import "./settings.mjs";
export * from "@pixi/color";
export * from "@pixi/constants";
export * from "@pixi/extensions";
export * from "@pixi/math";
export * from "@pixi/runner";
export * from "@pixi/settings";
export * from "@pixi/ticker";
import * as utils$1 from "@pixi/utils";
import { autoDetectRenderer } from "./autoDetectRenderer.mjs";
import { BackgroundSystem } from "./background/BackgroundSystem.mjs";
import { BatchDrawCall } from "./batch/BatchDrawCall.mjs";
import { BatchGeometry } from "./batch/BatchGeometry.mjs";
import { BatchRenderer } from "./batch/BatchRenderer.mjs";
import { BatchShaderGenerator } from "./batch/BatchShaderGenerator.mjs";
import { BatchSystem } from "./batch/BatchSystem.mjs";
import { BatchTextureArray } from "./batch/BatchTextureArray.mjs";
import { ObjectRenderer } from "./batch/ObjectRenderer.mjs";
import { ContextSystem } from "./context/ContextSystem.mjs";
import { Filter } from "./filters/Filter.mjs";
import { FilterState } from "./filters/FilterState.mjs";
import { FilterSystem } from "./filters/FilterSystem.mjs";
import "./filters/IFilterTarget.mjs";
import { SpriteMaskFilter } from "./filters/spriteMask/SpriteMaskFilter.mjs";
import { defaultFilterVertex, defaultVertex } from "./fragments/index.mjs";
import { Framebuffer } from "./framebuffer/Framebuffer.mjs";
import { FramebufferSystem } from "./framebuffer/FramebufferSystem.mjs";
import { GLFramebuffer } from "./framebuffer/GLFramebuffer.mjs";
import { MultisampleSystem } from "./framebuffer/MultisampleSystem.mjs";
import { Attribute } from "./geometry/Attribute.mjs";
import { Buffer } from "./geometry/Buffer.mjs";
import { BufferSystem } from "./geometry/BufferSystem.mjs";
import { Geometry } from "./geometry/Geometry.mjs";
import { GeometrySystem } from "./geometry/GeometrySystem.mjs";
import { ViewableBuffer } from "./geometry/ViewableBuffer.mjs";
import "./IRenderer.mjs";
import { MaskData } from "./mask/MaskData.mjs";
import { MaskSystem } from "./mask/MaskSystem.mjs";
import { ScissorSystem } from "./mask/ScissorSystem.mjs";
import { StencilSystem } from "./mask/StencilSystem.mjs";
import { PluginSystem } from "./plugin/PluginSystem.mjs";
import { ProjectionSystem } from "./projection/ProjectionSystem.mjs";
import { ObjectRendererSystem } from "./render/ObjectRendererSystem.mjs";
import { Renderer } from "./Renderer.mjs";
import { BaseRenderTexture } from "./renderTexture/BaseRenderTexture.mjs";
import { GenerateTextureSystem } from "./renderTexture/GenerateTextureSystem.mjs";
import { RenderTexture } from "./renderTexture/RenderTexture.mjs";
import { RenderTexturePool } from "./renderTexture/RenderTexturePool.mjs";
import { RenderTextureSystem } from "./renderTexture/RenderTextureSystem.mjs";
import { GLProgram, IGLUniformData } from "./shader/GLProgram.mjs";
import { Program } from "./shader/Program.mjs";
import { Shader } from "./shader/Shader.mjs";
import { ShaderSystem } from "./shader/ShaderSystem.mjs";
import { UniformGroup } from "./shader/UniformGroup.mjs";
import { checkMaxIfStatementsInShader } from "./shader/utils/checkMaxIfStatementsInShader.mjs";
import { generateProgram } from "./shader/utils/generateProgram.mjs";
import { createUBOElements, generateUniformBufferSync, getUBOData } from "./shader/utils/generateUniformBufferSync.mjs";
import { getTestContext } from "./shader/utils/getTestContext.mjs";
import { uniformParsers } from "./shader/utils/uniformParsers.mjs";
import { unsafeEvalSupported } from "./shader/utils/unsafeEvalSupported.mjs";
