{
  "CoC7.title": "Call of Cthulhu 7h Edition",

  "CoC7.Entities.Character": "Character",
  "CoC7.Entities.Container": "Container",
  "CoC7.Entities.Creature": "Creature",
  "CoC7.Entities.Npc": "NPC",
  "CoC7.Entities.Vehicle": "Vehicle",
  "CoC7.ActorIsTokenHint": "Actor is a token",
  "CoC7.ActorDataLinked": "Actor data are linked",
  "CoC7.ActorDataNotLinked": "Actor data are NOT linked",
  "CoC7.ActorIsSyntheticActor": "Actor is a synthetic actor (instance of an actor)",

  "CoC7.Entities.Archetype": "Archetype",
  "CoC7.Entities.Armor": "Armor",
  "CoC7.Entities.Book": "Book",
  "CoC7.Entities.Chase": "Chase",
  "CoC7.Entities.ExperiencePackage": "Experience Package",
  "CoC7.Entities.Item": "Item",
  "CoC7.Entities.Occupation": "Occupation",
  "CoC7.Entities.Setup": "Setup",
  "CoC7.Entities.Skill": "Skill",
  "CoC7.Entities.Spell": "Spell",
  "CoC7.Entities.Status": "Status",
  "CoC7.Entities.Talent": "Talent",
  "CoC7.Entities.Weapon": "Weapon",

  "CHARAC.STR": "STR",
  "CHARAC.Strengh": "Strength",
  "CHARAC.Strength": "Strength",
  "CHARAC.CON": "CON",
  "CHARAC.Constitution": "Constitution",
  "CHARAC.SIZ": "SIZ",
  "CHARAC.Size": "Size",
  "CHARAC.DEX": "DEX",
  "CHARAC.Dexterity": "Dexterity",
  "CHARAC.APP": "APP",
  "CHARAC.Appearance": "Appearance",
  "CHARAC.INT": "INT",
  "CHARAC.Intelligence": "Intelligence",
  "CHARAC.POW": "POW",
  "CHARAC.Power": "Power",
  "CHARAC.EDU": "EDU",
  "CHARAC.Education": "Education",
  "CoC7.PlayerName": "Player",
  "CoC7.Name": "Name",
  "CoC7.Archetype": "Archetype",
  "CoC7.Occupation": "Occupation",
  "CoC7.Age": "Age",
  "CoC7.Sex": "Pronoun",
  "CoC7.Residence": "Residence",
  "CoC7.Birthplace": "Birthplace",
  "CoC7.Organization": "Organization",
  "CoC7.HitPoints": "Hit Points",
  "CoC7.HP": "HP",
  "CoC7.MagicPoints": "Magic Points",
  "CoC7.MP": "MP",
  "CoC7.SanityPoints": "Sanity Points",
  "CoC7.Sanity": "Sanity",
  "CoC7.SAN": "SAN",
  "CoC7.DailySanLoss": "Daily San loss",
  "CoC7.DailyLoss": "Daily",
  "CoC7.Luck": "Luck",
  "CoC7.Lck": "Lck",
  "CoC7.Movement": "Movement",
  "CoC7.MovementAction": "Movement action",
  "CoC7.AdjustedMovement": "Adjusted movement",
  "CoC7.Mov": "Mov",
  "CoC7.BonusDamage": "Bonus Damage",
  "CoC7.DB": "DB",
  "CoC7.Build": "Build",
  "CoC7.Skills": "Skills",
  "CoC7.Skill": "Skill",
  "CoC7.Combat": "Combat",
  "CoC7.Possessions": "Gear & Cash",
  "CoC7.Background": "Backstory",
  "CoC7.Notes": "Notes",
  "CoC7.DailySanIconOver": "Reset",
  "CoC7.Prone": "Prone",
  "CoC7.Unconsious": "Unconscious",
  "CoC7.CriticalWounds": "Major Wound",
  "CoC7.Dying": "Dying",
  "CoC7.DyingCheck": "Check if you'll die immediately",
  "CoC7.Dead": "Dead",
  "CoC7.Resist": "Resist",
  "CoC7.UnderlyingInsanity": "Underlying insanity",
  "CoC7.TemporaryInsanity": "Temporary insanity",
  "CoC7.IndefiniteInsanity": "Indefinite insanity",
  "CoC7.DefinitelyInsane": "Good for the asylum",
  "CoC7.FINISH": "--F-I-N-I-S-H--",
  "CoC7.NotInsane": "None",
  "CoC7.UnlockActor": "Unlock Actor",
  "CoC7.LockActor": "Lock Actor",
  "CoC7.NpcRollCharacteristics": "Roll characteristics",
  "CoC7.NpcAvarageCharacteristics": "Average characteristics",
  "CoC7.NpcCharacteristicsFormula": "Formula",
  "CoC7.NpcCharacteristicsValues": "Values",
  "CoC7.language": "Language",
  "CoC7.Author": "Author",
  "CoC7.Date": "Date",
  "CoC7.Spells": "Spells",
  "CoC7.Spell": "Spell",
  "CoC7.Spells&Notes": "Spells & Notes",
  "CoC7.Weapons": "Weapons",
  "CoC7.Effects": "Effects",
  "CoC7.Cost": "Cost",
  "CoC7.Source": "Source",
  "CoC7.SpellDetails": "Spell Details",
  "CoC7.Details": "Details",
  "CoC7.Other": "Other",
  "CoC7.rounds": "round(s)",
  "CoC7.hours": "hour(s)",
  "CoC7.days": "days(s)",
  "CoC7.weeks": "week(s)",
  "CoC7.months": "months(s)",
  "CoC7.remove": "Remove",
  "CoC7.Any": "Any",
  "CoC7.All": "All",
  "CoC7.Success": "Success",
  "CoC7.CustomLabel": "Custom label",
  "CoC7.CustomSpecialisationLabel": "Custom label - {specialisation}",
  "CoC7.SpecificLocations": "Specific locations",
  "CoC7.ArmourPlating": "Armour plating",
  "CoC7.Location": "Location",
  "CoC7.Properties": "Properties",
  "CoC7.Attributes": "Attributes",
  "CoC7.Attribute": "Attribute",
  "CoC7.Collapse": "Collapse",
  "CoC7.Expand": "Expand",
  "CoC7.Blind": "Blind",
  "CoC7.Label": "Label",
  "CoC7.Icon": "Icon",
  "CoC7.Check": "Check",
  "CoC7.ItemWeapon": "Item (Weapon)",
  "CoC7.AttacksPerRound": "Attacks per round",
  "CoC7.Restart": "Restart",
  "CoC7.Reset": "Reset",
  "CoC7.Initiative": "Initiative",

  "CoC7.Cast": "Cast",
  "CoC7.CastHidden": "Cast Hidden",
  "CoC7.SanityCost": "Sanity Cost",
  "CoC7.PowerCost": "Power Cost",
  "CoC7.HitPointsCost": "Hit Points Cost",
  "CoC7.MagicPointsCost": "Magic Points Cost",
  "CoC7.OtherCosts": "Other Costs",
  "CoC7.CastingSpell": "Casting <i>{spell}</i>.",
  "CoC7.NotEnoughMagicPoints": "{spell} costs {originalMagicPoints} Magic Points, but you only have {actorMagicPoints}. Would you like to take the remaining {convertedHitPoints} from your Hit Points? You will take {convertedHitPoints} damage if you proceed.",

  "CoC7.CopyToClipboard": "Copy to clipboard",
  "CoC7.WhisperToSelection": "Whisper to selected tokens",
  "CoC7.WhisperTo": "Whisper to",
  "CoC7.SendToChat": "Send to chat",

  "CoC7.RegularSuccess": "Regular success",
  "CoC7.HardSuccess": "Hard success",
  "CoC7.ExtremeSuccess": "Extreme success",
  "CoC7.CriticalSuccess": "Critical success",
  "CoC7.Fumble": "Fumble",
  "CoC7.Failure": "Failure",
  "CoC7.Malfunction": "{itemName} had a malfunction",

  "CoC7.Dice": "Dice",
  "CoC7.DiceModifierBonus": "bonus",
  "CoC7.DiceModifierPenalty": "penalty",
  "CoC7.Modifiers": "Modifiers",
  "CoC7.BonusDice": "Bonus Dice",
  "CoC7.PenaltyDice": "Penalty Dice",
  "CoC7.UnitsDie": "1 unit die",
  "CoC7.TensDie": "tens die",
  "CoC7.TensDice": "tens dice",
  "CoC7.SuccessRequired": "{successRequired} success required.",
  "CoC7.Roll": "Roll",
  "CoC7.Pushing": "Pushing",
  "CoC7.PushingSkill": ": pushing skill!",
  "CoC7.PushSkill": "Push",
  "CoC7.PushedRoll": "(pushed roll)",
  "CoC7.SpendLuck": "Spend {luckNeededValue} Luck to pass",
  "CoC7.LuckSpent": "{luckAmount} luck spent to pass",
  "CoC7.LuckSpentAlt": "Luck spent",
  "CoC7.LuckError": "{actorName} didn't have enough luck to pass the check",
  "CoC7.LuckNotEnough": "{name} didn't have enough luck to pass the check",
  "CoC7.UpgradeSuccessWithLuck": "Upgrade to {difficultyName} success for {luckToSpend} luck.",
  "CoC7.check.AutoSuccess": "Auto. Success",
  "CoC7.check.AutoFailure": "Auto. Fail",
  "CoC7.RevealCheck": "Reveal check",
  "CoC7.RevealSanLoss": "Reveal SAN loss",
  "CoC7.check.ForcePass": "Force pass",
  "CoC7.check.ForceFail": "Force fail",
  "CoC7.check.FlagForDevelopment": "Award experience",
  "CoC7.IncreaseSuccessLevel": "Increase success",
  "CoC7.check.DecreaseSuccessLevel": "Decrease success",
  "CoC7.RollSecretDice": "Keeper privately rolled some dice",
  "CoC7.KeeperSentDecoy": "Decoy roll sent to players",
  "CoC7.FakeRoll": "Send a decoy roll to players",
  "CoC7.ErrorMissingKeeperUser": "Your keeper needs to be connected to perform this action",
  "CoC7.BonusDieAssailantReason": "Add 1 bonus die (assailant is prone, restrained...)",
  "CoC7.PenaltyDieSelfReason": "Add 1 penalty die (for being prone, restrained...)",

  "CoC7.ConstitutionCheck": "Constitution check",

  "CoC7.SanDataSelectionWindow": "Select SAN losses",
  "CoC7.BonusSelectionWindow": "Bonus selection window",
  "CoC7.BonusSelectionWindowNamed": "Select modifier for {name} check",
  "CoC7.SkillDetailsWindow": "Skill details window",
  "CoC7.RegularDifficulty": "regular",
  "CoC7.HardDifficulty": "hard",
  "CoC7.ExtremeDifficulty": "extreme",
  "CoC7.CriticalDifficulty": "critical",
  "CoC7.UnknownDifficulty": "unknown",
  "CoC7.RollDifficulty": "Roll Difficulty",
  "CoC7.RollThreshold": "Roll threshold",
  "CoC7.FlatDiceModifier": "Flat dice modifier",
  "CoC7.FlatModifier": "Flat modifier",
  "CoC7.RollDifficultyUnknown": "Blind",
  "CoC7.RollDifficultyRegular": "Regular",
  "CoC7.RollDifficultyRegularTitle": "Regular difficulty",
  "CoC7.RollDifficultyHard": "Hard",
  "CoC7.RollDifficultyHardTitle": "Hard difficulty",
  "CoC7.RollDifficultyExtreme": "Extreme",
  "CoC7.RollDifficultyExtremeTitle": "Extreme difficulty",
  "CoC7.RollDifficultyCritical": "Critical",
  "CoC7.RollDifficultyCriticalTitle": "Critical difficulty",
  "CoC7.RollDifficultyImpossible": "Impossible",
  "CoC7.RollDifficultyImpossibleTitle": "Impossible difficulty",
  "CoC7.RollResult.LuckSpendText": "{luckAmount} luck spend, {successLevel} success",
  "CoC7.RollDice": "Roll !",
  "CoC7.CreateLink": "Create link",
  "CoC7.SuccesLevelHint": "{value} level(s) of success",
  "CoC7.FailureLevelHint": "Failed by {value} level(s)",
  "CoC7.CardType": "Roll type",
  "CoC7.CombinedRollCard": "Combined roll card",
  "CoC7.OpposedRollCard": "Opposed roll card",
  "CoC7.GroupRollCard": "Group roll card",
  "CoC7.RegularRollCard": "Regular roll card",
  "CoC7.CombinedAnyHint": "Any roll must succeed",
  "CoC7.CombinedAllHint": "All rolls must succeed",
  "CoC7.CloseCard": "Close card",
  "CoC7.AttackManeuver": "Attack Maneuver",

