{
  "GURPS": {
    "abbrevPoints": "Pts",
    "abbrevRef": "Ref",
    "abbrevReference": "Ref",
    "acc": "Acc",
    "activeEffect": "Active Effect",
    "activeEffects": "Active Effects",
    "addAbbrev": "Abbrev",
    "addAdditionalStackingModifier": "Additional modifier",
    "addAdjustedForDamageType": "‡ - Adjusted for Damage Modifier",
    "addAdjustedForHitLocation": "* - Adjusted for hit location",
    "addAdjustedForInjuryTolerance": "† - Adjusted for Injury Tolerance",
    "addAdvantage": "Add an Advantage",
    "addApply": "Apply",
    "addApplyAndKeep": "Apply/Keep Open",
    "addApplyDamageDialog": "Apply Damage Dialog",
    "addApplyDamageOptions": "APPLY DAMAGE OPTIONS",
    "addApplyInjury": "Apply Injury",
    "addApplyInjuryAndKeep": "Apply Injury/Keep Open",
    "addApplyInjuryQuietly": "Apply Injury (Quietly)",
    "addApplyInjuryQuietlyAndKeep": "Apply Injury (Quietly)/Keep Open",
    "addApplyMultipleTimes": "Apply multiple times",
    "addApplyOptionsToAll": "These options apply to all damage",
    "addApplyQuietly": "Apply (Quietly)",
    "addApplyQuietlyAndKeep": "Apply (Quietly)/Keep Open",
    "addApplyTo": "Apply to",
    "addArmorDivisor": "Armor Divisor",
    "addBasicDamage": "Basic Damage",
    "addCalculationAndResults": "Calculation & Results",
    "addDamageModifier": "Damage Modifier",
    "addDamageReduction": "Damage Reduction",
    "addDamageType": "Damage Type",
    "addDiffuseMax": "Diffuse, max",
    "addDirectlyApply": "DIRECTLY APPLY",
    "addedShockAtNextTurnEffect": "Added Shock effect on next round.",
    "addEnterModifier": "Enter Modifier",
    "addExplosion": "Explosion",
    "addExplosionHex": "{hex} hex from center",
    "addExplosionHexes": "{hex} hexes from center",
    "addFlexibleArmor": "Flexible Armor",
    "addHardenedDRLevel": "Hardened DR Level",
    "addHitLocationAndDR": "Hit Location & DR",
    "addHitLocationWoundModifiers": "Hit Location Wound Modifiers",
    "addInjury": "Injury",
    "addInjuryTolerance": "Injury Tolerance",
    "addInjuryToleranceDiffuse": "Diffuse",
    "addInjuryToleranceHomogenous": "Homogenous",
    "addInjuryToleranceUnliving": "Unliving",
    "adDisad": "Advantage/Disadvantage",
    "adDisadQuirkPerk": "Advantage/Disadvantage/Quirk/Perk",
    "addLargeAreaInjury": "Large-Area Injury",
    "addLocationMax": "Location Max",
    "addMeleeAttack": "Add a Melee Attack",
    "addOverrideDR": "Override DR for Location",
    "addPenetrating": "Penetrating",
    "addproneEffect": "Add Prone effect on target.",
    "addpronestunEffect": "Add Prone/Stun effect on target.",
    "addRangedAttack": "Add a Ranged Attack",
    "addRangedHalfDamage": "Ranged, Half Damage (1/2D)",
    "addRangedHalfDamageShort": "Ranged (1/2D)",
    "addRT": "Add ResourceTracker",
    "addShockAtNextTurnEffect": "Add Shock effect on next round.",
    "addShockEffect": "Add Shock effect on next round.",
    "addShockImmediatelyEffect": "Add Shock effect on target.",
    "addShotgunCloseRange": "Shotgun, Extremely Close",
    "addShotgunDamage": "Shotgun Damage",
    "addShotgunRofMultiplier": "RoF Multiplier",
    "addSingleRollSelected": "Single damage roll selected",
    "addSkill": "Add a Skill",
    "addSpecialCombatSituations": "Special Situations",
    "addSpell": "Add a Spell",
    "addstunEffect": "Add Stun effect on target.",
    "addTacticalRules": "Tactical Rules",
    "addTacticalRulesDefaults": "Use systems settings to set defaults",
    "addTitle": "Apply {basic} point(s) of [{damage}] damage to {name}",
    "addTitleConcat0": "Apply",
    "addTitleConcat01": "point of ",
    "addTitleConcat0s": "points of ",
    "addTitleConcat1": "damage to {name}",
    "addToQuickRoll": "Add to Quick Roll",
    "addTracker": "Add Resource Tracker at the end",
    "addTypeAndWoundingModifiers": "Type & Wounding Modifiers",
    "addUserMod": "Add User Modifier",
    "addVulnerability": "Vulnerability",
    "addWHard": "w/Hard",
    "advantage": "Advantage",
    "advantages": "Advantages",
    "advantagesTab": "Traits",
    "advDisadvPerkQuirks": "Advantages, Disadvantages, Perks & Quirks",
    "AllAttacksTab": "Attack",
    "allAttackTags": "All Attack Roll Tags",
    "AllAttributesTab": "Attribute",
    "allAttributeTags": "All Attribute Rolls Tags",
    "allBlockTags": "All Block Roll Tags",
    "AllChecksTab": "Other",
    "allCombatants": "All Tokens in Combat",
    "allControlRollTags": "All Control Roll Tags",
    "allDamage": "ALL DAMAGE",
    "allDamageTags": "All Damage Rolls Tags",
    "AllDefensesTab": "Defense",
    "allDefenseTags": "All Defense Roll Tags",
    "allDodgeTags": "All Dodge Roll Tags",
    "allDXTags": "All DX Rolls Tags",
    "allFrightCheckTags": "All Fright Check Rolls Tags",
    "allHearingTags": "All Hearing Roll Tags",
    "allHTTags": "All HT Rolls Tags",
    "allIQTags": "All IQ Rolls Tags",
    "allMeleeTags": "All Melee Attack Roll Tags",
    "allow": "Allow",
    "allParryTags": "All Parry Roll Tags",
    "allPerTags": "All Per Rolls Tags",
    "allRangedTags": "All Ranged Attack Roll Tags",
    "AllRollsTab": "All",
    "allRollsTags": "All Rolls Tags",
    "AllSkillsTab": "Skill",
    "allSkillTags": "All Skill Roll Tags",
    "AllSpecialTab": "Special",
    "allSpellTags": "All Spell Roll Tags",
    "allSTTags": "All ST Rolls Tags",
    "allTasteSmellTags": "All Taste/Smell Roll Tags",
    "allTheDamage": "ALL THE DAMAGE!!",
    "allTokens": "All Tokens",
    "allTokensInScene": "All Tokens in Scene",
    "allTouchTags": "All Touch Roll Tags",
    "allVisionTags": "All Vision Roll Tags",
    "allWillTags": "All Will Rolls Tags",
    "andHalfMove": "and half Move.",
    "applyAllToTarget": "Apply All to {name}",
    "applySelectedTokens": "Apply to selected tokens",
    "armorDivisor": "Armor Divisor:",
    "atLeast": "At least",
    "atNextTurn": "At Next Turn",
    "attackRoll": "Attack Roll",
    "attackTab": "Attacks",
    "attributes": "Attributes",
    "attributesDX": "DX",
    "attributesDXNAME": "Dexterity",
    "attributesFPNAME": "Fatigue",
    "attributesHPNAME": "Hit Points",
    "attributesHT": "HT",
    "attributesHTNAME": "Health",
    "attributesIQ": "IQ",
    "attributesIQNAME": "Intelligence",
    "attributesPER": "Per",
    "attributesPERNAME": "Perception",
    "attributesPrimary": "Basic Attributes",
    "attributesQN": "QN",
    "attributesQNNAME": "Quintessence",
    "attributesSecondary": "Secondary Attributes",
    "attributesST": "ST",
    "attributesSTNAME": "Strength",
    "attributesWILL": "Will",
    "attributesWILLNAME": "Will",
    "attributeTab": "Attributes",
    "autoAdd": "Automatically add tagged modifiers to the roll.",
    "autoApply": "Auto Apply",
    "autoEncumbrance": "Auto Encumbrance",
    "basic": "Basic",
    "basicLift": "Basic Lift",
    "basicmove": "Basic Move",
    "basicspeed": "Basic Speed",
    "blindRoll": "Blind Roll",
    "blindRollAsDefault": "Blind Roll as default",
    "block": "Block",
    "blockbonus": "Block bonus",
    "bluntTrauma": "Blunt Trauma",
    "bodies": "Corpses",
    "BODYPLANarachnoid": "Arachnoid",
    "BODYPLANavian": "Avian",
    "BODYPLANcancroid": "Cancroid",
    "BODYPLANcentaur": "Centaur",
    "BODYPLANhexapod": "Hexapod",
    "BODYPLANhexapodWinged": "Hexapod, Winged",
    "BODYPLANhumanoid": "Humanoid",
    "BODYPLANhumanoid expanded": "Humanoid, Expanded (GCA)",
    "BODYPLANichthyoid": "Ichthyoid",
    "BODYPLANoctopod": "Octopod",
    "BODYPLANquadruped": "Quadruped",
    "BODYPLANquadrupedWinged": "Quadruped, Winged",
    "BODYPLANscorpion": "Scorpion",
    "BODYPLANsnakeman": "Snakeman",
    "BODYPLANsquid": "Squid",
    "BODYPLANvermiform": "Vermiform",
    "BODYPLANvermiformWinged": "Serpent, Winged",
    "BODYPLANwinged humanoid": "Humanoid, Winged",
    "bonuses": "Bonuses",
    "bulk": "Bulk",
    "cancel": "Cancel",
    "cannotDragNonFoundryEqt": "You cannot drag non-Foundry equipment to another character.",
    "cannotDropItemAlreadyExists": "You already have this item.",
    "carryOnBack": "Carry on Back",
    "changelog": {
      "dontShowAgain": "Don't show README again",
      "readme": "README",
      "title": "GURPS"
    },
    "characterImport": "Import Character Library",
    "chatClearing": "Clearing",
    "chatClearingLastActor": "Clearing Last Actor",
    "chatDamageResultEnd": "to the {location}",
    "chatDamageResultMiddle": "of {type} damage",
    "chatDamageResultShowMath": "Show the math",
    "chatDamageResultStart": "injures {defender} for {injury}",
    "chatDoesNotHaveEnough": "does not have enough 'USES'",
    "chatExceededMax": "Exceeded MAX",
    "chatExceededMaxUses": "Exceeded 'MAX USES'",
    "chatFixedDamage": "[{dice} {damageTypeText}] damage.",
    "chatHelpAnim": "Play a centered or moving animation.\n<hr>parameters (for both)\nlist: display a list of available animations\nwX: wait X seconds before displaying animation\n&lt;filename pattern&gt;: pattern can contain <b>*</b>\nXx:Y: repeat animation X times (2x, 3x, etc.) with Y seconds delay between animations\n<hr>parameters for centered animations:\nc: indicates a centered animation\n*X: scale animation by X\n@self: use self as center, instead of target\nThe following options can be added after 'c'\n f: flip the animation on the x axis (left to right)\n m: move the centered animation to the target\n n: do not rotate moving centered animation\n X: degrees to rotate animation\n :Y,Z: offset animation (default 0.5,0.5)\n<hr>examples of centered animations:\n/anim &lt;pattern&gt; c *0.5 3x\n'centered, 1/2 scale, 3 times'\n\n/anim &lt;pattern&gt; cf *2 3x:4\n'centered, flipped (left-right), 2x scale, 3 times with 4 second delay\n\n/anim &lt;pattern&gt; cm\n'centered, move animation from self to target'\n\n/anim &lt;pattern&gt; cmn\n'centered, move animation from self to target, do not rotate'\n\n/anim &lt;pattern&gt; cfm\n'centered, flipped, move animation from self to target'\n\n/anim &lt;pattern&gt; c90\n'centered, rotate 90 degrees'\n\n/anim &lt;pattern&gt; cf180 *.333\n'centered, flipped, rotate 180 degrees, 1/3 scale'\n\n/anim &lt;pattern&gt; cm45\n/anim &lt;pattern&gt; c:0,1\n/anim &lt;pattern&gt; cf:0.5,1\n/anim &lt;pattern&gt; cmn:0.9,1 *2\n<hr>parameters for a moving animations:\n-X: shift left (0.0-1.0) towards the start of the animation\n+X: stretch right (0.0-infinity) towards the destination\n<hr>examples of moving animations:\n/anim &lt;pattern&gt; -0.1 +0.1 2x\n'moving animation, left shift 10%, right stretch 10%, 2 times'",
    "chatHelpDR": "Modifiers the Actor Damage Resistance<hr>parameters:\n&lt;formula&gt;&lt;locations&gt;: use a formula (ie. +2, -2, *2 or /2) or a defined value (ie. 2, 100) and optionally the hit locations affected (ie. torso, arm, left leg, etc.)\nreset: Reset DR to starting value<hr>examples:\n/dr +1 (+1 to all hit locations)\n/dr -2 torso,leg (-2 to torso and both legs)\n/dr 20 (set DR 20 in all locations. Will sum Item bonuses after)\n/dr !20 (force DR 20 in all locations. Will ignore Item bonuses)\n/dr reset (reset to original values)",
    "chatHelpEveryone": "Apply formula to FP or HP of all player characters or roll On-the-Fly formula locally against all player characters<hr>parameters:\nfp &lt;formula&gt;\nhp &lt;formula&gt;\n [OtF]: execute OtF (locally) for all player characters\nfp reset: Reset FP back to starting values\nhp reset: Reset HP back to starting values<hr>examples:\n/ev fp +1\n/ev hp -1\n/ev fp +1d\n/ev hp +1d-3!\n/ev fp reset\n/ev [&rlm;PER]",
