{{#if item.system.attack.isrollable}}
{{shorten item.name 18}}
{{else}}
{{#if item.system.damage.isrollable}}
{{shorten item.name 18}}
{{else}}
{{shorten item.name 18}}
{{/if}}
{{/if}}
{{shorten (localize (getAttributes item.system.attack.attribute)) 10}}
{{#if (eq item.system.attack.ability "custom")}}
{{shorten (getSecondaryAbility item.system.attack.ability ../actor item.system.attack.secondaryabilityid) 10}}
{{else}}
{{shorten (localize (getAbility item.system.attack.ability ../actor)) 10}}
{{/if}}
{{item.system.attack.accuracy}}
{{#if (eq item.system.difficulty "-1")}}
{{localize "wod.labels.varies"}}
{{else}}
{{item.system.difficulty}}
{{/if}}
{{#if item.system.damage.isrollable}}
{{captilizeFirst (convertDamageCode item.system.damage.attribute item.system.damage.bonus item.system.damage.type)}}
{{else}}
{{/if}}
{{translateConceal item.system.conceal actor.system.settings.era false}}
{{#if item.system.istwohanded}}

{{else}}

{{/if}}