{
  "name": "Crafter’s Healing",
  "type": "ability",
  "img": "systems/arm5e/assets/icons/abilities/healing.svg",
  "system": {
    "description": "<p>When using this Ability, each wound can only be treated once, regardless of its severity. Make a Presence + Crafter’s Healing + stress die roll against an Ease Factor equal to the Improvement Ease Factor determined by the Wound Recovery Table (page @@). Healing a wound costs a Long-Term Fatigue level. If successful, the wound is healed one level: heavy wounds become medium, medium wounds light, and light wounds heal totally. If the roll fails, nothing happens besides fatigue loss. If the roll botches, the healer suffers a similar wound immediately. The wounded recipient gains a Warping Point each time this Ability is used on her, regardless of its success. </p><p><strong>Specialties</strong>: particular kinds of wounds. (Supernatural)</p>",
    "source": "ArM5Def",
    "page": 0,
    "indexKey": "crafters-healing",
    "review_status": "reviewed",
    "reviewer": "xzotl",
    "defaultChaAb": "pre",
    "speciality": "",
    "xp": 0,
    "accelerated": false,
    "key": "supernatural",
    "option": "CraftersHealing",
    "realm": "magic",
    "optionLinked": false
  },
  "effects": [],
  "folder": "ZbCET9zUtDWzYD5z",
  "ownership": {
    "default": 0,
    "6SdI10VpXHcBvx2J": 3
  },
  "flags": {},
  "_stats": {
    "compendiumSource": null,
    "duplicateSource": null,
    "coreVersion": "13.351",
    "systemId": "arm5e",
    "systemVersion": "2.3.2.7",
    "createdTime": 1731076634715,
    "modifiedTime": 1731255710942,
    "lastModifiedBy": "tBE5EmoIXLzf3maM",
    "exportSource": null
  },
  "_id": "TrFoqfLGHvGF2Jbw",
  "sort": 1100000,
  "_key": "!items!TrFoqfLGHvGF2Jbw"
}
