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        "markdown": "# System Settings\r\n\r\nThis page covers the settings specific to the Ars Magica 5e system in Foundry VTT. For general Foundry VTT settings, please refer to the official Foundry documentation.\r\n\r\n## Table of Contents\r\n\r\n- [World Configuration](#world-configuration)\r\n- [Visual & Display Settings](#visual--display-settings)\r\n- [Gameplay Mechanics](#gameplay-mechanics)\r\n- [Dice & Rolling](#dice--rolling)\r\n- [Calendar & Time](#calendar--time)\r\n- [Economy & Resources](#economy--resources)\r\n- [User Interface](#user-interface)\r\n- [Advanced Settings](#advanced-settings)\r\n\r\n---\r\n\r\n## World Configuration\r\n\r\nThese settings affect the entire world and are typically configured once during initial setup.\r\n\r\n### Sourcebooks Filter\r\n\r\n**Menu Dialog** | **World Setting** | **GM Only**\r\n\r\nAllows you to choose which sourcebooks to include in your current world. This helps prevent overwhelming players with choices and lets you customize what content is allowed in your game.\r\n\r\n**How to access**: Click the button to open the configuration menu where you can enable/disable individual sourcebooks.\r\n\r\n**Current functionality**: Filters spell attributes and other content based on sourcebook selection.\r\n\r\n**Use cases**:\r\n\r\n- Running a core-books-only saga\r\n- Excluding experimental or house-ruled content\r\n- Gradually introducing supplements as your saga progresses\r\n- Custom campaign with specific source restrictions\r\n\r\n---\r\n\r\n### Compendia Reference\r\n\r\n**Menu Dialog** | **World Setting** | **GM Only**\r\n\r\nSelects which module will be the reference for this world's compendia content.\r\n\r\n**Use case**: If you're playing in two different Tribunals with separate compendium modules containing different information, you can set the appropriate reference for each world to prevent mixing content.\r\n\r\n**Default**: `arm5e-compendia`\r\n\r\n**Note**: This setting ensures that when the system looks for reference content (like virtues, flaws, or spells), it pulls from the correct module.\r\n\r\n---\r\n\r\n### System Migration Version\r\n\r\n**Text Field** | **World Setting** | **GM Only**\r\n\r\nAllows you to reset the system version to trigger a data migration from that version forward.\r\n\r\n**Use case**: Useful when importing documents from old compendia that need to be migrated to the current system version's data structure.\r\n\r\n**⚠️ Warning**: Only use this if you understand data migrations. Incorrect use may require restoring from backup.\r\n\r\n**Example**: If you import actors from a compendium created with version 2.0.0, set this to `2.0.0` and reload to trigger the migration process.\r\n\r\n---\r\n\r\n## Visual & Display Settings\r\n\r\nCosmetic preferences that affect how information is displayed.\r\n\r\n### Default Icon Style\r\n\r\n**Dropdown** | **World Setting** | **GM Only**\r\n\r\nChoose between monochrome (black & white) or color versions of default icons for newly created documents.\r\n\r\n**Options**:\r\n\r\n- **Monochrome**: Classic black & white style\r\n- **Color**: Full color icons\r\n\r\n**Important**:\r\n\r\n- Only applies to **brand new** documents\r\n- Existing documents keep their original icons\r\n- Copied documents retain the icon from the source\r\n- Purely cosmetic - no mechanical effect\r\n\r\n---\r\n\r\n### Icon Style for Arts\r\n\r\n**Dropdown** | **Client Setting**\r\n\r\nChoose the visual representation for Hermetic Arts throughout the system.\r\n\r\n**Options**:\r\n\r\n- **Hermetic Symbols**: Traditional Hermetic Art symbols\r\n- **Hand Gestures**: Medieval hand gesture illustrations\r\n\r\n**Important**:\r\n\r\n- This is a per-user preference (client setting)\r\n- Purely cosmetic - no mechanical effect\r\n- Affects display in character sheets, spell lists, and lab totals\r\n\r\n---\r\n\r\n### Header Font\r\n\r\n**Dropdown** | **Client Setting**\r\n\r\nChoose the font used for headers in sheets and dialogs.\r\n\r\n**Options**: Various medieval-style fonts\r\n**Default**: Blackmoor\r\n\r\n**Note**: This is a client-side preference, so each player can choose their preferred font style.\r\n\r\n---\r\n\r\n### Show Metagame Information\r\n\r\n**Checkbox** | **World Setting** | **GM Only**\r\n\r\nWhether to display the sourcebook reference and page number where an Item originates.\r\n\r\n**When enabled**: Shows information like \"Core Rulebook, p. 45\" on item sheets\r\n**When disabled**: Hides sourcebook references for a more immersive experience\r\n\r\n**Use cases**:\r\n\r\n- Enable for easy rulebook reference during play\r\n- Disable for players who prefer not to see metagame information\r\n- Useful for GMs who want to cite sources quickly\r\n\r\n---\r\n\r\n## Gameplay Mechanics\r\n\r\nSettings that affect game rules and character progression.