## 1.12.2 - 2025-05-01 - Fixed console error thrown when using the Exploit Vulnerability module (#44) ## 1.12.1 - 2025-03-04 - Moved "Proficiency Without Level" from i18n list to hardcoded list (fixes #42) ## 1.12.0 - 2025-02-14 - Added sourceUuid to API hook (#43) - Improved documentation a little bit ## 1.11.3 - 2025-01-03 - Improved github workflow automation ## 1.11.2 - 2024-09-20 - Added Stylish Combatant to ignored modifiers ## 1.11.1 - 2024-09-20 - Added "item-bonus" to ignored modifiers; it was included in all bombs ## 1.11.0 - 2024-09-15 - Fixed core logic bug that caused some extra mods to be incorrectly highlighted as helpful/detrimental - Fixed core logic bug that caused some rolls to be incorrectly marked has "has potential" (when there was an existing +2/+3 status bonus) - Split up code into multiple files - Refactored core logic code - Added tests (finally...!) ## 1.10.5 - 2024-09-02 - Added '+1 status to all saves VS magic' to ignored modifiers - Added compatibility with Mercenary Marketplace - ignoring modifiers from Templates - Added a few existing passive bestiary abilities to ignored modifiers, e.g. "(Cryptid) Experimental - Augmented" - Refactored ignore list code ## 1.10.4 - 2024-08-21 - Exported more API functions ## 1.10.2 - 2024-08-16 - Rewrote "Highlight potentials" setting to be better, fixing a major bug with it - Now supports Guardian's Deflection too! - Now responds immediately when you change it, allowing for quick testing and verification (you can set it to use a macro too) - Setting was reset so you'll need to set it again if you were using it. ## 1.10.1 - 2024-06-26 - Added setting to highlight potential uses for Amped Guidance or Nudge Fate ## 1.9.5 - 2024-06-15 - Refactored code - Added export of window.pf2eMm variable, exposing some API to other modules (#38) ## 1.9.1 - 2024-02-27 - Fixed hook call sending "NONE" significance for defense conditions ## 1.9.0 - 2024-02-27 - Fixed AC bug for kineticist blasts (#34, thanks @ChasarooniZ) - Fixed and changed "always show highlights to everyone" setting; now it works on everything, not just defences, and will un-hide any modifiers hidden by the system when the system setting "Show roll breakdowns" is disabled (#33) ## 1.8.8 - 2023-12-13 - Fixed detection of some rolls like Escape vs Athletics DC ## 1.8.7 - 2023-12-06 - Fixed handling of rerolled rolls (#29, #32) ## 1.8.5 - 2023-11-04 - Added translations to Polish and German - Refactored code to allow a bit more CSS customizability in case someone wants to change colors and styles ## 1.8.3 - 2023-10-30 - Removed parentheses from DC flavor suffix added by the module - Fixed bug that hid many DC modifiers from being detected (duplicate detection) - Fixed ephemeral off-guard effect names, combining with flanking detection - Changed minimum Foundry version to v11, and minimum PF2E version to 5.4.0 ## 1.8.2 - 2023-09-30 - Added handling of rerolled rolls (#29) ## 1.8.1 - 2023-09-27 - Fixed compatibility issue with Quick Send to Chat ## 1.8.0 - 2023-09-03 - Added support for most class DCs! ## 1.7.8 - 2023-09-01 - Fixed compatibility with Pathfinder 5.3.x+ (#26, #28, thanks @surged20) - Improved text for flanked condition ## 1.7.6 - 2023-05-31 - Fixed armor/ac error for pf2e v4.12 (#23 and #22, see PR #24, thanks @adyoungblood!) - 1.7.7 - marked as compatible with V11 ## 1.7.5 - 2023-05-23 - Fixed "localization" of a 3p module string ## 1.7.4 - 2023-05-05 - Added "Proficiency Without Level" string to ignored modifiers list, to be more compatible with pf2e-flatten ## 1.7.3 - 2023-04-19 - Fixed flanking flat-footed condition appearing twice (#21) ## 1.7.2 - 2023-04-12 - Fixed undefined targetedToken.actor TypeError ## 1.7.1 - 2023-04-08 - Fixed MM not working on