拥有才能执行这个动作。",
  "CoC7.Occult": "神秘学",
  "CoC7.Points": "点数(s)",
  "CoC7.Progress": "进度",
  "CoC7.RedoFullStudy": "重新精读",
  "CoC7.ReadAttempt": "尝试阅读<i>{book}</i>（{language}），{difficulty}难度。",
  "CoC7.ReadingMythosTome": "阅读 <i>{book}</i>。",
  "CoC7.Specific": "具体的",
  "CoC7.SpellsLearned": "已习得法术",
  "CoC7.StudyTime": "精读时间",
  "CoC7.UnknownLanguage": "{actor}不知道这本书是用什么语言编写的。",
  "CoC7.Unreadable": "不可阅读",
  "CoC7.Crew": "成员",
  "CoC7.Origin": "出身",
  "CoC7.ArmedVehicle": "武装车辆",
  "CoC7.PulpTalents": "英雄 天赋",
  "CoC7.TalentType": "天赋类型",
  "CoC7.PhysicalTalent": "肉体",
  "CoC7.MentalTalent": "精神",
  "CoC7.CombatTalent": "战斗",
  "CoC7.MiscellaneousTalent": "其他天赋",
  "CoC7.BasicTalent": "基础",
  "CoC7.InsaneTalent": "疯狂",
  "CoC7.Sane": "理智",
  "CoC7.OtherTalent": "其他",
  "CoC7.Items": "道具",
  "CoC7.Vehicle": "车辆",
  "CoC7.Books": "书籍",
  "CoC7.Status": "状态",
  "CoC7.Classic": "原作",
  "CoC7.Lovecraftian": "洛夫克拉夫特",
  "CoC7.Pulp": "通俗",
  "CoC7.Modern": "现代",
  "CoC7.Related": "相关的职业",
  "CoC7.OccupationType": "职业类型",
  "CoC7.OccupationPoints": "职业属性",
  "CoC7.Selected": "选中",
  "CoC7.Multiplier": "乘数",
  "CoC7.Optional": "可选",
  "CoC7.Or": "或",
  "CoC7.Minimum": "最小",
  "CoC7.Maximum": "最大",
  "CoC7.CommonSkills": "常见的技能",
  "CoC7.OptionSkills": "可选的技能组",
  "CoC7.ChoiceNumber": "选项",
  "CoC7.Choose": "可供选择的数量",
  "CoC7.Chosen": "选择",
  "CoC7.EmptySkillList": "在这里添加一个技能.",
  "CoC7.EmptyItemList": "拖拽物品到此，会加入到物品栏。",
  "CoC7.EmptyCharacterSkillList": "通过拖放在这里进行设置、增加职业或技能。",
  "CoC7.PersonalSpecialityPlaceholder": "其他技能作为个人或时代专攻",
  "CoC7.AdditionalSkills": "额外的技能",
  "CoC7.SkillSelectionWindow": "选择 opional 技能",
  "CoC7.SelectPersonalSkills": "选择 {number} 技能 (s) 作为个人兴趣",
  "CoC7.ResetOccupation": "重置 职业",
  "CoC7.ResetOccupationHint": "角色 {name} 已经有职业。你想重置它吗?",
  "CoC7.ResetArchetype": "重置 Archetype",
  "CoC7.ResetArchetypeHint": "角色 {name} 已经有一个原型。你想重置它吗?",
  "CoC7.CreditOutOfRange": "信用评级应该在{min}和{max}之间",
  "CoC7.BioSections": "简介部分",
  "CoC7.BioSectionName": "简介部分名称",
  "CoC7.SpendPoints": "分配 特质 points",
  "CoC7.RollCharac": "Roll 特征",
  "CoC7.SelectCoreCharac": "选择核心特质",
  "CoC7.SkillSpecSelectTitle": "选择/创建 专业化技能  {specialization} ",
  "CoC7.SkillSelectBase": "选择技能的基础值 {name}",
  "CoC7.SelectSkill": "选择一个现有的技能",
  "CoC7.CreateNewSkill": "创造一项新技能",
  "CoC7.Characteristics": "属性",
  "CoC7.Characteristic": "属性",
  "CoC7.EnableCharacteristics": "开启属性骰",
  "CoC7.UsePoints": "使用 固定点数",
  "CoC7.UseRolls": "使用 掷骰点数",
  "CoC7.CoreCharacteristics": "核心特质",
  "CoC7.BonusPoints": "Bonus 点",
  "CoC7.SuggestedOccupations": "建议职业",
  "CoC7.SuggestedTraits": "建议特长",
  "CoC7.PutGunAway": "收枪",
  "CoC7.DrawGun": "拔枪",
  "CoC7.GmTools": "KP工具",
  "CoC7.GmNotes": "KP笔记",
  "CoC7.DevPhase": "幕间成长环节",
  "CoC7.DevPhaseEnabled": "启用开发模式",
  "CoC7.DevPhaseDisabled": "禁用开发模式",
  "CoC7.CharCreationMode": "角色创建模式",
  "CoC7.CharCreationEnabled": "启用角色创建模式",
  "CoC7.CharCreationDisabled": "禁用角色创建模式",
  "CoC7.toggleXP": "获得XP",
  "CoC7.XPGainEnabled": "角色可以获得 XP",
  "CoC7.XPGainDisabled": "角色不能获得 XP",
  "CoC7.WarnNoActorAvailable": "你没有控制或选择任何演员",
  "CoC7.WarnMacroIncorrectType": "你只能为武器和技能创建宏",
  "CoC7.WarnNoGlobalSpec": "不能为未指定的专门化创建宏",
  "CoC7.WarnMacroNoItemFound": "没有发现可用物品",
  "CoC7.WarnNoControlledActor": "你没有控制任何角色",
  "CoC7.WarnFastTargetWithWrongMOV": "快速选择一个移动力小于8的目标 (MOV: {mov})",
  "CoC7.WarnTooManyTarget": "选择目标过多，将保留最后选定的目标",
  "CoC7.WarnNoTargetsSanCheck": "您没有选择目标。选择目标或创建链接。",
  "CoC7.allActors": "所有角色",
  "CoC7.restTargets": "休息对象: ",
  "CoC7.startRest": "开始休息",
  "CoC7.dreaming": "调查员在梦境中等待",
  "CoC7.healthRecovered": "恢复 1 点生命值",
  "CoC7.pulpHealthRecovered": "恢复 {number} 点生命值",
  "CoC7.dailySanLossRestarted": "重设每日疯狂临界点",
  "CoC7.magicPointsRecovered": "MP恢复",
  "CoC7.hasCriticalWounds": "重伤下无法恢复生命值。",
  "CoC7.quickHealer": "快速治疗者",
  "CoC7.ErrorNoDodgeSkill": "角色没有闪避技能",
  "CoC7.ErrorNotEnoughLuck": "{actor} 没有足够的幸运来通过检定",
