{"name":"Baron Geoffroi d’Arques","type":"npc","system":{"version":"2.0.2","virtues":[],"flaws":[],"diaryEntries":[],"resource":{"fatigue":{"value":0,"max":5}},"description":{"born":{"value":1188},"apprentice":{"value":"10"},"birthname":{"value":""},"birthplace":{"value":""},"nationality":{"value":""},"religion":{"value":""},"height":{"value":""},"weight":{"value":""},"gender":{"value":""},"hair":{"value":""},"eyes":{"value":""},"title":{"value":""},"handed":{"value":""}},"secrets":"<p>Geoffroi has the Wealthy Virtue, which allows him three seasons a year to spend as he wishes. This translates into a total of 20 experience points each year, which is gained as follows:* Two seasons of being taught, assuming a quality of 7, for a total of 14 experience points across one or two Abilities * One season of practice, assuming a quality of 4, in one martial Ability * One season of exposure, giving 2 experience points in an Ability appropriate to running his estate, such as the local language, or in Order of Hermes Lore as he begins to learn more about his Hermetic neighbors.After improving his grasp of Latin, he gains tuition in the four realm lore Abilities as soon as he is able, which requires suitable tutors. But one thing he cannot do is learn any of the Supernatural Abilities that his guests bring to his court. It is a source of frustration to him, but he contents himself by retaining those with gifts so that he may call upon them at will. In truth, as driven as he is to learn about magic, he is too much the master of his domain to serve as the apprentice that the various initiations demand. And so they fail.* The bonuses for superior arms and armor have been factored into the combat statistics above.'The statistics below represent Geoffroi at the beginning of his journey, just as his fascination begins. As a mundane opponent he poses little personal threat to magi and his Ability scores change little throughout their entanglements, with the notable exception of his increasing knowledge of the supernatural realms.</p><p><strong>Equipment:</strong> full chain armor,long sword,heater shield *,Great sword,an appropriate horse for every occasion</p>","source":"Ant","page":0,"indexKey":"baron-geoffroi-darques","review_status":"toReview","reviewer":"xzotl","age":{"value":32},"apparent":{"dtype":"Number","value":32},"con":{"label":"Confidence ","score":1,"points":3},"covenant":{"value":"Covenant Name","actorId":null,"name":"Covenant Name"},"realms":{"magic":{"aligned":false,"susceptible":false},"faeric":{"aligned":false,"susceptible":false},"divine":{"aligned":false,"susceptible":false},"infernal":{"aligned":false,"susceptible":false}},"states":{"pendingCrisis":false,"creationMode":true,"confidencePrompt":false,"pendingDamage":false},"combatPreps":{"current":"custom","list":{"custom":{"ids":[],"name":"Custom"}}},"biography":"<p><strong>Appearance:</strong> Smart, clean-shaven, erect, and conspicuously wealthy, he wears the finest of everything, from his armor to his traveling clothes, from the sword at his waist to the gold rings upon his fingers. He also ensures that his horse is second to none along with its saddle, tack, and barding.</p><p></p>","characteristics":{"int":{"value":1,"aging":0},"per":{"value":0,"aging":0},"str":{"value":1,"aging":0},"sta":{"value":1,"aging":0},"pre":{"value":1,"aging":0},"com":{"value":0,"aging":0},"dex":{"value":2,"aging":0},"qik":{"value":0,"aging":0}},"twilight":{"stage":0,"pointsGained":0,"strength":0,"complexity":0,"enigmaSpec":false,"concentrationSpec":false,"control":null,"year":null,"season":null},"vitals":{"siz":{"value":0},"soa":{"value":1},"enc":{"value":0}},"abilities":[],"weapons":[],"armor":[],"vis":[],"items":[],"spells":[],"magicalEffects":[],"laboratoryTexts":[],"reputations":{"0":{"name":"Prudhomme (nobles of England and France )"},"1":{"name":"Excellent soldier (the continental tourney circuit)"},"2":{"name":"Lord of Arques (Normandy population)"}},"decrepitude":{"points":0,"effects":"Decrepitude effects","finalScore":0},"warping":{"points":1,"effects":"Warping effects","label":"Warping ","score":0,"finalScore":0},"familiar":{"nameFam":"","specieFam":"","techniqueFam":{"value":""},"formFam":{"value":""},"cordFam":{"bronze":0,"silver":0,"gold":0},"characteristicsFam":{"int":{"value":0},"per":{"value":0},"str":{"value":0},"sta":{"value":0},"pre":{"value":0},"com":{"value":0},"dex":{"value":0},"qik":{"value":0}},"vitalsFam":{"size":{"value":0},"might":{"value":0},"soak":{"value":0},"fatigue":{"value":0},"initiative":{"value":0},"attack":{"value":0},"defense":{"value":0},"damage":{"value":0}},"abilitiesFam":[],"powersFam":[]},"sanctum":{"value":"","actorId":null},"laboratory":{"longevityRitual":{"labTotal":0,"modifier":0,"twilightScars":""},"abilitiesSelected":{"finesse":{"abilityID":"","value":0,"label":""},"awareness":{"abilityID":"","value":0,"label":""},"concentration":{"abilityID":"","value":0,"label":""},"artesLib":{"abilityID":"","value":0,"label":""},"philosophy":{"abilityID":"","value":0,"label":""},"parma":{"abilityID":"","value":0,"label":"","speciality":""},"magicTheory":{"abilityID":"","value":0,"label":""},"penetration":{"abilityID":"","value":0,"label":""}},"fastCastingSpeed":{"value":0,"sumary":"Qik + Finesse + stress die"},"determiningEffect":{"value":0,"sumary":"Per + Awareness + die VS 15-magnitude"},"targeting":{"value":0,"sumary":"Per + Finesse + die"},"concentration":{"value":0,"sumary":"Sta + Concentration + die"},"magicResistance":{"value":0,"sumary":"Parma * 5 + Form"},"multipleCasting":{"value":0,"sumary":"Int + Finesse + stress die - no of spells VS 9"},"basicLabTotal":{"value":0,"sumary":"Int + Magic theory + Aura (+ Technique + Form)"},"totalPenetration":{"value":0,"sumary":"Penetration + (Active effects penetration like Arcane connection or Sympathetic Connection)"},"visLimit":{"value":0,"sumary":"Magic theory * 2"}},"fatigueTotal":0,"fatigueCurrent":0,"longTermFatigue":0,"fatigue":{"fresh":{"amount":0,"number":0},"winded":{"amount":1,"number":0},"weary":{"amount":1,"number":-1},"tired":{"amount":1,"number":-3},"dazed":{"amount":1,"number":-5},"unconscious":{"amount":1,"number":0}},"stances":{"voiceStance":"firm","gesturesStance":"bold"},"arts":{"techniques":{"cr":{"label":"Creo","xp":0},"in":{"label":"Intellego","xp":0},"mu":{"label":"Muto","xp":0},"pe":{"label":"Perdo","xp":0},"re":{"label":"Rego","xp":0}},"forms":{"an":{"label":"Animal","xp":0},"aq":{"label":"Aquam","xp":0},"au":{"label":"Auram","xp":0},"co":{"label":"Corpus","xp":0},"he":{"label":"Herbam","xp":0},"ig":{"label":"Ignem","xp":0},"im":{"label":"Imaginem","xp":0},"me":{"label":"Mentem","xp":0},"te":{"label":"Terram","xp":0},"vi":{"label":"Vim","xp":0}}},"apprentice":{"name":"","age":0,"years":0,"int":0,"magicTheory":0},"charType":{"value":"mundane","label":"Char. Type"},"house":{"value":"gen","label":"House"},"might":{"label":"Might","form":"","value":0,"points":0},"powers":[],"bonuses":{"traits":{"aging":0}},"personalities":{"0":{"name":"Driven","score":3},"1":{"name":"Brave","score":2},"2":{"name":"Chivalrous","score":1}},"reputation":{"0":{"system":{"score":3}},"1":{"system":{"score":2}},"2":{"system":{"score":2}}},"combat":{"overload":[0,0]},"magicSystem":{"name":"","adjective":"","practitioner":"","effects":"","laboratory":"","realm":"mundane"}},"items":[{"name":"Prudhomme (nobles of England and France )","type":"reputation","img":"icons/svg/angel.svg","system":{"xp":30,"type":"local","description":"<p><span class=\"fontstyle0\">nobles of England and France</span> <br style=\" font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; \"></p>","source":"custom","page":0,"indexKey":"","review_status":"toReview","reviewer":"","credits":""},"_id":"OeQRjiBjDf9Sazdn","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}},{"name":"Excellent soldier (the continental tourney circuit)","type":"reputation","img":"icons/svg/angel.svg","system":{"xp":15,"type":"local","description":"<p><span class=\"fontstyle0\">The continental tourney circuit</span> <br style=\" font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; \"></p>","source":"custom","page":0,"indexKey":"","review_status":"toReview","reviewer":"","credits":""},"_id":"jLXnDVC7140EmQgX","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}},{"name":"Lord of Arques (Normandy population)","type":"reputation","img":"icons/svg/angel.svg","system":{"xp":15,"type":"local","description":"<p><span style=\"font-family: 'var(--font-book)'\">Normandy population</span></p>","source":"custom","page":0,"indexKey":"","review_status":"toReview","reviewer":"","credits":""},"_id":"za7Mbbkk9Zwjycml","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}},{"name":"Animal Handling","type":"ability","img":"systems/arm5e/assets/icons/abilities/animalHandling.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p>Care and use of animals, including raising, tending, grooming, and healing them.</p><p><strong>Specialties:</strong> falconry, specific animals. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"pre","speciality":"falconry","xp":30,"key":"animalHandling","option":"","realm":"magic","indexKey":"animal-handling","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"LItuaUwu1YViEhl1","sort":4700000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Area Lore: Arques","type":"ability","img":"systems/arm5e/assets/icons/abilities/areaLore.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">Knowledge of one particular region, covenant, or even a village. It includes knowing where things are in the immediate area, local history and legends, and the centers of power in the region. The smaller the region, the more detailed your knowledge.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> geography, history, legends, politics, personalities. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"nobles","xp":30,"key":"areaLore","option":"area-lore-arques","realm":"magic","indexKey":"area-lore","reviewer":"xzotl","review_status":"reviewed","optionLinked":true,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"L4ikvnkE5KNtRyBC","sort":3600000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Artes Liberales","type":"ability","img":"systems/arm5e/assets/icons/abilities/artesLib.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_5d6v8nsyfy","path":"Abilities#/CF_SEP/Academic","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">The seven artes liberales, or liberal arts, are the basis of medieval higher education. Everyone learns them at the universities before passing on to study other subjects. It would be very rare for a character to have a score in any other Academic Knowledge without a score of at least one in this.</p><p style=\"text-align: justify\">The artes liberales are divided into two groups: the Trivium (grammar, logic, and rhetoric) and the Quadrivium (arithmetic, geometry, astronomy, and music). The emphasis at this period is on the Trivium, but both are taught. (Note that Artes Liberales as a whole is one Skill, not seven separate ones.)</p><p style=\"text-align: justify\">Grammar concerns theoretical questions of the structure of languages, rather than the ability to use a specific language (that is covered by Speak skills). The authorities are Priscian and Donatus. Logic is the study of the syllogism, and other forms of reasoning discussed by Aristotle. It is the most important of the arts at this period. Aristotle is the authority, in his <em>logica vetus </em>and <em>logica nova</em>. Rhetoric is the study of the theory of rhetorical forms: knowledge of the sort of tricks that an orator can use, rather than the ability to use them. The authority is Cicero, especially his <em>De Inventione</em>.</p><p style=\"text-align: justify\">Arithmetic is the ability to add and subtract, multiply and divide. The authority is Boethius, <em>De arithmetica</em>. Geometry is concerned with study of plane and solid figures, and the authority is Euclid, in his <em>Elementa</em>. It also deals with the study of light, and Euclid's <em>Optica</em> is the authority here. Astronomy is concerned with predicting the positions of the stars and planets, and the authority is Ptolemy, in the <em>Libri Almagesti</em>. Music is purely theoretical, the study of proportions and musical theory, not the ability to sing or play an instrument. The authority is Boethius, in <em>De Musica</em>.</p><p style=\"text-align: justify\">Artes Liberales also covers the ability to read and write. For every point in the Ability, the character can read and write one writing system, providing that he knows a language which normally uses that system: the Latin alphabet, the Greek alphabet, the Arabic alphabet, and so on.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> grammar, logic, rhetoric, arithmetic, geometry, astronomy, music, Ritual magic, Ceremonial magic. (Academic)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"arithmetic","xp":15,"key":"artesLib","option":"","realm":"magic","indexKey":"artes-liberales","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"RFwx3qCrd6CJ4GDo","_id":"TirQ0Ha7VMwcRRCg","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Athletics","type":"ability","img":"systems/arm5e/assets/icons/abilities/athletics.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">General physical prowess. It includes moving smoothly, confidently, and with grace. Use of Athletics improves most large-muscle coordination.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> acrobatics, contortions, grace, jumping, running. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"dex","speciality":"running","xp":15,"key":"athletics","option":"","realm":"magic","indexKey":"athletics","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"DLpU8lVsgWnb3Eiv","sort":3700000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Awareness","type":"ability","img":"systems/arm5e/assets/icons/abilities/awareness.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p>Noticing things, be they things you are looking for or things that you are not expecting. It is also used to see how alert you are in circumstances that require watchfulness. </p><p><strong>Specialties</strong>: bodyguarding, keeping watch, alertness, searching. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"per","speciality":"battle","xp":30,"key":"awareness","option":"","realm":"magic","indexKey":"awareness","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"r7RwetRcD1X1vtlg","sort":5000000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Brawl","type":"ability","img":"systems/arm5e/assets/icons/abilities/brawl.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Fighting hand-to-hand without weapons, or with the sorts of improvised weapons you just pick up, including knives. Brawl is also the Ability used to dodge attacks if you have no Martial Abilities.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> punches, grapples, knives, dodging. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"dex","speciality":"fist","xp":15,"key":"brawl","option":"","realm":"magic","indexKey":"brawl","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"I1Q3l7ryc7ac3NIJ","sort":3200000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Charm","type":"ability","img":"systems/arm5e/assets/icons/abilities/charm.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Enticing, fascinating, and endearing others to you, but only on a personal basis. It can be used to win someone over emotionally, especially members of the opposite sex.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> courtly love, first impressions, being witty. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"pre","speciality":"first impressions","xp":15,"key":"charm","option":"","realm":"magic","indexKey":"charm","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"pQglNgsByCLX1GN9","sort":1900000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Chirurgy","type":"ability","img":"systems/arm5e/assets/icons/abilities/chirurgy.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">This is Middle Ages-style surgery, used to help others recover from physical damage. It encompasses tending and binding wounds of all varieties, and the necessary but brutal skill of cauterization. See page @@ for rules</p><p style=\"text-align: justify\"><strong>Specialties:</strong> cauterization, diagnosis, binding wounds, setting bones. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"dex","speciality":"sword wounds","xp":5,"key":"chirurgy","option":"","realm":"magic","indexKey":"chirurgy","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"izAvgijkyAatwXg2","sort":1200000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Etiquette","type":"ability","img":"systems/arm5e/assets/icons/abilities/etiquette.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">You know the social graces and how to behave in different situations. Etiquette differs from Charm in that Etiquette covers proper behavior, rather than charming behavior. You cannot seduce someone with Etiquette, but neither can you get through an audience with the bishop on Charm alone.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> nobility, court, peasants, faeries, the Church. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"pre","speciality":"noble","xp":30,"key":"etiquette","option":"","realm":"magic","indexKey":"etiquette","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"VhcSRTrTRZQlqJc6","sort":400000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"French","type":"ability","img":"systems/arm5e/assets/icons/abilities/livingLanguage.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_r64qqxkggi","path":"Abilities#/CF_SEP/General, Languages","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">Fluency in a particular living language. Rather than a die roll modifier, your score in this Knowledge measures your ability to communicate.</p><table style=\"width: 99.1914%; height: 122px;\" border=\"1\"><tbody><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p><strong>Score</strong></p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><strong>Fluency</strong></p></td><td style=\"width: 76.5033%; height: 17px; text-align: center;\"><p><strong>Description</strong></p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>0</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Point and grunt</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>With one or more experience points, you know “please”, ”thank you”, and a few other words.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>1</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Basic questions and answers</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>“Where is the church?,” “Do you sell food?” Constant mistakes, and an atrocious accent. People must speak slowly and often repeat themselves, and you cannot string a conversation together.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>2</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Basic conversation</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can sustain a short conversation on a common topic. You still make many mistakes, and often fail to catch what others say.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>3</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Haltingly functional</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can hold a conversation on everyday topics, although it takes time, you make many mistakes, and your accent is still bad.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>4</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Functional</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can hold a conversation on non-technical topics, and make few mistakes. People do not normally need to repeat themselves. This is the minimum level required to study from a book.</p></td></tr><tr style=\"height: 10px;\"><td style=\"width: 7.07427%; height: 10px; text-align: center;\"><p>5</p></td><td style=\"width: 15.6073%; height: 10px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Fluent</em></span></p></td><td style=\"width: 76.5033%; height: 10px; text-align: justify;\"><p>You still have an accent if this is not your native language, but it is weak. You speak as well as most natives. This is the minimum level required to write a book.</p></td></tr><tr style=\"height: 10px;\"><td style=\"width: 7.07427%; height: 10px; text-align: center;\"><p>6</p></td><td style=\"width: 15.6073%; height: 10px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Elegant</em></span></p></td><td style=\"width: 76.5033%; height: 10px; text-align: justify;\"><p>You choose your words well, and have no accent if this is not your native language.<br><br></p></td></tr></tbody></table><p style=\"text-align: justify\">Two dialects of the same language generally have a –1 penalty. If your character is not specialized in a dialect, you should specify a dialect without specializing in it, and take the penalty when conversing with people who speak a different dialect. If you speak a \"standard\" version of the language, that is a dialect that differs from all other dialects.</p><p style=\"text-align: justify\">When two people speak to each other, the lower Ability score determines how well they communicate. Characters who speak related languages can communicate at a penalty to their scores (assigned by the storyguide) depending on how closely related the two languages are.</p><p style=\"text-align: justify\">Note that Latin and Hebrew are not living languages in most of Mythic Europe. However, characters who live in places where they are (such as some covenants) may learn this Ability without any special Virtues.</p><p style=\"text-align: justify\">Characters with this Ability are illiterate unless they also have a score in Artes Liberales (page 62).</p><p style=\"text-align: justify\">This Ability also covers artistic compositions in the language, and telling existing tales with verve and passion. Knowledge of stories is covered by the appropriate Lore Abilities.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> poetry, prose, specific dialects, expansive vocabulary, specific technical vocabulary, slang, storytelling. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"com","speciality":"giving orders","xp":75,"key":"livingLanguage","option":"french","realm":"magic","indexKey":"language-generic","reviewer":"xzotl","review_status":"reviewed","optionLinked":true,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"ngOG98MYJpuVl1qG","sort":5400000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Great Weapon","type":"ability","img":"systems/arm5e/assets/icons/abilities/greatWeapon.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_7d6ngxdzyst","path":"Abilities#/CF_SEP/Martial","color":"#000000"}},"system":{"description":"<p>Fighting with a weapon which requires two hands to use.</p>\n<p>Specialties: any one weapon. (Martial)</p>","source":"ArM5Def","page":0,"defaultChaAb":"dex","speciality":"great sword","xp":50,"key":"greatWeapon","option":"","realm":"magic","indexKey":"great-weapon","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"Uh7ZiHdsWW2PjSJl","_id":"5GpGzbSati6Sv9s5","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Hunt","type":"ability","img":"systems/arm5e/assets/icons/abilities/hunt.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Setting snares, choosing appropriate hunting spots, and following and identifying the spoor of creatures of all varieties. This Ability also lets you cover your tracks or not leave any in the first place.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> tracking, covering tracks, hunting a specific animal. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"per","speciality":"deer","xp":50,"key":"hunt","option":"","realm":"magic","indexKey":"hunt","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"SsBaC3eAd4jD9M7K","sort":4900000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Intrigue","type":"ability","img":"systems/arm5e/assets/icons/abilities/intrigue.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Dealing and plotting, including subtle use of power in non-confrontational ways to achieve your own ends. Intrigue need not be underhanded or manipulative - it also covers negotiations and knowledge of formal and informal rules of conduct and politeness. In addition, Intrigue also allows a character to pick up important information about those in power, separating fact from useless gossip. Intrigue is a vital talent for those who frequent court or a Hermetic Tribunal.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> gossip, plotting, rumormongering, alliances. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"noble courts","xp":50,"key":"intrigue","option":"","realm":"magic","indexKey":"intrigue","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"ibZ1x5KGORtoFcIg","sort":1300000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Latin","type":"ability","img":"systems/arm5e/assets/icons/abilities/deadLanguage.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_097jrlmaqjp7","path":"Abilities#/CF_SEP/Academic, Languages","color":"#000000"}},"system":{"description":"<p>This skill is similar to all other (Language) Abilities, but it is only available to educated characters. It grants the ability to speak a language which is no longer used as a native language in the areas the character has lived in. The most important example is Latin. All educated characters in the West know Latin, since without it you cannot learn any Academic Knowledges. It is also the common language of the Church and Order of Hermes. In other areas of the world, Arabic, Greek and Hebrew fill similar functions, although of these only Hebrew is a dead language.</p><p><strong>Specialties</strong>: academic usage, Church ceremonies, Hermetic usage. (Academic)</p>","source":"ArM5Def","page":0,"defaultChaAb":"com","speciality":"church ceremonies","xp":30,"key":"deadLanguage","option":"latin","realm":"magic","indexKey":"language-latin","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"RFwx3qCrd6CJ4GDo","_id":"iQIrSpMPq3vJDx7q","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Leadership","type":"ability","img":"systems/arm5e/assets/icons/abilities/leadership.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Getting people to obey your orders and to follow you. Can also be used to inspire fear in others, cowing them into submission.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> intimidation, in combat, inspiration. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"in battle","xp":50,"key":"leadership","option":"","realm":"magic","indexKey":"leadership","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"rtUMDXQ5YgKXllDT","sort":4800000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Music","type":"ability","img":"systems/arm5e/assets/icons/abilities/music.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">The ability to sing, play musical instruments, and compose new music.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> sing, compose, any one instrument. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"dex","speciality":"singing","xp":15,"key":"music","option":"","realm":"magic","indexKey":"music","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"C3WWCzI6Vgy3vzsv","sort":3300000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Ride","type":"ability","img":"systems/arm5e/assets/icons/abilities/ride.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Riding and controlling a horse, especially under stress.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> battle, speed, tricks. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"dex","speciality":"in combat","xp":75,"key":"ride","option":"","realm":"magic","indexKey":"ride","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"HveJzdovebqEMIZV","sort":3100000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Single Weapon","type":"ability","img":"systems/arm5e/assets/icons/abilities/singleWeapon.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_7d6ngxdzyst","path":"Abilities#/CF_SEP/Martial","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Fighting with a weapon used in one hand, possibly using a shield with the other. This includes lances used as intended from horseback.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> any one weapon or shield, which covers using that weapon with any shield or none, and that shield with any weapon. (Martial)</p>","source":"ArM5Def","page":0,"defaultChaAb":"dex","speciality":"long sword","xp":75,"key":"singleWeapon","option":"","realm":"magic","indexKey":"single-weapon","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"Uh7ZiHdsWW2PjSJl","_id":"H0Yl9KWtTFMzK96Y","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Survival","type":"ability","img":"systems/arm5e/assets/icons/abilities/survival.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Finding food, water, shelter, a direct route, and relative safety in the wilderness (a very dangerous place in Mythic Europe). This Ability covers such mundane tasks as building a fire and cooking food without implements.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> specific locales. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"per","speciality":"forests","xp":5,"key":"survival","option":"","realm":"magic","indexKey":"survival","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"riNJ4XMS1ifp3sSL","sort":200000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Landed Noble","type":"virtue","img":"systems/arm5e/assets/icons/VF/social.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_kuhc1tso94g","path":"Virtues#/CF_SEP/Social Status","color":"#000000"}},"system":{"description":"<p>You owe fealty and service to a higher noble, and control land, serfs, and men-at-arms. You have half a dozen servants at your manor house, including a couple of bodyguards. Your servants should be controlled by the rest of the troupe. You have sworn an Oath of Fealty, and so</p><p>it would be reasonable to balance this Virtue with that Flaw. You get the normal points for Oath of Fealty if you do. You are wealthier than most characters, but have no additional free time. You have the power to enforce the law within your fief, but you may not impose the death penalty, nor may you mutilate criminals. Floggings and fines are the normal penalties you impose.</p><p> </p><p>If you are Poor, your fief is either very small, or in a poor area for farming with few other resources. You must spend every season managing it, or it may collapse completely, leaving you effectively landless. You are no wealthier than most average characters, and you have only a couple of servants.</p><p> </p><p>Wealthy Landed Nobles control more than one fief, and have bailiffs or stewards for each, so that they do not need to devote any time to looking after their lands. You are significantly richer than most Wealthy characters, and could afford to build a small castle or a large chapel within a cathedral. You have around fifty servants, including a significant number of warriors.</p><p> </p><p>This Status Virtue is compatible with the <span style=\"font-family: Times, 'Times_EmbeddedFont', 'Times_MSFontService', Times New Roman, serif\">Knight </span>Minor Status Virtue, but unlike that Virtue it is available to male and female characters.</p><p>Also available for Eastern Christendom </p>","source":"ArM5Def","page":0,"type":"socialWestern","impact":{"value":"major"},"indexKey":"landed-noble","review_status":"reviewed","reviewer":"xzotl","hidden":false,"credits":"","tainted":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"5doiTaY9KQf8IBzO","_id":"JD1kNd9E8vd1jvKA","sort":1500000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Knight","type":"virtue","img":"systems/arm5e/assets/icons/VF/social.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_kuhc1tso94g","path":"Virtues#/CF_SEP/Social Status","color":"#000000"}},"system":{"description":"<p>You are a </p><p>, a member of the noble classes and one of the elite warriors of Europe. Unless you are Poor, you may have high quality weapons and armor, and a horse. Typical armaments for a mid–13</p><p> century </p><p> are lance, sword, heater shield, a complete mail suit, and a warhorse. You may take Martial Abilities during character generation. </p><p>The Wealthy Virtue and Poor Flaw affect you normally. This Virtue is only available to male characters, and is compatible with the Landed Noble Virtue.</p>","source":"ArM5Def","page":0,"type":"socialEastern","impact":{"value":"minor"},"indexKey":"knight","review_status":"reviewed","reviewer":"xzotl","hidden":false,"credits":"","tainted":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"Dlca5muDKIfBSi6F","_id":"geuxe5IMGVUGgCME","sort":3600000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Wealthy","type":"virtue","img":"systems/arm5e/assets/icons/VF/generalVirtue.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_qajjxhee95m","path":"Virtues#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p>You are a rich member of your class. You may spend three seasons per year on study or adventuring, as you can pay people to look after your interests, and these seasons are genuinely free. Exactly how wealthy you are depends on your social class; a noble would have at least a dozen servants, including some bodyguards, while a wealthy townsman would have a good house and maybe three servants. Whatever your class, you are wealthy enough to afford goods generally associated with a higher class, and thus risk being labeled a vulgar social climber. Wealthy characters may live at a covenant, but they are not supported by the covenant. As all Hermetic magi are supported by their covenant, no magi may take this Virtue.</p><p> </p>","source":"ArM5Def","page":0,"type":"general","impact":{"value":"major"},"indexKey":"wealthy","review_status":"reviewed","reviewer":"xzotl","hidden":false,"credits":"","tainted":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"jyD9OjMnXTZeke24","_id":"fJ1hPzBck4ZrzMLT","sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Driven (Learn all there is about the supernatural)","type":"flaw","img":"systems/arm5e/assets/icons/VF/personality.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_18qw00m8tam","path":"Flaws#/CF_SEP/Personality","color":"#000000"}},"system":{"description":"<p>You have some goal which you are determined to bring about. This has to be the sort of big goal that could shape an entire life, but if you do accomplish it you will immediately turn to a new project.</p>","source":"ArM5Def","page":0,"type":"personality","impact":{"value":"minor"},"indexKey":"driven-minor","review_status":"reviewed","reviewer":"xzotl","hidden":false,"tainted":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"hXfkbCsUoxlA0bSB","_id":"RJEuiS5OkoULTLfs","sort":3000000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Oath Of Fealty","type":"flaw","img":"systems/arm5e/assets/icons/VF/story.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_ciwmacrmzmm","path":"Flaws#/CF_SEP/Story","color":"#000000"}},"system":{"description":"<div class=\"el-p\"><p dir=\"auto\">You have sworn an oath of loyalty and support to someone outside the covenant, and sometimes they call on you to uphold your vow. Magi are forbidden from taking Oaths of Fealty by the Hermetic Code. Some don’t let that stop them.</p></div>","source":"ArM5Def","page":0,"type":"story","impact":{"value":"major"},"indexKey":"oath-of-fealty","review_status":"reviewed","reviewer":"xzotl","hidden":false,"tainted":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"HvyHCuxjJNI5yJoA","_id":"LQUdwznfqVXBCdzc","sort":1400000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Reckless - Minor","type":"flaw","img":"systems/arm5e/assets/icons/VF/personality.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_18qw00m8tam","path":"Flaws#/CF_SEP/Personality","color":"#000000"}},"system":{"description":"<div class=\"el-p\"><p dir=\"auto\">You tend not to notice that situations are threatening, and certainly do not stop to consider whether they might be. 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Full armor also often includes a gambeson, a heavily padded surcoat worn over the armor. The small auxiliary pieces may be made of a different material than the main cuirass - for instance, a suit of full chain mail might have chain mail to protect the torso and leather scale on the arms and legs (or it might be entirely made of chain mail).