<div class="story-tag-window {{#if shrink}} font-shrink {{/if}}">
	<div class="combatant-name flex-row">
		<span class="name flex-wide">
			{{localize "CityOfMist.terms.scene"}}
		</span>
		{{#if (isGM)}}
		<div class="shrink-icon">
			<a class="create-story-tag" data-item-type="tag" title="{{localize 'CityOfMist.tooltip.createStory'}}" data-sub-type="story" > <i class="fas fa-tag"> </i> </a>
		</div>
		<div class="shrink-icon">
			<a class="create-status" title="{{localize 'CityOfMist.tooltip.createStatus'}}" data-item-type="status" data-duplicates="false" data-actor-id={{actor.id}}> <i class="fas fa-plus-square"></i></a>
		</div>
		{{/if}}
	</div>
	<hr>
	<ul class="tag-or-status-list">
		{{#each tagsAndStatuses as |item|}}
		<li class="tag-or-status">
			{{> "systems/city-of-mist/templates/parts/tag-or-status.hbs" item=item sheetowner=null locked=true}}
		</li>
		{{/each}}
	</ul>
	{{#each combatants as |combatant|}}
	<div class="" data-owner-id="{{combatant.actorId}}" data-token-id="{{combatant.tokenId}}" data-scene-id="{{combatant.sceneId}}">
		<div class="combatant-name flex-row">
			<span>
				{{#if (isGM)}}
				<a class="toggle-combat" title="{{localize 'CityOfMist.tooltip.removeFromStoryTagWindow'}}"> <i class="fas fa-circle-xmark"></i> </i> </a>
				{{/if}}
			</span>
			<span class="name flex-wide">
				{{combatant.actor.displayedName}}
			</span>
			{{#if combatant.actor.isOwner}}
			<div class="shrink-icon">
				<a class="create-story-tag" data-item-type="tag" title="{{localize 'CityOfMist.tooltip.createStory'}}" data-sub-type="story" data-actor-id="{{combatant.actorId}}" > <i class="fas fa-tag"> </i> </a>
			</div>
			<div class="shrink-icon">
				<a class="create-status" title="{{localize 'CityOfMist.tooltip.createStatus'}}" data-item-type="status" data-duplicates="false" data-actor-id="{{combatant.actorId}}" > <i class="fas fa-plus-square"></i></a>
			</div>
			{{/if}}
		</div>
	</div>

	<ul class="tag-or-status-list">
		{{#each combatant.actor.my_story_tags as |tag|}}
		{{> "systems/city-of-mist/templates/parts/tag-or-status.hbs" item=tag sheetowner=null locked=true}}
		{{/each}}
		{{#each combatant.actor.my_statuses as |status|}}
		{{> "systems/city-of-mist/templates/parts/tag-or-status.hbs" item=status sheetowner=null locked=true}}
		{{/each}}
	</ul>
	{{/each}}
	<hr>
	{{#each showcasedActors as |actor|}}
	<div class="" data-owner-id="{{actor.id}}" data-token-id="" data-scene-id="">
	<div class="combatant-name">
		<span class="name">
			{{actor.displayedName}}
		</span>
	</div>
	<ul class="tag-or-status-list">
		{{#each actor.my_story_tags as |tag|}}
		{{#if tag.isShowcased}}
		{{> "systems/city-of-mist/templates/parts/tag-or-status.hbs" item=tag sheetowner=null locked=true}}
		{{/if}}
		{{/each}}
		{{#each actor.my_statuses as |status|}}
		{{#if status.isShowcased}}
		{{> "systems/city-of-mist/templates/parts/tag-or-status.hbs" item=status sheetowner=null locked=true}}
		{{/if}}
		{{/each}}
	</ul>
	</div>
	{{/each}}
</div>