  "CoC7.ErrorManeuverNotPossible": "对方过大，你无法发动战技！",
  "CoC7.ErrorNotFound": "没有找到{missing} !",
  "CoC7.ErrorNotFoundForActor": "找不到角色{actor}的{missing} !",
  "CoC7.ErrorUnableToParseFormula": "{value}不是有效的公式",
  "CoC7.ErrorUnableToParseArmorFormula": "无法处理护甲值：{value}。无视护甲。",
  "CoC7.ErrorUnableToParseSkillFormula": "无法解析技能{name}的公式：{value}",
  "CoC7.ErrorActorHasNoWeaponNamed": "角色{actorName}没有名为{weaponName}的武器",
  "CoC7.ErrorActorHasTooManyWeaponsNamed": "角色{actorName}拥有多个名为{weaponName}的武器，将使用最先找到的那个",
  "CoC7.ErrorUnexpectedWeaponText": "非预期武器文本，请提交错误报告并附上您尝试导入的文本",
  "CoC7.ErrorUnexpectedSkillsText": "非预期技能文本，请提交错误报告并附上您尝试导入的文本内容",
  "CoC7.ErrorNoTokensSelected": "无token选中",
  "CoC7.ErrorEvaluatingDamage": "伤害评估错误",
  "CoC7.InfoSkillAddedAtBase": "该技能{name}已增加{percent}%",
  "CoC7.InfoLessSkillThanOptions": "只有 {skillCount} 与 {optionsCount} 项, 添加其全部",
  "CoC7.InfoAllSkillsAlreadySelected": "已选定所有技能.",
  "CoC7.MessageCheckRequestedWait": "Kp请求一个检定<br> {check} <br>点击前请稍等！<br>",
  "CoC7.MessageTargetCheckRequested": "对于{name}，Kp请求一个检定<br> {check}.",
  "CoC7.MessageTitleSelectSingleUserForTarget": "哪个个用户可以回应此攻击",
  "CoC7.MessageSelectSingleUserForTarget": "此token由多个玩家所控制，请选择哪个用户可以回应此攻击.",
  "CoC7.MessageBoutOfMadnessTableNotFound": "没有找到疯狂发作表的结果，请检查所有你已经创建的掷骰表",
  "CoC7.MessageBoutOfMadnessItemNotFound": "没有找到疯狂发作表的结果，请检查所有你已经创建的状态",
  "CoC7.MessageRollingCharacteristic": "投掷属性{label}：{formula}",
  "CoC7.DealDamage": "对{target} 进行 {damage} 点 的伤害 ?",
  "CoC7.DamageDealTo": "对{name}造成{damage}点伤害",
  "CoC7.NoTargetSelected": "你还没有为你的 {weapon} 检定 选择一个目标。你想继续进行吗？",
  "CoC7.Import": "导入",
  "CoC7.Proceed": "继续",
  "CoC7.Cancel": "取消",
  "CoC7.Add": "添加",
  "CoC7.Update": "更新",
  "CoC7.Enable": "启用",
  "CoC7.Disable": "禁用",
  "CoC7.Duration": "持续时间",
  "CoC7.ActorImporter": "角色导入器",
  "CoC7.ActorImporterSummary": "导入一个NPC或生物，在背景及属性栏输入纯文字资料。",
  "CoC7.PasteTheDataBelow": "于下方贴上纯文字资料",
  "CoC7.TextFieldInvalidCharacters": "文本中存在无效文字，请修正，否则将被删除",
  "CoC7.TextFieldInvalidJSON": "无法解析JSON，请重试",
  "CoC7.ActorImporterUploadError": "导入已停止，无法写入图像",
  "CoC7.FileUploadError": "无法写入图像，文件上传错误",
  "CoC7.SelectActorType": "选择角色类型",
  "CoC7.NonPlayingCharacter": "非玩家角色 (NPC)",
  "CoC7.Creature": "生物",
  "CoC7.ConvertFrom6Edition": "由6版COC转换",
  "CoC7.Convert": "转换",
  "CoC7.NoConvert": "不转换",
  "CoC7.Guess": "猜测",
  "CoC7.English": "英文",
  "CoC7.Spanish": "西班牙语",
  "CoC7.French": "法语",
  "CoC7.German": "德语",
  "CoC7.Polish": "波兰语",
  "CoC7.TraditionalChinese": "繁体中文",
  "CoC7.Japanese": "日语",
  "CoC7.SelectSourceLanguage": "选择资源的来源语言",
  "CoC7.ImportedUnnamedCharacter": "已导入无名的角色",
  "CoC7.CreatedImportedCharactersFolder": "已新增文件夹「已导入角色」",
  "CoC7.ImportedCharactersFolder": "导入角色",
  "CoC7.PickDirectory": "选择目录",
  "CoC7.ImportSkillItemLocations": "在其中寻找技能/法术/武器",
  "CoC7.ImportActorItemsNone": "无",
  "CoC7.ImportActorItemsItem": "道具",
  "CoC7.ImportActorItemsItemWorldModuleSystem": "道具/世界/模组/系统",
  "CoC7.ImportActorItemsWorldModuleItemSystem": "世界/模组/道具/系统",
  "CoC7.ActorImported": "新{actorType}已导入：{actorName}",
  "CoC7.DholeHouseActorImporter": "The Dhole's House角色导入器JSON",
  "CoC7.DholeHouseActorImporterSummary": "导出你的DholeHouse角色为JSON并上传到这里。",
  "CoC7.DholeHouseImportingName": "即将导入：",
  "CoC7.DholeHousePickYourJSONFile": "从The Dhole's House导出的JSON文件",
  "CoC7.DholeHouseActorImporterSource": "从The Dhole's House导入角色",
  "CoC7.DholeHouseInvalidActor": "所选JSON似乎不是有效的Dhole's House导出角色",
  "CoC7.HowToTranslateTitle": "怎样进行翻译?",
  "CoC7.HowToTranslateWarning": "不要安装任何你不能信任的Mod.",
  "CoC7.HowToTranslateInstallBabele": "在FVTT 的MOD管理器 安装/更新 Babele.",
  "CoC7.HowToTranslateInstallTranslation": "在FVTT 的MOD管理器 安装/更新翻译.",
  "CoC7.HowToTranslateEnableTranslation": "在游戏世界中, 设定/Mod管理 中启动 Babele 和翻译.",
  "CoC7.HowToTranslateNoTranslation": "现有的翻译Mod中提供了新增翻译语言的说明.",
  "CoC7.Migrate.Title": "要求更新",