    "chatHelpFpHp": "Apply formula to FP or HP of selected characters<hr>parameters:\n&lt;formula&gt;\nreset: Reset FP or HP back to starting value<hr>examples:\n/fp +1\n/hp -1\n/fp +1d\n/hp +1d-3!\n/fp reset\n",
    "chatHelpHelp": "<b>/help <i>chat-command</i></b> OR\n\n<b>?<i>chat-command</i></b>: to see help for that command",
    "chatHelpLight": "Set token's light level<hr>parameters:\nnone|off: turn off light\nX: dim light radius\nY: bright light radius\nZ: broadcast angle of light \n#RRGGBB: color of light\nW: color intensity (0.0-1.0)\n&lt;anim&gt;: animation pattern (torch, pulse, chroma, wave, fog, sunburst, dome, emanation, hexa, ghost, energy, roiling, hole\nSPEED: speed of animation (1-10)\nINT: intensity of animation (1-10)<hr>examples:\n/li 6 2\n/li 8 3 90\n/li 6 2 #ff0000\n/li 6 2 #ff1111 0.5\n/li 6 2 torch\n/li 8 4 90 #ff7777 0.5 pulse 5 5\nhttps://foundryvtt.com/article/lighting/",
    "chatHelpManeuver": "Set the following maneuvers on the current character.  You may use * to match Maneuver names, example: '/man All Out*Double'<hr>",
    "chatHelpQty": "Modify the QTY column of equipment<hr>parameters:\n&lt;formula&gt;\n&lt;equipment&gt;\no:&lt;equipment&gt;: only search 'other' list<hr>examples:\n/qty +1 equipment\n/qty -2 equipment\n/qty =20 equipment\n/qty +1 o:equipment",
    "chatHelpRa": "Roll Against (or Private Roll Against)<hr>parameters:\nX: Skill level to roll against\nSkillname-X: Roll against X, but display 'Skillname' instead of 'Default'\n<hr>examples:\n/ra 12\n.ra 13\n/pra 11\n.pra 10\n/ra Sneak-12\n.ra Brawling-13\n/pra Trap-11\n.pra FastDraw-10",
    "chatHelpRemote": "Execute an On-the-Fly formula remotely<hr>parameters:\n[OtF]: On-the-Fly formula\n&lt;player names&gt;|<i>blank</i>: list of player names (or <i>blank</i> to send to all players)<hr>examples:\n/rem &#91;&rlm;PER] Chris\n/rem [&rlm;ST+2]",
    "chatHelpRepeat": "Repeat the following /anim command with a delay of X seconds in between.<hr>examples:\n/repeat /anim 1.2 heal*blue c",
    "chatHelpSelect": "Select token(s)<hr>parameters:\n&lt;character name (may use '*')&gt;\n@self: select the token of the current character\n!:select across all scenes, not just current<hr>examples:\n/select Bog\n/select @self\n/select Bog !",
    "chatHelpShow": "Show various values from tokens in the scene<hr>parameters:\n-a : sort alphabetically\n-pc : only show PCs\n-npc : only show NPCs\n&lt;Attributes (primary and secondary)&gt;\n&lt;Skill names&gt;\nparry\nblock\nwill\nfright\nper\nvision\nhearing\ntaste\nsmell\nmove\nspeed<hr>examples:\n/show -pc HP FP IQ\n/show -a Stealth PER\n/show per move speed\n/show -npc vision hearing",
    "chatHelpSound": "Play a sound in the background<hr>parameters:\nw: wait seconds before starting sound\nv: volume\n&lt;full path filename&gt;<hr>examples:\n/sound w2.5 /path/filename\n/sound v0.6 /path/filename\n/sound w3 v2 /path/filename",
    "chatHelpStatus": "Set token's effects status<hr>parameters:\ntoggle|t: toggle the status\non|+|set: turn on the status\noff|-|unset: turn off the status\nclear: remove all statuses\n@self OR :tokenname\nlist: display all status names\n{JSON data}: optional 'duration.combat' data<hr>examples:\n/st on prone :Bog\n/st - shock1 @self\n/st list",
    "chatHelpTracker": "Modify the Resource Tracker<hr>command format:\n/tr0-3\n/tracker0-3\n/resource0-3\n/rt0-3\n/tr(name)\n/tracker(name)\n/resource(name)\n/rt(name)<hr>parameters:\n&lt;formula&gt;\nreset: reset Tracker to starting value<hr>examples:\n/tr0 +1\n/tr0 -2\n/tracker1 =20\n/tr(arrows) +1\n/resource(rounds) reset",
    "chatHelpUses": "Modify the USES column of equipment<hr>parameters:\n&lt;formula&gt;\n&lt;equipment&gt;\no:&lt;equipment&gt;: only search 'other' list\nreset: set USES to MAX_USES<hr>examples:\n/uses +1 equipment\n/uses -2 equipment\n/uses =20 equipment\n/uses +1 o:equipment\n/uses reset equipment",
    "chatHelpW": "Whisper to players or the owners of the selected tokens<hr>parameters:\n&lt;[player names]&gt;\n@: whisper to the owners of the selected tokens\n<hr>examples:\n/w [Chris] msg sent to Player Chris\n/w @ msg sent to owners of selected tokens",
    "chatHelpWait": "Wait X milliseconds before executing the next chat command<hr>parameters:\nX: the number of milliseconds to wait\n<hr>examples:\n/wait 500",
    "chatLightSource": "Pick the light source the selected token is holding.",
    "chatMoreThanOneActor": "More than one Actor found matching",
    "chatMoreThanOneToken": "More than one Token found matching",
    "chatMultipleOwnedFound": "You own more than one token in this scene. You can either select one and retry this command without the '@self' keyword, or use the ':name' option.",
    "chatMultipleTokensFound": "Multiple Tokens found matching {name}",
    "chatMustBeACheck": "The On-the-Fly formula must be some kind of check",
    "chatNoActorFound": "No Actor/Token found matching",
    "chatNoEquipmentMatched": "No equipment matched",
    "chatNoOwnedTokenFound": "You do not own any tokens in this scene.",
    "chatNoResourceTracker": "No Resource Tracker matched",
    "chatNoStatusMatched": "No status matched",
    "chatNotInCombat": "You can only set the Maneuver if the token is in combat",
    "chatNoTokenFound": "No Actor/Token found matching {name}",
    "chatNoTokens": "Your character does not have any tokens. We require a token to set statuses",
    "chatQty": "QTY",
    "chatQtySetTo": "QTY set to",
    "chatResetTo": "reset to",
    "chatResourceTracker": "Resource Tracker",
    "chatResultBelowZero": "Result below zero",
    "chatRolling": "Rolling [{dice}{desc}]",
    "chatRollingCR": "Control Roll",
    "chatRollingDamage": "Rolling [{dice} {damageTypeText}] damage{numtimes}.",
    "chatSelectSelfOrNameTokens": "You must select tokens, use '{self}', or use ':&lt;<i>token-name</i>&gt;' to apply status effects.",
    "chatSentTo": "Sent command [{cmd}] to {name}",
    "chatSetTo": "set to",
    "chatShock": "{name} takes {modifier} points of Shock ",
    "chatSuffersCripplingInjury": "{name} suffers a crippling injury {classStart}([PDF:{pdfref}]){classEnd} to the location {location}.",
    "chatToApplyEffects": "to apply status effects",
    "chatToggling": "Toggling",
    "chatTokenLightPicker": "Token Light Picker",
    "chatTurnOffReeling": "{name} is no longer Reeling.",
    "chatTurnOffTired": "{name} is no longer Tired.",
    "chatTurnOnReeling": "{name} is Reeling. Move and Dodge are halved. ([PDF:{pdfref}])",
    "chatTurnOnTired": "{name} is Tired. Move, Dodge, and ST are halved. ([PDF:{pdfref}])",
    "chatUnableToFindMacro": "Unable to find macro named",
    "chatUnableToFindManeuver": "Unable to find maneuver named",
    "chatUnrecognizedFormat": "Unrecognized format",
    "chatUses": "'USES'",
    "chatUsesIsNaN": "'USES' is not a number",
    "chatUsesReset": "'USES' reset to 'MAX USES'",
    "chatUsesSet": "'USES' set to",
    "chatWantsToExecute": "{source} wants to execute <b>{command}</b> on {name}. Is that OK?",
    "chatYouDoNotHaveEnough": "You do not have enough",
    "chatYouMayOnlySendMod": "You may only send modifiers",
    "chatYouMustBeGM": "You must be a GM to execute this command",
    "chatYouMustHaveACharacterSelected": "You must have a character selected",
    "chatYouMustSelectTokens": "You must select tokens (or use",
    "check": "Check",
    "check1": "Check #1",
    "check2": "Check #2",
    "check3": "Check #3",
    "check4": "Check #4",
    "checkConditionals": "Add Actor Conditional Modifiers to Effect Modifiers Popout.",
    "checkReactions": "Add Actor Reaction Modifiers to Effect Modifiers Popout.",
    "clickToEdit": "Click to Edit",
    "clickToRemove": "click to remove",
    "collapse": "Collapse",
    "color": "Color",
    "colorSheetMenuAreasAdsDisadsColor": "Ads/Disads Color",
    "colorSheetMenuAreasAdsDisadsHoverColor": "Ads/Disads Hover Color",
    "colorSheetMenuAreasAdsDisadsHoverTextColor": "Ads/Disads Hover Text Color",
    "colorSheetMenuAreasAdsDisadsTextColor": "Ads/Disads Text Color",
    "colorSheetMenuAreasAttributesColor": "Attributes Color",
    "colorSheetMenuAreasAttributesHoverColor": "Attributes Hover Color",
    "colorSheetMenuAreasAttributesHoverTextColor": "Attributes Hover Text Color",
    "colorSheetMenuAreasAttributesTextColor": "Attributes Text Color",
    "colorSheetMenuAreasBlockColor": "Block Color",
    "colorSheetMenuAreasBlockHoverColor": "Block Hover Color",
    "colorSheetMenuAreasBlockHoverTextColor": "Block Hover Text Color",
    "colorSheetMenuAreasBlockTextColor": "Block Text Color",
    "colorSheetMenuAreasDamageColor": "Damage Color",
    "colorSheetMenuAreasDamageHoverColor": "Damage Hover Color",
    "colorSheetMenuAreasDamageHoverTextColor": "Damage Hover Text Color",
    "colorSheetMenuAreasDamageTextColor": "Damage Text Color",
    "colorSheetMenuAreasDodgeColor": "Dodge Color",
    "colorSheetMenuAreasDodgeHoverColor": "Dodge Hover Color",
    "colorSheetMenuAreasDodgeHoverTextColor": "Dodge Hover Text Color",
    "colorSheetMenuAreasDodgeTextColor": "Dodge Text Color",
    "colorSheetMenuAreasOtfNotesColor": "OtF Notes Color",
    "colorSheetMenuAreasOtfNotesHoverColor": "OtF Notes Hover Color",
    "colorSheetMenuAreasOtfNotesHoverTextColor": "OtF Notes Hover Text Color",
    "colorSheetMenuAreasOtfNotesTextColor": "OtF Notes Text Color",
    "colorSheetMenuAreasParryColor": "Parry Color",
    "colorSheetMenuAreasParryHoverColor": "Parry Hover Color",
    "colorSheetMenuAreasParryHoverTextColor": "Parry Hover Text Color",
    "colorSheetMenuAreasParryTextColor": "Parry Text Color",
    "colorSheetMenuAreasSkillsColor": "Skills Color",
    "colorSheetMenuAreasSkillsHoverColor": "Skills Hover Color",
    "colorSheetMenuAreasSkillsHoverTextColor": "Skills Hover Text Color",
    "colorSheetMenuAreasSkillsTextColor": "Skills Text Color",
    "colorSheetMenuAreasSpellsColor": "Spells Color",
    "colorSheetMenuAreasSpellsHoverColor": "Spells Hover Color",
    "colorSheetMenuAreasSpellsHoverTextColor": "Spells Hover Text Color",
    "colorSheetMenuAreasSpellsTextColor": "Spells Text Color",
    "colorSheetMenuAreasWeaponsColor": "Weapons Color",
    "colorSheetMenuAreasWeaponsHoverColor": "Weapons Hover Color",
    "colorSheetMenuAreasWeaponsHoverTextColor": "Weapons Hover Text Color",
    "colorSheetMenuAreasWeaponsTextColor": "Weapons Text Color",
    "colorSheetMenuColorAreas": "Color Areas",
    "colorSheetMenuCustomColors": "Custom Colors",
    "colorSheetMenuOverride": "Override Colors",
    "combat": {
      "rof": {
        "bonusLabel": "RoF {shots}",
        "numberOfShotsLabel": "Enter number of shots (1-{max}):",
        "numberOfShotsPrompt": "How many shots do you want to fire?",
        "numberOfShotsTitle": "Number of Shots"
      },
      "rollTotalHits": "Total hits due to RoF ({rof}) & Rcl ({rcl}) is <span class='roll-value'>{rofrcl}</span>. ({link})",
      "setting": {
        "useRelativeSizeInMelee": "Combat: Use Size Modifier Difference in Melee",
        "useRelativeSizeInMeleeHint": "Apply the difference in Size Modifier (SM) between attacker and defender to melee attack rolls."