\r\n\r\n### Enforce Schedule Constraints\r\n\r\n**Checkbox** | **World Setting** | **GM Only**\r\n**Default**: Enabled\r\n\r\nWhether to prevent users from scheduling or applying seasonal activities that violate system constraints.\r\n\r\n**Constraints enforced**:\r\n\r\n- Cannot read the same book twice in one season\r\n- Cannot perform incompatible activities simultaneously\r\n- Must meet prerequisites for certain activities\r\n- Book availability conflicts\r\n\r\n**When disabled**: Players can schedule any activities (useful for special circumstances or house rules)\r\n\r\n**Recommendation**: Keep enabled for standard play to prevent accidental rule violations.\r\n\r\n---\r\n\r\n### Track Resources\r\n\r\n**Checkbox** | **World Setting** | **GM Only**\r\n**Default**: Enabled\r\n\r\nAutomatically creates diary entries whenever resources are added or removed from Actor sheets.\r\n\r\n**Tracked resources**:\r\n\r\n- Vis (all Arts)\r\n- Books and lab texts\r\n- Magic items\r\n- Laboratory changes\r\n- Covenant finances\r\n\r\n**Use cases**:\r\n\r\n- **Disable during character creation**: Prevent cluttering the diary with initial resource allocation\r\n- **Enable during play**: Maintain accurate records of resource transactions\r\n- Historical tracking of vis expenditure and item acquisition\r\n\r\n**Also available in**: The Astrolabium (calendar interface)\r\n\r\n**Tip**: Disable temporarily when doing bulk resource management, then re-enable.\r\n\r\n---\r\n\r\n### Automatic Confidence Prompt\r\n\r\n**Checkbox** | **Client Setting**\r\n**Default**: Enabled\r\n\r\nWhen making consecutive rolls, automatically skips the confidence prompt and proceeds with the roll.\r\n\r\n**Behavior**:\r\n\r\n- Any pending fatigue levels are applied automatically\r\n- Any pending wounds are applied automatically\r\n- If conditions prevent the roll (e.g., unconscious), it will fail appropriately\r\n\r\n**When disabled**: Each roll will prompt for confidence use, fatigue application, etc.\r\n\r\n**Use case**: Speeds up play by reducing clicks for routine rolls.\r\n\r\n---\r\n\r\n## Dice & Rolling\r\n\r\nSettings related to dice rolling, visibility, and special effects.\r\n\r\n### Show Rolls\r\n\r\n**Dropdown** | **World Setting** | **GM Only**\r\n**Default**: Players only\r\n\r\nControls who can see whose roll results in chat.\r\n\r\n**Options**:\r\n\r\n- **Give me all details!**: Everyone sees all rolls\r\n- **Only players rolls**: All players see each other's rolls, GM rolls are hidden\r\n- **Only the rolls of owned characters**: Players only see rolls from their owned characters\r\n\r\n**Use case**: Maintain mystery by hiding NPC rolls and keeping player rolls separate.\r\n\r\n---\r\n\r\n### Show Roll Formulas\r\n\r\n**Dropdown** | **World Setting** | **GM Only**\r\n**Default**: Players only\r\n\r\nControls who can see the formula breakdown of rolls (e.g., \"1d10 + 5 (Characteristic) + 3 (Skill)\").\r\n\r\n**Options**:\r\n\r\n- **Give me all details!**: Everyone sees all roll formulas\r\n- **Only players rolls**: Only player roll formulas are visible\r\n- **Only the formula for owned characters**: Players only see formulas for their characters\r\n\r\n**Use case**: Hide NPC capabilities by concealing their roll formulas.\r\n\r\n---\r\n\r\n### Show NPC Magic Details\r\n\r\n**Dropdown** | **World Setting** | **GM Only**\r\n**Default**: Only results\r\n\r\nDuring magic contests against NPCs, controls how much information is revealed.\r\n\r\n**Options**:\r\n\r\n- **Give me all details!**: Shows exact casting total, penetration, and magic resistance values\r\n- **Show me only the result**: Only reveals success or failure without numerical details\r\n\r\n**Use case**:\r\n\r\n- **Only results**: Maintains mystery about NPC capabilities\r\n- **All details**: Useful for teaching players or transparent gameplay\r\n\r\n---\r\n\r\n### Fun Stress Dice\r\n\r\n**Dropdown** | **World Setting** | **GM Only**\r\n**Default**: Players only\r\n\r\nShows a special dialog when rolling a 1 on a stress die (before checking for explosion or botch).\r\n\r\n**Options**:\r\n\r\n- **Nobody**: No fun dialog, proceed immediately\r\n- **Players only**: Show dialog for player rolls; GM rolls explode automatically\r\n- **Everyone**: Show dialog for all rolls\r\n\r\n**Fun dialog features**:\r\n\r\n- Dramatic announcement\r\n- Sound effects (if configured)\r\n- Roll animation pause\r\n\r\n**Note**: If enabled, GM stress dice that explode are rolled automatically to speed up play.\r\n\r\n---\r\n\r\n### Dramatic Pause After Rolling a One\r\n\r\n**Slider** | **World Setting** | **GM Only**\r\n**Default**: 2000 milliseconds\r\n**Range**: 0-5000 ms\r\n\r\n**[Dice So Nice Integration]**\r\n\r\nWhen the \"Fun Stress Die\" setting is disabled, adds a dramatic pause (in milliseconds) after rolling a 1 on a stress die.\r\n\r\n**Requirements**: Dice So Nice module must be installed and enabled\r\n\r\n**Use case**: Adds tension before revealing whether the roll explodes or botches, without the full fun dialog.