  "CoC7.Migrate.Message": "<p>你的世界 需要更新才能运行版本 {version}。</p><p>请在开始升级前备份 你的世界 的文件夹。</p><p>如果你不更新你的世界，系统将无法正常工作。 </p><p>更新完成后，世界 可能会重新启动。</p>",
  "CoC7.Migrate.WithModulesMessage": "<p>你的世界或模组可能需要更新以运行版本{version}。</p><p>在开始升级之前，请备份你的世界和下面列出的模组文件夹。</p><p>如果你不更新你的世界，系统将无法正常工作。</p><p>下面的模组包含角色或物品，所以也将被检查。</p>{modules}<p>世界完成后可能被重新启动。</p>",
  "CoC7.Migrate.GMRequired": "<p>你的世界 需要更新才能运行版本 {version}。</p><p>请等待你的 GM 更新系统，然后刷新 (F5) 此页面。</p>",
  "CoC7.Migrate.RestartRequired": "<p>现在你的世界将重新启动，以启用这些变更</p>",
  "CoC7.Migrate.ButtonUpdate": "更新",
  "CoC7.Migrate.ButtonSkip": "跳过",
  "CoC7.Migrate.ButtonOkay": "好的",
  "CoC7.Migrate.TriggerButton": "触发数据迁移",
  "CoC7.Migrate.TriggerTitle": "触发数据迁移",
  "CoC7.Migrate.TriggerContents": "<p>开启数据迁移并重启</p>",
  "CoC7.Migrate.TriggerRestart": "保存并重启",
  "CoC7.Migrate.UpdateCurrentScene": "迁移您当前的场景",
  "CoC7.Migrate.Complete": "已完成数据迁移",
  "CoC7.Migrate.ErrorDocumentPack": "文档{name}在包{collection}中的CoC7系统迁移失败：{message}",
  "CoC7.Migrate.ErrorScene": "Coc7系统迁移场景{name}失败：{message}",
  "CoC7.Migrate.ErrorMacro": "宏{name}的CoC7系统迁移失败：{message}",
  "CoC7.Migrate.ErrorTable": "表格{name}的CoC7系统迁移失败：{message}",
  "CoC7.Migrate.ErrorItem": "物品{name}的CoC7系统迁移失败：{message}",
  "CoC7.Migrate.ErrorActor": "角色{name}的CoC7系统迁移失败：{message}",
  "CoC7.System.Documentation": "查看CoC7系统手册",
  "CoC7.Settings.CoreRules.Title": "核心规则手册可选规则",
  "CoC7.Settings.Rules.Name": "变体/可选规则",
  "CoC7.Settings.Rules.Label": "配置变体/可选规则",
  "CoC7.Settings.Rules.Hint": "配置变体/可选规则，如 通俗克苏鲁（Pulp Cthulhu）。",
  "CoC7.Settings.HouseRules.Title": "公共房规则",
  "CoC7.Settings.PulpRules.DoubleMaxHealth.Name": "双倍最大生命值",
  "CoC7.Settings.PulpRules.DoubleMaxHealth.Hint": "最大生命值是 (CON + SIZ) / 5",
  "CoC7.Settings.PulpRules.DevelopmentRollLuck.Name": "增加运气的发展卷",
  "CoC7.Settings.PulpRules.DevelopmentRollLuck.Hint": "增加运气开发失败和成功的运气",
  "CoC7.Settings.PulpRules.Archetype.Name": "通俗原型",
  "CoC7.Settings.PulpRules.Archetype.Hint": "",
  "CoC7.Settings.PulpRules.Organization.Name": "英雄组织",
  "CoC7.Settings.PulpRules.Organization.Hint": "",
  "CoC7.Settings.PulpRules.Talents.Name": "英雄天赋",
  "CoC7.Settings.PulpRules.Talents.Hint": "",
  "CoC7.Settings.PulpRules.FasterRecovery.Name": "更快的恢复",
  "CoC7.Settings.PulpRules.FasterRecovery.Hint": "自然治疗增加到每天两点生命值",
  "CoC7.Settings.PulpRules.IgnoreMajorWounds.Name": "忽略重伤",
  "CoC7.Settings.PulpRules.IgnoreMajorWounds.Hint": "",
  "CoC7.Settings.PulpRules.IgnoreAgePenalties.Name": "忽略年龄惩罚",
  "CoC7.Settings.PulpRules.IgnoreAgePenalties.Hint": "不要根据年龄调整移动速度。使用调查员创建向导时的成长和属性调整不会进行。",
  "CoC7.Settings.DholeUpload.Directory.Name": "The Dhole's House 图片上传目录",
  "CoC7.Settings.DholeUpload.Directory.Hint": "The Dhole's House 头像的上传路径，相对于Foundry/Data目录。",
  "CoC7.Settings.WorldEra.Name": "该世界的时代",
  "CoC7.Settings.WorldEra.Hint": "技能在不同时代可能略有差异，请选择当前世界的时代以便系统搜索技能时能找到正确的版本。",
  "CoC7.Settings.ShowWorldEra.Name": "在玩家列表中显示世界时代",
  "CoC7.Settings.ShowWorldEra.Hint": "",
  "CoC7.Settings.DropCoCID.Name": "在物品掉落时使用CoC ID",
  "CoC7.Settings.DropCoCID.Hint": "当丢弃带有CoC ID提示的物品时，存储的是CoC ID而非物品本身",
  "CoC7.Settings.DropCoCID.Dialog": "尽可能使用CoC ID来标识掉落物品？这样系统就能根据你的世界时代选择正确的物品。",
  "CoC7.Settings.DropCoCID.Remember": "记住这个选择，你可以在设置中更改",
  "CoC7.Settings.DropCoCID.Prompt": "每次均提示",
  "CoC7.Settings.DropCoCID.UseCoCID": "尽可能使用CoC ID",
  "CoC7.Settings.DropCoCID.IgnoreCoCID": "请勿使用CoC ID",
  "CoC7.Maximize": "最大化",
  "CoC7.Summarize": "概述",
  "CoC7.ClearAllConditions": "清除所有条件",
  "CoC7.UnableToInteractWithChatCard": "你无法与这条信息互动，如果你需要进行此行动，请让你的KP去帮你进行选择。",
  "CoC7.UnableToCopyToClipboard": "无法复制到剪贴板，这可能是由于你的浏览器安全设定造成的。",
  "CoC7.UnableToUploadDholeImage": "你没有上传图片的权限，如果导入将使用默认头像。",
  "CoC7.MessageTitleSelectUserToGiveTo": "将物品交给另一个角色。",
  "CoC7.MessageSelectUserToGiveTo": "你想把这个物品给哪个角色？。",
  "CoC7.MessageDistanceCalculationFailure": "无法计算token之间的距离，请使用token角色表。",
