{{localize "wod.labels.combat.ranged"}}
{{localize "wod.combat.weapon.attr"}}
{{localize "wod.combat.weapon.ability"}}
{{localize "wod.combat.weapon.acc"}}
{{localize "wod.combat.weapon.diff"}}
{{localize "wod.combat.weapon.damage"}}
{{localize "wod.combat.weapon.range"}}
{{localize "wod.combat.weapon.rate"}}
{{localize "wod.combat.weapon.clip"}}
{{#each actor.system.listdata.combat.rangedWeapons as |item id|}}
{{#if item.system.attack.isrollable}}
{{shorten item.name 18}} 
{{else}} {{#if item.system.damage.isrollable}}
{{shorten item.name 18}} 
{{else}}
 
{{shorten item.name 18}} 
{{/if}} {{/if}}
{{shorten (localize (getAttributes item.system.attack.attribute)) 10}} 
{{#if (eq item.system.attack.ability "custom")}} {{shorten (getSecondaryAbility item.system.attack.ability ../actor item.system.attack.secondaryabilityid) 10}} {{else}} {{shorten (localize (getAbility item.system.attack.ability ../actor)) 10}} {{/if}} 
{{item.system.attack.accuracy}}
{{#if (eq item.system.difficulty "-1")}} {{localize "wod.labels.varies"}} {{else}} {{item.system.difficulty}} {{/if}}
{{#if item.system.damage.isrollable}} {{captilizeFirst (convertDamageCode item.system.damage.attribute item.system.damage.bonus item.system.damage.type)}} {{else}}   {{/if}}
{{item.system.range}}
{{item.system.rate}}
/ {{item.system.clip.max}}
{{#if (eq ../locked false)}} {{/if}} {{#if (showToolTip item)}} {{else}} {{/if}}
{{{getToolTip_v2 item.system.description item.system.details item.system.bonuslist ../actor}}}
{{/each}}