\r\n\r\n---\r\n\r\n### Use Alternate Stress Die\r\n\r\n**Checkbox** | **World Setting** | **GM Only**\r\n**Default**: Disabled\r\n\r\nInverts the stress die mechanics to use an alternate system.\r\n\r\n**Standard rules**:\r\n\r\n- 1 = Potentially explode (multiply die)\r\n- 0 = Check for botch\r\n\r\n**Alternate rules**:\r\n\r\n- 0 = Potentially explode (add +10 to roll)\r\n- 1 = Check for botch\r\n\r\n**When exploding**: Adds +10 instead of doubling the roll.\r\n\r\n**Use case**: Some house rules or non-standard campaigns use this alternative stress die system.\r\n\r\n**⚠️ Warning**: This fundamentally changes the probability distribution. Only use if you understand the mathematical implications.\r\n\r\n---\r\n\r\n## Calendar & Time\r\n\r\nSettings related to the saga's calendar and time tracking.\r\n\r\n### Winter First\r\n\r\n**Checkbox** | **World Setting** | **GM Only**\r\n**Default**: Disabled (Spring is first)\r\n\r\nDetermines whether the first season of the year is Winter or Spring.\r\n\r\n**Options**:\r\n\r\n- **Disabled** (default): Year starts with Spring (March), as per core rules\r\n- **Enabled**: Year starts with Winter (December/January)\r\n\r\n**Season order when disabled**: Spring → Summer → Autumn → Winter\r\n**Season order when enabled**: Winter → Spring → Summer → Autumn\r\n\r\n**⚠️ Important**: Do **not** change this setting in the middle of a saga. It can cause confusion with existing seasonal activity records and dates.\r\n\r\n**Use case**: Some sagas prefer Winter as the first season to align with calendar year.\r\n\r\n---\r\n\r\n### Current Date\r\n\r\n**Hidden Setting** | **World Setting**\r\n\r\nStores the current date in the saga (year, season, month, day).\r\n\r\n**Default**: Year 1220, Spring, March 20\r\n\r\n**Not directly configurable**: Use the Astrolabium (calendar tool) to change the date.\r\n\r\n**Note**: If Simple Calendar module is active, it may take precedence over this setting.\r\n\r\n---\r\n\r\n## Economy & Resources\r\n\r\nSettings for managing money and economic complexity.\r\n\r\n### Money Management Level\r\n\r\n**Dropdown** | **World Setting** | **GM Only**\r\n**Default**: Don't bother with it\r\n\r\nControls the level of detail for item prices and economic tracking.\r\n\r\n**Options**:\r\n\r\n- **Don't bother with it**: No prices tracked, narrative economics\r\n- **Only a qualifier**: Items marked as cheap, standard, or expensive\r\n- **Everything priced to the coin**: Full economic simulation with exact prices\r\n\r\n**Use cases**:\r\n\r\n- **Don't bother**: Story-focused sagas without economic constraints\r\n- **Qualifier**: Abstract wealth without detailed bookkeeping\r\n- **To the coin**: Realistic economic simulation for merchant/covenant-focused sagas\r\n\r\n---\r\n\r\n### Currency Name\r\n\r\n**Text Field** | **World Setting** | **GM Only**\r\n**Default**: \"Silver coins\"\r\n\r\nName of the local currency used in your saga.\r\n\r\n**Examples**:\r\n\r\n- \"Denarii\" (Latin)\r\n- \"Pennies\" (English)\r\n- \"Sous\" (French)\r\n- \"Pfennige\" (German)\r\n- \"Dinero\" (Spanish)\r\n\r\n**Note**: This is cosmetic and affects how currency is displayed.\r\n\r\n---\r\n\r\n### Currency Coefficient\r\n\r\n**Number Field** | **World Setting** | **GM Only**\r\n**Default**: 240\r\n\r\nHow many units of the local currency equal one Mythic Pound (the standard unit in Ars Magica).\r\n\r\n**Standard conversions**:\r\n\r\n- **240**: Silver pennies to 1 Mythic Pound (core rules)\r\n- **20**: Gold coins to 1 Mythic Pound\r\n- **1**: If using Mythic Pounds directly\r\n\r\n**Formula**: Local currency amount ÷ Coefficient = Mythic Pounds\r\n\r\n**Use case**: Allows you to work in local currency while the system tracks values in the standard Mythic Pound.\r\n\r\n---\r\n\r\n## User Interface\r\n\r\nSettings that affect the user interface and interaction experience.\r\n\r\n### Quick Delete\r\n\r\n**Checkbox** | **Client Setting**\r\n**Default**: Enabled (asks for confirmation)\r\n\r\nControls whether deletion of owned items requires confirmation.\r\n\r\n**When enabled**: Shows a confirmation dialog before deleting items from character sheets\r\n**When disabled**: Items delete immediately without confirmation\r\n\r\n**Recommendation**: Keep enabled to prevent accidental deletions.\r\n\r\n---\r\n\r\n## Advanced Settings\r\n\r\n### Notify Missing Reference\r\n\r\n**Hidden Checkbox** | **World Setting**\r\n**Default**: Enabled\r\n\r\nWhether to display notifications when the system can't find referenced compendium content.\r\n\r\n**Not user-configurable**: This is typically managed automatically by the system.\r\n\r\n**When enabled**: Shows warnings if a document references a compendium entry that doesn't exist (useful for troubleshooting).\r\n\r\n---\r\n\r\n### Clear User Cache\r\n\r\n**Checkbox** | **Client Setting**\r\n**Default**: Enabled\r\n\r\nResets the browser session data on the next refresh.