  "CoC7.ToolTipSkill": "<label>{skill} {regular}% ({hard}/{extreme})</label><ol><li><strong>点击左键</strong> 显示选项的掷骰</li><li><strong>Shift + 左键</strong> 立即投掷普通难度检定</li></ol><label>对抗检定</label><ol><li><strong>点击右键</strong> 显示选项的对抗检定</li><li><strong>Shift + 右键</strong> 立即进行对抗检定</li></ol><label>联合检定</label><ol><li><strong>Alt/Option + 右键</strong> 显示选项的联合检定</li></ol>",
  "CoC7.ToolTipKeeperSkill": "<label>KP检定</label><ol><li><strong>CTRL + 左键</strong> 对话栏新增检定连结</li>{other}</ol>",
  "CoC7.ToolTipKeeperStandbySkill": "<li><strong>点击左键</strong> 要求 {name} 掷骰</li>",
  "CoC7.ToolTipDB": "<label>伤害加值</label><ol><li><strong>点击左键</strong> 立即投掷普通难度检定</li></ol>",
  "CoC7.ToolTipSanity": "<label>{skill}{regular}%（{hard}/{extreme}）</label><ol><li><strong>左键点击</strong> 带选项的检定掷骰</li><li><strong>Alt/Option+左键点击</strong> 带选项的理智损失掷骰</li><li><strong>Shift+左键点击</strong> 立即进行常规难度检定</li><li><strong>Shift+Alt/Option+左键点击</strong> 无骰池选项的理智损失掷骰</li></ol><label>对抗检定</label><ol><li><strong>右键点击</strong> 带选项的对抗检定</li><li><strong>Shift+右键点击</strong> 立即进行对抗检定</li></ol><label>组合检定</label><ol><li><strong>Alt/Option+右键点击</strong> 带选项的组合检定</li><li><strong>Shift+Alt/Option+右键点击</strong> 立即进行组合检定</li></ol>",
  "CoC7.ToolTipCombat": "<label>{skill}{regular}%（{hard}/{extreme}）</label><ol><li><strong>左键点击</strong> 带选项的检定掷骰</li><li><strong>Shift+左键点击</strong> 立即进行常规难度检定</li></ol><label>战斗中的战技对抗</label><ol><li><strong>右键点击</strong> 带选项的战斗中战技对抗</li><li><strong>Shift+右键点击</strong> 立即执行战斗中战技对抗</li></ol>",
  "CoC7.ToolTipKeeperSanity": "<li><strong>CTRL + Alt/Option</strong> 对话栏新增San Check连结</li>",
  "CoC7.ToolTipAutoToggle": "<label>自动计算切换</label><ol><li><strong>点击左键</strong> 切换自动计算 / 手动输入</li>",
  "CoC7.ToolTipSkillFlagToggle": "<label>{status}</label><ol><li><strong>双击</strong>切换标志状态</li>",
  "CoC7.ToolTipSkillFlagged": "加上成长标记",
  "CoC7.ToolTipSkillUnflagged": "移除成长标记",
  "SETTINGS.TitleRules": "规则",
  "SETTINGS.TitleInitiative": "先攻表设定",
  "SETTINGS.TitleRoll": "掷骰设定",
  "SETTINGS.TitleChatCards": "聊天卡设定",
  "SETTINGS.TitleScene": "场景设定",
  "SETTINGS.TitleSheet": "角色卡设定",
  "SETTINGS.TitleGameArtwork": "游戏美术设置",
  "SETTINGS.TitleWeapon": "武器设定",
  "SETTINGS.TitleDiceSoNice": "Dice So Nice 设定",
  "SETTINGS.TitleDeveloperDebug": "开发人员和Debug设定。",
  "SETTINGS.TitleRollTable": "随机表设定",
  "SETTINGS.TitleChaseSettings": "追踪设置",
  "SETTINGS.DebugMode": "系统调试模式",
  "SETTINGS.DebugModeHint": "!!需要重新启动!!",
  "SETTINGS.DefaultDifficulty": "默认检定难度",
  "SETTINGS.DefaultDifficultyHint": "您可以选择检定的默认难度。未知将在玩家不知道检定难度的情况下进行检定.",
  "SETTINGS.CheckDifficultyRegular": "默认难度",
  "SETTINGS.CheckDifficultyUnknown": "未知难度",
  "SETTINGS.showIconsOnly": "在总结表上，只显示技能列表上的图标。",
  "SETTINGS.hidePartValues": "在调查员表上，仅当悬停时显示一半和极难值",
  "SETTINGS.UseToken": "使用token图像",
  "SETTINGS.UseTokenHint": "在角色卡中使用token图像而不是肖像",
  "SETTINGS.TrustedCanModfyChatCard": "允许受信任用户修改聊天卡片",
  "SETTINGS.TrustedCanModfyChatCardHint": "启用此设置将允许受信任用户在聊天卡上选择选项。GM专属部分仍对他们不可见。",
  "SETTINGS.TrustedCanSeeChatCard": "允许信任用户查看仅限GM的版块",
  "SETTINGS.TrustedCanSeeChatCardHint": "启用此设置将允许受信任用户查看聊天卡上的仅限GM部分。请谨慎使用！",
  "SETTINGS.DisplayActorOnCard": "显示角色 on card",
  "SETTINGS.DisplayActorOnCardHint": "在战斗对话上显示演员的图像/token",
  "SETTINGS.InitiativeRule": "使用先攻检定规则",
  "SETTINGS.InitiativeRuleHint": "您可以选择基本初始规则(使用DEX值)或可选规则(使用roll)",
  "SETTINGS.InitiativeRuleBasic": "基础",
  "SETTINGS.InitiativeRuleOptional": "可选",
  "SETTINGS.displayInitDices": "显示初始化骰子",
  "SETTINGS.displayInitDicesHint": "在启动时显示dices(仅限可选规则)",
  "SETTINGS.displayInitAsText": "显示初始文本",
  "SETTINGS.displayInitAsTextHint": "显示规则由序号替换为文本 (仅限可选规则)",
  "SETTINGS.PulpRules": "通俗克苏鲁 规则",
  "SETTINGS.PulpRulesHint": "允许使用通俗规则 (类型, 天赋, 两倍HP), ! 早期实现版!",
  "SETTINGS.developmentRollForLuck": "可恢复幸运点数",
  "SETTINGS.developmentRollForLuckHint": "每位玩家都可以进行角色的幸运成长检定。",
  "SETTINGS.allowMythosHardenedTitle": "神话淬炼",
  "SETTINGS.allowMythosHardenedHint": "允许神话淬炼理智损失减免",
  "SETTINGS.displayPlayerNameOnSheet": "在角色卡上显示玩家名称",