  "CoC7.CheckResult": "{name} check ({value}%) - {difficulty} difficulty",
  "CoC7.ItemCheckResult": "{item} - {skill} check ({value}%) - {difficulty} difficulty",
  "CoC7.CheckRawValue": "({rawvalue}%) - {difficulty} difficulty",

  "CoC7.ArmorAbsorbsDamage": "Armor absorbs total damage",
  "CoC7.ArmorIgnored": "Armor Ignored",
  "CoC7.Critical": "Critical",
  "CoC7.Impale": "Impale",
  "CoC7.CriticalTitle": "The blow is critical",
  "CoC7.ImpaleTitle": "The weapon can impale",
  "CoC7.Target": "Target",
  "CoC7.TargetOutOfRange": "Target out of range",
  "CoC7.NoTargetToDamage": "There is no target to apply the damage to",
  "CoC7.ShotIsImpossible": "Shot is impossible",
  "CoC7.OutOfAmmo": "Out of Ammo",
  "CoC7.OutOfShots": "Out of shots",

  "CoC7.BonusDamageRoll": "Rolling Damage Bonus",
  "CoC7.Type": "Type",
  "CoC7.FightBack": "Fighting Back",
  "CoC7.Dodge": "Dodging",
  "CoC7.Maneuver": "Maneuvering",
  "CoC7.NoResponse": "No Response",
  "CoC7.OutNumbered": "Outnumbered",
  "CoC7.combatCard.surprised": "Surprised",
  "CoC7.combatCard.autoSuccess": "Auto. Success",
  "CoC7.combatCard.automaticSuccess": "Automatic Success",
  "CoC7.Advantage": "Advantage",
  "CoC7.Disadvantage": "Disadvantage",
  "CoC7.TitleAdvantage": "Add 1 bonus die (target is prone, restrained...)",
  "CoC7.TitleDisadvantage": "Add 1 penalty die (for being prone, restrained...)",
  "CoC7.TitleOutNumbered": "Add 1 bonus dice for outnumbered target",
  "CoC7.TitleSurprised": "Add 1 bonus dice for surprised target",
  "CoC7.TitleAutoSuccess": "Attack automatically hit",
  "CoC7.WinnerRollDamage": "{name} won. Roll damage.",
  "CoC7.InitiatorMissed": "{name} missed.",
  "CoC7.NoWinner": "Both side failed.",
  "CoC7.DodgeSuccess": "{name} dodged!",
  "CoC7.ManeuverSuccess": "{name} maneuver was successful.",
  "CoC7.AttackSuccess": "{name} landed a blow.",
  "CoC7.InflictPain": "Inflict pain",
  "CoC7.AdvantageAttacker": "Advantage: Attacker",
  "CoC7.AdvantageDefender": "Advantage: Defender",
  "CoC7.Tie": "Tie",
  "CoC7.DamageInflicted": "Damage inflicted",
  "CoC7.Damage": "Damage",
  "CoC7.TotalDamage": "Total damage",
  "CoC7.CheckFailed": "Check failed",
  "CoC7.CheckPassed": "Check passed",
  "CoC7.CheckMemoryRepressed": "Memory repressed",

  "CoC7.combatCard.dive4cover": "Dive for Cover",

  "CoC7.rangeCombatCard.SingleShot": "Single Shot",
  "CoC7.rangeCombatCard.MultipleShots": "Multi. Shots",
  "CoC7.AutomaticFire": "Automatic Fire",
  "CoC7.rangeCombatCard.Burst": "Burst Fire",
  "CoC7.rangeCombatCard.FullAuto": "Full Auto",
  "CoC7.rangeCombatCard.BaseRange": "Base range",
  "CoC7.rangeCombatCard.LongRange": "Long range",
  "CoC7.rangeCombatCard.ExtremeRange": "Xtrm range",
  "CoC7.rangeCombatCard.OutOfRange": "Out of range",
  "CoC7.rangeCombatCard.Cover": "Under cover",
  "CoC7.rangeCombatCard.PointBlankRange": "Point blank range",
  "CoC7.rangeCombatCard.NormalTarget": "Normal Target",
  "CoC7.rangeCombatCard.BigTarget": "Big target",
  "CoC7.combatCard.SmallTarget": "Small target",
  "CoC7.rangeCombatCard.FastMovingTarget": "Fast",
  "CoC7.rangeCombatCard.InMelee": "In melee",
  "CoC7.rangeCombatCard.aiming": "Aiming",
  "CoC7.rangeCombatDamage": "{name} takes {total} points of damage",
  "CoC7.rangeCombatBlastDamage": "{min} to {max} yard(s) takes {total} points of damage",
  "CoC7.rangeCombatDamageArmor": "{name} takes {total} damage. ({armor} mitigated)",
  "CoC7.RollDamage": "Roll damage",
  "CoC7.BulletsFired": "Bullets fired",
  "CoC7.Shots": "Shots",
  "CoC7.Shoot": "Shoot",
  "CoC7.ShotBullets": "Shot {bullets} bullets at target {actor}.",
  "CoC7.ShotVoley": "Shooting a voley of {bullets} bullets at target {actor}.",
  "CoC7.rangeCombatCard.AimingTitle": "Add 1 bonus die for the first shot",
  "CoC7.rangeCombatCard.CoverTitle": "1 penalty die. The target is under cover or successfully dived for cover",
  "CoC7.rangeCombatCard.PointBlankRangeTitle": "1 bonus die. Target at point blank range",
  "CoC7.rangeCombatCard.BigTargetTitle": "1 bonus die for big target (Build > 4)",
  "CoC7.rangeCombatCard.SmallTargetTitle": "1 penalty die for a small target",
  "CoC7.rangeCombatCard.NormalTargetTitle": "Target has a normal size, no bonus/penalty",
  "CoC7.rangeCombatCard.InMeleeTitle": "1 penalty die. Target is engaged in melee combat",
  "CoC7.rangeCombatCard.FastMovingTargetTitle": "1 penalty die. Target is fast (MOV 8+) and moving at full speed",
  "CoC7.rangeCombatCard.SurprisedTargetTitle": "1 bonus die for surprised target",

  "CoC7.meleeCombatDamageTakes": "takes",
  "CoC7.meleeCombatDamageFrom": "from",
  "CoC7.meleeCombatDamageDeals": "deals",
  "CoC7.meleeCombatDamageWith": "with",

  "CoC7.DropZone": "DropZone",

  "CoC7.Value": "Value",
  "CoC7.SkillValue": "Skill value",
  "CoC7.SkillBase": "Base",
  "CoC7.BaseSkillValue": "Base skill value",
  "CoC7.SkillExperience": "Experience",
  "CoC7.SkillArchetype": "Archetype",
  "CoC7.SkillExperiencePackage": "Experience Package",
  "CoC7.SkillOccupation": "Occupation",
  "CoC7.SkillPersonal": "Personal",

  "CoC7.SkillTotalExperience": "Experience points",
  "CoC7.SkillTotalExperiencePackagePoints": "Experience Package points",
  "CoC7.SkillTotalArchetype": "Archetype points",
  "CoC7.SkillTotalOccupation": "Occupation points",
  "CoC7.SkillTotalPersonal": "Personal points",
  "CoC7.CharacteristicsPoints": "Characteristics points",
  "CoC7.TotalPoints": "Total Occupation points",

  "CoC7.ItemQuantity": "Quantity",
  "CoC7.ItemWeight": "Weight",
  "CoC7.ItemDetails": "Details",
  "CoC7.Description": "Description",
  "CoC7.Reload": "Left/Right click : add/remove 1 bullet\nShift + Left/Right click : Reload/Empty",
  "CoC7.WeaponRange": "Range",
  "CoC7.WeaponDamage": "Damage",
  "CoC7.Weapon.BlastRadius": "Blast radius",
  "CoC7.WeaponMalfunction": "Malfunction",
  "CoC7.WeaponUsesPerRound": "Uses per Round",
  "CoC7.WeaponUsesPerRoundHint": "Attacks per round (1/3 : 1 attack every 3 rounds)",
  "CoC7.WeaponSheet.RoundsPerUse.Info": "How many rounds are needed to get the weapon ready to shoot",
  "CoC7.WeaponMax": "Max uses/round",
  "CoC7.BurstSize": "Burst size",
  "CoC7.BurstSizeHint": "How many bullets per burst",
  "CoC7.WeaponBulletsInMag": "Magazine",
  "CoC7.WeaponSpecial": "Special",
  "CoC7.ItemPrice": "Price",
  "CoC7.Armor": "Armor",

  "CoC7.EraInvictus": "Invictus",
  "CoC7.EraDarkAges": "Dark Ages - Standard",
  "CoC7.EraDarkAgesPulp": "Dark Ages - Pulp",
  "CoC7.EraDownDarkerTrails": "Down Darker Trails - Standard",
  "CoC7.EraDownDarkerTrailsPulp": "Down Darker Trails - Pulp",
  "CoC7.EraGasLight": "Cthulhu by Gaslight",
  "CoC7.EraGasLightPulp": "Cthulhu by Gaslight - Pulp",
  "CoC7.Era1920": "1920s - Standard",
  "CoC7.EraPulp": "Pulp Cthulhu",
  "CoC7.EraModern": "Modern - Standard",
  "CoC7.EraModernPulp": "Modern - Pulp",
  "CoC7.EraRegency": "Regency Cthulhu - Standard",
  "CoC7.EraRegencyPulp": "Regency Cthulhu - Pulp",
  "CoC7.EraReignOfTerror": "Reign Of Terror",
  "CoC7.Eras": "Cthulhu Flavors",
  "CoC7.EraAvailability": "Availability",

  "CoC7.SkillNoAdjustments": "No adjustment",
  "CoC7.SkillNoXpGain": "No XP gain",
  "CoC7.SkillXpGainDisabled": "XP Gain disabled.",
  "CoC7.SkillSpecial": "Specialization",
  "CoC7.SkillRarity": "Uncommon",
  "CoC7.SkillRarityShort": "[UC]",
  "CoC7.SkillPush": "Pushed",
  "CoC7.SkillCombat": "Combat",
  "CoC7.SkillFighting": "Fighting",
  "CoC7.SkillFirearm": "Firearms",
  "CoC7.SkillRanged": "Ranged",
  "CoC7.SkillRequiresName": "Requires Name",
  "CoC7.SkillKeepBaseValue": "Keep Base Value",
  "CoC7.SkillPickNameOnly": "Select Specialization",
  "CoC7.SkillSpecializationIsUnique": "Unique Specialization",

  "CoC7.WeaponRngd": "Range",
  "CoC7.WeaponProperyManeuver": "Maneuver",
  "CoC7.WeaponTouch": "Touch",
  "CoC7.WeaponImpl": "Impale",
  "CoC7.WeaponRare": "Rare",
  "CoC7.WeaponAhdb": "+DB/2",
  "CoC7.WeaponAddb": "+DB",
  "CoC7.WeaponSlnt": "Silent",
  "CoC7.WeaponXplv": "Explosives",
  "CoC7.WeaponBrst": "Burst",
  "CoC7.WeaponAuto": "Full-auto",
  "CoC7.WeaponSpcl": "Special",
  "CoC7.WeaponMont": "Mounted",
  "CoC7.WeaponDbrl": "Dual barrel",
  "CoC7.WeaponBlst": "Blast",
  "CoC7.WeaponStun": "Stun",
  "CoC7.Weapon.Property.Melee": "Melee",
  "CoC7.Weapon.Property.Thrown": "Thrown",
  "CoC7.Weapon.Property.Burn": "Burn",
  "CoC7.Weapon.Property.Shotgun": "Shotgun",

  "CoC7.ErrorItem": "Couldn't locate item",
  "CoC7.ErrorActor": "Couldn't locate actor",
  "CoC7.ErrorInvalidFormula": "{value} is not a valid formula",
  "CoC7.ErrorInvalid": "invalid",
  "CoC7.ErrorInvalidCardType": "Card Type",
  "CoC7.ErrorInvalidRollType": "Roll Type",
  "CoC7.Validate": "Validate",
  "CoC7.Apply": "Apply",

  "CoC7.NewBioSectionName": "New Section",

  "CoC7.FightingSpecializationName": "Fighting",
  "CoC7.UnarmedWeaponName": "Unarmed",
  "CoC7.FirearmSpecializationName": "Firearms",
  "CoC7.RangedSpecializationName": "Ranged",
  "CoC7.DriveSpecializationName": "Drive",
  "CoC7.PilotSpecializationName": "Pilot",
  "CoC7.LanguageSpecializationName": "Language",
  "CoC7.AnySpecName": "Any",
  "CoC7.BoutOfMadnessName": "Bout of Madness",
  "CoC7.InsanityName": "Insanity",

  "CoC7.SkillNameHandgun": "Handgun",
  "CoC7.SkillNameRifle": "Rifle",
  "CoC7.SkillNameShotgun": "Shotgun",
  "CoC7.SkillNameRifleShotgun": "Rifle/Shotgun",
  "CoC7.SkillNameSmb": "Submachine Gun",
  "CoC7.SkillNameMachinGun": "Machine Gun",
  "CoC7.SkillNameLaunch": "Launch",