\r\n\r\n**Cached data includes**:\r\n\r\n- Filter criteria for all actors\r\n- Folding state of all expandable sections\r\n- UI preferences and view states\r\n- Scroll positions\r\n\r\n**When to use**:\r\n\r\n- UI behaving strangely or showing old data\r\n- After a system update if things seem wrong\r\n- Cache has grown too large (happens over long campaigns)\r\n\r\n**Effect**: On next page refresh, all filters and folded sections reset to defaults. This is normal and clears the cache.\r\n\r\n**Note**: This setting automatically resets to enabled after clearing.\r\n\r\n---\r\n\r\n## Recommendations by Play Style\r\n\r\n### New Saga Starting at 1220\r\n\r\n- **Winter First**: Disabled (Spring first is standard)\r\n- **Enforce Schedule Constraints**: Enabled\r\n- **Track Resources**: Disabled during character creation, enable after\r\n- **Show NPC Magic Details**: Only results (mystery!)\r\n- **Money Management**: Don't bother, or qualifier\r\n- **Sourcebook Filter**: Core + desired supplements\r\n\r\n### Established Saga\r\n\r\n- **Track Resources**: Enabled (keep good records)\r\n- **Enforce Schedule Constraints**: Enabled (prevent accidents)\r\n- **Show Rolls**: Only players or owned characters\r\n- **Fun Stress Die**: Players only or Everyone\r\n- **Quick Delete**: Enabled (prevent accidents)\r\n\r\n### Teaching/Learning Saga\r\n\r\n- **Show NPC Magic Details**: Give me all details!\r\n- **Show Roll Formulas**: Give me all details!\r\n- **Show Metagame Information**: Enabled\r\n- **Fun Stress Die**: Everyone\r\n- **Enforce Schedule Constraints**: Enabled (learn proper rules)\r\n\r\n### House Rules / Experimental\r\n\r\n- **Enforce Schedule Constraints**: Possibly disabled\r\n- **Alternate Stress Die**: As per house rules\r\n- **Winter First**: As per preference\r\n- **Sourcebook Filter**: Custom selections\r\n\r\n---\r\n\r\n## Troubleshooting\r\n\r\n### Setting Not Saving\r\n\r\n- Check if you have permission (some settings are GM-only)\r\n- Try refreshing the page after changing\r\n- Check browser console for errors\r\n\r\n### UI Acting Strange\r\n\r\n- Enable \"Clear User Cache\" and refresh\r\n- Clear browser cache\r\n- Check for module conflicts\r\n\r\n### Dates Not Working\r\n\r\n- Check if Simple Calendar module is active (may override)\r\n- Use the Astrolabium to manage dates\r\n- Verify \"Current Date\" setting via console if needed\r\n\r\n### Icons Not Changing\r\n\r\n- \"Default Icon Style\" only affects **new** documents\r\n- Existing documents keep their icons\r\n- Manually change individual document icons if needed\r\n\r\n---\r\n\r\n## Next Steps\r\n\r\nIf you're following our recommended reading order, please move on to @UUID[JournalEntry.oDQsTk1akJApj1if.JournalEntryPage.SBzrbU0km9C5iqof]{Actors}\r\n\r\nFor information about using the calendar system, see the **Astrolabium** section.\r\n\r\nFor Active Effects and how they interact with settings, see @UUID[JournalEntry.6IQ8RULAQqwg8QhA.JournalEntryPage.UTLyPky6bwF4Mgjx]{Active effects}",
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        "content": "<h1>System Settings</h1>\n<p>This page covers the settings specific to the Ars Magica 5e system in Foundry VTT. For general Foundry VTT settings, please refer to the official Foundry documentation.</p>\n<h2>Table of Contents</h2>\n<ul>\n<li><a href=\"#world-configuration\">World Configuration</a></li>\n<li><a href=\"#visual--display-settings\">Visual &amp; Display Settings</a></li>\n<li><a href=\"#gameplay-mechanics\">Gameplay Mechanics</a></li>\n<li><a href=\"#dice--rolling\">Dice &amp; Rolling</a></li>\n<li><a href=\"#calendar--time\">Calendar &amp; Time</a></li>\n<li><a href=\"#economy--resources\">Economy &amp; Resources</a></li>\n<li><a href=\"#user-interface\">User Interface</a></li>\n<li><a href=\"#advanced-settings\">Advanced Settings</a></li>\n</ul>\n<hr />\n<h2>World Configuration</h2>\n<p>These settings affect the entire world and are typically configured once during initial setup.</p>\n<h3>Sourcebooks Filter</h3>\n<p><strong>Menu Dialog</strong> | <strong>World Setting</strong> | <strong>GM Only</strong></p>\n<p>Allows you to choose which sourcebooks to include in your current world. This helps prevent overwhelming players with choices and lets you customize what content is allowed in your game.</p>\n<p><strong>How to access</strong>: Click the button to open the configuration menu where you can enable/disable individual sourcebooks.</p>\n<p><strong>Current functionality</strong>: Filters spell attributes and other content based on sourcebook selection.</p>\n<p><strong>Use cases</strong>:</p>\n<ul>\n<li>Running a core-books-only saga</li>\n<li>Excluding experimental or house-ruled content</li>\n<li>Gradually introducing supplements as your saga progresses</li>\n<li>Custom campaign with specific source restrictions</li>\n</ul>\n<hr />\n<h3>Compendia Reference</h3>\n<p><strong>Menu Dialog</strong> | <strong>World Setting</strong> | <strong>GM Only</strong></p>\n<p>Selects which module will be the reference for this world's compendia content.