{{localize 'wod.health.health'}}
{{getInjuredLevel actor.type actor.system.health}}
{{#if (gt data.system.health.bruised.total 0)}}
{{#numLoop data.system.health.bruised.total}} {{/numLoop}}
{{/if}} {{#if (gt data.system.health.hurt.total 0)}}
{{#numLoop data.system.health.hurt.total}} {{/numLoop}}
{{/if}} {{#if (gt data.system.health.injured.total 0)}}
{{#numLoop data.system.health.injured.total}} {{/numLoop}}
{{/if}} {{#if (gt data.system.health.wounded.total 0)}}
{{#numLoop data.system.health.wounded.total}} {{/numLoop}}
{{/if}} {{#if (gt data.system.health.mauled.total 0)}}
{{#numLoop data.system.health.mauled.total}} {{/numLoop}}
{{/if}} {{#if (gt data.system.health.crippled.total 0)}}
{{#numLoop data.system.health.crippled.total}} {{/numLoop}}
{{/if}} {{#if (gt data.system.health.incapacitated.total 0)}}
{{#numLoop data.system.health.incapacitated.total}} {{/numLoop}}
{{/if}}
{{localize "wod.health.penalty"}}: {{ignorePain data.system.health.damage.woundpenalty}}