## v3.1.1 - Bug fix for new Pf2e System version ## v3.1.0 - Spell accordion panels will now remember the toggle state per character and per user ## v3.0.3 - Fixed bug that prevented the ammo choice to show up for certain weapons ## v3.0.2 - Fixed bug that sometimes caused tooltips to flicker ## v3.0.1 - Improved support for [Starfinder 2e Playtest](https://foundryvtt.com/packages/starfinder-field-test-for-pf2e) ## v3.0.0 - v13 compatibility ## v2.0.8 - Fixed some translation path errors - Added key modifiers (ctrl, shift...) for chat cards generated by Argon ## v2.0.7 - Fix for rule toggles ## v2.0.6 - Small ui fixes & improvements ## v2.0.5 - Fix for translation error ## v2.0.4 - Added compatibility with new CORE temporary effect feature ## v2.0.3 - Small bug fix ## v2.0.2 - Small bug fix for versatile weapons ## v2.0.1 - Small bug fix ## v2.0.0 - v12 compatibility ## v1.11.15 - Fixed bug with ammo select - Unequipped weapons in the weapon set buttons are now greyscaled - Added draw/sheathe button to weapon set buttons ## v1.11.14 - Small bug fix ## v1.11.13 - Fixed bug that prevented the rank letters for not lore skills to show up - Fixed bug that prevented spell buttons from updating when used ## v1.11.12 - Bug fix for create a diversion action ## v1.11.11 - Bug fix for elemental blasts ## v1.11.10 - Added missing action "Treat wounds" to skill actions ## v1.11.9 - Small bug fix for rule toggles ## v1.11.8 - Fixed bug regarding cantrips added via patchmuncher ## v1.11.7 - Update for compatibility with pf2e-dailies v3.0.0 ## v1.11.6 - Addendum for previous fix ## v1.11.5 - Small bug fix regarding stamina points ## v1.11.4 - Fixed bug that prevented proficient NPC skill to be displayed in the skill drawer ## v1.11.3 - Small bug fix for elemental blasts ## v1.11.2 - Update for Polish translation (thanks to [Lioheart](https://github.com/Lioheart)) ## v1.11.1 - Fixed bug that could prevent the HUD from opening when using the new favourite system - Fixed display bug that could cause attack values to be displayed with an additional "+" ## v1.11.0 - Added setting Favourite system, which allows certain items (consumables, feats...) to be favored, causing them to be displayed directly on the action panel (also allows for removal of class features) - Movement left will now be lost when an action is used - Added setting "Allow movement split" to allow for players to split their movement between actions - Changed setting "Show NPC passives" so that passives can now be displayed directly in the action panel instead of the toggle panel - Added setting "Save, skill, lore scale" to scale the size of the Save, skill, lore panel - Added shield to default weapon sets of NPCs ## v1.10.3 - Small improvement to weapon sets ## v1.10.2 - Improved attack and damage tooltips ## v1.10.1 - Update for Polish translation (thanks to [Lioheart](https://github.com/Lioheart)) ## v1.10.0 - Added setting to display connected passives in action item buttons - Added setting to show passive feats in HUD - Added support for the optional stamina rule - Added sort option for the infused trait - Added MAP to tooltips - Improved MAP update - Improved item trait recognition - Improved MAP recognition ## v1.9.7 - Small bug fix for two handed weapon sets ## v1.9.6 - Improved class ability recognition ## v1.9.5 - Added support for "Reactive Shield" (thanks to [JamzTheMan](https://github.com/JamzTheMan)) ## v1.9.4 - Fixed bug that caused the remaining actions to not update correctly ## v1.9.3 - Fixed bug that caused a "none" action to show up in the action panel ## v1.9.2 - Fixed spelling mistake ## v1.9.1 - Update for Polish translation (thanks to [Lioheart](https://github.com/Lioheart)) ## v1.9.0 - Added setting to choose the action pip display (either CORE (as is now) or PF2e action style) - Added sort option to item panels - Added button to toggle a skills action section - Added option to use swap ammo macro instead of the ammo select - Added option to show consumables weapons in the consumable panel - Improved item trait localization - Fixed the z-level of the hp segment in the portrait - Attack of opportunity actions will now correctly consume actions ## v1.8.5 - Changed the way actions are loaded to improve compatibility with translation modules (and make it possible to change them on the fly in the future) ## v1.8.4 - Bug fix for strikes gained via feats in weaponsets ## v1.8.3 - Fixed bug with NPC weapons in item sets ## v1.8.2 - Further bug fix for action use api ## v1.8.1 - Fixed bug that allowed players to see the HUD for dead NPCs - Fixed bug with action use api - Update for Polish translation (thanks to [Lioheart](https://github.com/Lioheart)) - Added translation for Brazilian Portuguese (thanks to [zengerbr](https://github.com/zengerbr)) ## v1.8.0 - Items(including conditions & effects) can now be dragged into macro buttons to create an appropiate macro - Added option to show icon indicating the required actions on item buttons - Added option to show quick buttons for saves in portrait - Improved weaponsets created by drag & dropping actions - Improved action tracking - Improved replacement image search ## v1.7.2 - Update for Polish translation (thanks to [Lioheart](https://github.com/Lioheart)) ## v1.7.1 - Improved party and familiar/master buttons - Improved staff spell casting (thanks to [Codas](https://github.com/Codas)) ## v1.7.0 - Added setting to hide actions that can not be performed due to the character not being traine in the connected skill - Added option to reduce the attack of opportunity buttons - Added item/spell