{
	"TMFX.TokenMagic": "TokenMagic",
	"TMFX.preset.add.success": "The FX has been successfully added to the preset library.",
	"TMFX.preset.add.permission.failure": "You are not allowed to add FX to the preset library.",
	"TMFX.preset.add.params.failure": "The FX could not be added to the preset library. The parameters are incorrect.",
	"TMFX.preset.add.duplicate.failure": "The FX could not be added to the preset library. An FX with the same name already exists.",
	"TMFX.preset.delete.success": "The FX has been successfully removed from the preset library.",
	"TMFX.preset.delete.permission.failure": "You are not allowed to delete FX in the preset library.",
	"TMFX.preset.delete.params.failure": "Deletion failed : the \"name\" parameter must be a string.",
	"TMFX.preset.delete.notfound.failure": "The FX to delete does not exist in the preset library.",
	"TMFX.preset.delete.empty.failure": "Failure : the preset library is already empty !",
	"TMFX.preset.import.format.failure": "The import could not be completed. Invalid format.",
	"TMFX.preset.import.success": "The FX import was completed successfully.",
	"TMFX.preset.import.failure": "The import could not be completed.",
	"TMFX.preset.reset.message": "Are you sure you want to reset your library of presets?",
	"TMFX.preset.reset.success": "Your preset library has been successfully reset.",
	"TMFX.settings.importOverwrite.name": "Overwrite on import",
	"TMFX.settings.importOverwrite.hint": "Check this option if you want to replace presets with the same name during an import.",
	"TMFX.template.opacity": "Texture Opacity",
	"TMFX.template.fx": "Special Effects",
	"TMFX.template.tint": "Effect Tint",
	"TMFX.settings.autoFPS.name": "Auto framerate",
	"TMFX.settings.autoFPS.hint": "Check this option to let the browser (or the application) choose the framerate limit. May suppress jerky animations on some configurations. (Warning : this option overrides Foundry framerate limit)",
	"TMFX.settings.useMaxPadding.name": "FX in additive padding mode",
	"TMFX.settings.useMaxPadding.hint": "By default, FX paddings are additives when applied on a given placeable. If the checkbox is unchecked, the maximum padding is used.",
	"TMFX.settings.minPadding.name": "Minimum padding",
	"TMFX.settings.minPadding.hint": "The minimum padding applied to an FX.",
	"TMFX.settings.fxPlayerPermission.name": "Permissive mode",
	"TMFX.settings.fxPlayerPermission.hint": "If this option is checked, non-GM players can add, modify and delete FX on placeables which they do not own. A GM must be connected.",
	"TMFX.settings.useZOrder.name": "Order the FX",
	"TMFX.settings.useZOrder.hint": "Check this option if you want the effects to be applied in the order of their zOrder property. Effects with the smallest zOrder are applied first. (See the documentation)",
	"TMFX.settings.disableAnimations.name": "Disable FX Animations",
	"TMFX.settings.disableAnimations.hint": "Check this option if you want to disable FX animations. Requires a foundry reload.",
	"TMFX.settings.disableCaching.name": "Disable filter caching on startup",
	"TMFX.settings.disableCaching.hint": "Check this option if you want to disable filter caching on foundry startup.",
	"TMFX.settings.disableVideo.name": "Disable video support in templates",
	"TMFX.settings.disableVideo.hint": "Check this option if you want to disable video support and texture autoresize in templates.",
	"TMFX.settings.alwaysDisplayEditorControl.name": "Always display HUD's FX Editor Control",
	"TMFX.settings.alwaysDisplayEditorControl.hint": "Check if you want the FX Editor control to be displayed in the HUD even if no active effect exists on the placeable.",
	"TMFX.settings.autoTemplateEnabled.name": "Enable automatic template effects",
	"TMFX.settings.autoTemplateEnabled.hint": "Disabling this option will disable all automatic template effects. NOTE: Only affects newly placed templates.",
	"TMFX.settings.defaultTemplateOnHover.name": "Default template grid on hover",
	"TMFX.settings.defaultTemplateOnHover.hint": "Display the default template grid only when hovering.",
