"use strict";
var colord = require("@pixi/colord"), namesPlugin = require("@pixi/colord/plugins/names");
colord.extend([namesPlugin]);
const _Color = class _Color2 {
  /**
   * @param {PIXI.ColorSource} value - Optional value to use, if not provided, white is used.
   */
  constructor(value = 16777215) {
    this._value = null, this._components = new Float32Array(4), this._components.fill(1), this._int = 16777215, this.value = value;
  }
  /** Get red component (0 - 1) */
  get red() {
    return this._components[0];
  }
  /** Get green component (0 - 1) */
  get green() {
    return this._components[1];
  }
  /** Get blue component (0 - 1) */
  get blue() {
    return this._components[2];
  }
  /** Get alpha component (0 - 1) */
  get alpha() {
    return this._components[3];
  }
  /**
   * Set the value, suitable for chaining
   * @param value
   * @see PIXI.Color.value
   */
  setValue(value) {
    return this.value = value, this;
  }
  /**
   * The current color source.
   *
   * When setting:
   * - Setting to an instance of `Color` will copy its color source and components.
   * - Otherwise, `Color` will try to normalize the color source and set the components.
   *   If the color source is invalid, an `Error` will be thrown and the `Color` will left unchanged.
   *
   * Note: The `null` in the setter's parameter type is added to match the TypeScript rule: return type of getter
   * must be assignable to its setter's parameter type. Setting `value` to `null` will throw an `Error`.
   *
   * When getting:
   * - A return value of `null` means the previous value was overridden (e.g., {@link PIXI.Color.multiply multiply},
   *   {@link PIXI.Color.premultiply premultiply} or {@link PIXI.Color.round round}).
   * - Otherwise, the color source used when setting is returned.
   * @type {PIXI.ColorSource}
   */
  set value(value) {
    if (value instanceof _Color2)
      this._value = this.cloneSource(value._value), this._int = value._int, this._components.set(value._components);
    else {
      if (value === null)
        throw new Error("Cannot set PIXI.Color#value to null");
      (this._value === null || !this.isSourceEqual(this._value, value)) && (this.normalize(value), this._value = this.cloneSource(value));
    }
  }
  get value() {
    return this._value;
  }
  /**
   * Copy a color source internally.
   * @param value - Color source
   */
  cloneSource(value) {
    return typeof value == "string" || typeof value == "number" || value instanceof Number || value === null ? value : Array.isArray(value) || ArrayBuffer.isView(value) ? value.slice(0) : typeof value == "object" && value !== null ? { ...value } : value;
  }
  /**
   * Equality check for color sources.
   * @param value1 - First color source
   * @param value2 - Second color source
   * @returns `true` if the color sources are equal, `false` otherwise.
   */
  isSourceEqual(value1, value2) {
    const type1 = typeof value1;
    if (type1 !== typeof value2)
      return !1;
    if (type1 === "number" || type1 === "string" || value1 instanceof Number)
      return value1 === value2;
    if (Array.isArray(value1) && Array.isArray(value2) || ArrayBuffer.isView(value1) && ArrayBuffer.isView(value2))
      return value1.length !== value2.length ? !1 : value1.every((v, i) => v === value2[i]);
    if (value1 !== null && value2 !== null) {
      const keys1 = Object.keys(value1), keys2 = Object.keys(value2);
      return keys1.length !== keys2.length ? !1 : keys1.every((key) => value1[key] === value2[key]);
    }
    return value1 === value2;
  }
  /**
   * Convert to a RGBA color object.
   * @example
   * import { Color } from 'pixi.js';
   * new Color('white').toRgb(); // returns { r: 1, g: 1, b: 1, a: 1 }
   */
  toRgba() {
    const [r, g, b, a] = this._components;
    return { r, g, b, a };
  }
  /**
   * Convert to a RGB color object.
   * @example
   * import { Color } from 'pixi.js';
   * new Color('white').toRgb(); // returns { r: 1, g: 1, b: 1 }
   */
  toRgb() {
    const [r, g, b] = this._components;
    return { r, g, b };
  }
  /** Convert to a CSS-style rgba string: `rgba(255,255,255,1.0)`. */
  toRgbaString() {
    const [r, g, b] = this.toUint8RgbArray();
    return `rgba(${r},${g},${b},${this.alpha})`;
  }
  toUint8RgbArray(out) {
    const [r, g, b] = this._components;
    return out = out ?? [], out[0] = Math.round(r * 255), out[1] = Math.round(g * 255), out[2] = Math.round(b * 255), out;
  }
  toRgbArray(out) {
    out = out ?? [];
    const [r, g, b] = this._components;
    return out[0] = r, out[1] = g, out[2] = b, out;
  }
  /**
   * Convert to a hexadecimal number.
   * @example
   * import { Color } from 'pixi.js';
   * new Color('white').toNumber(); // returns 16777215
   */
  toNumber() {
    return this._int;
  }
  /**
   * Convert to a hexadecimal number in little endian format (e.g., BBGGRR).
   * @example
   * import { Color } from 'pixi.js';
   * new Color(0xffcc99).toLittleEndianNumber(); // returns 0x99ccff
   * @returns {number} - The color as a number in little endian format.
   */
  toLittleEndianNumber() {
    const value = this._int;
    return (value >> 16) + (value & 65280) + ((value & 255) << 16);
  }
  /**
   * Multiply with another color. This action is destructive, and will
   * override the previous `value` property to be `null`.
   * @param {PIXI.ColorSource} value - The color to multiply by.