      },
      "ui": {
        "noActiveTokensToUpdateManeuver": "No active tokens for actor {name} to update maneuver.",
        "noActiveTokensToUpdatePosture": "No active tokens for actor {name} to update posture."
      }
    },
    "combatInfo": "Combat Info",
    "combatInitiative": "Combat Initiative",
    "CombatOnlyTag": "Combat Only Tag",
    "combatTab": "Combat",
    "combatTracker": {
      "initiative": "Initiative: {value}"
    },
    "concentrationCheck": "Concentration check",
    "condition": "Condition",
    "conditionalModifier": "Conditional Modifier",
    "conditionalMods": "Conditional Modifiers",
    "conditions": "Status",
    "conditionsCombatMove": "Combat Move",
    "confirmClearHintUserMods": "Are you sure you want to clear all User Mods?",
    "confirmClearUserMods": "Delete all User Mods?",
    "confirmRemoveItem": "Remove {name} from the Equipment List?",
    "confirmRoll": "Roll Confirmation",
    "consumeAction": "Consume Action",
    "ControlRoll": "Control Roll",
    "copyright": "GURPS is a trademark of Steve Jackson Games, and its rules and art are copyrighted by Steve Jackson Games. All rights are reserved by Steve Jackson Games. This game aid is the original creation of Chris Normand/Nose66 and is released for free distribution, and not for resale, under the permissions granted by http://www.sjgames.com/general/online_policy.html",
    "CR0": "CR: N/A (Cannot Resist)",
    "CR10": "CR: 10 (nonstandard)",
    "CR11": "CR: 11 (nonstandard)",
    "CR12": "CR: 12 (Resist Quite Often)",
    "CR13": "CR: 13 (nonstandard)",
    "CR14": "CR: 14 (nonstandard)",
    "CR15": "CR: 15 (Resist Almost All The Time)",
    "CR6": "CR: 6 (Resist Rarely)",
    "CR7": "CR: 7 (nonstandard)",
    "CR8": "CR: 8 (nonstandard)",
    "CR9": "CR: 9 (Resist Fairly Often)",
    "crippling": "Crippling Injury, ",
    "current": "Current",
    "currentdodge": "Dodge",
    "damage": "Damage",
    "damageAbbrevburn": "burn",
    "damageAbbrevcor": "cor",
    "damageAbbrevcr": "cr",
    "damageAbbrevcut": "cut",
    "damageAbbrevdmg": "dmg",
    "damageAbbrevfat": "fat",
    "damageAbbrevimp": "imp",
    "damageAbbrevinjury": "injury",
    "damageAbbrevkb": "kb",
    "damageAbbrevpi": "pi",
    "damageAbbrevpi-": "pi-",
    "damageAbbrevpi+": "pi+",
    "damageAbbrevpi++": "pi++",
    "damageAbbrevtox": "tox",
    "damageAbove": "Damage above ",
    "damageCosts": "Costs:",
    "damageTypeBurning": "Burning",
    "damageTypeCorrosive": "Corrosive",
    "damageTypeCrushing": "Crushing",
    "damageTypeCutting": "Cutting",
    "damageTypeDamage": "Damage",
    "damageTypeFatigue": "Fatigue",
    "damageTypeHuge Piercing": "Huge Piercing",
    "damageTypeImpaling": "Impaling",
    "damageTypeInjury": "Injury",
    "damageTypeLarge Piercing": "Large Piercing",
    "damageTypePiercing": "Piercing",
    "damageTypeSmall Piercing": "Small Piercing",
    "damageTypeToxic": "Toxic",
    "darkness": "Darkness",
    "days": "Days",
    "dead": "Dead",
    "default": "Default",
    "defense": "Defense",
    "defenseRoll": "Defense Roll",
    "defenseTab": "Defenses",
    "delete": "Delete",
    "description": "Description",
    "descriptionAge": "Age",
    "descriptionAppearance": "Appearance",
    "descriptionBirthday": "Birthday",
    "descriptionBodyPlan": "Body Plan",
    "descriptionEyes": "Eyes",
    "descriptionGender": "Gender",
    "descriptionHair": "Hair",
    "descriptionHand": "Hand",
    "descriptionHeight": "Height",
    "descriptionReligion": "Religion",
    "descriptionSizeModifier": "Size Modifier (SM)",
    "descriptionSkin": "Skin",
    "descriptionTechLevel": "Tech Level (TL)",
    "destroyed": "Destroyed",
    "Dice": "Dice",
    "diceAddDamageRule": "Dice+Adds Rule:",
    "disable": "Disable",
    "disadvantage": "Disadvantage",
    "dodge": "Dodge",
    "dragrulerFly": "Fly",
    "dragrulerSprint": "Sprint",
    "dragrulerWalk": "Walk",
    "dragSameContainer": "Cannot add the object to this container, as it is already inside it.",
    "dropBefore": "Before the target",
    "dropInside": "Inside the target",
    "droppedItem": "Dragged Item",
    "droppingItemNotification": "{actorName} gets {itemName}",
    "dropPlacement": "Where do you want to place the item?",
    "dropResolve": "Where do you want to drop this object?",
    "drSplitEditorTitle": "Split DR ({where})",
    "during": "During",
    "dxCheckOrFallApplyProne": "{name}: roll DX or fall!",
    "dxJudoAcrobaticsCheckToRemainStanding": "Roll [DX, Judo, or Acrobatics] {modifierText} to remain standing.",
    "easyRoll": "Good chance",
    "edit": "Edit",
    "editorAddItem": "Add {name} at the end",
    "effectChatModifiedToHit": "{displayName} is<br>[{modifier}]",
    "effectChatRangedModifier": "{displayName} is<br>[-2 to be hit with ranged combat ({posture})].",
    "effectConfig": "Active Effect Data Configuration",
    "effectHintBlind": "-6 to hit if accustomed to being blind; Hearing -2 success lowers the to hit penalty to -4.",
    "effectManagerPopout": "Active Effect Manager",
    "effectModifierPopout": "Effect Modifiers",
    "effectModNoTokenSelected": "No token selected",
    "effectNew": "New Effect",
    "effectPicker": {
      "combat": "Combat",
      "conditions": "Conditions",
      "counters": "Counters",
      "modifiers": "Modifiers",
      "noEffects": "No effects available",
      "pain": "Pain",
      "postures": "Postures",
      "search": "Search effects...",
      "senses": "Senses",
      "status": "Status",
      "title": "Add Effect",
      "utility": "Utility"
    },
    "effects": "Effects",
    "effectsEffect": "Effect",
    "effectsListTitle": "Active Effects for {name}",
    "effectsNotApplicableDefenses": "Does not apply to Active Defenses or other defensive reactions.",
    "effectsTemporaryAttributePenalties": "See Temporary Attribute Penalties",
    "effectsTermination": "Termination Condition (OtF)",
    "encumbranceLevel-00000": "None (0)",
    "encumbranceLevel-00001": "Light (1)",
    "encumbranceLevel-00002": "Medium (2)",
    "encumbranceLevel-00003": "Heavy (3)",
    "encumbranceLevel-00004": "X-Heavy (4)",
    "encumbranceMoveDodge": "Encumbrance, Move & Dodge",
    "enhanced": "Enhanced",
    "enterTextHere": "Enter text here",
    "equipment": "Equipment",
    "equipmentCarried": "Carried Equipment",
    "equipmentCost": "Cost",
    "equipmentEquipped": "E",
    "equipmentFoundryItem": "Foundry Item",
    "equipmentIgnoreQtyImport": "Importing does not update quantity.",
    "equipmentMaxUses": "Max Uses",
    "equipmentOther": "Other Equipment",
    "equipmentQuantity": "Qty",
    "equipmentTab": "Equipment",
    "equipmentTechlevel": "Tech Level",
    "equipmentUserCreated": "User-created",
    "equipmentUses": "Uses",
    "equippedblock": "Block",
    "equippedparry": "Parry",
    "fail": "Fail",
    "fairRoll": "Fair chance",
    "fallsDownApplyProne": "{name}: falls down!",
    "fc": {
      "areaIsolated": "Area is isolated",
      "beastly": "Beastly",
      "believeAlone": "If you believe you are alone",
      "bloodCurdling": "Blood-curdling",
      "corpseDependent": "Corpse was a dependent",
      "cosmicallyHorrific": "Cosmically horrific",
      "encounteredAtDistance": "Encountered at a distance",
      "exposuresToThreat": "Number of exposures to <i>this particular</i> threat in 24 hours",
      "frightening": "Frightening",
      "fullyBriefed": "Fully briefed",
      "ghastly": "Ghastly",
      "heatOfBattle": "Heat of battle",
      "horriblyMutilated": "Horrifically mutilated",
      "horrifying": "Horrifying",
      "inhuman": "Inhuman",
      "monsters": "Monsters",
      "mutilated": "Mutilated",
      "noCorpse": "No corpse",
      "noKnowledge": "No knowledge",
      "noSignOfViolence": "No sign of violence",
      "peaceful": "Peaceful/prepared for burial",
      "petrifying": "Petrifying",
      "physicalCircumstances": "Physical circumstances",
      "preparation": "Preparation",
      "previousExperience": "Previous experience with this kind of threat",
      "research": "Research",
      "rumorsGossip": "Rumors, gossip",
      "scary": "Scary",
      "someKnowledge": "Some knowledge",
      "terriblyMutilated": "Terribly mutilated",
      "terrifying": "Terrifying",
      "touches": "Corpse or monster touches you",
      "victimsOfViolence": "Most victims of violence",
      "viewedRemotely": "Viewed remotely"
    },
    "for": "for",
    "forbid": "Forbid",
    "forbidCannotRollWithManeuver": "You cannot do a {roll} with the maneuver: {maneuver}.",
    "forbidMaxActionsReached": "You reach the maximum available actions on this round.",
    "forbidMaxAttacksReached": "You already use all attacks this turn.",
    "forbidMaxBlocksReached": "You reach the maximum available blocks on this round.",
    "forbidNoTargetSelected": "You need to select target(s) before rolling.",
    "forbidRollsBeforeCombatStarted": "You can't make rolls before the combat starts.",
    "forHighPainThreshold": "{mod} for High Pain Threshold",
    "forLowPainThreshold": "{mod} for Low Pain Threshold",
    "forPerfectBalance": "{mod} for Perfect Balance",
    "FP": "FP",
    "frightcheck": "Fright Check",
    "fromEllipses": "from ...",
    "gameAidUsersGuide": "GURPS 4e Game Aid USERS GUIDE",
    "grapplingControlled": "Controlled [-8 DX]",
    "grapplingControlPoints": "Control Points",
    "grapplingCPAbbrev": "ctrl",
    "grapplingGrabbed": "Grabbed [-2 DX]",
    "grapplingGrappled": "Grappled [-4 DX]",
    "grapplingPinned": "Pinned [-12 DX]",
    "grapplingRestrained": "Restrained [-6 DX]",
    "grapplingUnrestrained": "Unrestrained",
    "groundCreatures": "Ground creatures",
    "groundCreaturesSuffer": "Ground creatures suffer",
    "hardRoll": "Difficult chance",
    "headVitalsHit": "Head or Vitals Hit ",
    "hearing": "Hearing",
    "highPainThreshold": "High Pain Threshold",
    "highPainThresholdNoPenalty": "High Pain Threshold negates penalty",
    "hitLocation": "Hit Location",
    "hitLocationArm": "Arm",
    "hitLocationArm 1-2": "Arm 1-2",
    "hitLocationArm 3-4": "Arm 3-4",
    "hitLocationArm 5-6": "Arm 5-6",
    "hitLocationArm 7-8": "Arm 7-8",
    "hitLocationArm, holding shield": "Arm, holding shield",
    "hitLocationArm*": "Arm",
    "hitLocationBaseDR": "Base DR",
    "hitLocationBrain": "Brain",
    "hitLocationChest": "Chest",
    "hitLocationChinks in Other": "Chinks in armor (other)",
    "hitLocationChinks in Torso": "Chinks in armor (torso)",
    "hitLocationDescChest": "*hit chest",
    "hitLocationDescFront": "front only",
    "hitLocationDescHalfDR": "&half; DR",
    "hitLocationDescImp": "imp or pi(any) only",
    "hitLocationDescLimb": "*hit limb",
    "hitLocationDescNeck": "*hit neck",
    "hitLocationDR": "DR",
    "hitLocationDRFromItems": "From Items",
    "hitLocationDRItems": "Items",
    "hitLocationDRModifiers": "From modifiers",
    "hitLocationDRWithDivisor": "Effective DR",
    "hitLocationExtremity": "Extremity",
    "hitLocationEye": "Eye",
    "hitLocationEyes": "Eyes",
    "hitLocationFace": "Face",
    "hitLocationFace, from behind": "Face, from behind",
    "hitLocationFin": "Fin",
    "hitLocationFin*": "Fin",
    "hitLocationFoot": "Foot",
    "hitLocationForeleg": "Foreleg",
    "hitLocationGroin": "Groin",
    "hitLocationHand": "Hand",
    "hitLocationHind Leg": "Hind Leg",
    "hitLocationJaw": "Jaw",
    "hitLocationLeft Arm": "Left Arm",
    "hitLocationLeft Arm, holding shield": "Left Arm, holding shield",
    "hitLocationLeft Leg": "Left Leg",
    "hitLocationLeg": "Leg",
    "hitLocationLeg 1-2": "Leg 1-2",
    "hitLocationLeg 3-4": "Leg 3-4",
    "hitLocationLeg 5-6": "Leg 5-6",
    "hitLocationLeg 7-8": "Leg 7-8",
    "hitLocationLimb Vein/Artery": "Limb Vein/Artery",
    "hitLocationMid Leg": "Mid Leg",
    "hitLocationMid Leg*": "Mid Leg",
    "hitLocationNeck": "Neck",
    "hitLocationNeck Vein/Artery": "Neck Vein/Artery",
    "hitLocationNose": "Nose",
    "hitLocationPenalty": "Penalty",
    "hitLocationRandom": "Random",
    "hitLocationRight Arm": "Right Arm",
    "hitLocationRight Arm, holding shield": "Right Arm, holding shield",
    "hitLocationRight Leg": "Right Leg",
    "hitLocationSkull": "Skull",
    "hitLocationSkull, from behind": "Skull, from behind",