  "CoC7.NewSkillName": "new skill",
  "CoC7.AddSkill": "Add skill",
  "CoC7.CleanSkillList": "Clean skill list",
  "CoC7.CleanSkillListHint": "<p>This will Clean your skill list by removing specialization from skill name.</p> <p>This will avoid to display skill as : 'specialization(specialization(skill))'</p>",
  "CoC7.DevelopemmentPhase": "Development Phase",
  "CoC7.RecoverLuckPoints": "Recover Luck Points",
  "CoC7.SkillCantGainXp": "Skill can't gain XP automatically",
  "CoC7.SkillUnflagForDevelopement": "Unflag for development",
  "CoC7.SkillFlagForDevelopement": "Flag for development",
  "CoC7.RollAll4Dev": "Rolling all skills for development",
  "CoC7.RollLuck4Dev": "Rolling Luck for development",
  "CoC7.DevRollTitle": "Rolling {item} for development: {die}/{score}%",
  "CoC7.DevSuccessDetails": "{item} upgraded by {augment}%",
  "CoC7.SanGained": "Gained 2d6 ({results} = <strong>{sanGained}</strong>) Sanity after mastering <strong>{skill}</strong> with a <strong>{skillValue}%</strong>",
  "CoC7.DevFailureDetails": "{item} NOT upgraded",
  "CoC7.ReduceSanityLimits": "Reduced all sanity limits by one",
  "CoC7.DevSuccess": "{item} upgraded ({die}/{score}%) by {augment}%",
  "CoC7.DevFailure": "{item} NOT upgraded ({die}/{score}%)",
  "CoC7.LuckIncreased": "Luck recovered ({die}/{score}) by {augment} points",
  "CoC7.LuckNotIncreased": "Luck NOT recovered ({die}/{score})",
  "CoC7.DevelopAttribWarn": "You can not access some attributes in development/creation.",
  "CoC7.SkillDetail": "Detail",
  "CoC7.EditSkill": "Edit skill",
  "CoC7.DeleteSkill": "Delete skill",
  "CoC7.RangeSkills": "Range Skills",
  "CoC7.MeleeSkills": "Melee Skills",
  "CoC7.NewItemName": "new item",
  "CoC7.AddItem": "Add item",
  "CoC7.EditItem": "Edit item",
  "CoC7.DeleteItem": "Delete Item",
  "CoC7.TradeItem": "Trade / Store Item",
  "CoC7.SortBySkillName": "Sort by skill name",
  "CoC7.SortBySkillValue": "Sort by skill percent",
  "CoC7.UncommonSkillsShow": "Show uncommon skills",
  "CoC7.UncommonSkillsHide": "Hide uncommon skills",

  "CoC7.NewBookName": "new book",
  "CoC7.AddBook": "Add book",
  "CoC7.NewSpellName": "new spell",
  "CoC7.AddSpell": "Add spell",
  "CoC7.AddArmor": "Add armor",

  "CoC7.AddWeapon": "Add weapon",
  "CoC7.NewWeaponName": "new weapon",
  "CoC7.EditWeapon": "Edit Weapon",
  "CoC7.DeleteWeapon": "Delete Weapon",
  "CoC7.MeleeWeapons": "Melee weapons",
  "CoC7.RangeWeapons": "Range weapons",
  "CoC7.WeaponName": "Name",
  "CoC7.WeaponSkill": "Skill",
  "CoC7.WeaponSkillMain": "Main skill",
  "CoC7.WeaponSkillAlt": "Alt-skill",
  "CoC7.Inventory": "Inventory",
  "CoC7.InventoryIsCurrentlyEmpty": "Inventory is currently empty.",
  "CoC7.CharacterDevelopment": "Development",
  "CoC7.OccupationSkill": "Occupation Skill",
  "CoC7.ArchetypeSkill": "Archetype Skill",
  "CoC7.ExperiencePackageSkill": "Experience Package Skill",
  "CoC7.UseFormula": "Use dice roll",
  "CoC7.EnterFormula": "Enter formula",
  "CoC7.SanRollHint": "Roll san check for targets",
  "CoC7.SANCheckTitle": "SAN loss : {name} ({sanMin}/{sanMax})",
  "CoC7.NoSkill": "No skill",
  "CoC7.AddWeapontHint": "<p>{actor} doesn't have a {weapon}.<br>Do you want to create one ?</p>",

  "CoC7.LinkCheck": " {name} check",
  "CoC7.LinkCheckDiff": "[{difficulty}] {name} check",
  "CoC7.LinkCheckModif": " {name} check({modifier})",
  "CoC7.LinkCheckDiffModif": "[{difficulty}] {name} check({modifier})",
  "CoC7.LinkCheckPushing": " {name} check - pushing",
  "CoC7.LinkCheckDiffPushing": "[{difficulty}] {name} check - pushing",
  "CoC7.LinkCheckModifPushing": " {name} check - pushing({modifier})",
  "CoC7.LinkCheckDiffModifPushing": "[{difficulty}] {name} check - pushing({modifier})",
  "CoC7.LinkSanLoss": " SAN loss ({sanMin}/{sanMax})",
  "CoC7.LinkSanLossDiff": "[{difficulty}] SAN loss ({sanMin}/{sanMax})",
  "CoC7.LinkSanLossModif": " SAN loss({modifier}) ({sanMin}/{sanMax})",
  "CoC7.LinkSanLossDiffModif": "[{difficulty}] SAN loss({modifier}) ({sanMin}/{sanMax})",
  "CoC7.LinkItem": " {name}",
  "CoC7.LinkItemDiff": "[{difficulty}] {name}",
  "CoC7.LinkItemModif": " {name} ({modifier})",
  "CoC7.LinkItemDiffModif": "[{difficulty}] {name} ({modifier})",

  "CoC7.ManualCreditValues": "Manual Credit Values",
  "CoC7.MonetarySymbol": "Symbol :",
  "CoC7.MonetaryFactor": "Factor :",
  "CoC7.AutoCreditValues": "Toggle Automatic calculation",
  "CoC7.MonetarySpendingLevel": "Spending level :",
  "CoC7.MonetaryCash": "Cash :",
  "CoC7.MonetarySpent": "Spent :",
  "CoC7.MonetaryAssets": "Assets :",
  "CoC7.MonetaryAssetsDetails": "Assets details",
  "CoC7.MonetaryTitle": "Cash and Assets",
  "CoC7.MonetaryTypeNone": "None",
  "CoC7.MonetaryTypeDeniers": "Deniers / Pennies",
  "CoC7.MonetaryTypeSous": "Sous / Shillings",
  "CoC7.MonetaryTypeOne": "1 x",
  "CoC7.MonetaryTypeCreditRating": "CR x",
  "CoC7.MonetaryTypeAsses": "Asses",
  "CoC7.MonetaryTypeSestertii": "Sestertii",
  "CoC7.MonetaryTypeQuinarii": "Quinarii",
  "CoC7.MonetaryTypeDenarii": "Denarii",
  "CoC7.MonetaryCreditRatingMin": "Min",
  "CoC7.MonetaryCreditRatingMax": "Max",
  "CoC7.MonetaryValueCash": "Cash",
  "CoC7.MonetaryValueAssets": "Assets",
  "CoC7.MonetaryValueSpendingLevel": "Spending",
  "CoC7.MonetaryFormatTitle": "Money Format :",
  "CoC7.MonetaryFormatDecimalLeft": "Decimal (?0.00)",
  "CoC7.MonetaryFormatDecimalRight": "Decimal (0.00 ?)",
  "CoC7.MonetaryFormatIntegerLeft": "Integer (?0)",
  "CoC7.MonetaryFormatIntegerRight": "Integer (0 ?)",
  "CoC7.MonetaryFormatLsd": "£sd",
  "CoC7.MonetaryFormatRoman": "Roman",
  "CoC7.MonetaryDefaultPenniless": "Penniless",
  "CoC7.MonetaryDefaultDestitute": "Destitute",
  "CoC7.MonetaryDefaultPoor": "Poor",
  "CoC7.MonetaryDefaultAverage": "Average",
  "CoC7.MonetaryDefaultLower": "Lower-Class",
  "CoC7.MonetaryDefaultMiddle": "Emerging Middle-Class / Starting Professional",
  "CoC7.MonetaryDefaultWealthy": "Wealthy",
  "CoC7.MonetaryDefaultEstablished": "Poor Gentry / Established Professional",
  "CoC7.MonetaryDefaultProfessional": "Average Gentry / Wealthy Professional",
  "CoC7.MonetaryDefaultGentry": "Wealthy Gentry",
  "CoC7.MonetaryDefaultRich": "Rich",
  "CoC7.MonetaryDefaultSuperRich": "Super Rich",
  "CoC7.MonetaryDefaultAristocracy": "Aristocracy",

  "CoC7.PossessionsNotes": "Notes :",
  "CoC7.PossessionsNotesHolder": "Notes",

  "CoC7.BackgroundNewSection": "Add new section",
  "CoC7.BackgroundSectionNameHolder": "Enter section title",
  "CoC7.BackgroundDeleteSection": "Delete section",
  "CoC7.BackgroundSectionMoveUp": "Move Up",
  "CoC7.BackgroundSectionMoveDown": "Move Down",
  "CoC7.BackgroundEncounters": "Losses from Strange Entities",
  "CoC7.BackgroundFlags": "Flags",
  "CoC7.BackgroundFlagsMythosExperienced": "5% Insanity Mythos Awarded",
  "CoC7.BackgroundFlagsMythosHardened": "Mythos Hardened",

  "CoC7.SanityLossEncounters": "Sanity Loss Encounters",
  "CoC7.SanityLossImmunities": "Sanity Loss Immunities",
  "CoC7.AddSanityLossEncounter": "Add Sanity Loss Encounter",
  "CoC7.AddSanityLossImmunity": "Add Sanity Loss Immunity",
  "CoC7.DeleteSanityLossEncounter": "Delete Sanity Loss Encounter",
  "CoC7.DeleteSanityLossImmunity": "Delete Sanity Loss Immunity",

  "CoC7.SanityLossType": "Type",
  "CoC7.SanityLossTypeDialogTitle": "New sanity loss or immunity",
  "CoC7.SanityLossTypeDialogBody": "Add a new Mythos Encounter, Sanity Loss, or Sanity Immunity to the character.",
  "CoC7.SanityLossTypeReason": "Reason",
  "CoC7.SanityLossTypeValue": "Sanity points lost",
  "CoC7.SanityLossEncounter": "Sanity loss encounter",
  "CoC7.SanityLossImmunity": "Sanity loss immunity",

  "CoC7.creatureFightingSkill": "Fighting",

  "CoC7.InvoluntaryAction": "Involuntary action",
  "CoC7.InvoluntaryActionPerfomed": "Involuntary action performed",
  "CoC7.SanityCheck": "Sanity check",
  "CoC7.IntCheck": "Intelligence check",
  "CoC7.NoSanLoss": "No SAN loss",
  "CoC7.SANLoss": "Sanity Loss",
  "CoC7.SANLossPass": "pass",
  "CoC7.SANLossFail": "fail",
  "CoC7.SanityCheckPerformed": "You were exposed to a traumatic event.",
  "CoC7.InvoluntaryActionPerformed": "You lost self-control for a moment.",
  "CoC7.SanityLost": "Sanity points lost",
  "CoC7.MemoryRepressed": "Your mind repressed the memory and buried it in your subconscious.",
  "CoC7.RememberEverything": "You remember EVERYTHING.",
  "CoC7.BoutOfMadnesslasted": "Your bout of madness lasted",
  "CoC7.EnteringBoutOfMadness": "You experience a bout of madness",
  "CoC7.GrowingAccustomedToAwfulness": "Your getting used to horror. (Your sanity loss is limited).",
  "CoC7.ImmuneToAwfulness": "Your mind is immune to this awfulness. (No sanity loss).",
  "CoC7.InvestigatorPhobiaGained": "The investigator gain a phobia",
  "CoC7.PhobiaGained": "You gain a phobia",
  "CoC7.InvestigatorManiaGained": "The investigator gain a mania",
  "CoC7.ManiaGained": "You gain a mania",
  "CoC7.AlreadyUnderlyingInsanity": "Investigator already in an underlying insanity state.",
  "CoC7.IndefinitelyInsane": "You become indefinitely insane.",
  "CoC7.TemporaryInsane": "You become temporary insane.",
  "CoC7.GoodForAsylum": "You're good to be sent to the asylum",
  "CoC7.BoutOfMadness": "Bout of madness",
  "CoC7.BoutRealTime": "Bout of madness: Real time",
  "CoC7.BoutSummary": "Bout of madness: Summary",
  "CoC7.EndBoutOfMadness": "End bout of madness",
  "CoC7.InsanityType": "Type of insanity",
  "CoC7.Phobia": "Phobia",
  "CoC7.Mania": "Mania",
  "CoC7.MaxSanloss": "Max loss",
  "CoC7.MinSanloss": "Min loss",
  "CoC7.AlreadyLost": "Already lost",
  "CoC7.AlreadyEncountered": "Already encountered",
  "CoC7.AlreadyEncounteredInformation": "Already encountered: {reason} lost {lost}/{max}",
  "CoC7.CreatureMaxLoss": "Creature max loss",
  "CoC7.MaxLossToCreature": "Max loss to this creature",
  "CoC7.MaxPossibleSanLoss": "Max Possible loss",
  "CoC7.ResetCreatureSan": "Reset creature's history",
  "CoC7.ResetSpecieSan": "Reset specie's history",
  "CoC7.KeepData": "Keep creature's data",
  "CoC7.BoutActive": "(Bout) Immune to SAN loss",
  "CoC7.AlreadyInABout": "You're already suffering a bout of madness and are immune to further loss of sanity.",
  "CoC7.PlayerPermanentlyInsane": "Player Permanently Insane",
  "CoC7.MythosFirstEncounter": "Award Mythos Experience (+5% First time)",
  "CoC7.MythosAlreadyEncountered": "Award Mythos Experience (+1%)",
  "CoC7.DisregardMythosGain": "No Mythos gain",
  "CoC7.MythosGain": "Mythos gain",
  "CoC7.YouGainedCthulhuMythos": "Your mind quail before the unearthly manifestation (+{value}% Cthulhu Mythos)",
  "CoC7.CardResolved": "Card resolved",

