{
  "TYPES": {
    "Actor": {
      "character": "Character/Creature",
      "vehicle": "Vehicle/drone",
      "device": "Matrix device",
      "sprite": "Sprite",
      "ic": "IC"
    },
    "Item": {
      "contact": "Contact",
      "cyberdeck": "Cyberdeck",
      "gear": "Gear",
      "metatype": "Metatype",
      "quality": "Quality",
      "shadowamp": "Shadowamp",
      "skill": "Skill",
      "weapon": "Weapon"
    }
  },
  "ANARCHY": {
    "settings": {
      "defaultCssClass": {
        "name": "Style of Anarchy UI",
        "hint": "Select the style used for actors, items and GM Manager"
      },
      "anarchyHack": {
        "name": "Anarchy hack",
        "hint": "Use an Anarchy Hack provided by a module"
      },
      "skillSet": {
        "name": "Skill set",
        "hint": "Select the set of skills to use"
      },
      "gmDifficulty": {
        "name": "Default difficulty pools",
        "hint": "The default difficulty pools, represented as 'Trivial:4,Easy:6' ...",
        "default": "Trivial:4,Easy:6,Average:8,Hard:10,Very hard:12",
        "chatMessage": "The difficulty {difficulty} ({pool}d6) is {success}"
      },
      "damageMode": {
        "name": "Damage application",
        "hint": "Determine how Armor / Damage Resistance (RD) applies",
        "values": {
          "resistanceArmorMonitor": "Shadowrun Anarchy: Resistance, Armor, then Monitor",
          "armorResistanceMonitor": "Armor, Resistance, Monitor",
          "armorGivesResistance": "RD = Armor/3 + Str/4, damaged per blow, AA ignores armor",
          "armorGiveResistanceHitsAvoid": "RD = Armor/3, damaged per blow, AA reduces resistance"
        }
      }
    },
    "gmManager": {
      "title": "GM manager",
      "gmConvergence": "GOD convergence",
      "playerChangedAnarchy": "Player {user} changed {actor}'s {monitor} from {from} to {to}",
      "gmReceivedAnarchy": "Gamemaster receives {anarchy} anarchy from {actor}"
    },
    "chat": {
      "blindMessageToGM": "Blind message from {user}:<br>{message}",
      "sufferedDrain": "{actor} suffered a drain of {drain}",
      "noDrain": "{actor} did not suffer any drain",
      "defendAttack": "Defense against {success} success",
      "defendPilotAttack": "Pilot defense against {success} success",
      "partiallyDefended": "Attack exceeds defense of {success} success",
      "fullyDefended": "The attack is fully defended",
      "applyDamage": "Apply {damage}"
    },
    "chat_actions": {
      "rollDice": {
        "title": "Roll Anarchy dice",
        "instruction": "Number of dice to roll: ",
        "error": "Veuillez entrer un nombre valide de dés.",
        "result": "Roll of {count}d6, {success} success! {ones} dice with a value of 1"
      }
    },
    "user": {
      "selectedTokenActors": "Selected actor tokens"
    },
    "common": {
      "newEntry": "New entry...",
      "newName": "New {type}",
      "cancel": "Cancel",
      "add": "Add",
      "say": "Say:",
      "edit": "Edit",
      "activate": "Activate",
      "del": "Remove",
      "favorite": "Favorites",
      "addFavorite": "Add to favorites",
      "delFavorite": "Remove from favorites",
      "viewMode": "View mode",
      "editMode": "Edit mode",
      "attach": "Change owner",
      "attachCopy": "Give a copy",
      "matrix": {
        "connectionMode": "Connection mode"
      },
      "roll": {
        "button": "Roll",
        "title": "Roll {name} {specialization}",
        "attribute": "Attribute",
        "attribute2": "Second attribute",
        "modifiers": {
          "edge": "Use edge",
          "specialization": "Specialization",
          "poolModifiers": "Shadowamps",
          "social": {
            "credibility": "Credibility",
            "rumor": "Rumor"
          },
          "anarchyDisposition": "Anarchy - Dispositions",
          "anarchyRisk": "Anarchy - Take risks",
          "glitch": "Glitch dice",
          "convergence": "GOD Convergence",
          "drain": "Drain",
          "wounds": "Wounds modifiers",
          "weaponRange": "Range",
          "weaponArea": "Multiple targets",
          "other": "Other modifiers",
          "virtualReality": "Virtual Reality",
          "reduced": "Pool reduced",
