Yello! > Hi Mai, I don't doubt you're skilled enough to figure out how the model works if need be, but I will leave a quick description here! == Files == > Masters : Included are the original .SAI master as well as a .PSD master (I do not know if the vectorization of the lineart will translate to the PSD format, I have doubts) > Pieces : Pieces are numbered and organized top to bottom, with lower numbers being at the top of the model, and higher numbers toward the bottom. They are also named with what piece they are, side if applicable (R/L labels are the VIEWERS Right/Left NOT the characters), and their mechanic (blinking/talking) if applicable. Master files are organized the same way == Editing == > Masters : If you end up wanting to change something later on, things are meticulously separated for your convenience. Hard shadows, gradient shadows, flat colors, and lineart are all separated within folders of each piece, and can be easily locked and recolored separately. Once gradients are turned off everything is pixelated to be easily selected as needed. It will most likely need to be a piece by piece process however, mass editing would be difficult beyond modifiers. > PNGtuber + : I'm not going to lie I just mess with it or google it until I figure out what I want the effects to do ;-; I can tell you a couple hot keys though: Open the PNGtuber file to put your model by pressing [esc] in the program; O with W/A/S/D to edit origin points (you shouldn't have to do this, it determines where the rotation comes from); and W/A/S/D to move the objects. Mic settings: lower bar is how much volume activated the "talk" sprite, upper bar is how much cool down time until the mouth closes; I recommend playing with this as it varies. == Mechanisms == > Use : To open your model, press [esc] to open the PNGtuber resource folder > drag your models .save file and drop it in > In PNGtuber go to import model and choose your .save file > Talk : Due to lack of mouth, the talk animation has been redirected to the Orbz, which glow when the speech is activated. The entire model has a varying amount of bounce as well depending on the piece. > Blink : I decided not to have the eyes blink, I thought they were fun as a sort of googly eye! Not wanting to waste the mechanic I instead made it so the stars throughout the design twinkle when the blink is activated. I had a great time working on this model Mai! I apologize again for the wait but I am so happy that you like it! I learned a lot along the way, and am always glad to have a little more experience under my belt :b -ch3rryB3ary