  "CoC7.InsertLocation": "Insert location",
  "CoC7.RemoveLocation": "Remove location",
  "CoC7.LocationNotEmpty": "You can't remove a location with an actor",
  "CoC7.LocationInit": "You can't  remove a starting location",
  "CoC7.SomethingInTheWay": "There is something in the way",
  "CoC7.FacingObstacle": "You are facing {type}.",
  "CoC7.ABarrier": "a barrier",
  "CoC7.Barrier": "Barrier",
  "CoC7.AHazard": "a hazard",
  "CoC7.Hazard": "Hazard",
  "CoC7.Obstacle": "Something in the way",
  "CoC7.ConsumeBonusDice": "Consume Bonus Dice",
  "CoC7.Breakable": "Breakable",
  "CoC7.NoValidCheck": "No valid check",
  "CoC7.NoValidSkill": "Fake skill",
  "CoC7.AskIntentions": "What are your intentions ?",
  "CoC7.WaitForPlayerInput": "Wait for player's input",
  "CoC7.AskRoll": "Roll {name} ({value}%)",
  "CoC7.ActionCost": "Action cost",
  "CoC7.Negotiate": "Negotiate",
  "CoC7.BreakDown": "Break Down",
  "CoC7.BeingCautious": "You elect to take a cautious approach.",
  "CoC7.BeingVeryCautious": "You are being very cautious.",
  "CoC7.ReflectObstacleChanges": "Reflect changes to obstacle",
  "CoC7.PlayerMovesToLocation": "PLayer is moving to the next location",
  "CoC7.ObstaclePassed": "You succeesfully found a way.",
  "CoC7.GotLucky": "You got lucky, this time...",
  "CoC7.ObstacleFail": "You fail.",
  "CoC7.ObstacleFumble": "You fail misarably !",
  "CoC7.YouLostTime": "You lost time in your attempt.",
  "CoC7.MoveToLocation": "You're moving to the next location.",
  "CoC7.DontMoveToLocation": "You're staying there !",
  "CoC7.ObstacleDamage": "Obstacle damage",
  "CoC7.RemoveObstacle": "Destroy Obstacle",
  "CoC7.YouTakeNoDamage": "You did not suffer any injury.",
  "CoC7.YouTakeSomeDamage": "You take {amount} points of damage.",
  "CoC7.TryToNegotiateHazard": "You try to negotiate that hazard.",
  "CoC7.TryToGetPastBarriers": "You try to get past that barrier.",
  "CoC7.TryToBreak": "You try to break down that barrier.",
  "CoC7.DragOnCanvas": "Drag this on canvas to set the position of this location.",
  "CoC7.LocationCoordinate": "Location set to : {x}, {y}.\nRight click to clear.\nDrag this on canvas to change the position.",
  "CoC7.ConfirmRestartChase": "Do you want to restart the chase ?",
  "CoC7.ConfirmRestartChaseHint": "This will restart your chase.\nAll position will be reseted.\nActors that did not rool a speedcheck will have to roll.",
  "CoC7.ConfirmResetChase": "Do you want to restet the chase ?",
  "CoC7.ConfirmResetChaseHint": "This will reset your chase.\nAll positions and obstacles will be removed.",
  "CoC7.IncludeEscapees": "Let fastest fleeing actors participate.",
  "CoC7.TooSlow": "Too slow",
  "CoC7.TooFast": "Too fast",
  "CoC7.DoesNotMeetMinimumReqToBeAdded": "Can not add participant, need at least valid movement action",
  "CoC7.IncludeLatecomers": "Let slow pursuer participate.",
  "CoC7.VehicleChase": "Chase can include vehicle (NOT IMPLEMENTED)",
  "CoC7.StartingRange": "Starting locations advance",
  "CoC7.StartingIndex": "Starting index of fleeing actors",
  "CoC7.CutToTheChase": "Cut to the chase",
  "CoC7.ChaseSetup": "Chase setup",
  "CoC7.ParticipantsList": "Participants list",
  "CoC7.NotAllHaveSpeedRoll": "Some participants don't have a speed roll!",
  "CoC7.NeedMin2Participants": "You need to have a chaser and a prey to start a chase!",
  "CoC7.ConfirmCut2Chase": "Are you ready to cut to the chase ?",
  "CoC7.ConfirmCut2ChaseHint": "This will start the chase and the first chase round.",
  "CoC7.NextRound": "Next round",
  "CoC7.ConfirmNextChaseRound": "Proceed to next round ?",
  "CoC7.ConfirmNextChaseRoundHint": "You still have action available on some actors. Are you sure you want to proceed ?",
  "CoC7.CheckName": "Check",
  "CoC7.ObstacleHasHitPoint": "Toggle location's hit points.",
  "CoC7.ActionCostOnFail": "Toggle action penalty on fail.",
  "CoC7.DamageOnFail": "Toggle damage on fail.",
  "CoC7.OpenObstacleResolutionCard": "Start obstacle resolution flow card.",
  "CoC7.AddBonusDie": "Add bonus die",
  "CoC7.RemoveBonusDie": "Remove bonus die",
  "CoC7.AdditionalBonusDie": "Additional Bonus Die",
  "CoC7.AdditionalPenaltyDie": "Additional Penalty Die",
  "CoC7.DecreaseMovementAction": "Decrease movement action",
  "CoC7.IncreaseMovementAction": "Increase movement action",
  "CoC7.CautiousApproach": "Take cautious approach",
  "CoC7.Cautious": "Cautious",
  "CoC7.Assist": "Assist ally",
  "CoC7.MoveForward": "Move forward",
  "CoC7.MoveBackward": "Go back",
  "CoC7.AddActorToChase": "Add an actor to the chase",
  "CoC7.ParticipantDropHint": "You can drop and actor on this window or directly on a chase location.",
  "CoC7.OverrideCalc": "Override calculation",
  "CoC7.NeedRecalculate": "Recalculation needed",
  "CoC7.NeedToRecalculate": "All participant will have their movement action recalculated",
  "CoC7.SpeedCheck": "Speed check",
  "CoC7.Initialize": "Initialize",
  "CoC7.Locations": "Chase locations",
  "CoC7.NoDamageDealt": "No damage dealt",
  "CoC7.DamageDealt": "You deal {value} damage.",
  "CoC7.NothingToRoll": "Nothing to roll!",
  "CoC7.ParticipantDataMissing": "Participant data missing",
  "CoC7.ParticipantNotFound": "Cannot find participant",
  "CoC7.ParticipantUuidNotFound": "Cannot find participant {participantUuid}",
  "CoC7.ParticipantNotEnoughMovement": "Particpant {assistantUuid} only has {actions} movement actions",
  "CoC7.ParticipantAlreadyProcessed": "Participant was already processed.",
  "CoC7.ErrorEmptyLocationsList": "Empty locations list",
  "CoC7.ErrorBeneficiaryAtMaxBonus": "Beneficiary {name} already has max bonus dice",
  "CoC7.ErrorParticipantAtMaxBonus": "{participantUuid} already has max bonus dice",
  "CoC7.ErrorTokenNotOnScene": "Token does not belongs to this location's scene",
  "CoC7.ErrorTokenIncorrect": "Unable to find selected token",
  "CoC7.AddParticipant": "Add Participant",
  "CoC7.RemoveParticipant": "Remove participant",
  "CoC7.RemoveParticipantHint": "Participant will be completely removed from the chase",
  "CoC7.Remove": "Remove",
  "CoC7.Delete": "Delete",
  "CoC7.Edit": "Edit",
  "CoC7.Create": "Create",
  "CoC7.MakeActive": "Make Active",
  "CoC7.SelectNewSkill": "Select skill",
  "CoC7.AskDamageRoll": "Ask damage roll",
  "CoC7.AttemptNegotiateObstacle": "Attempt to negotiate that obstacle",
  "CoC7.AttemptBreakDown": "Attempt to break down !!",
  "CoC7.ObstacleName": "Obstacle name:",
  "CoC7.Actions": "actions:",
  "CoC7.Chase.InitiativeShort": "INIT: {value}",
  "CoC7.Chase.AdjustedMovementShort": "ADJ. MOV: {value}",
  "CoC7.Chase.CheckName": "check name",
  "CoC7.Chase.PreysMin": "Preys Min: {value}",
  "CoC7.Chase.PreysMax": "Preys Max: {value}",
  "CoC7.Chase.ChasersMin": "Chasers Min: {value}",
  "CoC7.Chase.ChasersMax": "Chasers Max: {value}",

  "CoC7.SpellCastingTime": "Casting Time",
  "CoC7.SpellCastingCost": "Casting Cost",
  "CoC7.CallSpell": "Call",
  "CoC7.DismissSpell": "Dismiss",
  "CoC7.ContactSpell": "Contact",
  "CoC7.SummonSpell": "Summon",
  "CoC7.BindSpell": "Bind",
  "CoC7.EnchantmentSpell": "Enchant",
  "CoC7.GateSpell": "Gate",
  "CoC7.CombatSpell": "Combat",
  "CoC7.SpellType": "Spell Type",
  "CoC7.SpellSuccessfullyLearned": "Spell '{spell}' was learned successfully!",
  "CoC7.SpellAlreadyLearned": "Spell named ('{spell}') was already learned.",

  "CoC7.BookHasNothingMoreToTeach": "{book} has nothing more to teach. Cthulhu Mythos skill of {actor} is greater than this Mythos Rating.",
  "CoC7.BookType": "Book Type",
  "CoC7.Content": "Content",
  "CoC7.CthulhuMythosFinal": "Mythos Final",
  "CoC7.CthulhuMythosInitial": "Mythos Initial",
  "CoC7.Development": "Development",
  "CoC7.DifficultyLevel": "Difficulty Level",
  "CoC7.DragSpell": "Drag spells here to insert them into the book...",
  "CoC7.FullStudies": "Full Studies",
  "CoC7.Gains": "Gains",
  "CoC7.GainsForReading": "Skill gains for reading <i>{book}</i>.",
  "CoC7.InitialReading": "Initial Reading",
  "CoC7.InitialReadingNeeded": "{actor} needs to perform an Initial Reading on <i>{book}</i> to be able to advance through Full Study progress.",
  "CoC7.LearnSpellAttempt": "Attempt to learn spell {spell}, from <i>{book}</i>.",
  "CoC7.MarkedForDevelopment": "Marked for development",
  "CoC7.Mythos": "Mythos",
  "CoC7.MythosRating": "Mythos Rating",
  "CoC7.NotOwned": "This Item needs to be owned by an Actor to perform this action.",
  "CoC7.Occult": "Occult",
  "CoC7.Points": "point(s)",
  "CoC7.Progress": "Progress",
  "CoC7.RedoFullStudy": "Redo Full Study",
  "CoC7.ReadAttempt": "Attempt to read <i>{book}</i> ({language}), {difficulty} difficulty.",
  "CoC7.ReadingMythosTome": "Reading <i>{book}</i>.",
  "CoC7.Specific": "Specific",
  "CoC7.SpellsLearned": "Spells Learned",
  "CoC7.StudyTime": "Study Time",
  "CoC7.UnknownLanguage": "{actor} do not know the language in which this book is written.",
  "CoC7.Unreadable": "Unreadable",

  "CoC7.Crew": "Crew",
  "CoC7.Origin": "Origin",
  "CoC7.ArmedVehicle": "Armed Vehicle",