  "SETTINGS.DisregardAmmo": "无视弹药数。",
  "SETTINGS.DisregardAmmoHint": "启用这一功能将不考虑在枪中子弹的数量。",
  "SETTINGS.DisregardUsePerRound": "忽略每轮的使用。",
  "SETTINGS.DisregardUsePerRoundHint": "启用这个功能可以让你想使用多少就使用多少，而不用考虑每轮武器的使用情况.",
  "SETTINGS.DoNotPromptNoTargetSelected": "未选择目标时不要提示",
  "SETTINGS.DoNotPromptNoTargetSelectedHit": "当未使用token进行武器攻击时，无需确认无目标",
  "SETTINGS.RestrictGridSpaces": "限制测量网格空间",
  "SETTINGS.RestrictGridSpacesHint": "对于远程战斗，如果选择了距离，将在网格空间中网格化，如果不是“真实”(欧几里得)距离将被使用。",
  "SETTINGS.StatusPlayerEditable": "玩家可以修改状态",
  "SETTINGS.StatusPlayerEditableHint": "让你的玩家修改他们的状态(倾向，无意识，死亡，死亡)和重置他们每天的SAN损失",
  "SETTINGS.SyncDice3D": "[DsN] 同步骰子",
  "SETTINGS.SyncDice3DHint": "当使用DsN，同步骰子之间的玩家",
  "SETTINGS.UnitDieColorset": "[DsN] 个位骰颜色设定",
  "SETTINGS.UnitDieColorsetHint": "当使用 DsN 时，颜色设定用在个位骰（留空代表使用玩家预设值）",
  "SETTINGS.TenDieNoMod": "[DsN] 十位骰颜色设定",
  "SETTINGS.TenDieNoModHint": "当使用 DsN 时，颜色设定用在个位骰（留空代表使用玩家预设值）",
  "SETTINGS.TenDieBonus": "[DsN] 奖励骰颜色设定",
  "SETTINGS.TenDieBonusHint": "当使用 DsN 时，颜色设定用在奖励骰（留空代表使用玩家预设值）",
  "SETTINGS.TenDiePenalty": "[DsN] 惩罚骰颜色设定",
  "SETTINGS.TenDiePenaltyHint": "当使用 DsN 时，颜色设定用在惩罚骰（留空代表使用玩家预设值）",
  "SETTINGS.OverrideGameArtwork": "覆盖游戏美术风格",
  "SETTINGS.OverrideGameArtworkHint": "!!!需要重启!!!让人可以进入高级游戏设定，留空为默认",
  "SETTINGS.ArtPauseImage": "暂停图片",
  "SETTINGS.ArtPauseImageHint": "<img scr='xxx'>。输入'null'来删除图片",
  "SETTINGS.ArtPauseText": "暂停文字",
  "SETTINGS.ArtPauseTextHint": "留空为默认",
  "SETTINGS.OverrideSheetArtwork": "覆盖角色卡的美工设定",
  "SETTINGS.OverrideSheetArtworkHint": "!!需要重启!! 开放进阶角色卡设定，留空会被设成预设值",
  "SETTINGS.ArtWorkSheetBackground": "角色卡背景",
  "SETTINGS.ArtWorkSheetBackgroundHint": "输入 'null' 移除背景",
  "SETTINGS.ArtWorkSheetBackgroundType": "背景类型",
  "SETTINGS.BackgroundSlice": "背景图片会被分割 (css:border-image)",
  "SETTINGS.BackgroundAuto": "缩放图片来维持比例框 (css:auto)",
  "SETTINGS.BackgroundContain": "缩大图片到完全配合，避免变形或被裁剪 (css:contain)",
  "SETTINGS.BackgroundCover": "变形或裁剪图片致完全配合 (css:cover)",
  "SETTINGS.ArtWorkOtherSheetBackground": "其他角色卡的背景图片",
  "SETTINGS.ArtWorkOtherSheetBackgroundHint": "输入 'null' 移除背景图片。暂时只限于物品及车辆。",
  "SETTINGS.ArtworkSheetImage": "角色卡图片",
  "SETTINGS.ArtworkSheetImageHint": "输入 'null' 移除图片",
  "SETTINGS.ArtworkFrontColor": "主要颜色",
  "SETTINGS.ArtworkFrontColorHint": "使用于所有元素",
  "SETTINGS.ArtworkBackgroundColor": "第二颜色",
  "SETTINGS.ArtworkBackgroundColorHint": "使用于背景及输入栏",
  "SETTINGS.ArtworkInteractiveColor": "互动元素的颜色",
  "SETTINGS.ArtworkInteractiveColorHint": "使用于互动/可检定的元素",
  "SETTINGS.ArtworkFixedSkillLength": "技能名的长度受限制",
  "SETTINGS.ArtworkFixedSkillLengthHint": "为了精简角色卡的效率，技能名的长度会被限制。",
  "SETTINGS.ArtworkMainFont": "主要字型",
  "SETTINGS.ArtworkMainFontBold": "主要字型(粗体)",
  "SETTINGS.ArtworkMainFontSize": "主要字型大小 (px)",
  "SETTINGS.BoutOfMadnessSummaryTable": "疯狂发作表 (总结) ",
  "SETTINGS.BoutOfMadnessRealTimeTable": "疯狂发作表 (即时) ",
  "SETTINGS.LetKeeperDecide": "让Kp决定",
  "SETTINGS.DisplayResultType": "显示骰子成功程度结果(文字)",
  "SETTINGS.DisplayCheckSuccessLevel": "显示骰子成功程度结果(星星)",
  "SETTINGS.PlayerUnlockSheetMode": "玩家可以解锁角色卡",
  "SETTINGS.AlwaysEditable": "总是",
  "SETTINGS.CreationModeOnly": "仅限创建模式",
  "SETTINGS.NeverEditable": "永不 (Kp only)",
  "SETTINGS.StanbyGMRolls": "备用的KP掷骰",
  "SETTINGS.StanbyGMRollsHint": "当KP从指定的角色卡中进行掷骰时，显示一个掷骰按钮而不是掷骰。",
  "SETTINGS.AllowFlatDiceModifier": "骰子结果调整",
  "SETTINGS.AllowFlatDiceModifierHint": "允许调整骰子结果值，例如掷出30，可添加调整值-20，使结果变成10。",
  "SETTINGS.AllowFlatThresholdModifier": "技能调整值",
  "SETTINGS.AllowFlatThresholdModifierHint": "允许调整成功等级 (-1大失败，0失败，1一般成功，2困难成功，3极限成功，4大成功）",
  "SETTINGS.OpposedRollTieBreaker": "对抗骰使用Viriato139ac，阻止平手",
  "SETTINGS.OpposedRollTieBreakerHint": "在对抗骰平手时，胜者为掷出更高数值，而非本身技能值更高。",
  "SETTINGS.SelfRollWhisperTarget": "暗骰掷骰通知:",
  "SETTINGS.SelfRollWhisperTargetHint": "作为Kp，当进行暗骰时，你会给谁发出通知。",
  "SETTINGS.DoNotAdvise": "只有自己知道。",
  "SETTINGS.AdviseOwnersOnly": "通知角色拥有者",
  "SETTINGS.AdviseAllPlayer": "通知所有玩家",