          "reroll": "Rerolls",
          "rerollForced": "Rerolls successes",
          "opponentReroll": "Force opponent rerolls",
          "opponentPool": "Reduce opponent pool"
        },
        "rollTheme": {
          "dicePool": "Dice pool",
          "reroll": "Failure rerolls",
          "removed": "Success to reroll",
          "rerollRemoved": "Reroll removed success",
          "glitch": "Glitch dice",
          "drain": "Drain",
          "convergence": "Convergence",
          "anarchyRisk": "Anarchy risk dice"
        },
        "opponentRoll": "Opponent roll",
        "totalSuccess": "Total successes",
        "success": "Successes",
        "risk": {
          "prowess": "Prowess",
          "mixed": "Prowess and Glitch",
          "nothing": "no effect",
          "glitch": "Glitch"
        },
        "rerollSuccess": "Successes after reroll",
        "rerollForcedLoss": "Forced reroll",
        "rerollForcedSuccess": "Forced reroll successes"
      },
      "confirmation": {
        "del": "Confirm removal",
        "delItem": "Confirm removal of {name} ({type})",
        "delowner": "Confirm detach from owner {name}",
        "attach": "Attach actor to owner",
        "attachOrCopy": "Attach {ownedType} {ownedName} to {ownerType} {ownerName}, or create a copy first"
      },
      "selection": {
        "actorSettingMarks": "Select actor setting Marks on {name}"
      },
      "errors": {
        "insufficient": "Not enough {resource}: required {required}, available {available}",
        "outOfRange": "Cannot set {resource} to {value}, out of range [{min} , {max}]",
        "onlyGM": "Only allowed for GM",
        "noEdgeForActor": "{actor} is a {actorType}, so it cannot use Edge",
        "expectedType": "Item is of type {type} instead of expected type {expectedType}",
        "ignoredTargets": "This action cannot target {targets} due to its damage type",
        "noTargetSelected": "No valid target is selected, consider selecting a valid target before using this {weapon}",
        "maxTargetsExceedeed": "{weapon} has a {area} area of effect, with a maximum of {max} targets. You are currently targetting {count} targets",
        "noDefenseOnWeapon": "No defense configured for {actor} weapon: {weapon}.<br>Configure defense against this weapon to be able to attack with it.",
        "noTokenActor": "Token is not attached to an Actor!",
        "noValidPilotForVehicle": "No valid pilot found for {vehicle} among selected tokens, your main character, and vehicle owner",
        "cannotUseEdgeAnymore": "Too late to use edge. A defender already rolled his defense!",
        "actorCannotApplyDamage": "Actor {actor} cannot apply {damageType} : maybe check the decker has connected his cyberdeck",
        "actorCannotReceiveDamage": "Cannot apply {damageType} to actor {actor} : it does not have a condition monitor for this type of damage",
        "actorDoesNotHaveDefense": "Actor {actor} does not have a {defense}, the attack should not to target {actorType}.<br>Or it may be a bug, please report and manage manually"
      },
      "sourceReference": "Source reference",
      "sourceReferenceHelp": "rulebook, page, ...",
      "description": "Description",
      "gmnotes": "GM notes"
    },
    "actor": {
      "characterSheet": "Character sheet",
      "characterTabbedSheet": "Character sheet (tabs)",
      "characterEnhancedSheet": "Character enhanced sheet (tabs)",
      "vehicleSheet": "Vehicle sheet",
      "deviceSheet": "Device sheet",
      "spriteSheet": "Sprite sheet",
      "icSheet": "IC sheet",
      "characterNPCSheet": "NPC sheet",
      "actorName": "Name",
      "genre": "Genre",
      "noMetatype": "No metatype, drag it!",
      "celebrity": "Celebrity",
      "famous": "Fame",
      "tabs": {
        "main": "Character",
        "equipment": "Equipment",
        "biography": "Biography"
      },
      "words": {
        "keywords": "Keywords",
        "cues": "Cues",
        "dispositions": "Dispositions"
      },
      "essence": {
        "adjustments": "to Magic, resonance, healing",
        "adjustShort": "Essence adj. "
      },
      "counters": {
        "essence": "Essence",
        "karma": "Karma",
        "karmaUnused": "Unused",