  "CoC7.PulpTalents": "Pulp Talents",
  "CoC7.TalentType": "Talent Type",
  "CoC7.PhysicalTalent": "Physical",
  "CoC7.MentalTalent": "Mental",
  "CoC7.CombatTalent": "Combat",
  "CoC7.MiscellaneousTalent": "Miscellaneous",
  "CoC7.BasicTalent": "Basic",
  "CoC7.InsaneTalent": "Insane",
  "CoC7.Sane": "Sane",
  "CoC7.OtherTalent": "Other",

  "CoC7.Items": "Items",
  "CoC7.Vehicle": "Vehicle",
  "CoC7.Books": "Books",
  "CoC7.Status": "Status",

  "CoC7.Classic": "Classic",
  "CoC7.Lovecraftian": "Lovecraftian",
  "CoC7.Pulp": "Pulp",
  "CoC7.Modern": "Modern",
  "CoC7.Related": "Related Occupation",
  "CoC7.OccupationType": "Occupation Type",
  "CoC7.OccupationPoints": "Occupation Points",
  "CoC7.Selected": "Selected",
  "CoC7.Multiplier": "Multiplier",
  "CoC7.Optional": "Optional",
  "CoC7.Or": "or",
  "CoC7.Minimum": "Minimum",
  "CoC7.Maximum": "Maximum",
  "CoC7.CommonSkills": "Common skills",
  "CoC7.OptionSkills": "Optional skills groups",
  "CoC7.ChoiceNumber": "Options",
  "CoC7.Choose": "Number to choose from",
  "CoC7.Chosen": "Chosen",
  "CoC7.EmptySkillList": "Add a skill by dropping it here.",
  "CoC7.EmptyItemList": "Add an item by dropping it here.",
  "CoC7.EmptyCharacterSkillList": "Add a setup, occupation, or skill by dropping it here.",
  "CoC7.PersonalSpecialityPlaceholder": "other skill(s) as personal or era specialties",
  "CoC7.AdditionalSkills": "Additional Skills",
  "CoC7.SkillSelectionWindow": "Select optional skills",
  "CoC7.SelectPersonalSkills": "Select {number} skill(s) as personal interest skills",
  "CoC7.ResetOccupation": "Reset Occupation",
  "CoC7.ResetOccupationHint": "Actor {name} already have an occupation. Do you want to reset it?",
  "CoC7.ResetArchetype": "Reset Archetype",
  "CoC7.ResetArchetypeHint": "Actor {name} already have an archetype. Do you want to reset it?",
  "CoC7.CreditOutOfRange": "Credit rating should be between {min} and {max}",
  "CoC7.BioSections": "Biography Sections",
  "CoC7.BioSectionName": "Biography Section Name",
  "CoC7.SpendPoints": "Allocate characteristics points",
  "CoC7.RollCharac": "Roll characteristics",
  "CoC7.SelectCoreCharac": "Select core characteristic",
  "CoC7.SkillSpecSelectTitle": "Select/create skill of {specialization} specialization",
  "CoC7.SkillSelectBase": "Select base value for skill {name}",
  "CoC7.SelectSkill": "Select an existing skill",
  "CoC7.CreateNewSkill": "Create a new skill",

  "CoC7.Characteristics": "Characteristics",
  "CoC7.Characteristic": "Characteristic",
  "CoC7.EnableCharacteristics": "Enable characteristics",
  "CoC7.UsePoints": "Use points",
  "CoC7.UseRolls": "Use rolls",
  "CoC7.CoreCharacteristics": "Core Characteristics",
  "CoC7.BonusPoints": "Bonus Points",
  "CoC7.SuggestedOccupations": "Suggested Occupations",
  "CoC7.SuggestedTraits": "Suggested Traits",

  "CoC7.PutGunAway": "Put your gun away",
  "CoC7.DrawGun": "Draw your gun",

  "CoC7.GmTools": "Keeper's tools",
  "CoC7.GmNotes": "Keeper's notes",
  "CoC7.DevPhase": "Development phase",
  "CoC7.DevPhaseEnabled": "Development phase enabled",
  "CoC7.DevPhaseDisabled": "Development phase disabled",
  "CoC7.CharCreationMode": "Character creation mode",
  "CoC7.CharCreationEnabled": "Character creation mode enabled",
  "CoC7.CharCreationDisabled": "Character creation mode disabled",
  "CoC7.toggleXP": "XP gain",
  "CoC7.XPGainEnabled": "Character can gain XP",
  "CoC7.XPGainDisabled": "Character cannot gain XP",
  "CoC7.WarnNoActorAvailable": "You do not have any actor controlled nor selected",
  "CoC7.WarnMacroIncorrectType": "You can create macro for weapons and skills only",
  "CoC7.WarnNoGlobalSpec": "You can't create macro for unspecified specializations",
  "CoC7.WarnMacroNoItemFound": "No usable item found",
  "CoC7.WarnNoControlledActor": "You don't have any controlled actor",
  "CoC7.WarnFastTargetWithWrongMOV": "Fast selected on a target with less than 8 MOV. (MOV: {mov})",
  "CoC7.WarnTooManyTarget": "Too many target selected. Keeping only last selected target",
  "CoC7.WarnNoTargetsSanCheck": "You have no targets selected. Either select targets or create a link.",

  "CoC7.allActors": "All Actors",
  "CoC7.restTargets": "Rest Targets",
  "CoC7.startRest": "Start Rest",
  "CoC7.dreaming": "The Investigators wait dreaming",
  "CoC7.healthRecovered": "Recovered one Hit Point",
  "CoC7.pulpHealthRecovered": "Recovered {number} Hit Points",
  "CoC7.dailySanLossRestarted": "Daily Sanity loss counter restarted",
  "CoC7.magicPointsRecovered": "Magic Points recovered",
  "CoC7.hasCriticalWounds": "Unable to recover Hit Points due to Critical Wounds",
  "CoC7.quickHealer": "Quick Healer",

  "CoC7.ErrorNoDodgeSkill": "Actor doesn't have a dodge skill",
  "CoC7.ErrorNotEnoughLuck": "{actor} didn't have enough luck to pass the check",
  "CoC7.ErrorManeuverNotPossible": "Your opponent is too strong for you to perform a maneuver",
  "CoC7.ErrorNotFound": "{missing} not found!",
  "CoC7.ErrorNotFoundForActor": "{missing} not found for actor {actor}!",
  "CoC7.ErrorUnableToParseFormula": "{value} is not a valid formula",
  "CoC7.ErrorUnableToParseArmorFormula": "Unable to process armor value: {value}. Ignoring armor.",
  "CoC7.ErrorUnableToParseSkillFormula": "Unable to parse formula: {value} for skill {name}",
  "CoC7.ErrorActorHasNoWeaponNamed": "Actor {actorName} has no weapon named {weaponName}",
  "CoC7.ErrorActorHasTooManyWeaponsNamed": "`Actor {actorName} has more than one weapon named {weaponName}. The first found will be used`",
  "CoC7.ErrorUnexpectedWeaponText": "Unexpected weapons text, please raise a bug report with the text you are attempting to import",
  "CoC7.ErrorUnexpectedSkillsText": "Unexpected skills text, please raise a bug report with the text you are attempting to import",
  "CoC7.ErrorNoTokensSelected": "No tokens selected",
  "CoC7.ErrorEvaluatingDamage": "Error evaluating damage",

  "CoC7.InfoSkillAddedAtBase": "This skill {name} has been added at {percent}%",
  "CoC7.InfoLessSkillThanOptions": "There's only {skillCount} and {optionsCount} options, adding all of them",
  "CoC7.InfoAllSkillsAlreadySelected": "All skills are already selected.",

  "CoC7.MessageCheckRequestedWait": "{check} roll requested by your Keeper.<br>Wait before clicking!<br>",
  "CoC7.MessageTargetCheckRequested": "Your keeper has requested {name} make a {check} roll.",
  "CoC7.MessageTitleSelectSingleUserForTarget": "Which user can respond to this attack",
  "CoC7.MessageSelectSingleUserForTarget": "This token is controlled by multiple users, please select which user can respond to this attack.",
  "CoC7.MessageBoutOfMadnessTableNotFound": "The result from the madness table was not found, please check all your roll tables are created",
  "CoC7.MessageBoutOfMadnessItemNotFound": "The result from the madness table was not found, please check all your statuses are created",
  "CoC7.MessageRollingCharacteristic": "Rolling characteristic {label}: {formula}",

  "CoC7.DealDamage": "Deal {damage} damage points to {target}?",
  "CoC7.DamageDealTo": "Damage {name} {damage}HP",
  "CoC7.NoTargetSelected": "You have not selected a target for your {weapon} check. Do you want to proceed anyway?",

  "CoC7.Import": "Import",
  "CoC7.Proceed": "Proceed",
  "CoC7.Cancel": "Cancel",
  "CoC7.Add": "Add",
  "CoC7.Update": "Update",
  "CoC7.Enable": "Enable",
  "CoC7.Disable": "Disable",
  "CoC7.Duration": "Duration",

  "CoC7.ActorImporter": "Actor Importer",
  "CoC7.ActorImporterSummary": "Import an NPC or Creature from description and stats. Just paste the corresponding plain text",
  "CoC7.PasteTheDataBelow": "Paste the raw text data below",
  "CoC7.TextFieldInvalidCharacters": "There are invalid characters in the text, please fix them or they will be removed",
  "CoC7.TextFieldInvalidJSON": "Unable to parse the JSON, please try again",
  "CoC7.ActorImporterUploadError": "Import stopped, unable to write image",
  "CoC7.FileUploadError": "Unable to write image, file upload error",
  "CoC7.SelectActorType": "Select actor type",
  "CoC7.NonPlayingCharacter": "Non Playing Character (NPC)",
  "CoC7.Creature": "Creature",
  "CoC7.ConvertFrom6Edition": "Convert from 6 edition",
  "CoC7.Convert": "Convert",
  "CoC7.NoConvert": "No Convert",
  "CoC7.Guess": "Guess",
  "CoC7.English": "English",
  "CoC7.Spanish": "Spanish",
  "CoC7.French": "French",
  "CoC7.German": "German",
  "CoC7.Polish": "Polish",
  "CoC7.TraditionalChinese": "Traditional Chinese",
  "CoC7.Japanese": "Japanese",
  "CoC7.SelectSourceLanguage": "Select the source text language",
  "CoC7.ImportedUnnamedCharacter": "Imported unnamed character",
  "CoC7.CreatedImportedCharactersFolder": "Created 'Imported Characters' folder",
  "CoC7.ImportedCharactersFolder": "Imported characters",
  "CoC7.PickDirectory": "Pick Directory",
  "CoC7.ImportSkillItemLocations": "Look for skills/spells/weapons in",
  "CoC7.ImportActorItemsNone": "None",
  "CoC7.ImportActorItemsItem": "Items",
  "CoC7.ImportActorItemsItemWorldModuleSystem": "Items / World / Modules / System",
  "CoC7.ImportActorItemsWorldModuleItemSystem": "World / Modules / Items / System",
  "CoC7.ActorImported": "New {actorType} imported: {actorName}",

  "CoC7.DholeHouseActorImporter": "The Dhole's House Actor Importer JSON",
  "CoC7.DholeHouseActorImporterSummary": "Export your DholeHouse's character as JSON and upload it here.",
  "CoC7.DholeHouseImportingName": "About to import: ",
  "CoC7.DholeHousePickYourJSONFile": "Pick the JSON file exported from The Dhole's House",
  "CoC7.DholeHouseActorImporterSource": "Imported from The Dhole's House Actor",
  "CoC7.DholeHouseInvalidActor": "The selected JSON doesn't seem to be a valid Dhole's House exported character",

  "CoC7.HowToTranslateTitle": "How to translate?",
  "CoC7.HowToTranslateWarning": "Do not install any modules you do not trust.",
  "CoC7.HowToTranslateInstallBabele": "Install/Update Babele module from Foundry's module manager.",
  "CoC7.HowToTranslateInstallTranslation": "Install/Update Translation from Foundry's module manager.",
  "CoC7.HowToTranslateEnableTranslation": "Inside the Game World, under Configuration/Manage Modules activate both Babele and the translations.",
  "CoC7.HowToTranslateNoTranslation": "Instructions for creating new language translations are available on existing translation modules.",

  "CoC7.Migrate.Title": "Update required",
  "CoC7.Migrate.Message": "<p>Your world requires an update to run version {version}.</p><p>Please backup your world folder before starting the upgrade.</p><p>If you do not update your world the system will not work correctly.</p><p>The world may be restarted when completed.</p>",
  "CoC7.Migrate.WithModulesMessage": "<p>Your world or modules may require an update to run version {version}.</p><p>Please backup your world and module folders listed below before starting the upgrade.</p><p>If you do not update your world the system will not work correctly.</p><p>The following modules contain actors or items so will also be checked.</p>{modules}<p>The world may be restarted when completed.</p>",
  "CoC7.Migrate.GMRequired": "<p>Your world requires an update to run version {version}.</p><p>Please wait for your GM to update the system then refresh (F5) this page.</p>",
  "CoC7.Migrate.RestartRequired": "<p>Your world will now restart to enable these changes</p>",
  "CoC7.Migrate.ButtonUpdate": "Update",
  "CoC7.Migrate.ButtonSkip": "Skip",
  "CoC7.Migrate.ButtonOkay": "Okay",

