/
{{#if data.system.attribs.lck.auto}} {{else}} {{/if}}
/
{{#if data.system.attribs.hp.auto}} {{else}} {{/if}}
{{#if data.system.status.dead.value}} {{else}} {{/if}}
/
{{#if data.system.attribs.san.auto}} {{else}} {{/if}}
/
{{#if data.system.attribs.mp.auto}} {{else}} {{/if}}
{{#each actor.characteristics as |characteristic key|}}
{{characteristic.shortName}}
{{characteristic.hard}}
{{characteristic.extreme}}
{{/each}}
{{#if showIconsOnly}}
    {{#each skillsByValue as |skill|}}
  1. {{/each}}
{{else}}
    {{#each topSkills as |skill|}}
  1. {{skill.name}}
    {{skill.system.value}}
    {{#unless skill.system.properties.noxpgain}} {{#if skill.system.flags.developement}} {{else}} {{/if}} {{/unless}}
  2. {{/each}}
{{/if}}
    {{#each topWeapons as |weapon|}} {{#if weapon.system.properties.melee}}
  1. {{weapon.name}}
    {{#if weapon.system.properties.thrown}} {{/if}}
    {{weapon.system.range.normal.damage}}
    {{#if weapon.system.properties.addb}}{{localize 'CoC7.WeaponAddb'}}{{/if}} {{#if weapon.system.properties.ahdb}}{{localize 'CoC7.WeaponAhdb'}}{{/if}}
  2. {{else}}
  3. {{weapon.name}}
    {{#if weapon.usesAlternateSkill}} {{/if}}
    {{weapon.system.range.normal.damage}}
    {{weapon.system.ammo}}
  4. {{/if}} {{/each}}
{{#if data.system.flags.manualCredit}} {{else}} {{monetary.spendingLevel}} {{/if}}
{{#if data.system.flags.manualCredit}} {{else}} {{monetary.cash}} {{/if}}