    "hitLocationTail": "Tail",
    "hitLocationTorso": "Torso",
    "hitLocationTorso*": "Torso",
    "hitLocationVitals": "Vitals",
    "hitLocationVitals, Heart": "Vitals, Heart",
    "hitLocationWhere": "Where",
    "hitLocationWing": "Wing",
    "HP": "HP",
    "hpIgnored": " HP ignored.",
    "htCheck": "Roll HT",
    "ID": "ID",
    "ifConfrontingMonster": "if confronting a Monster",
    "ignoreBodyPlan": "Ignore Imported Body Plan",
    "ignoreImportQtyLabel": "Preserve Qty",
    "immediately": "Immediately",
    "import": "Import",
    "importCancel": "Cancel Import",
    "importCannotImportGCADirectly": "We cannot import a GCA file directly. Please export the file using the 'export to Foundry VTT.gce' script.",
    "importCannotImportGCSDirectly": "We cannot import a GCS file directly. Please export the file using the 'Foundry VTT' output template.",
    "importCharacterData": "Import Character Data for {name}",
    "importCreate": "Create",
    "importCurrentActor": "Current Actor",
    "importCurrentVersions": "Current Versions: '{GCAVersion}' & '{GCSVersion}'.",
    "importEmptyDirectory": "Directory is empty. No files will be imported.",
    "importErrorParsingXML": "Error parsing XML: {text}.",
    "importFantasyGroundUnsupported": "We no longer support the Fantasy Grounds import.",
    "importFile": "File",
    "importFileVersion": "The file version: '{version}'.",
    "importGCA5ImprovedBlock": "This file was created with an older version of the GCA5 export which does not correctly calculate block for melee weapons.",
    "importGCA5ImprovedInventoryHandling": "This file was created with an older version of the GCA5 export which does not handle inventory text well.",
    "importGCAAdvMods": "This file was created with an older version of the GCA Export which concatenates Advantage modifiers into the Advantage name, which can create very long Advantage names (and affect the character sheet layout)",
    "importGCABadBlockForDB": "This file was created with an older version of the GCA Export which incorrectly calculates Block value for items with DB (e.g. Shields).",
    "importGCAChildrenWeights": "This file was created with an older version of the GCA Export which incorrectly calculated the weights for equipment that contain other equipment.",
    "importGCAConditionalModifiers": "This file was created with an older version of the GCA Export that does not export Conditional Modifiers",
    "importGCANoBodyPlan": "This file was created with an older version of the GCA Export which does not contain the 'Body Plan' attribute. We will try to guess the Body Plan, but we may get it wrong.",
    "importGCANoHideFlag": "This file was created with an older version of the GCA Export which ignored the 'hide' flag for ads/disads/quirks/perks.",
    "importGCANoInnateRangedAndParent": "This file was created with an older version of the GCA Export which does not export Innate Ranged attacks and does not contain the 'Parent' Attribute for equipment. You may be missing ranged attacks or equipment may not appear in the correct container.",
    "importGCANoMeleeIfAlsoRanged": "This file was created with an older version of the GCA Export which may not export a melee attack if it also exists in ranged attacks (e.g. Spears).",
    "importGCANoParent": "This file was created with an older version of the GCA Export which does not contain the 'Parent' attributes for Ads/Disads, Skills or Spells.",
    "importGCANoSanitizedEquipmentPageRefs": "This file was created with an older version of the GCA Export that may incorrectly put ranged attacks in the melee list and does not sanitize equipment page refs.",
    "importGCANoSanitizeNotes": "This file was created with an older version of the GCA Export which does not sanitize Notes or Ad/Disad names.",
    "importGCSNoMeleeRangedNotesForSameItem": "This file was created with an older version of the GCS Export which does not export individual Melee and Ranged attack notes created by the same item.",
    "importGCSNoParent": "This file was created with an older version of the GCS Export which does not contain the 'Parent' attributes. Items will not appear in their containers.",
    "importGCSNoSelfControl": "This file was created with an older version of the GCS Export which does not contain the Self Control rolls for Disadvantages (ex: [CR: 9 Bad Temper]).",
    "importGCSNoUses": "This file was created with an older version of the GCS Export which does not contain the 'Uses' column for Equipment.",
    "importGenericError": "An error occured while importing {name}, {error}:{message}.",
    "importHitLocationBodyPlan": "Hit Location Body Plan",
    "importMultiple": "Multiple Import",
    "importMultipleActors": "Import Multiple Actors",
    "importNoCharacterFormat": "Unable to detect the 'character' format. Most likely you are trying to import the 'npc' format.",
    "importNoFilesSelected": "No files selected for import.",
    "importNoJSONDetected": "Cannot parse JSON. Your GCS file seems to be corrupted.",
    "importNoXMLDetected": "No XML detected. Are you importing the correct XML file?",
    "importOldGCSFile": "Your character was saved with an older version of GCS, which does not output some required attributes. Update GCS to at least version 4.36, open and save your character file, then try again.",
    "importOnImport": "On Import",
    "importOverwriteHpFp": "Overwrite or Save Current HP & FP",
    "importReplace": "Replace",
    "importSaveOrOverwriteHpFp": "<div><p>Do you want to:</p><p>&nbsp;&bull;&nbsp;<strong>Save</strong> the current HP ({currentHP}) & FP ({currentFP}) values</p><p>Or:</p><p>&nbsp;&bull;&nbsp;<strong>Overwrite</strong> it with the import data, HP ({hp}) & FP ({fp})?</p></div>",
    "importSaveOverwriteBodyPlan": "<div><p>Do you want to:</p><p>&nbsp;&bull;&nbsp;<strong>Save</strong> the current body plan ({curentBodyPlan}) value</p><p>Or:</p><p>&nbsp;&bull;&nbsp;<strong>Overwrite</strong> it with the imported body plan, ({bodyPlan})?</p></div>",
    "importSeeUsersGuide": "Check the Users Guide for details on where to get the latest version.",
    "importSelected": "Import Selected",
    "importSelectFileDescribeAction": "This import will:",
    "importSelectFileItemAction": "Import Equipment as: <span style='color: {equipColor}'><b>{equipType}</b>.</span>",
    "importSelectFileNote": "NOTE: This cannot be un-done.",
    "importSelectFileOverwriteAction": "Overwrite the data for: <b>{name}</b>.",
    "importSelectFileSource": "Source Data",
    "importSelectFileTitle": "Select a file exported from GCS or GCA.",
    "importSheetHint": "Importing data for {name} using {generator}. Please wait...",
    "importSheetTitle": "Importing {generator} Sheet",
    "importSource": "Source",
    "importSuccessful": "{name} imported successfully.",
    "importTooManyContainers": "You have too many levels of containers. The Foundry import only supports up to 3 levels of sub-containers.",
    "importTraitToClassicData": "Classic Data",
    "importTraitToFoundryItem": "Foundry Item",
    "importUpdate": "Update",
    "importVersion": "Version",
    "injury": "Injury",
    "invalidUserForDamageWarning": "Only GMs are allowed to Apply Damage.",
    "isFreeAction": "Is a Free Action",
    "itemBonusText": "Enter On-the-Fly 'Bonus' Formulas (one per line) to modify values of attributes, skills, etc.",
    "itemEditor": "Item Editor",
    "itemFeatures": "Features",
    "itemImport": "Import Equipment Library",
    "itemModifiersText": "Enter Modifier Effect (one per line) using format: <modifier> <#tag> [<#tag>...].<br>Examples: -1 to DX #DX #combat, +2 Per #resting, -1 to all DX-based rolls #disease #combat.",
    "knockback": "Knockback, {amount} {unit}",
    "knockbackCheck": "{name}: roll {dx}, {acrobatics}, or {judo} or fall!",
    "language": "Language",
    "lbs": "lbs",
    "lessThan": "Less than",
    "level": "Level",
    "liftingAndMovingThings": "Lifting & Moving Things",
    "lighting": "Lighting",
    "location": "Location",
    "lowPainThreshold": "Low Pain Threshold",
    "lowPainThresholdDoubles": "Low Pain Threshold <i>doubles</i> penalty",
    "majorWound": "Major Wound",
    "majorWoundEffect": " to avoid Stun/Knockdown.",
    "majorWoundEffectLabel": "{name}: roll {htCheck} to avoid Stun/Knockdown.",
    "maneuver": "Maneuver",
    "maneuverAim": "Aim",
    "maneuverAllOutAim": "All-out Aim",
    "maneuverAllOutAttack": "All-out Attack",
    "maneuverAllOutAttackDetermined": "All-out Attack (Determined)",
    "maneuverAllOutAttackDouble": "All-out Attack (Double)",
    "maneuverAllOutAttackFeint": "All-out Attack (Feint)",
    "maneuverAllOutAttackRanged": "All-out Attack (Ranged Determined)",
    "maneuverAllOutAttackStrong": "All-out Attack (Strong)",
    "maneuverAllOutAttackSuppressFire": "All-out Attack (Suppressing Fire)",
    "maneuverAllOutDefense": "All-out Defense",
    "maneuverAllOutDefenseBlock": "All-out Defense (Block)",
    "maneuverAllOutDefenseDodge": "All-out Defense (Dodge)",
    "maneuverAllOutDefenseDouble": "All-out Defense (Double)",
    "maneuverAllOutDefenseParry": "All-out Defense (Parry)",
    "maneuverAttack": "Attack",
    "maneuverChangePosture": "Change Posture",
    "maneuverCommittedAim": "Committed Aim",
    "maneuverCommittedAttackRanged": "Committed Attack (Ranged)",
    "maneuverConcentrate": "Concentrate",
    "maneuverDoNothing": "Do Nothing",
    "maneuverEvaluate": "Evaluate",
    "maneuverFeint": "Feint",
    "maneuverMove": "Move",
    "maneuverMoveAttack": "Move and Attack",
    "maneuverReady": "Ready",
    "maneuverWait": "Wait",
    "markedTab": "Skills and Spells",
    "max": "Max",
    "maxActionsPerTurn": "Actions per Turn",
    "maxBlocksPerTurn": "Blocks per Turn",
    "maximum": "Maximum",
    "maxload": "Max",
    "maxMove": "Max Move",
    "melee": "Melee",
    "meleeAttack": "Melee Attack",
    "meleeWeapons": "Melee Weapons",
    "meters": " meters",
    "minDamageRule": "Min. Damage:",
    "minimum": "Minimum",
    "minimumDamageRule": "* — Minimum damage rule applied.",
    "modifier": "Modifier",
    "modifier3d6Image": "Bucket: Change 3d6 Image",
    "modifier3d6ImageHint": "Select the image to display in the Modifier Bucket for the 3d6 button.",
    "modifierAddRangeRuler": "Bucket: Add Range Ruler modifier",
    "modifierAddRangeRulerHint": "If checked, the system will automatically add the last measured Range modifier to the Modifier Bucket.",
    "modifierAffliction": "Afflictions",
    "modifierAfflictionCough": "-3 to DX checks (Coughing)",
    "modifierAfflictionCoughIQ": "-1 to IQ checks (Coughing)",
    "modifierAfflictionDrowsy": "-2 to IQ/DX/CR checks (Drowsy)",
    "modifierAfflictionDrunk": "-2 to IQ/DX checks (Drunk)",
    "modifierAfflictionDrunkCR": "-4 to CR checks (Drunk)",
    "modifierAfflictionEuphoria": "-3 to IQ/DX/CR checks (Euphoria)",
    "modifierAfflictionModerate": "-2 to IQ/DX/CR checks (Moderate Pain)",
    "modifierAfflictionModerateHPT": "-1 to IQ/DX/CR checks (Moderate Pain w/HPT)",
    "modifierAfflictionNausea": "-2 to all attributes (Nauseated)",
    "modifierAfflictionNauseaDef": "-1 to active defenses (Nauseated)",
    "modifierAfflictionRetch": "-5 to IQ/DX/Per checks (Retching)",
    "modifierAfflictionSevere": "-4 to IQ/DX/CR checks (Severe Pain)",
    "modifierAfflictionSevereHPT": "-2 to IQ/DX/CR checks (Severe Pain w/HPT)",
    "modifierAfflictionTerrible": "-6 to IQ/DX/CR checks (Terrible Pain)",
    "modifierAfflictionTerribleHPT": "-3 to IQ/DX/CR checks (Terrible Pain w/HPT)",
    "modifierAfflictionTipsy": "-1 to IQ/DX checks (Tipsy)",
    "modifierAfflictionTipsyCR": "-2 to CR checks (Tipsy)",
    "modifierAppearBelow": "They will appear in the Current Modifiers list below.",
    "modifierAutomatic": "Automatic",
    "modifierBlindAttack": "-10 to hit (Blind)",
    "modifierBlindDefend": "-4 to dodge (Blind -- cannot see attacker)",
    "modifierClickToAdd": "Click on modifiers above and to the right to add to your next roll.",
    "modifierCommon": "Common Modifiers",
    "modifierCover": "Cover",
    "modifierCoverBehindFigure": "-4 to hit (Behind same-sized figure)",
    "modifierCoverCrouch": "-2 to hit (Crouching or Kneeling, no cover)",