  "CoC7.Migrate.TriggerButton": "Trigger Data Migration",
  "CoC7.Migrate.TriggerTitle": "Trigger Data Migration",
  "CoC7.Migrate.TriggerContents": "<p>Turn on data migration and restart</p>",
  "CoC7.Migrate.TriggerRestart": "Save and restart",

  "CoC7.Migrate.UpdateCurrentScene": "Migrating your current scene",
  "CoC7.Migrate.Complete": "Finished migrating your data",
  "CoC7.Migrate.ErrorDocumentPack": "Failed CoC7 system migration for document {name} in pack {collection}: {message}",
  "CoC7.Migrate.ErrorScene": "Failed CoC7 system migration for Scene {name}: {message}",
  "CoC7.Migrate.ErrorMacro": "Failed CoC7 system migration for Macro {name}: {message}",
  "CoC7.Migrate.ErrorTable": "Failed CoC7 system migration for Table {name}: {message}",
  "CoC7.Migrate.ErrorItem": "Failed CoC7 system migration for Item {name}: {message}",
  "CoC7.Migrate.ErrorActor": "Failed CoC7 system migration for Actor {name}: {message}",

  "CoC7.System.Documentation": "View CoC7 System Manual",

  "CoC7.Settings.CoreRules.Title": "Core Rule Book Optional Rules",
  "CoC7.Settings.Rules.Name": "Variant/Optional Rules",
  "CoC7.Settings.Rules.Label": "Configure Variant/Optional Rules",
  "CoC7.Settings.Rules.Hint": "Configure variant/optional rules like Pulp Cthulhu.",
  "CoC7.Settings.HouseRules.Title": "Common House Rules",
  "CoC7.Settings.PulpRules.DoubleMaxHealth.Name": "Double maximum health",
  "CoC7.Settings.PulpRules.DoubleMaxHealth.Hint": "Maximum health is (CON + SIZ) / 5",
  "CoC7.Settings.PulpRules.DevelopmentRollLuck.Name": "Increase Development Rolls For Luck",
  "CoC7.Settings.PulpRules.DevelopmentRollLuck.Hint": "Increase luck for failed and successful luck development roll",
  "CoC7.Settings.PulpRules.Archetype.Name": "Pulp Archetypes",
  "CoC7.Settings.PulpRules.Archetype.Hint": "",
  "CoC7.Settings.PulpRules.Organization.Name": "Hero Organization",
  "CoC7.Settings.PulpRules.Organization.Hint": "",
  "CoC7.Settings.PulpRules.Talents.Name": "Pulp Talents",
  "CoC7.Settings.PulpRules.Talents.Hint": "",
  "CoC7.Settings.PulpRules.FasterRecovery.Name": "Faster Recovery",
  "CoC7.Settings.PulpRules.FasterRecovery.Hint": "Natural healing is increased to two hit points per day",
  "CoC7.Settings.PulpRules.IgnoreMajorWounds.Name": "Ignore Major Wounds",
  "CoC7.Settings.PulpRules.IgnoreMajorWounds.Hint": "",
  "CoC7.Settings.PulpRules.IgnoreAgePenalties.Name": "Ignore Age Penalties",
  "CoC7.Settings.PulpRules.IgnoreAgePenalties.Hint": "Do not alter movement rate based on age. When using the investigator wizard improvements and characteristic adjustments are not made",
  "CoC7.Settings.DholeUpload.Directory.Name": "The Dhole's House image upload directory",
  "CoC7.Settings.DholeUpload.Directory.Hint": "Upload path for The Dhole's House avatars, relative to the Foundry/Data directory.",
  "CoC7.Settings.WorldEra.Name": "Era for the world",
  "CoC7.Settings.WorldEra.Hint": "Skills can vary slightly between eras, please select the era for this world so system searches for skills find the correct ones.",
  "CoC7.Settings.ShowWorldEra.Name": "Show World Era in players list",
  "CoC7.Settings.ShowWorldEra.Hint": "",

  "CoC7.Settings.DropCoCID.Name": "Use CoC ID on item drops",
  "CoC7.Settings.DropCoCID.Hint": "When dropping items with a CoC ID prompt to store the CoC ID instead of the item",
  "CoC7.Settings.DropCoCID.Dialog": "Use the CoC ID for dropped items where possible? This allows the system to select the correct item for your world era.",
  "CoC7.Settings.DropCoCID.Remember": "Remember this selection, you can change this under settings",
  "CoC7.Settings.DropCoCID.Prompt": "Prompt each time",
  "CoC7.Settings.DropCoCID.UseCoCID": "Use CoC ID Where Possible",
  "CoC7.Settings.DropCoCID.IgnoreCoCID": "Do Not Use CoC ID",

  "CoC7.Maximize": "Maximize",
  "CoC7.Summarize": "Summarize",
  "CoC7.ClearAllConditions": "Clear All Conditions",

  "CoC7.UnableToInteractWithChatCard": "You are not able to interact with this message, if you need to make a change please ask your Keeper to select the options for you",
  "CoC7.UnableToCopyToClipboard": "Unable to copy to clipboard, this is likely due to your browser security settings.",
  "CoC7.UnableToUploadDholeImage": "You do not have permission to upload images, if you import the default avatar will be used.",

  "CoC7.MessageTitleSelectUserToGiveTo": "Give item to another character",
  "CoC7.MessageSelectUserToGiveTo": "Which character would you like to give this item to?",
  "CoC7.MessageDistanceCalculationFailure": "Unable to calculate distance between tokens, please use the token character sheet.",

  "CoC7.ToolTipSkill": "<label>{skill} {regular}% ({hard}/{extreme})</label><ol><li><strong>Left click</strong> roll check with options</li><li><strong>Shift + Left click</strong> Immediate regular difficulty roll</li></ol><label>Opposed checks</label><ol><li><strong>Right click</strong> Opposed check with options</li><li><strong>Shift + Right click</strong> Immediate opposed check</li></ol><label>Combined checks</label><ol><li><strong>Alt/Option + Right click</strong> Combined check with options</li><li><strong>Shift + Alt/Option + Right click</strong> Immediate combined check</li></ol>",
  "CoC7.ToolTipKeeperSkill": "<label>Keeper checks</label><ol><li><strong>Ctrl + Left click</strong> Create roll link</li><li><strong>Shift + Ctrl + Left click</strong> Create roll link with modifiers</li>{other}</ol>",
  "CoC7.ToolTipKeeperStandbySkill": "<li><strong>Left click</strong> Request a roll from {name}</li>",
  "CoC7.ToolTipDB": "<label>Damage Bonus</label><ol><li><strong>Left click</strong> Immediate roll</li></ol>",
  "CoC7.ToolTipSanity": "<label>{skill} {regular}% ({hard}/{extreme})</label><ol><li><strong>Left click</strong> roll check with options</li><li><strong>Alt/Option + Left click</strong> roll sanity loss with options</li><li><strong>Shift + Left click</strong> Immediate regular difficulty roll</li><li><strong>Shift + Alt/Option + Left click</strong> roll sanity loss without dice pool options</li></ol><label>Opposed checks</label><ol><li><strong>Right click</strong> Opposed check with options</li><li><strong>Shift + Right click</strong> Immediate opposed check</li></ol><label>Combined checks</label><ol><li><strong>Alt/Option + Right click</strong> Combined check with options</li><li><strong>Shift + Alt/Option + Right click</strong> Immediate combined check</li></ol>",
  "CoC7.ToolTipCombat": "<label>{skill} {regular}% ({hard}/{extreme})</label><ol><li><strong>Left click</strong> roll check with options</li><li><strong>Shift + Left click</strong> Immediate regular difficulty roll</li></ol><label>Combat opposed maneuver</label><ol><li><strong>Right click</strong> Combat opposed maneuver with options</li><li><strong>Shift + Right click</strong> Immediate combat opposed maneuver</li></ol>",
  "CoC7.ToolTipKeeperSanity": "<li><strong>Ctrl + Alt/Option</strong> Create sanity check roll link</li>",
  "CoC7.ToolTipAutoToggle": "<label>Automatic calculation toggle</label><ol><li><strong>Left click</strong> Toggle automatic calculation / manual entry</li>",
  "CoC7.ToolTipSkillFlagToggle": "<label>{status}</label><ol><li><strong>Double Click</strong> Toggle flag status</li>",
  "CoC7.ToolTipSkillFlagged": "Flagged for development",
  "CoC7.ToolTipSkillUnflagged": "Not flagged for development",

