{
    "LockView.Sett.EnableMenu": "User Configuration",
    "LockView.Sett.HelpMenu": "Help",
    "LockView.Sett.ScreenWidth": "Screen Width",
    "LockView.Sett.ScreenWidth_Hint": "The real world screen width in mm or inch. Must be set on the local (TV's) client",
    "LockView.Sett.Gridsize": "Gridsize",
    "LockView.Sett.Gridsize_Hint": "The real world grid size in mm or inch (e.g. 25 mm or 1 inch). Unit has to be the same as 'Screen Width'. Must be set on the local (TV's) client",
    "LockView.Sett.LockOverride": "Lock Override",
    "LockView.Sett.LockOverride_Hint": "Enter a keybinding to allow users to override the zoom and pan lock",
    "LockView.Sett.HideControlBtn": "Hide Control Button",
    "LockView.Sett.HideControlBtn_Hint": "Hides the control button on the left side of the screen",
    "LockView.Keybindings.HideUi": "(Un)Hide UI Elements",

    "LockView.Sett.SceneConfigurator.Title": "Scene Configurator",
    "LockView.Sett.SceneConfigurator.Hint": "Open the Scene Configurator to easily configure Lock View settings for all scenes.",
    "LockView.Sett.SceneConfigurator.Default": "Default",
    "LockView.Sett.SceneConfigurator.Copy.Label": "Copy",
    "LockView.Sett.SceneConfigurator.Copy.Note": "Copy the scene configuration of this scene",
    "LockView.Sett.SceneConfigurator.Paste.Label": "Paste",
    "LockView.Sett.SceneConfigurator.Paste.Note": "Paste the copied scene configuration onto this scene",
    "LockView.Sett.SceneConfigurator.Reset.Label": "Reset",
    "LockView.Sett.SceneConfigurator.Reset.Note": "Reset the scene configuration to the default configuration",
    "LockView.Sett.SceneConfigurator.Explanation1": "Configure the Lock View settings for all scenes. Each row (except the 'Default' row) shows the Lock View settings of the specified scene.",
    "LockView.Sett.SceneConfigurator.Explanation2": "The 3 buttons on the right do the following:",
    "LockView.Sett.SceneConfigurator.Explanation3": "The 'Default' row shows the default configuration. Whenever a new scene is created, or a scene has not been configured for Lock View yet, the default configuration will be applied.",
    "LockView.Sett.SceneConfigurator.Scene": "Scene",

    "LockView.EnMenu.Description": "Select which users the module can control and for what users the viewbox should be enabled.",
    "LockView.EnMenu.UserSettings": "User Settings",
    "LockView.EnMenu.UserSettings_Note": "Configure each user individually. The 'Default' settings are applied to new and unconfigured users",
    "LockView.EnMenu.Overrides": "Role Overrides",
    "LockView.EnMenu.Overrides_Note": "Override the settings for all users of a specific user role",
    "LockView.EnMenu.Name": "Name",
    "LockView.EnMenu.Role": "Role",
    "LockView.EnMenu.Control": "Control",
    "LockView.EnMenu.Control_Hint": "Allows the user to control enabled users (always enabled for the GM). This will give access to the control buttons (to enable/disable locks, view/edit viewboxes, etc)",
    "LockView.EnMenu.Enable": "Enable",
    "LockView.EnMenu.Enable_Hint": "Enables all features for the user (locks, autoscaling, etc), except for the viewbox",
    "LockView.EnMenu.Viewbox": "Viewbox",
    "LockView.EnMenu.Viewbox_Hint": "Enables the viewbox for the user, and allows the view to be controlled",
    "LockView.EnMenu.Save": "Save",
    "LockView.EnMenu.Default": "Default",
    "LockView.EnMenu.UseDefault": "Use Default",