import { StartupSystem } from "./startup/StartupSystem.mjs";
import { State } from "./state/State.mjs";
import { StateSystem } from "./state/StateSystem.mjs";
import "./system/ISystem.mjs";
import "./systems.mjs";
import { BaseTexture } from "./textures/BaseTexture.mjs";
import { GLTexture } from "./textures/GLTexture.mjs";
import "./textures/resources/index.mjs";
import { Texture } from "./textures/Texture.mjs";
import { TextureGCSystem } from "./textures/TextureGCSystem.mjs";
import { TextureMatrix } from "./textures/TextureMatrix.mjs";
import { TextureSystem } from "./textures/TextureSystem.mjs";
import { TextureUvs } from "./textures/TextureUvs.mjs";
import { TransformFeedback } from "./transformFeedback/TransformFeedback.mjs";
import { TransformFeedbackSystem } from "./transformFeedback/TransformFeedbackSystem.mjs";
import { Quad } from "./utils/Quad.mjs";
import { QuadUv } from "./utils/QuadUv.mjs";
import { ViewSystem } from "./view/ViewSystem.mjs";
import { SystemManager } from "./system/SystemManager.mjs";
import { BaseImageResource } from "./textures/resources/BaseImageResource.mjs";
import { Resource } from "./textures/resources/Resource.mjs";
import { AbstractMultiResource } from "./textures/resources/AbstractMultiResource.mjs";
import { ArrayResource } from "./textures/resources/ArrayResource.mjs";
import { INSTALLED, autoDetectResource } from "./textures/resources/autoDetectResource.mjs";
import { BufferResource } from "./textures/resources/BufferResource.mjs";
import { CanvasResource } from "./textures/resources/CanvasResource.mjs";
import { CubeResource } from "./textures/resources/CubeResource.mjs";
import { ImageBitmapResource } from "./textures/resources/ImageBitmapResource.mjs";
import { ImageResource } from "./textures/resources/ImageResource.mjs";
import { SVGResource } from "./textures/resources/SVGResource.mjs";
import { VideoResource } from "./textures/resources/VideoResource.mjs";
const VERSION = "7.4.2";
export {
  AbstractMultiResource,
  ArrayResource,
  Attribute,
  BackgroundSystem,
  BaseImageResource,
  BaseRenderTexture,
  BaseTexture,
  BatchDrawCall,
  BatchGeometry,
  BatchRenderer,
  BatchShaderGenerator,
  BatchSystem,
  BatchTextureArray,
  Buffer,
  BufferResource,
  BufferSystem,
  CanvasResource,
  ContextSystem,
  CubeResource,
  Filter,
  FilterState,
  FilterSystem,
  Framebuffer,
  FramebufferSystem,
  GLFramebuffer,
  GLProgram,
  GLTexture,
  GenerateTextureSystem,
  Geometry,
  GeometrySystem,
  IGLUniformData,
  INSTALLED,
  ImageBitmapResource,
  ImageResource,
  MaskData,
  MaskSystem,
  MultisampleSystem,
  ObjectRenderer,
  ObjectRendererSystem,
  PluginSystem,
  Program,
  ProjectionSystem,
  Quad,
  QuadUv,
  RenderTexture,
  RenderTexturePool,
  RenderTextureSystem,
  Renderer,
  Resource,
  SVGResource,
  ScissorSystem,
  Shader,
  ShaderSystem,
  SpriteMaskFilter,
  StartupSystem,
  State,
  StateSystem,
  StencilSystem,
  SystemManager,
  Texture,
  TextureGCSystem,
  TextureMatrix,
  TextureSystem,
  TextureUvs,
  TransformFeedback,
  TransformFeedbackSystem,
  UniformGroup,
  VERSION,
  VideoResource,
  ViewSystem,
  ViewableBuffer,
  autoDetectRenderer,
  autoDetectResource,
  checkMaxIfStatementsInShader,
  createUBOElements,
  defaultFilterVertex,
  defaultVertex,
  generateProgram,
  generateUniformBufferSync,
  getTestContext,
  getUBOData,
  uniformParsers,
  unsafeEvalSupported,
  utils$1 as utils
};
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