</p></div></div></div></div>","source":"ArM5Def","page":0,"cost":{"value":"exp","amount":0},"quantity":1,"prot":10,"full":true,"load":6,"indexKey":"chain-mail-full","state":"inert","enchantments":null,"review_status":"definitiveReady","reviewer":"KILLTHESCRIBE","credits":""},"_stats":{"compendiumSource":"Compendium.arm5e-compendia.equipment.Item.xWnl9pvv1tRBPKun","duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"ZNkxH3iOD7dcmD0c","sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"(S) Lance","type":"weapon","img":"icons/weapons/polearms/pike-flared-red.webp","effects":[],"folder":"seNqaIxNCRH7Ny02","flags":{"core":{},"cf":{"id":"temp_ebcddbqmaft","color":"#000000"}},"system":{"description":"<p>The lance may only be used from horseback, where it is a Single weapon. 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{"name":"Darius","type":"player","system":{"version":"2.0.2","virtues":[],"flaws":[],"diaryEntries":[],"resource":{"fatigue":{"value":0,"max":5}},"description":{"born":{"value":1137},"apprentice":{"value":"10"},"birthname":{"value":""},"birthplace":{"value":""},"nationality":{"value":""},"religion":{"value":""},"height":{"value":""},"weight":{"value":""},"gender":{"value":""},"hair":{"value":""},"eyes":{"value":""},"title":{"value":""},"handed":{"value":""}},"secrets":"","source":"ArM5Def","page":0,"indexKey":"darius","review_status":"definitiveReady","reviewer":"xzotl","age":{"value":87},"apparent":{"dtype":"Number","value":64},"con":{"label":"Confidence ","score":1,"points":3},"covenant":{"value":"Covenant Name","actorId":null},"realms":{"magic":{"aligned":false,"susceptible":false},"faeric":{"aligned":false,"susceptible":false},"divine":{"aligned":false,"susceptible":false},"infernal":{"aligned":false,"susceptible":false}},"states":{"pendingCrisis":false,"creationMode":true,"confidencePrompt":false,"pendingDamage":false},"combatPreps":{"current":"custom","list":{"custom":{"ids":[],"name":"Custom"}}},"biography":"<p>Darius is a frightening individual. A bony figure swathed in a black, all-encompassing robe and carrying a black-hafted spear, he is reminiscent of medieval perceptions of the physical embodiment of death. This image is further emphasized if his hood falls away from his face, for Darius is bald, with a mass of scar tissue for a face and no eyes.</p><div class=\"el-p\"><p dir=\"auto\">Darius is content to cultivate his sinister image; he is a hoplite and an expert with Perdo magic, dedicated to the discovery and execution of traitors within the Order. However, it was not always thus; Uwe, the boy who would eventually become Darius, was born into a merchant family living in Bavaria. He enjoyed a comfortable life in a moderately prosperous household. However, shortly after Uwe reached puberty strange things began to happen. His books would fall apart, furniture he sat on would break, and the family cat died in his arms. His family became aware that there was something unsettling about the boy and were only too happy to see him taken away as an apprentice by the mysterious scholar who visited them soon after.</p></div><div class=\"el-p\"><p dir=\"auto\">Thus Uwe became the apprentice of the hoplite Xerxes, who indoctrinated his filius to become a hunter of evils within the Order of Hermes. A lab accident early during apprenticeship burned away Uwe’s eyes and the flesh on his head, but Xerxes restored Uwe’s sight, although he refused to do anything about his filius’ appearance. Fifteen years later Uwe became a magus of the Order of Hermes named Darius and joined the ranks of the hoplites, its guardians. He has continued to maintain contact with his (aging) pater, but they only see each other on rare occasions when they can share information; Xerxes is now too frail to take part in combat.</p></div><div class=\"el-p\"><p dir=\"auto\">Darius travelled to the covenant to establish a base from which he could seek out and destroy its enemies. He pursued this vocation with an enthusiasm that impressed his colleagues, and when the previous leader of the covenant recently passed into Final Twilight he accepted the position of head, seeing in this an opportunity to instill his values into the new, younger members swelling its ranks. Darius has been too busy to train an apprentice, but now he feels the need to pass on his legacy soon, as he suspects that he may have encountered his bane; he recently fought a powerful Renounced magus and his followers and was nearly killed, only “escaping” when a magical maelstrom sent him physically into Twilight. The traitor is still at large; Darius intends to kill him in the next confrontation and is even prepared to sacrifice himself to achieve this aim.</p></div>","characteristics":{"int":{"value":3,"aging":0},"per":{"value":1,"aging":0},"str":{"value":2,"aging":0},"sta":{"value":0,"aging":0},"pre":{"value":-3,"aging":3},"com":{"value":-1,"aging":0},"dex":{"value":1,"aging":0},"qik":{"value":2,"aging":0}},"twilight":{"stage":0,"pointsGained":0,"strength":0,"complexity":0,"enigmaSpec":false,"concentrationSpec":false,"control":null,"year":null,"season":null},"vitals":{"siz":{"value":0},"soa":{"value":0},"enc":{"value":0}},"abilities":[],"weapons":[],"armor":[],"vis":[],"items":[],"spells":[],"magicalEffects":[],"laboratoryTexts":[],"reputations":{"0":{"name":"Dedicated Hoplite"}},"decrepitude":{"points":2,"effects":"Decrepitude effects","finalScore":0},"warping":{"points":124,"effects":"Warping effects","finalScore":6},"fatigueTotal":0,"fatigueCurrent":0,"longTermFatigue":0,"fatigue":{"fresh":{"amount":0,"number":0},"winded":{"amount":1,"number":0},"weary":{"amount":1,"number":-1},"tired":{"amount":1,"number":-3},"dazed":{"amount":1,"number":-5},"unconscious":{"amount":1,"number":0}},"stances":{"voiceStance":"firm","gesturesStance":"bold"},"arts":{"techniques":{"cr":{"label":"Creo","xp":55,"finalScore":10},"in":{"label":"Intellego","xp":21,"finalScore":6},"mu":{"label":"Muto","xp":10,"finalScore":4},"pe":{"label":"Perdo","xp":124,"finalScore":21},"re":{"label":"Rego","xp":45,"finalScore":9}},"forms":{"an":{"label":"Animal","xp":15,"finalScore":5},"aq":{"label":"Aquam","xp":21,"finalScore":6},"au":{"label":"Auram","xp":21,"finalScore":6},"co":{"label":"Corpus","xp":120,"finalScore":15},"he":{"label":"Herbam","xp":21,"finalScore":6},"ig":{"label":"Ignem","xp":21,"finalScore":6},"im":{"label":"Imaginem","xp":15,"finalScore":5},"me":{"label":"Mentem","xp":21,"finalScore":6},"te":{"label":"Terram","xp":25,"finalScore":6},"vi":{"label":"Vim","xp":36,"finalScore":8}}},"familiar":{"nameFam":"","specieFam":"","techniqueFam":{"value":"cr"},"formFam":{"value":"an"},"cordFam":{"bronze":null,"silver":null,"gold":null},"characteristicsFam":{"int":{"value":0},"per":{"value":0},"str":{"value":0},"sta":{"value":0},"pre":{"value":0},"com":{"value":0},"dex":{"value":0},"qik":{"value":0}},"vitalsFam":{"size":{"value":0},"might":{"value":0},"soak":{"value":0},"fatigue":{"value":0},"initiative":{"value":0},"attack":{"value":0},"defense":{"value":0},"damage":{"value":0}},"abilitiesFam":[],"powersFam":[]},"sanctum":{"value":"","actorId":null},"laboratory":{"longevityRitual":{"labTotal":0,"modifier":0,"twilightScars":"The shadows in Darius' hood are unusually deep, hiding his face; Nearby, non-magical items decay when Darius uses magic (as the Warped Magic Flaw)."},"abilitiesSelected":{"finesse":{"abilityID":"","value":0,"label":""},"awareness":{"abilityID":"","value":0,"label":""},"concentration":{"abilityID":"","value":0,"label":""},"artesLib":{"abilityID":"","value":0,"label":""},"philosophy":{"abilityID":"","value":0,"label":""},"parma":{"abilityID":"","value":0,"label":"","speciality":""},"magicTheory":{"abilityID":"","value":0,"label":""},"penetration":{"abilityID":"","value":0,"label":""}},"fastCastingSpeed":{"value":0,"sumary":"Qik + Finesse + stress die"},"determiningEffect":{"value":0,"sumary":"Per + Awareness + die VS 15-magnitude"},"targeting":{"value":0,"sumary":"Per + Finesse + die"},"concentration":{"value":0,"sumary":"Sta + Concentration + die"},"magicResistance":{"value":0,"sumary":"Parma * 5 + Form"},"multipleCasting":{"value":0,"sumary":"Int + Finesse + stress die - no of spells VS 9"},"basicLabTotal":{"value":0,"sumary":"Int + Magic theory + Aura (+ Technique + Form)"},"totalPenetration":{"value":0,"sumary":"Penetration + (Active effects penetration like Arcane connection or Sympathetic Connection)"},"visLimit":{"value":0,"sumary":"Magic theory * 2"}},"apprentice":{"name":"","age":0,"years":0,"int":0,"magicTheory":0},"magicSystem":{"name":"","adjective":"","practitioner":"","effects":"","laboratory":"","realm":"mundane"},"features":{"magicSystem":false,"powers":false},"charType":{"value":"magus","label":"Char. 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Wooden structures creak and groan mightily for about a minute before collapsing.","source":"ArM5","page":138,"indexKey":"the-great-rot","enhancingRequisite":0,"general":false,"levelOffset":0,"baseEffectDescription":"","applyFocus":false,"bonus":0,"bonusDesc":"","xp":0,"masteryAbilities":"","review_status":"toReview","reviewer":"","credits":"","level":1},"img":"systems/arm5e/assets/magic/he.png","effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"8UEfkv3ulUooiZRz","folder":"oUunfTgpdIKsTy19","sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3,"wUH1ww0o0zQEBtKr":3}},{"type":"spell","name":"Winter’s Icy Touch","system":{"technique":{"value":"pe"},"form":{"value":"ig"},"baseLevel":4,"range":{"value":"voice"},"duration":{"value":"moment"},"target":{"value":"ind"},"complexity":0,"ritual":false,"technique-req":{"cr":false,"in":false,"mu":false,"pe":false,"re":false},"form-req":{"an":false,"aq":false,"au":false,"co":false,"he":false,"ig":false,"im":false,"me":false,"te":false,"vi":false},"description":"Causes the target to feel a chill and lose body heat. The target loses a Fatigue level.","source":"ArM5","page":142,"indexKey":"winters-icy-touch","targetSize":0,"enhancingRequisite":0,"general":false,"levelOffset":0,"baseEffectDescription":"","applyFocus":false,"bonus":0,"bonusDesc":"","xp":0,"masteryAbilities":"","review_status":"toReview","reviewer":"","credits":"","level":1},"img":"systems/arm5e/assets/magic/ig.png","effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"yApWKxjCLFlxbaDV","folder":"TXWRpVwDyXc4LXyP","sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3,"wUH1ww0o0zQEBtKr":3}},{"type":"spell","name":"Soothe the Raging Flames","system":{"technique":{"value":"pe"},"form":{"value":"ig"},"baseLevel":10,"range":{"value":"voice"},"duration":{"value":"moment"},"target":{"value":"ind"},"complexity":0,"ritual":false,"technique-req":{"cr":false,"in":false,"mu":false,"pe":false,"re":false},"form-req":{"an":false,"aq":false,"au":false,"co":false,"he":false,"ig":false,"im":false,"me":false,"te":false,"vi":false},"description":"Eradicates the heat of a bonfire, which, however, continues to burn until the fuel already covered in flame is consumed. The flames do not spread, or harm anything beyond what they were already burning. If the fire is extinguished and relit, it will burn hot again, as it is now a different fire.","source":"ArM5","page":142,"indexKey":"soothe-the-raging-flames","targetSize":0,"enhancingRequisite":0,"general":false,"levelOffset":0,"baseEffectDescription":"","applyFocus":false,"bonus":0,"bonusDesc":"","xp":0,"masteryAbilities":"","review_status":"toReview","reviewer":"","credits":"","level":1},"img":"systems/arm5e/assets/magic/ig.png","effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"S1lMl1zimP9Ab3Ah","folder":"TXWRpVwDyXc4LXyP","sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3,"wUH1ww0o0zQEBtKr":3}},{"type":"spell","name":"Ward Against Heat and Flames","system":{"technique":{"value":"re"},"form":{"value":"ig"},"baseLevel":10,"range":{"value":"touch"},"duration":{"value":"sun"},"target":{"value":"ind"},"complexity":0,"ritual":false,"technique-req":{"cr":false,"in":false,"mu":false,"pe":false,"re":false},"form-req":{"an":false,"aq":false,"au":false,"co":false,"he":false,"ig":false,"im":false,"me":false,"te":false,"vi":false},"description":"Keeps heat and fire at bay, unable to approach within 1 pace of the target. This renders the target immune to damage from flames or heat of intensity less than that of molten iron. The target gets a +15 Soak against all fire- related damage. Any fire doing less than +15 damage per round doesn’t penetrate the ward. Such fires simply dim at the protected person’s passing and flare back up after he or she is gone.","source":"ArM5","page":143,"indexKey":"ward-against-heat-and-flames","targetSize":0,"enhancingRequisite":0,"general":false,"levelOffset":0,"baseEffectDescription":"","applyFocus":false,"bonus":0,"bonusDesc":"","xp":0,"masteryAbilities":"","review_status":"toReview","reviewer":"","credits":"","level":1},"img":"systems/arm5e/assets/magic/ig.png","effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"64s2wJqL7CszYpN0","folder":"TXWRpVwDyXc4LXyP","sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3,"wUH1ww0o0zQEBtKr":3}},{"type":"spell","name":"Veil of Invisibility","system":{"technique":{"value":"pe"},"form":{"value":"im"},"baseLevel":4,"range":{"value":"touch"},"duration":{"value":"sun"},"target":{"value":"ind"},"complexity":1,"ritual":false,"technique-req":{"cr":false,"in":false,"mu":false,"pe":false,"re":false},"form-req":{"an":false,"aq":false,"au":false,"co":false,"he":false,"ig":false,"im":false,"me":false,"te":false,"vi":false},"description":"The target becomes completely undetectable to normal sight, regardless of what he does, but still casts a shadow.","source":"ArM5","page":146,"indexKey":"veil-of-invisibility","targetSize":0,"enhancingRequisite":0,"general":false,"levelOffset":0,"baseEffectDescription":"","applyFocus":false,"bonus":0,"bonusDesc":"","xp":0,"masteryAbilities":"","review_status":"toReview","reviewer":"","credits":"","level":1},"img":"systems/arm5e/assets/magic/im.png","effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"cmG8SxSp3OwICY7v","folder":"6dbqyhZVkNHEsIEk","sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3,"wUH1ww0o0zQEBtKr":3}},{"type":"spell","name":"Calm the Motion of the Heart","system":{"technique":{"value":"pe"},"form":{"value":"me"},"baseLevel":5,"range":{"value":"voice"},"duration":{"value":"moment"},"target":{"value":"ind"},"complexity":0,"ritual":false,"technique-req":{"cr":false,"in":false,"mu":false,"pe":false,"re":false},"form-req":{"an":false,"aq":false,"au":false,"co":false,"he":false,"ig":false,"im":false,"me":false,"te":false,"vi":false},"description":"Removes one emotion from the target until it appears again naturally. An angry person stops being angry, and a curious one stops being inquisitive. Many a magus finds this spell useful for keeping his apprentice’s nose out of his immediate business.","source":"ArM5","page":150,"indexKey":"calm-the-motion-of-the-heart","targetSize":0,"enhancingRequisite":0,"general":false,"levelOffset":0,"baseEffectDescription":"","applyFocus":false,"bonus":0,"bonusDesc":"","xp":0,"masteryAbilities":"","review_status":"toReview","reviewer":"","credits":"","level":1},"img":"systems/arm5e/assets/magic/me.png","effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"YsiXUjRww8FoKvbN","folder":"A2fOZ4LIRFoc2Ij8","sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3,"wUH1ww0o0zQEBtKr":3}},{"type":"spell","name":"Loss of But a Moment’s Memory","system":{"technique":{"value":"pe"},"form":{"value":"me"},"baseLevel":10,"range":{"value":"eye"},"duration":{"value":"moment"},"target":{"value":"ind"},"complexity":0,"ritual":false,"technique-req":{"cr":false,"in":false,"mu":false,"pe":false,"re":false},"form-req":{"an":false,"aq":false,"au":false,"co":false,"he":false,"ig":false,"im":false,"me":false,"te":false,"vi":false},"description":"Removes up to five continuous minutes from a target’s memory, leaving a blank. You target the loss of memory to a specific event or time. With an Intelligence stress roll of 9+, the target realizes that memories of a certain period are missing. This Ease Factor can change, depending on how important the missing memory is and what sort of circumstances surrounded the event. Careful introspection over a period of time can allow reconstruction of much of memory, but some details are lost forever.","source":"ArM5","page":151,"indexKey":"loss-of-but-a-moments-memory","targetSize":0,"enhancingRequisite":0,"general":false,"levelOffset":0,"baseEffectDescription":"","applyFocus":false,"bonus":0,"bonusDesc":"","xp":0,"masteryAbilities":"","review_status":"toReview","reviewer":"","credits":"","level":1},"img":"systems/arm5e/assets/magic/me.png","effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"49yiE52JhRsYu97j","folder":"A2fOZ4LIRFoc2Ij8","sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3,"wUH1ww0o0zQEBtKr":3}},{"type":"spell","name":"Blessing of Childlike Bliss","system":{"technique":{"value":"pe"},"form":{"value":"me"},"baseLevel":10,"range":{"value":"eye"},"duration":{"value":"sun"},"target":{"value":"ind"},"complexity":0,"ritual":false,"technique-req":{"cr":false,"in":false,"mu":false,"pe":false,"re":false},"form-req":{"an":false,"aq":false,"au":false,"co":false,"he":false,"ig":false,"im":false,"me":false,"te":false,"vi":false},"description":"Reduces an adult mind to a child’s level. The target solves problems, reasons, and expresses emotions as would a three-year-old. Magi affected cannot cast spells. At first, anyway, the target is likely to be happy at having lost a world of cares and troubles that are no longer imaginable.","source":"ArM5","page":151,"indexKey":"blessing-of-childlike-bliss","targetSize":0,"enhancingRequisite":0,"general":false,"levelOffset":0,"baseEffectDescription":"","applyFocus":false,"bonus":0,"bonusDesc":"","xp":0,"masteryAbilities":"","review_status":"toReview","reviewer":"","credits":"","level":1},"img":"systems/arm5e/assets/magic/me.png","effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"xn2J88KxmGG7EpzQ","folder":"A2fOZ4LIRFoc2Ij8","sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3,"wUH1ww0o0zQEBtKr":3}},{"type":"spell","name":"Tip of the Tongue","system":{"technique":{"value":"pe"},"form":{"value":"me"},"baseLevel":3,"range":{"value":"eye"},"duration":{"value":"diam"},"target":{"value":"ind"},"complexity":0,"ritual":false,"technique-req":{"cr":false,"in":false,"mu":false,"pe":false,"re":false},"form-req":{"an":false,"aq":false,"au":false,"co":false,"he":false,"ig":false,"im":false,"me":false,"te":false,"vi":false},"description":"Causes the target to forget one word of your choosing. The target cannot remember that word for the spell’s duration, but afterwards he can come up with the word without assistance by making an Intelligence + Concentration stress roll of 9+. If the target fails he may try again, but each additional roll adds +1 to the difficulty.","source":"ArM5","page":150,"indexKey":"tip-of-the-tongue","targetSize":0,"enhancingRequisite":0,"general":false,"levelOffset":0,"baseEffectDescription":"","applyFocus":false,"bonus":0,"bonusDesc":"","xp":0,"masteryAbilities":"","review_status":"toReview","reviewer":"","credits":"","level":1},"img":"systems/arm5e/assets/magic/me.png","effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"roT8NjNQJLequKxx","folder":"A2fOZ4LIRFoc2Ij8","sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3,"wUH1ww0o0zQEBtKr":3}},{"type":"spell","name":"Demon’s Eternal Oblivion","system":{"technique":{"value":"pe"},"form":{"value":"vi"},"baseLevel":1,"range":{"value":"voice"},"duration":{"value":"moment"},"target":{"value":"ind"},"complexity":0,"ritual":false,"technique-req":{"cr":false,"in":false,"mu":false,"pe":false,"re":false},"form-req":{"an":false,"aq":false,"au":false,"co":false,"he":false,"ig":false,"im":false,"me":false,"te":false,"vi":false},"description":"Weakens and possibly destroys a demon. If the spell penetrates the demon’s Magic Resistance, the demon loses Might Score equal to the spell’s level.","source":"ArM5","page":160,"indexKey":"demons-eternal-oblivion","targetSize":0,"enhancingRequisite":0,"general":false,"levelOffset":0,"baseEffectDescription":"","applyFocus":false,"bonus":0,"bonusDesc":"","xp":0,"masteryAbilities":"","review_status":"toReview","reviewer":"","credits":"","level":1},"img":"systems/arm5e/assets/magic/vi.png","effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"7Ueh5Kf6SqxDyGB1","folder":"FLOveJlX4MXFkepb","sort":11800000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3,"wUH1ww0o0zQEBtKr":3}},{"type":"spell","name":"Wind of Mundane Silence","system":{"technique":{"value":"pe"},"form":{"value":"vi"},"baseLevel":1,"range":{"value":"voice"},"duration":{"value":"moment"},"target":{"value":"room"},"complexity":0,"ritual":false,"technique-req":{"cr":false,"in":false,"mu":false,"pe":false,"re":false},"form-req":{"an":false,"aq":false,"au":false,"co":false,"he":false,"ig":false,"im":false,"me":false,"te":false,"vi":false},"description":"You raise a metaphorical “breeze” that blows the magic away from an area, canceling the effects of any spell there. You can cancel the effects of any spell if, with this spell, you can double the level of the spell on a stress die + the level of your spell. The spell must penetrate to affect effects on a creature with Magic Resistance, including Parma Magica. If the spell penetrates, and its level + the stress die is double Parma Magica x 5, then this spell dispels the Parma Magica. Wind of Mundane Silence does not affect spells of Momentary duration. Magical things near the area of the Wind wave slightly from the “breeze.”","source":"ArM5","page":161,"indexKey":"wind-of-mundane-silence","targetSize":0,"enhancingRequisite":0,"general":false,"levelOffset":0,"baseEffectDescription":"","applyFocus":false,"bonus":0,"bonusDesc":"","xp":0,"masteryAbilities":"","review_status":"toReview","reviewer":"","credits":"","level":1},"img":"systems/arm5e/assets/magic/vi.png","effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"hqpFfXUd4flvOtzk","folder":"FLOveJlX4MXFkepb","sort":6300000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Awareness","type":"ability","img":"systems/arm5e/assets/icons/abilities/awareness.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p>Noticing things, be they things you are looking for or things that you are not expecting. It is also used to see how alert you are in circumstances that require watchfulness. </p><p><strong>Specialties</strong>: bodyguarding, keeping watch, alertness, searching. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"per","speciality":"Alertness","xp":30,"key":"awareness","option":"","realm":"magic","indexKey":"awareness","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"MMH8XiXLEaIcHj9I","sort":5000000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Artes Liberales","type":"ability","img":"systems/arm5e/assets/icons/abilities/artesLib.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_5d6v8nsyfy","path":"Abilities#/CF_SEP/Academic","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">The seven artes liberales, or liberal arts, are the basis of medieval higher education. Everyone learns them at the universities before passing on to study other subjects. It would be very rare for a character to have a score in any other Academic Knowledge without a score of at least one in this.</p><p style=\"text-align: justify\">The artes liberales are divided into two groups: the Trivium (grammar, logic, and rhetoric) and the Quadrivium (arithmetic, geometry, astronomy, and music). The emphasis at this period is on the Trivium, but both are taught. (Note that Artes Liberales as a whole is one Skill, not seven separate ones.)</p><p style=\"text-align: justify\">Grammar concerns theoretical questions of the structure of languages, rather than the ability to use a specific language (that is covered by Speak skills). The authorities are Priscian and Donatus. Logic is the study of the syllogism, and other forms of reasoning discussed by Aristotle. It is the most important of the arts at this period. Aristotle is the authority, in his <em>logica vetus </em>and <em>logica nova</em>. Rhetoric is the study of the theory of rhetorical forms: knowledge of the sort of tricks that an orator can use, rather than the ability to use them. The authority is Cicero, especially his <em>De Inventione</em>.</p><p style=\"text-align: justify\">Arithmetic is the ability to add and subtract, multiply and divide. The authority is Boethius, <em>De arithmetica</em>. Geometry is concerned with study of plane and solid figures, and the authority is Euclid, in his <em>Elementa</em>. It also deals with the study of light, and Euclid's <em>Optica</em> is the authority here. Astronomy is concerned with predicting the positions of the stars and planets, and the authority is Ptolemy, in the <em>Libri Almagesti</em>. Music is purely theoretical, the study of proportions and musical theory, not the ability to sing or play an instrument. The authority is Boethius, in <em>De Musica</em>.</p><p style=\"text-align: justify\">Artes Liberales also covers the ability to read and write. For every point in the Ability, the character can read and write one writing system, providing that he knows a language which normally uses that system: the Latin alphabet, the Greek alphabet, the Arabic alphabet, and so on.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> grammar, logic, rhetoric, arithmetic, geometry, astronomy, music, Ritual magic, Ceremonial magic. (Academic)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"Grammar","xp":50,"key":"artesLib","option":"","realm":"magic","indexKey":"artes-liberales","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"RFwx3qCrd6CJ4GDo","_id":"sGnfpAWjvBk1d5fP","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Athletics","type":"ability","img":"systems/arm5e/assets/icons/abilities/athletics.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">General physical prowess. It includes moving smoothly, confidently, and with grace. Use of Athletics improves most large-muscle coordination.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> acrobatics, contortions, grace, jumping, running. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"dex","speciality":"Running","xp":15,"key":"athletics","option":"","realm":"magic","indexKey":"athletics","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"GRa5zyykt4QKKXzj","sort":3700000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Bavaria Lore","type":"ability","img":"systems/arm5e/assets/icons/abilities/areaLore.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">Knowledge of one particular region, covenant, or even a village. It includes knowing where things are in the immediate area, local history and legends, and the centers of power in the region. The smaller the region, the more detailed your knowledge.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> geography, history, legends, politics, personalities. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"Geography","xp":15,"key":"areaLore","option":"bavaria-lore","realm":"magic","indexKey":"area-lore","reviewer":"xzotl","review_status":"reviewed","optionLinked":true,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"W2UJa8P7joeAmQZk","sort":3600000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Brawl","type":"ability","img":"systems/arm5e/assets/icons/abilities/brawl.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Fighting hand-to-hand without weapons, or with the sorts of improvised weapons you just pick up, including knives. Brawl is also the Ability used to dodge attacks if you have no Martial Abilities.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> punches, grapples, knives, dodging. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"dex","speciality":"Punching","xp":30,"key":"brawl","option":"","realm":"magic","indexKey":"brawl","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"bnPywxNigxomMvzo","sort":3200000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Bargain","type":"ability","img":"systems/arm5e/assets/icons/abilities/bargain.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">The know-how to get the greatest return for a service or product, while paying the least. It involves reading the person with whom you haggle, a general knowledge of the value of goods, and presenting yourself in certain ways. A good haggler can easily overcome resistance in an inexperienced customer and see through attempts to over-value most merchandise.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> specific types of products, hard sell. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"com","speciality":"Books","xp":15,"key":"bargain","option":"","realm":"magic","indexKey":"bargain","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"qWB9GR1KhD9c13mn","sort":3000000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Chirurgy","type":"ability","img":"systems/arm5e/assets/icons/abilities/chirurgy.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">This is Middle Ages-style surgery, used to help others recover from physical damage. It encompasses tending and binding wounds of all varieties, and the necessary but brutal skill of cauterization. See page @@ for rules</p><p style=\"text-align: justify\"><strong>Specialties:</strong> cauterization, diagnosis, binding wounds, setting bones. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"dex","speciality":"Bind Wounds","xp":15,"key":"chirurgy","option":"","realm":"magic","indexKey":"chirurgy","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"zslspub9GO48X7EN","sort":1200000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Civil and Canon Law","type":"ability","img":"systems/arm5e/assets/icons/abilities/law.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_5d6v8nsyfy","path":"Abilities#/CF_SEP/Academic","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">Civil Law is the law of the Roman Empire. Most local legal systems are based upon it (England being the notable exception), and when a law is needed to govern international relations, Civil Law is appealed to. The authority is Justinian's Digest. Canon Law is the law of the Church. It is important to Mythic Europe as it applies in all nations, governing the working of the church and some other areas, such as marriage. It is important to note that members of the clergy are only subject to Canon Law, not customary or Civil Law. Most high churchmen are skilled canonists, not theologians. Canon Law is made by Papal bulls (pronouncements), but the authority is Gratian, in his Decretum. This skill covers the knowledge of both types of law. Other religions, particularly Judaism and Islam, have their own versions of this Ability, which must be learned separately.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> laws and customs of a specific area, papal laws. (Academic)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"Local Customs","xp":5,"key":"law","option":"civil-and-canon-law","realm":"magic","indexKey":"civil-canon-law","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"RFwx3qCrd6CJ4GDo","_id":"ObJjQjuIRe31r3YE","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Concentration","type":"ability","img":"systems/arm5e/assets/icons/abilities/concentration.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">Focusing your mental faculties on one task, particularly for extended periods of time. If you are attempting a feat that demands your extra attention, or if you have just failed an action and are trying again, the storyguide can call for a Concentration roll before you can make the attempt. This Ability is especially important for magi because it helps them maintain concentration on spells despite distractions.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> spell concentration, reading, lab work. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"Spells","xp":30,"key":"concentration","option":"","realm":"magic","indexKey":"concentration","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"bjWopj4q43GlpToB","sort":4600000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Etiquette","type":"ability","img":"systems/arm5e/assets/icons/abilities/etiquette.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">You know the social graces and how to behave in different situations. Etiquette differs from Charm in that Etiquette covers proper behavior, rather than charming behavior. You cannot seduce someone with Etiquette, but neither can you get through an audience with the bishop on Charm alone.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> nobility, court, peasants, faeries, the Church. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"pre","speciality":"Merchants","xp":15,"key":"etiquette","option":"","realm":"magic","indexKey":"etiquette","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"AfXCtGuzc3MvVnHV","sort":400000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Faerie Lore","type":"ability","img":"systems/arm5e/assets/icons/abilities/faerieLore.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_7bwhgya3q6x","path":"Abilities#/CF_SEP/Arcane","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Familiarity with faerie powers, weaknesses, motivations, and areas.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> faerie forests, faerie mounds, specific types of faeries. (Arcane)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"Faerie Forests","xp":15,"key":"faerieLore","option":"","realm":"magic","indexKey":"faerie-lore","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"Ku86xoVh78FXIgLr","_id":"YQewT2dr4rw5mjm8","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Code of Hermes","type":"ability","img":"systems/arm5e/assets/icons/abilities/hermeticCode.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_7bwhgya3q6x","path":"Abilities#/CF_SEP/Arcane","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Judging events according to the Code of Hermes and the Peripheral Code. In addition to memorizing important precedents, this knowledge includes the practical side of enforcing Hermetic law - for example, knowing when to push for a vote or how to present an argument.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> Wizards' Marches, apprentices, mundane relations, Tribunal procedures, political intrigue. (Arcane)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"Wizards' Marches","xp":30,"key":"hermeticCode","option":"","realm":"magic","indexKey":"code-of-hermes","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"Ku86xoVh78FXIgLr","_id":"GjoC8NjKjnWzdUBV","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Dominion Lore","type":"ability","img":"systems/arm5e/assets/icons/abilities/dominionLore.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_7bwhgya3q6x","path":"Abilities#/CF_SEP/Arcane","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Knowledge of the manifestations of the power of the Divine. Different from Church Lore (a kind of (Organization) Lore)) because it covers miracles rather than politics, and different from Theology because it is concerned with power rather than doctrine.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> angels, saints, Divine creatures. (Arcane)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"Divine Creatures","xp":15,"key":"dominionLore","option":"","realm":"magic","indexKey":"dominion-lore","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"Ku86xoVh78FXIgLr","_id":"q7fehDpuyu7x9DrV","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Folk Ken","type":"ability","img":"systems/arm5e/assets/icons/abilities/folkKen.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Understanding the background, personality, and motives of another person. Often the storyguide secretly rolls a die when this Ability is used. Thus, you do not know if your character guessed correctly, or even botched.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> peasants, townsfolk, nobles, clergy, magi, the opposite sex. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"com","speciality":"Peasants","xp":15,"key":"folkKen","option":"","realm":"magic","indexKey":"folk-ken","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"e9iSO9GNCmsIxYIM","sort":500000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Great Weapon","type":"ability","img":"systems/arm5e/assets/icons/abilities/greatWeapon.