5.5.3 - Definition item can't be duplicated on character - :bug: Fix the deletion of condition item on the character sheet 5.5.2 - :bug: Fix range input not saved with no Size option 5.5.1 - Fix some values not saved for some items (archetype, attack, definition, magic) 5.5.0 - Change dices displayed on character sheet (thanks to Pretre) - Convert items sheet to ApplicationV2 - Changes in items design - New system option : Size(Encombrement) to handle Section 13 module - Display of size in object and weapon sheets 5.0.1 - Fix sanity roll for character and opponent - Fix material roll for character 5.0.0 - Compatibility with Foundry V13 4.4.0 - Update compendiums Archetype and Abilities to revised edition - Enrichers : fix char instead of cha - Minor css fixes 4.3.1 - Fix bug on enricher of type cha - Minor css fix : html text in edit mode in prose mirror 4.3.0 - Add roll enricher to allow custom linked in journals, actors or items - Refactoring of GM Manager to use AppV2 - Manage Fortune depending of version - Change Fortune's icons - Remove V1 roll : only V2 roll right now 4.2.1 - Fix chat's labels for rolls asked from the GM Manager 4.2.0 - Roll V2 : by default the visibility in the Dialog is the same as the default visibiity in the Chat 4.1.0 - Add advantage select to Resource and Material roll 4.0.0 - Revised version updates - Save success is now less or equal instead of less : applied in V1 and V2 - Display max of a ressource only with a tooltip in Locked Mode - New Revised Setting : to activate V2 features - New Roll if Revised setting is on : new dialog window. Can choose bonus from standard abilities, custom abilities, occupation, and skills (revised only) - New Setting : display adversary malus, used with Revised version option - New Roll : can used adversary malus of a target if the option is on - Players status menu is now a toggle - Revised hotbar drop and now Resource, Save, Damage can be dropped - Ability : key can't be changed and is now generated from the name 3.0.2 - GM Manager : Fix Roll for all for Wealth 3.0.1 - Fix the automatic decrease in case of failure for ressources : miscellaneous, wealthDice, hitDice 3.0.0 - Compatibility V12 : The async option for Roll#evaluate has been removed 2.9.2 - Add maximum compatibiliy to V11 2.9.1 - Fix font color of chat result from random tables - GM Manager : Add click on character name to open the character sheet - GM Manager : Add tooltip on character name to display abilities and magics items name 2.9.0 - CSS system can now be customized by a module 2.8.1 - Fix potential error in character's abilitites : allow undefined in model 2.8.0 - Change option about HitDice and HitPoints settings : Now the option is no more a boolean but has 3 values : HD, HP or both - Fix missing description expand - Refresh of character sheet if Fortune Value Setting is changed - Add context menu to Increase or Decrease Fortune value (GM only) : instead of the use button - Update gm-manager design and display according to the new options - By default, compendium are hidden to players - Send item's description to the chat for all players or only the GM - Add locked: true to many items (all except abilites and opponents) 2.7.1 - Fix objects links in NPC descriptions 2.7.0 - Fix empty packs, which are now in YAML and not in JSON 2.6.0 - Fix display in chat - Change the way to do packs and fix some opponent's description - Add search on right click on character (for pregenerated characters) - Fix display of long image in character sheet - Fix background color of GM Manager 2.5.0 - Rework on all actors : DataModels usage and new sheet organization - Lot of new features : short description for actors - Add Sheet locked/unlocked feature for character and opponent sheets - Update search feature to use toggle button - Add 3 new values for Per Usage : by day, by night, per moment 2.0.0 - Rework on all items : DataModels usage and new sheet organization - Add Sheet locked/unlocked feature - Rework of NPC Character sheet - Add search feature : to be able to search in journals and items - Use packFolders to display compendiums in directories 1.5.2 - Fix expand ability on actor sheet 1.5.1 - Fix type select in item of type magic 1.5.0 - Add new item type : magic item for spell and ritual - Display magic on abilities tab 1.4.2 - Technical release 1.4.1 (V11) - Add missing Scenario value for usage 1.4.0 (V11) - V11 compatibility 1.3.1 (V10) - Add missing Scenario value for usage 1.3.0 (V10) - Technical release to fix maximum version to Foundry 10 1.2.9 - Fix drop acteur ou journal - Display dice only if dice damage is defined - Opponent sheet rework : remove attacks'tab to have everything in the same page 1.2.8 - Fix worlds counter api's url 1.2.7 - Add background image to connexion window - For opponent, don't calculate malus as a derived value. The malus' value is changed if the HitDice value is changed, but the malus'value could be manually changed - Add a call to worlds counter api 1.2.6 - Change github repository 1.2.5 - Add a system menu in Control Buttons for the GM : first action is to display the GM Manager - GM Manager : add a sound when a single player is notified for a roll 1.2.4 - Two new options to hide FR or EN system compendiums 1.2.3 - Fix bug on archetype, occupation and saves updates - Update Font : font EBGaramond not available on Google - Update item creation from the sheet : click to create an item and Shift + click to create a weapon - New type of usage : per scenario - Fix macro creation on hotbar : no more duplicate creation, one for system, one for generic - Fix editor asynchronous enrichment since V10 1.2.2 - Fix bug on archetype, occupation and saves updates 1.2.1 - Fix bug for Token Action HUD 1.2.0 - v10 compatible version - Use standard ToolTips - Change the option about Wealth to allow : no, fixed or resource - Change the order of displaying the character sheet depending of options : first line for resources, second line for combat 1.1.1 - Add button for players in the chat when a roll is asked 1.1.0 - Add to GM Manager the ability to ask for a roll 1.0.1 - Fix english translation - Remove sheet's opening by default of a dropped item 1.0.0 - Add compendiums' English translation 0.9.9 - Improve english translation thanks to Limpar 0.9.8 - Fix issue with color of succes/failure 0.9.7 - Add rollWeaponMacro : click for save with automatic choice, SHIFT + Click for material roll - Add modifier malus depending of target - Update chat message design for rolls : difficulty displayed and modifier applied on it, dice result is now displayed - Add notes tab - Global design improvement for all sheets 0.9.6 - Add customized dices and Dice So Nice configuration 0.9.5 Technical release to move from Gitlab to Github 0.9.4 Technical release 0.9.3 Technical release 0.9.2 - Images change : pause logo and above left menu - Add a new GM only windows : display ressources summary for each connected player 0.9.1 - Update to V9 version - Fix drag and drop in hotbar : no more macro's duplication 0.8.9.4 - Update all opponent data (hitdice and armor malus) - Add localization of actor and item types - Fix wrong chat message displayed (#6) 0.8.3 - Add per scene value to ability's usage type 0.8.2 - Fix error during ability deletion 0.8.1 - Fix delete definition item 0.8.0 - Compatible version with Foundry 0.8.6 0.7.3 - Add double advantage and double disadvantage for rolls : Saves, Resources, Weapons, Material of a character - Update dice roll interface with tooltips - Change tooltip's design and position for Saves and Resources 0.7.2 - Fix miscellaneous resource 0.7.1 - Fix for Token Action HUD 0.7.0 - Add macros creation and hotbar management - Refactor to be compatible with Token Action HUD 0.6.3 - Improve chat display 0.6.1 - Automatic descrease if Material roll failed - Remove rollable if resource at 0 0.6.0 - Template update - Highlights success or failure in chat message - Allow a miscellaneous resource in option - Add custom abilities management 0.5.0 - Global improve of design, in particular with dices images - Refactor of templates select - Change actor sheet background image - Refresh all open actor sheets if settings are changed 0.4.4 Technical release 0.4.3 - Change Fortune use management : - Remove spend button for players - Display button for GM if there is enough tokens - Add message about the use in the chat for all - Minor fixes 0.4.2 - Fix advantage and disadvantage for armed and unarmed roll - Fix sheet template choice 0.4.1 - Add opponents compendium - Add macros compendium 0.4.0 - Add button reset of usage for capacity - Add Active Effect to out of actions status - Add icon on token for conditions 0.3.16 - Add out-of-action conditions display - Add read only keys for all conditions 0.3.10 to 0.3.14 - Technical releases to improve package delivery 0.3.9 - Add new item type : definition - Add compendium of rolltable Out of Action (Hors jeu) - Add compendium of Out of Action (Hors jeu) items 0.3.8 : technical release 0.3.7 : technical release 0.3.6 - Add missing js files to opponent refactor 0.3.5 - Refactor opponent sheet to allow damage dice field and roll 0.3.4 - Add expendable description for opponent's item - Change hp calculation for opponent : field is now editable 0.3.3 - Add special weapons compendium - Add attack'd description field 0.3.2 Features -------------- Actor - Character - Add/modify/delete objects and special abilities - Save roll with advantage/disadvantage/bonus/malus, display of the possible advantage given by a special ability - Resource roll with advantage/disadvantage/bonus/malus and decrease management - Opponent - Attacks are items Item - Ability: special ability - Item : management of the supplies die with the possibility to make a roll (known limitation : in case of loss of resource, the die must be decreased by hand) - Weapon: for weapons, drag and drop on the character sheet - Attack: opponent's attacks, to be dragged on the opponent's card Options - Fortune: activates/deactivates the display on the form - The GM activates the option and makes the number of tokens available to the players. - Display of the number of tokens under the portrait and possibility to spend for a player (known limitation: after spending, you have to close and open the card to see the remaining number updated) - Adrenaline: activates/deactivates the display on the card - Under the portrait: token lightning for the player, skull and crossbones for the GM. - Hit dice as a resource: activates/deactivates the display on the form - Wealth as a resource: enables/disables display on the form Compendiums - Only in French right now