  "SETTINGS.TitleRules": "Rules",
  "SETTINGS.TitleInitiative": "Initiative Settings",
  "SETTINGS.TitleRoll": "Roll Settings",
  "SETTINGS.TitleChatCards": "Chat Cards Settings",
  "SETTINGS.TitleScene": "Scene Settings",
  "SETTINGS.TitleSheet": "Sheet Settings",
  "SETTINGS.TitleGameArtwork": "Game Artwork Settings",
  "SETTINGS.TitleWeapon": "Weapon Settings",
  "SETTINGS.TitleDiceSoNice": "Dice So Nice Settings",
  "SETTINGS.TitleDeveloperDebug": "Developer And Debug Settings",
  "SETTINGS.TitleRollTable": "Roll Table Settings",
  "SETTINGS.TitleChaseSettings": "Chase Settings",
  "SETTINGS.DebugMode": "System Debug Mode",
  "SETTINGS.DebugModeHint": "!!RESTART REQUIRED!!",
  "SETTINGS.DefaultDifficulty": "Default check difficulty",
  "SETTINGS.DefaultDifficultyHint": "You can choose the default difficulty for checks. Unknown will roll checks without the player knowing the check difficulty.",
  "SETTINGS.CheckDifficultyRegular": "Default difficulty",
  "SETTINGS.CheckDifficultyUnknown": "Unknown difficulty",
  "SETTINGS.showIconsOnly": "On summarized sheet, show only icons on skills list.",
  "SETTINGS.hidePartValues": "On investigator sheet only show half and extreme values when hovering over",
  "SETTINGS.UseToken": "Use token image",
  "SETTINGS.UseTokenHint": "Use token image instead of portraits in chat cards",
  "SETTINGS.TrustedCanModfyChatCard": "Allow trusted user to modify chat card",
  "SETTINGS.TrustedCanModfyChatCardHint": "Enabling this setting will give permission to trusted users to select options on chat card. The GM only section will still not be visible to them",
  "SETTINGS.TrustedCanSeeChatCard": "Allow trusted user to see GM only sections",
  "SETTINGS.TrustedCanSeeChatCardHint": "Enabling this setting will give permission to trusted users to see GM only section on chat card. Use this with caution!",
  "SETTINGS.DisplayActorOnCard": "Display actor on card",
  "SETTINGS.DisplayActorOnCardHint": "Display the actor's image/token on combat chat cards",
  "SETTINGS.InitiativeRule": "Select initiative rule",
  "SETTINGS.InitiativeRuleHint": "You can select basic initiative rule (using DEX value) or optional rule (using a roll)",
  "SETTINGS.InitiativeRuleBasic": "Basic",
  "SETTINGS.InitiativeRuleOptional": "Optional",
  "SETTINGS.displayInitDices": "Display init dice",
  "SETTINGS.displayInitDicesHint": "Display the dices when rolling for initiative (Optional rules only)",
  "SETTINGS.displayInitAsText": "Display init text",
  "SETTINGS.displayInitAsTextHint": "Display initiative as text instead of number (Optional rules only)",
  "SETTINGS.PulpRules": "Pulp rules",
  "SETTINGS.PulpRulesHint": "Alow the usage of Pulp Rules (Archetype, Talent, HP), !early implementation!",
  "SETTINGS.developmentRollForLuck": "Recoverable Luck points",
  "SETTINGS.developmentRollForLuckHint": "Each player can make an improvement check for their Luck on Development Phase",
  "SETTINGS.allowMythosHardenedTitle": "Mythos Hardened",
  "SETTINGS.allowMythosHardenedHint": "Allow Mythos Hardened sanity loss reductions",
  "SETTINGS.displayPlayerNameOnSheet": "Display player's name on sheet",
  "SETTINGS.DisregardAmmo": "Disregard Ammo count.",
  "SETTINGS.DisregardAmmoHint": "Enabling this will not take in account the number of bullets loaded in the gun.",
  "SETTINGS.DisregardUsePerRound": "Disregard Uses per Rounds.",
  "SETTINGS.DisregardUsePerRoundHint": "Enabling this will allow you to fire as much as you want, regardless of the uses per round of the weapon.",
  "SETTINGS.DoNotPromptNoTargetSelected": "Do not prompt that no targets are selected",
  "SETTINGS.DoNotPromptNoTargetSelectedHit": "When rolling weapon attacks without tokens do not requestion confirmation of no targets",
  "SETTINGS.RestrictGridSpaces": "Restrict measurement to grid spaces",
  "SETTINGS.RestrictGridSpacesHint": "For range combat, if selected the distances will be measured in grid spaces, if not the 'real' (euclidean) distance will be used.",
  "SETTINGS.StatusPlayerEditable": "Player can modify status",
  "SETTINGS.StatusPlayerEditableHint": "Let your player modify their status (prone, unconscious, dying, dead) and reset their daily SAN loss",
  "SETTINGS.SyncDice3D": "[DsN] Sync dice",
  "SETTINGS.SyncDice3DHint": "When using DsN, sync dice between clients",
  "SETTINGS.UnitDieColorset": "[DsN] Unit die colorset",
  "SETTINGS.UnitDieColorsetHint": "When using DsN, colorset to use for unit die. (leave blank to use player default)",
  "SETTINGS.TenDieNoMod": "[DsN] Ten die colorset",
  "SETTINGS.TenDieNoModHint": "When using DsN, colorset to use for single ten die. (leave blank to use player default)",
  "SETTINGS.TenDieBonus": "[DsN] Ten bonus dice colorset",
  "SETTINGS.TenDieBonusHint": "When using DsN, colorset to use for ten bonus dice. (leave blank to use player default)",
  "SETTINGS.TenDiePenalty": "[DsN] Ten penalty dice colorset",
  "SETTINGS.TenDiePenaltyHint": "When using DsN, colorset to use for penalty bonus dice. (leave blank to use player default)",
  "SETTINGS.OverrideGameArtwork": "Override game Artwork",
  "SETTINGS.OverrideGameArtworkHint": "!!RESTART REQUIRED!! gives access to advance game config, leave blank for default",
  "SETTINGS.ArtPauseImage": "Pause image",
  "SETTINGS.ArtPauseImageHint": "<img scr='xxx'>. Type 'null' to remove image",
  "SETTINGS.ArtPauseText": "Pause text",
  "SETTINGS.ArtPauseTextHint": "Leave blank for default",
  "SETTINGS.OverrideSheetArtwork": "Override Sheet Artwork",
  "SETTINGS.OverrideSheetArtworkHint": "!!RESTART REQUIRED!! gives access to advance sheet config, leave blank for default",
  "SETTINGS.ArtWorkSheetBackground": "Character sheet background",
  "SETTINGS.ArtWorkSheetBackgroundHint": "type 'null' to remove background, blank for default",
  "SETTINGS.ArtWorkSheetBackgroundType": "Background type",
  "SETTINGS.BackgroundSlice": "Background image will be sliced (css:border-image)",
  "SETTINGS.BackgroundAuto": "Scales the image maintening proportions (css:auto)",
  "SETTINGS.BackgroundContain": "Scales to fill without croping/stretching (css:contain)",
  "SETTINGS.BackgroundCover": "Scales to fill with croping/stretching (css:cover)",
  "SETTINGS.ArtWorkOtherSheetBackground": "Other sheet background",
  "SETTINGS.ArtWorkOtherSheetBackgroundHint": "type 'null' to remove background. Only for items and vehicle for now",
  "SETTINGS.ArtworkSheetImage": "Character sheet image",
  "SETTINGS.ArtworkSheetImageHint": "type 'null' to remove image",
  "SETTINGS.ArtworkFrontColor": "Main color",
  "SETTINGS.ArtworkFrontColorHint": "Used for all elements",
  "SETTINGS.ArtworkBackgroundColor": "Secondary color",
  "SETTINGS.ArtworkBackgroundColorHint": "Used for background and inputs",
  "SETTINGS.ArtworkInteractiveColor": "Interactive elements color",
  "SETTINGS.ArtworkInteractiveColorHint": "Used for interactives/rollables elements",
  "SETTINGS.ArtworkFixedSkillLength": "Limit skill name length",
  "SETTINGS.ArtworkFixedSkillLengthHint": "The skill length in the skill tab will be limited for a more compact sheet",
  "SETTINGS.ArtworkMainFont": "Main font",
  "SETTINGS.ArtworkMainFontBold": "Main font (bold)",
  "SETTINGS.ArtworkMainFontSize": "Default font size (px)",
  "SETTINGS.BoutOfMadnessSummaryTable": "Bout of madness (Summary) table",
  "SETTINGS.BoutOfMadnessRealTimeTable": "Bout of madness (Real Time) table",
  "SETTINGS.LetKeeperDecide": "Let keeper decide",
  "SETTINGS.DisplayResultType": "Display dice result type (text)",
  "SETTINGS.DisplayCheckSuccessLevel": "Display check level of success (stars)",
  "SETTINGS.PlayerUnlockSheetMode": "Player can unlock sheet",
  "SETTINGS.AlwaysEditable": "always",
  "SETTINGS.CreationModeOnly": "in creation mode only",
  "SETTINGS.NeverEditable": "never (Keeper only)",
  "SETTINGS.StanbyGMRolls": "Standby Keeper rolls",
  "SETTINGS.StanbyGMRollsHint": "When the Keeper is making a roll from an assigned character sheet, display a roll button instead of rolling",
  "SETTINGS.AllowFlatDiceModifier": "Flat dice modifier",
  "SETTINGS.AllowFlatDiceModifierHint": "Allows dice roll results to be modified by a flat value.",
  "SETTINGS.AllowFlatThresholdModifier": "Flat value modifier",
  "SETTINGS.AllowFlatThresholdModifierHint": "Allows checks success value to be modified by a flat value.",
  "SETTINGS.OpposedRollTieBreaker": "Opposed rolls Viriato139ac tie breaker",
  "SETTINGS.OpposedRollTieBreakerHint": "In case of a tie during opposed roll, winner is determined by highest rolled value, not higher skill.",
  "SETTINGS.SelfRollWhisperTarget": "Self roll notification:",
  "SETTINGS.SelfRollWhisperTargetHint": "As a GM, when doing self check roll, who do you want to send a notification to.",
  "SETTINGS.DoNotAdvise": "Keep it for yourself.",
  "SETTINGS.AdviseOwnersOnly": "Notify actor's owner",
  "SETTINGS.AdviseAllPlayer": "Notify all players",
  "SETTINGS.OneBlockBackStory": "One block backstory",
  "SETTINGS.OneBlockBackStoryHint": "Turn backstory to one editor block, but you can format/add links.",
  "SETTINGS.TokenDropMode": "When creating NPC :",
  "SETTINGS.TokenDropModeHint": "Define the default behavior when an NPC with rollable characteristics or skills is dropped on a scene.",
  "SETTINGS.TokenDropModeAsk": "Ask what to do",
  "SETTINGS.TokenDropModeRoll": "Roll what you can",
  "SETTINGS.TokenDropModeAverage": "Average rolls",
  "SETTINGS.TokenDropModeIgnore": "Do nothing",
  "SETTINGS.EnableStatusIcons": "Enable status icons",
  "SETTINGS.EnableStatusIconsHint": "Set if combat and sanity effects icons are shown in tokens.",
  "SETTINGS.ShowExperimentalFeatures": "Show Experimental Features",
  "SETTINGS.ShowExperimentalFeaturesHint": "Your world may become unusable in a future release if you use these features. For testing only DO NOT use these in your game worlds",
  "CoC7.ExperimentalFeaturesWarning": "This feature is a work in progress and is not recommended for use in your game world.",
  "SETTINGS.CheckElevation": "Include elevation in distance",
  "SETTINGS.CheckElevationHint": "Use elevation in range combat distance calculations",
  "CoC7.toolTipDelay": "Millisecond delay before tooltip should show, 0 for never",
  "SETTINGS.ChaseShowTokenMovement": "Show token movement.",
  "SETTINGS.ChaseShowTokenMovementHint": "Show movement on the grid when a token is moved to the next location.",
  "SETTINGS.UseContextMenus": "Use context menus",
  "SETTINGS.UseContextMenusHint": "[EXPERIMENTAL] Use context menus for rolls instead of key combination.",
  "SETTINGS.SceneDistanceNotCalcualtedNoError": "Don't show error for ranged distance",
  "SETTINGS.SceneDistanceNotCalcualtedNoErrorHint": "When starting a ranged combat if playing theatre of the mind do not show the unable to calculate distance message.",

  "CoC7.getTheExample": "Copy Example",
  "CoC7.Copied": "Copied the Example Text to Clipboard",

  "CoC7.EffectNew": "New effect",
  "CoC7.EffectAppliedCantOverride": "An active effect is applies. You can't modify [{name}]. Deactivate the corresponding effect to modify this value.",

  "CoC7.InvestigatorWizard.Title": "Investigator Creation Wizard",
  "CoC7.InvestigatorWizard.TitleKeeperConfiguration": "Keeper Configuration",
  "CoC7.InvestigatorWizard.TitleSelectSetup": "Investigator Setup",
  "CoC7.InvestigatorWizard.TitleSelectArchetype": "Archetype Selection",
  "CoC7.InvestigatorWizard.TitleSelectOccupation": "Occupation Selection",
  "CoC7.InvestigatorWizard.TitleCharacteristics": "Characteristics",
  "CoC7.InvestigatorWizard.TitleAdjustCharacteristics": "Adjust Characteristics",
  "CoC7.InvestigatorWizard.TitleAttributes": "Attributes",
  "CoC7.InvestigatorWizard.TitleDetails": "Investigator Details",
  "CoC7.InvestigatorWizard.TitleOccupationSkills": "Occupation Skills",
  "CoC7.InvestigatorWizard.TitleArchetypeSkills": "Archetype Skills",
  "CoC7.InvestigatorWizard.TitlePointsSkills": "Spend Skill Points",
  "CoC7.InvestigatorWizard.TitleBackstory": "Investigator Backstory",
  "CoC7.InvestigatorWizard.TitleCreate": "Create Investigator",
  "CoC7.InvestigatorWizard.BackStep": "Back",
  "CoC7.InvestigatorWizard.NextStep": "Next",
  "CoC7.InvestigatorWizard.CreateStep": "Create",
  "CoC7.InvestigatorWizard.Introduction": "The Investigator Creation Wizard is a step-by-step process for creating a brand-new investigator.",
  "CoC7.InvestigatorWizard.IntroductionKeeper": "Your world is set to the \"{era}\" era this can be changed under settings or on the next page.",
  "CoC7.InvestigatorWizard.ChangingEraDelay": "Changing era please wait",
  "CoC7.InvestigatorWizard.PlayerEnabled": "Allow players without actor creation permission to create investigators",
  "CoC7.InvestigatorWizard.PlayerQuantity": "How many investigators can one player have ownership of?",
  "CoC7.InvestigatorWizard.OtherPlayerOwnership": "Default permission level for players that did not create this investigator",
  "CoC7.InvestigatorWizard.AllowRerolls": "Allow characteristics to be rerolled",
  "CoC7.InvestigatorWizard.UseSetupMethod": "Use method from setup item",
  "CoC7.InvestigatorWizard.EnforcePointBuy": "Enforce point buy",
  "CoC7.InvestigatorWizard.QuickFireValues": "Quick fire characteristics values",
  "CoC7.InvestigatorWizard.ChooseAfterRoll": "Choose where to place rolled characteristics",
  "CoC7.InvestigatorWizard.Setups": "Character sheets",
  "CoC7.InvestigatorWizard.Characteristics": "Characteristic values",
  "CoC7.InvestigatorWizard.SetupCounts": "You currently have {count} setup options. It is recommended you set a single setup for all your players to set the default skills on your character sheet. The system comes with a default setup with a CoC ID set. You can add more setups with valid CoC ID values using the header on then setup item sheet. Compendiums with these values set will automatically be added to the available list.",
  "CoC7.InvestigatorWizard.SetupSelect": "Select your investigator setup",
  "CoC7.InvestigatorWizard.SetupAny": "No default",
  "CoC7.InvestigatorWizard.Occupations": "Occupations",
  "CoC7.InvestigatorWizard.OccupationCounts": "You currently have {count} occupations. The system comes with a default occupation with a CoC ID set. You can add more occupations with valid CoC ID values using the header on then occupation item sheet. Compendiums with these values set will automatically be added to the available list.",
  "CoC7.InvestigatorWizard.Archetypes": "Pulp Archetypes",
  "CoC7.InvestigatorWizard.ArchetypeCounts": "You currently have {count} archetypes. The system comes with a default archetypes with a CoC ID set. You can add more archetypes with valid CoC ID values using the header on then archetypes item sheet. Compendiums with these values set will automatically be added to the available list.",
  "CoC7.InvestigatorWizard.SetupPage": "Selecting your era will set the default skills on your character sheet.",
  "CoC7.InvestigatorWizard.ArchetypePage": "Selecting your character archetype will set additional default skills on your character sheet.",
  "CoC7.InvestigatorWizard.ArchetypeSelect": "Select your archetype",
  "CoC7.InvestigatorWizard.CoreCharacteristicName": "<strong>Core characteristic:</strong> {coreCharacteristic}.",
  "CoC7.InvestigatorWizard.AddBonusPointsToSkills": "<strong>Add {bonusPoints} bonus skill points divided among any of the following skills:</strong> {skills}",
  "CoC7.InvestigatorWizard.SuggestedOccupations": "<strong>Suggested Occupations:</strong> {suggested}",
  "CoC7.InvestigatorWizard.SuggestedTraits": "<strong>Suggested Traits:</strong> {suggested}",
  "CoC7.InvestigatorWizard.CoreCharacteristicSelect": "Archetype core characteristic",
  "CoC7.InvestigatorWizard.CharacteristicDragInformation": "Drag your characteristics",
  "CoC7.InvestigatorWizard.AgeRange": "Age (15-89):",
  "CoC7.InvestigatorWizard.MakeEDUImprovementCheck": "Make an improvement check for EDU",
  "CoC7.InvestigatorWizard.MakeEDUImprovementChecks": "Make {total} improvement checks for EDU",
  "CoC7.InvestigatorWizard.DeductPointsFromCharacteristics": "Deduct {total} points among {from}",
  "CoC7.InvestigatorWizard.ReducePointsFromCharacteristic": "Reduce {from} by {total}",
  "CoC7.InvestigatorWizard.RollTwiceForLuck": "Roll a second time for luck",
  "CoC7.InvestigatorWizard.OccupationPage": "Occupations give you a set of bonus points to split between eight skills and credit rating",
  "CoC7.InvestigatorWizard.OccupationSelect": "Select your occupation",
  "CoC7.InvestigatorWizard.OccupationCreditRating": "Credit Rating",
  "CoC7.InvestigatorWizard.OccupationSkillPoints": "Occupation Skill Points",
  "CoC7.InvestigatorWizard.OccupationSkills": "Occupation Skills",
  "CoC7.InvestigatorWizard.OccupationPickThisMany": "{count} of the following skill(s)",
  "CoC7.InvestigatorWizard.OccupationPersonalThisMany": "{count} personal skill(s)",
  "CoC7.InvestigatorWizard.CharacterAvatarImage": "Avatar Image",
  "CoC7.InvestigatorWizard.CharacterTokenImage": "Token Image",
  "CoC7.InvestigatorWizard.OccupationDefaultSkills": "All {count} of the following skill(s)",
  "CoC7.InvestigatorWizard.SkillSpendOccupationCountIncorrect": "You have selected {count} of {max} occupation skills, check with your Keeper before removing standard occupation skills.",
  "CoC7.InvestigatorWizard.ArchetypeDefaultSkills": "All {count} of the following skill(s)",
  "CoC7.InvestigatorWizard.ArchetypeOptionalSkills": "Check with your keeper before selecting the following skills",
  "CoC7.InvestigatorWizard.SkillSpendArchetypeCountIncorrect": "You have selected {count} of {max} archetype skills, check with your Keeper before removing standard archetype skills.",
  "CoC7.InvestigatorWizard.SkillSpendOccupationPoints": "Occupation skill points {count} of {total} remaining {remaining}",
  "CoC7.InvestigatorWizard.SkillSpendInterestPoints": "Personal interest points {count} of {total} remaining {remaining}",
  "CoC7.InvestigatorWizard.SkillSpendArchetypePoints": "Archetype points {count} of {total} remaining {remaining}",
  "CoC7.InvestigatorWizard.CreateInstructions": "Click create to create your character. You Keeper needs to be online for the character to be created.",
  "CoC7.InvestigatorWizard.CreatingInvestigator": "Please wait while the keeper creates your investigator.",
  "CoC7.InvestigatorWizard.PersonalDescription": "Personal Description",