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_7d6ngxdzyst","path":"Abilities#/CF_SEP/Martial","color":"#000000"}},"system":{"description":"<p>Fighting with a weapon which requires two hands to use.</p>\n<p>Specialties: any one weapon. (Martial)</p>","source":"ArM5Def","page":0,"defaultChaAb":"dex","speciality":"Long Spear","xp":50,"key":"greatWeapon","option":"","realm":"magic","indexKey":"great-weapon","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"Uh7ZiHdsWW2PjSJl","_id":"WH4q2nhI9uFIohSa","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Guile","type":"ability","img":"systems/arm5e/assets/icons/abilities/guile.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Telling convincing lies, as well as feigning emotion, belief, or frame of mind. If you understand the person you are attempting to deceive (roll 9+ on Perception + Folk Ken), you gain a bonus of +1 to your Guile roll. This Ability also covers disguising yourself, and pretending to be something you are not. It is often an opposed roll, against the victim's Perception + Folk Ken or, for disguise, Perception + Awareness.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> particular sorts of deception, lying to authority, fast talk, elaborate lies. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"com","speciality":"Fast talk","xp":30,"key":"guile","option":"","realm":"magic","indexKey":"guile","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"eylrJRCIy9sODNob","sort":600000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Hunt","type":"ability","img":"systems/arm5e/assets/icons/abilities/hunt.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Setting snares, choosing appropriate hunting spots, and following and identifying the spoor of creatures of all varieties. This Ability also lets you cover your tracks or not leave any in the first place.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> tracking, covering tracks, hunting a specific animal. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"per","speciality":"Tracking","xp":15,"key":"hunt","option":"","realm":"magic","indexKey":"hunt","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"cHhZbfHsCeSqMEuB","sort":4900000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Infernal Lore","type":"ability","img":"systems/arm5e/assets/icons/abilities/infernalLore.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_7bwhgya3q6x","path":"Abilities#/CF_SEP/Arcane","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">An understanding and familiarity with the sinister side of the world, primarily the Infernal and its agents. Includes knowledge of demons and their habits and weaknesses, undead and their habits and weaknesses, and the power of curses.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> demons, undead, curses. (Arcane)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"Demons","xp":15,"key":"infernalLore","option":"","realm":"magic","indexKey":"infernal-lore","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"Ku86xoVh78FXIgLr","_id":"9mJJjiOXI6AaqOTu","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Intrigue","type":"ability","img":"systems/arm5e/assets/icons/abilities/intrigue.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Dealing and plotting, including subtle use of power in non-confrontational ways to achieve your own ends. Intrigue need not be underhanded or manipulative - it also covers negotiations and knowledge of formal and informal rules of conduct and politeness. In addition, Intrigue also allows a character to pick up important information about those in power, separating fact from useless gossip. Intrigue is a vital talent for those who frequent court or a Hermetic Tribunal.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> gossip, plotting, rumormongering, alliances. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"Plotting","xp":30,"key":"intrigue","option":"","realm":"magic","indexKey":"intrigue","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"zkOte7UaaZEcpJgj","sort":1300000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"German","type":"ability","img":"systems/arm5e/assets/icons/abilities/livingLanguage.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_r64qqxkggi","path":"Abilities#/CF_SEP/General, Languages","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">Fluency in a particular living language. Rather than a die roll modifier, your score in this Knowledge measures your ability to communicate.</p><table style=\"width: 99.1914%; height: 122px;\" border=\"1\"><tbody><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p><strong>Score</strong></p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><strong>Fluency</strong></p></td><td style=\"width: 76.5033%; height: 17px; text-align: center;\"><p><strong>Description</strong></p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>0</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Point and grunt</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>With one or more experience points, you know “please”, ”thank you”, and a few other words.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>1</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Basic questions and answers</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>“Where is the church?,” “Do you sell food?” Constant mistakes, and an atrocious accent. People must speak slowly and often repeat themselves, and you cannot string a conversation together.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>2</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Basic conversation</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can sustain a short conversation on a common topic. You still make many mistakes, and often fail to catch what others say.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>3</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Haltingly functional</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can hold a conversation on everyday topics, although it takes time, you make many mistakes, and your accent is still bad.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>4</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Functional</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can hold a conversation on non-technical topics, and make few mistakes. People do not normally need to repeat themselves. This is the minimum level required to study from a book.</p></td></tr><tr style=\"height: 10px;\"><td style=\"width: 7.07427%; height: 10px; text-align: center;\"><p>5</p></td><td style=\"width: 15.6073%; height: 10px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Fluent</em></span></p></td><td style=\"width: 76.5033%; height: 10px; text-align: justify;\"><p>You still have an accent if this is not your native language, but it is weak. You speak as well as most natives. This is the minimum level required to write a book.</p></td></tr><tr style=\"height: 10px;\"><td style=\"width: 7.07427%; height: 10px; text-align: center;\"><p>6</p></td><td style=\"width: 15.6073%; height: 10px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Elegant</em></span></p></td><td style=\"width: 76.5033%; height: 10px; text-align: justify;\"><p>You choose your words well, and have no accent if this is not your native language.<br><br></p></td></tr></tbody></table><p style=\"text-align: justify\">Two dialects of the same language generally have a –1 penalty. If your character is not specialized in a dialect, you should specify a dialect without specializing in it, and take the penalty when conversing with people who speak a different dialect. If you speak a \"standard\" version of the language, that is a dialect that differs from all other dialects.</p><p style=\"text-align: justify\">When two people speak to each other, the lower Ability score determines how well they communicate. Characters who speak related languages can communicate at a penalty to their scores (assigned by the storyguide) depending on how closely related the two languages are.</p><p style=\"text-align: justify\">Note that Latin and Hebrew are not living languages in most of Mythic Europe. However, characters who live in places where they are (such as some covenants) may learn this Ability without any special Virtues.</p><p style=\"text-align: justify\">Characters with this Ability are illiterate unless they also have a score in Artes Liberales (page 62).</p><p style=\"text-align: justify\">This Ability also covers artistic compositions in the language, and telling existing tales with verve and passion. Knowledge of stories is covered by the appropriate Lore Abilities.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> poetry, prose, specific dialects, expansive vocabulary, specific technical vocabulary, slang, storytelling. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"com","speciality":"Merchant Slang","xp":75,"key":"livingLanguage","option":"german","realm":"magic","indexKey":"language-generic","reviewer":"xzotl","review_status":"reviewed","optionLinked":true,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"r3yNecQp231wc0hC","sort":5400000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Latin","type":"ability","img":"systems/arm5e/assets/icons/abilities/deadLanguage.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_097jrlmaqjp7","path":"Abilities#/CF_SEP/Academic, Languages","color":"#000000"}},"system":{"description":"<p>This skill is similar to all other (Language) Abilities, but it is only available to educated characters. It grants the ability to speak a language which is no longer used as a native language in the areas the character has lived in. The most important example is Latin. All educated characters in the West know Latin, since without it you cannot learn any Academic Knowledges. It is also the common language of the Church and Order of Hermes. In other areas of the world, Arabic, Greek and Hebrew fill similar functions, although of these only Hebrew is a dead language.</p><p><strong>Specialties</strong>: academic usage, Church ceremonies, Hermetic usage. (Academic)</p>","source":"ArM5Def","page":0,"defaultChaAb":"com","speciality":"Hermetic","xp":50,"key":"deadLanguage","option":"latin","realm":"magic","indexKey":"language-latin","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"RFwx3qCrd6CJ4GDo","_id":"A2oOtEPjRCMQCnw2","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Leadership","type":"ability","img":"systems/arm5e/assets/icons/abilities/leadership.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Getting people to obey your orders and to follow you. Can also be used to inspire fear in others, cowing them into submission.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> intimidation, in combat, inspiration. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"Intimidation","xp":30,"key":"leadership","option":"","realm":"magic","indexKey":"leadership","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"QdjLyZmVJQea73zI","sort":4800000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Finesse","type":"ability","img":"systems/arm5e/assets/icons/abilities/finesse.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_7bwhgya3q6x","path":"Abilities#/CF_SEP/Arcane","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Manipulating your spells and performing special feats with them. You would use this Ability to position objects delicately or to target spells.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> grace, precision, any one Form. (Arcane)</p>","source":"ArM5Def","page":0,"defaultChaAb":"per","speciality":"Precision","xp":50,"key":"finesse","option":"","realm":"magic","indexKey":"finesse","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"Ku86xoVh78FXIgLr","_id":"tiNwIaXSC9xulC1E","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"(Local Area) Lore","type":"ability","img":"systems/arm5e/assets/icons/abilities/areaLore.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">Knowledge of one particular region, covenant, or even a village. It includes knowing where things are in the immediate area, local history and legends, and the centers of power in the region. The smaller the region, the more detailed your knowledge.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> geography, history, legends, politics, personalities. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"Personalities","xp":30,"key":"areaLore","option":"local-area-lore","realm":"magic","indexKey":"area-lore","reviewer":"xzotl","review_status":"reviewed","optionLinked":true,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"la9p1qg4LRUmv3dD","sort":3600000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Magic Lore","type":"ability","img":"systems/arm5e/assets/icons/abilities/magicLore.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_7bwhgya3q6x","path":"Abilities#/CF_SEP/Arcane","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Knowledge of magical creatures, areas, and traditions.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> creatures, magical traditions, regiones. (Arcane)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"Creatures","xp":15,"key":"magicLore","option":"","realm":"magic","indexKey":"magic-lore","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"Ku86xoVh78FXIgLr","_id":"kI5MWxiTHoiYpWB5","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Magic Theory","type":"ability","img":"systems/arm5e/assets/icons/abilities/magicTheory.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_7bwhgya3q6x","path":"Abilities#/CF_SEP/Arcane","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Knowledge of what magic is and how it works, used primarily in the laboratory. Magic Theory deals with the technical details of Hermetic magic; Magic Lore covers knowledge of magical things in general. Anyone can learn Magic Theory, if they have access to a teacher or book (normally represented by a Virtue), but it is little use to those without The Gift.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> inventing spells, enchanting items, a single Art. (Arcane)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"Inventing Spells","xp":75,"key":"magicTheory","option":"","realm":"magic","indexKey":"magic-theory","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"Ku86xoVh78FXIgLr","_id":"Lm50DQL6AJk5SiI7","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Parma Magica","type":"ability","img":"systems/arm5e/assets/icons/abilities/parma.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_7bwhgya3q6x","path":"Abilities#/CF_SEP/Arcane","color":"#000000"}},"system":{"description":"<div class=\"el-p\"><p dir=\"auto\">Protection from magic. This is a special ritual (not a ritual spell) that takes about two minutes to perform. It lets you add 5 times your Parma Magica score to your Magic Resistance until the next sunrise or sunset, whichever comes first. You may suppress your Parma Magica temporarily by concentrating; this is equivalent to sustaining a Concentration duration spell. (See page @@). Parma Magica does not require concentration while it is active.</p></div><div class=\"el-p\"><p dir=\"auto\">You may also protect one other person for each point in Parma Magica, with their consent. You must touch each person to start the protection, and it lasts as long as at least one character can see the other. The magus may cancel the protection at will, at any distance. While a magus is protecting others, his effective Parma Magica score is reduced by 3 points, both for himself and for the other people he is protecting. If the magus has a Parma Magica score of 3 or lower, his Parma Magica provides each character, including himself, with a Magic Resistance of 0. In the magus's case, this is added to his Form resistance, and a magus protected by another magus's Parma Magica may also add his Form resistance.</p></div><div class=\"el-p\"><p dir=\"auto\">Any character protected by a Parma Magica, whether their own or someone else’s, is unaffected by the social penalties of other people’s Gifts. If a protected character is Gifted, their Gift still imposes social penalties on others, unless those others are also protected by a Parma Magica, or are unaffected by The Gift for some other reason.</p></div><div class=\"el-p\"><p dir=\"auto\">Parma Magica can only be learned by Gifted characters, although they learn it as a normal Arcane Ability, not a Supernatural Ability. It is only known by Hermetic magi, as the Order enforces the 'Join or Die' choice rigorously on anyone who knows it, as well as declaring a Wizard's March on the magus who taught it. Parma Magica is the last thing an apprentice learns, being taught the final key to the Ability after he swears the Oath.</p></div><p style=\"text-align: justify\"><strong>Specialties: </strong>protection from any specific Form. (Arcane)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"Corpus","xp":75,"key":"parma","option":"","realm":"magic","indexKey":"parma-magica","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"Ku86xoVh78FXIgLr","_id":"e3ReYiT1gFK9iY19","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Penetration","type":"ability","img":"systems/arm5e/assets/icons/abilities/penetration.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_7bwhgya3q6x","path":"Abilities#/CF_SEP/Arcane","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">Getting your spell through the target's Magic Resistance. See page @@ for detailed Penetration rules.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> any one Art. (Arcane)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"Perdo","xp":105,"key":"penetration","option":"","realm":"magic","indexKey":"penetration","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"Ku86xoVh78FXIgLr","_id":"RcGiiIbQUuzJVSh2","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Philosophiae","type":"ability","img":"systems/arm5e/assets/icons/abilities/philosophy.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_5d6v8nsyfy","path":"Abilities#/CF_SEP/Academic","color":"#000000"}},"system":{"description":"<p>There are three philosophies — natural philosophy, moral philosophy, and metaphysics. Aristotle is the auctor for all of them, in different books. Most scholars study the philosophies after the Arts but before going on to Law, Theology or Medicine. Natural philosophy is the study of the sub-lunar world. It roughly corresponds to today's science. The main texts are the <em>Physica</em>, <em>De Meteorologia</em>, and <em>De historia animalium</em>. Moral philosophy is the study of the proper way of human life. It covers ethics, politics, and economics — the texts are the <em>Ethica</em>, <em>Politica</em>, and <em>Economica</em>. Metaphysics is the philosophy of the fundamental nature of the world. The main text is Aristotle's <em>Metaphysica</em>. The theories of the Philosophiae are all basically correct in Mythic Europe. </p><p><strong>Specialties</strong>: natural philosophy, moral philosophy, metaphysics, Ritual magic, Ceremonial magic. (Academic)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"Moral Philosophy","xp":15,"key":"philosophy","option":"","realm":"magic","indexKey":"philosophiae","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"RFwx3qCrd6CJ4GDo","_id":"W4PSlKfPplKDh6Rz","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Order of Hermes Lore","type":"ability","img":"systems/arm5e/assets/icons/abilities/organizationLore.svg","effects":[],"flags":{"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"},"core":{}},"system":{"description":"<p style=\"text-align: justify\">Knowledge of the legends, history, structure, operation, and goals of the specified organization. Organizations can be as large as the Church, or as small as a local craft guild. The smaller the organization, the more detailed your knowledge. Order of Hermes Lore is particularly important to most magi.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> personalities, history, politics. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"Criminals","xp":50,"key":"organizationLore","option":"order-of-hermes-lore","realm":"magic","indexKey":"order-of-hermes-lore","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"HpMQqmeNhS96mad6","sort":1400000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Premonitions","type":"ability","img":"systems/arm5e/assets/icons/abilities/premonitions.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_mjq1fx3r06m","path":"Abilities#/CF_SEP/Supernatural","color":"#000000"}},"system":{"description":"<p>You intuitively sense whenever something is wrong, or is likely to go wrong soon. This Ability can be called upon by you or the storyguide, as appropriate, whenever there is a chance to avoid danger. Roll Perception + Premonitions against an Ease Factor depending on the situation. The Ease Factor starts at 3 for imminent, mortal peril, and increases as the distance in time increases and the level of danger decreases. Mortal peril a week in the future would have an Ease Factor of 9, while an imminent minor inconvenience would have an Ease Factor of about 15. If you beat the Ease Factor by 3 or more, you also get some sense of the nature of the danger, with more detail if you roll more highly. </p><p><strong>Specialties</strong>: threats to a particular person or group of people, particular kinds of threats. (Supernatural)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"Enemy Magi","xp":30,"key":"premonitions","option":"","realm":"magic","indexKey":"premonitions","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"ZbCET9zUtDWzYD5z","_id":"4WyZWtDZ2b64jEQ2","sort":1300000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Second Sight","type":"ability","img":"systems/arm5e/assets/icons/abilities/secondSight.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_mjq1fx3r06m","path":"Abilities#/CF_SEP/Supernatural","color":"#000000"}},"system":{"description":"<p>You are able to see through illusionary concealment and disguise, including invisibility, and can also see naturally invisible things such as spirits and the boundaries between regio levels (see page @@). The Ease Factor to see through illusionary concealment is normally equal to 6 + the magnitude of the might of the creature responsible for the effect, or 6 + the magnitude of a Hermetic spell. In general, this Virtue allows you to see through Hermetic concealment effected with Imaginem, but not other Forms. The Magic Resistance, if any, of the concealed creature does not interfere with your Second Sight. If something is actually transformed, for example by a MuCo spell, you cannot determine the genuine form. The Ease Factor to see a naturally invisible thing is normally 9, and the Ease Factor for seeing regio levels is specified on page @@. All Second Sight rolls are Perception + Second Sight, and they are almost always simple rolls. </p><p><strong>Specialties</strong>: regiones, invisible things, illusory disguises, faeries, ghosts. (Supernatural)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"Invisibility","xp":30,"key":"secondSight","option":"","realm":"magic","indexKey":"second-sight","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"ZbCET9zUtDWzYD5z","_id":"CcCTFrh1AswyAVlz","sort":1500000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Stealth","type":"ability","img":"systems/arm5e/assets/icons/abilities/stealth.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Sneaking about without being seen or heard, also hiding in one place. This includes following people without their noticing, which is rolled against the other person's Perception.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> hide, sneak, shadowing, urban areas, natural areas. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"dex","speciality":"Shadowing","xp":15,"key":"stealth","option":"","realm":"magic","indexKey":"stealth","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"xJA4tk0H4cfUDVJj","sort":5500000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Profession - Scribe","type":"ability","img":"systems/arm5e/assets/icons/abilities/profession.svg","effects":[],"flags":{"cf":{"id":"temp_objljw4w1kp","path":"Abilities#/CF_SEP/General, Professions","color":"#000000"},"core":{}},"system":{"description":"<p style=\"text-align: justify\">The ability to do a job which does not involve making something. Examples include jongleur, reeve, sailor, steward, teamster, and washerwoman.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> depend on the profession. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"Speed","xp":15,"key":"profession","option":"profession-scribe","realm":"magic","indexKey":"profession-scribe","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"HFri6o3X5chDkW5U","sort":5200000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Swim","type":"ability","img":"systems/arm5e/assets/icons/abilities/swim.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p>The ability to propel yourself through water quickly and efficiently.</p>\n<p><strong>Specialties:</strong> long distances, diving, underwater maneuvering. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"sta","speciality":"Rough Water","xp":15,"key":"swim","option":"","realm":"magic","indexKey":"swim","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"1qzbORXFjkpmT5xv","sort":4400000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"The Gift","type":"virtue","img":"systems/arm5e/assets/icons/VF/hermetic.svg","effects":[{"_id":"yK4GGIeDpUr5wA3E","changes":[{"key":"system.realms.magic.aligned","value":"true","mode":5,"priority":null}],"disabled":false,"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"origin":"Compendium.arm5e.virtues.5906ZrzYdesEtJH3","tint":"#000000","transfer":true,"flags":{"arm5e":{"type":["realm"],"subtype":["magic"],"option":[null]}},"name":"Magic aligned","description":"","statuses":[],"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"img":"icons/svg/aura.svg","type":"base","system":{},"sort":0}],"flags":{"core":{},"cf":{"id":"temp_lre469g8dv","path":"Virtues#/CF_SEP/Special","color":"#000000"}},"system":{"description":"<p>The Gift is a special Virtue, because it has no cost. The character suffers all the penalties of The Gift, just as magi do (see page @@), but can be taught Supernatural Abilities without having to take the corresponding Virtues (see page @@ for rules). Most importantly, the character can be taught Hermetic Magic, so all magi must have this Virtue. A character with The Gift, even if he is not a magus, may take Hermetic Virtues and Flaws which relate to intrinsic ability rather than background or training. Characters may take Virtues that grant Supernatural Abilities without taking The Gift, and such characters do not suffer the penalties imposed by The Gift. However, such characters may not learn new Supernatural Abilities in the course of the saga, although they may improve the ones they already have. It is possible for unGifted characters to Initiate new Supernatural Abilities through a Mystery Cult, but even this is harder for them than for the Gifted.</p><p>Characters who have The Gift may start play with a single Supernatural Ability, without having to take any other Virtue, but if they wish to learn others they must find opportunities to do so in the course of the saga. They may also take Virtues granting Supernatural Abilities if they wish to have more Abilities at character creation. Note that it is harder for a character with Supernatural Abilities to become a Hermetic magus (see Training Your Apprentice on page @@), so you may not wish to take any such abilities if you plan for the character to become an apprentice. The ability to cast Hermetic magic is the single supernatural ability possessed by Hermetic magi in virtue of The Gift again, they may take more Supernatural Ability Virtues if they wish.</p><p>Grogs can never have The Gift, as a character with The Gift is too important to be a grog. As a rule, companions should only have The Gift if they are intended to become magi, or if they are members of one of the other magical traditions described in <strong>Ars Magica 5</strong><sup><strong>th</strong></sup><strong> Edition</strong> supplements. Troupes should not allow any other Gifted characters unless they are absolutely sure that they want them.</p>","source":"ArM5Def","page":43,"type":"hermetic","impact":{"value":"free"},"indexKey":"the-gift","review_status":"definitiveReady","reviewer":"Xzotl","hidden":false,"tainted":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"umvpyTZt5f5tEdND","_id":"fxCapUh3s0gyOVgk","sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Hermetic Magus","type":"virtue","img":"systems/arm5e/assets/icons/VF/social.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_kuhc1tso94g","path":"Virtues#/CF_SEP/Social Status","color":"#000000"}},"system":{"description":"<p>You are a member of the Order of Hermes. All magi must take this as their Social Status, and only magi may take it.</p><p>&nbsp;</p>","source":"ArM5Def","page":0,"type":"social","impact":{"value":"free"},"indexKey":"hermetic-magus","review_status":"reviewed","reviewer":"xzotl","hidden":false,"tainted":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"CoxB6DSMq2bRMl47","_id":"dBrqZMhTRpdP4f6T","sort":1500000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Survival","type":"ability","img":"systems/arm5e/assets/icons/abilities/survival.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Finding food, water, shelter, a direct route, and relative safety in the wilderness (a very dangerous place in Mythic Europe). This Ability covers such mundane tasks as building a fire and cooking food without implements.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> specific locales. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"per","speciality":"Forests","xp":15,"key":"survival","option":"","realm":"magic","indexKey":"survival","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"oSPr61dN1ag2Eywy","sort":200000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Puissant Art (Perdo) (free Virtue)","type":"virtue","img":"systems/arm5e/assets/icons/VF/hermetic.svg","effects":[{"_id":"X6B4YrvuSkRKZ2Mi","changes":[{"key":"system.arts.techniques.pe.bonus","mode":2,"value":"3","priority":null}],"disabled":false,"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"origin":"Compendium.arm5e.virtues.PhZnHgOvo4RxVTAq","tint":"#000000","transfer":true,"flags":{"arm5e":{"type":["art"],"subtype":["pe"],"option":[null],"hidden":false}},"name":"Puissant Art (Perdo) (free Virtue)","description":"","statuses":[],"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"img":"icons/svg/aura.svg","type":"base","system":{},"sort":0}],"flags":{"core":{},"cf":{"id":"temp_nxctmjlqqdb","path":"Virtues#/CF_SEP/Hermetic","color":"#000000"}},"system":{"description":"<p>You add 3 to the value of one Art whenever you use it. This means all totals in which the score of the Art is part of the total. It does not apply when learning, teaching, or writing about the Art. You may take this Virtue twice, for two different Arts. If a spell has requisites, include the bonus from Puissant Art with that Art when calculating which Art is higher. 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You also get +3 on rolls to resist pain.</p><p> </p>","source":"ArM5Def","page":0,"type":"general","impact":{"value":"minor"},"indexKey":"enduring-constitution","review_status":"reviewed","reviewer":"xzotl","hidden":false,"tainted":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"jegZHVtv21smauPD","_id":"d1BnwCFbzzwkW4rq","sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Flawless Magic","type":"virtue","img":"systems/arm5e/assets/icons/VF/hermetic.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_nxctmjlqqdb","path":"Virtues#/CF_SEP/Hermetic","color":"#000000"}},"system":{"description":"<p>You automatically master every spell that you learn. All your spells start with a score of 1 in the corresponding </p><p>Spell Mastery Ability. 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You get +3 on any roll which may require strength of will.</p><p> </p>","source":"ArM5Def","page":0,"type":"general","impact":{"value":"minor"},"indexKey":"strong-willed","review_status":"reviewed","reviewer":"xzotl","hidden":false,"tainted":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"jegZHVtv21smauPD","_id":"UcEJHkxes5Oea5qK","sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3,"wUH1ww0o0zQEBtKr":3}},{"name":"Enemies (Renounced Magus and his Lackeys)","type":"flaw","img":"systems/arm5e/assets/icons/VF/story.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_ciwmacrmzmm","path":"Flaws#/CF_SEP/Story","color":"#000000"}},"system":{"description":"<p>Someone is causing trouble for you, such as a local baron or bishop, a band of outlaws, or a really nasty innkeeper. 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The corpse cannot have been buried in Church burial, nor have belonged to a spirit that went straight to Heaven (for example, a saint or a crusader). The spirit that you speak with is not compelled to tell the truth; you can, of course, find ways to coerce or trick it into doing so. All those around you can hear the voice of the corpse.","source":"ArM5Def","page":0,"indexKey":"whispers-through-the-black-gate","targetSize":0,"enhancingRequisite":0,"general":false,"levelOffset":0,"baseEffectDescription":"","bonusDesc":"","review_status":"reviewed","reviewer":"xzotl","applyFocus":false,"bonus":0,"xp":5,"masteryAbilities":"Quiet casting","credits":"","level":1},"img":"systems/arm5e/assets/magic/co.png","effects":[],"flags":{},"_stats":{"compendiumSource":"Compendium.arm5e-compendia.spells.Item.lvcFeqfW6yMQ78AE","duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"CyQvCANeaBseaopG","folder":"G2cgv5WjMszSYrBJ","sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3,"wUH1ww0o0zQEBtKr":3}}],"img":"icons/svg/mystery-man.svg","prototypeToken":{"name":"With the statistics completed, Niall finishes filling in the details of Darius's appearance and background, preparing him for play in the saga.","displayName":0,"actorLink":false,"appendNumber":false,"prependAdjective":false,"width":1,"height":1,"texture":{"src":"icons/svg/mystery-man.svg","anchorX":0.5,"anchorY":0.5,"offsetX":0,"offsetY":0,"fit":"contain","scaleX":1,"scaleY":1,"rotation":0,"tint":"#ffffff","alphaThreshold":0.75},"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"negative":false,"priority":0,"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":0,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"occludable":{"radius":0},"ring":{"enabled":false,"colors":{"ring":null,"background":null},"effects":1,"subject":{"scale":1,"texture":null}},"flags":{},"randomImg":false,"turnMarker":{"mode":1,"animation":null,"src":null,"disposition":false},"movementAction":null},"effects":[{"origin":"Actor.cfRSwhgNChnORNjK","duration":{"turns":null,"startTime":0,"seconds":null,"combat":null,"rounds":null,"startRound":null,"startTurn":null},"disabled":false,"tint":"#000000","changes":[{"mode":2,"key":"system.bonuses.traits.aging","value":"7","priority":null}],"flags":{"arm5e":{"type":["vitals"],"subtype":["aging"],"option":[null],"hidden":false}},"name":"Longevity ritual","img":"icons/svg/aura.svg","_id":"pWB35lDlUw1M5Ipo","type":"base","system":{},"description":"","transfer":false,"statuses":[],"sort":0,"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}}],"folder":"OWtIhoMDg4ZaOBaA","ownership":{"default":0,"wUH1ww0o0zQEBtKr":3,"ErQ613O32LNYb71L":3,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":1767179818661,"modifiedTime":1767179818661,"lastModifiedBy":"6SdI10VpXHcBvx2J","exportSource":null},"_id":"H7kr7SdT5j6srT8f","sort":0}
