# Combat Tracker Extensions Change Log ## Version 1.4(2024-03-04) - Added option "Hide token border for non-GMs", "When checked, token border on the Canvas will only be showed for owned tokens." - Added support for token-less combatants(for better support of other modules) - Added base menu command "Remove", for removing selection of combatants from combat - Added base menu command "Add", for adding tokens on the canvas matching selection type to the current encounter - Changed combatant sorting, now uses combatant name instead of token name - Changed group mechanism, now the order of joining group will be used to sort combatants in Combat tracker for groups with shared initiative. Also, when rolling group initiative the initiative roll of currently first combatant in the group will be used. - Added combatant menu command "Set as group leader" ## Version 1.3(2024-02-26) - Added option "Unset phase name","The name(caption) to be shown for the Unset phase" - Added option "Enable phase assignment random","When checked, the Phase Assignment dropdown will have a entry for randomly selecting a unset combatant." - Added combatant command "Set combatant to current" - Added option "Enable base menu commands", "Enable base dropdown menu commands." Function was there before, but not optional. - Added base menu command "Select" - Added option "Enable combatants groups","Enable grouping of combatants." - Added option "New groups shares initiative", "When checked, new groups will be created with Shared Initiative enabled as default. Only used if [Enable combatants groups] is enabled" - Added option "Hide players combatants initiative","If checked, player combatants will not show their initiative value in the Combat Tracker. Only used if [Enable obscure combatant] is checked. Applies for non-GMs only." - CHANGE: All options "Show [type] combatants initiative" is now "Hide [type] combatants initiative" - CHANGE: All options "Show [type] combatants" is now "Hide [type] combatants" - Moved module setttings to own form ## Version 1.2(2024-02-06) - Added option "Enable round set","Enables custom defined round set for the combat tracker. Each round in the round set has its own phases." - Reworked dropdowns, added dropdown items for selection based NPC disposition - Reworked dropdowns to align when using "popped-out"(right-clicked) combat tracker ## Version 1.1(2024-02-01) - Added option "Enable pan to token for non-GMs", "When checked, players can click a combatant in Combat Tracker and the canvas will pan to its token." - Added option "Show combatant effect tooltips","When checked, combatants active effects in Combat Tracker will have a describing tooltip" - Added option "Hide combatant effects for non-GMs","When checked, combatants active effects in Combat Tracker will only be showed for owned tokens." - Added option "Hide token effects for non-GMs", "When checked, token active effects on the Canvas will only be showed for owned tokens." - Added option "Enable change phase for non-GMs", "When checked, players can change phase in Combat Tracker for owned combatants" - Added option "Default phase for players", "When adding a player token to combat, it will be added to this phase" - Added option "Default phase for NPCs", "When adding a NPC token to combat, it will be added to this phase" - Added command "Assign combatants to this phase" - Added command "Encounter controls" for hiding/revealing/masking/unmasking/unset all/players/npcs - FIX: Adding a token to canvas if no combat started gave error - CHANGE: Moved Change phase command from context menu to dropdown - CHANGE: Moved Change disposition command from context menu to dropdown - CHANGE: Moved Toggle Token Invisibility command from context menu to dropdown - CHANGE: Moved Duplicate Combatant/Remove all duplicants command from context menu to dropdown - CHANGE: Minor visual changes for combatant list - CHANGE: Option "Show combatant effect tooltips" now also add function for if not all effects can be showed, a summary icon with a full list as tooltip replaces all effect icons. - CHANGE: An invisble(hidden) token will have it showed as an effect ## Version 1.0(2024-01-20) - First release