</p>\n<p><strong>Use case</strong>: If you're playing in two different Tribunals with separate compendium modules containing different information, you can set the appropriate reference for each world to prevent mixing content.</p>\n<p><strong>Default</strong>: <code>arm5e-compendia</code></p>\n<p><strong>Note</strong>: This setting ensures that when the system looks for reference content (like virtues, flaws, or spells), it pulls from the correct module.</p>\n<hr />\n<h3>System Migration Version</h3>\n<p><strong>Text Field</strong> | <strong>World Setting</strong> | <strong>GM Only</strong></p>\n<p>Allows you to reset the system version to trigger a data migration from that version forward.</p>\n<p><strong>Use case</strong>: Useful when importing documents from old compendia that need to be migrated to the current system version's data structure.</p>\n<p><strong>⚠️ Warning</strong>: Only use this if you understand data migrations. Incorrect use may require restoring from backup.</p>\n<p><strong>Example</strong>: If you import actors from a compendium created with version 2.0.0, set this to <code>2.0.0</code> and reload to trigger the migration process.</p>\n<hr />\n<h2>Visual &amp; Display Settings</h2>\n<p>Cosmetic preferences that affect how information is displayed.</p>\n<h3>Default Icon Style</h3>\n<p><strong>Dropdown</strong> | <strong>World Setting</strong> | <strong>GM Only</strong></p>\n<p>Choose between monochrome (black &amp; white) or color versions of default icons for newly created documents.</p>\n<p><strong>Options</strong>:</p>\n<ul>\n<li><strong>Monochrome</strong>: Classic black &amp; white style</li>\n<li><strong>Color</strong>: Full color icons</li>\n</ul>\n<p><strong>Important</strong>:</p>\n<ul>\n<li>Only applies to <strong>brand new</strong> documents</li>\n<li>Existing documents keep their original icons</li>\n<li>Copied documents retain the icon from the source</li>\n<li>Purely cosmetic - no mechanical effect</li>\n</ul>\n<hr />\n<h3>Icon Style for Arts</h3>\n<p><strong>Dropdown</strong> | <strong>Client Setting</strong></p>\n<p>Choose the visual representation for Hermetic Arts throughout the system.</p>\n<p><strong>Options</strong>:</p>\n<ul>\n<li><strong>Hermetic Symbols</strong>: Traditional Hermetic Art symbols</li>\n<li><strong>Hand Gestures</strong>: Medieval hand gesture illustrations</li>\n</ul>\n<p><strong>Important</strong>:</p>\n<ul>\n<li>This is a per-user preference (client setting)</li>\n<li>Purely cosmetic - no mechanical effect</li>\n<li>Affects display in character sheets, spell lists, and lab totals</li>\n</ul>\n<hr />\n<h3>Header Font</h3>\n<p><strong>Dropdown</strong> | <strong>Client Setting</strong></p>\n<p>Choose the font used for headers in sheets and dialogs.</p>\n<p><strong>Options</strong>: Various medieval-style fonts\n<strong>Default</strong>: Blackmoor</p>\n<p><strong>Note</strong>: This is a client-side preference, so each player can choose their preferred font style.</p>\n<hr />\n<h3>Show Metagame Information</h3>\n<p><strong>Checkbox</strong> | <strong>World Setting</strong> | <strong>GM Only</strong></p>\n<p>Whether to display the sourcebook reference and page number where an Item originates.</p>\n<p><strong>When enabled</strong>: Shows information like \"Core Rulebook, p. 45\" on item sheets\n<strong>When disabled</strong>: Hides sourcebook references for a more immersive experience</p>\n<p><strong>Use cases</strong>:</p>\n<ul>\n<li>Enable for easy rulebook reference during play</li>\n<li>Disable for players who prefer not to see metagame information</li>\n<li>Useful for GMs who want to cite sources quickly</li>\n</ul>\n<hr />\n<h2>Gameplay Mechanics</h2>\n<p>Settings that affect game rules and character progression.</p>\n<h3>Enforce Schedule Constraints</h3>\n<p><strong>Checkbox</strong> | <strong>World Setting</strong> | <strong>GM Only</strong>\n<strong>Default</strong>: Enabled</p>\n<p>Whether to prevent users from scheduling or applying seasonal activities that violate system constraints.</p>\n<p><strong>Constraints enforced</strong>:</p>\n<ul>\n<li>Cannot read the same book twice in one season</li>\n<li>Cannot perform incompatible activities simultaneously</li>\n<li>Must meet prerequisites for certain activities</li>\n<li>Book availability conflicts</li>\n</ul>\n<p><strong>When disabled</strong>: Players can schedule any activities (useful for special circumstances or house rules)</p>\n<p><strong>Recommendation</strong>: Keep enabled for standard play to prevent accidental rule violations.</p>\n<hr />\n<h3>Track Resources</h3>\n<p><strong>Checkbox</strong> | <strong>World Setting</strong> | <strong>GM Only</strong>\n<strong>Default</strong>: Enabled</p>\n<p>Automatically creates diary entries whenever resources are added or removed from Actor sheets.