{"name":"Baron Giraud Le Cornu","type":"npc","system":{"version":"2.0.2","virtues":[],"flaws":[],"diaryEntries":[],"resource":{"fatigue":{"value":0,"max":5}},"description":{"born":{"value":1185},"apprentice":{"value":"10"},"birthname":{"value":""},"birthplace":{"value":""},"nationality":{"value":""},"religion":{"value":""},"height":{"value":""},"weight":{"value":""},"gender":{"value":""},"hair":{"value":""},"eyes":{"value":""},"title":{"value":""},"handed":{"value":""}},"secrets":"<p>Substitute Common Law in place of Civil and Canon Law, if your saga is set in England.<br>Lord Le Cornu is a minor baron, so he controls about ten manors. Not all of his manors are located close together; it is not unusual for nobles in Mythic Europe to own manors distributed over a wide area, since they are often acquired one at a time, over several generations. Most of his manors are managed by knights whom he holds in vassalage, and Baron Le Cornu is, in turn, vassal to a greater noble.</p><p><strong>Equipment:</strong> Warhorse (courser),full chain mail,heater shield,lance,long sword,diary chronicling conflict with the magi,several fake relics</p>","source":"Ant","page":0,"indexKey":"baron-giraud-le-cornu","review_status":"toReview","reviewer":"xzotl","age":{"value":35},"apparent":{"dtype":"Number","value":35},"con":{"label":"Confidence ","score":1,"points":3},"covenant":{"value":"Covenant Name","actorId":null,"name":"Covenant Name"},"realms":{"magic":{"aligned":false,"susceptible":false},"faeric":{"aligned":false,"susceptible":false},"divine":{"aligned":false,"susceptible":false},"infernal":{"aligned":false,"susceptible":false}},"states":{"pendingCrisis":false,"creationMode":true,"confidencePrompt":false,"pendingDamage":false},"combatPreps":{"current":"custom","list":{"custom":{"ids":[],"name":"Custom"},"sword-and-shield-mounted":{"ids":["w7l8kBMdCdpcfdrM","kXTe9UuARsqqVyGJ","ZSlk3e6MuEbigsgh"],"name":"Sword and shield -mounted","itemList":"(S) Sword, Long - Mounted, (S) Shield, Heater, full chain mail"},"long-sword-and-shield":{"ids":["8FbnLB1qfnvnayVs","kXTe9UuARsqqVyGJ","ZSlk3e6MuEbigsgh"],"name":"Long Sword and shield","itemList":"Long Sword, (S) Shield, Heater, Full Chain Mail"}}},"biography":"<p><strong>Appearance:</strong> Baron Le Cornu is a tall, fair-haired man with a keen, calculating cast to his features. He is clean shaven and keeps his hair short to better fit under a helmet. His clothes are well-made and a bit conservative. He thinks carefully before he speaks and his voice carries a weight of accustomed authority.* </p>","characteristics":{"int":{"value":1,"aging":0},"per":{"value":0,"aging":0},"str":{"value":1,"aging":0},"sta":{"value":2,"aging":0},"pre":{"value":2,"aging":0},"com":{"value":1,"aging":0},"dex":{"value":1,"aging":0},"qik":{"value":0,"aging":0}},"twilight":{"stage":0,"pointsGained":0,"strength":0,"complexity":0,"enigmaSpec":false,"concentrationSpec":false,"control":null,"year":null,"season":null},"vitals":{"siz":{"value":0},"soa":{"value":2},"enc":{"value":0}},"abilities":[],"weapons":[],"armor":[],"vis":[],"items":[],"spells":[],"magicalEffects":[],"laboratoryTexts":[],"reputations":{"0":{"name":"Hates Rebels"}},"decrepitude":{"points":0,"effects":"Decrepitude effects","finalScore":0},"warping":{"points":0,"effects":"Warping effects","label":"Warping ","score":0,"finalScore":0},"familiar":{"nameFam":"","specieFam":"","techniqueFam":{"value":""},"formFam":{"value":""},"cordFam":{"bronze":0,"silver":0,"gold":0},"characteristicsFam":{"int":{"value":0},"per":{"value":0},"str":{"value":0},"sta":{"value":0},"pre":{"value":0},"com":{"value":0},"dex":{"value":0},"qik":{"value":0}},"vitalsFam":{"size":{"value":0},"might":{"value":0},"soak":{"value":0},"fatigue":{"value":0},"initiative":{"value":0},"attack":{"value":0},"defense":{"value":0},"damage":{"value":0}},"abilitiesFam":[],"powersFam":[]},"sanctum":{"value":"","actorId":null},"laboratory":{"longevityRitual":{"labTotal":0,"modifier":0,"twilightScars":""},"abilitiesSelected":{"finesse":{"abilityID":"","value":0,"label":""},"awareness":{"abilityID":"","value":0,"label":""},"concentration":{"abilityID":"","value":0,"label":""},"artesLib":{"abilityID":"","value":0,"label":""},"philosophy":{"abilityID":"","value":0,"label":""},"parma":{"abilityID":"","value":0,"label":"","speciality":""},"magicTheory":{"abilityID":"","value":0,"label":""},"penetration":{"abilityID":"","value":0,"label":""}},"fastCastingSpeed":{"value":0,"sumary":"Qik + Finesse + stress die"},"determiningEffect":{"value":0,"sumary":"Per + Awareness + die VS 15-magnitude"},"targeting":{"value":0,"sumary":"Per + Finesse + die"},"concentration":{"value":0,"sumary":"Sta + Concentration + die"},"magicResistance":{"value":0,"sumary":"Parma * 5 + Form"},"multipleCasting":{"value":0,"sumary":"Int + Finesse + stress die - no of spells VS 9"},"basicLabTotal":{"value":0,"sumary":"Int + Magic theory + Aura (+ Technique + Form)"},"totalPenetration":{"value":0,"sumary":"Penetration + (Active effects penetration like Arcane connection or Sympathetic Connection)"},"visLimit":{"value":0,"sumary":"Magic theory * 2"}},"fatigueTotal":0,"fatigueCurrent":0,"longTermFatigue":0,"fatigue":{"fresh":{"amount":0,"number":0},"winded":{"amount":1,"number":0},"weary":{"amount":1,"number":-1},"tired":{"amount":1,"number":-3},"dazed":{"amount":1,"number":-5},"unconscious":{"amount":1,"number":0}},"stances":{"voiceStance":"firm","gesturesStance":"bold"},"arts":{"techniques":{"cr":{"label":"Creo","xp":0},"in":{"label":"Intellego","xp":0},"mu":{"label":"Muto","xp":0},"pe":{"label":"Perdo","xp":0},"re":{"label":"Rego","xp":0}},"forms":{"an":{"label":"Animal","xp":0},"aq":{"label":"Aquam","xp":0},"au":{"label":"Auram","xp":0},"co":{"label":"Corpus","xp":0},"he":{"label":"Herbam","xp":0},"ig":{"label":"Ignem","xp":0},"im":{"label":"Imaginem","xp":0},"me":{"label":"Mentem","xp":0},"te":{"label":"Terram","xp":0},"vi":{"label":"Vim","xp":0}}},"apprentice":{"name":"","age":0,"years":0,"int":0,"magicTheory":0},"charType":{"value":"mundane","label":"Char. Type"},"house":{"value":"gen","label":"House"},"might":{"label":"Might","form":"","value":0,"points":0},"powers":[],"bonuses":{"traits":{"aging":0}},"personalities":{"0":{"name":"Hates Rebels","score":6},"1":{"name":"Brave","score":3},"2":{"name":"Pious","score":3},"3":{"name":"Calculating","score":2},"4":{"name":"Loyal","score":2}},"reputation":{"0":{"system":{"score":2}}},"combat":{"overload":[0,0]},"magicSystem":{"name":"","adjective":"","practitioner":"","effects":"","laboratory":"","realm":"mundane"}},"items":[{"name":"Hates Rebels","type":"reputation","img":"icons/svg/angel.svg","system":{"xp":15,"type":"local","description":"","source":"custom","page":0,"indexKey":"","review_status":"toReview","reviewer":"","credits":""},"_id":"OKu1aiQp7xZEtI5U","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}},{"name":"Animal Handling","type":"ability","img":"systems/arm5e/assets/icons/abilities/animalHandling.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p>Care and use of animals, including raising, tending, grooming, and healing them.</p><p><strong>Specialties:</strong> falconry, specific animals. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"pre","speciality":"horses","xp":30,"key":"animalHandling","option":"","realm":"magic","indexKey":"animal-handling","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"WNkYD4dWRJlCn72n","sort":4700000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Area Lore: Own Barony","type":"ability","img":"systems/arm5e/assets/icons/abilities/areaLore.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">Knowledge of one particular region, covenant, or even a village. It includes knowing where things are in the immediate area, local history and legends, and the centers of power in the region. The smaller the region, the more detailed your knowledge.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> geography, history, legends, politics, personalities. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"personalities","xp":50,"key":"areaLore","option":"area-lore-own-barony","realm":"magic","indexKey":"area-lore","reviewer":"xzotl","review_status":"reviewed","optionLinked":true,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"Br5HMLNgKX1ZscpW","sort":3600000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Artes Liberales","type":"ability","img":"systems/arm5e/assets/icons/abilities/artesLib.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_5d6v8nsyfy","path":"Abilities#/CF_SEP/Academic","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">The seven artes liberales, or liberal arts, are the basis of medieval higher education. Everyone learns them at the universities before passing on to study other subjects. It would be very rare for a character to have a score in any other Academic Knowledge without a score of at least one in this.</p><p style=\"text-align: justify\">The artes liberales are divided into two groups: the Trivium (grammar, logic, and rhetoric) and the Quadrivium (arithmetic, geometry, astronomy, and music). The emphasis at this period is on the Trivium, but both are taught. (Note that Artes Liberales as a whole is one Skill, not seven separate ones.)</p><p style=\"text-align: justify\">Grammar concerns theoretical questions of the structure of languages, rather than the ability to use a specific language (that is covered by Speak skills). The authorities are Priscian and Donatus. Logic is the study of the syllogism, and other forms of reasoning discussed by Aristotle. It is the most important of the arts at this period. Aristotle is the authority, in his <em>logica vetus </em>and <em>logica nova</em>. Rhetoric is the study of the theory of rhetorical forms: knowledge of the sort of tricks that an orator can use, rather than the ability to use them. The authority is Cicero, especially his <em>De Inventione</em>.</p><p style=\"text-align: justify\">Arithmetic is the ability to add and subtract, multiply and divide. The authority is Boethius, <em>De arithmetica</em>. Geometry is concerned with study of plane and solid figures, and the authority is Euclid, in his <em>Elementa</em>. It also deals with the study of light, and Euclid's <em>Optica</em> is the authority here. Astronomy is concerned with predicting the positions of the stars and planets, and the authority is Ptolemy, in the <em>Libri Almagesti</em>. Music is purely theoretical, the study of proportions and musical theory, not the ability to sing or play an instrument. The authority is Boethius, in <em>De Musica</em>.</p><p style=\"text-align: justify\">Artes Liberales also covers the ability to read and write. For every point in the Ability, the character can read and write one writing system, providing that he knows a language which normally uses that system: the Latin alphabet, the Greek alphabet, the Arabic alphabet, and so on.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> grammar, logic, rhetoric, arithmetic, geometry, astronomy, music, Ritual magic, Ceremonial magic. (Academic)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"arithmetic","xp":15,"key":"artesLib","option":"","realm":"magic","indexKey":"artes-liberales","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"RFwx3qCrd6CJ4GDo","_id":"PtLyHfj2X7Vg5kW6","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Bows","type":"ability","img":"systems/arm5e/assets/icons/abilities/bows.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_7d6ngxdzyst","path":"Abilities#/CF_SEP/Martial","color":"#000000"}},"system":{"description":"<p>Using bows and arrows.</p><p><strong>Specialties</strong>: any one weapon. (Martial)</p>","source":"ArM5Def","page":0,"defaultChaAb":"per","speciality":"short bow","xp":30,"key":"bows","option":"","realm":"magic","indexKey":"bows","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"Uh7ZiHdsWW2PjSJl","_id":"ZUcYNJ6BbJ9asyoD","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Charm","type":"ability","img":"systems/arm5e/assets/icons/abilities/charm.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Enticing, fascinating, and endearing others to you, but only on a personal basis. It can be used to win someone over emotionally, especially members of the opposite sex.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> courtly love, first impressions, being witty. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"pre","speciality":"first impressions","xp":30,"key":"charm","option":"","realm":"magic","indexKey":"charm","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"nDxoHCsPpi1Hq4lX","sort":1900000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Church Lore","type":"ability","img":"systems/arm5e/assets/icons/abilities/organizationLore.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">Knowledge of the legends, history, structure, operation, and goals of the specified organization. Organizations can be as large as the Church, or as small as a local craft guild. The smaller the organization, the more detailed your knowledge. Order of Hermes Lore is particularly important to most magi.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> personalities, history, politics. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"relics","xp":15,"key":"organizationLore","option":"church-lore","realm":"magic","indexKey":"church-lore","reviewer":"xzotl","review_status":"reviewed","optionLinked":true,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3,"6SdI10VpXHcBvx2J":3},"_id":"dqZ1IPvggstZo6WV","sort":700000},{"name":"Civil and Canon Law*","type":"ability","img":"systems/arm5e/assets/icons/abilities/law.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_5d6v8nsyfy","path":"Abilities#/CF_SEP/Academic","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">Civil Law is the law of the Roman Empire. Most local legal systems are based upon it (England being the notable exception), and when a law is needed to govern international relations, Civil Law is appealed to. The authority is Justinian's Digest. Canon Law is the law of the Church. It is important to Mythic Europe as it applies in all nations, governing the working of the church and some other areas, such as marriage. It is important to note that members of the clergy are only subject to Canon Law, not customary or Civil Law. Most high churchmen are skilled canonists, not theologians. Canon Law is made by Papal bulls (pronouncements), but the authority is Gratian, in his Decretum. This skill covers the knowledge of both types of law. Other religions, particularly Judaism and Islam, have their own versions of this Ability, which must be learned separately.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> laws and customs of a specific area, papal laws. (Academic)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"property law","xp":15,"key":"law","option":"civil-and-canon-law","realm":"magic","indexKey":"civil-canon-law","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"RFwx3qCrd6CJ4GDo","_id":"RV6RJj5OPhFdWt2k","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Etiquette","type":"ability","img":"systems/arm5e/assets/icons/abilities/etiquette.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">You know the social graces and how to behave in different situations. Etiquette differs from Charm in that Etiquette covers proper behavior, rather than charming behavior. You cannot seduce someone with Etiquette, but neither can you get through an audience with the bishop on Charm alone.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> nobility, court, peasants, faeries, the Church. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"pre","speciality":"court","xp":50,"key":"etiquette","option":"","realm":"magic","indexKey":"etiquette","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"cXbwRTNHRwZhcmwc","sort":400000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Folk Ken","type":"ability","img":"systems/arm5e/assets/icons/abilities/folkKen.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Understanding the background, personality, and motives of another person. Often the storyguide secretly rolls a die when this Ability is used. Thus, you do not know if your character guessed correctly, or even botched.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> peasants, townsfolk, nobles, clergy, magi, the opposite sex. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"com","speciality":"nobles","xp":50,"key":"folkKen","option":"","realm":"magic","indexKey":"folk-ken","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"joviujrBYmCZxdYW","sort":500000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"French","type":"ability","img":"systems/arm5e/assets/icons/abilities/livingLanguage.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_r64qqxkggi","path":"Abilities#/CF_SEP/General, Languages","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">Fluency in a particular living language. Rather than a die roll modifier, your score in this Knowledge measures your ability to communicate.</p><table style=\"width: 99.1914%; height: 122px;\" border=\"1\"><tbody><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p><strong>Score</strong></p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><strong>Fluency</strong></p></td><td style=\"width: 76.5033%; height: 17px; text-align: center;\"><p><strong>Description</strong></p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>0</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Point and grunt</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>With one or more experience points, you know “please”, ”thank you”, and a few other words.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>1</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Basic questions and answers</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>“Where is the church?,” “Do you sell food?” Constant mistakes, and an atrocious accent. People must speak slowly and often repeat themselves, and you cannot string a conversation together.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>2</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Basic conversation</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can sustain a short conversation on a common topic. You still make many mistakes, and often fail to catch what others say.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>3</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Haltingly functional</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can hold a conversation on everyday topics, although it takes time, you make many mistakes, and your accent is still bad.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>4</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Functional</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can hold a conversation on non-technical topics, and make few mistakes. People do not normally need to repeat themselves. This is the minimum level required to study from a book.</p></td></tr><tr style=\"height: 10px;\"><td style=\"width: 7.07427%; height: 10px; text-align: center;\"><p>5</p></td><td style=\"width: 15.6073%; height: 10px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Fluent</em></span></p></td><td style=\"width: 76.5033%; height: 10px; text-align: justify;\"><p>You still have an accent if this is not your native language, but it is weak. You speak as well as most natives. This is the minimum level required to write a book.</p></td></tr><tr style=\"height: 10px;\"><td style=\"width: 7.07427%; height: 10px; text-align: center;\"><p>6</p></td><td style=\"width: 15.6073%; height: 10px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Elegant</em></span></p></td><td style=\"width: 76.5033%; height: 10px; text-align: justify;\"><p>You choose your words well, and have no accent if this is not your native language.<br><br></p></td></tr></tbody></table><p style=\"text-align: justify\">Two dialects of the same language generally have a –1 penalty. If your character is not specialized in a dialect, you should specify a dialect without specializing in it, and take the penalty when conversing with people who speak a different dialect. If you speak a \"standard\" version of the language, that is a dialect that differs from all other dialects.</p><p style=\"text-align: justify\">When two people speak to each other, the lower Ability score determines how well they communicate. Characters who speak related languages can communicate at a penalty to their scores (assigned by the storyguide) depending on how closely related the two languages are.</p><p style=\"text-align: justify\">Note that Latin and Hebrew are not living languages in most of Mythic Europe. However, characters who live in places where they are (such as some covenants) may learn this Ability without any special Virtues.</p><p style=\"text-align: justify\">Characters with this Ability are illiterate unless they also have a score in Artes Liberales (page 62).</p><p style=\"text-align: justify\">This Ability also covers artistic compositions in the language, and telling existing tales with verve and passion. Knowledge of stories is covered by the appropriate Lore Abilities.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> poetry, prose, specific dialects, expansive vocabulary, specific technical vocabulary, slang, storytelling. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"com","speciality":"Norman","xp":75,"key":"livingLanguage","option":"french","realm":"magic","indexKey":"language-generic","reviewer":"xzotl","review_status":"reviewed","optionLinked":true,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"IDpSpnhBkqjBq2tj","sort":5400000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Great Weapon","type":"ability","img":"systems/arm5e/assets/icons/abilities/greatWeapon.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_7d6ngxdzyst","path":"Abilities#/CF_SEP/Martial","color":"#000000"}},"system":{"description":"<p>Fighting with a weapon which requires two hands to use.</p>\n<p>Specialties: any one weapon. (Martial)</p>","source":"ArM5Def","page":0,"defaultChaAb":"dex","speciality":"long spear","xp":30,"key":"greatWeapon","option":"","realm":"magic","indexKey":"great-weapon","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"Uh7ZiHdsWW2PjSJl","_id":"p6KXuMZkJWjTDBna","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Hunt","type":"ability","img":"systems/arm5e/assets/icons/abilities/hunt.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Setting snares, choosing appropriate hunting spots, and following and identifying the spoor of creatures of all varieties. This Ability also lets you cover your tracks or not leave any in the first place.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> tracking, covering tracks, hunting a specific animal. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"per","speciality":"wild boar","xp":50,"key":"hunt","option":"","realm":"magic","indexKey":"hunt","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"ckhDnuca2dMO6Mmd","sort":4900000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Intrigue","type":"ability","img":"systems/arm5e/assets/icons/abilities/intrigue.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Dealing and plotting, including subtle use of power in non-confrontational ways to achieve your own ends. Intrigue need not be underhanded or manipulative - it also covers negotiations and knowledge of formal and informal rules of conduct and politeness. In addition, Intrigue also allows a character to pick up important information about those in power, separating fact from useless gossip. Intrigue is a vital talent for those who frequent court or a Hermetic Tribunal.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> gossip, plotting, rumormongering, alliances. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"alliances","xp":55,"key":"intrigue","option":"","realm":"magic","indexKey":"intrigue","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"6gwacxqJo99ZUCrr","sort":1300000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Latin","type":"ability","img":"systems/arm5e/assets/icons/abilities/deadLanguage.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_097jrlmaqjp7","path":"Abilities#/CF_SEP/Academic, Languages","color":"#000000"}},"system":{"description":"<p>This skill is similar to all other (Language) Abilities, but it is only available to educated characters. It grants the ability to speak a language which is no longer used as a native language in the areas the character has lived in. The most important example is Latin. All educated characters in the West know Latin, since without it you cannot learn any Academic Knowledges. It is also the common language of the Church and Order of Hermes. In other areas of the world, Arabic, Greek and Hebrew fill similar functions, although of these only Hebrew is a dead language.</p><p><strong>Specialties</strong>: academic usage, Church ceremonies, Hermetic usage. (Academic)</p>","source":"ArM5Def","page":0,"defaultChaAb":"com","speciality":"ecclesiastic","xp":30,"key":"deadLanguage","option":"latin","realm":"magic","indexKey":"language-latin","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"RFwx3qCrd6CJ4GDo","_id":"jvBy3XLVzhealVsg","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Leadership","type":"ability","img":"systems/arm5e/assets/icons/abilities/leadership.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Getting people to obey your orders and to follow you. Can also be used to inspire fear in others, cowing them into submission.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> intimidation, in combat, inspiration. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"armies","xp":75,"key":"leadership","option":"","realm":"magic","indexKey":"leadership","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"Vpz2bQ1X2ITPTXZv","sort":4800000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Organization Lore: Nobles","type":"ability","img":"systems/arm5e/assets/icons/abilities/organizationLore.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">Knowledge of the legends, history, structure, operation, and goals of the specified organization. Organizations can be as large as the Church, or as small as a local craft guild. The smaller the organization, the more detailed your knowledge. Order of Hermes Lore is particularly important to most magi.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> personalities, history, politics. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"politics","xp":50,"key":"organizationLore","option":"organization-lore-nobles","realm":"magic","indexKey":"lore-organisation","reviewer":"xzotl","review_status":"reviewed","optionLinked":true,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"pfPNiOt4mNJBnZmO","sort":4300000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Ride","type":"ability","img":"systems/arm5e/assets/icons/abilities/ride.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Riding and controlling a horse, especially under stress.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> battle, speed, tricks. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"dex","speciality":"battle","xp":55,"key":"ride","option":"","realm":"magic","indexKey":"ride","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"QZ8QT4xRdRVEuy80","sort":3100000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Single Weapon","type":"ability","img":"systems/arm5e/assets/icons/abilities/singleWeapon.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_7d6ngxdzyst","path":"Abilities#/CF_SEP/Martial","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Fighting with a weapon used in one hand, possibly using a shield with the other. This includes lances used as intended from horseback.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> any one weapon or shield, which covers using that weapon with any shield or none, and that shield with any weapon. (Martial)</p>","source":"ArM5Def","page":0,"defaultChaAb":"dex","speciality":"long sword","xp":75,"key":"singleWeapon","option":"","realm":"magic","indexKey":"single-weapon","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"Uh7ZiHdsWW2PjSJl","_id":"0Y4jEbndSCgABsQV","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Landed Noble","type":"virtue","img":"systems/arm5e/assets/icons/VF/social.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_kuhc1tso94g","path":"Virtues#/CF_SEP/Social Status","color":"#000000"}},"system":{"description":"<p>You owe fealty and service to a higher noble, and control land, serfs, and men-at-arms. You have half a dozen servants at your manor house, including a couple of bodyguards. Your servants should be controlled by the rest of the troupe. You have sworn an Oath of Fealty, and so</p><p>it would be reasonable to balance this Virtue with that Flaw. You get the normal points for Oath of Fealty if you do. You are wealthier than most characters, but have no additional free time. You have the power to enforce the law within your fief, but you may not impose the death penalty, nor may you mutilate criminals. Floggings and fines are the normal penalties you impose.</p><p> </p><p>If you are Poor, your fief is either very small, or in a poor area for farming with few other resources. You must spend every season managing it, or it may collapse completely, leaving you effectively landless. You are no wealthier than most average characters, and you have only a couple of servants.</p><p> </p><p>Wealthy Landed Nobles control more than one fief, and have bailiffs or stewards for each, so that they do not need to devote any time to looking after their lands. You are significantly richer than most Wealthy characters, and could afford to build a small castle or a large chapel within a cathedral. You have around fifty servants, including a significant number of warriors.</p><p> </p><p>This Status Virtue is compatible with the <span style=\"font-family: Times, 'Times_EmbeddedFont', 'Times_MSFontService', Times New Roman, serif\">Knight </span>Minor Status Virtue, but unlike that Virtue it is available to male and female characters.</p><p>Also available for Eastern Christendom </p>","source":"ArM5Def","page":0,"type":"socialWestern","impact":{"value":"major"},"indexKey":"landed-noble","review_status":"reviewed","reviewer":"xzotl","hidden":false,"credits":"","tainted":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"5doiTaY9KQf8IBzO","_id":"52yQuW7Epa2T2oJO","sort":1500000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Theology","type":"ability","img":"systems/arm5e/assets/icons/abilities/theology.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_5d6v8nsyfy","path":"Abilities#/CF_SEP/Academic","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Theology is the study of God and his work in the world. The authorities are the Bible and Peter the Lombard's Sententiae, the Bible having theoretical primacy, being infallible, and the Sentences being most studied. The speculations of theology are very abstruse, and many theologians are accused of heresy. Sometimes those accused recant, and sometimes they convince the Church that they were right after all. Theology can also be purchased (as a separate Ability) for other religions like Islam and Judaism.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> biblical knowledge, heresy, history. (Academic)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"liturgy","xp":5,"key":"theology","option":"theology","realm":"magic","indexKey":"theology","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"RFwx3qCrd6CJ4GDo","_id":"FtT8yCegnprZIvnh","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Knight","type":"virtue","img":"systems/arm5e/assets/icons/VF/social.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_kuhc1tso94g","path":"Virtues#/CF_SEP/Social Status","color":"#000000"}},"system":{"description":"<p>You are a </p><p>, a member of the noble classes and one of the elite warriors of Europe. Unless you are Poor, you may have high quality weapons and armor, and a horse. Typical armaments for a mid–13</p><p> century </p><p> are lance, sword, heater shield, a complete mail suit, and a warhorse. You may take Martial Abilities during character generation. </p><p>The Wealthy Virtue and Poor Flaw affect you normally. This Virtue is only available to male characters, and is compatible with the Landed Noble Virtue.</p>","source":"ArM5Def","page":0,"type":"socialEastern","impact":{"value":"minor"},"indexKey":"knight","review_status":"reviewed","reviewer":"xzotl","hidden":false,"credits":"","tainted":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"Dlca5muDKIfBSi6F","_id":"ji9svltPWiYX2WiW","sort":3600000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Wealthy","type":"virtue","img":"systems/arm5e/assets/icons/VF/generalVirtue.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_qajjxhee95m","path":"Virtues#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p>You are a rich member of your class. You may spend three seasons per year on study or adventuring, as you can pay people to look after your interests, and these seasons are genuinely free. Exactly how wealthy you are depends on your social class; a noble would have at least a dozen servants, including some bodyguards, while a wealthy townsman would have a good house and maybe three servants. Whatever your class, you are wealthy enough to afford goods generally associated with a higher class, and thus risk being labeled a vulgar social climber. Wealthy characters may live at a covenant, but they are not supported by the covenant. As all Hermetic magi are supported by their covenant, no magi may take this Virtue.</p><p> </p>","source":"ArM5Def","page":0,"type":"general","impact":{"value":"major"},"indexKey":"wealthy","review_status":"reviewed","reviewer":"xzotl","hidden":false,"credits":"","tainted":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"jyD9OjMnXTZeke24","_id":"F6sFRtsW1Zol1k4o","sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Improved Characteristics","type":"virtue","img":"systems/arm5e/assets/icons/VF/generalVirtue.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_qajjxhee95m","path":"Virtues#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p>You have an additional three points to spend on buying Characteristics, but you are still limited to a maximum score of +3 in any single Characteristic unless you take the Virtue Great Characteristic. You may take this Virtue multiple times.</p>","source":"ArM5Def","page":0,"type":"general","impact":{"value":"minor"},"indexKey":"improved-characteristics","review_status":"reviewed","reviewer":"xzotl","hidden":false,"credits":"","tainted":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"jegZHVtv21smauPD","_id":"hZPCWuU5ava4lZUR","sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Privileged Upbringing","type":"virtue","img":"systems/arm5e/assets/icons/VF/generalVirtue.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_qajjxhee95m","path":"Virtues#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p>You grew up in an environment where you had access to teachers and free time for study. You have an additional 50 experience points, which may be spent on General, Academic, or Martial Abilities. You may not, however, buy Academic or Martial Abilities with your normal pool of experience points unless you have another Virtue or Flaw permitting that. The most common reason for this Virtue is that your family was wealthy while you were a child, but if you are wealthy now, you should take the Wealthy Virtue (page @@).</p><p> </p>","source":"ArM5Def","page":0,"type":"general","impact":{"value":"minor"},"indexKey":"privileged-upbringing","review_status":"reviewed","reviewer":"xzotl","hidden":false,"credits":"","tainted":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"jegZHVtv21smauPD","_id":"NUh3B2laqoYECToB","sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Protection (count)","type":"virtue","img":"systems/arm5e/assets/icons/VF/generalVirtue.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_qajjxhee95m","path":"Virtues#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p>You are under the aegis of a powerful person, usually a noble or high-ranking Church official (though other options are possible, if the storyguide approves). Those who know of your favored status treat you carefully; those who do not often pay the price. You have a Reputation (good or bad, your choice) of level 3, which could be higher if your protector is particularly great or well-known.