	"TMFX.settings.autohideTemplateElements.name": "Automatically hide template elements",
	"TMFX.settings.autohideTemplateElements.hint": "Display nonessential template elements only when hovering on the template layer.",
	"TMFX.settings.autoTemplateSettings.button.name": "Automatic Template Effects",
	"TMFX.settings.autoTemplateSettings.button.label": "Template Settings",
	"TMFX.settings.autoTemplateSettings.button.hint": "On game systems that are supported, template effects can be enabled based on the type of spell area and damage type, or with overrides for specific spells.",
	"TMFX.settings.autoTemplateSettings.tabs.general": "General",
	"TMFX.settings.autoTemplateSettings.tabs.categories": "Categories",
	"TMFX.settings.autoTemplateSettings.tabs.overrides": "Overrides",
	"TMFX.settings.autoTemplateSettings.texture.label": "Texture (optional)",
	"TMFX.settings.autoTemplateSettings.target.label": "Target",
	"TMFX.settings.autoTemplateSettings.texture.hint": "Optionally specify a texture for the filter, if one is not specified, an appropriate texture will be used.",
	"TMFX.settings.autoTemplateSettings.unsupported": "This feature is currently unsupportted for this game system, contributions to enable more systems would be more than welcome!",
	"TMFX.settings.autoTemplateSettings.overrides.introduction": "You may configure overrides for individual items/spells here. Enter the name of the item/spell as it appears in your Items/Compendiums in the Target field, and configure your preferred settings.",
	"TMFX.settings.autoTemplateSettings.overrides.add": "Add Override",
	"TMFX.settings.autoTemplateSettings.dialog.title": "Token Magic Template Settings",
	"TMFX.hud.title": "TMFX Editor",
	"TMFX.app.filterSelector.window.title": "Effects",
	"TMFX.app.filterSelector.controls.presets": "Open Presets",
	"TMFX.app.filterSelector.controls.save": "Save as Preset",
	"TMFX.app.filterSelector.controls.macro": "Display as a Macro",
	"TMFX.app.filterSelector.controls.randomize": "Re-roll Randomized Fields",
	"TMFX.app.filterSelector.controls.clone": "Clone",
	"TMFX.app.filterEditor.title": "Filter",
	"TMFX.app.animationEditor.title": "Animate",
	"TMFX.app.randomizationEditor.title": "Randomize",
	"TMFX.app.randomizationEditor.option.any.label": "Default Min/Max Range",
	"TMFX.app.randomizationEditor.option.any.hint": "A random value will be picked from the full range defined by the control.",
	"TMFX.app.randomizationEditor.option.range": "Custom Range",
	"TMFX.app.randomizationEditor.option.list.label": "List",
	"TMFX.app.randomizationEditor.option.list.add": "Add Value",
	"TMFX.app.randomizationEditor.option.min": "Min",
	"TMFX.app.randomizationEditor.option.max": "Max",
	"TMFX.app.randomizationEditor.option.link.label": "Linked Field",
	"TMFX.app.randomizationEditor.option.link.hint": "The same randomized value will be applied to the linked field.",
	"TMFX.app.savePreset.title": "Save Preset",
	"TMFX.app.savePreset.name.label": "Filter/Preset Name",
	"TMFX.app.savePreset.name.hint": "The name will be used as a unique identifier for this effect.",
	"TMFX.app.savePreset.texture.label": "Template Texture",
	"TMFX.app.savePreset.texture.hint": "Texture to be applied to the MeasuredTemplate along with the effect.",
	"TMFX.app.savePreset.filterRandomized.label": "Clean Randomized Fields",
	"TMFX.app.savePreset.filterRandomized.hint": "Check to remove inactive randomized fields.",
	"TMFX.app.savePreset.filterAnimated.label": "Clean Animated Fields",
	"TMFX.app.savePreset.filterAnimated.hint": "Check to remove inactive animated fields.",
	"TMFX.app.savePreset.autoDestroy.label": "Auto-Destroy",
	"TMFX.app.savePreset.autoDestroy.hint": "Check to auto-destroy/remove filter once a looping animation finishes.",
	"TMFX.app.savePreset.confirm.title": "Overwrite Preset",
	"TMFX.app.savePreset.confirm.message": "A preset with the same name already exists. Would you like to overwrite it?",
	"TMFX.app.searchPreset.controls.templateToggle": "Toggle Template Presets",
	"TMFX.app.editPreset.option.library": "Library",
	"TMFX.app.editPreset.option.defaultTexture": "Default Texture",
	"TMFX.save": "Save"
}