    "modifierCoverHalfExposed": "-3 to hit (Body half exposed)",
    "modifierCoverHead": "-5 to hit (Head only)",
    "modifierCoverHeadShoulder": "-4 to hit (Head and shoulders)",
    "modifierCoverLight": "-2 to hit (Behind light cover)",
    "modifierCoverPosture": "Cover and Posture",
    "modifierCoverProne": "-4 to hit (Prone, no cover)",
    "modifierCoverProneHeadDown": "-7 to hit (Prone, some cover, head down)",
    "modifierCoverProneHeadUp": "-5 to hit (Prone, some cover, head up)",
    "modifierCoverThroughHex": "-4 to hit (Firing through occupied hex)",
    "modifierCurrentEffects": "Current Effects",
    "modifierCurrentModifiers": "Current Modifiers",
    "modifierD6Image": "Bucket: Change 1d6 Image",
    "modifierD6ImageHint": "Select the image to display in the Modifier Bucket for the 1d6 button.",
    "modifierDangerous": "Dangerous",
    "modifierEasy": "Easy",
    "modifierFavorable": "Favorable",
    "modifierGMBlessed": "GM blessed",
    "modifierGMDontTry": "GM don't try it",
    "modifierGMSaidSo": "GM said so",
    "modifierGrappling": "-4 to DX and DX-based skills (Grappled)",
    "modifierHard": "Hard",
    "modifierHitLocation": "Hit Locations (if miss by 1, then *)",
    "modifierImpossible": "Impossible",
    "modifierJournalManager": "Modifier Bucket Journals",
    "modifierJournals": "Modifier Bucket Journal List",
    "modifierLightDeepTwilight": "Deep twilight / candlelight",
    "modifierLightDim": "Large fire / torch/ sunset / sunrise",
    "modifierLightFullMoon": "Full moon",
    "modifierLightHalfMoon": "Half moon",
    "modifierLightMoonless": "Overcast moonless night",
    "modifierLightNone": "Total darkness",
    "modifierLightQuarterMoon": "Quarter moon",
    "modifierLightStarlight": "Starlight",
    "modifierLightStarlightClouds": "Starlight through clouds",
    "modifierLightTwilight": "Twilight / gaslight / flashlight",
    "modifierOthers": "Other Modifiers",
    "modifierPosition": "Bucket: Change Position",
    "modifierPositionHint": "Select the position of the Modifier Bucket.",
    "modifierPositionLeft": "Left, near user toolbar.",
    "modifierPositionRight": "Right, near chat window.",
    "modifierPosture": "Posture",
    "modifierPostureCrouchMelee": "-2 to hit with melee combat (Crouching)",
    "modifierPostureCrouchRanged": "-2 to be hit with ranged combat (Crouching/Kneeling)",
    "modifierPostureKneelDefend": "-2 to active defenses (Kneeling/Sitting)",
    "modifierPostureKneelMelee": "-2 to hit with melee combat (Kneeling/Sitting)",
    "modifierPostureProneDefend": "-3 to active defenses (Crawling/Lying Down)",
    "modifierPostureProneMelee": "-4 to hit with melee combat (Crawling/Lying Down)",
    "modifierPostureProneRanged": "-2 to be hit with ranged combat (Sitting/Crawling/Lying Down)",
    "modifierQuality": "Equipment Quality",
    "modifierQualityBest": "Best Possible",
    "modifierQualityFine": "Fine Quality (20× cost)",
    "modifierQualityGood": "Good Quality (5× cost)",
    "modifierQualityImprovised": "Improvised",
    "modifierQualityImprovTech": "Improvised (technological)",
    "modifierQualityMissing": "Missing/Damaged Components",
    "modifierQualityNone": "None",
    "modifierQualityNoneTech": "None (techological)",
    "modifierRange": "for range/speed {range} yds",
    "modifierRangeMHClose": "Close range (5 yds)",
    "modifierRangeMHCloseDesc": "Can touch or strike foe",
    "modifierRangeMHExtreme": "Extreme range (500+ yds)",
    "modifierRangeMHExtremeDesc": "Rival difficult to even see; sniper range",
    "modifierRangeMHLong": "Long range (500 yds)",
    "modifierRangeMHLongDesc": "Opponent out of earshot; rifle range",
    "modifierRangeMHMedium": "Medium range (100 yds)",
    "modifierRangeMHMediumDesc": "Can only shout to foe; shotgun or SMG range",
    "modifierRangeMHShort": "Short range (20 yds)",
    "modifierRangeMHShortDesc": "Can talk to foe; pistol or muscle-powered missile range",
    "modifierRangeTitle": "Speed / Range",
    "modifiers": "Modifiers",
    "modifiers_": {
      "aim": "to hit (Aim)",
      "allOutAim": "to Aiming (All-Out Aim)",
      "allOutAimBraced": "to Aiming (All-Out Aim: Braced)",
      "aoaDetermined": "to hit (AoA: Determined)",
      "aoaRanged": "to hit (AoA: Ranged)",
      "aoaRangedDetermined": "to hit (AoA: Determined)",
      "aoaStrong": "damage (AoA: Strong)",
      "aodIncreased": "to defense (AoD: Increased)",
      "blockRetreat": "to Block/Parry (Retreat)",
      "committedAim": "to Aiming (Committed Aim)",
      "committedAimBraced": "to Aiming (Committed Aim: Braced)",
      "committedAimDefense": "to defense (Committed Aim)",
      "committedAttackRanged": "to hit (Committed Attack (Ranged))",
      "committedDetermined": "to hit (Committed: Determined)",
      "committedRanged": "to hit (Committed: Ranged)",
      "committedStrong": "damage (Committed: Strong)",
      "deceptive": "to hit (Deceptive Attack)",
      "deceptiveDefense": "to defense (Deceptive Attack)",
      "defenseSide": "to defense (attacked from side)",
      "defensive": "damage (Defensive Attack)",
      "defensiveDefense": "to Parry/Block (Defensive)",
      "dodgeAcrobatic": "to Dodge (Acrobatic, success)",
      "dodgeAcrobaticFail": "to Dodge (Acrobatic, fail)",
      "dodgeAndDrop": "to Dodge (Dodge and Drop)",
      "dodgeRetreat": "to Dodge (Retreat)",
      "extraEffort": "Extra Effort",
      "fencingRetreat": "to Parry (Fencing, etc. Retreat)",
      "feverishDefense": "to defense (Feverish)",
      "heroicCharge": "Heroic Charge",
      "mightyBlow": "damage (Mighty Blow)",
      "moveAndAttack": "to hit (Move and Attack)",
      "moveAndAttackBulkPenaltyApplied": "Bulk penalty applied (Move and Attack)",
      "moveAndAttackRangedBulk": "or Bulk of weapon, whichever is worse",
      "onTargetAiming": "On Target",
      "pdf": {
        "aim": "B364",
        "allOutAim": "PY77:25",
        "allOutAimBraced": "PY77:25",
        "aoaDetermined": "B365",
        "aoaRanged": "PY77:26",
        "aoaRangedDetermined": "B365",
        "aoaStrong": "B365",
        "aodIncreased": "B366",
        "blockRetreat": "B377",
        "committedAim": "PY77:25",
        "committedAimBraced": "PY77:25",
        "committedAimDefense": "PY77:25",
        "committedAttackRanged": "PY77:26",
        "committedDetermined": "MA99",
        "committedRanged": "PY77:26",
        "committedStrong": "MA99",
        "deceptive": "B369",
        "deceptiveDefense": "B369",
        "defenseSide": "B390",
        "defensive": "MA100",
        "defensiveDefense": "MA100",
        "dodgeAcrobatic": "B374",
        "dodgeAcrobaticFail": "B374",
        "dodgeAndDrop": "B377",
        "dodgeRetreat": "B377",
        "extraEffort": "B357",
        "fencingRetreat": "B377",
        "feverishDefense": "B357",
        "heroicCharge": "MA131",
        "mightyBlow": "MA131",
        "moveAndAttack": "B365",
        "parryRear": "B390",
        "popup": "B390",
        "rapidStrike": "B370",
        "riposte": "MA124",
        "shieldDB": "B374",
        "telegraphic": "MA113"
      },
      "popup": "to hit (Popup Attack)",
      "rapidStrike": "to hit (Rapid Strike)",
      "riposte": "to attack or defense (Riposte)",
      "shieldDB": "to defense (Shield DB)",
      "telegraphic": "to hit (Telegraphic Attack)"
    },
    "modifiersBlindAttack": "-10 to hit (Blind)",
    "modifiersBlindDefend": "-4 on Active Defenses (Blind)",
    "modifierScaleLarge": "Large (110%)",
    "modifierScaleNormal": "Normal (100%)",
    "modifierScaleSmall": "Small (90%)",
    "modifierScaleVeryLarge": "Very Large (120%)",
    "modifierScaleVerySmall": "Very Small (80%)",
    "modifierSelectJournalButton": "Select Bucket Journals",
    "modifierSelectJournals": "Bucket: Journal Entries",
    "modifierSelectJournalsAside": "Only 'standard' (HTML) journals are valid to view in the Modifier Bucket. E.g., PDFs cannot be displayed.",
    "modifierSelectJournalsHint": "Select the Journal entries to display in the Modifier Bucket.",
    "modifierSelectJournalsTitle": "Select Modifier Bucket Journals",
    "modifierSendTo": "Send Modifier Bucket to:",
    "modifierShowOnMouseOver": "Bucket: Show on mouse over",
    "modifierShowOnMouseOverHint": "If checked, the Modifier window displays like a tooltip: when the mouse hovers over the Modifier Bucket. If this is turned off, you can bring up the Tooltip by Left Clicking on the Modifier Bucket. You must restart Foundry for this setting to take effect.",
    "modifierSize": "Size Modifier",
    "modifierSizeDetail": "Difference in Melee; Absolute in Ranged",
    "modifierSizeEntry": "{SM} Size {us} ({metric})",
    "modifiersSize": "{sm} for Size Modifier",
    "modifiersSizeDifference": "{sm} for Size Modifier difference (source {sourceSM}, target {targetSM})",
    "modifierStatus": "Status",
    "modifierStatusAffliction": "Status and Afflictions",
    "modifierStatusShock1": "-1 to IQ/DX checks (Shock 1)",
    "modifierStatusShock2": "-2 to IQ/DX checks (Shock 2)",
    "modifierStatusShock3": "-3 to IQ/DX checks (Shock 3)",
    "modifierStatusShock4": "-4 to IQ/DX checks (Shock 4)",
    "modifierStatusStunned": "-4 to active defenses (Stunned)",
    "modifierSuffocate": "Lost 1 FP per turn from suffocation.",
    "modifierTabAside": "Use System Settings to define Journal Entries to display here.",
    "modifierTags": "Modifier Tags",
    "modifierTaskDifficulty": "Task Difficulty",
    "modifierTitle": "Modifiers",
    "modifierToHit": "to hit",
    "modifierTrivial": "Trivial",
    "modifierUnfavorable": "Unfavorable",
    "modifierUserEntered": "Or you can enter a modifier",
    "modifierVeryEasy": "Very Easy",
    "modifierVeryFavorable": "Very Favorable",
    "modifierVeryHard": "Very Hard",
    "modifierVeryUnfavorable": "Very Unfavorable",
    "modifierViewScale": "Bucket: Scale Factor",
    "modifierViewScaleHint": "Use this to scale up or down the size of the Modifier Bucket.",
    "move": "Move",
    "moveConstant": "{value} {unit}/sec ({reason})",
    "moveFull": "Full",
    "moveHalf": "Half ({reason})",
    "moveMode": "Mode",
    "moveModeAir": "Air",
    "moveModeEditorTitle": "Movement Modes for {name}",
    "moveModeGround": "Ground",
    "moveModeOther": "Other...",
    "moveModeSpace": "Space",
    "moveModeSpiderClimb": "Spider-Climb",
    "moveModeType": "Move Type",
    "moveModeValue": "Yards/Turn",
    "moveModeWater": "Water",
    "moveNone": "None ({reason})",
    "moveOneThird": "×1/3 ({reason})",
    "moveStep": "Step ({reason})",
    "moveToCarriedEquipment": "Move to Carried Equipment",
    "moveToOtherEquipment": "Move to Other Equipment",
    "moveTwoSteps": "Step or two steps ({reason})",
    "moveTwoThirds": "×2/3 ({reason})",
    "multiplyAfterRoll": "After roll:",
    "name": "Name",
    "night": "Night",
    "noActionsAvailable": "No actions available.",
    "noCheckRequired": "No check required",
    "NoCombatTag": "Not in Combat Tag",
    "noFile": "No file was chosen!",
    "noModifier": "No Modifier",
    "none": "None",
    "normal": "Normal",
    "notAffected": "{name} is not affected.",
    "noTargetSelected": "No Target selected",
    "noteBlank": "This note was intentionally left blank.",
    "notes": "Notes",
    "noUserForDamageWarning": "You cant apply damage to a target using damage for another user.",
    "noViableSkill": "This character does not have a viable skill (effective level 3 or higher) that can be rolled",
    "number": "Number",
    "ok": "OK",
    "oneHandLift": "One-Hand Lift",
    "OTFormulasEvent": "OTF Formulas",
    "otherEquipment": "Other Equipment",
    "otherTab": "Checks",
    "overridden": "overridden",
    "overwrite": "Overwrite",
    "parentItemTooltip": "<div>From {type}:<br>{name}</div>",
    "parry": "Parry",
    "parryBasePenalty": "Parry base penalty",
    "parrybonus": "Parry bonus",
    "pass": "Pass",
    "pasteStatBlockHere": "Paste your stat block here",
    "pdf": {
      "settingsButton": "PDF Settings",
      "settingsHint": "Configure how PDFs are handled.",
      "settingsName": "PDFs"
    },
    "pdfCode": "PDF Book Code",
    "pdfCodePlaceholder": "PDF Code: (e.g., 'B' or 'MA')",
    "pdfCrippling": "B420",
    "pdfDamageRoll": "B378",
    "pdfGrappling": "B370",