</p><p> </p>","source":"ArM5Def","page":0,"type":"general","impact":{"value":"minor"},"indexKey":"protection","review_status":"reviewed","reviewer":"xzotl","hidden":false,"credits":"","tainted":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"jegZHVtv21smauPD","_id":"Ij5zZV6ozXbf79wt","sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Hates Rebels","type":"personalityTrait","img":"icons/skills/social/intimidation-impressing.webp","system":{"xp":105,"description":"","source":"custom","page":0,"indexKey":"","review_status":"toReview","reviewer":"","credits":""},"_id":"z0yboYegtTw98Uj1","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}},{"name":"Brave","type":"personalityTrait","img":"icons/skills/social/intimidation-impressing.webp","system":{"xp":30,"description":"","source":"custom","page":0,"indexKey":"","review_status":"toReview","reviewer":"","credits":""},"_id":"9a4jezvo1V4pO0zp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}},{"name":"Pious","type":"personalityTrait","img":"icons/skills/social/intimidation-impressing.webp","system":{"xp":30,"description":"","source":"custom","page":0,"indexKey":"","review_status":"toReview","reviewer":"","credits":""},"_id":"51Y06R0V5LNUrgcx","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}},{"name":"Calculating","type":"personalityTrait","img":"icons/skills/social/intimidation-impressing.webp","system":{"xp":15,"description":"","source":"custom","page":0,"indexKey":"","review_status":"toReview","reviewer":"","credits":""},"_id":"9Tge2HcwQmciwkV4","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}},{"name":"Loyal","type":"personalityTrait","img":"icons/skills/social/intimidation-impressing.webp","system":{"xp":15,"description":"","source":"custom","page":0,"indexKey":"","review_status":"toReview","reviewer":"","credits":""},"_id":"BSFKspFeD5u8hjZh","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}},{"name":"Full Chain Mail","type":"armor","img":"icons/commodities/metal/mail-chain-steel.webp","effects":[],"folder":"qe6K6lOIy7t2w02l","flags":{"core":{},"cf":{"id":"temp_d16odjpbext","path":"Equipments#/CF_SEP/Armor","color":"#000000"}},"system":{"description":"<div title=\"Page 176\"><div><div><div><p>At the top of 1220 technology lies chain mail, a suit of flexible metal made of links of chain.</p><p>Full armor adds gauntlets to protect the hands, vambraces for the forearms, chausses for the legs, a closed helm that protects the face, and perhaps additional pieces for the throat, elbows, and knees. Full armor also often includes a gambeson, a heavily padded surcoat worn over the armor. The small auxiliary pieces may be made of a different material than the main cuirass - for instance, a suit of full chain mail might have chain mail to protect the torso and leather scale on the arms and legs (or it might be entirely made of chain mail). </p></div></div></div></div>","source":"ArM5Def","page":0,"cost":{"value":"exp","amount":0},"quantity":1,"prot":9,"full":true,"load":6,"indexKey":"chain-mail-full","state":"inert","enchantments":null,"review_status":"definitiveReady","reviewer":"KILLTHESCRIBE","credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"ZSlk3e6MuEbigsgh","sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Lance","type":"weapon","img":"icons/weapons/polearms/spear-simple-double.webp","effects":[],"folder":"seNqaIxNCRH7Ny02","flags":{"core":{},"cf":{"id":"temp_ebcddbqmaft","color":"#000000"}},"system":{"description":"<p>Any spear too long to use one-handed, from about 8' to 15' or longer.</p>","source":"ArM5Def","page":0,"cost":{"value":"inexp","amount":0},"quantity":1,"ability":{"key":"singleWeapon","option":"","id":"0Y4jEbndSCgABsQV"},"weaponExpert":false,"horse":false,"init":3,"atk":3,"dfn":1,"dam":7,"str":0,"range":0,"load":3,"indexKey":"g-spear-long","state":"inert","enchantments":null,"reviewer":"KILLTHESCRIBE","review_status":"reviewed","credits":"","formDamage":"te","naturalWeapon":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"4RvRio17nherm6jz","sort":3300000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Long Sword","type":"weapon","img":"icons/weapons/swords/sword-guard-worn-brown.webp","effects":[],"folder":"seNqaIxNCRH7Ny02","flags":{"core":{},"cf":{"id":"temp_ebcddbqmaft","color":"#000000"}},"system":{"description":"<p>Any sword over 28 inches long. These swords are typically used by horsemen because they are long enough to reach opponents on foot. 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The target of your hatred must not be someone you could easily overcome.</p>","source":"ArM5Def","page":0,"type":"personality","impact":{"value":"major"},"indexKey":"hatred-major","review_status":"reviewed","reviewer":"xzotl","hidden":false,"tainted":false,"credits":""},"_stats":{"compendiumSource":"Compendium.arm5e-compendia.flaws.Item.2ARX4qIP6rQN32qI","duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":1767424158390,"modifiedTime":1767424173930,"lastModifiedBy":"6SdI10VpXHcBvx2J","exportSource":null},"folder":"bz0zTiMt6vpLpBEO","_id":"9LVR0X8o9dIfrrh1","sort":400000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Pious (Minor)","type":"flaw","img":"systems/arm5e/assets/icons/VF/personality.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_18qw00m8tam","path":"Flaws#/CF_SEP/Personality","color":"#000000"}},"system":{"description":"<p>You are a fervent follower of your religion. 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Some don’t let that stop them.</p></div>","source":"ArM5Def","page":0,"type":"story","impact":{"value":"major"},"indexKey":"oath-of-fealty","review_status":"reviewed","reviewer":"xzotl","hidden":false,"tainted":false,"credits":""},"_stats":{"compendiumSource":"Compendium.arm5e-compendia.flaws.Item.dUy7fTisv4LR9Esn","duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":1767424205678,"modifiedTime":1767424205678,"lastModifiedBy":"6SdI10VpXHcBvx2J","exportSource":null},"folder":"HvyHCuxjJNI5yJoA","_id":"CEuUVPIdyQbGTV4T","sort":1400000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}}],"folder":"8xD6Ik7c4mo3pqQF","img":"icons/svg/mystery-man-black.svg","prototypeToken":{"name":"Baron Giraud Le Cornu","displayName":0,"actorLink":false,"appendNumber":false,"prependAdjective":false,"width":1,"height":1,"texture":{"src":"icons/svg/mystery-man-black.svg","anchorX":0.5,"anchorY":0.5,"offsetX":0,"offsetY":0,"fit":"contain","scaleX":1,"scaleY":1,"rotation":0,"tint":"#ffffff","alphaThreshold":0.75},"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"negative":false,"priority":0,"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":0,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"occludable":{"radius":0},"ring":{"enabled":false,"colors":{"ring":null,"background":null},"effects":1,"subject":{"scale":1,"texture":null}},"flags":{},"randomImg":false,"turnMarker":{"mode":1,"animation":null,"src":null,"disposition":false},"movementAction":null},"effects":[],"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":1767423770487,"modifiedTime":1767428274215,"lastModifiedBy":"6SdI10VpXHcBvx2J","exportSource":null},"_id":"L2fzgeXJKkpvtI5X","sort":100000}
{"name":"The Lady Ysabeau","type":"npc","system":{"version":"2.0.2","virtues":[],"flaws":[],"diaryEntries":[],"resource":{"fatigue":{"value":0,"max":5}},"description":{"born":{"value":1195},"apprentice":{"value":"10"},"birthname":{"value":""},"birthplace":{"value":""},"nationality":{"value":""},"religion":{"value":""},"height":{"value":""},"weight":{"value":""},"gender":{"value":""},"hair":{"value":""},"eyes":{"value":""},"title":{"value":""},"handed":{"value":""}},"secrets":"<p>Ysabeau is Geoffroi's loyal wife and mother to his three legitimate children. As a minor supporting character she has few Virtues and Flaws listed but storyguides should feel free to enhance the character if they want to make her more prominent. </p><p>Throughout the covenant's dealings with Geoffroi and his court, Ysabeau's priority is the protection of her children. She loves her husband but as his obsession with the supernatural gathers pace she can be persuaded to favor her children's future over that of her husband. Ysabeau knows of Guillaume, Geoffroi's eldest illegitimate son, but does not know of Francois.* The +1 bonus is granted by the superior quality gold necklace she wears. This applies to all first impression Charm rolls.</p><p><strong>Equipment:</strong> Elegant Gown,superior quality gold necklace.</p>","source":"Ant","page":0,"indexKey":"the-lady-ysabeau","review_status":"toReview","reviewer":"xzotl","age":{"value":25},"apparent":{"dtype":"Number","value":25},"con":{"label":"Confidence ","score":1,"points":3},"covenant":{"value":"Covenant Name","actorId":null,"name":"Covenant Name"},"realms":{"magic":{"aligned":false,"susceptible":false},"faeric":{"aligned":false,"susceptible":false},"divine":{"aligned":false,"susceptible":false},"infernal":{"aligned":false,"susceptible":false}},"states":{"pendingCrisis":false,"creationMode":true,"confidencePrompt":false,"pendingDamage":false},"combatPreps":{"current":"custom","list":{"custom":{"ids":[],"name":"Custom"}}},"biography":"<p><strong>Appearance:</strong> Ysabeau is an attractiveyoung woman who carries herself with confidence around her staff but is both humble and demure in front of her husband and visitors to the court. She is always dressed elegantly and one of her favored possessions is a superior quality golden necklace, a recent gift from her husband.</p><p></p>","characteristics":{"int":{"value":1,"aging":0},"per":{"value":0,"aging":0},"str":{"value":-1,"aging":0},"sta":{"value":-1,"aging":0},"pre":{"value":2,"aging":0},"com":{"value":2,"aging":0},"dex":{"value":2,"aging":0},"qik":{"value":-1,"aging":0}},"twilight":{"stage":0,"pointsGained":0,"strength":0,"complexity":0,"enigmaSpec":false,"concentrationSpec":false,"control":null,"year":null,"season":null},"vitals":{"siz":{"value":0},"soa":{"value":-1},"enc":{"value":0}},"abilities":[],"weapons":[],"armor":[],"vis":[],"items":[],"spells":[],"magicalEffects":[],"laboratoryTexts":[],"reputations":{"0":{"name":"Geoffroi's wife"}},"decrepitude":{"points":0,"effects":"Decrepitude effects","finalScore":0},"warping":{"points":0,"effects":"Warping effects","label":"Warping ","score":0,"finalScore":0},"familiar":{"nameFam":"","specieFam":"","techniqueFam":{"value":""},"formFam":{"value":""},"cordFam":{"bronze":0,"silver":0,"gold":0},"characteristicsFam":{"int":{"value":0},"per":{"value":0},"str":{"value":0},"sta":{"value":0},"pre":{"value":0},"com":{"value":0},"dex":{"value":0},"qik":{"value":0}},"vitalsFam":{"size":{"value":0},"might":{"value":0},"soak":{"value":0},"fatigue":{"value":0},"initiative":{"value":0},"attack":{"value":0},"defense":{"value":0},"damage":{"value":0}},"abilitiesFam":[],"powersFam":[]},"sanctum":{"value":"","actorId":null},"laboratory":{"longevityRitual":{"labTotal":0,"modifier":0,"twilightScars":""},"abilitiesSelected":{"finesse":{"abilityID":"","value":0,"label":""},"awareness":{"abilityID":"","value":0,"label":""},"concentration":{"abilityID":"","value":0,"label":""},"artesLib":{"abilityID":"","value":0,"label":""},"philosophy":{"abilityID":"","value":0,"label":""},"parma":{"abilityID":"","value":0,"label":"","speciality":""},"magicTheory":{"abilityID":"","value":0,"label":""},"penetration":{"abilityID":"","value":0,"label":""}},"fastCastingSpeed":{"value":0,"sumary":"Qik + Finesse + stress die"},"determiningEffect":{"value":0,"sumary":"Per + Awareness + die VS 15-magnitude"},"targeting":{"value":0,"sumary":"Per + Finesse + die"},"concentration":{"value":0,"sumary":"Sta + Concentration + die"},"magicResistance":{"value":0,"sumary":"Parma * 5 + Form"},"multipleCasting":{"value":0,"sumary":"Int + Finesse + stress die - no of spells VS 9"},"basicLabTotal":{"value":0,"sumary":"Int + Magic theory + Aura (+ Technique + Form)"},"totalPenetration":{"value":0,"sumary":"Penetration + (Active effects penetration like Arcane connection or Sympathetic Connection)"},"visLimit":{"value":0,"sumary":"Magic theory * 2"}},"fatigueTotal":0,"fatigueCurrent":0,"longTermFatigue":0,"fatigue":{"fresh":{"amount":0,"number":0},"winded":{"amount":1,"number":0},"weary":{"amount":1,"number":-1},"tired":{"amount":1,"number":-3},"dazed":{"amount":1,"number":-5},"unconscious":{"amount":1,"number":0}},"stances":{"voiceStance":"firm","gesturesStance":"bold"},"arts":{"techniques":{"cr":{"label":"Creo","xp":0},"in":{"label":"Intellego","xp":0},"mu":{"label":"Muto","xp":0},"pe":{"label":"Perdo","xp":0},"re":{"label":"Rego","xp":0}},"forms":{"an":{"label":"Animal","xp":0},"aq":{"label":"Aquam","xp":0},"au":{"label":"Auram","xp":0},"co":{"label":"Corpus","xp":0},"he":{"label":"Herbam","xp":0},"ig":{"label":"Ignem","xp":0},"im":{"label":"Imaginem","xp":0},"me":{"label":"Mentem","xp":0},"te":{"label":"Terram","xp":0},"vi":{"label":"Vim","xp":0}}},"apprentice":{"name":"","age":0,"years":0,"int":0,"magicTheory":0},"charType":{"value":"mundane","label":"Char. Type"},"house":{"value":"gen","label":"House"},"might":{"label":"Might","form":"","value":0,"points":0},"powers":[],"bonuses":{"traits":{"aging":0}},"personalities":{"0":{"name":"Humble","score":2},"1":{"name":"Protective","score":2},"2":{"name":"Honest","score":1}},"reputation":{"0":{"system":{"score":3}}},"combat":{"overload":[0,0]},"magicSystem":{"name":"","adjective":"","practitioner":"","effects":"","laboratory":"","realm":"mundane"}},"items":[{"name":"Geoffroi's wife","type":"reputation","img":"icons/svg/angel.svg","system":{"xp":30,"type":"local","description":"<p>Whithin the county</p>","source":"custom","page":0,"indexKey":"","review_status":"toReview","reviewer":"","credits":""},"_id":"vszYxXC6zl1JQXFg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}},{"name":"Animal Handling","type":"ability","img":"systems/arm5e/assets/icons/abilities/animalHandling.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p>Care and use of animals, including raising, tending, grooming, and healing them.</p><p><strong>Specialties:</strong> falconry, specific animals. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"pre","speciality":"horses","xp":5,"key":"animalHandling","option":"","realm":"magic","indexKey":"animal-handling","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"oXcIc7LiueGncQ1m","sort":4700000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Area Lore: Arques","type":"ability","img":"systems/arm5e/assets/icons/abilities/areaLore.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">Knowledge of one particular region, covenant, or even a village. It includes knowing where things are in the immediate area, local history and legends, and the centers of power in the region. The smaller the region, the more detailed your knowledge.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> geography, history, legends, politics, personalities. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"personalities","xp":15,"key":"areaLore","option":"area-lore-arques","realm":"magic","indexKey":"area-lore","reviewer":"xzotl","review_status":"reviewed","optionLinked":true,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"SuJ9vA3B10aMKaF0","sort":3600000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Artes Liberales","type":"ability","img":"systems/arm5e/assets/icons/abilities/artesLib.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_5d6v8nsyfy","path":"Abilities#/CF_SEP/Academic","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">The seven artes liberales, or liberal arts, are the basis of medieval higher education. Everyone learns them at the universities before passing on to study other subjects. It would be very rare for a character to have a score in any other Academic Knowledge without a score of at least one in this.</p><p style=\"text-align: justify\">The artes liberales are divided into two groups: the Trivium (grammar, logic, and rhetoric) and the Quadrivium (arithmetic, geometry, astronomy, and music). The emphasis at this period is on the Trivium, but both are taught. (Note that Artes Liberales as a whole is one Skill, not seven separate ones.)</p><p style=\"text-align: justify\">Grammar concerns theoretical questions of the structure of languages, rather than the ability to use a specific language (that is covered by Speak skills). The authorities are Priscian and Donatus. Logic is the study of the syllogism, and other forms of reasoning discussed by Aristotle. It is the most important of the arts at this period. Aristotle is the authority, in his <em>logica vetus </em>and <em>logica nova</em>. Rhetoric is the study of the theory of rhetorical forms: knowledge of the sort of tricks that an orator can use, rather than the ability to use them. The authority is Cicero, especially his <em>De Inventione</em>.</p><p style=\"text-align: justify\">Arithmetic is the ability to add and subtract, multiply and divide. The authority is Boethius, <em>De arithmetica</em>. Geometry is concerned with study of plane and solid figures, and the authority is Euclid, in his <em>Elementa</em>. It also deals with the study of light, and Euclid's <em>Optica</em> is the authority here. Astronomy is concerned with predicting the positions of the stars and planets, and the authority is Ptolemy, in the <em>Libri Almagesti</em>. Music is purely theoretical, the study of proportions and musical theory, not the ability to sing or play an instrument. The authority is Boethius, in <em>De Musica</em>.</p><p style=\"text-align: justify\">Artes Liberales also covers the ability to read and write. For every point in the Ability, the character can read and write one writing system, providing that he knows a language which normally uses that system: the Latin alphabet, the Greek alphabet, the Arabic alphabet, and so on.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> grammar, logic, rhetoric, arithmetic, geometry, astronomy, music, Ritual magic, Ceremonial magic. (Academic)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"music","xp":15,"key":"artesLib","option":"","realm":"magic","indexKey":"artes-liberales","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"RFwx3qCrd6CJ4GDo","_id":"T42B4zU2znBbUH2b","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Awareness","type":"ability","img":"systems/arm5e/assets/icons/abilities/awareness.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p>Noticing things, be they things you are looking for or things that you are not expecting. It is also used to see how alert you are in circumstances that require watchfulness. </p><p><strong>Specialties</strong>: bodyguarding, keeping watch, alertness, searching. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"per","speciality":"alertness","xp":15,"key":"awareness","option":"","realm":"magic","indexKey":"awareness","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"OJPLSNWMnvCg6xLT","sort":5000000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"folder":"adQkl7QaQHRah9iT","name":"Carouse","type":"ability","_id":"jWbwz8AFLp1OxiZu","img":"systems/arm5e/assets/icons/abilities/carouse.svg","system":{"description":"<p style=\"text-align: justify;\">The ability to enjoy oneself without suffering adverse effects. A person with this skill can, for example, consume prodigious amounts of alcohol without passing out. The skill also covers a familiarity with acceptable behavior, balancing enjoyment and moderation. With this Skill, a person is able to have fun and gain friends among the lower classes nearly anywhere, even among those of a different culture.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> power drinking, drinking songs, games of chance, staying sober. (General)</p>","source":"ArM5Def","page":0,"indexKey":"carouse","defaultChaAb":"pre","speciality":"staying sober","xp":15,"key":"carouse","option":"","realm":"mundane","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"effects":[],"sort":300000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}},{"name":"Etiquette","type":"ability","img":"systems/arm5e/assets/icons/abilities/etiquette.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">You know the social graces and how to behave in different situations. Etiquette differs from Charm in that Etiquette covers proper behavior, rather than charming behavior. You cannot seduce someone with Etiquette, but neither can you get through an audience with the bishop on Charm alone.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> nobility, court, peasants, faeries, the Church. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"pre","speciality":"nobility","xp":75,"key":"etiquette","option":"","realm":"magic","indexKey":"etiquette","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"O5kGgZnWzNRYkt2n","sort":400000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Charm","type":"ability","img":"systems/arm5e/assets/icons/abilities/charm.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Enticing, fascinating, and endearing others to you, but only on a personal basis. It can be used to win someone over emotionally, especially members of the opposite sex.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> courtly love, first impressions, being witty. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"pre","speciality":"first impressions","xp":105,"key":"charm","option":"","realm":"magic","indexKey":"charm","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"CxEjoBNxX9K5QMl6","sort":1900000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Folk Ken","type":"ability","img":"systems/arm5e/assets/icons/abilities/folkKen.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Understanding the background, personality, and motives of another person. Often the storyguide secretly rolls a die when this Ability is used. Thus, you do not know if your character guessed correctly, or even botched.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> peasants, townsfolk, nobles, clergy, magi, the opposite sex. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"com","speciality":"nobles","xp":15,"key":"folkKen","option":"","realm":"magic","indexKey":"folk-ken","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"ysbxQAewhl8S0Y5P","sort":500000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Guile","type":"ability","img":"systems/arm5e/assets/icons/abilities/guile.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Telling convincing lies, as well as feigning emotion, belief, or frame of mind. If you understand the person you are attempting to deceive (roll 9+ on Perception + Folk Ken), you gain a bonus of +1 to your Guile roll. This Ability also covers disguising yourself, and pretending to be something you are not. It is often an opposed roll, against the victim's Perception + Folk Ken or, for disguise, Perception + Awareness.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> particular sorts of deception, lying to authority, fast talk, elaborate lies. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"com","speciality":"avoiding offence","xp":30,"key":"guile","option":"","realm":"magic","indexKey":"guile","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"OMbHKWyctm3tz21n","sort":600000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Latin","type":"ability","img":"systems/arm5e/assets/icons/abilities/deadLanguage.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_097jrlmaqjp7","path":"Abilities#/CF_SEP/Academic, Languages","color":"#000000"}},"system":{"description":"<p>This skill is similar to all other (Language) Abilities, but it is only available to educated characters. It grants the ability to speak a language which is no longer used as a native language in the areas the character has lived in. The most important example is Latin. All educated characters in the West know Latin, since without it you cannot learn any Academic Knowledges. It is also the common language of the Church and Order of Hermes. In other areas of the world, Arabic, Greek and Hebrew fill similar functions, although of these only Hebrew is a dead language.</p><p><strong>Specialties</strong>: academic usage, Church ceremonies, Hermetic usage. (Academic)</p>","source":"ArM5Def","page":0,"defaultChaAb":"com","speciality":"church ceremonies","xp":50,"key":"deadLanguage","option":"latin","realm":"magic","indexKey":"language-latin","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"RFwx3qCrd6CJ4GDo","_id":"IjTE0dSHnvz1O8Rw","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Leadership","type":"ability","img":"systems/arm5e/assets/icons/abilities/leadership.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Getting people to obey your orders and to follow you. Can also be used to inspire fear in others, cowing them into submission.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> intimidation, in combat, inspiration. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"servants","xp":15,"key":"leadership","option":"","realm":"magic","indexKey":"leadership","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"QIKJx7HciZs5eCsb","sort":4800000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Local Language","type":"ability","img":"systems/arm5e/assets/icons/abilities/livingLanguage.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_r64qqxkggi","path":"Abilities#/CF_SEP/General, Languages","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">Fluency in a particular living language. Rather than a die roll modifier, your score in this Knowledge measures your ability to communicate.</p><table style=\"width: 99.1914%; height: 122px;\" border=\"1\"><tbody><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p><strong>Score</strong></p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><strong>Fluency</strong></p></td><td style=\"width: 76.5033%; height: 17px; text-align: center;\"><p><strong>Description</strong></p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>0</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Point and grunt</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>With one or more experience points, you know “please”, ”thank you”, and a few other words.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>1</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Basic questions and answers</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>“Where is the church?,” “Do you sell food?” Constant mistakes, and an atrocious accent. People must speak slowly and often repeat themselves, and you cannot string a conversation together.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>2</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Basic conversation</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can sustain a short conversation on a common topic. You still make many mistakes, and often fail to catch what others say.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>3</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Haltingly functional</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can hold a conversation on everyday topics, although it takes time, you make many mistakes, and your accent is still bad.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>4</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Functional</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can hold a conversation on non-technical topics, and make few mistakes. People do not normally need to repeat themselves. This is the minimum level required to study from a book.</p></td></tr><tr style=\"height: 10px;\"><td style=\"width: 7.07427%; height: 10px; text-align: center;\"><p>5</p></td><td style=\"width: 15.6073%; height: 10px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Fluent</em></span></p></td><td style=\"width: 76.5033%; height: 10px; text-align: justify;\"><p>You still have an accent if this is not your native language, but it is weak. You speak as well as most natives. This is the minimum level required to write a book.</p></td></tr><tr style=\"height: 10px;\"><td style=\"width: 7.07427%; height: 10px; text-align: center;\"><p>6</p></td><td style=\"width: 15.6073%; height: 10px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Elegant</em></span></p></td><td style=\"width: 76.5033%; height: 10px; text-align: justify;\"><p>You choose your words well, and have no accent if this is not your native language.<br><br></p></td></tr></tbody></table><p style=\"text-align: justify\">Two dialects of the same language generally have a –1 penalty. If your character is not specialized in a dialect, you should specify a dialect without specializing in it, and take the penalty when conversing with people who speak a different dialect. If you speak a \"standard\" version of the language, that is a dialect that differs from all other dialects.</p><p style=\"text-align: justify\">When two people speak to each other, the lower Ability score determines how well they communicate. Characters who speak related languages can communicate at a penalty to their scores (assigned by the storyguide) depending on how closely related the two languages are.</p><p style=\"text-align: justify\">Note that Latin and Hebrew are not living languages in most of Mythic Europe. However, characters who live in places where they are (such as some covenants) may learn this Ability without any special Virtues.</p><p style=\"text-align: justify\">Characters with this Ability are illiterate unless they also have a score in Artes Liberales (page 62).</p><p style=\"text-align: justify\">This Ability also covers artistic compositions in the language, and telling existing tales with verve and passion. Knowledge of stories is covered by the appropriate Lore Abilities.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> poetry, prose, specific dialects, expansive vocabulary, specific technical vocabulary, slang, storytelling. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"com","speciality":"local dialect","xp":30,"key":"livingLanguage","option":"local-language","realm":"magic","indexKey":"language-generic","reviewer":"xzotl","review_status":"reviewed","optionLinked":true,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"KlVsC8SWl9zNYbwd","sort":5400000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Music","type":"ability","img":"systems/arm5e/assets/icons/abilities/music.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">The ability to sing, play musical instruments, and compose new music.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> sing, compose, any one instrument. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"dex","speciality":"sing","xp":30,"key":"music","option":"","realm":"magic","indexKey":"music","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"JOgiDPRUDT6Z1MTb","sort":3300000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Norman French","type":"ability","img":"systems/arm5e/assets/icons/abilities/livingLanguage.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_r64qqxkggi","path":"Abilities#/CF_SEP/General, Languages","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">Fluency in a particular living language. Rather than a die roll modifier, your score in this Knowledge measures your ability to communicate.</p><table style=\"width: 99.1914%; height: 122px;\" border=\"1\"><tbody><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p><strong>Score</strong></p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><strong>Fluency</strong></p></td><td style=\"width: 76.5033%; height: 17px; text-align: center;\"><p><strong>Description</strong></p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>0</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Point and grunt</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>With one or more experience points, you know “please”, ”thank you”, and a few other words.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>1</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Basic questions and answers</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>“Where is the church?,” “Do you sell food?” Constant mistakes, and an atrocious accent. People must speak slowly and often repeat themselves, and you cannot string a conversation together.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>2</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Basic conversation</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can sustain a short conversation on a common topic. You still make many mistakes, and often fail to catch what others say.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>3</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Haltingly functional</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can hold a conversation on everyday topics, although it takes time, you make many mistakes, and your accent is still bad.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>4</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Functional</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can hold a conversation on non-technical topics, and make few mistakes. People do not normally need to repeat themselves. This is the minimum level required to study from a book.</p></td></tr><tr style=\"height: 10px;\"><td style=\"width: 7.07427%; height: 10px; text-align: center;\"><p>5</p></td><td style=\"width: 15.6073%; height: 10px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Fluent</em></span></p></td><td style=\"width: 76.5033%; height: 10px; text-align: justify;\"><p>You still have an accent if this is not your native language, but it is weak. You speak as well as most natives. This is the minimum level required to write a book.</p></td></tr><tr style=\"height: 10px;\"><td style=\"width: 7.07427%; height: 10px; text-align: center;\"><p>6</p></td><td style=\"width: 15.6073%; height: 10px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Elegant</em></span></p></td><td style=\"width: 76.5033%; height: 10px; text-align: justify;\"><p>You choose your words well, and have no accent if this is not your native language.<br><br></p></td></tr></tbody></table><p style=\"text-align: justify\">Two dialects of the same language generally have a –1 penalty. If your character is not specialized in a dialect, you should specify a dialect without specializing in it, and take the penalty when conversing with people who speak a different dialect. If you speak a \"standard\" version of the language, that is a dialect that differs from all other dialects.</p><p style=\"text-align: justify\">When two people speak to each other, the lower Ability score determines how well they communicate. Characters who speak related languages can communicate at a penalty to their scores (assigned by the storyguide) depending on how closely related the two languages are.</p><p style=\"text-align: justify\">Note that Latin and Hebrew are not living languages in most of Mythic Europe. However, characters who live in places where they are (such as some covenants) may learn this Ability without any special Virtues.</p><p style=\"text-align: justify\">Characters with this Ability are illiterate unless they also have a score in Artes Liberales (page 62).</p><p style=\"text-align: justify\">This Ability also covers artistic compositions in the language, and telling existing tales with verve and passion. Knowledge of stories is covered by the appropriate Lore Abilities.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> poetry, prose, specific dialects, expansive vocabulary, specific technical vocabulary, slang, storytelling. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"com","speciality":"Arques dialect","xp":75,"key":"livingLanguage","option":"norman-french","realm":"magic","indexKey":"language-generic","reviewer":"xzotl","review_status":"reviewed","optionLinked":true,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"BLTKUCO4bjGoH2i7","sort":5400000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Organization Lore: Household","type":"ability","img":"systems/arm5e/assets/icons/abilities/organizationLore.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">Knowledge of the legends, history, structure, operation, and goals of the specified organization. Organizations can be as large as the Church, or as small as a local craft guild. The smaller the organization, the more detailed your knowledge. Order of Hermes Lore is particularly important to most magi.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> personalities, history, politics. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"personalities","xp":30,"key":"organizationLore","option":"organization-lore-household","realm":"magic","indexKey":"lore-organisation","reviewer":"xzotl","review_status":"reviewed","optionLinked":true,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"s6QLB09la3LYo166","sort":4300000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Ride","type":"ability","img":"systems/arm5e/assets/icons/abilities/ride.