{
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  ],
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  ],
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  ],
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  ],
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    "system.thirstReduction",
    "system.weight"
  ],
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  ],
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    "system.requirementsEx.attributes.cha.value",
    "system.requirementsEx.attributes.end.value",
    "system.requirementsEx.attributes.int.value",
    "system.requirementsEx.attributes.luc.value",
    "system.requirementsEx.attributes.per.value",
    "system.requirementsEx.attributes.str.value",
    "system.requirementsEx.isCompanion",
    "system.requirementsEx.level",
    "system.requirementsEx.levelIncrease",
    "system.requirementsEx.magazineUuids[]",
    "system.requirementsEx.notGhoul",
    "system.requirementsEx.notHuman",
    "system.requirementsEx.notRadiationImmune",
    "system.requirementsEx.notRobot",
    "system.requirementsEx.notSupermutant",
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  ],
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    "system.carry",
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    "system.location.torso",
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    "system.resistance.energy",
    "system.resistance.physical",
    "system.resistance.radiation",
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    "system.weight"
  ],
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  ],
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    "system.tag",
    "system.value"
  ],
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    "system.favorite",
    "system.source"
  ],
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    "system.creatureAttribute",
    "system.creatureSkill",
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    "system.damage.damageEffect.arc.value",
    "system.damage.damageEffect.breaking.rank",
    "system.damage.damageEffect.breaking.value",
    "system.damage.damageEffect.burst.rank",
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    "system.damage.damageEffect.freeze.rank",
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    "system.damage.damageEffect.persistent.rank",
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    "system.damage.damageEffect.stun.value",
    "system.damage.damageEffect.tranquilize_x.rank",
    "system.damage.damageEffect.tranquilize_x.value",
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    "system.damage.damageType.energy",
    "system.damage.damageType.physical",
    "system.damage.damageType.poison",
    "system.damage.damageType.radiation",
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    "system.damage.originalDamageType.physical",
    "system.damage.originalDamageType.poison",
    "system.damage.originalDamageType.radiation",
    "system.damage.originalRating",
    "system.damage.rating",
    "system.damage.weaponQuality.accurate.rank",
    "system.damage.weaponQuality.accurate.value",
    "system.damage.weaponQuality.ammo_hungry_x.rank",
    "system.damage.weaponQuality.ammo_hungry_x.value",
    "system.damage.weaponQuality.aquatic.rank",
    "system.damage.weaponQuality.aquatic.value",
    "system.damage.weaponQuality.blast.rank",
    "system.damage.weaponQuality.blast.value",
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    "system.damage.weaponQuality.bombard.value",
    "system.damage.weaponQuality.close_quarters.rank",
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    "system.damage.weaponQuality.concealed.rank",
    "system.damage.weaponQuality.concealed.value",
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    "system.damage.weaponQuality.debilitating.value",
    "system.damage.weaponQuality.delay_x.rank",
    "system.damage.weaponQuality.delay_x.value",
    "system.damage.weaponQuality.fuel_x.rank",
    "system.damage.weaponQuality.fuel_x.value",
    "system.damage.weaponQuality.gatling.rank",
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    "system.damage.weaponQuality.inaccurate.rank",
    "system.damage.weaponQuality.inaccurate.value",
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    "system.damage.weaponQuality.mine.rank",
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    "system.damage.weaponQuality.night_vision.rank",
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    "system.damage.weaponQuality.parry.rank",
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    "system.damage.weaponQuality.placed.rank",
    "system.damage.weaponQuality.placed.value",
    "system.damage.weaponQuality.recoil_x.rank",
    "system.damage.weaponQuality.recoil_x.value",
    "system.damage.weaponQuality.recon.rank",
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    "system.damage.weaponQuality.reliable.rank",
    "system.damage.weaponQuality.reliable.value",
    "system.damage.weaponQuality.slow_load.rank",
    "system.damage.weaponQuality.slow_load.value",
    "system.damage.weaponQuality.suppressed.rank",
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    "system.damage.weaponQuality.surge.rank",
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    "system.damage.weaponQuality.thrown.rank",
    "system.damage.weaponQuality.thrown.value",
    "system.damage.weaponQuality.two_handed.rank",
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    "system.damage.weaponQuality.unreliable.rank",
    "system.damage.weaponQuality.unreliable.value",
    "system.damage.weaponQuality.unstable_radiation.rank",
    "system.damage.weaponQuality.unstable_radiation.value",
    "system.damage.weaponQuality.wrangle.rank",
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    "system.skill",
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    "system.stashed",
    "system.tear",
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  ],
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    "system.cost",
    "system.description",
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    "system.modEffects.ammo",
    "system.modEffects.ammoPerShot",
    "system.modEffects.damage.damageEffect.arc.rank",
    "system.modEffects.damage.damageEffect.arc.value",
    "system.modEffects.damage.damageEffect.breaking.rank",
    "system.modEffects.damage.damageEffect.breaking.value",
    "system.modEffects.damage.damageEffect.burst.rank",
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    "system.modEffects.damage.damageEffect.freeze.value",
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    "system.modEffects.damage.damageEffect.persistent.value",
    "system.modEffects.damage.damageEffect.piercing_x.rank",
    "system.modEffects.damage.damageEffect.piercing_x.value",
    "system.modEffects.damage.damageEffect.radioactive.rank",
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    "system.modEffects.damage.damageType.physical",
    "system.modEffects.damage.damageType.poison",
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    "system.modEffects.damage.rating",
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    "system.modEffects.damage.weaponQuality.accurate.value",
    "system.modEffects.damage.weaponQuality.ammo_hungry_x.rank",
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    "system.modEffects.damage.weaponQuality.delay_x.rank",
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    "system.modEffects.damage.weaponQuality.fuel_x.rank",
    "system.modEffects.damage.weaponQuality.fuel_x.value",
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    "system.modEffects.damage.weaponQuality.gatling.value",
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    "system.modEffects.damage.weaponQuality.two_handed.rank",
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    "system.modEffects.damage.weaponQuality.unreliable.rank",
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    "system.modEffects.damage.weaponQuality.unstable_radiation.rank",
    "system.modEffects.damage.weaponQuality.unstable_radiation.value",
    "system.modEffects.damage.weaponQuality.wrangle.rank",
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    "system.modEffects.damageEffect",
    "system.modEffects.damageRating",
    "system.modEffects.effect",
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    "system.qualities",
    "system.quantity",
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    "system.source",
    "system.stashed",
    "system.weaponType",
    "system.weight"
  ]
}