level to subtitle - Added menu to change hp/temp hp (open by hovering over the hp display) - Added filter to only show available npc skills - Added "pseudo rank color" to npc skills & saves - Added api to use argon hud actions (`game.modules.get("enhancedcombathud-pf2e").api.useAction(actiontype, actionamount)`) - Staff tooltips will now close when the staff spell panel is open(ed) - Update for Polish translation (thanks to [Lioheart](https://github.com/Lioheart)) - Fixed bug that could prevent the pf2e [PF2e Ranged Combat](https://foundryvtt.com/packages/pf2e-ranged-combat) reload/unload options from showing up - Fixed bug that could prevent the HUD from opening when selecting familiars ## v1.6.1 - Small improvements and bug fixes ## v1.6.0 - Added macro panel to access the macros stored on the macro bar (which is a new [CORE](https://foundryvtt.com/packages/enhancedcombathud) base feature) - Improved the macro buttons - Added icon to indicate signature spells - Added buttons to select the initiative skill from the save/skill/lore drawer - Added setting to choose the behaviour of the initiative button - Added mouse over tooltips for the traits in Argon tooltips - Added a setting to scale the training rank icon scale - CTRL+Z now works with the movement tracker (ony the current segment can be reversed) - Skill actions now use action points - For spell users, the spell (highest) DC will now be displayed instead of the class DC - Perform and Administer first aid now request the variant before being rolled - Update for Polish translation (thanks to [Lioheart](https://github.com/Lioheart)) ## v1.5.2 - Added Polish translation (thanks to [Lioheart](https://github.com/Lioheart)) ## v1.5.1 - Small bug fix regarding macro lock ## v1.5.0 - Added standard actions to sva/skill/lore drawer (right click a skill to see all options) - Added macro lock to lock macro and use them for all actors - Added quick and secret roll to save/skill/lore drawer - Added setting to choose which tab is opened when the button above the portrait is used to open the character sheet - Added setting to close all other spell subpanels when a new one is opened - Added fallback to recognise attacks gained from effects that were removed and regained - Improved the refocus action - Improved localisation - Improved reactive strike recognition ## v1.4.2 - fixed icon path typo ## v1.4.1 - Fixed bug related to action recognition in npcs ## v1.4.0 - Added change grip button to weapon set items that can be held in two hands - Added optional party button to portrait, linking to a characters party - Added optional familiar/master button to portrait, linking to a characters familiar/master - Added autoroll for "Grab an egde" and "Arest a fall" - Changed training rank icon of skills/saves - Added filter for valid NPC tags in portrait - Fixed portrait title section for NPCs ## v1.3.2 - Added flexible spellcasting ## v1.3.1 - small bug fix ## v1.3.0 - Added setting to show macro buttons - Added setting to show reload and unload as added by [PF2e Ranged Combat](https://foundryvtt.com/packages/pf2e-ranged-combat) to ranged weapons - Added setting to reverse order of saves,skills,lore - Added setting to display a a letter indicating the training rank next to saves, skills and lore skills ## v1.2.3 - Fixed bug that prevented spells from being cast ## v1.2.2 - Fixed problem with some prepared seplls not being entered into the right ranks - Fixed problems with elemental blast (including with feats like Weapon Infusion and Versatile Blast) - Fixed problem with thrown weapons not working for NPCs ## v1.2.1 - Fixed bug that caused some character abilities to show up as passives ## v1.2.0 - Added seting for the klick behaviour of consumable item buttons (consume, to chat, both) - Added setting to display the traits of NPCs in the portrait - Added setting for the amount of item sets displayed - Added setting to display the passives of NPCs in the hUD - Added option to display a swap icon for items that can be held, to swap them into the active item set - Saves, skills and lore skills will now be rolled secretly when clicked while holding down ctrl - Added option to send the take cover to chat instead of giving the effect - Improved some localizations - Fixed issue with spells being cast twice upon click - Fixed issue with the select box of toggles ## v1.1.3 - Fixed bug that prevented the item title from hiding when map was displayed - Fixed bug that caused weapon sets to miss indetify natural weapons and similar (requires actions to be redraged into the item set) ## v1.1.2 - Improved aid action automation ## v1.1.1 - small bug fix ## v1.1.0 - Attacks for combination items can now be toggled - Kineticist elemental blasts can now be dragged into the weapon set - The quickened condition will now be considered for the action maximum - The options of toggle elements can now be switched from the item button - Improved image path recognition of some strikes - Added options for icon scale and added a scaleable icon background shadow - Added an initiative roll box on the portrait element - Fixed problem with thrown attacks, these should now be correctly rolled - Fixed problem with some strikes not being registered when dragged into the weapon set - Fixed problem with some elements opening a context menu when right clicked - Fixed problem with first aid action that caused it to fail on use, a selection can now be made ## v1.0.1 - Actions can now be dropped into weapon sets (except for kineticist blasts) - Fixed bug with max speed calculation ## v1.0.0 - First release