{
  "name": "Bjornaer",
  "type": "player",
  "system": {
    "version": "2.0.2",
    "virtues": [],
    "flaws": [],
    "diaryEntries": [],
    "resource": {
      "fatigue": {
        "value": 0,
        "max": 5
      }
    },
    "description": {
      "born": {
        "value": 1195
      },
      "apprentice": {
        "value": "10"
      },
      "birthname": {
        "value": ""
      },
      "birthplace": {
        "value": ""
      },
      "nationality": {
        "value": ""
      },
      "religion": {
        "value": ""
      },
      "height": {
        "value": ""
      },
      "weight": {
        "value": ""
      },
      "gender": {
        "value": ""
      },
      "hair": {
        "value": ""
      },
      "eyes": {
        "value": ""
      },
      "title": {
        "value": ""
      },
      "handed": {
        "value": ""
      }
    },
    "secrets": "",
    "source": "ArM5Def",
    "page": 0,
    "indexKey": "bjornaer",
    "review_status": "reviewed",
    "reviewer": "xzotl",
    "age": {
      "value": 25
    },
    "apparent": {
      "dtype": "Number",
      "value": 25
    },
    "con": {
      "label": "Confidence ",
      "score": 1,
      "points": 3
    },
    "covenant": {
      "value": "Covenant Name",
      "actorId": null
    },
    "realms": {
      "magic": {
        "aligned": false,
        "susceptible": false
      },
      "faeric": {
        "aligned": false,
        "susceptible": false
      },
      "divine": {
        "aligned": false,
        "susceptible": false
      },
      "infernal": {
        "aligned": false,
        "susceptible": false
      }
    },
    "states": {
      "pendingCrisis": false,
      "creationMode": true,
      "confidencePrompt": false,
      "pendingDamage": false
    },
    "combatPreps": {
      "current": "custom",
      "list": {
        "custom": {
          "ids": []
        }
      }
    },
    "biography": "The Bjornaer is much more comfortable with animals than with people, and may think of him or herself as just as much animal as human. The combination of Blatant Gift and Inoffensive to Animals means that she gets along better with animals than with people. Ways of the Forest should be changed to a terrain appropriate to the actual heartbeast; a wolf is assumed for the example. Both Major Flaws can be changed freely, and while Deficient Form (Ignem) is very common in House Bjornaer, there is no particular reason for your character to have it. Note that Quiet and Subtle Magic allow the magus to cast in his heartbeast form without any penalty.",
    "characteristics": {
      "int": {
        "value": 3,
        "aging": 0
      },
      "per": {
        "value": 0,
        "aging": 0
      },
      "str": {
        "value": 0,
        "aging": 0
      },
      "sta": {
        "value": 1,
        "aging": 0
      },
      "pre": {
        "value": 0,
        "aging": 0
      },
      "com": {
        "value": -1,
        "aging": 0
      },
      "dex": {
        "value": 0,
        "aging": 0
      },
      "qik": {
        "value": 1,
        "aging": 0
      }
    },
    "twilight": {
      "stage": 0,
      "pointsGained": 0,
      "strength": 0,
      "complexity": 0,
      "enigmaSpec": false,
      "concentrationSpec": false,
      "control": null,
      "year": null,
      "season": null
    },
    "vitals": {
      "siz": {
        "value": 0
      },
      "soa": {
        "value": 1
      },
      "enc": {
        "value": 0
      }
    },
    "abilities": [],
    "weapons": [],
    "armor": [],
    "vis": [],
    "items": [],
    "spells": [],
    "magicalEffects": [],
    "laboratoryTexts": [],
    "reputations": [],
    "decrepitude": {
      "points": 0,
      "effects": "Decrepitude effects",
      "finalScore": 0
    },
    "warping": {
      "points": 0,
      "effects": "Warping effects",
      "finalScore": 0
    },
    "fatigueTotal": 0,
    "fatigueCurrent": 0,
    "longTermFatigue": 0,
    "fatigue": {
      "fresh": {
        "amount": 0,
        "number": 0
      },
      "winded": {
        "amount": 1,
        "number": 0
      },
      "weary": {
        "amount": 1,
        "number": -1
      },
      "tired": {
        "amount": 1,
        "number": -3
      },
      "dazed": {
        "amount": 1,
        "number": -5
      },
      "unconscious": {
        "amount": 1,
        "number": 0
      }
    },
    "stances": {
      "voiceStance": "firm",
      "gesturesStance": "bold"
    },
    "arts": {
      "techniques": {
        "cr": {
          "label": "Creo",
          "xp": 0,
          "finalScore": 0
        },
        "in": {
          "label": "Intellego",
          "xp": 1,
          "finalScore": 1
        },
        "mu": {
          "label": "Muto",
          "xp": 55,
          "finalScore": 10
        },
        "pe": {
          "label": "Perdo",
          "xp": 6,
          "finalScore": 3
        },
        "re": {
          "label": "Rego",
          "xp": 1,
          "finalScore": 1
        }
      },
      "forms": {
        "an": {
          "label": "Animal",
          "xp": 36,
          "finalScore": 8
        },
        "aq": {
          "label": "Aquam",
          "xp": 0,
          "finalScore": 0