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Riding and controlling a horse, especially under stress.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> battle, speed, tricks. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"dex","speciality":"recreation","xp":30,"key":"ride","option":"","realm":"magic","indexKey":"ride","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"ulr26LOczEeG5kP1","sort":3100000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Gentlewoman","type":"virtue","img":"systems/arm5e/assets/icons/VF/social.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_kuhc1tso94g","path":"Virtues#/CF_SEP/Social Status","color":"#000000"}},"system":{"description":"<p>You are a minor member (possibly illegitimate) of a noble family. You do not stand to inherit from your </p><p>relatives, but are still treated as one of their own and may be addressed as “Lord” or “Lady.” You probably reside near the covenant with your relatives. Although you do not want for anything, you have no vast wealth of your own. You may occasionally ask your family to buy expensive equipment for you, but you will need a convincing rationale. You are expected to wait on your relations much of the time or you will lose the benefits of family (though you will keep your social standing if you can otherwise maintain your normal lifestyle). </p><p>The Wealthy Virtue and Poor Flaw affect you normally.</p><p>&nbsp;</p>","source":"ArM5Def","page":0,"type":"social","impact":{"value":"minor"},"indexKey":"gentlemanwoman","review_status":"reviewed","reviewer":"xzotl","hidden":false,"credits":"","tainted":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"Dlca5muDKIfBSi6F","_id":"I42xosa41X4wRQqH","sort":5000000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Educated","type":"virtue","img":"systems/arm5e/assets/icons/VF/generalVirtue.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_qajjxhee95m","path":"Virtues#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p>You have been educated in a grammar </p><p>school, and may have attended a university or cathedral school. You may purchase Academic Abilities during character generation. During character generation you get an additional 50 experience points, which must be spent on Latin and Artes Liberales.</p>","source":"ArM5Def","page":0,"type":"general","impact":{"value":"minor"},"indexKey":"educated","review_status":"reviewed","reviewer":"xzotl","hidden":false,"credits":"","tainted":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"jegZHVtv21smauPD","_id":"cTQugl2NJ0v5HEJD","sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Privileged Upbringing","type":"virtue","img":"systems/arm5e/assets/icons/VF/generalVirtue.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_qajjxhee95m","path":"Virtues#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p>You grew up in an environment where you had access to teachers and free time for study. You have an additional 50 experience points, which may be spent on General, Academic, or Martial Abilities. You may not, however, buy Academic or Martial Abilities with your normal pool of experience points unless you have another Virtue or Flaw permitting that. The most common reason for this Virtue is that your family was wealthy while you were a child, but if you are wealthy now, you should take the Wealthy Virtue (page @@).</p><p> </p>","source":"ArM5Def","page":0,"type":"general","impact":{"value":"minor"},"indexKey":"privileged-upbringing","review_status":"reviewed","reviewer":"xzotl","hidden":false,"credits":"","tainted":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"jegZHVtv21smauPD","_id":"4IpMOpPEBZGrQRrq","sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Dependent","type":"flaw","img":"systems/arm5e/assets/icons/VF/story.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_ciwmacrmzmm","path":"Flaws#/CF_SEP/Story","color":"#000000"}},"system":{"description":"<p>You feel responsible for someone, and bound to help if they are in trouble. This person may be a relative or friend, but should be relatively weak and a non-player character. If your Dependent passes beyond your ability to help, or becomes too powerful, you should substitute another Story Flaw. Possibilities include taking the children of the old Dependent as new dependents, taking the killers of the Dependent as Enemies, or taking the Dependent as a True Friend.</p>","source":"ArM5Def","page":0,"type":"story","impact":{"value":"major"},"indexKey":"dependent","review_status":"reviewed","reviewer":"xzotl","hidden":false,"tainted":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"HvyHCuxjJNI5yJoA","_id":"Z0Y6Hp9jIi4zaLNr","sort":400000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Humble","type":"flaw","img":"systems/arm5e/assets/icons/VF/personality.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_18qw00m8tam","path":"Flaws#/CF_SEP/Personality","color":"#000000"}},"system":{"description":"<p>You are humble, always willing to believe that others are more skilled and better than you. You do not necessarily underestimate your own abilities, you just think others are better.</p>","source":"ArM5Def","page":0,"type":"personality","impact":{"value":"minor"},"indexKey":"humble","review_status":"reviewed","reviewer":"xzotl","hidden":false,"tainted":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"hXfkbCsUoxlA0bSB","_id":"YnJxDIRxqu1j2MbB","sort":4800000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Humble","type":"personalityTrait","img":"icons/skills/social/intimidation-impressing.webp","system":{"xp":15,"description":"","source":"custom","page":0,"indexKey":"","review_status":"toReview","reviewer":"","credits":""},"_id":"rbLSACWBLJJtdQNM","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}},{"name":"Protective","type":"personalityTrait","img":"icons/skills/social/intimidation-impressing.webp","system":{"xp":15,"description":"","source":"custom","page":0,"indexKey":"","review_status":"toReview","reviewer":"","credits":""},"_id":"RW7yeuEuP5H8A9cP","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}},{"name":"Honest","type":"personalityTrait","img":"icons/skills/social/intimidation-impressing.webp","system":{"xp":5,"description":"","source":"custom","page":0,"indexKey":"","review_status":"toReview","reviewer":"","credits":""},"_id":"MdXx23i154OpM5ZE","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}},{"name":"Elegant Gown","type":"item","img":"icons/svg/item-bag.svg","system":{"description":"","source":"custom","page":0,"indexKey":"","review_status":"toReview","reviewer":"","credits":"","quantity":1,"weight":0,"cost":{"value":"n-a","amount":0},"carried":false,"state":"inert","enchantments":null},"_id":"9Bh4INaSu0bsE2v7","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}},{"name":"superior quality gold necklace","type":"item","img":"icons/svg/item-bag.svg","system":{"description":"","source":"custom","page":0,"indexKey":"","review_status":"toReview","reviewer":"","credits":"","quantity":1,"weight":0,"cost":{"value":"n-a","amount":0},"carried":false,"state":"inert","enchantments":null},"_id":"ayqiCLahU0m0tpNE","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}},{"folder":"seNqaIxNCRH7Ny02","name":"Dodge","type":"weapon","img":"icons/equipment/feet/boots-simple-red.webp","system":{"description":"<p>Simply getting out of the way of opponents, without trying to do damage.</p>","source":"ArM5Def","page":0,"indexKey":"b-dodge","review_status":"definitiveReady","reviewer":"KILLTHESCRIBE","cost":{"value":"n-a","amount":0},"quantity":1,"load":0,"init":0,"atk":0,"dfn":0,"dam":0,"str":0,"range":0,"weaponExpert":false,"horse":false,"ability":{"key":"brawl","option":"","id":null},"state":"inert","enchantments":null,"credits":"","formDamage":"te","naturalWeapon":false},"effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"wEwZzxXlcdy6pUj2","sort":3000000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Temporal Influence","type":"virtue","img":"systems/arm5e/assets/icons/VF/generalVirtue.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_qajjxhee95m","path":"Virtues#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p>Through blood or a position of trust, you enjoy some political weight in society. You have the ear of a leader and may yourself lead common folk at times, if they respect your position. The more influence you have, the more responsibility, and the harder it is to work unopposed with magi. Grogs may not take this Virtue.</p><p> </p>","source":"ArM5Def","page":0,"type":"general","impact":{"value":"minor"},"indexKey":"temporal-influence","review_status":"reviewed","reviewer":"xzotl","hidden":false,"credits":"","tainted":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"jegZHVtv21smauPD","_id":"piF033miFmMdBvVq","sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}}],"folder":"8xD6Ik7c4mo3pqQF","img":"icons/svg/mystery-man-black.svg","prototypeToken":{"name":"The Lady Ysabeau","displayName":0,"actorLink":false,"appendNumber":false,"prependAdjective":false,"width":1,"height":1,"texture":{"src":"icons/svg/mystery-man-black.svg","anchorX":0.5,"anchorY":0.5,"offsetX":0,"offsetY":0,"fit":"contain","scaleX":1,"scaleY":1,"rotation":0,"tint":"#ffffff","alphaThreshold":0.75},"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"negative":false,"priority":0,"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":0,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"occludable":{"radius":0},"ring":{"enabled":false,"colors":{"ring":null,"background":null},"effects":1,"subject":{"scale":1,"texture":null}},"flags":{},"randomImg":false,"turnMarker":{"mode":1,"animation":null,"src":null,"disposition":false},"movementAction":null},"effects":[],"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":1767456111735,"modifiedTime":1767456111735,"lastModifiedBy":"6SdI10VpXHcBvx2J","exportSource":null},"_id":"SNTxmNPFFKWniQgh","sort":0}
{"name":"Edwin Locke, the Elementalist","type":"npc","system":{"version":"2.0.2","virtues":[],"flaws":[],"diaryEntries":[],"resource":{"fatigue":{"value":0,"max":5}},"description":{"born":{"value":1180},"apprentice":{"value":"10"},"birthname":{"value":""},"birthplace":{"value":""},"nationality":{"value":""},"religion":{"value":""},"height":{"value":""},"weight":{"value":""},"gender":{"value":""},"hair":{"value":""},"eyes":{"value":""},"title":{"value":""},"handed":{"value":""}},"secrets":"<p><strong>Vis</strong>: 4 pawns each of Aquam, Auram, Ignem, and Terram vis in the form of glass-like crystals. They are kept within small bottles of a preservative oil and contained within a custommade wooden case. </p>","source":"Ant","page":0,"indexKey":"edwin-locke-the-elementalist","review_status":"toReview","reviewer":"xzotl","age":{"value":40},"apparent":{"dtype":"Number","value":40},"con":{"label":"Confidence ","score":1,"points":3},"covenant":{"value":"Covenant Name","actorId":null,"name":"Covenant Name"},"realms":{"magic":{"aligned":true,"susceptible":false},"faeric":{"aligned":false,"susceptible":false},"divine":{"aligned":false,"susceptible":false},"infernal":{"aligned":false,"susceptible":false},"undefined":{"aligned":false}},"states":{"pendingCrisis":false,"creationMode":true,"confidencePrompt":false,"pendingDamage":false},"combatPreps":{"current":"custom","list":{"custom":{"ids":[],"name":"Custom"}}},"biography":"<p><strong>Appearance:</strong> Locke is a man well into his middle age, with thinning gray hair. He has the look of a confident and determined man, and carries himself with the bearing of one constantly left unamused by the antics of errant students.Locke doesn't so much hide his magical knowledge from his colleagues and students as simply not discuss it. He is sure that some know or suspect, but he is content to live two lives: one within the cathedral sphere, and one in the world of spirits and supernatural beasts. It is fair to say that he knows little of the supernatural realms themselves, but does understand that there are other magical traditions. He has heard of the Order of Hermes, and recognizes their prominence. He views the chance to meet other practitioners of magic as an intellectual challenge.</p>","characteristics":{"int":{"value":1,"aging":0},"per":{"value":0,"aging":0},"str":{"value":0,"aging":0},"sta":{"value":2,"aging":0},"pre":{"value":2,"aging":0},"com":{"value":0,"aging":0},"dex":{"value":0,"aging":0},"qik":{"value":0,"aging":0}},"twilight":{"stage":0,"pointsGained":0,"strength":0,"complexity":0,"enigmaSpec":false,"concentrationSpec":false,"control":null,"year":null,"season":null},"vitals":{"siz":{"value":0},"soa":{"value":2},"enc":{"value":0}},"abilities":[],"weapons":[],"armor":[],"vis":[],"items":[],"spells":[],"magicalEffects":[],"laboratoryTexts":[],"reputations":{"0":{"name":"Tutor at York Cathedral School"}},"decrepitude":{"points":0,"effects":"Decrepitude effects","finalScore":0},"warping":{"points":13,"effects":"Warping effects","label":"Warping ","score":0,"finalScore":1},"familiar":{"nameFam":"","specieFam":"","techniqueFam":{"value":""},"formFam":{"value":""},"cordFam":{"bronze":0,"silver":0,"gold":0},"characteristicsFam":{"int":{"value":0},"per":{"value":0},"str":{"value":0},"sta":{"value":0},"pre":{"value":0},"com":{"value":0},"dex":{"value":0},"qik":{"value":0}},"vitalsFam":{"size":{"value":0},"might":{"value":0},"soak":{"value":0},"fatigue":{"value":0},"initiative":{"value":0},"attack":{"value":0},"defense":{"value":0},"damage":{"value":0}},"abilitiesFam":[],"powersFam":[]},"sanctum":{"value":"","actorId":null},"laboratory":{"longevityRitual":{"labTotal":0,"modifier":0,"twilightScars":""},"abilitiesSelected":{"finesse":{"abilityID":"","value":0,"label":""},"awareness":{"abilityID":"","value":0,"label":""},"concentration":{"abilityID":"","value":0,"label":""},"artesLib":{"abilityID":"","value":0,"label":""},"philosophy":{"abilityID":"","value":0,"label":""},"parma":{"abilityID":"","value":0,"label":"","speciality":""},"magicTheory":{"abilityID":"","value":0,"label":""},"penetration":{"abilityID":"","value":0,"label":""}},"fastCastingSpeed":{"value":0,"sumary":"Qik + Finesse + stress die"},"determiningEffect":{"value":0,"sumary":"Per + Awareness + die VS 15-magnitude"},"targeting":{"value":0,"sumary":"Per + Finesse + die"},"concentration":{"value":0,"sumary":"Sta + Concentration + die"},"magicResistance":{"value":0,"sumary":"Parma * 5 + Form"},"multipleCasting":{"value":0,"sumary":"Int + Finesse + stress die - no of spells VS 9"},"basicLabTotal":{"value":0,"sumary":"Int + Magic theory + Aura (+ Technique + Form)"},"totalPenetration":{"value":0,"sumary":"Penetration + (Active effects penetration like Arcane connection or Sympathetic Connection)"},"visLimit":{"value":0,"sumary":"Magic theory * 2"}},"fatigueTotal":0,"fatigueCurrent":0,"longTermFatigue":0,"fatigue":{"fresh":{"amount":0,"number":0},"winded":{"amount":1,"number":0},"weary":{"amount":1,"number":-1},"tired":{"amount":1,"number":-3},"dazed":{"amount":1,"number":-5},"unconscious":{"amount":1,"number":0}},"stances":{"voiceStance":"firm","gesturesStance":"bold"},"arts":{"techniques":{"cr":{"label":"Creo","xp":0},"in":{"label":"Intellego","xp":0},"mu":{"label":"Muto","xp":0},"pe":{"label":"Perdo","xp":0},"re":{"label":"Rego","xp":0}},"forms":{"an":{"label":"Animal","xp":0},"aq":{"label":"Aquam","xp":0},"au":{"label":"Auram","xp":0},"co":{"label":"Corpus","xp":0},"he":{"label":"Herbam","xp":0},"ig":{"label":"Ignem","xp":0},"im":{"label":"Imaginem","xp":0},"me":{"label":"Mentem","xp":0},"te":{"label":"Terram","xp":0},"vi":{"label":"Vim","xp":0}}},"apprentice":{"name":"","age":0,"years":0,"int":0,"magicTheory":0},"charType":{"value":"mundane","label":"Char. Type"},"house":{"value":"gen","label":"House"},"might":{"label":"Might","form":"","value":0,"points":0},"powers":[],"bonuses":{"traits":{"aging":0}},"personalities":{"0":{"name":"Authoritative","score":2},"1":{"name":"Ordered","score":1},"2":{"name":"Choleric","score":2},"3":{"name":"Melancholic","score":2},"4":{"name":"Phlegmatic","score":2},"5":{"name":"Sanguine","score":2}},"reputation":{"0":{"system":{"score":1}}},"combat":{"overload":[0,0]},"magicSystem":{"name":"Elementalism","adjective":"","practitioner":"Elementalist","effects":"Effects","laboratory":"","realm":"magic","templates":{"rckQtJKyLJJpZYxz":{"name":"Summoning","useFatigue":true,"components":[{"type":"char","characteristic":"sta","compIdx":0,"partial":"systems/arm5e/templates/actor/parts/template-item-char.hbs","selection":{"int":"Intelligence (1)","per":"Perception (0)","str":"Strength (0)","sta":"Stamina (2)","pre":"Presence (2)","com":"Communication (0)","dex":"Dexterity (0)","qik":"Quickness (0)"}},{"type":"verb","option":"Theological-Summoning","key":"technique","extendedKey":"technique_Theological-Summoning","compIdx":1,"selection":{"any":"Any","Theological-Summoning":"Theological Summoning (0)","Theurgical-Controlling":"Theurgical Controlling (0)"},"partial":"systems/arm5e/templates/actor/parts/template-item-tech.hbs"},{"type":"noun","option":"any","key":"form"}],"rollType":"1","description":"<p>Summoning is the art of drawing elements from the surrounding area, often drawing them into a prepared shape or medium. Some elementalists might call this an incorrect description of their powers, since it may seem to them that they create these elements from nothing rather than bringing them to the caster from somewhere else. However, the basic principle is that the four elements are all part of nature, and so may always be found nearby and used to produce a supernatural effect. Summoning relies upon the character’s Stamina, his score in Summoning added to the appropriate Elementalist Form, plus the local aura and a stress die roll. This procedure always <strong>costs the elementalist a long-term Fatigue level</strong>, and takes anywhere from a few minutes to several hours, depending on the proximity of the summoned target. If successful, the target will appear directly beside the elementalist, within his immediate reach.</p><p><strong>Summoning Total: Stress Die + Stamina + Summoning + (Form) + Aura</strong></p><p>This is compared to the following chart to determine the maximum Size and Might of the target. The Total must always be great enough to affect both the Size and Might of the target. For example, a target of Size –6 and Might 20 would need a Summoning Total of 20 because of its Might, while another the size of a warhorse (+3) with only Might 5 would still require a Summoning Total of 20 because of its Size. A Summoning Total of 10 can only affect a target as large as a cat (–3) with a Might Score of 10 or less, for instance.</p><p><strong>Total Might Size  Note</strong></p><p>0       0    –21  nonexistent<br>1       1    –18  too small to perceive<br>2       2    –15  insect, kernel of grain<br>3       3    –12  baby mouse, 10 insects<br>4       4    –9   bat, frog 5 5 –6 lizard, stoat<br>10     10    –3   badger, cat<br>15     15     0   adult, ten cats<br>20     20    +3   war horse, ten adults<br>25     25    +6   killer whale, 100 adults<br>30     30    +9   humpbacked whale, 100 horses<br>35     35    +12  tower, castle<br>40     40    +15  village, storm<br>45     45    +18  city, river<br>50     50    +21  mountain, sea</p><p>Summoning may be used in one of three different ways, depending upon the type of elemental magic the character learned: Medicinal, Philosophical, or Theurgical (see later). The elementalist may attempt to include multiple elements when Summoning, as long as he possesses all of the Forms used in the formula. For example, an elemental philosopher with Elementalist Air and Elementalist Fire might want to summon an animal with either or both a sanguine or choleric temperament. Use the lower of his two Form scores (Elementalist Air or Elementalist Fire in this case) to determine if he is successful. If this would summon one of several different targets that fit both criteria (for example, there are both sanguine and choleric animals nearby, but no animals that are both sanguine and choleric), the results should favor the element in which he has a higher score. The elementalist may prepare a magical container for his target, if he wishes, by tracing the perimeter of the area in which the target will be held. Summoning circles drawn into the floor are very common containers, though jars and bottles are also used often as they are more transportable. Like a magus drawing a ring (see ArM5 page 112), a magical container may require the elementalist to maintain concentration while performing the summoning, but doing so ensures that the summoned target cannot leave the area for as long as the boundary is undisturbed. If the seal is broken, either by opening the container or breaking the circle, the target of the summoning is free to go wherever it desires. However, as long as the elementalist has a bound captive, he does not recover the long-term Fatigue levels spent to summon it. Thus, elementalists rarely bind more than two or three targets at a time. A summoning container also makes it easier for the elementalist to affect a summoned</p><p>supernatural being with his other Elementalist Techniques, since it lessens the difficulty of penetrating its resistance with those powers as long as the target is held within the container into which it was summoned. If the target has been summoned and successfully bound into a ring or container using the Summoning Art, treat the level of successive effects with the Elementalist Arts as if they were 0, and apply the entire casting total toward the Penetration Total. It is as if the later effect is incorporated into the original Summoning effect, so that the elementalist only needs to penetrate the target’s resistance once. Botching the summoning roll means the elementalist has lost control of his power. The summoned being may appear but without any safeguards, or a different sort of being (such as an angel or demon) is attracted instead. Or, perhaps the elementalist simply channeled too much elemental power through himself, and his bodily humors become imbalanced, making him sick or injured.</p><p></p>"},"LvKCMpkfzsHUw01u":{"name":"Controlling","useFatigue":true,"components":[{"type":"char","characteristic":"pre","compIdx":0,"partial":"systems/arm5e/templates/actor/parts/template-item-char.hbs","selection":{"int":"Intelligence (1)","per":"Perception (0)","str":"Strength (0)","sta":"Stamina (2)","pre":"Presence (2)","com":"Communication (0)","dex":"Dexterity (0)","qik":"Quickness (0)"}},{"type":"verb","option":"Theurgical-Controlling","key":"technique","extendedKey":"technique_Theurgical-Controlling","compIdx":1,"selection":{"any":"Any","Theological-Summoning":"Theological Summoning (0)","Theurgical-Controlling":"Theurgical Controlling (0)"},"partial":"systems/arm5e/templates/actor/parts/template-item-tech.hbs"},{"type":"noun","option":"any","key":"form"}],"rollType":"1"}}},"realm":"magic"},"items":[{"name":"Tutor at York Cathedral School","type":"reputation","img":"icons/svg/angel.svg","system":{"xp":5,"type":"academic","description":"","source":"custom","page":0,"indexKey":"","review_status":"toReview","reviewer":"","credits":""},"_id":"TNWrJLf6jytRaZi7","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}},{"name":"Artes Liberales","type":"ability","img":"systems/arm5e/assets/icons/abilities/artesLib.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_5d6v8nsyfy","path":"Abilities#/CF_SEP/Academic","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">The seven artes liberales, or liberal arts, are the basis of medieval higher education. Everyone learns them at the universities before passing on to study other subjects. It would be very rare for a character to have a score in any other Academic Knowledge without a score of at least one in this.</p><p style=\"text-align: justify\">The artes liberales are divided into two groups: the Trivium (grammar, logic, and rhetoric) and the Quadrivium (arithmetic, geometry, astronomy, and music). The emphasis at this period is on the Trivium, but both are taught. (Note that Artes Liberales as a whole is one Skill, not seven separate ones.)</p><p style=\"text-align: justify\">Grammar concerns theoretical questions of the structure of languages, rather than the ability to use a specific language (that is covered by Speak skills). The authorities are Priscian and Donatus. Logic is the study of the syllogism, and other forms of reasoning discussed by Aristotle. It is the most important of the arts at this period. Aristotle is the authority, in his <em>logica vetus </em>and <em>logica nova</em>. Rhetoric is the study of the theory of rhetorical forms: knowledge of the sort of tricks that an orator can use, rather than the ability to use them. The authority is Cicero, especially his <em>De Inventione</em>.</p><p style=\"text-align: justify\">Arithmetic is the ability to add and subtract, multiply and divide. The authority is Boethius, <em>De arithmetica</em>. Geometry is concerned with study of plane and solid figures, and the authority is Euclid, in his <em>Elementa</em>. It also deals with the study of light, and Euclid's <em>Optica</em> is the authority here. Astronomy is concerned with predicting the positions of the stars and planets, and the authority is Ptolemy, in the <em>Libri Almagesti</em>. Music is purely theoretical, the study of proportions and musical theory, not the ability to sing or play an instrument. The authority is Boethius, in <em>De Musica</em>.</p><p style=\"text-align: justify\">Artes Liberales also covers the ability to read and write. For every point in the Ability, the character can read and write one writing system, providing that he knows a language which normally uses that system: the Latin alphabet, the Greek alphabet, the Arabic alphabet, and so on.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> grammar, logic, rhetoric, arithmetic, geometry, astronomy, music, Ritual magic, Ceremonial magic. (Academic)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"grammar","xp":75,"key":"artesLib","option":"","realm":"magic","indexKey":"artes-liberales","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"RFwx3qCrd6CJ4GDo","_id":"TC6Sw4rEoXeegOor","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"folder":"adQkl7QaQHRah9iT","name":"Carouse","type":"ability","_id":"wmAkcgL91u9uy9s5","img":"systems/arm5e/assets/icons/abilities/carouse.svg","system":{"description":"<p style=\"text-align: justify;\">The ability to enjoy oneself without suffering adverse effects. A person with this skill can, for example, consume prodigious amounts of alcohol without passing out. The skill also covers a familiarity with acceptable behavior, balancing enjoyment and moderation. With this Skill, a person is able to have fun and gain friends among the lower classes nearly anywhere, even among those of a different culture.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> power drinking, drinking songs, games of chance, staying sober. (General)</p>","source":"ArM5Def","page":0,"indexKey":"carouse","defaultChaAb":"pre","speciality":"games of chance","xp":15,"key":"carouse","option":"","realm":"mundane","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"effects":[],"sort":300000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}},{"name":"Charm","type":"ability","img":"systems/arm5e/assets/icons/abilities/charm.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Enticing, fascinating, and endearing others to you, but only on a personal basis. It can be used to win someone over emotionally, especially members of the opposite sex.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> courtly love, first impressions, being witty. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"pre","speciality":"being witty","xp":30,"key":"charm","option":"","realm":"magic","indexKey":"charm","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"1FlvOllUbFxFMMD2","sort":1900000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Etiquette","type":"ability","img":"systems/arm5e/assets/icons/abilities/etiquette.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">You know the social graces and how to behave in different situations. Etiquette differs from Charm in that Etiquette covers proper behavior, rather than charming behavior. You cannot seduce someone with Etiquette, but neither can you get through an audience with the bishop on Charm alone.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> nobility, court, peasants, faeries, the Church. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"pre","speciality":"the Church","xp":5,"key":"etiquette","option":"","realm":"magic","indexKey":"etiquette","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"CmTKwMDskhOaB3Wj","sort":400000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Folk Ken","type":"ability","img":"systems/arm5e/assets/icons/abilities/folkKen.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Understanding the background, personality, and motives of another person. Often the storyguide secretly rolls a die when this Ability is used. Thus, you do not know if your character guessed correctly, or even botched.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> peasants, townsfolk, nobles, clergy, magi, the opposite sex. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"com","speciality":"townsfolk","xp":15,"key":"folkKen","option":"","realm":"magic","indexKey":"folk-ken","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"USC7bTzgqzPYSdGV","sort":500000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Greek","type":"ability","img":"systems/arm5e/assets/icons/abilities/deadLanguage.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_097jrlmaqjp7","path":"Abilities#/CF_SEP/Academic, Languages","color":"#000000"}},"system":{"description":"<p>This skill is similar to all other (Language) Abilities, but it is only available to educated characters. It grants the ability to speak a language which is no longer used as a native language in the areas the character has lived in. The most important example is Latin. All educated characters in the West know Latin, since without it you cannot learn any Academic Knowledges. It is also the common language of the Church and Order of Hermes. In other areas of the world, Arabic, Greek and Hebrew fill similar functions, although of these only Hebrew is a dead language.</p><p><strong>Specialties</strong>: academic usage, Church ceremonies, Hermetic usage. (Academic)</p>","source":"ArM5Def","page":0,"defaultChaAb":"com","speciality":"prose","xp":30,"key":"deadLanguage","option":"greek","realm":"magic","indexKey":"language-greek","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"RFwx3qCrd6CJ4GDo","ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3},"_id":"9PUPA0JImwxAmWAS","sort":0},{"name":"Latin","type":"ability","img":"systems/arm5e/assets/icons/abilities/deadLanguage.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_097jrlmaqjp7","path":"Abilities#/CF_SEP/Academic, Languages","color":"#000000"}},"system":{"description":"<p>This skill is similar to all other (Language) Abilities, but it is only available to educated characters. It grants the ability to speak a language which is no longer used as a native language in the areas the character has lived in. The most important example is Latin. All educated characters in the West know Latin, since without it you cannot learn any Academic Knowledges. It is also the common language of the Church and Order of Hermes. In other areas of the world, Arabic, Greek and Hebrew fill similar functions, although of these only Hebrew is a dead language.</p><p><strong>Specialties</strong>: academic usage, Church ceremonies, Hermetic usage. (Academic)</p>","source":"ArM5Def","page":0,"defaultChaAb":"com","speciality":"academic usage","xp":75,"key":"deadLanguage","option":"latin","realm":"magic","indexKey":"language-latin","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"RFwx3qCrd6CJ4GDo","_id":"Ub7naQdtgczjdQzm","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Leadership","type":"ability","img":"systems/arm5e/assets/icons/abilities/leadership.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Getting people to obey your orders and to follow you. Can also be used to inspire fear in others, cowing them into submission.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> intimidation, in combat, inspiration. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"students","xp":15,"key":"leadership","option":"","realm":"magic","indexKey":"leadership","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"9OJ02BQfPPzbWp8y","sort":4800000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Magic Lore","type":"ability","img":"systems/arm5e/assets/icons/abilities/magicLore.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_7bwhgya3q6x","path":"Abilities#/CF_SEP/Arcane","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Knowledge of magical creatures, areas, and traditions.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> creatures, magical traditions, regiones. (Arcane)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"spirits","xp":15,"key":"magicLore","option":"","realm":"magic","indexKey":"magic-lore","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"Ku86xoVh78FXIgLr","_id":"IEzHKv10ivTOpUfJ","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Order of Hermes Lore","type":"ability","img":"systems/arm5e/assets/icons/abilities/organizationLore.svg","effects":[],"flags":{"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"},"core":{}},"system":{"description":"<p style=\"text-align: justify\">Knowledge of the legends, history, structure, operation, and goals of the specified organization. Organizations can be as large as the Church, or as small as a local craft guild. The smaller the organization, the more detailed your knowledge. Order of Hermes Lore is particularly important to most magi.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> personalities, history, politics. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"history","xp":5,"key":"organizationLore","option":"order-of-hermes-lore","realm":"magic","indexKey":"order-of-hermes-lore","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"DUSx5qTFodHyYRb2","sort":1400000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Philosophiae","type":"ability","img":"systems/arm5e/assets/icons/abilities/philosophy.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_5d6v8nsyfy","path":"Abilities#/CF_SEP/Academic","color":"#000000"}},"system":{"description":"<p>There are three philosophies — natural philosophy, moral philosophy, and metaphysics. Aristotle is the auctor for all of them, in different books. Most scholars study the philosophies after the Arts but before going on to Law, Theology or Medicine. Natural philosophy is the study of the sub-lunar world. It roughly corresponds to today's science. The main texts are the <em>Physica</em>, <em>De Meteorologia</em>, and <em>De historia animalium</em>. Moral philosophy is the study of the proper way of human life. It covers ethics, politics, and economics — the texts are the <em>Ethica</em>, <em>Politica</em>, and <em>Economica</em>. Metaphysics is the philosophy of the fundamental nature of the world. The main text is Aristotle's <em>Metaphysica</em>. The theories of the Philosophiae are all basically correct in Mythic Europe. </p><p><strong>Specialties</strong>: natural philosophy, moral philosophy, metaphysics, Ritual magic, Ceremonial magic. (Academic)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"natural philosophy","xp":75,"key":"philosophy","option":"","realm":"magic","indexKey":"philosophiae","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"RFwx3qCrd6CJ4GDo","_id":"PpJdT6clGe2OOj1V","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Teaching","type":"ability","img":"systems/arm5e/assets/icons/abilities/teaching.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p>The ability to teach an Ability to someone else.</p>\n<p><strong>Specialties:</strong> a particular Ability, particular kinds of student. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"com","speciality":"Philosophiae","xp":50,"key":"teaching","option":"","realm":"magic","indexKey":"teaching","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"yHmKKszfvTJQ0DXN","sort":1700000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Area Lore: York","type":"ability","img":"systems/arm5e/assets/icons/abilities/areaLore.