<div class="item-row-area power-itemlist power-row">
    <div class="dragrow headlineNormal power-itemlist" data-itemid="{{item._id}}">
        <div class="width-iconbox draggable"><i class="icon fa-solid fa-grip-vertical"></i></div>
        <div class="item-activeBox"><input class="item-active pointer" name="item.system.isactive" type="checkbox" data-item-id="{{item._id}}" data-type="isactive" {{isChecked item.system.isactive}}></input></div>

        <div class="width-namebox {{#if item.system.isrollable}}vrollable{{/if}}" 
            data-type="{{config.sheettype.mortal}}"
            data-object="{{item.system.type}}"
            data-rollitem="true"
            data-itemid="{{item._id}}">{{item.name}}</div>

        {{#if item.system.isrollable}}
            <div class="width-abilitybox">
                {{#if (eq item.system.dice1 "path")}}
                    {{#if (eq actor.system.advantages.path.label 'custom')}}{{../actor.system.advantages.path.custom}}{{else}}{{localize actor.system.advantages.path.label}}{{/if}}                                
                {{else if (eq item.system.dice1 "custom")}}
                    {{getSecondaryAbility item.system.dice1 actor item.system.secondaryabilityid}}
                {{else}}
                    {{localize (getAttributes item.system.dice1)}}
                {{/if}}
            </div>
            <div class="width-abilitybox">
                {{#if (eq item.system.dice2 "path")}}
                    {{#if (eq actor.system.advantages.path.label 'custom')}}{{../actor.system.advantages.path.custom}}{{else}}{{localize actor.system.advantages.path.label}}{{/if}}
                {{else if (eq item.system.dice2 'custom')}}
                    {{getSecondaryAbility item.system.dice2 actor item.system.secondaryabilityid}}
                {{else}}
                    {{localize (getAbility item.system.dice2  actor)}}
                {{/if}}</div>
            <div class="width-smallbox centerText">
                {{#if (eq item.system.difficulty "-1")}}
                    {{localize "wod.labels.varies"}}
                {{else}}
                    {{item.system.difficulty}}
                {{/if}}
            </div>
        {{/if}}            
                    
    </div>
    <div class="iconBox">

        <a class="pointer send-chat" title="{{localize 'wod.labels.send'}}" data-itemid="{{item._id}}"><i class="icon fa-solid fa-comment-dots"></i></a>

        {{#if (eq locked false)}} 
            {{#if showclear}}
                <a class="pointer clearPower" title="{{localize 'wod.labels.power.clearpower'}}" data-powertype="power" data-item-id="{{item._id}}"><i class="icon fa-solid fa-lock"></i></a>
            {{/if}}
            <a class="pointer item-edit" title="{{localize 'wod.labels.edit.headline'}}" data-type="{{item.type}}" data-item-id="{{item._id}}"><i class="icon fa-solid fa-pen-to-square"></i></a>
            <a class="pointer item-delete" title="{{localize 'wod.labels.remove.headline'}}" data-type="{{item.type}}" data-item-id="{{item._id}}"><i class="icon fa-solid fa-trash-can"></i></a>
        {{/if}}

        {{#if (showToolTip item)}}
            <i class="pointer icon collapsible button fa-solid fa-expand"
                    title="{{localize 'wod.labels.show.description'}}"
                    data-itemid="{{item._id}}"></i>
        {{else}}
            <i class="icon no-description-disabled fa-solid fa-solid fa-expand"></i>
        {{/if}}

        <a class="pointer" title="LANG: Menu" data-itemid="{{item._id}}"><i class="icon fa-solid fa-ellipsis-vertical"></i></a>
    </div>
</div>
<div class="description" data-itemid="{{item._id}}">

    {{{getToolTip_v2 item.system.description item.system.details item.system.bonuslist actor}}}

</div>