  "CoC7.CoCIDFlag.id": "ID",
  "CoC7.CoCIDFlag.title": "Edit System ID (CoC ID)",
  "CoC7.CoCIDFlag.summary": "Set a group identifier that can be used to find the the most up to date version of this {type}. The System ID should use the English translation of the {type} to support localization across all languages.",
  "CoC7.CoCIDFlag.key": "System ID (CoC ID)",
  "CoC7.CoCIDFlag.keys.i.skill.drive-auto": "Drive Auto",
  "CoC7.CoCIDFlag.keys.i.skill.dodge": "Dodge",
  "CoC7.CoCIDFlag.keys.i.skill.cthulhu-mythos": "Cthulhu Mythos",
  "CoC7.CoCIDFlag.keys.i.skill.credit-rating": "Credit Rating",
  "CoC7.CoCIDFlag.keys.rt..backstory-ideology-and-beliefs": "Ideology and Beliefs",
  "CoC7.CoCIDFlag.keys.rt..backstory-injuries-and-scars": "Injuries and Scars",
  "CoC7.CoCIDFlag.keys.rt..backstory-meaningful-locations": "Meaningful Locations",
  "CoC7.CoCIDFlag.keys.rt..backstory-significant-people": "Significant People",
  "CoC7.CoCIDFlag.keys.rt..backstory-traits": "Traits",
  "CoC7.CoCIDFlag.keys.rt..backstory-treasured-possessions": "Treasured Possessions",
  "CoC7.CoCIDFlag.new": "- Custom System ID -",
  "CoC7.CoCIDFlag.guess": "Create System ID (CoC ID) based on current document.",
  "CoC7.CoCIDFlag.priority": "System ID Priority",
  "CoC7.CoCIDFlag.others": "Other documents with this CoC ID and language (excluding documents in other actors and items)",
  "CoC7.CoCIDFlag.documents-in-world": "{count} documents in the world",
  "CoC7.CoCIDFlag.documents-in-compendiums": "{count} documents in compendiums",
  "CoC7.CoCIDFlag.foundry-id": "Foundry ID",
  "CoC7.CoCIDFlag.foundry-uuid": "Foundry UUID",
  "CoC7.CoCIDFlag.get-this-document": "Get this document",
  "CoC7.CoCIDFlag.get-document-like-this": "Get document like this",
  "CoC7.CoCIDFlag.error.duplicate": "Warning: Multiple System IDs with same priority!",
  "CoC7.CoCIDFlag.error.unknown-era": "Unknown Era \"{era}\"",
  "CoC7.CoCIDFlag.error.incorrect.type": "Tried to convert CoC ID with non existing document type. See console log.",
  "CoC7.CoCIDFlag.error.document-not-found": "Document not found in world or Compendia matching the CoC ID \"{cocid}\", language \"{lang}\", and era \"{era}\". Please check your Era for the world setting.",
  "CoC7.CoCIDFlag.error.documents-not-found": "Documents were not found in world or Compendia matching the CoC IDs ({cocids}), language \"{lang}\", and era \"{era}\". Please check your Era for the world setting.",

  "CoC7.CoCIDBatch.title": "Batch set System ID (CoC ID)",
  "CoC7.CoCIDBatch.summary": "The CoC7 System has introduced a System ID (CoC ID). This allows the system to identify FoundryVTT documents for example skills. This page will allow you to set the id for existing {type} documents. The System ID should use the English translation of the name to support localization across all languages.",
  "CoC7.ActorCoCIDItemsBest": "CoC ID: Actor Item replacement",
  "CoC7.ActorCoCIDItemsWarning": "This action can not be undone, please backup your world before updating your Actors",
  "CoC7.ActorCoCIDItemsWhich": "Check Item's CoC ID in active compendiums, world compendiums, and Items directory replacing the Actor's Items with the best choice based on these rules",
  "CoC7.ActorCoCIDItemsRules1": "The Item must match the the current era \"{era}\" or have no eras selected",
  "CoC7.ActorCoCIDItemsRules2": "Check Item's that match the language \"{lang}\" or \"English\" if no translated Items exist",
  "CoC7.ActorCoCIDItemsRules3": "Select the Item with the highest priority",
  "CoC7.ActorCoCIDItemsSceneTokens": "Update all tokens on this scene",
  "CoC7.ActorCoCIDItemsUnlinkedToken": "Update unlinked Actor in directory for each Token first",
  "CoC7.ActorCoCIDItemsActorSheets": "Update open Actor sheets",
  "CoC7.ActorCoCIDItemsActorDirectory": "Update all Actors in directory",
  "CoC7.ActorCoCIDItemsAny": "Update (Any) specialization skills",
  "CoC7.ActorCoCIDItemsUpdate": "Update",
  "CoC7.CoCIDCompendiumPopulate": "Set up your compendium",
  "CoC7.CoCIDCompendiumPopulateWarning": "This action can not be undone, please backup your module before populating it. Make sure your world era, language, and modules are set correctly.",
  "CoC7.CoCIDCompendiumPopulateDestination": "Destination Module",
  "CoC7.CoCIDCompendiumPopulateTypes": "Types",
  "CoC7.CoCIDCompendiumPopulateButton": "Populate",

  "CoC7.TokenCreationRoll.Title": "Rollable detected",
  "CoC7.TokenCreationRoll.Prompt": "This token has rollables characteristics or skills.<br>What do you want to do ?",
  "CoC7.TokenCreationRoll.ButtonRoll": "Roll all",
  "CoC7.TokenCreationRoll.ButtonAverage": "Average all",
  "CoC7.TokenCreationRoll.Rolled": "{name} characteristics and skills rolled",
  "CoC7.TokenCreationRoll.Averaged": "{name} characteristics and skills averaged",

  "CoC7.RealRollDecaderPlaceholderName": "10's",

  "CoC7.Temporary": "Temporary",
  "CoC7.Passive": "Passive",
  "CoC7.Inactive": "Inactive",
  "CoC7.Suppressed": "Suppressed",
  "CoC7.Unavailable": "Unavailable",

  "CoC7.PickWhichActorTitle": "Pick who to roll as",
  "CoC7.PickWhichActorDesc": "You have Owner permissions for multiple Actors please pick which to roll as",
  "CoC7.WaitingOnUser": "Waiting On User",
  "CoC7.ErrorRollAlreadyCompleted": "This roll has already been completed",
  "CoC7.ErrorNoActorPermission": "You are not the Owner of this Actor",
  "CoC7.ErrorCombinedRollsRequireSingleActor": "You can not have more than one actor in a combined roll",
  "CoC7.ErrorOpposedRollsLimitedToTwoActors": "An opposed card requires two actors",
  "CoC7.PauseName": "Time Stop",

  "CoC7.ClickableEvents.MouseOver.Title": "Permission to click",
  "CoC7.ClickableEvents.MouseOver.Hint": "Return boolean if should allow click and show mouse cursor",
  "CoC7.ClickableEvents.LeftClick.Title": "Left Click Script",
  "CoC7.ClickableEvents.RightClick.Title": "Right Click Script",
  "TYPES.RegionBehavior.coc7ClickableEvents": "Clickable Events",

  "CoC7.SANSameLossAsMythosGain": "Sanity loss equal to Cthulhu Mythos gain",
  "CoC7.ExperiencePackageBackground": "Add to the investigator’s backstory based on the experience.",
  "CoC7.ExperiencePackageDialogTitle": "Select Experience Package options",
  "CoC7.ExperiencePackageSpellList": "Known Spells",
  "CoC7.ExperiencePackageApplySanity": "Apply Sanity Loss",
  "CoC7.EmptySpellList": "Add a spell by dropping it here.",
  "CoC7.EmptyStatusList": "Add a phobia/mania by dropping it here.",

  "CoC7.PromptAddInjuryScar": "Add an injury/scar",
  "CoC7.PromptAddStatus": "Add a Phobia/Mania",
  "CoC7.PromptAddSpells": "Add spells",
  "CoC7.ErrorExperiencePackageArchetype": "You can not use Experience Packages if Archetypes are enabled",
  "CoC7.ErrorExperiencePackageNotInvestigator": "You can only use Experience Package on Investigators",
  "CoC7.ErrorExperiencePackageNotGM": "Your keeper must apply Experience Packages",
  "CoC7.ClearExperiencePackageName": "Clear Experience Package name",
  "CoC7.SheetExperiencePackageName": "Experience",

  "CoC7.AlternativeNames": "Alternative names",

  "TOKEN.MOVEMENT.ACTIONS.walk.label": "Walk",
  "TOKEN.MOVEMENT.ACTIONS.fly.label": "Fly",
  "TOKEN.MOVEMENT.ACTIONS.swim.label": "Swim",
  "TOKEN.MOVEMENT.ACTIONS.burrow.label": "Burrow",
  "TOKEN.MOVEMENT.ACTIONS.crawl.label": "Crawl",
  "TOKEN.MOVEMENT.ACTIONS.climb.label": "Climb",
  "TOKEN.MOVEMENT.ACTIONS.jump.label": "Jump",
  "TOKEN.MOVEMENT.ACTIONS.blink.label": "Teleport (Blink)",
  "TOKEN.MOVEMENT.ACTIONS.displace.label": "Teleport (Displace)"
}
