<section class="tab {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}" data-drop-area="true">

	<i class="macroBtn pointer createicon fa-solid fa-square-plus item-create" title="{{localize 'wod.labels.add.item'}}" aria-hidden="true" data-origin="gear" data-action="itemCreate"></i>

	<div class="pullRight">
        <!-- Macro icons -->
        {{> "systems/worldofdarkness/templates/actor/parts/macro_icons.hbs"}}				        	
    </div>

	<div class="sheet-inner-area">
		<div class="sheet-headline sheet-banner splatFont">
			<span class="sheet-banner-text">{{localize 'wod.gear.headline'}}</span>
		</div>

		<div class="sheet-area flex-columns">	
			{{> "systems/worldofdarkness/templates/actor/parts/description.hbs" locked=locked headline=true prosename="system.gear.notes" prosevalue=gear proseenriched=enrichedGear}}									
		</div>

		<div class="sheet-headline sheet-banner splatFont">
			<span class="sheet-banner-text">{{localize "wod.gear.money"}}</span>
		</div>

		<div class="sheet-area flex-columns" style="flex-flow: row nowrap;">	
			<div class="clearareaBox">
				<div class="pullLeft" style="display: flex;">
					<div class="area-box">		

						<div class="pullLeft bioInformationArea floating-label-group half">
							{{#if locked}}
								<input class="sheet-infoValues" type="text" value="{{actor.system.gear.money.carried}}" autocomplete="off" autofocus required />
							{{else}}
								<input class="sheet-infoValues editable" name="system.gear.money.carried" type="text" value="{{actor.system.gear.money.carried}}" data-name="data.system.gear.money.carried" data-dtype="Number" autocomplete="off" autofocus required />
							{{/if}}
							<span class="floating-label">{{localize "wod.gear.moneycarried"}}</span>
						</div>

						<div class="pullLeft bioInformationArea floating-label-group half">
							{{#if locked}}
								<input class="sheet-infoValues" type="text" value="{{actor.system.gear.money.bank}}" autocomplete="off" autofocus required />
							{{else}}
								<input class="sheet-infoValues editable" name="system.gear.money.bank" type="text" value="{{actor.system.gear.money.bank}}" data-name="data.system.gear.money.bank" data-dtype="Number" autocomplete="off" autofocus required />
							{{/if}}
							<span class="floating-label">{{localize "wod.gear.moneybank"}}</span>
						</div>
					</div>
				</div>
			</div>
		</div>

		<div class="sheet-headline sheet-banner splatFont">
			<span class="sheet-banner-text">{{localize "wod.gear.otheritems"}}</span>
		</div>

		<div class="sheet-area flex-columns">    
			<div class="area-box">

				<div class="headlineRow headlineList splatFont gear-itemlist">
					<div class="width-namebox">{{localize "wod.gear.name"}}</div>     
					<div class="width-mediumbox">{{localize "wod.gear.type"}}</div>
					<div class="width-abilitybox">{{localize "wod.dialog.dicepool"}}</div>
					<div class="width-valuebox">{{localize "wod.combat.weapon.diff"}}</div>
				</div>

				<div>

					{{#each (getItems actor) as |item id|}}

						<div class="item-row-area gear-itemlist">
							<div class="dragrow headlineNormal gear-itemlist" data-itemid="{{item._id}}">
								<div class="width-iconbox draggable"><i class="icon fa-solid fa-grip-vertical"></i></div>

								<div class="width-namebox {{#if item.system.isrollable}}vrollable{{/if}}" 
										data-type="{{../actor.type}}"
										data-object="{{item.type}}"
										data-rollitem="true"
										data-itemid="{{item._id}}">{{item.name}}</div>

