{
  "ancestry": [
    "system.description",
    "system.features[].item",
    "system.features[].type"
  ],
  "armor": [
    "system.actions",
    "system.armorFeatures[].actionIds[]",
    "system.armorFeatures[].effectIds[]",
    "system.armorFeatures[].value",
    "system.attached[]",
    "system.baseScore",
    "system.baseThresholds.major",
    "system.baseThresholds.severe",
    "system.description",
    "system.equipped",
    "system.marks.value",
    "system.tier"
  ],
  "beastform": [
    "system.advantageOn[].value",
    "system.beastformType",
    "system.evolved.mainTraitBonus",
    "system.evolved.maximumTier",
    "system.examples",
    "system.features[]",
    "system.hybrid.advantages",
    "system.hybrid.beastformOptions",
    "system.hybrid.features",
    "system.hybrid.maximumTier",
    "system.mainTrait",
    "system.tier",
    "system.tokenImg",
    "system.tokenRingImg",
    "system.tokenSize.height",
    "system.tokenSize.width"
  ],
  "class": [
    "system.characterGuide.suggestedArmor",
    "system.characterGuide.suggestedPrimaryWeapon",
    "system.characterGuide.suggestedSecondaryWeapon",
    "system.characterGuide.suggestedTraits.agility",
    "system.characterGuide.suggestedTraits.finesse",
    "system.characterGuide.suggestedTraits.instinct",
    "system.characterGuide.suggestedTraits.knowledge",
    "system.characterGuide.suggestedTraits.presence",
    "system.characterGuide.suggestedTraits.strength",
    "system.classItems[]",
    "system.description",
    "system.domains[]",
    "system.evasion",
    "system.features[].item",
    "system.features[].type",
    "system.hitPoints",
    "system.inventory.choiceA[]",
    "system.inventory.choiceB[]",
    "system.inventory.take[]",
    "system.isMulticlass",
    "system.subclasses[]"
  ],
  "community": [
    "system.description",
    "system.features[]"
  ],
  "companion": [],
  "consumable": [
    "system.actions",
    "system.consumeOnUse",
    "system.description",
    "system.quantity"
  ],
  "domainCard": [
    "system.actions",
    "system.actions[].actionType",
    "system.actions[].chatDisplay",
    "system.actions[].cost[].consumeOnSuccess",
    "system.actions[].cost[].key",
    "system.actions[].cost[].keyIsID",
    "system.actions[].cost[].scalable",
    "system.actions[].cost[].step",
    "system.actions[].cost[].value",
    "system.actions[].description",
    "system.actions[].effects[]",
    "system.actions[].img",
    "system.actions[].name",
    "system.actions[].range",
    "system.actions[].systemPath",
    "system.actions[].target.amount",
    "system.actions[].target.type",
    "system.actions[].type",
    "system.actions[].uses.consumeOnSuccess",
    "system.actions[].uses.max",
    "system.actions[].uses.recovery",
    "system.actions[].uses.value",
    "system.description",
    "system.domain",
    "system.inVault",
    "system.level",
    "system.recallCost",
    "system.resource",
    "system.resource.diceStates[].used",
    "system.resource.diceStates[].value",
    "system.resource.dieFaces",
    "system.resource.icon",
    "system.resource.max",
    "system.resource.progression",
    "system.resource.recovery",
    "system.resource.type",
    "system.resource.value",
    "system.type"
  ],
  "loot": [
    "system.actions",
    "system.description",
    "system.quantity"
  ],
  "subclass": [
    "system.description",
    "system.features[].item",
    "system.features[].type",
    "system.featureState",
    "system.isMulticlass",
    "system.spellcastingTrait"
  ],
  "weapon": [
    "system.actions",
    "system.attached[]",
    "system.attack",
    "system.attack.actionType",
    "system.attack.chatDisplay",
    "system.attack.cost[]",
    "system.attack.damage.includeBase",
    "system.attack.damage.parts[].applyTo",
    "system.attack.damage.parts[].base",
    "system.attack.damage.parts[].resultBased",
    "system.attack.damage.parts[].type[]",
    "system.attack.damage.parts[].value.bonus",
    "system.attack.damage.parts[].value.custom.enabled",
    "system.attack.damage.parts[].value.custom.formula",
    "system.attack.damage.parts[].value.dice",
    "system.attack.damage.parts[].value.flatMultiplier",
    "system.attack.damage.parts[].value.multiplier",
    "system.attack.damage.parts[].valueAlt.bonus",
    "system.attack.damage.parts[].valueAlt.custom.enabled",
    "system.attack.damage.parts[].valueAlt.custom.formula",
    "system.attack.damage.parts[].valueAlt.dice",
    "system.attack.damage.parts[].valueAlt.flatMultiplier",
    "system.attack.damage.parts[].valueAlt.multiplier",
    "system.attack.description",
    "system.attack.effects[]",
    "system.attack.img",
    "system.attack.name",
    "system.attack.range",
    "system.attack.roll.advState",
    "system.attack.roll.bonus",
    "system.attack.roll.diceRolling.compare",
    "system.attack.roll.diceRolling.dice",
    "system.attack.roll.diceRolling.flatMultiplier",
    "system.attack.roll.diceRolling.multiplier",
    "system.attack.roll.diceRolling.treshold",
    "system.attack.roll.difficulty",
    "system.attack.roll.trait",
    "system.attack.roll.type",
    "system.attack.roll.useDefault",
    "system.attack.save.damageMod",
    "system.attack.save.difficulty",
    "system.attack.save.trait",
    "system.attack.systemPath",
    "system.attack.target.amount",
    "system.attack.target.type",
    "system.attack.type",
    "system.attack.uses.consumeOnSuccess",
    "system.attack.uses.max",
    "system.attack.uses.recovery",
    "system.attack.uses.value",
    "system.burden",
    "system.description",
    "system.equipped",
    "system.rules.attack.roll.trait",
    "system.secondary",
    "system.tier",
    "system.weaponFeatures[]",
    "system.weaponFeatures[].actionIds[]",
    "system.weaponFeatures[].effectIds[]",
    "system.weaponFeatures[].value"
  ]
}