    "pdfHazardCoughing": "B428",
    "pdfHazardDrowsy": "B428",
    "pdfHazardDrunk": "B428",
    "pdfHazardEuphoria": "B428",
    "pdfHazardNausea": "B428",
    "pdfHazardPain": "B428",
    "pdfHazardRetching": "B429",
    "pdfHazardTipsy": "B428",
    "pdfHeroicCharge": "MA131",
    "pdfHPT": "B59",
    "pdfKnockback": "B378",
    "pdfKnockdownStun": "B420",
    "pdfLPT": "B142",
    "pdfMajorWound": "B420",
    "pdfOffset": "Page Offset",
    "pdfOffsetPlaceholder": "Offset: (e.g., -5, 0, or 2)",
    "pdfPageReference": "Page Ref",
    "pdfPostureCrawling": "B551",
    "pdfPostureCrouching": "B551",
    "pdfPostureKneeling": "B551",
    "pdfPostureLyingDown": "B551",
    "pdfPostureSitting": "B551",
    "pdfReeling": "B419",
    "pdfRef": "Ref",
    "pdfShieldRush": "B372",
    "pdfShock": "B419",
    "pdfSuffocation": "B436",
    "pdfTempAttribPenalties": "B421",
    "pdfTired": "B426",
    "pdfVisibility": "B394",
    "perfectBalance": "Perfect Balance",
    "physicalDiceTooltip": "ex: 1,2,3 or 6",
    "point": "Point",
    "pointDamage": "<span class='roll-value'>{damage}</span> point of damage",
    "points": "Points",
    "pointsAdvantages": "Advantages",
    "pointsAttributes": "Attributes",
    "pointsDamage": "<span class='roll-value'>{damage}</span> points of damage.",
    "pointsDisadvantages": "Disadvantages",
    "pointsQuirks": "Quirks",
    "pointsRace": "Race",
    "pointsSkills": "Skills",
    "pointsSpells": "Spells",
    "pointsTotal": "Total Points",
    "pointsUnspent": "Unspent",
    "publicRollAsDefault": "Public Roll as default",
    "quantity": "Quantity",
    "quicknotes": "Quick Notes",
    "quickRollAlwaysBlind": "Always make Blind Rolls",
    "quickRollMenu": "Quick Roll Menu",
    "quickRollShowAttacks": "Show Attack Rolls",
    "quickRollShowAttributes": "Show Attribute Rolls",
    "quickRollShowDefenses": "Show Defense Rolls",
    "quickRollShowMarked": "Show Selected Skills and Spells from Character Sheet",
    "quickRollShowOther": "Show Secondary Check Rolls",
    "quickRollUse": "Enable/Disable Quick Roll Button",
    "range": "Range",
    "ranged": "Ranged",
    "rangedAttack": "Ranged Attack",
    "rangedWeapons": "Ranged Weapons",
    "rangeModifier": "{penalty} for speed/range {max} yards",
    "rangeToTarget": "{modifier} range to target {name} ({distance} {unit})",
    "rateOfFire": "Rate of Fire",
    "rcl": "Rcl",
    "reach": "Reach",
    "reaction": "Reaction",
    "reactionMods": "Reaction Modifiers",
    "reference": "Reference",
    "removedShockEffect": "Removed Shock effect on target.",
    "removeItem": "Remove Item",
    "removeproneEffect": "Remove Prone effect on target.",
    "removepronestunEffect": "Remove Prone/Stun effect on target.",
    "removeShockAtNextTurnEffect": "Remove Shock effect on next round.",
    "removeShockEffect": "Remove Shock effect on next round.",
    "removeShockImmediatelyEffect": "Remove Shock effect on target.",
    "removestunEffect": "Remove Stun effect on target.",
    "reset": "Clear Configuration",
    "resolve": "Resolve",
    "resolveDamage": {
      "combine": "Combine",
      "multiple": "Multiple rolls",
      "prompt": "What do you want to do with this Damage roll?",
      "quantity": "Number of rolls:",
      "sendTo": "Send OtF to...",
      "title": "Resolve Damage Roll"
    },
    "resolveDiceRoll": "What Did You Roll?",
    "resource": "Resource",
    "resourceCopyTemplate": "Copy Template",
    "resourceCurrentValue": "Current Value",
    "resourceDamageTracker": "Damage Tracker (damage adds to value).",
    "resourceDamageType": "Use as Damage Type",
    "resourceDeleteTracker": "Delete Tracker",
    "resourceEditTracker": "Edit Tracker",
    "resourceEnforceMaximum": "Enforce Maximum",
    "resourceEnforceMinimum": "Enforce Minimum",
    "resourceInvalidAlias": "Invalid alias [{alias}].<br/>Only alphabet and number characters, plus ('+', '_', and '-'), are allowed.",
    "resourcesModsTab": "Resources and Modifiers",
    "resourceTemplateAlias": "Alias",
    "resourceTemplateButton": "View and Edit Trackers",
    "resourceTemplateClickToAdd": "Click the '+' button to add a template.",
    "resourceTemplateHint": "Use this to create, reuse, and automatically apply Resource Trackers to character sheets.",
    "resourceTemplateInitializer": "Initializer",
    "resourceTemplateManager": "Resource Tracker Manager",
    "resourceTemplateName": "Template Name",
    "resourceTemplateSlot": "Assigned Slot",
    "resourceTemplateTitle": "Resource Tracker Templates",
    "resourceTracker": "Tracker",
    "resourceTrackerEditor": "Resource Tracker Editor",
    "resourceTrackers": "Resource Trackers",
    "resourceUndefined": "None Defined",
    "resourceUpdateTrackerSlot": "Update Tracker Slot",
    "rof": "RoF",
    "roll": "Roll",
    "rollableTableName": "Name of Rollable Table to use",
    "rollCriticalFailure": "Critical Failure!",
    "rollCriticalSuccess": "Critical Success!",
    "rolled": "Rolled",
    "rollFail17": "17 & 18 always fail.",
    "rollFailure": "Failure!",
    "rollForMe": "Roll for me",
    "rollJustMadeIt": "Just made it",
    "rollMadeBy": "Made it by {margin}.",
    "rollMissedBy": "Missed it by {margin}.",
    "rollNewTarget": "New Target: ({target})",
    "rollSuccess": "Success!",
    "rollTotal": "Rolled ({rolls}) = {rtotal}.",
    "rollVs": "Roll vs",
    "rsl": "RSL",
    "rt": "RT",
    "runningShoveAndKnockOver": "Running Shove & Knock Over",
    "save": "Save",
    "saveRollforEffect": "Save Roll to avoid effects",
    "selectActorFirst": "Please, select an Actor first.",
    "selectTargetForDamageWarning": "Drop the damage on the target(s), or drop on the canvas to apply to targeted token(s).",
    "selectTargetForEquipmentWarning": "Drop the equipment on a single target token",
    "selectToken": "Select Token",
    "serverity": "Severity",
    "setManeuver": "Set Maneuver",
    "settingActiveEffects": "Turn on Active Effects",
    "settingAddCumulativeParryPenalties": "Automatically Add Cumulative Parry Penalties",
    "settingAddShockAtTurn": "When to add Shock effect",
    "settingAllowAfterMaxActions": "Allow Action after Max Actions",
    "settingAllowRollBasedOnManeuver": "Allow Roll based on Maneuver",
    "settingAllowRollsBeforeCombatStart": "Allow Rolls before Combat Start",
    "settingAllowTargetedRolls": "Check for Targets before roll",
    "settingAnnounceCriticalRolls": "Announce Critical Rolls",
    "settingApplyBasedOnTarget": "'Target'",
    "settingAutoAddTaggedModifiers": "Auto Add Tagged Modifiers",
    "settingAutoIgnoreQty": "Import: Auto save Foundry Qty/Count",
    "settingBasicPDFs": "Basic Set PDF(s)",
    "settingBasicPDFsCombined": "Combined Basic Set (code 'B')",
    "settingBasicPDFsSeparate": "Separate (Characters, 'B'; Campaigns, 'BX')",
    "settingBlockImport": "Only TRUSTED players may Import",
    "settingCalculateEnc": "Actor: Calculate Encumbrance",
    "settingCheckConditionalModifiers": "Check Conditional Modifiers in Actor Sheet",
    "settingColorSheetMenuHint": "Color Character Sheet Settings",
    "settingColorSheetMenuTitle": "Color Character Sheet",
    "settingCombatInitiative": "Combat: Turn Sequence Formula",
    "settingConvertRanged": "Actor: Convert 'x2/x5' range to yards",
    "settingDamageAD": "Damage: Armor Divisors",
    "settingDamageBluntTrauma": "Damage: Blunt Trauma",
    "settingDamageCondInjury": "Damage: Conditional Injury",
    "settingDamageLocation": "Damage: Default hit location",
    "settingDamageLocationMods": "Damage: Location Wounding Modifiers",
    "settingDamageLocationRandom": "Random",
    "settingDamageLocationTorso": "Torso",
    "settingDamageMath": "Damage: Show the math",
    "settingDamageRestrictADD": "Damage: Restrict ADD to GM",
    "settingDamageSimpleADD": "Damage: Simple ADD",
    "settingDefaultADDAction": "Set default action for Damage Dialog",
    "settingEnhancedInput": "Actor: Enhanced numeric inputs",
    "settingFlagItems": "Actor: Display Foundry Item Flag",
    "settingFlagUserCreated": "Actor: Display User-created Flag",
    "settingGlobalItems": "Actor: Display Foundry Global Item Flag",
    "settingHintActiveEffects": "Allow the GM to create and apply Active Effects",
    "settingHintAddCumulativeParryPenalties": "If checked, system will automatically add cumulative parry penalties to the roll for the tokens selected for Max Actions Check.",
    "settingHintAddShockAtTurn": "When to add Shock effect on target.",
    "settingHintAllowAfterMaxActions": "If checked, the system will allow the player to make an action after the max actions per round.",
    "settingHintAllowRollBasedOnManeuver": "During combat, system will check the roll is valid, based on selected maneuver.",
    "settingHintAllowRollsBeforeCombatStart": "If checked, the system will allow the player to make rolls before the combat starts.",
    "settingHintAllowTargetedRolls": "If checked, the system will check if there is a target selected before making a roll.",
    "settingHintAnnounceCriticalRolls": "If checked, the system will announce, with animation and sound, critical hits and misses. Only for players and non blind rolls. Need Sequencer installed.",
    "settingHintAutoAddTaggedModifiers": "If checked, the system will automatically add tagged modifiers to the roll.",
    "settingHintAutoIgnoreQty": "If checked, this will automatically set the 'Save current QTY/Count on import' flag on a peice of equipment when the user changes the QTY/Count (and it will display the little blue file icon). NOTE: This does not detect changes in 'Uses'. If you need to remember 'Uses' between imports, you will need to manually set the flag for that equipment.",
    "settingHintBasicPDFs": "Select 'Combined' or 'Separate' and use the associated PDF codes when configuring PDFoundry. Note: If you select 'Separate', the Basic Set Campaigns PDF should open up to page 340 during the PDFoundry test.",
    "settingHintBlockImport": "If checked, the 'Import' button will only be displayed on the character sheet if the player permission level is 'Trusted', 'Assistant' or 'GameMaster'",
    "settingHintCalculateEnc": "If checked, the Encumbrance level will be set automatically based on the carried equipment (and you cannot change the Encumbrance level manually). If this is turned off, you can change the Encumbrance level by clicking on the new level.",
    "settingHintCheckConditionalModifiers": "If checked, the system will look for Conditional Modifiers in the Actor Sheet and add them to Effect Modifiers Popout.",
    "settingHintCombatInitiative": "This is the formula used by Foundry to determine turn order in combat. Warning: Only change this if you know what you are doing! We do not parse this for correctness. Set this field blank to reset the formula back to the GURPS Combat Turn Sequence, B362.",
    "settingHintConvertRanged": "If checked, range fields in the form 'xN' or 'xN/xM' will be multiplied by the character's ST to determine the actual range for a thrown weapon. NOTE: This only occurs during import.",
    "settingHintDamagCondInjury": "From Pyramid #3/120: Conditional Injury removes Hit Points from the game as the basis for wound tracking, and replaces them with an effects based method for injury.",
    "settingHintDamageAD": "If checked, adjust the target's DR by the armor divisor on the attack.",
    "settingHintDamageBluntTrauma": "If checked, use Blunt Trauma rules for calculating damage on flexible armor.",
    "settingHintDamageLocation": "Set the default hit location used to apply damage.",
    "settingHintDamageLocationMods": "If checked, modify Wounding Modifiers based on Hit Location.",
    "settingHintDamageMath": "If checked, the 'SHOW THE MATH' section of the damage chat message will be expanded by default. If unchecked, you can click on the 'SHOW THE MATH' title to expand it. NOTE: If this is the last message in the chat log, it may expand below the bottom of the log, and you might need to scroll down to see it.",
    "settingHintDamageRestrictADD": "If checked, only GMs can view/use the Apply Damage Dialog. Players who drag and drop damage will just receive a message.",
    "settingHintDamageSimpleADD": "If checked, only display the 'Directly Apply' option in the Apply Damage Dialog.",