        "karmaTotal": "Total",
        "edge": "Edge",
        "anarchy": "Anarchy",
        "sceneAnarchy": "Scene Anarchy",
        "plot": "Plot",
        "social": {
          "credibility": "Credibility",
          "rumor": "Rumor"
        }
      },
      "monitors": {
        "conditionMonitors": "Condition monitors",
        "overflow": "{actor}: Overflow of {monitor} condition monitor, transfering {overflow} to {overflowMonitor} condition monitor",
        "noMatrixMonitor": "{actor}: No Matrix condition monitor",
        "physical": "Physical",
        "stun": "Stun",
        "matrix": "Matrix",
        "armor": "Armor",
        "structure": "Structure",
        "resistance": "Resistance",
        "marks": "Marks",
        "convergence": "Convergence"
      },
      "vehicle": {
        "moves": "Moves",
        "attacks": "Attacks",
        "stealth": "Stealth",
        "category": "Category",
        "skill": "Skill"
      },
      "ownership": {
        "owner": "Owner",
        "unknown": "Unknown",
        "owned": "Owned"
      }
    },
    "actorType": {
      "character": "Character",
      "vehicle": "Vehicle",
      "device": "Device",
      "sprite": "Sprite",
      "ic": "IC"
    },
    "item": {
      "sheet": "Sheet for ",
      "tabs": {
        "main": "Details",
        "modifiers": "Modifiers"
      },
      "common": {
        "inactive": "Inactive for actor"
      },
      "skill": {
        "code": "Internal code",
        "copyDefault": "Configure skill",
        "isKnowledge": "Knowledge",
        "attribute": "Attribute",
        "value": "Level",
        "specialization": "Specialisation",
        "specializationHelp": "Type the name to choose a specialization",
        "isSocial": "Social skill",
        "hasDrain": "Drain",
        "hasConvergence": "Convergence"
      },
      "quality": {
        "positive": "Positive if checked"
      },
      "shadowamp": {
        "category": "Category",
        "capacity": "Capacity",
        "level": "Level",
        "essence": "Essence",
        "levelShort": "Lvl",
        "essenceShort": "Ess"
      },
      "weapon": {
        "skill": "Skill",
        "drain": "Drain",
        "damage": "Damages",
        "strength": "+ strength",
        "defense": "Defense",
        "area": "Area of effect",
        "withArmor": "Armor protects",
        "noArmor": "Armor avoidance",
        "damageShort": "DV",
        "areaShort": "Area",
        "noArmorShort": "(AA)",
        "weaponWithoutActor": "No Actor",
        "range": {
          "max": "Maximum range"
        }
      },
      "cyberdeck": {
        "programs": "Programs",
        "processing": "Processing power",
        "processingHelp": "re-rolls on matrix rolls"
      }
    },
    "itemType": {
      "singular": {
        "metatype": "Metatype",
        "skill": "Skill",
        "quality": "Quality",
        "shadowamp": "Shadow Amp",
        "weapon": "Weapon",
        "gear": "Gear",
        "cyberdeck": "Cyberdeck",
        "contact": "Contact"
      },
      "plural": {
        "metatype": "Metatypes",
        "skill": "Skills",
        "quality": "Qualities",
        "shadowamp": "Shadow Amps",
        "weapon": "Weapons",
        "gear": "Gears",
        "cyberdeck": "Cyberdecks",
        "contact": "Contacts",
        "action": "Actions",
        "monitor": "Monitors"
      }
    },
    "capacity": {
      "mundane": "Mundane",
      "awakened": "Awakened",
      "emerged": "Emerged"
    },
    "monitor": {
      "physical": "Physical",
      "stun": "Stun",
      "matrix": "Matrix",
      "marks": "Marks"
    },
    "monitorLetter": {
      "physical": "P",
      "stun": "S",
      "matrix": "M",
      "marks": "K"
    },
    "shadowampCategory": {
      "adeptPower": "Adept power",
      "bioware": "Bioware",
      "complexForm": "Complex form",
      "cyberdeck": "Cyberdeck",
      "cyberware": "Cyberware",
      "drone": "Drone",
      "equipment": "Equipment",
      "focus": "Focus (awakened only)",
      "program": "Program",
      "spell": "Spell",
      "special": "Special"
    },
    "attributes": {
      "strength": "Strength",
      "agility": "Agility",
      "willpower": "Willpower",
      "logic": "Logic",
