"use strict";
var ticker = require("@pixi/ticker"), BaseImageResource = require("./BaseImageResource.js");
const _VideoResource = class _VideoResource2 extends BaseImageResource.BaseImageResource {
  /**
   * @param {HTMLVideoElement|object|string|Array<string|object>} source - Video element to use.
   * @param {object} [options] - Options to use
   * @param {boolean} [options.autoLoad=true] - Start loading the video immediately
   * @param {boolean} [options.autoPlay=true] - Start playing video immediately
   * @param {number} [options.updateFPS=0] - How many times a second to update the texture from the video.
   * If 0, `requestVideoFrameCallback` is used to update the texture.
   * If `requestVideoFrameCallback` is not available, the texture is updated every render.
   * @param {boolean} [options.crossorigin=true] - Load image using cross origin
   * @param {boolean} [options.loop=false] - Loops the video
   * @param {boolean} [options.muted=false] - Mutes the video audio, useful for autoplay
   * @param {boolean} [options.playsinline=true] - Prevents opening the video on mobile devices
   */
  constructor(source, options) {
    if (options = options || {}, !(source instanceof HTMLVideoElement)) {
      const videoElement = document.createElement("video");
      options.autoLoad !== !1 && videoElement.setAttribute("preload", "auto"), options.playsinline !== !1 && (videoElement.setAttribute("webkit-playsinline", ""), videoElement.setAttribute("playsinline", "")), options.muted === !0 && (videoElement.setAttribute("muted", ""), videoElement.muted = !0), options.loop === !0 && videoElement.setAttribute("loop", ""), options.autoPlay !== !1 && videoElement.setAttribute("autoplay", ""), typeof source == "string" && (source = [source]);
      const firstSrc = source[0].src || source[0];
      BaseImageResource.BaseImageResource.crossOrigin(videoElement, firstSrc, options.crossorigin);
      for (let i = 0; i < source.length; ++i) {
        const sourceElement = document.createElement("source");
        let { src, mime } = source[i];
        if (src = src || source[i], src.startsWith("data:"))
          mime = src.slice(5, src.indexOf(";"));
        else if (!src.startsWith("blob:")) {
          const baseSrc = src.split("?").shift().toLowerCase(), ext = baseSrc.slice(baseSrc.lastIndexOf(".") + 1);
          mime = mime || _VideoResource2.MIME_TYPES[ext] || `video/${ext}`;
        }
        sourceElement.src = src, mime && (sourceElement.type = mime), videoElement.appendChild(sourceElement);
      }
      source = videoElement;
    }
    super(source), this.noSubImage = !0, this._autoUpdate = !0, this._isConnectedToTicker = !1, this._updateFPS = options.updateFPS || 0, this._msToNextUpdate = 0, this.autoPlay = options.autoPlay !== !1, this._videoFrameRequestCallback = this._videoFrameRequestCallback.bind(this), this._videoFrameRequestCallbackHandle = null, this._load = null, this._resolve = null, this._reject = null, this._onCanPlay = this._onCanPlay.bind(this), this._onError = this._onError.bind(this), this._onPlayStart = this._onPlayStart.bind(this), this._onPlayStop = this._onPlayStop.bind(this), this._onSeeked = this._onSeeked.bind(this), options.autoLoad !== !1 && this.load();
  }
  /**
   * Trigger updating of the texture.
   * @param _deltaTime - time delta since last tick
   */
  update(_deltaTime = 0) {
    if (!this.destroyed) {
      if (this._updateFPS) {
        const elapsedMS = ticker.Ticker.shared.elapsedMS * this.source.playbackRate;
        this._msToNextUpdate = Math.floor(this._msToNextUpdate - elapsedMS);
      }
      (!this._updateFPS || this._msToNextUpdate <= 0) && (super.update(
        /* deltaTime*/
      ), this._msToNextUpdate = this._updateFPS ? Math.floor(1e3 / this._updateFPS) : 0);
    }
  }
  _videoFrameRequestCallback() {
    this.update(), this.destroyed ? this._videoFrameRequestCallbackHandle = null : this._videoFrameRequestCallbackHandle = this.source.requestVideoFrameCallback(
      this._videoFrameRequestCallback
    );
  }
  /**
   * Start preloading the video resource.
   * @returns {Promise<void>} Handle the validate event
   */
  load() {
    if (this._load)
      return this._load;
    const source = this.source;
    return (source.readyState === source.HAVE_ENOUGH_DATA || source.readyState === source.HAVE_FUTURE_DATA) && source.width && source.height && (source.complete = !0), source.addEventListener("play", this._onPlayStart), source.addEventListener("pause", this._onPlayStop), source.addEventListener("seeked", this._onSeeked), this._isSourceReady() ? this._onCanPlay() : (source.addEventListener("canplay", this._onCanPlay), source.addEventListener("canplaythrough", this._onCanPlay), source.addEventListener("error", this._onError, !0)), this._load = new Promise((resolve, reject) => {
      this.valid ? resolve(this) : (this._resolve = resolve, this._reject = reject, source.load());
    }), this._load;
  }
  /**
   * Handle video error events.