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">Knowledge of one particular region, covenant, or even a village. It includes knowing where things are in the immediate area, local history and legends, and the centers of power in the region. The smaller the region, the more detailed your knowledge.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> geography, history, legends, politics, personalities. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"personalities","xp":5,"key":"areaLore","option":"area-lore-york","realm":"magic","indexKey":"area-lore","reviewer":"xzotl","review_status":"reviewed","optionLinked":true,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"i8PyzM1ElT8IJyDD","sort":3600000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Magister In Artibus","type":"virtue","img":"systems/arm5e/assets/icons/VF/social.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_kuhc1tso94g","path":"Virtues#/CF_SEP/Social Status","color":"#000000"}},"system":{"description":"<p>You have incepted Master of Arts in one of the universities of Europe (Paris, Bologna, Oxford, Cambridge, Montpellier, </p><p>Arezzo or Salamanca) and completed your two years’ regency of compulsory teaching. You are entitled to be addressed as Magister, are subject only to canon law, and may teach anywhere in Europe.</p><p>&nbsp;</p><p>You are at least (25 – Int) years old, and must have scores of at least 5 in Latin and Artes Liberales. You have, however, spent eight years in a university, and gain an additional 30 experience points in each of those years, for a total of 240 additional experience points over and above your allowance based on age. You may buy Academic Abilities during character generation, and must spend your additional experience points on Academic Abilities or Teaching. You have an Academic Reputation of 2.</p><p>&nbsp;</p><p>You must spend two seasons teaching to maintain yourself and your reputation as a dependable instructor. These two seasons are spread between September and June, so you are genuinely free in the summer. </p><p>If you take the Poor Flaw, you are still genuinely free in the summer. If you take the Wealthy Virtue, you can maintain your reputation with a single season’s teaching.</p><p>&nbsp;</p><p>This Virtue is only available to male characters, and is compatible with the Hermetic Magus, Mendicant Friar, and Priest Virtues.</p><p>&nbsp;</p>","source":"ArM5Def","page":0,"type":"socialWestern","impact":{"value":"major"},"indexKey":"magister-in-artibus","review_status":"reviewed","reviewer":"xzotl","hidden":false,"credits":"","tainted":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"5doiTaY9KQf8IBzO","_id":"NaNNSsN30wRbt4tC","sort":1000000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"(Theurgical) Summoning","type":"virtue","img":"systems/arm5e/assets/icons/VF/supernatural.svg","system":{"description":"<p><span class=\"fontstyle0\">Summoning is an Elementalist Art that allows the character to use his knowledge of the Elementalist Forms to summon a target associated with that element to him. This target is somehow appropriate to his background — a disease, an aspect of nature, or an elemental being, as determined by the type of Summoning he learns (Medicinal, Philosophical, or Theurgical). This is described in more detail under Elementalist Techniques, later in this chapter. Selecting this Virtue gives the character a score of 0 in Summoning.</span></p><p><span class=\"fontstyle0\">This Virtue may be taken up to three times, to indicate that the character can summon more than one type of elemental target. The first type chosen requires a Major Virtue, the others are Minor Virtues. Each type of Summoning must be learned separately, but all three types use the same Art score, so that a character that takes this Virtue three times would only have one Summoning Art, not (Medicinal) Summoning, (Philosophical) Summoning, and (Theurgical) Summoning.</span></p>","source":"HMRE","page":20,"indexKey":"summoning","review_status":"toReview","reviewer":"","credits":"","type":"supernatural","impact":{"value":"minor"},"hidden":false,"tainted":false},"effects":[],"folder":"Z46zyDHZorKjhRLO","flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"Air9QOkmZuH3dCjH","sort":100000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"(Theurgical) Controlling","type":"virtue","img":"systems/arm5e/assets/icons/VF/supernatural.svg","system":{"description":"<p><span class=\"fontstyle0\">Controlling is an Elementalist Art that can be combined with mastery of the four elements to control the behavior of different types of beings, as described under Elementalist Techniques, later in this chapter. Taking this Virtue gives the character a score of 0 in Controlling.</span></p><p><span class=\"fontstyle0\">This Virtue may be taken up to three times, to indicate that the character can control multiple types of elemental targets (Medicinal, Philosophical, or Theurgical). The first type chosen requires a Major Virtue, the others are Minor. Each type of Controlling must be learned separately, but all three use the same Art score, so that a character who takes this Virtue three times would have only one Controlling Art, not (Medicinal) Controlling, (Philosophical) Controlling, and (Theurgical) Controlling.</span></p>","source":"HMRE","page":19,"indexKey":"controlling","review_status":"toReview","reviewer":"","credits":"","type":"supernatural","impact":{"value":"minor"},"hidden":false,"tainted":false},"effects":[],"folder":"Z46zyDHZorKjhRLO","flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"4W06d1ut3B4LLBCc","sort":200000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Clear Thinker","type":"virtue","img":"systems/arm5e/assets/icons/VF/generalVirtue.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_qajjxhee95m","path":"Virtues#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p>You think logically and rationally. You get a +3 bonus on all rolls to resist lies, confusion, befuddlement, and subterfuge — whether magical or mundane.</p>","source":"ArM5Def","page":0,"type":"general","impact":{"value":"minor"},"indexKey":"clear-thinker","review_status":"definitiveReady","reviewer":"xzotl","hidden":false,"credits":"","tainted":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"jegZHVtv21smauPD","_id":"RiyIQ2dX8dKqv2Dn","sort":300000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Elementalist Air","type":"virtue","img":"systems/arm5e/assets/icons/VF/supernatural.svg","system":{"description":"<p><span class=\"fontstyle0\">This power combines with the Elementalist Techniques to affect the element of air. Taking this Virtue gives the character an initial score of 0 in Elementalist Air (see Elementalist Forms, below), and a Sanguine Personality Trait (see Elemental Warping, below) equal to his Warping Score + (Elementalist Air / 5)</span> </p>","source":"HMRE","page":18,"indexKey":"elementalist-air","review_status":"toReview","reviewer":"","credits":"","type":"supernatural","impact":{"value":"minor"},"hidden":false,"tainted":false},"effects":[],"folder":"Z46zyDHZorKjhRLO","flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"dEsANCw9ynvdCYkI","sort":400000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Elementalist Earth","type":"virtue","img":"systems/arm5e/assets/icons/VF/supernatural.svg","system":{"description":"<p><span class=\"fontstyle0\">This power combines with the Elementalist Techniques to affect the element of earth. Taking this Virtue gives the character an initial score of 0 in Elementalist Earth (see Elementalist Forms, below), and a Melancholic Personality Trait (see Elemental Warping, below) equal to his Warping Score + (Elementalist Earth / 5).</span> </p>","source":"HMRE","page":18,"indexKey":"elementalist-earth","review_status":"toReview","reviewer":"","credits":"","type":"supernatural","impact":{"value":"minor"},"hidden":false,"tainted":false},"effects":[],"folder":"Z46zyDHZorKjhRLO","flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"UTrsCnMV09k7XCQe","sort":500000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Elementalist Fire","type":"virtue","img":"systems/arm5e/assets/icons/VF/supernatural.svg","system":{"description":"<p><span class=\"fontstyle0\">This power combines with the Elementalist Techniques to affect the element of fire. Taking this Virtue gives the character an initial score of 0 in Elementalist Fire (see Elementalist Forms, below), and a Choleric Personality Trait (see Elemental Warping, below) equal to his Warping Score + (Elementalist Fire / 5).</span> </p>","source":"HMRE","page":18,"indexKey":"elementalist-fire","review_status":"toReview","reviewer":"","credits":"","type":"supernatural","impact":{"value":"minor"},"hidden":false,"tainted":false},"effects":[],"folder":"Z46zyDHZorKjhRLO","flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"TU1PVGAM6iQYXaEz","sort":600000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Luck","type":"virtue","img":"systems/arm5e/assets/icons/VF/generalVirtue.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_qajjxhee95m","path":"Virtues#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p>You perform well in situations where luck is more of a factor than skill or talent. You get +1 to +3 (storyguide’s discretion) on rolls in such situations, depending upon how much luck is involved. You do well at games of chance, but may be labeled a cheater if you play them too often.</p><p> </p>","source":"ArM5Def","page":0,"type":"general","impact":{"value":"minor"},"indexKey":"luck","review_status":"reviewed","reviewer":"xzotl","hidden":false,"credits":"","tainted":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"jegZHVtv21smauPD","_id":"Q8MFwujAOnSR0ivO","sort":700000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Overconfident","type":"flaw","img":"systems/arm5e/assets/icons/VF/personality.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_18qw00m8tam","path":"Flaws#/CF_SEP/Personality","color":"#000000"}},"system":{"description":"<p>You have a completely unshakable faith in your own abilities. You believe that you will always perform at, or slightly above, the peak of your abilities, and cannot imagine failure. If you actually botch, you come up with some rationalization as to what 'really' happened.</p>","source":"ArM5Def","page":0,"type":"personality","impact":{"value":"minor"},"indexKey":"overconfident-minor","review_status":"reviewed","reviewer":"xzotl","hidden":false,"tainted":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"hXfkbCsUoxlA0bSB","_id":"YBJ4a1s6uljQ5nKc","sort":1900000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Puissant Controlling","type":"virtue","img":"systems/arm5e/assets/icons/VF/generalVirtue.svg","effects":[{"_id":"J0QJLeqXymMl2eAe","changes":[{"key":"system.bonuses.skills.technique_Theurgical-Controlling.bonus","value":"3","mode":2,"priority":null}],"disabled":false,"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"origin":"Compendium.arm5e.virtues.gA4tFkUvBXok0DiN","tint":"#000000","transfer":true,"flags":{"arm5e":{"type":["bonusAlternateArt"],"subtype":["technique"],"option":["Theurgical-Controlling"],"hidden":false}},"name":"Puissant controlling","description":"","statuses":[],"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"img":"icons/svg/aura.svg","type":"base","system":{},"sort":0}],"flags":{"core":{},"cf":{"id":"temp_qajjxhee95m","path":"Virtues#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p>You are particularly adept with one Ability, and add 2 to its value whenever you use it. Note that you do not, in general, use an Ability when learning it, writing about it, or helping someone else to improve it. You may only take this Virtue once for a given Ability, but may take it more than once for different Abilities.</p><p> </p>","source":"ArM5Def","page":0,"type":"general","impact":{"value":"minor"},"indexKey":"puissant-ability","review_status":"reviewed","reviewer":"xzotl","hidden":false,"credits":"","tainted":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"jegZHVtv21smauPD","_id":"4ZieabGd6whQzZi0","sort":900000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Weak Elemental Resistance","type":"flaw","img":"systems/arm5e/assets/icons/VF/supernatural.svg","system":{"description":"<p><span class=\"fontstyle0\">Perhaps the character views his supernatural association with the four elements as merely academic, or else the character is simply weaker at defending himself against them, but for whatever reason you do not add the character’s elemental Personality Traits (Sanguine, Melancholy, Choleric, and Phlegmatic) to his Soak when resisting damage from elemental sources, as described under Elemental Warping, below.</span></p><p><span class=\"fontstyle0\">This Flaw can be taken by a magus as a Hermetic Flaw, in which case his Magic Resistance is vulnerable to physical damage appropriate to the elements and all damage from spells associated with Aquam, Auram, Ignem, and Terram. In these circumstances, his Magic Resistance is not increased by his score in the corresponding Form, and his Soak is not increased by his (Form score / 5).</span></p>","source":"HMRE","page":20,"indexKey":"weak-elemental-resistance","review_status":"toReview","reviewer":"xzotl","type":"supernatural","impact":{"value":"major"},"hidden":false,"tainted":false,"credits":""},"effects":[],"folder":"MvXVOp3bwO37K4mP","flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"IhjuT6fe6JMexv1U","sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Ability Block (Martial)","type":"flaw","img":"systems/arm5e/assets/icons/VF/generalFlaw.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_g1gywhrffo","path":"Flaws#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p>You are completely unable to learn a certain class of Abilities, for some reason. This may be Martial Abilities, or a more limited set of the others. A profound inability to master logic would rule out Artes Liberales, Philosophiae, any Law, Medicine, and Theology. Alternatively, you might be unable to learn any languages other than your native tongue. It must be possible for your character to learn the abilities in question in the absence of this Flaw, but she need have no intention of doing so. You may only take this Flaw once.</p>","source":"ArM5Def","page":0,"type":"general","impact":{"value":"minor"},"indexKey":"ability-block","review_status":"reviewed","reviewer":"xzotl","hidden":false,"tainted":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"UfPp46NPMX0jIrJv","_id":"DBV6omT7KokCgGdp","sort":5900000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Authoritative","type":"personalityTrait","img":"icons/skills/social/intimidation-impressing.webp","system":{"xp":15,"description":"","source":"custom","page":0,"indexKey":"","review_status":"toReview","reviewer":"","credits":""},"_id":"ossGOveCvjqWgqvZ","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}},{"name":"Ordered","type":"personalityTrait","img":"icons/skills/social/intimidation-impressing.webp","system":{"xp":5,"description":"","source":"custom","page":0,"indexKey":"","review_status":"toReview","reviewer":"","credits":""},"_id":"UnDxBE9z0g75alFe","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}},{"name":"Choleric","type":"personalityTrait","img":"icons/skills/social/intimidation-impressing.webp","system":{"xp":15,"description":"","source":"custom","page":0,"indexKey":"","review_status":"toReview","reviewer":"","credits":""},"_id":"fE5EM47rse9W57Kd","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}},{"name":"Melancholic","type":"personalityTrait","img":"icons/skills/social/intimidation-impressing.webp","system":{"xp":15,"description":"","source":"custom","page":0,"indexKey":"","review_status":"toReview","reviewer":"","credits":""},"_id":"I5GUsfu55suQj0wn","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}},{"name":"Phlegmatic","type":"personalityTrait","img":"icons/skills/social/intimidation-impressing.webp","system":{"xp":15,"description":"","source":"custom","page":0,"indexKey":"","review_status":"toReview","reviewer":"","credits":""},"_id":"Izwk7KW6etstIC9H","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}},{"name":"Sanguine","type":"personalityTrait","img":"icons/skills/social/intimidation-impressing.webp","system":{"xp":15,"description":"","source":"custom","page":0,"indexKey":"","review_status":"toReview","reviewer":"","credits":""},"_id":"6zONEjQpNEJh1iMv","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}},{"name":"Philosophical 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getting out of the way of opponents, without trying to do damage.</p>","source":"ArM5Def","page":0,"indexKey":"b-dodge","review_status":"definitiveReady","reviewer":"KILLTHESCRIBE","cost":{"value":"n-a","amount":0},"quantity":1,"load":0,"init":0,"atk":0,"dfn":0,"dam":0,"str":0,"range":0,"weaponExpert":false,"horse":false,"ability":{"key":"brawl","option":"","id":null},"state":"inert","enchantments":null,"credits":"","formDamage":"te","naturalWeapon":false},"effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"M2UOst9EttZjMeTr","sort":3000000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Bludgeon","type":"weapon","img":"icons/weapons/clubs/club-simple-black.webp","effects":[],"folder":"seNqaIxNCRH7Ny02","flags":{"core":{},"cf":{"id":"temp_ebcddbqmaft","color":"#000000"}},"system":{"description":"<p>This could be a sap (a leather bag filled with lead shot) or any heavy object like a stone or a small hammer</p>","source":"ArM5Def","page":0,"cost":{"value":"inexp","amount":0},"quantity":1,"ability":{"key":"brawl","option":"","id":null},"weaponExpert":false,"horse":false,"init":0,"atk":2,"dfn":0,"dam":2,"str":-2,"range":0,"load":2,"indexKey":"b-bludgeon","state":"inert","enchantments":null,"review_status":"definitiveReady","reviewer":"KILLTHESCRIBE","credits":"","formDamage":"te","naturalWeapon":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"baqDOQVC1qvQQFv8","sort":600000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Elementalist Water","type":"virtue","img":"systems/arm5e/assets/icons/VF/supernatural.svg","system":{"description":"<p><span class=\"fontstyle0\">This power combines with the Elementalist Techniques to affect the element of water. Taking this Virtue gives the character an initial score of 0 in Elementalist Water (see Elementalist Forms, below), and a Phlegmatic Personality Trait (see Elemental Warping, below) equal to his Warping Score + (Elementalist Water / 5).</span> </p>","source":"HMRE","page":19,"indexKey":"elementalist-water","review_status":"reviewed","reviewer":"xzotl","credits":"","type":"supernatural","impact":{"value":"minor"},"hidden":false,"tainted":false},"effects":[],"folder":"Z46zyDHZorKjhRLO","flags":{},"_stats":{"compendiumSource":"Compendium.arm5e-compendia.virtues.Item.uZxjs0k8UOTswtFb","duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"SnH7b0Zj9U64IeCC","sort":650000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Theological Summoning","type":"ability","system":{"key":"technique","option":"Theological-Summoning","description":"<p>The elemental theurgist can bring an elemental into being from an amount of pure base material, such as unworked stone, fresh water, or a natural breeze. The Summoning Total determines the being’s maximum Might, based on the Size of the materials at hand, as shown on the chart. For example, a Summoning Total of 15 could potentially summon an earth elemental with Magic Might 15 from a man-sized pile of earth. You can use the rules in Realms of Power: Magic to design this elemental, or else simply assign it stats and powers that seem appropriate to its Size and Form — an earth elemental with Might 20 might have two Terram powers and 20 points of physical Characteristics, and an air elemental with Might 15 could have one Auram power and</p><p>15 points of mental Characteristics. Elementals are permanently summoned, but do not recover their Might Points over time unless they consume vis, and revert to their natural form when all of their Might Points have been spent, leaving no vis behind. (See the Summoning Elementals sidebar for more details.)</p>","source":"HMRE","page":23,"indexKey":"theological-summoning","review_status":"reviewed","reviewer":"xzotl","credits":"","defaultChaAb":"int","speciality":"","xp":120,"accelerated":true,"optionLinked":true,"realm":"mundane"},"_id":"CwrG47BHRY1LkAAn","img":"icons/svg/aura.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":"Actor.0i9VNIrjJSXAAQiJ.Item.CwrG47BHRY1LkAAn","duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}},{"name":"Elementalist Air","type":"ability","system":{"key":"form","option":"Elementalist-Air","description":"<p>Elementalist Air is the study of the supernatural qualities of the air, and how these qualities can be manipulated with elemental magic. It is a Difficult Art, as described in the introduction to this book — it increases as an Ability, but is otherwise considered an Art by Virtues and Flaws that affect Arts, and has no applications that are independent of the other Elementalist Arts. The specific applications of Elementalist Air depend upon the type of Elementalist Technique with which it is paired:</p><p><strong>Medicinal</strong>: Elemental physicians can affect the sanguine humors of the human body with Elementalist Air, which are typically associated with lightheadedness and diseases of the blood. An example would be quotidian fever. </p><p><strong>Philosophical</strong>: Elemental philosophers can use Elementalist Air to affect natural weather phenomena with their powers. They can also affect animals that possess a predominantly sanguine temperament, such as birds. </p><p><strong>Theurgical</strong>: Using Elementalist Air, elemental theurgists can affect air elementals and other creatures with Magic Might associated with Auram. Air elementals tend to have high mental Characteristics, but low physical Characteristics.</p><p>The character adds his Sanguine Trait to his Soak whenever he is damaged by the element of air, including suffering asphyxiation, inhaling poisonous gases, or being affected by powerful weather phenomena such as winds, hailstones, or lightning.</p>","source":"HMRE","page":22,"indexKey":"elementalist-air","review_status":"toReview","reviewer":"xzotl","credits":"","defaultChaAb":"int","speciality":"","xp":50,"accelerated":false,"optionLinked":true,"realm":"mundane"},"_id":"V2kgwmI3KkpxKrkh","img":"icons/magic/air/wind-tornado-cyclone-white.webp","effects":[],"folder":null,"sort":100000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":"Actor.0i9VNIrjJSXAAQiJ.Item.V2kgwmI3KkpxKrkh","duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}},{"name":"Elementalist Fire","type":"ability","system":{"key":"form","option":"Elementalist-Fire","description":"<p>Elementalist Fire is a Difficult Art, which involves studying the supernatural qualities of fire, and how to manipulate them with the character’s elemental magic. The type of Elementalist Technique with which the character pairs this Form determines what sorts of fire he can affect:</p><p><strong>Medicinal</strong>: With Elementalist Fire, an elemental physician can affect the choleric humors of the human body. These humors tend to inspire anger and impatience, or dry, coughing diseases such as quartan fever. </p><p><strong>Philosophical</strong>: Heat and flame is the province of the elemental philosopher with Elementalist Fire, which includes mundane animals with a choleric temperament — generally those that are fast (such as horses) or fierce (such as predators). </p><p><strong>Theurgical</strong>: Elemental theurgists affect fire elementals and other supernatural creatures associated with heat, light, and flames. Fire elementals typically have high scores in Presence, Communication, Dexterity, and Quickness.</p><p>The character adds his Choleric Trait to his Soak whenever he is damaged by the element of fire, including exposure to extreme temperatures, blinding light, or burning flames.</p>","source":"HMRE","page":22,"indexKey":"elementalist-fire","review_status":"reviewed","reviewer":"xzotl","credits":"","defaultChaAb":"int","speciality":"","accelerated":false,"optionLinked":true,"realm":"mundane","xp":50},"img":"icons/magic/fire/flame-burning-embers-yellow.webp","effects":[],"folder":"16LRZFqj4LYYBPK0","ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":"Compendium.arm5e-compendia.abilities.Item.gBAMzzMierTfGCq0","duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"g4azgGcMU2NK4y2Y","sort":300000},{"name":"Elementalist Earth","type":"ability","system":{"key":"form","option":"Elementalist-Earth","description":"<p>Elementalist Earth is the study of the supernatural qualities of the earth, learning how to manipulate them with the Elementalist Techniques. It is a Difficult Art. Exactly what the character can do with Elementalist Earth varies, depending upon the type of Elementalist Technique with which it is paired:</p><p><strong>Medicinal</strong>: Elementalist Earth allows an elemental physician to draw upon his medical knowledge to affect the melancholic humors of the human body. This includes feelings of sadness, or diseases such as constriction. </p><p><strong>Philosophical</strong>: Elemental philosophers can affect the earth and its minerals with their magic, including animals with a melancholic temperament, such as slow-moving animals like cattle or generally docile animals like mice and badgers. </p><p><strong>Theurgical</strong>: Elemental theurgists can use Elementalist Earth to affect earth elementals and other supernatural beings associated with Terram. Earth elementals generally have high physical Characteristics, but low mental Characteristics.</p><p>The character adds his Melancholy Trait to his Soak whenever he is damaged by the element of earth, including suffocation, injuries by metal or stone weapons, crushing blows, or falling onto solid ground.</p>","source":"HMRE","page":22,"indexKey":"elementalist-earth","review_status":"reviewed","reviewer":"xzotl","credits":"","defaultChaAb":"int","speciality":"","accelerated":false,"optionLinked":true,"realm":"mundane","xp":30},"img":"icons/magic/earth/projectile-boulder-debris.webp","effects":[],"folder":"16LRZFqj4LYYBPK0","ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":"Compendium.arm5e-compendia.abilities.Item.FhEQHsQcv1fZ77De","duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"2DsnSjdQXyNipOHU","sort":200000},{"name":"Elementalist Water","type":"ability","system":{"key":"form","option":"Elementalist-Water","description":"<p>Elementalist Water is the study of the supernatural qualities of water, and how they can be manipulated with elemental magic. It is a Difficult Art. The form of the targets that the elementalist can affect with this Elementalist Form depends upon the type of Technique with which it is paired:</p><p><strong>Medicinal</strong>: Elemental physicians can affect the phlegmatic humors of the human body with their Elementalist Arts. These humors are associated with slow, listless feelings and wet, phlegmatic diseases such as flux. </p><p><strong>Philosophical</strong>: The elemental philosopher affects all sorts of natural liquids with Elementalist Water, and can also affect animals with a phlegmatic temperament, which includes those that swim like fish or creep like reptiles. </p><p><strong>Theurgical</strong>: Elementalist Water allows an elemental theurgist to affect water elementals and other supernatural creatures associated with cold and liquids. Water elementals typically have high scores in Cunning, Perception, Strength, and Stamina.</p><p>The character adds his Phlegmatic trait to his Soak when he is damaged by the element of water, including suffering from thirst, drowning, drinking poisonous liquids, falling against water, or being crushed by powerful waves.</p>","source":"HMRE","page":22,"indexKey":"elementalist-water","review_status":"reviewed","reviewer":"xzotl","credits":"","defaultChaAb":"int","speciality":"","accelerated":false,"optionLinked":true,"realm":"mundane","xp":30},"img":"icons/magic/water/wave-water-blue.webp","effects":[],"folder":"16LRZFqj4LYYBPK0","ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":"Compendium.arm5e-compendia.abilities.Item.oGxKteaE5UBqwla9","duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"XfaMY4jpZg5dd6Kw","sort":400000},{"name":"Theurgical Controlling","type":"ability","system":{"key":"technique","option":"Theurgical-Controlling","description":"<p>The elemental theurgist can affect supernatural creatures with Might of the Form appropriate to the element used, assuming he can equal or exceed the being’s Might on his Controlling roll. If he succeeds, the target must carry out a single command to the best of its ability. This can also be used to banish an elemental permanently. If it is held within a container, the elemental may leave while it is about this task, but must immediately return once the command has been fulfilled. According to legend, the earliest elemental theurgists</p><p>would summon elementals into magic jars, and command them to obey the wishes of the person who released them, making them princely gifts. However, to take advantage of this legend, other elementalists would sometimes command the elementals inside such containers to kill the person who freed them instead, to punish thieves and meddlers.</p><p></p>","source":"HMRE","page":25,"indexKey":"theurgical-controlling","review_status":"reviewed","reviewer":"xzotl","credits":"","defaultChaAb":"int","speciality":"","accelerated":true,"optionLinked":true,"realm":"mundane","xp":120},"img":"icons/svg/aura.svg","effects":[],"folder":"16LRZFqj4LYYBPK0","ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":"Compendium.arm5e-compendia.abilities.Item.mGKoH1DH8vRKj7O6","duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"_id":"mTO0Ptyvmj14uyBc","sort":0},{"name":"New SupernaturalEffect","type":"supernaturalEffect","system":{"template":"rckQtJKyLJJpZYxz","verb":{"option":"Theological-Summoning","key":"technique","active":true,"specApply":false},"noun":{"key":"form","option":"Elementalist-Air","active":false,"specApply":false},"description":"","source":"custom","page":0,"indexKey":"","review_status":"toReview","reviewer":"","credits":"","bonusAbility":{"active":false,"specApply":false},"modifier":{"value":0},"range":{"value":"personal"},"duration":{"value":"moment"},"target":{"value":"ind"},"targetSize":0,"complexity":0,"enhancingRequisite":0,"general":false,"levelOffset":0,"level":1,"baseLevel":1,"baseEffectDescription":"","applyFocus":false,"ritual":false,"bonus":0,"bonusDesc":"","xp":0,"masteryAbilities":"","valid":true},"_id":"5z7FRfxLh3s93pkf","img":"systems/arm5e/assets/magic/an.png","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.13","createdTime":1767517847642,"modifiedTime":1767517847642,"lastModifiedBy":"6SdI10VpXHcBvx2J","exportSource":null}}],"folder":"GJUzeowbsE5qPHaq","img":"icons/svg/mystery-man-black.svg","prototypeToken":{"name":"Edwin Locke, the Elementalist","displayName":0,"actorLink":false,"appendNumber":false,"prependAdjective":false,"width":1,"height":1,"texture":{"src":"icons/svg/mystery-man-black.svg","anchorX":0.5,"anchorY":0.5,"offsetX":0,"offsetY":0,"fit":"contain","scaleX":1,"scaleY":1,"rotation":0,"tint":"#ffffff","alphaThreshold":0.75},"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"negative":false,"priority":0,"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":0,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"occludable":{"radius":0},"ring":{"enabled":false,"colors":{"ring":null,"background":null},"effects":1,"subject":{"scale":1,"texture":null}},"flags":{},"randomImg":false,"turnMarker":{"mode":1,"animation":null,"src":null,"disposition":false},"movementAction":null},"effects":[{"origin":"Actor.0i9VNIrjJSXAAQiJ","duration":{"turns":null,"startTime":-23660899073,"seconds":null,"combat":null,"rounds":null,"startRound":null,"startTurn":null},"disabled":false,"tint":"#000000","changes":[{"mode":5,"key":"system.features.magicSystem","value":"true","priority":null}],"flags":{"arm5e":{"type":["characterFeatures"],"subtype":["magicSystem"],"option":[null],"hidden":false}},"name":"Hedge magic","img":"icons/svg/aura.svg","_id":"RM62sFzlmEeXklXF","type":"base","system":{},"description":"","transfer":false,"statuses":[],"sort":0,"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}}],"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.13","createdTime":1767456098991,"modifiedTime":1767519162605,"lastModifiedBy":"6SdI10VpXHcBvx2J","exportSource":null},"_id":"fTwBRaJPqmyM6Qwv","sort":0}