      "charisma": "Charisma",
      "edge": "Edge",
      "knowledge": "Knowledge",
      "noAttribute": "No attribute chosen",
      "autopilot": "Autopilot",
      "handling": "Handling",
      "firewall": "Firewall",
      "system": "System"
    },
    "attributeAction": {
      "defense": "Defense",
      "judgeIntentions": "Judge intentions",
      "perception": "Perception / Mental resistance",
      "resistTorture": "Resist torture / Physical resistance",
      "composure": "Composure / Social resistance",
      "memory": "Memory",
      "catch": "Catch object",
      "lift": "Lift/carry",
      "matrixDefense": "Matrix defense",
      "astralDefense": "Astral defense"
    },
    "defense": {
      "physicalDefense": "Physical defense",
      "physicalResistance": "Physical resistance",
      "socialDefense": "Social defense",
      "matrixDefense": "Matrix defense",
      "mentalResistance": "Mental resistance"
    },
    "skill": {
      "athletics": "Athletics",
      "acrobatics": "Acrobatics",
      "closeCombat": "Close combat",
      "projectileWeapons": "Projectile weapons",
      "firearms": "Firearms",
      "vehicleWeapons": "Vehicle weapons",
      "heavyWeapons": "Heavy weapons",
      "stealth": "Stealth",
      "pilotingGround": "Vehicles (Ground)",
      "pilotingOther": "Vehicles (others)",
      "escapeArtist": "Escape artist",
      "astralCombat": "Astral combat",
      "conjuring": "Conjuring",
      "sorcery": "Sorcery",
      "survival": "Survival",
      "biotech": "Biotech",
      "hacking": "Hacking",
      "electronics": "Electronics",
      "engineering": "Engineering",
      "tasking": "tasking",
      "tracking": "Tracking",
      "con": "Con",
      "intimidation": "Intimidation",
      "negotiation": "Negotiation",
      "disguise": "Disguise",
      "animals": "Animals",
      "etiquette": "Etiquette",
      "knowledge": "Knowledge"
    },
    "area": {
      "none": "None",
      "shotgun": "Shotgun",
      "circle": "Circle",
      "cone": "Cone",
      "rect": "Rectangle",
      "ray": "Ray"
    },
    "range": {
      "short": "Short",
      "medium": "Medium",
      "long": "Long"
    },
    "connectionMode": {
      "disconnected": "Disconnected",
      "augmented": "Augmented reality",
      "virtual": "Virtual reality"
    },
    "vehicleCategory": {
      "miniDrone": "Mini drone",
      "smallDrone": "Small drone",
      "mediumDrone": "Medium drone",
      "largeDrone": "Large drone",
      "motorcycle": "Motorcycle",
      "smallCar": "Small car",
      "largeCar": "Large car",
      "van": "Van",
      "truck": "Truck",
      "aircraft": "Aircraft",
      "boat": "Boat"
    },
    "modifier": {
      "column": {
        "group": "Group",
        "effect": "Effect",
        "value": "Value",
        "category": "",
        "subCategory": "",
        "condition": "When"
      },
      "group": {
        "roll": "Roll",
        "attribute": "Attribute",
        "monitor": "Monitor",
        "other": "Other"
      },
      "roll": {
        "effect": {
          "pool": "Pool bonus",
          "reroll": "Rerolls",
          "glitch": "Glitch dice",
          "successReroll": "Reroll own successes",
          "opponentPool": "Opponent pool malus",
          "opponentReroll": "Opponent rerolls"
        },
        "category": {
          "attribute": "Attribute",
          "skill": "Skill",
          "attributeAction": "Attribute action"
        }
      },
      "monitor": {
        "effect": {
          "armor": "Armor",
          "structure": "Structure",
          "stun": "Stun",
          "physical": "Physical",
          "matrix": "Matrix"
        },
        "category": {
          "max": "Increased max",
          "resistance": "Resistance"
        }
      },
      "other": {
        "effect": {
          "ignoreWounds": "Ignore wounds",
          "damageArmor": "Damage to armor",
          "sceneAnarchy": "Scene Anarchy",
          "locationAnarchy": "Location anarchy",
          "essenceAdjustment": "Essence adjustment",
          "initiative": "Initiative bonus",
          "celebrity": "Adjust celebrity"
        },
        "category": {}
      },
      "condition": {
        "always": "Always"
      }
    }
  }
}