{{localize "wod.gear.headline"}}
{{#if locked}}
{{{data.system.gear}}}
{{else}} {{editor actor.system.gear target="system.gear" engine="prosemirror" button=false owner=owner editable=true}} {{/if}}
{{localize "wod.gear.money"}}
{{#if locked}} {{else}} {{/if}} {{localize "wod.gear.moneycarried"}}
{{#if locked}} {{else}} {{/if}} {{localize "wod.gear.moneybank"}}
{{localize "wod.gear.otheritems"}}
{{localize "wod.gear.name"}}
{{localize "wod.gear.type"}}
{{localize "wod.dialog.dicepool"}}
{{localize "wod.combat.weapon.diff"}}
{{#each (getItems actor) as |item id|}}
{{item.name}}
{{localize item.system.type}}
{{#if item.system.isrollable}}
{{#if (eq item.type "Fetish")}} {{#if ../actor.system.settings.hasgnosis}} {{localize "wod.advantages.gnosis"}} {{else}} {{localize "wod.advantages.willpower"}} {{/if}} {{else}} {{#if (ne item.system.dice1 "")}}{{localize (getAttributes item.system.dice1)}}{{/if}} {{#if (ne item.system.dice2 "")}} + {{localize (getAbility item.system.dice2 ../actor)}}{{/if}} {{#if (gt item.system.bonus 0)}} + {{item.system.bonus}}{{/if}} {{/if}}
{{#if (eq item.system.difficulty "-1")}} {{localize "wod.labels.varies"}} {{else}} {{item.system.difficulty}} {{/if}}
{{else}}
 
 
{{/if}}
{{#if (isChecked item.system.isactive)}} {{else}} {{/if}} {{#if (eq ../locked false)}} {{/if}} {{#if (showToolTip item)}} {{else}} {{/if}}
{{{getToolTip_v2 item.system.description item.system.details item.system.bonuslist ../actor}}}
{{/each}}