{"name":"Claude de Fécamp","type":"npc","system":{"version":"2.0.2","virtues":[],"flaws":[],"diaryEntries":[],"resource":{"fatigue":{"value":0,"max":5}},"description":{"born":{"value":1192},"apprentice":{"value":"10"},"birthname":{"value":""},"birthplace":{"value":""},"nationality":{"value":""},"religion":{"value":""},"height":{"value":""},"weight":{"value":""},"gender":{"value":""},"hair":{"value":""},"eyes":{"value":""},"title":{"value":""},"handed":{"value":""}},"secrets":"<p><strong>Magic resistance</strong>: 15 (Divine)</p><p>Claude is Geoffroi's steward, a trusted retainer tasked with many of Geoffroi's affairs. The players are often as likely to encounter Claude as they are to encounter Geoffroi himself.</p><p>Claude de Fecamp was schooled at a Benedictine monastery, but has been part of Geoffroi's household for the last sixyears. His first year with the baron was a troubled time, and Claude resented both his master's wealth and his own subservient position. He angered many, treated others with contempt and scant regard, and made few friends. One evening he was set upon by persons unknown. He was severely beaten and would have been killed but for Divine intervention. An angel enfolded him in its light and confronted Claude with the mistakes that had brought him so low. This event changed Claude's life forever. He reaffirmed his loyalty to Geoffroi, put aside his wayward habits, and dedicated himself to his duties. And in return, the angel promised that Claude would be protected from the world so long as he remained true. Those in Geoffroi's household now barely remember Claude as he was and only pay respect to the man he has become: loyal and temperate.* Claude's soak score includes the +5 bonus granted by his guardian angel. This same guardian angel also grants Claude a magic resistance of +15 aligned with the Divine while he acts in accordance with God's ineffable will.* A mundane astrologer and philosopher skilled in the creation of astrological inceptions who wants to learn true magic. * A blind beggar cursed with prophetic visions that haunt his dreams. What he would give for one sight to be exchanged for another. * A young boy who sees ghosts, and the mother who spirited him away from their frightened village. * A faerie-touched armorer with exceptional skill, who needs somewhere to work, funds to refine his workshop, and someone to deal with the faerie that continually tries to steal back its tools.</p><p><strong>Equipment:</strong> A simple habit in the style of a monk,wooden crucifix,pouch of money usually filled with sufficient for most expenses.</p>","source":"Ant","page":0,"indexKey":"claude-de-fecamp","review_status":"toReview","reviewer":"xzotl","age":{"value":28},"apparent":{"dtype":"Number","value":28},"con":{"label":"Confidence ","score":1,"points":3},"covenant":{"value":"Covenant Name","actorId":null,"name":"Covenant Name"},"realms":{"magic":{"aligned":false,"susceptible":false},"faeric":{"aligned":false,"susceptible":false},"divine":{"aligned":false,"susceptible":false},"infernal":{"aligned":false,"susceptible":false}},"states":{"pendingCrisis":false,"creationMode":true,"confidencePrompt":false,"pendingDamage":false},"combatPreps":{"current":"custom","list":{"custom":{"ids":[],"name":"Custom"}}},"biography":"<p><strong>Appearance:</strong> Claude is of average height and slight build. His head is shaved clean and his face is long and dour. But his most distinctive feature is his right arm, missing at the elbow. He wears his habit with the right sleeve folded and pinned to fully contain what remains.</p>","characteristics":{"int":{"value":2,"aging":0},"per":{"value":2,"aging":0},"str":{"value":0,"aging":0},"sta":{"value":1,"aging":0},"pre":{"value":-1,"aging":0},"com":{"value":0,"aging":0},"dex":{"value":-1,"aging":0},"qik":{"value":-1,"aging":0}},"twilight":{"stage":0,"pointsGained":0,"strength":0,"complexity":0,"enigmaSpec":false,"concentrationSpec":false,"control":null,"year":null,"season":null},"vitals":{"siz":{"value":0},"soa":{"value":6},"enc":{"value":0}},"abilities":[],"weapons":[],"armor":[],"vis":[],"items":[],"spells":[],"magicalEffects":[],"laboratoryTexts":[],"reputations":{"0":{"name":"Geoffroi's right-hand man"}},"decrepitude":{"points":0,"effects":"Decrepitude effects","finalScore":0},"warping":{"points":4,"effects":"Warping effects","label":"Warping ","score":0,"finalScore":0},"familiar":{"nameFam":"","specieFam":"","techniqueFam":{"value":""},"formFam":{"value":""},"cordFam":{"bronze":0,"silver":0,"gold":0},"characteristicsFam":{"int":{"value":0},"per":{"value":0},"str":{"value":0},"sta":{"value":0},"pre":{"value":0},"com":{"value":0},"dex":{"value":0},"qik":{"value":0}},"vitalsFam":{"size":{"value":0},"might":{"value":0},"soak":{"value":0},"fatigue":{"value":0},"initiative":{"value":0},"attack":{"value":0},"defense":{"value":0},"damage":{"value":0}},"abilitiesFam":[],"powersFam":[]},"sanctum":{"value":"","actorId":null},"laboratory":{"longevityRitual":{"labTotal":0,"modifier":0,"twilightScars":""},"abilitiesSelected":{"finesse":{"abilityID":"","value":0,"label":""},"awareness":{"abilityID":"","value":0,"label":""},"concentration":{"abilityID":"","value":0,"label":""},"artesLib":{"abilityID":"","value":0,"label":""},"philosophy":{"abilityID":"","value":0,"label":""},"parma":{"abilityID":"","value":0,"label":"","speciality":""},"magicTheory":{"abilityID":"","value":0,"label":""},"penetration":{"abilityID":"","value":0,"label":""}},"fastCastingSpeed":{"value":0,"sumary":"Qik + Finesse + stress die"},"determiningEffect":{"value":0,"sumary":"Per + Awareness + die VS 15-magnitude"},"targeting":{"value":0,"sumary":"Per + Finesse + die"},"concentration":{"value":0,"sumary":"Sta + Concentration + die"},"magicResistance":{"value":0,"sumary":"Parma * 5 + Form"},"multipleCasting":{"value":0,"sumary":"Int + Finesse + stress die - no of spells VS 9"},"basicLabTotal":{"value":0,"sumary":"Int + Magic theory + Aura (+ Technique + Form)"},"totalPenetration":{"value":0,"sumary":"Penetration + (Active effects penetration like Arcane connection or Sympathetic Connection)"},"visLimit":{"value":0,"sumary":"Magic theory * 2"}},"fatigueTotal":0,"fatigueCurrent":0,"longTermFatigue":0,"fatigue":{"fresh":{"amount":0,"number":0},"winded":{"amount":1,"number":0},"weary":{"amount":1,"number":-1},"tired":{"amount":1,"number":-3},"dazed":{"amount":1,"number":-5},"unconscious":{"amount":1,"number":0}},"stances":{"voiceStance":"firm","gesturesStance":"bold"},"arts":{"techniques":{"cr":{"label":"Creo","xp":0},"in":{"label":"Intellego","xp":0},"mu":{"label":"Muto","xp":0},"pe":{"label":"Perdo","xp":0},"re":{"label":"Rego","xp":0}},"forms":{"an":{"label":"Animal","xp":0},"aq":{"label":"Aquam","xp":0},"au":{"label":"Auram","xp":0},"co":{"label":"Corpus","xp":0},"he":{"label":"Herbam","xp":0},"ig":{"label":"Ignem","xp":0},"im":{"label":"Imaginem","xp":0},"me":{"label":"Mentem","xp":0},"te":{"label":"Terram","xp":0},"vi":{"label":"Vim","xp":0}}},"apprentice":{"name":"","age":0,"years":0,"int":0,"magicTheory":0},"charType":{"value":"mundane","label":"Char. Type"},"house":{"value":"gen","label":"House"},"might":{"label":"Might","form":"","value":0,"points":0},"powers":[],"bonuses":{"traits":{"aging":0}},"personalities":{"0":{"name":"Loyal","score":3},"1":{"name":"Taciturn","score":2},"2":{"name":"Frivolous","score":0}},"reputation":{"0":{"system":{"score":2}}},"combat":{"overload":[0,0]},"magicSystem":{"name":"","adjective":"","practitioner":"","effects":"","laboratory":"","realm":"mundane"}},"items":[{"name":"Geoffroi's right-hand man","type":"reputation","img":"icons/svg/angel.svg","system":{"xp":15,"type":"local","description":"<p><span style=\"font-family: 'var(--font-book)'\">within Geoffroi's court</span></p>","source":"custom","page":0,"indexKey":"","review_status":"toReview","reviewer":"","credits":""},"_id":"oCzT0xvgHwWETdO6","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null}},{"name":"Area Lore: Arques","type":"ability","img":"systems/arm5e/assets/icons/abilities/areaLore.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">Knowledge of one particular region, covenant, or even a village. It includes knowing where things are in the immediate area, local history and legends, and the centers of power in the region. The smaller the region, the more detailed your knowledge.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> geography, history, legends, politics, personalities. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"personalities","xp":30,"key":"areaLore","option":"area-lore-arques","realm":"magic","indexKey":"area-lore","reviewer":"xzotl","review_status":"reviewed","optionLinked":true,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"OQuezplj8GObvrDz","sort":3600000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Area Lore: Local","type":"ability","img":"systems/arm5e/assets/icons/abilities/areaLore.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">Knowledge of one particular region, covenant, or even a village. It includes knowing where things are in the immediate area, local history and legends, and the centers of power in the region. The smaller the region, the more detailed your knowledge.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> geography, history, legends, politics, personalities. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"geography","xp":5,"key":"areaLore","option":"area-lore-local","realm":"magic","indexKey":"area-lore","reviewer":"xzotl","review_status":"reviewed","optionLinked":true,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"v2ncMsrz7vZEDppJ","sort":3600000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Artes Liberales","type":"ability","img":"systems/arm5e/assets/icons/abilities/artesLib.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_5d6v8nsyfy","path":"Abilities#/CF_SEP/Academic","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">The seven artes liberales, or liberal arts, are the basis of medieval higher education. Everyone learns them at the universities before passing on to study other subjects. It would be very rare for a character to have a score in any other Academic Knowledge without a score of at least one in this.</p><p style=\"text-align: justify\">The artes liberales are divided into two groups: the Trivium (grammar, logic, and rhetoric) and the Quadrivium (arithmetic, geometry, astronomy, and music). The emphasis at this period is on the Trivium, but both are taught. (Note that Artes Liberales as a whole is one Skill, not seven separate ones.)</p><p style=\"text-align: justify\">Grammar concerns theoretical questions of the structure of languages, rather than the ability to use a specific language (that is covered by Speak skills). The authorities are Priscian and Donatus. Logic is the study of the syllogism, and other forms of reasoning discussed by Aristotle. It is the most important of the arts at this period. Aristotle is the authority, in his <em>logica vetus </em>and <em>logica nova</em>. Rhetoric is the study of the theory of rhetorical forms: knowledge of the sort of tricks that an orator can use, rather than the ability to use them. The authority is Cicero, especially his <em>De Inventione</em>.</p><p style=\"text-align: justify\">Arithmetic is the ability to add and subtract, multiply and divide. The authority is Boethius, <em>De arithmetica</em>. Geometry is concerned with study of plane and solid figures, and the authority is Euclid, in his <em>Elementa</em>. It also deals with the study of light, and Euclid's <em>Optica</em> is the authority here. Astronomy is concerned with predicting the positions of the stars and planets, and the authority is Ptolemy, in the <em>Libri Almagesti</em>. Music is purely theoretical, the study of proportions and musical theory, not the ability to sing or play an instrument. The authority is Boethius, in <em>De Musica</em>.</p><p style=\"text-align: justify\">Artes Liberales also covers the ability to read and write. For every point in the Ability, the character can read and write one writing system, providing that he knows a language which normally uses that system: the Latin alphabet, the Greek alphabet, the Arabic alphabet, and so on.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> grammar, logic, rhetoric, arithmetic, geometry, astronomy, music, Ritual magic, Ceremonial magic. (Academic)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"logic","xp":15,"key":"artesLib","option":"","realm":"magic","indexKey":"artes-liberales","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"RFwx3qCrd6CJ4GDo","_id":"DPOG84qVfIBmjSwe","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Profession: Steward","type":"ability","img":"systems/arm5e/assets/icons/abilities/profession.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_objljw4w1kp","path":"Abilities#/CF_SEP/General, Professions","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">The ability to do a job which does not involve making something. Examples include jongleur, reeve, sailor, steward, teamster, and washerwoman.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> depend on the profession. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"noble manors","xp":50,"key":"profession","option":"profession-steward","realm":"magic","indexKey":"profession-steward","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"jzVOflsQVRPJzTpU","sort":2400000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Church Lore","type":"ability","img":"systems/arm5e/assets/icons/abilities/organizationLore.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">Knowledge of the legends, history, structure, operation, and goals of the specified organization. Organizations can be as large as the Church, or as small as a local craft guild. The smaller the organization, the more detailed your knowledge. Order of Hermes Lore is particularly important to most magi.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> personalities, history, politics. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"personalities","xp":30,"key":"organizationLore","option":"church-lore","realm":"magic","indexKey":"church-lore","reviewer":"xzotl","review_status":"reviewed","optionLinked":true,"accelerated":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","ownership":{"default":0,"1JBSgWiiwizu7vru":3,"wUH1ww0o0zQEBtKr":3,"6SdI10VpXHcBvx2J":3},"_id":"1KYQlmOE85CQCicT","sort":700000},{"name":"Local Language","type":"ability","img":"systems/arm5e/assets/icons/abilities/livingLanguage.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_r64qqxkggi","path":"Abilities#/CF_SEP/General, Languages","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">Fluency in a particular living language. Rather than a die roll modifier, your score in this Knowledge measures your ability to communicate.</p><table style=\"width: 99.1914%; height: 122px;\" border=\"1\"><tbody><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p><strong>Score</strong></p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><strong>Fluency</strong></p></td><td style=\"width: 76.5033%; height: 17px; text-align: center;\"><p><strong>Description</strong></p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>0</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Point and grunt</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>With one or more experience points, you know “please”, ”thank you”, and a few other words.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>1</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Basic questions and answers</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>“Where is the church?,” “Do you sell food?” Constant mistakes, and an atrocious accent. People must speak slowly and often repeat themselves, and you cannot string a conversation together.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>2</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Basic conversation</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can sustain a short conversation on a common topic. You still make many mistakes, and often fail to catch what others say.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>3</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Haltingly functional</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can hold a conversation on everyday topics, although it takes time, you make many mistakes, and your accent is still bad.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>4</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Functional</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can hold a conversation on non-technical topics, and make few mistakes. People do not normally need to repeat themselves. This is the minimum level required to study from a book.</p></td></tr><tr style=\"height: 10px;\"><td style=\"width: 7.07427%; height: 10px; text-align: center;\"><p>5</p></td><td style=\"width: 15.6073%; height: 10px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Fluent</em></span></p></td><td style=\"width: 76.5033%; height: 10px; text-align: justify;\"><p>You still have an accent if this is not your native language, but it is weak. You speak as well as most natives. This is the minimum level required to write a book.</p></td></tr><tr style=\"height: 10px;\"><td style=\"width: 7.07427%; height: 10px; text-align: center;\"><p>6</p></td><td style=\"width: 15.6073%; height: 10px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Elegant</em></span></p></td><td style=\"width: 76.5033%; height: 10px; text-align: justify;\"><p>You choose your words well, and have no accent if this is not your native language.<br><br></p></td></tr></tbody></table><p style=\"text-align: justify\">Two dialects of the same language generally have a –1 penalty. If your character is not specialized in a dialect, you should specify a dialect without specializing in it, and take the penalty when conversing with people who speak a different dialect. If you speak a \"standard\" version of the language, that is a dialect that differs from all other dialects.</p><p style=\"text-align: justify\">When two people speak to each other, the lower Ability score determines how well they communicate. Characters who speak related languages can communicate at a penalty to their scores (assigned by the storyguide) depending on how closely related the two languages are.</p><p style=\"text-align: justify\">Note that Latin and Hebrew are not living languages in most of Mythic Europe. However, characters who live in places where they are (such as some covenants) may learn this Ability without any special Virtues.</p><p style=\"text-align: justify\">Characters with this Ability are illiterate unless they also have a score in Artes Liberales (page 62).</p><p style=\"text-align: justify\">This Ability also covers artistic compositions in the language, and telling existing tales with verve and passion. Knowledge of stories is covered by the appropriate Lore Abilities.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> poetry, prose, specific dialects, expansive vocabulary, specific technical vocabulary, slang, storytelling. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"com","speciality":"local dialect","xp":75,"key":"livingLanguage","option":"local-language","realm":"magic","indexKey":"language-generic","reviewer":"xzotl","review_status":"reviewed","optionLinked":true,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"h9NYAlmzau5UjqPM","sort":5400000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Etiquette","type":"ability","img":"systems/arm5e/assets/icons/abilities/etiquette.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">You know the social graces and how to behave in different situations. Etiquette differs from Charm in that Etiquette covers proper behavior, rather than charming behavior. You cannot seduce someone with Etiquette, but neither can you get through an audience with the bishop on Charm alone.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> nobility, court, peasants, faeries, the Church. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"pre","speciality":"nobility","xp":15,"key":"etiquette","option":"","realm":"magic","indexKey":"etiquette","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"266KhtDitYoxephw","sort":400000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Folk Ken","type":"ability","img":"systems/arm5e/assets/icons/abilities/folkKen.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Understanding the background, personality, and motives of another person. Often the storyguide secretly rolls a die when this Ability is used. Thus, you do not know if your character guessed correctly, or even botched.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> peasants, townsfolk, nobles, clergy, magi, the opposite sex. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"com","speciality":"nobles","xp":30,"key":"folkKen","option":"","realm":"magic","indexKey":"folk-ken","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"rb0rGnLwDx8Hmdjv","sort":500000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Guile","type":"ability","img":"systems/arm5e/assets/icons/abilities/guile.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Telling convincing lies, as well as feigning emotion, belief, or frame of mind. If you understand the person you are attempting to deceive (roll 9+ on Perception + Folk Ken), you gain a bonus of +1 to your Guile roll. This Ability also covers disguising yourself, and pretending to be something you are not. It is often an opposed roll, against the victim's Perception + Folk Ken or, for disguise, Perception + Awareness.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> particular sorts of deception, lying to authority, fast talk, elaborate lies. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"com","speciality":"discerning lies about his master","xp":15,"key":"guile","option":"","realm":"magic","indexKey":"guile","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"DmhG1cBC8frcpPaU","sort":600000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Intrigue","type":"ability","img":"systems/arm5e/assets/icons/abilities/intrigue.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Dealing and plotting, including subtle use of power in non-confrontational ways to achieve your own ends. Intrigue need not be underhanded or manipulative - it also covers negotiations and knowledge of formal and informal rules of conduct and politeness. In addition, Intrigue also allows a character to pick up important information about those in power, separating fact from useless gossip. Intrigue is a vital talent for those who frequent court or a Hermetic Tribunal.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> gossip, plotting, rumormongering, alliances. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"alliances","xp":15,"key":"intrigue","option":"","realm":"magic","indexKey":"intrigue","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"Qf3Em4JlJTwA35VU","sort":1300000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Latin","type":"ability","img":"systems/arm5e/assets/icons/abilities/deadLanguage.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_097jrlmaqjp7","path":"Abilities#/CF_SEP/Academic, Languages","color":"#000000"}},"system":{"description":"<p>This skill is similar to all other (Language) Abilities, but it is only available to educated characters. It grants the ability to speak a language which is no longer used as a native language in the areas the character has lived in. The most important example is Latin. All educated characters in the West know Latin, since without it you cannot learn any Academic Knowledges. It is also the common language of the Church and Order of Hermes. In other areas of the world, Arabic, Greek and Hebrew fill similar functions, although of these only Hebrew is a dead language.</p><p><strong>Specialties</strong>: academic usage, Church ceremonies, Hermetic usage. (Academic)</p>","source":"ArM5Def","page":0,"defaultChaAb":"com","speciality":"academic usage","xp":50,"key":"deadLanguage","option":"latin","realm":"magic","indexKey":"language-latin","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"RFwx3qCrd6CJ4GDo","_id":"y89wvaBdVWbKkipl","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Leadership","type":"ability","img":"systems/arm5e/assets/icons/abilities/leadership.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_buj82p3vtnu","path":"Abilities#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Getting people to obey your orders and to follow you. Can also be used to inspire fear in others, cowing them into submission.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> intimidation, in combat, inspiration. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"household staff","xp":15,"key":"leadership","option":"","realm":"magic","indexKey":"leadership","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"6TkrvqLfhaQUXTAw","sort":4800000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Norman French","type":"ability","img":"systems/arm5e/assets/icons/abilities/livingLanguage.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_r64qqxkggi","path":"Abilities#/CF_SEP/General, Languages","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify\">Fluency in a particular living language. Rather than a die roll modifier, your score in this Knowledge measures your ability to communicate.</p><table style=\"width: 99.1914%; height: 122px;\" border=\"1\"><tbody><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p><strong>Score</strong></p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><strong>Fluency</strong></p></td><td style=\"width: 76.5033%; height: 17px; text-align: center;\"><p><strong>Description</strong></p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>0</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Point and grunt</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>With one or more experience points, you know “please”, ”thank you”, and a few other words.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>1</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Basic questions and answers</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>“Where is the church?,” “Do you sell food?” Constant mistakes, and an atrocious accent. People must speak slowly and often repeat themselves, and you cannot string a conversation together.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>2</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Basic conversation</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can sustain a short conversation on a common topic. You still make many mistakes, and often fail to catch what others say.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>3</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Haltingly functional</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can hold a conversation on everyday topics, although it takes time, you make many mistakes, and your accent is still bad.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>4</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Functional</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can hold a conversation on non-technical topics, and make few mistakes. People do not normally need to repeat themselves. This is the minimum level required to study from a book.</p></td></tr><tr style=\"height: 10px;\"><td style=\"width: 7.07427%; height: 10px; text-align: center;\"><p>5</p></td><td style=\"width: 15.6073%; height: 10px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Fluent</em></span></p></td><td style=\"width: 76.5033%; height: 10px; text-align: justify;\"><p>You still have an accent if this is not your native language, but it is weak. You speak as well as most natives. This is the minimum level required to write a book.</p></td></tr><tr style=\"height: 10px;\"><td style=\"width: 7.07427%; height: 10px; text-align: center;\"><p>6</p></td><td style=\"width: 15.6073%; height: 10px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Elegant</em></span></p></td><td style=\"width: 76.5033%; height: 10px; text-align: justify;\"><p>You choose your words well, and have no accent if this is not your native language.<br><br></p></td></tr></tbody></table><p style=\"text-align: justify\">Two dialects of the same language generally have a –1 penalty. If your character is not specialized in a dialect, you should specify a dialect without specializing in it, and take the penalty when conversing with people who speak a different dialect. If you speak a \"standard\" version of the language, that is a dialect that differs from all other dialects.</p><p style=\"text-align: justify\">When two people speak to each other, the lower Ability score determines how well they communicate. Characters who speak related languages can communicate at a penalty to their scores (assigned by the storyguide) depending on how closely related the two languages are.</p><p style=\"text-align: justify\">Note that Latin and Hebrew are not living languages in most of Mythic Europe. However, characters who live in places where they are (such as some covenants) may learn this Ability without any special Virtues.</p><p style=\"text-align: justify\">Characters with this Ability are illiterate unless they also have a score in Artes Liberales (page 62).</p><p style=\"text-align: justify\">This Ability also covers artistic compositions in the language, and telling existing tales with verve and passion. Knowledge of stories is covered by the appropriate Lore Abilities.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> poetry, prose, specific dialects, expansive vocabulary, specific technical vocabulary, slang, storytelling. (General)</p>","source":"ArM5Def","page":0,"defaultChaAb":"com","speciality":"County of Rouen dialect","xp":75,"key":"livingLanguage","option":"norman-french","realm":"magic","indexKey":"language-generic","reviewer":"xzotl","review_status":"reviewed","optionLinked":true,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"adQkl7QaQHRah9iT","_id":"yMciIchFMY07uKKO","sort":5400000,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Philosophiae","type":"ability","img":"systems/arm5e/assets/icons/abilities/philosophy.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_5d6v8nsyfy","path":"Abilities#/CF_SEP/Academic","color":"#000000"}},"system":{"description":"<p>There are three philosophies — natural philosophy, moral philosophy, and metaphysics. Aristotle is the auctor for all of them, in different books. Most scholars study the philosophies after the Arts but before going on to Law, Theology or Medicine. Natural philosophy is the study of the sub-lunar world. It roughly corresponds to today's science. The main texts are the <em>Physica</em>, <em>De Meteorologia</em>, and <em>De historia animalium</em>. Moral philosophy is the study of the proper way of human life. It covers ethics, politics, and economics — the texts are the <em>Ethica</em>, <em>Politica</em>, and <em>Economica</em>. Metaphysics is the philosophy of the fundamental nature of the world. The main text is Aristotle's <em>Metaphysica</em>. The theories of the Philosophiae are all basically correct in Mythic Europe. </p><p><strong>Specialties</strong>: natural philosophy, moral philosophy, metaphysics, Ritual magic, Ceremonial magic. (Academic)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"moral philosophy","xp":15,"key":"philosophy","option":"","realm":"magic","indexKey":"philosophiae","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"RFwx3qCrd6CJ4GDo","_id":"oAYjDksVkzYIXJJu","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Theology","type":"ability","img":"systems/arm5e/assets/icons/abilities/theology.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_5d6v8nsyfy","path":"Abilities#/CF_SEP/Academic","color":"#000000"}},"system":{"description":"<p style=\"text-align: justify;\">Theology is the study of God and his work in the world. The authorities are the Bible and Peter the Lombard's Sententiae, the Bible having theoretical primacy, being infallible, and the Sentences being most studied. The speculations of theology are very abstruse, and many theologians are accused of heresy. Sometimes those accused recant, and sometimes they convince the Church that they were right after all. Theology can also be purchased (as a separate Ability) for other religions like Islam and Judaism.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> biblical knowledge, heresy, history. (Academic)</p>","source":"ArM5Def","page":0,"defaultChaAb":"int","speciality":"biblical knowledge","xp":30,"key":"theology","option":"theology","realm":"magic","indexKey":"theology","reviewer":"xzotl","review_status":"reviewed","optionLinked":false,"credits":"","accelerated":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"RFwx3qCrd6CJ4GDo","_id":"L9F76z1DffYizIKc","sort":0,"ownership":{"default":0,"1JBSgWiiwizu7vru":3,"6SdI10VpXHcBvx2J":3}},{"name":"Clerk","type":"virtue","img":"systems/arm5e/assets/icons/VF/social.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_kuhc1tso94g","path":"Virtues#/CF_SEP/Social Status","color":"#000000"}},"system":{"description":"<p>You are a member of the literate class and are either a professional scribe, accountant, lawyer, student, or functionary. Due to your training, you may take Academic Abilities during character generation. If you are male, you may be in minor orders (acolyte, exorcist, lector, or doorkeeper), in which case you may marry and still benefit from being a member of the clergy and as such subject to canon rather than secular law. Male characters may also be sub-deacons or deacons, the lesser two holy orders, in which case they would normally be expected to be unmarried. However, if they were already married, and promise complete sexual abstinence, they may still be ordained to these orders. A man may not marry after ordination to holy orders. Those in holy orders are also subject to canon, rather than secular, law.</p><p>The Wealthy Virtue and Poor Flaw affect you normally. This Virtue is available to male and female characters, but female characters may not be in minor or holy orders.</p><p> </p>","source":"ArM5Def","page":0,"type":"socialWestern","impact":{"value":"minor"},"indexKey":"clerk","review_status":"definitiveReady","reviewer":"xzotl","hidden":false,"credits":"","tainted":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"Dlca5muDKIfBSi6F","_id":"1okOtfkjY0SkNnMT","sort":4000000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Clear Thinker","type":"virtue","img":"systems/arm5e/assets/icons/VF/generalVirtue.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_qajjxhee95m","path":"Virtues#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p>You think logically and rationally. You get a +3 bonus on all rolls to resist lies, confusion, befuddlement, and subterfuge — whether magical or mundane.</p>","source":"ArM5Def","page":0,"type":"general","impact":{"value":"minor"},"indexKey":"clear-thinker","review_status":"definitiveReady","reviewer":"xzotl","hidden":false,"credits":"","tainted":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"jegZHVtv21smauPD","_id":"5fKK4aSWyCGioJtO","sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Sharp Ears","type":"virtue","img":"systems/arm5e/assets/icons/VF/generalVirtue.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_qajjxhee95m","path":"Virtues#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p>You hear better than most. You get a +3 bonus to all rolls in</p><p>volving hearing.</p>","source":"ArM5Def","page":0,"type":"general","impact":{"value":"minor"},"indexKey":"sharp-ears","review_status":"reviewed","reviewer":"xzotl","hidden":false,"credits":"","tainted":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"jegZHVtv21smauPD","_id":"7pyQQ1g8RTrF5yHV","sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Strong-willed","type":"virtue","img":"systems/arm5e/assets/icons/VF/generalVirtue.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_qajjxhee95m","path":"Virtues#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p>You cannot easily be coerced into activities, beliefs, or feelings. You get +3 on any roll which may require strength of will.</p><p> </p>","source":"ArM5Def","page":0,"type":"general","impact":{"value":"minor"},"indexKey":"strong-willed","review_status":"reviewed","reviewer":"xzotl","hidden":false,"credits":"","tainted":false},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"jegZHVtv21smauPD","_id":"orR9rHQlw2wY1bQ2","sort":0,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Oath Of Fealty","type":"flaw","img":"systems/arm5e/assets/icons/VF/story.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_ciwmacrmzmm","path":"Flaws#/CF_SEP/Story","color":"#000000"}},"system":{"description":"<div class=\"el-p\"><p dir=\"auto\">You have sworn an oath of loyalty and support to someone outside the covenant, and sometimes they call on you to uphold your vow. Magi are forbidden from taking Oaths of Fealty by the Hermetic Code. Some don’t let that stop them.</p></div>","source":"ArM5Def","page":0,"type":"story","impact":{"value":"major"},"indexKey":"oath-of-fealty","review_status":"reviewed","reviewer":"xzotl","hidden":false,"tainted":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"HvyHCuxjJNI5yJoA","_id":"FJD9n3azGiDajogF","sort":1400000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Missing Hand","type":"flaw","img":"systems/arm5e/assets/icons/VF/generalFlaw.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_g1gywhrffo","path":"Flaws#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p>Perhaps it was an accident or a punishment in your past that cost you one of your hands. Climbing, combat, and other activities normally requiring both hands are at a penalty of –3 or greater.</p>","source":"ArM5Def","page":0,"type":"general","impact":{"value":"minor"},"indexKey":"missing-hand","review_status":"reviewed","reviewer":"xzotl","hidden":false,"tainted":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"UfPp46NPMX0jIrJv","_id":"0kq4ReP1mTx5KSUa","sort":4100000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Noncombatant","type":"flaw","img":"systems/arm5e/assets/icons/VF/personality.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_18qw00m8tam","path":"Flaws#/CF_SEP/Personality","color":"#000000"}},"system":{"description":"<div class=\"el-p\"><p dir=\"auto\">You have no interest in combat, nor do you have any ability with it. You might be unreasonably afraid of combat, or a complete pacifist, or prone to freezing and doing nothing.</p></div>","source":"ArM5Def","page":0,"type":"personality","impact":{"value":"minor"},"indexKey":"noncombatant","review_status":"reviewed","reviewer":"xzotl","hidden":false,"tainted":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"hXfkbCsUoxlA0bSB","_id":"kRNF8VAqXG9ZmfqJ","sort":5200000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Temperate","type":"flaw","img":"systems/arm5e/assets/icons/VF/personality.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_18qw00m8tam","path":"Flaws#/CF_SEP/Personality","color":"#000000"}},"system":{"description":"<p>You do not over-indulge in any sensual pleasures.</p>","source":"ArM5Def","page":0,"type":"personality","impact":{"value":"minor"},"indexKey":"temperate","review_status":"reviewed","reviewer":"xzotl","hidden":false,"tainted":false,"credits":""},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.351","systemId":"arm5e","systemVersion":"2.4.1.11","createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"exportSource":null},"folder":"hXfkbCsUoxlA0bSB","_id":"Kjxa58tuBDizH39a","sort":5800000,"ownership":{"default":0,"6SdI10VpXHcBvx2J":3}},{"name":"Weak Characteristics","type":"flaw","img":"systems/arm5e/assets/icons/VF/generalFlaw.svg","effects":[],"flags":{"core":{},"cf":{"id":"temp_g1gywhrffo","path":"Flaws#/CF_SEP/General","color":"#000000"}},"system":{"description":"<p>You have three fewer points to spend buying Characteristics than most characters. You may take this Flaw twice, leaving you with only one point to 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