## 1.1.0 ### Performance - Increased the speed of the gridless pathfinder (thanks to MavethGH for suggesting this improved algorithm!) ### Compatibility - Removed the deprecation warnings in Foundry v11. This breaks v10 compatibility. ### New features - There is now a hidden setting called `gridlessTokenSizeRatio` which gives control over how far a token must stay away from walls in gridless mode ## 1.0.8 ### Bugfixes - Fixed a bug that caused pathfinding to crash when reaching the lower right edge of the map (thanks seanpg71!) ## 1.0.7 ### Compatibility - Verified the compatibility with Foundry v11 ## 1.0.6 ### Algorithm changes - On griddles scenes, when starting a path on a grid cell which has a wall through its dead-center, the pathfinder will now return that no path exists. This prevents it from suggesting a path that would require to move through that wall. ## 1.0.5 ### Performance - The gridless pathfinder is now twice as fast on scenes with many walls ## 1.0.4 ### Bugfixes - Fixed a bug that caused non-optimal paths to be generated for large hex tokens ## 1.0.3 ### Bugfixes - Fixed a bug that prevented pathfinding on hex to work when the hex size support module is not installed ## 1.0.2 ### Bugfixes - routinglib now works properly with the Wall Height module - Fixed several bugs that caused pathfinding to not work at all on hex grids ## 1.0.1 ### Bugfixes - Fixed a bug that would break routinglib if the wall height isn't enabled ## 1.0.0 Initial release