   * @param event
   */
  _onError(event) {
    this.source.removeEventListener("error", this._onError, !0), this.onError.emit(event), this._reject && (this._reject(event), this._reject = null, this._resolve = null);
  }
  /**
   * Returns true if the underlying source is playing.
   * @returns - True if playing.
   */
  _isSourcePlaying() {
    const source = this.source;
    return !source.paused && !source.ended;
  }
  /**
   * Returns true if the underlying source is ready for playing.
   * @returns - True if ready.
   */
  _isSourceReady() {
    return this.source.readyState > 2;
  }
  /** Runs the update loop when the video is ready to play. */
  _onPlayStart() {
    this.valid || this._onCanPlay(), this._configureAutoUpdate();
  }
  /** Fired when a pause event is triggered, stops the update loop. */
  _onPlayStop() {
    this._configureAutoUpdate();
  }
  /** Fired when the video is completed seeking to the current playback position. */
  _onSeeked() {
    this._autoUpdate && !this._isSourcePlaying() && (this._msToNextUpdate = 0, this.update(), this._msToNextUpdate = 0);
  }
  /** Fired when the video is loaded and ready to play. */
  _onCanPlay() {
    const source = this.source;
    source.removeEventListener("canplay", this._onCanPlay), source.removeEventListener("canplaythrough", this._onCanPlay);
    const valid = this.valid;
    this._msToNextUpdate = 0, this.update(), this._msToNextUpdate = 0, !valid && this._resolve && (this._resolve(this), this._resolve = null, this._reject = null), this._isSourcePlaying() ? this._onPlayStart() : this.autoPlay && source.play();
  }
  /** Destroys this texture. */
  dispose() {
    this._configureAutoUpdate();
    const source = this.source;
    source && (source.removeEventListener("play", this._onPlayStart), source.removeEventListener("pause", this._onPlayStop), source.removeEventListener("seeked", this._onSeeked), source.removeEventListener("canplay", this._onCanPlay), source.removeEventListener("canplaythrough", this._onCanPlay), source.removeEventListener("error", this._onError, !0), source.pause(), source.src = "", source.load()), super.dispose();
  }
  /** Should the base texture automatically update itself, set to true by default. */
  get autoUpdate() {
    return this._autoUpdate;
  }
  set autoUpdate(value) {
    value !== this._autoUpdate && (this._autoUpdate = value, this._configureAutoUpdate());
  }
  /**
   * How many times a second to update the texture from the video. If 0, `requestVideoFrameCallback` is used to
   * update the texture. If `requestVideoFrameCallback` is not available, the texture is updated every render.
   * A lower fps can help performance, as updating the texture at 60fps on a 30ps video may not be efficient.
   */
  get updateFPS() {
    return this._updateFPS;
  }
  set updateFPS(value) {
    value !== this._updateFPS && (this._updateFPS = value, this._configureAutoUpdate());
  }
  _configureAutoUpdate() {
    this._autoUpdate && this._isSourcePlaying() ? !this._updateFPS && this.source.requestVideoFrameCallback ? (this._isConnectedToTicker && (ticker.Ticker.shared.remove(this.update, this), this._isConnectedToTicker = !1, this._msToNextUpdate = 0), this._videoFrameRequestCallbackHandle === null && (this._videoFrameRequestCallbackHandle = this.source.requestVideoFrameCallback(
      this._videoFrameRequestCallback
    ))) : (this._videoFrameRequestCallbackHandle !== null && (this.source.cancelVideoFrameCallback(this._videoFrameRequestCallbackHandle), this._videoFrameRequestCallbackHandle = null), this._isConnectedToTicker || (ticker.Ticker.shared.add(this.update, this), this._isConnectedToTicker = !0, this._msToNextUpdate = 0)) : (this._videoFrameRequestCallbackHandle !== null && (this.source.cancelVideoFrameCallback(this._videoFrameRequestCallbackHandle), this._videoFrameRequestCallbackHandle = null), this._isConnectedToTicker && (ticker.Ticker.shared.remove(this.update, this), this._isConnectedToTicker = !1, this._msToNextUpdate = 0));
  }
  /**
   * Used to auto-detect the type of resource.
   * @param {*} source - The source object
   * @param {string} extension - The extension of source, if set
   * @returns {boolean} `true` if video source
   */
  static test(source, extension) {
    return globalThis.HTMLVideoElement && source instanceof HTMLVideoElement || _VideoResource2.TYPES.includes(extension);
  }
};
_VideoResource.TYPES = ["mp4", "m4v", "webm", "ogg", "ogv", "h264", "avi", "mov"], /**
* Map of video MIME types that can't be directly derived from file extensions.
* @readonly
*/
_VideoResource.MIME_TYPES = {
  ogv: "video/ogg",
  mov: "video/quicktime",
  m4v: "video/mp4"
};
let VideoResource = _VideoResource;
exports.VideoResource = VideoResource;
//# sourceMappingURL=VideoResource.js.map