</p>\n<p><strong>Tracked resources</strong>:</p>\n<ul>\n<li>Vis (all Arts)</li>\n<li>Books and lab texts</li>\n<li>Magic items</li>\n<li>Laboratory changes</li>\n<li>Covenant finances</li>\n</ul>\n<p><strong>Use cases</strong>:</p>\n<ul>\n<li><strong>Disable during character creation</strong>: Prevent cluttering the diary with initial resource allocation</li>\n<li><strong>Enable during play</strong>: Maintain accurate records of resource transactions</li>\n<li>Historical tracking of vis expenditure and item acquisition</li>\n</ul>\n<p><strong>Also available in</strong>: The Astrolabium (calendar interface)</p>\n<p><strong>Tip</strong>: Disable temporarily when doing bulk resource management, then re-enable.</p>\n<hr />\n<h3>Automatic Confidence Prompt</h3>\n<p><strong>Checkbox</strong> | <strong>Client Setting</strong>\n<strong>Default</strong>: Enabled</p>\n<p>When making consecutive rolls, automatically skips the confidence prompt and proceeds with the roll.</p>\n<p><strong>Behavior</strong>:</p>\n<ul>\n<li>Any pending fatigue levels are applied automatically</li>\n<li>Any pending wounds are applied automatically</li>\n<li>If conditions prevent the roll (e.g., unconscious), it will fail appropriately</li>\n</ul>\n<p><strong>When disabled</strong>: Each roll will prompt for confidence use, fatigue application, etc.</p>\n<p><strong>Use case</strong>: Speeds up play by reducing clicks for routine rolls.</p>\n<hr />\n<h2>Dice &amp; Rolling</h2>\n<p>Settings related to dice rolling, visibility, and special effects.</p>\n<h3>Show Rolls</h3>\n<p><strong>Dropdown</strong> | <strong>World Setting</strong> | <strong>GM Only</strong>\n<strong>Default</strong>: Players only</p>\n<p>Controls who can see whose roll results in chat.</p>\n<p><strong>Options</strong>:</p>\n<ul>\n<li><strong>Give me all details!</strong>: Everyone sees all rolls</li>\n<li><strong>Only players rolls</strong>: All players see each other's rolls, GM rolls are hidden</li>\n<li><strong>Only the rolls of owned characters</strong>: Players only see rolls from their owned characters</li>\n</ul>\n<p><strong>Use case</strong>: Maintain mystery by hiding NPC rolls and keeping player rolls separate.</p>\n<hr />\n<h3>Show Roll Formulas</h3>\n<p><strong>Dropdown</strong> | <strong>World Setting</strong> | <strong>GM Only</strong>\n<strong>Default</strong>: Players only</p>\n<p>Controls who can see the formula breakdown of rolls (e.g., \"1d10 + 5 (Characteristic) + 3 (Skill)\").</p>\n<p><strong>Options</strong>:</p>\n<ul>\n<li><strong>Give me all details!</strong>: Everyone sees all roll formulas</li>\n<li><strong>Only players rolls</strong>: Only player roll formulas are visible</li>\n<li><strong>Only the formula for owned characters</strong>: Players only see formulas for their characters</li>\n</ul>\n<p><strong>Use case</strong>: Hide NPC capabilities by concealing their roll formulas.</p>\n<hr />\n<h3>Show NPC Magic Details</h3>\n<p><strong>Dropdown</strong> | <strong>World Setting</strong> | <strong>GM Only</strong>\n<strong>Default</strong>: Only results</p>\n<p>During magic contests against NPCs, controls how much information is revealed.</p>\n<p><strong>Options</strong>:</p>\n<ul>\n<li><strong>Give me all details!</strong>: Shows exact casting total, penetration, and magic resistance values</li>\n<li><strong>Show me only the result</strong>: Only reveals success or failure without numerical details</li>\n</ul>\n<p><strong>Use case</strong>:</p>\n<ul>\n<li><strong>Only results</strong>: Maintains mystery about NPC capabilities</li>\n<li><strong>All details</strong>: Useful for teaching players or transparent gameplay</li>\n</ul>\n<hr />\n<h3>Fun Stress Dice</h3>\n<p><strong>Dropdown</strong> | <strong>World Setting</strong> | <strong>GM Only</strong>\n<strong>Default</strong>: Players only</p>\n<p>Shows a special dialog when rolling a 1 on a stress die (before checking for explosion or botch).</p>\n<p><strong>Options</strong>:</p>\n<ul>\n<li><strong>Nobody</strong>: No fun dialog, proceed immediately</li>\n<li><strong>Players only</strong>: Show dialog for player rolls; GM rolls explode automatically</li>\n<li><strong>Everyone</strong>: Show dialog for all rolls</li>\n</ul>\n<p><strong>Fun dialog features</strong>:</p>\n<ul>\n<li>Dramatic announcement</li>\n<li>Sound effects (if configured)</li>\n<li>Roll animation pause</li>\n</ul>\n<p><strong>Note</strong>: If enabled, GM stress dice that explode are rolled automatically to speed up play.</p>\n<hr />\n<h3>Dramatic Pause After Rolling a One</h3>\n<p><strong>Slider</strong> | <strong>World Setting</strong> | <strong>GM Only</strong>\n<strong>Default</strong>: 2000 milliseconds\n<strong>Range</strong>: 0-5000 ms</p>\n<p><strong>[Dice So Nice Integration]</strong></p>\n<p>When the \"Fun Stress Die\" setting is disabled, adds a dramatic pause (in milliseconds) after rolling a 1 on a stress die.