								<div class="width-mediumbox">{{localize item.system.type}}</div>

								{{#if item.system.isrollable}}
									<div class="width-abilitybox">
										{{#if (eq item.type "Fetish")}}
											{{#if ../actor.system.settings.hasgnosis}}
												{{localize "wod.advantages.gnosis"}}
											{{else}}
												{{localize "wod.advantages.willpower"}}
											{{/if}}
										{{else}}
											{{#if (ne item.system.dice1 "")}}{{localize (getAttributes item.system.dice1)}}{{/if}}
											{{#if (ne item.system.dice2 "")}} + {{localize (getAbility item.system.dice2  ../actor)}}{{/if}}
											{{#if (gt item.system.bonus 0)}} + {{item.system.bonus}}{{/if}}
										{{/if}}
									</div>
									<div class="width-valuebox">
										{{#if (eq item.system.difficulty "-1")}}
											{{localize "wod.labels.varies"}}
										{{else}}
											{{item.system.difficulty}}
										{{/if}}
									</div>
								{{else}}
									<div class="width-abilitybox">&nbsp;</div>
									<div class="width-valuebox">&nbsp;</div>
								{{/if}}
								
							</div>
							<div class="iconBox">
								{{#if (isChecked item.system.isactive)}}
									<i class="item-active pointer icon fa-solid fa-shield" title="{{localize 'wod.combat.armor.equip'}}" data-itemid="{{item.id}}" data-type="isactive" data-action="itemActive"></i>
								{{else}}
									<i class="item-active pointer icon fa-duotone fa-solid fa-shield" title="{{localize 'wod.combat.armor.equip'}}" data-itemid="{{item.id}}" data-type="isactive" data-action="itemActive"></i>
								{{/if}}

								{{#if (eq item.system.type "wod.types.treasure")}}
									{{> "systems/worldofdarkness/templates/actor/parts/list_icons.hbs" showsendchat=true showedit=true showdelete=true showtooltip=true item=item locked=../locked edittitle="wod.labels.edit.treasure" deletetitle="wod.labels.remove.treasure"}}
								{{else if (eq item.system.type "wod.types.device")}}
									{{> "systems/worldofdarkness/templates/actor/parts/list_icons.hbs" showsendchat=true showedit=true showdelete=true showtooltip=true item=item locked=../locked edittitle="wod.labels.edit.device" deletetitle="wod.labels.remove.device"}}
								{{else if (eq item.system.type "wod.types.talisman")}}
									{{> "systems/worldofdarkness/templates/actor/parts/list_icons.hbs" showsendchat=true showedit=true showdelete=true showtooltip=true item=item locked=../locked edittitle="wod.labels.edit.talisman" deletetitle="wod.labels.remove.talisman"}}
								{{else if (eq item.system.type "wod.types.periapt")}}
									{{> "systems/worldofdarkness/templates/actor/parts/list_icons.hbs" showsendchat=true showedit=true showdelete=true showtooltip=true item=item locked=../locked edittitle="wod.labels.edit.periapt" deletetitle="wod.labels.remove.periapt"}}
								{{else if (eq item.system.type "wod.types.matrix")}}
									{{> "systems/worldofdarkness/templates/actor/parts/list_icons.hbs" showsendchat=true showedit=true showdelete=true showtooltip=true item=item locked=../locked edittitle="wod.labels.edit.matrix" deletetitle="wod.labels.remove.matrix"}}
								{{else if (eq item.system.type "wod.types.trinket")}}
									{{> "systems/worldofdarkness/templates/actor/parts/list_icons.hbs" showsendchat=true showedit=true showdelete=true showtooltip=true item=item locked=../locked edittitle="wod.labels.edit.trinket" deletetitle="wod.labels.remove.trinket"}}
								{{else if (eq item.system.type "wod.types.fetish")}}
									{{> "systems/worldofdarkness/templates/actor/parts/list_icons.hbs" showsendchat=true showedit=true showdelete=true showtooltip=true item=item locked=../locked edittitle="wod.labels.edit.fetish" deletetitle="wod.labels.remove.fetish"}}
								{{else if (eq item.system.type "wod.types.talen")}}
									{{> "systems/worldofdarkness/templates/actor/parts/list_icons.hbs" showsendchat=true showedit=true showdelete=true showtooltip=true item=item locked=../locked edittitle="wod.labels.edit.talen" deletetitle="wod.labels.remove.talen"}}
								{{/if}}
							</div>																			
						</div>	
						<div class="description" data-itemid="{{item._id}}">

							{{{getToolTip_v2 item.system.description item.system.details item.system.bonuslist ../actor}}}

						</div>			
						
					{{/each}}

				</div>
			</div>
		</div>
	</div>

</section>