  "SETTINGS.OneBlockBackStory": "一段式背景故事",
  "SETTINGS.OneBlockBackStoryHint": "把背景故事转换成一个编辑区，但你可以控制格式和增加连结。",
  "SETTINGS.TokenDropMode": "创建NPC时：",
  "SETTINGS.TokenDropModeHint": "定义当具有可掷属性或技能的NPC被放置到场景上时的默认行为。",
  "SETTINGS.TokenDropModeAsk": "询问该做什么",
  "SETTINGS.TokenDropModeRoll": "掷骰可掷骰技能",
  "SETTINGS.TokenDropModeAverage": "使用平均值",
  "SETTINGS.TokenDropModeIgnore": "什么都不做",
  "SETTINGS.EnableStatusIcons": "启用状态图示",
  "SETTINGS.EnableStatusIconsHint": "设定战斗和理智效果的图示是否会显示在Token里.",
  "SETTINGS.ShowExperimentalFeatures": "显示实验性功能。",
  "SETTINGS.ShowExperimentalFeaturesHint": "如果你使用这些功能，你的世界可能在未来的版本中变得无法使用。仅用于测试。不要在你游玩中的游戏世界使用这些功能。",
  "CoC7.ExperimentalFeaturesWarning": "该功能正在开发中，不建议在你的游戏世界中使用。",
  "SETTINGS.CheckElevation": "在距离中包括高度",
  "SETTINGS.CheckElevationHint": "在范围战斗距离计算中使用高度",
  "CoC7.toolTipDelay": "显示提示前的毫秒延迟，0表示从不显示",
  "SETTINGS.ChaseShowTokenMovement": "显示token移动。",
  "SETTINGS.ChaseShowTokenMovementHint": "当token移动到下一个地点时，在网格上显示移动。",
  "SETTINGS.UseContextMenus": "使用上下文菜单",
  "SETTINGS.UseContextMenusHint": "[实验性] 使用上下文菜单进行掷骰，而非快捷键组合。",
  "SETTINGS.SceneDistanceNotCalcualtedNoError": "不要显示远程范围的错误",
  "SETTINGS.SceneDistanceNotCalcualtedNoErrorHint": "在开始远程战斗时，如果采用剧场式想象玩法，不要显示无法计算距离的提示信息。",
  "CoC7.getTheExample": "复制示范文字",
  "CoC7.Copied": "已复制示范文字到剪贴簿",
  "CoC7.EffectNew": "新效果",
  "CoC7.EffectAppliedCantOverride": "生效中效果已应用。无法修改{name}。请停用对应效果以修改此值。",
  "CoC7.InvestigatorWizard.Title": "调查员创建向导",
  "CoC7.InvestigatorWizard.TitleKeeperConfiguration": "守秘人配置",
  "CoC7.InvestigatorWizard.TitleSelectSetup": "调查员设置",
  "CoC7.InvestigatorWizard.TitleSelectArchetype": "英雄类型选择",
  "CoC7.InvestigatorWizard.TitleSelectOccupation": "职业选择",
  "CoC7.InvestigatorWizard.TitleCharacteristics": "属性",
  "CoC7.InvestigatorWizard.TitleAdjustCharacteristics": "调整属性",
  "CoC7.InvestigatorWizard.TitleAttributes": "特性",
  "CoC7.InvestigatorWizard.TitleDetails": "调查员详情",
  "CoC7.InvestigatorWizard.TitleOccupationSkills": "本职技能",
  "CoC7.InvestigatorWizard.TitleArchetypeSkills": "英雄类型技能",
  "CoC7.InvestigatorWizard.TitlePointsSkills": "消耗技能点",
  "CoC7.InvestigatorWizard.TitleBackstory": "调查员背景故事",
  "CoC7.InvestigatorWizard.TitleCreate": "创建调查员",
  "CoC7.InvestigatorWizard.BackStep": "返回",
  "CoC7.InvestigatorWizard.NextStep": "下一步",
  "CoC7.InvestigatorWizard.CreateStep": "创建",
  "CoC7.InvestigatorWizard.Introduction": "调查员创建向导是一个逐步创建全新调查员的过程。",
  "CoC7.InvestigatorWizard.IntroductionKeeper": "你的世界当前设置为“{era}”时代，可以在设置或下一页更改。",
  "CoC7.InvestigatorWizard.ChangingEraDelay": "时代变迁，请稍候",
  "CoC7.InvestigatorWizard.PlayerEnabled": "允许没有角色创建权限的玩家创建调查员",
  "CoC7.InvestigatorWizard.PlayerQuantity": "一名玩家可以拥有多少名调查员？",
  "CoC7.InvestigatorWizard.OtherPlayerOwnership": "未创建此调查员的玩家的默认权限等级",
  "CoC7.InvestigatorWizard.AllowRerolls": "允许属性掷骰",
  "CoC7.InvestigatorWizard.UseSetupMethod": "使用设置项中的方法",
  "CoC7.InvestigatorWizard.EnforcePointBuy": "强制购点",
  "CoC7.InvestigatorWizard.QuickFireValues": "快速决定属性点",
  "CoC7.InvestigatorWizard.ChooseAfterRoll": "选择放置属性掷骰的位置",
  "CoC7.InvestigatorWizard.Setups": "角色卡",
  "CoC7.InvestigatorWizard.Characteristics": "属性点",
  "CoC7.InvestigatorWizard.SetupCounts": "你当前有{count}个设置选项。建议你为所有玩家设置一个统一的配置，以便在角色表上设定默认技能。系统自带一个预设配置，其中包含已设置的CoC ID。你可以在设置项表的顶部添加更多带有有效CoC ID值的配置。已设定这些值的合集将自动添加到可用列表中。",
  "CoC7.InvestigatorWizard.SetupSelect": "选择你的调查员配置",
  "CoC7.InvestigatorWizard.SetupAny": "无默认",
  "CoC7.InvestigatorWizard.Occupations": "职业",
  "CoC7.InvestigatorWizard.OccupationCounts": "你当前有{count}个职业。系统自带一个预设了CoC ID的默认职业。你可以通过职业项目表头上的选项添加更多带有有效CoC ID值的职业。设置了这些值的合集将自动添加到可用列表中。",
  "CoC7.InvestigatorWizard.Archetypes": "通俗英雄类型",
  "CoC7.InvestigatorWizard.ArchetypeCounts": "你当前拥有{count}个英雄类型。系统自带一个预设的英雄类型，并已设置CoC ID值。你可以通过原型物品表上的标题栏添加更多带有有效CoC ID值的英雄类型。已设置这些值的合集将自动添加到可用列表中。",
  "CoC7.InvestigatorWizard.SetupPage": "选择你的时代将为角色表设置默认技能。",
  "CoC7.InvestigatorWizard.ArchetypePage": "选择你的英雄类型将为角色卡添加额外的默认技能。",