    "LockView.Scene.LockPan": "Lock Pan",
    "LockView.Scene.LockPan_Hint": "Disables panning functionality",
    "LockView.Scene.LockZoom": "Lock Zoom",
    "LockView.Scene.LockZoom_Hint": "Disables zooming functionality",
    "LockView.Scene.Autoscale.Label": "Autoscale",
    "LockView.Scene.Autoscale.Off": "Off",
    "LockView.Scene.Autoscale.Hor": "Horizontal Fit",
    "LockView.Scene.Autoscale.Vert": "Vertical Fit",
    "LockView.Scene.Autoscale.Auto": "Automatic Fit (inside)",
    "LockView.Scene.Autoscale.AutoOutside": "Automatic Fit (outside)",
    "LockView.Scene.Autoscale.Grid": "Physical Gridsize",
    "LockView.Scene.Autoscale_Hint": "Automatically calculates a scaling factor to either fit the scene to the screen, or so the grid is always the same physical size on the screen. This is overridden by the Bounding Box setting",
    "LockView.Scene.Rotation.Label": "Rotation",
    "LockView.Scene.Rotation.Landscape": "Landscape (0°)",
    "LockView.Scene.Rotation.Portrait": "Portrait (90°)",
    "LockView.Scene.Rotation.FlippedLandscape": "Flipped Landscape (180°)",
    "LockView.Scene.Rotation.FlippedPortrait": "Flipped Portrait (270°)",
    "LockView.Scene.Rotation.Landscape_Short": "0°",
    "LockView.Scene.Rotation.Portrait_Short": "90°",
    "LockView.Scene.Rotation.FlippedLandscape_Short": "180°",
    "LockView.Scene.Rotation.FlippedPortrait_Short": "270°",
    "LockView.Scene.Rotation_Hint": "Automatically rotate the canvas upon loading the screen. Useful for fitting a portrait scene on a landscape screen (or vice versa)",
    "LockView.Scene.ForceInit": "Force Initial View",
    "LockView.Scene.ForceInit_Hint": "Forces the view to the 'Initial View Position' after loading the scene. Note: only works if 'Autoscale' is set to 'Off' or 'Physical Gridsize'. Pressing the 'Set Initial View' button opens a configuration with more options to set the initial view.",
    "LockView.Scene.SetInitialView": "Set Initial View",
    "LockView.Scene.boundingBox": "Bounding Box",
    "LockView.Scene.boundingBox_Hint": "Limit zoom and pan to stay within a bounding box. By default this is the whole canvas, but this can be defined by drawing a rectangle and editing the drawing configuration. This overrides autoscaling",
    "LockView.Scene.ExcludeSidebar": "Exclude Sidebar",
    "LockView.Scene.excludeSidebar_Hint":  "Excludes the area behind the sidebar from the bounding box or autoscaling",
    "LockView.Scene.BlackenSidebar": "Blacken Sidebar",
    "LockView.Scene.blackenSidebar_Hint": "Blackens the background of the sidebar to prevent users from seeing outside of the bounding box or canvas<br>(only works if 'Exclude Sidebar' is enabled",
    "LockView.Scene.HideUI": "Hide UI Elements on Sidebar Collapse",
    "LockView.Scene.HideUIShort": "Hide UI Elements",
    "LockView.Scene.HideUI_Hint": "Hides selected UI elements when the sidebar is collapsed",
    "LockView.Scene.Sidebar": "Sidebar on Scene Load",
    "LockView.Scene.SidebarShort": "Sidebar",
    "LockView.Scene.Sidebar_Hint": "Configure what the sidebar should do when the scene is loaded",
    "LockView.Scene.Sidebar_NoChange": "No Change",
    "LockView.Scene.Sidebar_Collapse": "Collapse",
    "LockView.Scene.Sidebar_Expand": "Expand",
    "LockView.Scene.Hint": "Configure the Lock View settings for this scene.",