    "settingHintefaultADDAction": "When set to 'Target' it will choose 'Apply' for Player Characters and 'Apply Quietly' for NPCs.",
    "settingHintEnhancedInput": "If checked, certain fields (such as FP) will display add and subtract shortcut buttons when they have focus.",
    "settingHintFlagItems": "If checked, a small icon will appear after equipment (and features) created from Foundry Items",
    "settingHintFlagUserCreated": "If checked, a small icon will appear after user created (not imported) equipment and before user created notes.",
    "settingHintGlobalItems": "If checked, a small icon will appear after equipment (and features) dropped from Foundry Compendiums",
    "settingHintImportHPAndFP": "NOTE: Current HP and FP are always read from the file during the initial import.",
    "settingHintImportIgnoreName": "If checked, the system will ignore the 'name' attribute of the Actor during imports. This is useful if the name that you use in Foundry differs from GCA/GCS and you don't want it overwritten on every import.",
    "settingHintManeuverDetail": "Determines what maneuver is visible to players other than the GM or Owner, if any. 'Full Detail': E.g., show \"All-out Attack (Determined)\" and \"Feint\" exactly as shown. 'No Feint': As 'Full Detail' except Feint shows as \"Attack\". 'General': As 'Full, No Feint' except option is not shown -- e.g., All-out Attack (Strong) shows as \"All-out Attack\". (GM and Owner always see Full Detail.)",
    "settingHintManeuverMove": "Setting the maneuver (in combat) updates the actor's move value to default for the maneuver (e.g., AoA defaults to 1/2 move). Disabling may improve performance, particularly if there are many combatants in the encounter.",
    "settingHintManeuverVisibility": "Determines who can see a token's maneuver icon.",
    "settingHintModifyDicePlusAdds": "If checked, the system will use the 'Modify Dice + Adds' optional rule, when you add bucket modifiers for damage rolls, as per B269.",
    "settingHintMookGenerator": "Edit the initial values of the Mook Generator",
    "settingHintOnTarget": "Adds addition aiming-related maneuvers from the Pyramid #3/120 article On Target.",
    "settingHintPDFOpenFirst": "If checked, the system will open the first PDF found when multiple PDFs are entered. If unchecked, system will open all PDFs entered.",
    "settingHintPlayerBlindRoll": "If not checked, holding down the SHIFT key when you are making a roll will make a Self roll (only you can see it, no matter who you are). If checked, when players hold down the SHIFT key, it will make it a Blind Roll instead (GMs still get a Self roll).",
    "settingHintPlayerChatPrivate": "If checked, most of the chat commands (e.g. /hp, /fp, /qty, etc.) will display as a whisper to the player (instead of an Out Of Character message). If you trust your players, and don't like to see the chat fill up with their chat commands, turn this on.",
    "settingHintPortraitHPTinting": "Show red tint overlay on character portraits based on HP loss in the Modern sheet.",
    "settingHintQtyItems": "If checked, a small icon will appear after equipment where the QTY/Count will be saved during imports",
    "settingHintRangeStrategy": "Sets the formula to use to calculate range penalties.",
    "settingHintRemoveUnequipped": "If checked, the names of the Melee and Ranged attacks will be compared to the carried equipment list, and if a name match is found, the attack will only be listed if the equipment is Equipped",
    "settingHintSheetDetail": "Select the character sheet that you want as the 'Quick Sheet'. It will be displayed in the title bar, and the user can click between it and the 'Full (GCS)' sheet",
    "settingHintShowChatReeling": "When checked, changes to any actor's Reeling or Tired status will be displayed as a chat message.",
    "settingHintShowConfirmationRoll": "If checked, the system will display a dialog to confirm the roll before it is made.",
    "settingHintShowDebugInfo": "For Document dialogs (Actors, Items, etc.), show the debug icon on the window title. When pressed it will display the document data in a dialog.",
    "settingHintShowDiceRoller": "If checked, the system will display the dice roller shortcut to the right of the Modifier Bucket. You must reload for this change to take effect.",
    "settingHintShowItemImage": "System will display Foundry Item's image in Actor's sheet for the selected traits.",
    "settingHintShowNavigation": "If checked, a navigation footer will be displayed on the full GCS character sheet.",
    "settingHintShowReadMe": "If checked, the system will display the 'Read Me' file every time a version change is detected.",
    "settingHintStatusReeling": "If checked, Reeling (1/2 move/dodge) and Tired (1/2 move/dodge/ST) will automatically be turned on when the character drops below 1/3 HP and 1/3 FP.",
    "settingHintStatusWhisper": "If checked, Status Effects messages (Shock, Major Wound, etc.) will be sent to the target's owner as a Whisper. Otherwise they will be sent as a Out of Character (OOC) message to everyone.",
    "settingHintTokenOverrideRefresh": "If \"on\", try to draw tokens to properly fit the hex grid. Overrides Foundry drawing functionality -- turn this off if there's any odd Foundry drawing behavior. Requires reloading the world.",
    "settingHintTokenToolsShowEffectMods": "If checked, the Effect Modifier Popup will be shown.",
    "settingHintUseEquipped": "If checked, ONLY 'Equipped' items will be included in the weight calculation. If unchecked, all items in the Equipment list are included in the weight calculation. Uncheck, and the players can use the 'Equipped' flag to indicate they have dropped the item.",
    "settingHintUseFoundryItems": "If checked, the system will create Foundry Items for player inventory, features, skills and spells when importing character sheets. When you import the character sheet from GCA/GCS for the first time, the system will create each item trying to preserve current player data info on actor sheet, including name, image, count, uses and notes. This can be a very long operation, especially for GCS sheets.",
    "settingHintUseMaxActions": "Enable to let system check, for each selected token, if player is using more actions than allowed per turn. All Combatants = system will check only the tokens in combat tracker; All Tokens = system will check for all tokens in the scene.",
    "settingHintUsePhysicalDice": "If enabled, TRUSTED players will be prompted for all die roll values. This allows players to roll physical dice and enter the results into Foundry.",
    "settingHintUseQuickRolls": "When enabled, system will show a Quick Roll button in Combat Tracker.",
    "settingHintUseQuintessence": "If enabled, adds the Quintessence attribute, and Quintessence Points become available to use as a Resource Tracker.",
    "settingHintUseTaggedModifiers": "If checked, the system will automatically add tagged modifiers to the roll.",
    "settingImportBodyPlan": "Import: Body Plan/Hit Locations",
    "settingImportBodyPlanAsk": "Ask before overwriting during import.",
    "settingImportBodyPlanIgnore": "Ignore the import file's Body Plan.",
    "settingImportBodyPlanUseFile": "Use the import file's Body Plan.",
    "settingImportBrowserImporter": "Use non-locally hosted import dialog",
    "settingImportEncoding": "Import file encoding",
    "settingImportEncodingISO8859": "ISO-8859-1 (default)",
    "settingImportEncodingUTF8": "UTF-8",
    "settingImportExtendedValuesGCS": "Import Extended Values from GCS Compendiums",
    "settingImportHintBodyPlan": "NOTE: The Body Plan is always read from the file during the initial import.",
    "settingImportHintBrowserImporter": "Check this if you are not hosting your Foundry instance locally (you are hosting externally, i.e. Forge). This import dialog can remember the location of your import file during the session (which means that if you import the character again, in the same session, it will not have to bring up the File dialog).",
    "settingImportHintEncoding": "If you are importing a character and the unicode characters are not displaying correctly, change this setting to UTF-8 encoding.",
    "settingImportHintExtendedValuesGCS": "If enabled, system will import the extended values for Cost and Weight when importing GCS Equipment Packs.",
    "settingImportHPAndFP": "Import: Current HP and FP",
    "settingImportHPAndFPAsk": "Ask before overwriting during import.",
    "settingImportHPAndFPIgnore": "Ignore the import file's current HP and FP.",
    "settingImportHPAndFPUseFile": "Use the import file's current HP and FP.",
    "settingImportIgnoreName": "Import: Ignore 'name' attribute",
    "settingLabelMookGenerator": "Mook Generator Default Editor",
    "settingLabelShowItemImage": "Select Traits to show Images",
    "settingLabelUseQuickRolls": "Quick Roll Configuration",
    "settingLabelUseTaggedModifiers": "Tagged Modifiers Configuration",
    "settingManeuverDetail": "Maneuver Visibility Details",
    "settingManeuverDetailFull": "Full Detail",
    "settingManeuverDetailGeneral": "General",
    "settingManeuverDetailNoFeint": "No Feint",
    "settingManeuverEveryone": "Everyone",
    "settingManeuverGMOnly": "GM and Owner Only",
    "settingManeuverMove": "Maneuver Updates Move",
    "settingManeuverNoOne": "No One",
    "settingManeuverVisibility": "Maneuver Icon Visibility",
    "settingModifyDicePlusAdds": "Use Modify Dice + Adds Rule",
    "settingMookGenerator": "Mook Generator Defaults",
    "settingNoEditAllowed": "No Equipment Editing Allowed",
    "settingNoEquipAllowedHint": "Warning: You're trying to edit an equipment that is not linked to a Foundry item when settings 'Use Foundry Items for Equipment' is active. Please reimport the character sheet to recreate the Foundry item for this actor.",
    "settingNoItemAllowedHint": "Warning: You're trying to edit an imported Item when settings 'Use Foundry Items for Equipment' is disabled. Please reimport the character sheet to recreate the Equipment for this actor.",
    "settingOnTarget": "Use On Target Ranged Modifiers",
    "settingPDFOpenFirst": "Open first PDF found",
    "settingPlayerBlindRoll": "Enable Blind rolls for Players",
    "settingPlayerChatPrivate": "Player Chat commands private",
    "settingPortraitHPTinting": "Portrait HP Tinting",
    "settingQtyItems": "Actor: Display QTY/Count saved Flag",
    "settingRangeStrategy": "Combat: Range modifier strategy",
    "settingRangeStrategyRangeBands": "Monster Hunters 2 Range Bands",
    "settingRangeStrategyStandard": "Size and Speed/Range Table",
    "settingRangeStrategyTenPenalties": "-1 for every 10 hexes/yards/meters",
    "settingRemoveUnequipped": "Actor: Remove Unequipped weapons from Melee and Ranged lists",
    "settings": {
      "physicalDiceTooltip": "ex: 1,2,3 or 6"
    },
    "settingSheetDetail": "Quick Sheet",
    "settingShowChatReeling": "Display Reeling/Tired Status in Chat",
    "settingShowConfirmationRollDialog": "Show Confirmation Roll Dialog",
    "settingShowDebugInfo": "Show Document Debug Info",
    "settingShowDebugTooltip": "Show debug information",
    "settingShowDiceRoller": "UI: Show 3D6 (next to Modifier Bucket)",
    "settingShowItemImage": "Show Item Image in Character's sheet",
    "settingShowNavigation": "Actor: Show navigation",
    "settingShowReadMe": "Show 'Read Me' on version change",
    "settingStatusReeling": "Status Effects: Auto Reeling and Tired",
    "settingStatusWhisper": "Status Effects: Whisper",
    "settingTokenOverrideRefresh": "Override Token scaling",
    "settingTokenToolsShowEffectMods": "Show Effect Modifier Popup",
    "settingUseEquipped": "Actor: Weight based on 'Equipped'",
    "settingUseFoundryItems": "Use Foundry Items for Player Data",
    "settingUseMaxActions": "Use Max Actions Check",
    "settingUsePhysicalDice": "Use Physical Dice",
    "settingUseQuickRolls": "Use Quick Roll Button",
    "settingUseQuintessence": "Use Quintessence",
    "settingUseTaggedModifiers": "Use Tagged Modifiers",
    "severities": "Severities",
    "share": "Share",
    "sheet": {
      "gcs": {
        "copyright": "GCS is copyrighted 1998-2024 by Richard A. Wilkes. All rights reserved."
