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        "markdown": "## Disclaimer: EXPERIMENTAL. \nThis is an experimental feature, it is usable and functional but it may drastically change under the hood in the future. Until the experimental flag is removed and even if I will try to avoid it, I won't guarantee backward compatibility in future versions.\n\n## Hedge magic user guide\n\n### To enable it on a character:\nAdd an active effect:\nCharacter features => Alternate magic system\n\nIt will add a new tab, go to the configuration subtab to customize your magic system:\n\n![](modules/arm5e-compendia/doc/images/AlternateMagicSystemConfig.webp)\n\nNot everything is used yet, but you can see that it impacts the name of some of the new tabs.\n\n### Alternate arts\n\nIn the next section you can define alternate verbs and nouns (ie: techniques and forms). Those are like abilities but have no specialty and are usually not used independently (eg: you don't roll Sta + Creo or Dex + Ignem). If accelerated they progress like hermetic arts\n![](modules/arm5e-compendia/doc/images/AlternateArts.webp)\n\n![](modules/arm5e-compendia/doc/images/AlternateArt.webp)\n\nIt is an important distinction as some traditions don't use alternate arts but abilities (usually supernatural) with specialities etc.\n\n### Template definitions\n\nHedge magic traditions often have a different set of magic rolls where rules differ slightly (Hermetic analogy would be: formulaic, ritual, spontaneous). \nYou define those in templates:\n\nIn order of apparition:\n\n- **Template name**: a new section of this name will appear in the effect sub-tab for alternate magic system\n- **Target type** Only simple type for now. (ie: only a simple target number to reach for the supernatural effect to succeed, instead of a spell-like form with ranges, duration, etc...)\n- **Roll type** the kind of roll allowed for casting the effect (simple, stress, both, no roll)\n- **Use fatigue**: Whether it uses fatigue on cast.\n  - **Characteristic** to use for casting total (none is possible).\n- **Verb** can be:\n   - Alternate technique defined above, with the option to leave open all existing ones for the effects of this template.\n   - An ability, which doesn't need to be owned by the caster, yet. see below\n- **Noun** same as verb\n- **Others** \n  - Multiplier : no implemented yet\n  - Modifier : flat modifier to the casting total, it can be named to reflect its source\n  - **Bonus ability:** some tradition have a bonus ability to add to the verb and noun.",
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        "content": "<h2>Disclaimer: EXPERIMENTAL.</h2>\n<p>This is an experimental feature, it is usable and functional but it may drastically change under the hood in the future. Until the experimental flag is removed and even if I will try to avoid it, I won't guarantee backward compatibility in future versions.</p>\n<h2>Hedge magic user guide</h2>\n<h3>To enable it on a character:</h3>\n<p>Add an active effect:\nCharacter features =&gt; Alternate magic system</p>\n<p>It will add a new tab, go to the configuration subtab to customize your magic system:</p>\n<p><img src=\"modules/arm5e-compendia/doc/images/AlternateMagicSystemConfig.webp\" alt=\"\" /></p>\n<p>Not everything is used yet, but you can see that it impacts the name of some of the new tabs.</p>\n<h3>Alternate arts</h3>\n<p>In the next section you can define alternate verbs and nouns (ie: techniques and forms). Those are like abilities but have no specialty and are usually not used independently (eg: you don't roll Sta + Creo or Dex + Ignem). If accelerated they progress like hermetic arts\n<img src=\"modules/arm5e-compendia/doc/images/AlternateArts.webp\" alt=\"\" /></p>\n<p><img src=\"modules/arm5e-compendia/doc/images/AlternateArt.webp\" alt=\"\" /></p>\n<p>It is an important distinction as some traditions don't use alternate arts but abilities (usually supernatural) with specialities etc.</p>\n<h3>Template definitions</h3>\n<p>Hedge magic traditions often have a different set of magic rolls where rules differ slightly (Hermetic analogy would be: formulaic, ritual, spontaneous). \nYou define those in templates:</p>\n<p>In order of apparition:</p>\n<ul>\n<li><strong>Template name</strong>: a new section of this name will appear in the effect sub-tab for alternate magic system</li>\n<li><strong>Target type</strong> Only simple type for now. (ie: only a simple target number to reach for the supernatural effect to succeed, instead of a spell-like form with ranges, duration, etc…)</li>\n<li><strong>Roll type</strong> the kind of roll allowed for casting the effect (simple, stress, both, no roll)</li>\n<li><strong>Use fatigue</strong>: Whether it uses fatigue on cast.<ul>\n<li><strong>Characteristic</strong> to use for casting total (none is possible).</li></ul></li>\n<li><strong>Verb</strong> can be:<ul>\n<li>Alternate technique defined above, with the option to leave open all existing ones for the effects of this template.</li>\n<li>An ability, which doesn't need to be owned by the caster, yet. see below</li></ul></li>\n<li><strong>Noun</strong> same as verb</li>\n<li><strong>Others</strong> <ul>\n<li>Multiplier : no implemented yet</li>\n<li>Modifier : flat modifier to the casting total, it can be named to reflect its source</li>\n<li><strong>Bonus ability:</strong> some tradition have a bonus ability to add to the verb and noun.</li></ul></li>\n</ul>"
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