</p>\n<p><strong>Requirements</strong>: Dice So Nice module must be installed and enabled</p>\n<p><strong>Use case</strong>: Adds tension before revealing whether the roll explodes or botches, without the full fun dialog.</p>\n<hr />\n<h3>Use Alternate Stress Die</h3>\n<p><strong>Checkbox</strong> | <strong>World Setting</strong> | <strong>GM Only</strong>\n<strong>Default</strong>: Disabled</p>\n<p>Inverts the stress die mechanics to use an alternate system.</p>\n<p><strong>Standard rules</strong>:</p>\n<ul>\n<li>1 = Potentially explode (multiply die)</li>\n<li>0 = Check for botch</li>\n</ul>\n<p><strong>Alternate rules</strong>:</p>\n<ul>\n<li>0 = Potentially explode (add +10 to roll)</li>\n<li>1 = Check for botch</li>\n</ul>\n<p><strong>When exploding</strong>: Adds +10 instead of doubling the roll.</p>\n<p><strong>Use case</strong>: Some house rules or non-standard campaigns use this alternative stress die system.</p>\n<p><strong>⚠️ Warning</strong>: This fundamentally changes the probability distribution. Only use if you understand the mathematical implications.</p>\n<hr />\n<h2>Calendar &amp; Time</h2>\n<p>Settings related to the saga's calendar and time tracking.</p>\n<h3>Winter First</h3>\n<p><strong>Checkbox</strong> | <strong>World Setting</strong> | <strong>GM Only</strong>\n<strong>Default</strong>: Disabled (Spring is first)</p>\n<p>Determines whether the first season of the year is Winter or Spring.</p>\n<p><strong>Options</strong>:</p>\n<ul>\n<li><strong>Disabled</strong> (default): Year starts with Spring (March), as per core rules</li>\n<li><strong>Enabled</strong>: Year starts with Winter (December/January)</li>\n</ul>\n<p><strong>Season order when disabled</strong>: Spring → Summer → Autumn → Winter\n<strong>Season order when enabled</strong>: Winter → Spring → Summer → Autumn</p>\n<p><strong>⚠️ Important</strong>: Do <strong>not</strong> change this setting in the middle of a saga. It can cause confusion with existing seasonal activity records and dates.</p>\n<p><strong>Use case</strong>: Some sagas prefer Winter as the first season to align with calendar year.</p>\n<hr />\n<h3>Current Date</h3>\n<p><strong>Hidden Setting</strong> | <strong>World Setting</strong></p>\n<p>Stores the current date in the saga (year, season, month, day).</p>\n<p><strong>Default</strong>: Year 1220, Spring, March 20</p>\n<p><strong>Not directly configurable</strong>: Use the Astrolabium (calendar tool) to change the date.</p>\n<p><strong>Note</strong>: If Simple Calendar module is active, it may take precedence over this setting.</p>\n<hr />\n<h2>Economy &amp; Resources</h2>\n<p>Settings for managing money and economic complexity.</p>\n<h3>Money Management Level</h3>\n<p><strong>Dropdown</strong> | <strong>World Setting</strong> | <strong>GM Only</strong>\n<strong>Default</strong>: Don't bother with it</p>\n<p>Controls the level of detail for item prices and economic tracking.</p>\n<p><strong>Options</strong>:</p>\n<ul>\n<li><strong>Don't bother with it</strong>: No prices tracked, narrative economics</li>\n<li><strong>Only a qualifier</strong>: Items marked as cheap, standard, or expensive</li>\n<li><strong>Everything priced to the coin</strong>: Full economic simulation with exact prices</li>\n</ul>\n<p><strong>Use cases</strong>:</p>\n<ul>\n<li><strong>Don't bother</strong>: Story-focused sagas without economic constraints</li>\n<li><strong>Qualifier</strong>: Abstract wealth without detailed bookkeeping</li>\n<li><strong>To the coin</strong>: Realistic economic simulation for merchant/covenant-focused sagas</li>\n</ul>\n<hr />\n<h3>Currency Name</h3>\n<p><strong>Text Field</strong> | <strong>World Setting</strong> | <strong>GM Only</strong>\n<strong>Default</strong>: \"Silver coins\"</p>\n<p>Name of the local currency used in your saga.</p>\n<p><strong>Examples</strong>:</p>\n<ul>\n<li>\"Denarii\" (Latin)</li>\n<li>\"Pennies\" (English)</li>\n<li>\"Sous\" (French)</li>\n<li>\"Pfennige\" (German)</li>\n<li>\"Dinero\" (Spanish)</li>\n</ul>\n<p><strong>Note</strong>: This is cosmetic and affects how currency is displayed.</p>\n<hr />\n<h3>Currency Coefficient</h3>\n<p><strong>Number Field</strong> | <strong>World Setting</strong> | <strong>GM Only</strong>\n<strong>Default</strong>: 240</p>\n<p>How many units of the local currency equal one Mythic Pound (the standard unit in Ars Magica).</p>\n<p><strong>Standard conversions</strong>:</p>\n<ul>\n<li><strong>240</strong>: Silver pennies to 1 Mythic Pound (core rules)</li>\n<li><strong>20</strong>: Gold coins to 1 Mythic Pound</li>\n<li><strong>1</strong>: If using Mythic Pounds directly</li>\n</ul>\n<p><strong>Formula</strong>: Local currency amount ÷ Coefficient = Mythic Pounds</p>\n<p><strong>Use case</strong>: Allows you to work in local currency while the system tracks values in the standard Mythic Pound.</p>\n<hr />\n<h2>User Interface</h2>\n<p>Settings that affect the user interface and interaction experience.