   */
  multiply(value) {
    const [r, g, b, a] = _Color2.temp.setValue(value)._components;
    return this._components[0] *= r, this._components[1] *= g, this._components[2] *= b, this._components[3] *= a, this.refreshInt(), this._value = null, this;
  }
  /**
   * Converts color to a premultiplied alpha format. This action is destructive, and will
   * override the previous `value` property to be `null`.
   * @param alpha - The alpha to multiply by.
   * @param {boolean} [applyToRGB=true] - Whether to premultiply RGB channels.
   * @returns {PIXI.Color} - Itself.
   */
  premultiply(alpha, applyToRGB = !0) {
    return applyToRGB && (this._components[0] *= alpha, this._components[1] *= alpha, this._components[2] *= alpha), this._components[3] = alpha, this.refreshInt(), this._value = null, this;
  }
  /**
   * Premultiplies alpha with current color.
   * @param {number} alpha - The alpha to multiply by.
   * @param {boolean} [applyToRGB=true] - Whether to premultiply RGB channels.
   * @returns {number} tint multiplied by alpha
   */
  toPremultiplied(alpha, applyToRGB = !0) {
    if (alpha === 1)
      return (255 << 24) + this._int;
    if (alpha === 0)
      return applyToRGB ? 0 : this._int;
    let r = this._int >> 16 & 255, g = this._int >> 8 & 255, b = this._int & 255;
    return applyToRGB && (r = r * alpha + 0.5 | 0, g = g * alpha + 0.5 | 0, b = b * alpha + 0.5 | 0), (alpha * 255 << 24) + (r << 16) + (g << 8) + b;
  }
  /**
   * Convert to a hexidecimal string.
   * @example
   * import { Color } from 'pixi.js';
   * new Color('white').toHex(); // returns "#ffffff"
   */
  toHex() {
    const hexString = this._int.toString(16);
    return `#${"000000".substring(0, 6 - hexString.length) + hexString}`;
  }
  /**
   * Convert to a hexidecimal string with alpha.
   * @example
   * import { Color } from 'pixi.js';
   * new Color('white').toHexa(); // returns "#ffffffff"
   */
  toHexa() {
    const alphaString = Math.round(this._components[3] * 255).toString(16);
    return this.toHex() + "00".substring(0, 2 - alphaString.length) + alphaString;
  }
  /**
   * Set alpha, suitable for chaining.
   * @param alpha
   */
  setAlpha(alpha) {
    return this._components[3] = this._clamp(alpha), this;
  }
  /**
   * Rounds the specified color according to the step. This action is destructive, and will
   * override the previous `value` property to be `null`. The alpha component is not rounded.
   * @param steps - Number of steps which will be used as a cap when rounding colors
   * @deprecated since 7.3.0
   */
  round(steps) {
    const [r, g, b] = this._components;
    return this._components[0] = Math.round(r * steps) / steps, this._components[1] = Math.round(g * steps) / steps, this._components[2] = Math.round(b * steps) / steps, this.refreshInt(), this._value = null, this;
  }
  toArray(out) {
    out = out ?? [];
    const [r, g, b, a] = this._components;
    return out[0] = r, out[1] = g, out[2] = b, out[3] = a, out;
  }
  /**
   * Normalize the input value into rgba
   * @param value - Input value
   */
  normalize(value) {
    let r, g, b, a;
    if ((typeof value == "number" || value instanceof Number) && value >= 0 && value <= 16777215) {
      const int = value;
      r = (int >> 16 & 255) / 255, g = (int >> 8 & 255) / 255, b = (int & 255) / 255, a = 1;
    } else if ((Array.isArray(value) || value instanceof Float32Array) && value.length >= 3 && value.length <= 4)
      value = this._clamp(value), [r, g, b, a = 1] = value;
    else if ((value instanceof Uint8Array || value instanceof Uint8ClampedArray) && value.length >= 3 && value.length <= 4)
      value = this._clamp(value, 0, 255), [r, g, b, a = 255] = value, r /= 255, g /= 255, b /= 255, a /= 255;
    else if (typeof value == "string" || typeof value == "object") {
      if (typeof value == "string") {
        const match = _Color2.HEX_PATTERN.exec(value);
        match && (value = `#${match[2]}`);
      }
      const color = colord.colord(value);
      color.isValid() && ({ r, g, b, a } = color.rgba, r /= 255, g /= 255, b /= 255);
    }
    if (r !== void 0)
      this._components[0] = r, this._components[1] = g, this._components[2] = b, this._components[3] = a, this.refreshInt();
    else
      throw new Error(`Unable to convert color ${value}`);
  }
  /** Refresh the internal color rgb number */
  refreshInt() {
    this._clamp(this._components);
    const [r, g, b] = this._components;
    this._int = (r * 255 << 16) + (g * 255 << 8) + (b * 255 | 0);
  }
  /**
   * Clamps values to a range. Will override original values
   * @param value - Value(s) to clamp
   * @param min - Minimum value
   * @param max - Maximum value
   */
  _clamp(value, min = 0, max = 1) {
    return typeof value == "number" ? Math.min(Math.max(value, min), max) : (value.forEach((v, i) => {
      value[i] = Math.min(Math.max(v, min), max);
    }), value);
  }
};
_Color.shared = new _Color(), /**
* Temporary Color object for static uses internally.
* As to not conflict with Color.shared.
* @ignore
*/
_Color.temp = new _Color(), /** Pattern for hex strings */
_Color.HEX_PATTERN = /^(#|0x)?(([a-f0-9]{3}){1,2}([a-f0-9]{2})?)$/i;
let Color = _Color;
exports.Color = Color;
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