  "CoC7.InvestigatorWizard.ArchetypeSelect": "选择你的英雄类型",
  "CoC7.InvestigatorWizard.CoreCharacteristicName": "<strong>核心属性：</strong>{coreCharacteristic}。",
  "CoC7.InvestigatorWizard.AddBonusPointsToSkills": "<strong>添加{bonusPoints}点额外技能点数，可分配到以下任意技能中：</strong>{skills}",
  "CoC7.InvestigatorWizard.SuggestedOccupations": "<strong>推荐职业：</strong>{suggested}",
  "CoC7.InvestigatorWizard.SuggestedTraits": "<strong>推荐特质：</strong>{suggested}",
  "CoC7.InvestigatorWizard.CoreCharacteristicSelect": "英雄类型核心属性",
  "CoC7.InvestigatorWizard.CharacteristicDragInformation": "拖动你的属性",
  "CoC7.InvestigatorWizard.AgeRange": "年龄（15-89岁）：",
  "CoC7.InvestigatorWizard.MakeEDUImprovementCheck": "进行教育成长检定",
  "CoC7.InvestigatorWizard.MakeEDUImprovementChecks": "为教育进行{total}次成长检定",
  "CoC7.InvestigatorWizard.DeductPointsFromCharacteristics": "从{from}中扣除{total}点",
  "CoC7.InvestigatorWizard.ReducePointsFromCharacteristic": "将{from}减少{total}",
  "CoC7.InvestigatorWizard.RollTwiceForLuck": "为幸运重新掷骰",
  "CoC7.InvestigatorWizard.OccupationPage": "职业为你提供一组可在八项技能与信用评级之间分配的奖励点数",
  "CoC7.InvestigatorWizard.OccupationSelect": "选择你的职业",
  "CoC7.InvestigatorWizard.OccupationCreditRating": "信用评级",
  "CoC7.InvestigatorWizard.OccupationSkillPoints": "本质技能点",
  "CoC7.InvestigatorWizard.OccupationSkills": "本职技能",
  "CoC7.InvestigatorWizard.OccupationPickThisMany": "以下{count}项技能",
  "CoC7.InvestigatorWizard.OccupationPersonalThisMany": "{count}项个人技能",
  "CoC7.InvestigatorWizard.CharacterAvatarImage": "头像图片",
  "CoC7.InvestigatorWizard.CharacterTokenImage": "token图片",
  "CoC7.InvestigatorWizard.OccupationDefaultSkills": "以下所有{count}项技能",
  "CoC7.InvestigatorWizard.SkillSpendOccupationCountIncorrect": "你已选择了{max}项本职技能中的{count}项，移除标准本职技能前请与守秘人进行检定。",
  "CoC7.InvestigatorWizard.ArchetypeDefaultSkills": "以下所有{count}项技能",
  "CoC7.InvestigatorWizard.ArchetypeOptionalSkills": "在选择以下技能前，请先与你的守秘人进行检定。",
  "CoC7.InvestigatorWizard.SkillSpendArchetypeCountIncorrect": "你已选择{max}个英雄类型技能中的{count}个，移除标准英雄类型技能前请与守秘人进行检定。",
  "CoC7.InvestigatorWizard.SkillSpendOccupationPoints": "职业技能点{count}/{total}剩余{remaining}",
  "CoC7.InvestigatorWizard.SkillSpendInterestPoints": "个人兴趣点 {count} / {total} 剩余 {remaining}",
  "CoC7.InvestigatorWizard.SkillSpendArchetypePoints": "剩余{count}/{total}点英雄类型点数{remaining}",
  "CoC7.InvestigatorWizard.CreateInstructions": "点击创建来创建你的角色。你的守秘人需要在线才能创建角色。",
  "CoC7.InvestigatorWizard.CreatingInvestigator": "请稍候，守秘人正在创建你的调查员。",
  "CoC7.InvestigatorWizard.PersonalDescription": "形象描述",
  "CoC7.CoCIDFlag.id": "ID",
  "CoC7.CoCIDFlag.title": "编辑系统ID（COC ID）",
  "CoC7.CoCIDFlag.summary": "设置一个可用于查找此{type}最新版本的组标识符。系统ID应使用{type}的英文翻译以支持所有语言的本地化。",
  "CoC7.CoCIDFlag.key": "系统ID（CoC ID）",
  "CoC7.CoCIDFlag.keys.i.skill.drive-auto": "自动驾驶",
  "CoC7.CoCIDFlag.keys.i.skill.dodge": "闪避",
  "CoC7.CoCIDFlag.keys.i.skill.cthulhu-mythos": "克苏鲁神话",
  "CoC7.CoCIDFlag.keys.i.skill.credit-rating": "信用",
  "CoC7.CoCIDFlag.keys.rt..backstory-ideology-and-beliefs": "思想与信念",
  "CoC7.CoCIDFlag.keys.rt..backstory-injuries-and-scars": "伤害与疤痕",
  "CoC7.CoCIDFlag.keys.rt..backstory-meaningful-locations": "意义非凡之地",
  "CoC7.CoCIDFlag.keys.rt..backstory-significant-people": "重要之人",
  "CoC7.CoCIDFlag.keys.rt..backstory-traits": "特质",
  "CoC7.CoCIDFlag.keys.rt..backstory-treasured-possessions": "宝贵之物",
  "CoC7.CoCIDFlag.new": "- 自定义系统ID -",
  "CoC7.CoCIDFlag.guess": "基于当前文档创建系统ID（CoC ID）",
  "CoC7.CoCIDFlag.priority": "系统ID优先级",
  "CoC7.CoCIDFlag.others": "具有相同CoC ID和语言的其它文档（不包括其它角色和项目中的文档）",
  "CoC7.CoCIDFlag.documents-in-world": "世界中有{count}份文件",
  "CoC7.CoCIDFlag.documents-in-compendiums": "合集中有{count}份文档",
  "CoC7.CoCIDFlag.foundry-id": "Foundry ID",
  "CoC7.CoCIDFlag.foundry-uuid": "Foundry UUID",
  "CoC7.CoCIDFlag.get-this-document": "获取这份文档",
  "CoC7.CoCIDFlag.get-document-like-this": "获取类似这样的文档",
  "CoC7.CoCIDFlag.error.duplicate": "警告：多个系统ID具有相同优先级！",
