{
  "Mobile-Companion": {
    "A5E": {
      "StateToggle": "State Toggles",
      "Actions":{
        "BasicActions": "Basic Actions",
        "Dash":{
          "Name": "Dash",
          "Description": "<p>When you take the Dash action, you can <strong>use your action to move your speed</strong> (in addition to the movement you can make every turn).</p>"
        },
        "Disengage": {
          "Name": "Disengage",
          "Description": "<p>When you take the Disengage action, you take a defensive, guarded retreat and your <strong>movement does not provoke opportunity attacks</strong> during that turn.</p>"
        },
        "Dodge": {
          "Name": "Dodge",
          "Description": "<p>When you take the Dodge action, instead of attacking you focus on avoiding attacks. Until the start of your next turn, <strong>attacks against you are made with disadvantage</strong> if you can see the attacker, and you make <strong>Dexterity saving throws with advantage</strong>.</p>"
        },
        "Fallback": {
          "Name": "Fallback",
          "Description": "<p>Whenever a creature takes the <strong>Press the Attack</strong> action against you, you can use your <strong>reaction</strong> to yield ground. You <strong>move backwards 5 feet</strong>, and your attacker does not gain an expertise die against you from using Press the Attack. As part of its action, your attacker can move 5 feet towards you.</p>\n<p>Neither you nor the attacker provoke opportunity attacks from this movement.</p>\n<p>A creature using the <strong>Rage</strong> class feature <strong>cannot choose to Fall Back</strong>.</p>"
        },
        "Help": {
          "Name": "Help",
          "Description": "<p>When you take the Help action, you aid another creature in completing a task. <strong>The creature you aid gains advantage</strong> on the next <strong>ability check</strong> it makes to perform the task you are helping with before the start of your next turn.</p>\n<p>You can also help a friendly creature in <strong>attacking</strong> a creature. You must be able to target the creature with a melee attack, or otherwise threaten it. If your ally attacks the target before your next turn, its next attack roll against the target is made with <strong>advantage</strong>.</p>"
        },
        "Hide": {
          "Name": "Hide",
          "Description": "<p>When you take the Hide action, you <strong>make</strong> a Dexterity (<strong>Stealth</strong>) check opposed by the <strong>passive Perception</strong> scores of creatures able to observe you. If you succeed, you gain the benefits described in the Unseen Attackers and Targets section.</p>"
        },
        "PressAttack": {
          "Name": "Press the Attack",
          "Description": "<p><strong>Before you</strong> take the <strong>Attack</strong> action, you can use a <strong>bonus action</strong> to designate one creature within your reach which is not currently the target of a Press the Attack action. Until the beginning of your next turn, your <strong>melee attacks</strong> against that creature <strong>gain an expertise die</strong>, and <strong>all attacks against you are made with advantage</strong>. You <strong>cannot gain</strong> expertise dice in this way on attacks made at <strong>disadvantage</strong>.</p>\n<p>When you Press the Attack, your target can use its reaction to Fall Back.</p>"
        },
        "Ready": {
          "Name": "Ready",
          "Description": "<p>When you take the Ready action, you <strong>prepare an action</strong> to be used when a certain trigger comes to pass. You first <strong>choose</strong> a perceivable circumstance that will <strong>trigger</strong> your reaction. Then you <strong>choose</strong> an <strong>action</strong> you will take in response to that trigger (such as making an attack, or using Dash to move your speed). When the trigger occurs, you can use your <strong>reaction</strong> immediately after, or you can decide to ignore the trigger, wasting your readied action.</p>\n<p>Only <strong>spells</strong> with a casting time of <strong>1 action can be readied</strong>. When you take the Ready action to cast a spell, you first cast it normally and then <strong>concentrate</strong> on the spell to be released when the trigger is met.</p>"
        },
        "Search": {
          "Name": "Search",
          "Description": "<p>When you take the Search action, you <strong>focus</strong> your <strong>attention</strong> on finding something. Without using the Search action, your passive Investigation and passive Perception scores determine whether you notice a hidden creature or object. Using the Search action gives you an additional chance. Depending on the nature of your search, the Narrator may call for a Wisdom (Perception) check or an Intelligence (Investigation) check.</p>"
