{{localize 'CoC7.OpposedRollCard'}} {{#if isAttackManeuver}}({{localize 'CoC7.AttackManeuver'}}){{/if}}
{{#if combat}} {{#if closed}}
{{#if isTie}}{{localize 'CoC7.Tie'}}{{/if}} {{#if needsTieBreaker}} {{#if advantageAttacker}}{{localize 'CoC7.AdvantageAttacker'}}{{/if}} {{#if advantageDefender}}{{localize 'CoC7.AdvantageDefender'}}{{/if}} {{/if}} {{#if defenderIsDodging}}Defender is dodging{{/if}}
{{else}} {{#if needsTieBreaker}}
{{localize 'CoC7.AdvantageAttacker'}} {{localize 'CoC7.AdvantageDefender'}}
{{#if advantageAttacker}} {{localize 'CoC7.AdvantageAttacker'}} {{/if}} {{#if advantageDefender}} {{localize 'CoC7.AdvantageDefender'}} {{/if}}
{{/if}} {{/if}} {{else}}
{{#if isTie}}{{localize 'CoC7.Tie'}}{{/if}}
{{/if}}
    {{#each rolls as |r id| }}
  1. {{#if r.item}} {{r.item.name}} {{else}} {{r.shortName}} {{/if}} {{#if r.maneuver}} {{localize 'CoC7.WeaponProperyManeuver'}} ({{localize 'CoC7.Build'}}: {{r.actor.build}}) {{/if}}
    {{#unless ../closed}} {{/unless}}
    {{#if r.rolled}} {{#if ../combat}} {{#if ../closed}} {{{r._htmlRoll}}} {{else}}
    {{{r._htmlRoll}}}
    {{/if}} {{else}} {{{r._htmlRoll}}} {{/if}} {{else}} {{#if r.rawValue}}
    {{else}}
    {{/if}} {{/if}}
  2. {{/each}}
{{#if resultText}}
{{resultText}}
{{/if}} {{#unless closed}} {{#if winnerRollsDamage}}
{{else}}
{{/if}} {{/unless}}