  "CoC7.CoCIDFlag.error.unknown-era": "未知时代“{era}”",
  "CoC7.CoCIDFlag.error.incorrect.type": "尝试转换CoC ID时使用了不存在的文档类型。请查看控制台日志。",
  "CoC7.CoCIDFlag.error.document-not-found": "在全局或Compendia中未找到匹配CoC ID“{cocid}”、语言“{lang}”和年代“{era}”的文档。请检查全局设置中的年代选项。",
  "CoC7.CoCIDFlag.error.documents-not-found": "在世界或Compendia中未找到与CoC ID（{cocids}）、语言\"{lang}\"以及年代\"{era}\"相匹配的文档。请检查您的世界设置中的年代选项。",
  "CoC7.CoCIDBatch.title": "批量设置系统ID（CoC ID）",
  "CoC7.CoCIDBatch.summary": "CoC7系统引入了系统ID（CoC ID）。该系统ID可用于识别FoundryVTT文档，例如技能。本页面允许您为现有的{type}文档设置ID。系统ID应使用英文名称以支持所有语言的本地化。",
  "CoC7.ActorCoCIDItemsBest": "CoC ID：角色物品替换",
  "CoC7.ActorCoCIDItemsWarning": "此操作无法撤销，请在更新角色前备份您的世界",
  "CoC7.ActorCoCIDItemsWhich": "在激活的合集、世界合集和物品目录中检查物品的CoC ID，根据以下规则将角色的物品替换为最佳选择",
  "CoC7.ActorCoCIDItemsRules1": "物品必须符合当前时代“{era}”或未选择任何时代",
  "CoC7.ActorCoCIDItemsRules2": "检查与语言“{lang}”匹配的项目，如果没有翻译项目存在则检查“英语”项目",
  "CoC7.ActorCoCIDItemsRules3": "选择优先级最高的项目",
  "CoC7.ActorCoCIDItemsSceneTokens": "更新此场景中的所有token",
  "CoC7.ActorCoCIDItemsUnlinkedToken": "首先为每个Token更新目录中未链接的角色",
  "CoC7.ActorCoCIDItemsActorSheets": "更新打开的角色卡",
  "CoC7.ActorCoCIDItemsActorDirectory": "更新目录中的所有角色",
  "CoC7.ActorCoCIDItemsAny": "更新（任意）专攻技能",
  "CoC7.ActorCoCIDItemsUpdate": "更新",
  "CoC7.CoCIDCompendiumPopulate": "设置你的合集",
  "CoC7.CoCIDCompendiumPopulateWarning": "此操作无法撤销，请在填充模块前做好备份。请确保您的世界纪元、语言及模块设置正确。",
  "CoC7.CoCIDCompendiumPopulateDestination": "目标模块",
  "CoC7.CoCIDCompendiumPopulateTypes": "类型",
  "CoC7.CoCIDCompendiumPopulateButton": "填充",
  "CoC7.TokenCreationRoll.Title": "检测到可掷骰项目",
  "CoC7.TokenCreationRoll.Prompt": "该token具有可投掷属性或技能。<br>你想做什么？",
  "CoC7.TokenCreationRoll.ButtonRoll": "掷骰全部",
  "CoC7.TokenCreationRoll.ButtonAverage": "全部使用平均值",
  "CoC7.TokenCreationRoll.Rolled": "{name}的属性和技能已掷出",
  "CoC7.TokenCreationRoll.Averaged": "{name}属性和技能平均值",
  "CoC7.RealRollDecaderPlaceholderName": "十年代",
  "CoC7.Temporary": "临时",
  "CoC7.Passive": "被动",
  "CoC7.Inactive": "未激活",
  "CoC7.Suppressed": "已抑制",
  "CoC7.Unavailable": "不可用",
  "CoC7.PickWhichActorTitle": "选择要掷骰的角色",
  "CoC7.PickWhichActorDesc": "你拥有多个角色的所有者权限，请选择要使用的角色",
  "CoC7.WaitingOnUser": "等待用户中",
  "CoC7.ErrorRollAlreadyCompleted": "这次掷骰已经完成",
  "CoC7.ErrorNoActorPermission": "你不是这个角色的所有者",
  "CoC7.ErrorCombinedRollsRequireSingleActor": "一个组合掷骰中不能包含多个角色",
  "CoC7.ErrorOpposedRollsLimitedToTwoActors": "一张对抗卡需要两个角色",
  "CoC7.PauseName": "时间停止",
  "CoC7.ClickableEvents.MouseOver.Title": "点击权限",
  "CoC7.ClickableEvents.MouseOver.Hint": "返回布尔值以确定是否允许点击并显示鼠标光标",
  "CoC7.ClickableEvents.LeftClick.Title": "左键点击脚本",
  "CoC7.ClickableEvents.RightClick.Title": "右键点击脚本",
  "TYPES.RegionBehavior.coc7ClickableEvents": "可点击事件",
  "CoC7.SANSameLossAsMythosGain": "理智损失等同于克苏鲁神话知识增长",
  "CoC7.ExperiencePackageBackground": "根据经历调整调查员的背景故事。",
  "CoC7.ExperiencePackageDialogTitle": "选择经历包选项",
  "CoC7.ExperiencePackageSpellList": "已知法术",
  "CoC7.ExperiencePackageApplySanity": "应用理智损失",
  "CoC7.EmptySpellList": "将法术拖放到此处添加。",
  "CoC7.EmptyStatusList": "在此处添加恐惧症/狂热症。",
  "CoC7.PromptAddInjuryScar": "添加一处伤痕/疤痕",
  "CoC7.PromptAddStatus": "添加一种恐惧症/狂热症",
  "CoC7.PromptAddSpells": "添加法术",
  "CoC7.ErrorExperiencePackageArchetype": "如果启用了英雄l功能，则无法使用经验包。",
  "CoC7.ErrorExperiencePackageNotInvestigator": "你只能为调查员使用经历包",
  "CoC7.ErrorExperiencePackageNotGM": "你的守秘人必须应用经历包",
  "CoC7.ClearExperiencePackageName": "清除体验包名称",
  "CoC7.SheetExperiencePackageName": "经历",
  "CoC7.AlternativeNames": "别名",
  "TOKEN.MOVEMENT.ACTIONS.walk.label": "行走",
  "TOKEN.MOVEMENT.ACTIONS.fly.label": "飞行",
  "TOKEN.MOVEMENT.ACTIONS.swim.label": "游泳",
  "TOKEN.MOVEMENT.ACTIONS.burrow.label": "钻入",
  "TOKEN.MOVEMENT.ACTIONS.crawl.label": "爬行",
  "TOKEN.MOVEMENT.ACTIONS.climb.label": "攀爬",
  "TOKEN.MOVEMENT.ACTIONS.jump.label": "跳跃",
  "TOKEN.MOVEMENT.ACTIONS.blink.label": "传送（闪现）",
  "TOKEN.MOVEMENT.ACTIONS.displace.label": "传送（位移）"
}