unlinked tokens (#20) - Added Traditional Chinese localization (#18, #19) ## 1.7.0 - 2023-03-27 - New features! Will now show DC modifiers on spell, skill, and perception DCs, not just AC (#12, #13) - - (note that class DCs are still not included; not easy to identify which actor they belong to) - Refactored code to make things even clearer (sometimes) ## 1.6.0 - 2023-03-25 - Added modifiersMatter hook to allow integration - Fixed accidental minor bug - console excludePatterns was popped each time ## 1.5.4 - 2023-03-07 - Added default ignore to some popular houserule-based bonuses: Spell Potency and Skill Potency - Added Resilient armor bonuses to ignored modifiers (by ignoring armor item bonuses to saves) (#17) - Added Simplified Chinese localization (#15) ## 1.5.3 - 2022-11-01 - Refactored AC condition code to directly use actor AC modifiers rather than items - Added support for Forbidding Ward effect - Added Drakeheart Mutagen to default list of ignored modifiers ## 1.5.2 - 2022-09-25 - Added "Modifier" to ignored modifiers list (shown for NPCs) ## 1.5.1 - 2022-09-17 - Added Doubling Rings to ignored modifiers list ## 1.5.0 - 2022-08-07 - Upgrade to V10 compatibility ## 1.4.6 - 2022-07-21 - Added battle form spells to ignore list ## 1.4.5 - 2022-07-03 - Fixed some conditions that broke in recent PF2e system update - Fixed handling for the new "transparent" tag styles ## 1.4.3 - 2022-06-03 - Fixed bug that sometimes miscolored unnecessary modifiers ## 1.4.2 - 2022-04-19 - Added "Always show defense conditions" setting (#10) ## 1.4.1 - 2022-04-18 - Added handling for toggled rule-element effects that alter AC. For example, the Kobold Warrior's Hurried Retreat. ## 1.4.0 - 2022-03-03 - Added setting to customize ignored modifiers ("additional ignored labels") - Added familiar master-based save bonuses to ignored modifiers list - Fixed PF2e v3.5.x compatibility (#9) ## 1.3.2 - 2022-02-25 - Added localization support for French - Simplified AC modifier styling and changed it to say "Target has: ()" - 1.3.1 Fixed build - 1.3.2 Improved handling of missing localization keys ## 1.2.1 - 2022-02-20 - Fixed cover calculation for NPCs ## 1.2.0 - 2022-02-20 - Added support for different languages (mostly) - Fixed wrong flat-footed check (#6) - Added support for Raise a Shield and for feats/items with rule elements (e.g. Nimble Dodge) - Re-added support for Cover - Fixed handling of multiple modifiers of the same type ## 1.1.2 - 2022-02-13 - Fixed compatibility with new automatic flanking (PF2e system 3.4.0) - Improved behavior in case of future AC format errors ## 1.1.1 - 2022-02-06 - Added ignored modifiers: skill potency, flurry ## 1.1.0 - 2022-01-27 - Fixed attack rolls not being correctly highlighted (#4, #5) - Added "Ignore Crit Fail over Fail on Attacks" setting. ## 1.0.7 - 2021-12-24 - Removed "Enable module" setting (it was redundant) - Marked as compatible with Foundry v9. ## 1.0.6 - 2021-12-15 - Renamed to "Pf2E Modifiers Matter" - Added Elite, Weak, and Handwraps of Mighty Blows to list of ignored modifiers ## 1.0.4 - 2021-11-23 - Fixed compatibility issue with Pf2e Tweaks by Ustin (#3) ## 1.0.3 - 2021-11-23 - Potential bug fix ## 1.0.2 - 2021-11-22 - Added more ignored potency bonus modifiers and slightly improved localization ## 1.0.1 - 2021-11-21 - Added 'Devise a Stratagem' and 'Wild Shape' to ignored modifiers list - Added some extra logging ## 1.0.0 - 2021-11-01 - Publicly released module! \o/ ## 0.3.2 - 2021-11-01 - Fixed bug (#1) ## 0.3.1 - 2021-10-31 - Improved logic and algorithm - Renamed to "PF2e Modifiers Matter" ## 0.2.0 - 2021-10-30 - Fixed some issues and added support for cover ## 0.1.0 - 2021-10-30 - Created the module - (Thanks Sionth#5174 for coming up with a name!)