      },
      "personal": {
        "created": "Created",
        "identity": "Identity",
        "miscellaneous": "Miscellaneous",
        "modified": "Modified",
        "name": "Name",
        "options": "Options",
        "player": "Player",
        "portrait": "Portrait",
        "tab": "Personal",
        "title": "Title"
      }
    },
    "shiftSlightly": "Shift Slightly",
    "shock": "Shock",
    "shock1": "Shock 1",
    "shock2": "Shock 2",
    "shock3": "Shock 3",
    "shock4": "Shock 4",
    "shockPenalty": "Penalty (–{amount}) to DX and IQ.",
    "shockPenaltyNextTurnOnly": "{name}: –{modifier} to DX and IQ for next turn only.",
    "shots": "Shots",
    "shoveAndKnockOver": "Shove & Knock Over",
    "showFlightMove": "Show Move/Flight Move",
    "showQuestion": "Show?",
    "skill": "Skill",
    "skillAcrobatics": "Acrobatics",
    "SkillDXA": "DX/A",
    "SkillDXE": "DX/E",
    "SkillDXH": "DX/H",
    "SkillDXVH": "DX/VH",
    "SkillHTA": "HT/A",
    "SkillHTE": "HT/E",
    "SkillHTH": "HT/H",
    "SkillHTVH": "HT/VH",
    "SkillIQA": "IQ/A",
    "SkillIQE": "IQ/E",
    "SkillIQH": "IQ/H",
    "SkillIQVH": "IQ/VH",
    "skillJudo": "Judo",
    "skillLevel": "Skill Level",
    "SkillPerA": "Per/A",
    "SkillPerE": "Per/E",
    "SkillPerH": "Per/H",
    "SkillPerVH": "Per/VH",
    "SkillQNA": "QN/A",
    "SkillQNE": "QN/E",
    "SkillQNH": "QN/H",
    "SkillQNVH": "QN/VH",
    "skillRelativeLevel": "Relative Level",
    "skills": "Skills",
    "skillsTab": "Skills",
    "skillType": "Skill Type",
    "SkillWillA": "Will/A",
    "SkillWillE": "Will/E",
    "SkillWillH": "Will/H",
    "SkillWillVH": "Will/VH",
    "sl": "SL",
    "slamAOAStrong": "All-Out Attack (Strong)",
    "slamCalculator": "Slam Calculator",
    "slamDFRPGRules": "Use the Dungeon Fantasy RPG rules",
    "slamForShieldDB": "Shield DB (Shield Rush)",
    "slamRelativeVelocity": "Relative Velocity",
    "slams": "slams",
    "slamShieldDB": "Shield DB",
    "slamVelocity": "Hexes moved",
    "slotNotUnique": "There is already a tracker assigned to slot Tracker {value}.",
    "SM": "SM",
    "sortAscending": "Sort Ascending",
    "sortContentsAscending": "Sort Contents (Ascending)",
    "sortContentsDescending": "Sort Contents (Descending)",
    "sortDescending": "Sort Descending",
    "speed": "Speed",
    "spell": "Spell",
    "spellClass": "Class",
    "spellCollege": "College",
    "spellCost": "Cost",
    "spellDifficulty": "Difficulty",
    "spellDuration": "Duration",
    "spellMaintain": "Maintain",
    "spellResist": "Resisted By",
    "spells": "Spells",
    "spellsTab": "Spells",
    "spellTime": "Casting Time",
    "splitDrValue": "DR Value",
    "splitQuantity": "Split Quantity",
    "spoken": "Spoken",
    "statsTab": "Stats",
    "status": {
      "Agony": "Agony",
      "Aim": "Aiming",
      "Bad-1": "-1 Basic Abstract Difficulty",
      "Bad-2": "-2 Basic Abstract Difficulty",
      "Bad-3": "-3 Basic Abstract Difficulty",
      "Bad-4": "-4 Basic Abstract Difficulty",
      "Bad-5": "-5 Basic Abstract Difficulty",
      "Bad+1": "+1 Basic Abstract Difficulty",
      "Bad+2": "+2 Basic Abstract Difficulty",
      "Bad+3": "+3 Basic Abstract Difficulty",
      "Bad+4": "+4 Basic Abstract Difficulty",
      "Bad+5": "+5 Basic Abstract Difficulty",
      "Bleed": "Bleeding",
      "Blind": "Blinded",
      "Burn": "Burning",
      "Coughing": "Coughing",
      "Counter1": "Counter 1",
      "Counter10": "Counter 10",
      "Counter2": "Counter 2",
      "Counter3": "Counter 3",
      "Counter4": "Counter 4",
      "Counter5": "Counter 5",
      "Counter6": "Counter 6",
      "Counter7": "Counter 7",
      "Counter8": "Counter 8",
      "Counter9": "Counter 9",
      "Crawling": "Crawling",
      "Crouch": "Crouching",
      "Deaf": "Deafened",
      "Disable": "Disabled",
      "Disarmed": "Disarmed",
      "Drowsy": "Drowsy",
      "Drunk": "Drunk",
      "Euphoria": "Euphoria",
      "Exhausted": "Fatigued",
      "Fall": "Falling",
      "Fly": "Flying",
      "Grapple": "Grappled",
      "Kneel": "Kneeling",
      "MildPain": "Mild Pain",
      "ModeratePain2": "Moderate Pain (-2)",
      "ModeratePain3": "Moderate Pain (-3)",
      "Nauseated": "Nauseated",
      "Pin": "Pinned",
      "Poison": "Poisoned",
      "Prone": "Lying Down",
      "Reeling": "Reeling",
      "Retching": "Retching",
      "SeverePain4": "Severe Pain (-4)",
      "SeverePain5": "Severe Pain (-5)",
      "Silence": "Silenced",
      "Sit": "Sitting",
      "Sleep": "Sleeping",
      "Sprint": "Sprinting",
      "Standing": "Standing",
      "Stealth": "Sneaking/Stealth",
      "StunnedMental": "Mental Stun",
      "Suffocate": "Suffocating",
      "TerriblePain": "Terrible Pain",
      "Tipsy": "Tipsy",
      "Wait": "Waiting"
    },
    "submit": "Submit",
    "suffersAMajorWound": "{name} suffers a Major Wound",
    "suffersHeadVitalsWound": "{name} was struck in the {location} with a Shock penalty.",
    "suffersKnockback": "{name} suffers Knockback ([PDF:{pdfref}]) of {yards} {unit}.",
    "swimmerFlyer": "Swimmer / Flyer",
    "swimmersOrFlyersSuffer": "Swimmers Flyers",
    "swing": "Basic Swing",
    "tabSheet": {
      "tabs": "TABS"
    },
    "taggedModifierTips": "Add each tag separated by a comma. Use only letters, numbers and underscores. Ex.: patrol, disease, low_mana, etc.",
    "target": "Target",
    "targetedModifiers": "Targeted Modifiers",
    "targeting": "Targeting {name}",
    "targetModifiers": "Target:",
    "tastesmell": "Taste/Smell",
    "temporaryCombatTag": "Temporary Combat Tag",
    "thresholds": "Thresholds",
    "thrust": "Basic Thrust",
    "tired": "Tired",
    "TL": "TL",
    "toAimBonus": "To Aim Bonus",
    "toAimPenalty": "To Aim Penalty",
    "toAllDXBasedRolls": "to all DX-based rolls",
    "toDefenseBonus": "to Defense Bonus",
    "toDefensePenalty": "to Defense Penalty",
    "toHitBonus": "To Hit Bonus",
    "toHitPenalty": "To Hit Penalty",
    "tokenToolsActiveEffects": "Active Effects Manager",
    "tokenToolsTitle": "Open Effect Modifier Popup",
    "toParryBonus": "To Parry Bonus",
    "toParryPenalty": "To Parry Penalty",
    "touch": "Touch",
    "trackerNotUnique": "Tracker name ({name}) or alias ({alias}) is not unique.",
    "traits": {
      "alteredTimeRate": "Altered Time Rate",
      "combatParalysis": "Combat Paralysis",
      "combatReflexes": "Combat Reflexes",
      "cowardice": "Cowardice",
      "daredevil": "Daredevil",
      "fearfulness": "Fearfulness",
      "fearlessness": "Fearlessness",
      "higherPurpose": "Higher Purpose",
      "unfazeable": "Unfazeable",
      "weaponMaster": "Weapon Master",
      "xenophilia": "Xenophilia"
    },
    "TransferTo": "Transfer to {name}",
    "twoHandLift": "Two-Hand Lift",
    "unconscious": "Unconscious",
    "update": "Update",
    "usage": "Usage",
    "useBreakpoints": "Use Breakpoints",
    "userModInputPlaceholder": "Ex.: +1 GM&#39s Luck #hit #damage #check #combat",
    "userModsRefreshed": "Actor User Mods refreshed",
    "useSpellCollegeAsTag": "Use Spell College as Tags",
    "veryEasyRoll": "Very good chance",
    "veryHardRoll": "Very difficult chance",
    "vision": "Vision",
    "warn": "Warn",
    "warnCannotRollWithManeuver": "Invalid maneuver: {maneuver}.",
    "warning": "WARNING",
    "warnMaxActionsReached": "All actions used on this round.",
    "warnMaxAttacksReached": "All attacks this turn used.",
    "warnMaxBlocksReached": "All blocks used on this round.",
    "warnNoTargetSelected": "No targets selected.",
    "warnRollsBeforeCombatStarted": "Combat not initiated.",
    "weight": "Weight",
    "whenApplicable": "When applicable",
    "willConsumeAction": "Will consume an action.",
    "written": "Written",
    "yard": "yard",
    "yards": "yards",
    "youDoNotHavePermssion": "You do not have permission to do that."
  }
}