        },
        "Sprint": {
          "Name": "Sprint",
          "Description": "<p>When you take the Sprint action, you focus all your effort on moving as fast as possible to the exclusion of everything else. \n:</p>\n<ul>\n<li>You may <strong>not take any other actions, bonus actions, or reactions</strong> other than your move Speed for the turn. </li>\n<li>If you are <strong>unencumbered</strong>, your <strong>Speed is quadrupled</strong> for one turn; if you are <strong>encumbered or wearing heavy armor</strong>, your Speed is <strong>tripled</strong> for one turn. </li>\n<li>You must <strong>Sprint</strong> in a <strong>straight line each turn</strong>, although you can change direction each time you Sprint. </li>\n<li>You may <strong>Sprint</strong> for a <strong>number of turns equal to your Constitution</strong> modifier. Each turn you Sprint <strong>after</strong> that, you make a <strong>Constitution (Athletics) check</strong> (DC 10 + 1 per previous check made in the last minute) or you <strong>suffer</strong> a level of <strong>fatigue</strong> from either tiredness or a minor sprain or injury. You <strong>recover</strong> fatigue suffered from sprinting at a rate of <strong>one</strong> level <strong>per minute</strong>. </li>\n<li>You <strong>cannot Sprint</strong> if you are suffering from one or more levels of <strong>fatigue</strong>.</li>\n<li><strong>Attacks against you</strong> are made with <strong>advantage</strong> until the start of your next turn.</li>\n</ul>"
        },
        "Tumble": {
          "Name": "Tumble",
          "Description": "<p>You can use an <strong>action or bonus action</strong> to Tumble through a hostile creature’s space by deftly diving or rolling past. Make a <strong>Dexterity saving throw against the target’s combat maneuver DC</strong>. On a success, you can move through the hostile creature’s space once this turn. If you have <strong>proficiency with Acrobatics</strong>, you gain an <strong>expertise die</strong> on the save (or you gain a 1d6 expertise die if you also have the tumbling specialty.) The creature can choose to just let you pass instead of rolling.</p>\n<p>If you are <strong>smaller than the target, you have advantage</strong>. If you are <strong>larger</strong> than the target, you have <strong>disadvantage</strong> (though if you are two or more sizes larger than the target, you can move through the hostile creature’s space without making a save). You still provoke <strong>opportunity attacks</strong> if you move beyond a creature’s reach.</p>"
        },
        "UseObject": {
          "Name": "Use an Object",
          "Description": "<p>Normally, you use an object while performing another action, such as drawing a sword while running forward. You are also able to <strong>interact with one object for free</strong> on your turn without spending an action (like opening an unlocked door, undoing a peace bond on a weapon, or tearing down a wanted poster, picking up a weapon from the ground). When an object otherwise requires your <strong>action</strong> for its use (like administering or drinking a potion), you take the Use an Object action, which can also be useful when you need to interact with more than one object on your turn.</p>"
        }
      }
    },
    "Settings": {
      "UseCurrency": {
        "Name": "Show Currency",
        "Hint" : "Whether or not to show your currency within the inventory."
      },
      "UseCurrencyWeight": {
        "Name": "Track Currency Weight",
        "Hint" : "Whether or not to track the weight of currency."
      },
      "UseEncumbrance": {
        "Name": "Show Encumbrance",
        "Hint" : "Whether or not to show the encumbrance indicator."
      },
      "UseContainer": {
        "Name": "Use Containers",
        "Hint" : "Whether or not to use the containers (Patreon-Only)."
      },
      "ShowAttackModifierNames": {
        "Name": "Show Modifier Names",
        "Hint" : "Whether or not to display modifier names on attack rolls."
      },
      "LogUserChanged": {
        "Name": "Log User Changes",
        "Hint" : "If enabled, every change by a user creates a chat message"
      },
      "ShowDeathPulsing": {
        "Name": "Death Saving Throw Vignette",
        "Hint" : "Whether or not to show the vignette when making death saving throws (Patreon-Only)."
      },
      "Splitscreen": {
        "Name": "Enable Splitscreen",
        "Hint" : "(Patreon Feature) Enables splitscreen."
      }
    },
    "Input": {
      "Set": "Set",
      "Change": "Change"
    },
    "CharacterSelectHeader": "Available Characters",
    "MainCharacterHeader": "Main Character"
  }
}