{
  "name": "Parma Magica*",
  "type": "ability",
  "img": "systems/arm5e/assets/icons/abilities/parma.svg",
  "effects": [],
  "flags": {
    "core": {},
    "cf": {
      "id": "temp_7bwhgya3q6x",
      "path": "Abilities#/CF_SEP/Arcane",
      "color": "#000000"
    }
  },
  "system": {
    "description": "<div class=\"el-p\"><p dir=\"auto\">Protection from magic. This is a special ritual (not a ritual spell) that takes about two minutes to perform. It lets you add 5 times your Parma Magica score to your Magic Resistance until the next sunrise or sunset, whichever comes first. You may suppress your Parma Magica temporarily by concentrating; this is equivalent to sustaining a Concentration duration spell. (See page @@). Parma Magica does not require concentration while it is active.</p></div><div class=\"el-p\"><p dir=\"auto\">You may also protect one other person for each point in Parma Magica, with their consent. You must touch each person to start the protection, and it lasts as long as at least one character can see the other. The magus may cancel the protection at will, at any distance. While a magus is protecting others, his effective Parma Magica score is reduced by 3 points, both for himself and for the other people he is protecting. If the magus has a Parma Magica score of 3 or lower, his Parma Magica provides each character, including himself, with a Magic Resistance of 0. In the magus's case, this is added to his Form resistance, and a magus protected by another magus's Parma Magica may also add his Form resistance.</p></div><div class=\"el-p\"><p dir=\"auto\">Any character protected by a Parma Magica, whether their own or someone else’s, is unaffected by the social penalties of other people’s Gifts. If a protected character is Gifted, their Gift still imposes social penalties on others, unless those others are also protected by a Parma Magica, or are unaffected by The Gift for some other reason.</p></div><div class=\"el-p\"><p dir=\"auto\">Parma Magica can only be learned by Gifted characters, although they learn it as a normal Arcane Ability, not a Supernatural Ability. It is only known by Hermetic magi, as the Order enforces the 'Join or Die' choice rigorously on anyone who knows it, as well as declaring a Wizard's March on the magus who taught it. Parma Magica is the last thing an apprentice learns, being taught the final key to the Ability after he swears the Oath.</p></div><p style=\"text-align: justify\"><strong>Specialties: </strong>protection from any specific Form. (Arcane)</p>",
    "source": "ArM5Def",
    "page": 0,
    "defaultChaAb": "int",
    "speciality": "",
    "xp": 0,
    "key": "parma",
    "option": "",
    "realm": "magic",
    "indexKey": "parma-magica",
    "reviewer": "xzotl",
    "review_status": "reviewed",
    "optionLinked": false
  },
  "_stats": {
    "systemId": "arm5e",
    "systemVersion": "2.3.2.7",
    "coreVersion": "13.351",
    "createdTime": 1662235751883,
    "modifiedTime": 1731255710945,
    "lastModifiedBy": "tBE5EmoIXLzf3maM",
    "compendiumSource": null,
    "duplicateSource": null,
    "exportSource": null
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  "folder": "Ku86xoVh78FXIgLr",
  "_id": "hnYbLNljNCRHmoaq",
  "sort": 0,
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}
