<li data-score="{{ key }}">
    <label>{{ label }}</label>
    {{#if canAdjust}}
    <button class="unbutton control-button minus" type="button" {{~#if canDecrease}}data-action="decrease"{{else}} disabled{{/if}}
       data-tooltip="DND5E.ADVANCEMENT.AbilityScoreImprovement.FIELDS.points.decrease"
       aria-label="{{ localize 'DND5E.ADVANCEMENT.AbilityScoreImprovement.FIELDS.points.decrease' }}">
        <i class="fas fa-minus" inert></i>
    </button>
    {{/if}}
    <input name="{{ name }}" type="number" min="{{ min }}" max="{{ max }}"
           step="1" value="{{ value }}" data-initial="{{ initial }}"
           {{#if isLocked}}readonly aria-readonly="true"{{/if}} {{ disabled isDisabled }}>
    {{#if canAdjust}}
    <button class="unbutton control-button plus" type="button" {{~#if canIncrease}} data-action="increase"{{else}} disabled{{/if}}
       data-tooltip="DND5E.ADVANCEMENT.AbilityScoreImprovement.FIELDS.points.increase"
       aria-label="{{ localize 'DND5E.ADVANCEMENT.AbilityScoreImprovement.FIELDS.points.increase' }}">
        <i class="fas fa-plus" inert></i>
    </button>
    {{/if}}
    {{#if canLock}}
    <label class="locked">
        <input type="hidden" name="configuration.locked.{{ key }}" value="{{ locked.value }}" data-dtype="Boolean">
        <button type="button" class="unbutton control-button" data-action="lock"
                data-tooltip="{{ locked.hint }}" aria-label="{{ localize locked.hint }}">
            <i class="fa-solid fa-lock{{ ifThen locked.value "" "-open" }}" inert></i>
        </button>
    </label>
    {{/if}}
    {{#if showDelta}}
    <div class="delta">
        {{#if delta}}{{ delta }}{{else}}&nbsp;{{/if}}
        {{#if isLocked}}
        <i class="fa-solid fa-lock" data-tooltip="DND5E.ADVANCEMENT.AbilityScoreImprovement.FIELDS.fixed.label"
           aria-label="{{ localize 'DND5E.ADVANCEMENT.AbilityScoreImprovement.FIELDS.fixed.label' }}"></i>
        {{/if}}
    </div>
    {{/if}}
</li>