</p>\n<h3>Quick Delete</h3>\n<p><strong>Checkbox</strong> | <strong>Client Setting</strong>\n<strong>Default</strong>: Enabled (asks for confirmation)</p>\n<p>Controls whether deletion of owned items requires confirmation.</p>\n<p><strong>When enabled</strong>: Shows a confirmation dialog before deleting items from character sheets\n<strong>When disabled</strong>: Items delete immediately without confirmation</p>\n<p><strong>Recommendation</strong>: Keep enabled to prevent accidental deletions.</p>\n<hr />\n<h2>Advanced Settings</h2>\n<h3>Notify Missing Reference</h3>\n<p><strong>Hidden Checkbox</strong> | <strong>World Setting</strong>\n<strong>Default</strong>: Enabled</p>\n<p>Whether to display notifications when the system can't find referenced compendium content.</p>\n<p><strong>Not user-configurable</strong>: This is typically managed automatically by the system.</p>\n<p><strong>When enabled</strong>: Shows warnings if a document references a compendium entry that doesn't exist (useful for troubleshooting).</p>\n<hr />\n<h3>Clear User Cache</h3>\n<p><strong>Checkbox</strong> | <strong>Client Setting</strong>\n<strong>Default</strong>: Enabled</p>\n<p>Resets the browser session data on the next refresh.</p>\n<p><strong>Cached data includes</strong>:</p>\n<ul>\n<li>Filter criteria for all actors</li>\n<li>Folding state of all expandable sections</li>\n<li>UI preferences and view states</li>\n<li>Scroll positions</li>\n</ul>\n<p><strong>When to use</strong>:</p>\n<ul>\n<li>UI behaving strangely or showing old data</li>\n<li>After a system update if things seem wrong</li>\n<li>Cache has grown too large (happens over long campaigns)</li>\n</ul>\n<p><strong>Effect</strong>: On next page refresh, all filters and folded sections reset to defaults. This is normal and clears the cache.</p>\n<p><strong>Note</strong>: This setting automatically resets to enabled after clearing.</p>\n<hr />\n<h2>Recommendations by Play Style</h2>\n<h3>New Saga Starting at 1220</h3>\n<ul>\n<li><strong>Winter First</strong>: Disabled (Spring first is standard)</li>\n<li><strong>Enforce Schedule Constraints</strong>: Enabled</li>\n<li><strong>Track Resources</strong>: Disabled during character creation, enable after</li>\n<li><strong>Show NPC Magic Details</strong>: Only results (mystery!)</li>\n<li><strong>Money Management</strong>: Don't bother, or qualifier</li>\n<li><strong>Sourcebook Filter</strong>: Core + desired supplements</li>\n</ul>\n<h3>Established Saga</h3>\n<ul>\n<li><strong>Track Resources</strong>: Enabled (keep good records)</li>\n<li><strong>Enforce Schedule Constraints</strong>: Enabled (prevent accidents)</li>\n<li><strong>Show Rolls</strong>: Only players or owned characters</li>\n<li><strong>Fun Stress Die</strong>: Players only or Everyone</li>\n<li><strong>Quick Delete</strong>: Enabled (prevent accidents)</li>\n</ul>\n<h3>Teaching/Learning Saga</h3>\n<ul>\n<li><strong>Show NPC Magic Details</strong>: Give me all details!</li>\n<li><strong>Show Roll Formulas</strong>: Give me all details!</li>\n<li><strong>Show Metagame Information</strong>: Enabled</li>\n<li><strong>Fun Stress Die</strong>: Everyone</li>\n<li><strong>Enforce Schedule Constraints</strong>: Enabled (learn proper rules)</li>\n</ul>\n<h3>House Rules / Experimental</h3>\n<ul>\n<li><strong>Enforce Schedule Constraints</strong>: Possibly disabled</li>\n<li><strong>Alternate Stress Die</strong>: As per house rules</li>\n<li><strong>Winter First</strong>: As per preference</li>\n<li><strong>Sourcebook Filter</strong>: Custom selections</li>\n</ul>\n<hr />\n<h2>Troubleshooting</h2>\n<h3>Setting Not Saving</h3>\n<ul>\n<li>Check if you have permission (some settings are GM-only)</li>\n<li>Try refreshing the page after changing</li>\n<li>Check browser console for errors</li>\n</ul>\n<h3>UI Acting Strange</h3>\n<ul>\n<li>Enable \"Clear User Cache\" and refresh</li>\n<li>Clear browser cache</li>\n<li>Check for module conflicts</li>\n</ul>\n<h3>Dates Not Working</h3>\n<ul>\n<li>Check if Simple Calendar module is active (may override)</li>\n<li>Use the Astrolabium to manage dates</li>\n<li>Verify \"Current Date\" setting via console if needed</li>\n</ul>\n<h3>Icons Not Changing</h3>\n<ul>\n<li>\"Default Icon Style\" only affects <strong>new</strong> documents</li>\n<li>Existing documents keep their icons</li>\n<li>Manually change individual document icons if needed</li>\n</ul>\n<hr />\n<h2>Next Steps</h2>\n<p>If you're following our recommended reading order, please move on to @UUID[JournalEntry.oDQsTk1akJApj1if.JournalEntryPage.SBzrbU0km9C5iqof]{Actors}</p>\n<p>For information about using the calendar system, see the <strong>Astrolabium</strong> section.</p>\n<p>For Active Effects and how they interact with settings, see @UUID[JournalEntry.6IQ8RULAQqwg8QhA.JournalEntryPage.UTLyPky6bwF4Mgjx]{Active effects}</p>"
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