    "LockView.ControlBtns.Label_SetView": "Set View",
    "LockView.ControlBtns.Label_PanLock": "Pan Lock",
    "LockView.ControlBtns.Label_ZoomLock": "Zoom Lock",
    "LockView.ControlBtns.Label_Viewbox": "Viewbox",
    "LockView.ControlBtns.Label_EditViewbox": "Edit Viewbox",
    "LockView.ControlBtns.Label_BoundingBox": "Bounding Box",

    "LockView.SetView.Title": "Set View",
    "LockView.SetView.Mode0": "Reset to initial view",
    "LockView.SetView.Mode1": "Horizontal fit",
    "LockView.SetView.Mode2": "Vertical fit",
    "LockView.SetView.Mode3": "Automatic fit (inside)",
    "LockView.SetView.Mode4": "Automatic fit (outside)",
    "LockView.SetView.Mode5": "Move grid spaces",
    "LockView.SetView.Mode6": "Move to coordinates",
    "LockView.SetView.Scale0": "Ignore scale",
    "LockView.SetView.Scale1": "Set scale",
    "LockView.SetView.Scale2": "Reset scale",
    "LockView.SetView.Scale3": "Physical Gridsize",
    "LockView.SetView.LabelScale": "Scale",
    "LockView.SetView.Rotate0": "Don't change rotation",
    "LockView.SetView.Rotate1": "Landscape (0°)",
    "LockView.SetView.Rotate2": "Portrait (90°)",
    "LockView.SetView.Rotate3": "Flipped Landscape (180°)",
    "LockView.SetView.Rotate4": "Flipped Portrait (270°)",
    "LockView.SetView.BtnOK": "OK",
    "LockView.SetView.BtnCancel": "Cancel",

    "LockView.boundingBox.Note": "You can force player pan and zoom to stay within a bounding box.<br>This needs to first be enabled in the 'Scene Configuration' or using the control buttons.<br><br><b>Disabled:</b> the bounding box is equal to the scene<br><b>Owned Tokens:</b> Only force to this box if the player owns a token within the box.<br><b>Always:</b> Always force players to stay within this box.",
    "LockView.boundingBox.Label": "Force to bounding box",
    "LockView.boundingBox.Mode0": "Disabled",
    "LockView.boundingBox.Mode1": "Owned Tokens",
    "LockView.boundingBox.Mode2": "Always",

    "LockView.UI.NoConnect": "No connected and enabled clients on this scene",
    "LockView.UI.ViewboxDisabled": "Viewbox is disabled",
    "LockView.UI.NotOnScene": "You cannot set the initial view position for a scene that you are not viewing",

    "LockView.SetInitialView.Title": "Configure Initial View Position",
    "LockView.SetInitialView.Old": "Old initial view position",
    "LockView.SetInitialView.New": "New initial view position",
    "LockView.SetInitialView.GridSpaces": "Size in grid spaces",
    "LockView.SetInitialView.GridScale": "Set to physical gridsize",
    "LockView.SetInitialView.Snap": "Snap to grid",
    "LockView.SetInitialView.TopLeft": "Top left",
    "LockView.SetInitialView.TopRight": "Top right",
    "LockView.SetInitialView.BottomLeft": "Bottom left",
    "LockView.SetInitialView.BottomRight": "Bottom right",
    "LockView.SetInitialView.Player": "Set to player view",
    "LockView.SetInitialView.CaptureView": "Capture View",
    "LockView.SetInitialView.BtnSave": "Save",

    "LockView.Scene.HideUIDialog.Title": "Hide UI Elements",
    "LockView.Scene.HideUIDialog.Content": "Select UI elements to hide",
    "LockView.Scene.HideUIDialog.Logo": "Foundry Logo",
    "LockView.Scene.HideUIDialog.Navigation": "Scene Navigation",
    "LockView.Scene.HideUIDialog.Controls": "Control Buttons",
    "LockView.Scene.HideUIDialog.Players": "Player List",
    "LockView.Scene.HideUIDialog.Hotbar": "Macro Hotbar",
    "LockView.Scene.HideUIDialog.Sidebar": "Sidebar" 
}
