# Argon-PF2E An implementation of the [Argon - Combat HUD](https://foundryvtt.com/packages/enhancedcombathud) (by [TheRipper93](https://theripper93.com/) and [Mouse0270](https://github.com/mouse0270)) for the [Pathfinder Second Edition](https://foundryvtt.com/packages/pf2e) system. The Argon Combat HUD (CORE) module is required for this module to work. ![image](https://github.com/Saibot393/enhancedcombathud-pf2e/assets/137942782/2be49f41-4358-4d2f-b1e9-8072ae77cfd1) ![image](https://github.com/Saibot393/enhancedcombathud-pf2e/assets/137942782/0fa0b68a-a2cb-4275-8e1b-af6417b17f0e) All icon included in this project are from [Game-icons.net](game-icons.net), used under the [CC BY 3.0](https://creativecommons.org/licenses/by/3.0/) license ### The documentation for the core argon features can be found [here](https://api.theripper93.com/modulewiki/enhancedcombathud/free) This module adjust various Argon features for the Pathfinder 2e system: - **Portrait** - The hero points are displayed and can be adjusted via left- and rightclick - The character sheet can be opened via rightclick - The current taken can be panned to via doubleclick - The currently worn armor can be inspected by rightclicking the AC box - Qucik buttons for the party sheet and potential familiars/master can be displayed - **Action tracking** - The module tracks boths actions and reactions used, including reduced actions via conditions - The CORE Argon action pips can be replaced by PF2e specific icons - **Skills and Attributes** - Skills, lore skills and saves are displayed, including their proficiency level via color - The skill actions can be directly used from the skills section - **Weapons** - Icons for toggles such as thrown, versatile and modular will be displayed on the hud - The used ammunition can be adjusted from the hud - The amount of weapon sets can be adjusted - **Tooltips** will display traits, required actions and further details such as damage, range, area... - **Movement HUD** will track different movement types (including step and crawl) and allows for check like swim or climb to be rolled - **Special actions** - Certain actions like escape or drop/stand up will be tracked and switched automatically - Toggle options can be changed from the hud The staff automation added by **[PF2e Dailies](https://foundryvtt.com/packages/pf2e-dailies)** can be directly used from staves in item sets. The reload and unload actions as added by **[PF2e Ranged Combat](https://foundryvtt.com/packages/pf2e-ranged-combat)** can be used directly from ranged weapons item buttons. ### Client Customization - **Standard action slots** several standard PF2E actions (e.g. Seek, Hide, Shove) can be chosen to be displayed on the action bar for quick use - **Macro buttons** addtional macro buttons can be displayed, whose macros can either be set per character or per user #### Languages: The module contains an English, a German, a Polish (thanks to [Lioheart](https://github.com/Lioheart)), and a Brazilian Portuguese (thanks to [zengerbr](https://github.com/zengerbr)) translation. If you want additional languages to be supported [let me know](https://github.com/Saibot393/enhancedcombathud-pf2e/issues). **If you have suggestions, questions, or requests for additional features please [let me know](https://github.com/Saibot393/enhancedcombathud-pf2e/issues).**