        },
        "au": {
          "label": "Auram",
          "xp": 0,
          "finalScore": 0
        },
        "co": {
          "label": "Corpus",
          "xp": 36,
          "finalScore": 8
        },
        "he": {
          "label": "Herbam",
          "xp": 0,
          "finalScore": 0
        },
        "ig": {
          "label": "Ignem",
          "xp": 0,
          "finalScore": 0
        },
        "im": {
          "label": "Imaginem",
          "xp": 0,
          "finalScore": 0
        },
        "me": {
          "label": "Mentem",
          "xp": 0,
          "finalScore": 0
        },
        "te": {
          "label": "Terram",
          "xp": 0,
          "finalScore": 0
        },
        "vi": {
          "label": "Vim",
          "xp": 0,
          "finalScore": 0
        }
      }
    },
    "familiar": {
      "nameFam": "",
      "specieFam": "",
      "techniqueFam": {
        "value": "cr"
      },
      "formFam": {
        "value": "an"
      },
      "cordFam": {
        "bronze": null,
        "silver": null,
        "gold": null
      },
      "characteristicsFam": {
        "int": {
          "value": 0
        },
        "per": {
          "value": 0
        },
        "str": {
          "value": 0
        },
        "sta": {
          "value": 0
        },
        "pre": {
          "value": 0
        },
        "com": {
          "value": 0
        },
        "dex": {
          "value": 0
        },
        "qik": {
          "value": 0
        }
      },
      "vitalsFam": {
        "size": {
          "value": 0
        },
        "might": {
          "value": 0
        },
        "soak": {
          "value": 0
        },
        "fatigue": {
          "value": 0
        },
        "initiative": {
          "value": 0
        },
        "attack": {
          "value": 0
        },
        "defense": {
          "value": 0
        },
        "damage": {
          "value": 0
        }
      },
      "abilitiesFam": [],
      "powersFam": []
    },
    "sanctum": {
      "value": "",
      "actorId": null
    },
    "laboratory": {
      "longevityRitual": {
        "labTotal": 0,
        "modifier": 0,
        "twilightScars": "None"
      },
      "abilitiesSelected": {
        "finesse": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "awareness": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "concentration": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "artesLib": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "philosophy": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "parma": {
          "abilityID": "",
          "value": 0,
          "label": "",
          "speciality": ""
        },
        "magicTheory": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "penetration": {
          "abilityID": "",
          "value": 0,
          "label": ""
        }
      },
      "fastCastingSpeed": {
        "value": 0,
        "sumary": "Qik + Finesse + stress die"
      },
      "determiningEffect": {
        "value": 0,
        "sumary": "Per + Awareness + die VS 15-magnitude"
      },
      "targeting": {
        "value": 0,
        "sumary": "Per + Finesse + die"
      },
      "concentration": {
        "value": 0,
        "sumary": "Sta + Concentration + die"
      },
      "magicResistance": {
        "value": 0,
        "sumary": "Parma * 5 + Form"
      },
      "multipleCasting": {
        "value": 0,
        "sumary": "Int + Finesse + stress die - no of spells VS 9"
      },
      "basicLabTotal": {
        "value": 0,
        "sumary": "Int + Magic theory + Aura (+ Technique + Form)"
      },
      "totalPenetration": {
        "value": 0,
        "sumary": "Penetration + (Active effects penetration like Arcane connection or Sympathetic Connection)"
      },
      "visLimit": {
        "value": 0,
        "sumary": "Magic theory * 2"
      }
    },
    "apprentice": {
      "name": "",
      "age": 0,
      "years": 0,
      "int": 0,
      "magicTheory": 0
    },
    "magicSystem": {
      "name": "",
      "adjective": "",
      "practitioner": "",
      "effects": "",
      "laboratory": "",
      "realm": "mundane"
    },
    "features": {
      "magicSystem": false,
      "powers": false
    },
    "charType": {
      "value": "magus",
      "label": "Char. Type"
    },
    "playername": "",
    "house": {
      "value": "bjo",
      "label": "House"
    },
    "dom-mag": {
      "label": "Domus Magna",
      "dtype": "String",
      "value": ""
    },
    "primus": {
      "label": "Primus",
      "dtype": "String",
      "value": ""
    },
    "parens": {
      "label": "Parens",
      "dtype": "String",
      "value": ""
    },
    "apprenticeship": {
      "label": "Covenant of Apprenticeship",
      "dtype": "String",
      "value": ""
    },
    "sigil": {
      "label": "Wizard's Sigil",
      "dtype": "String",
      "value": "A flash of blue light."
    },
    "creationMode": true,
    "pendingCrisis": false,
    "personalities": {
      "0": {
        "name": "Status-seeking",
        "score": 2
      },
      "1": {
        "name": "Obedient",
        "score": 1
      },
      "2": {
        "name": "Brave",
        "score": 2
      }
    },
    "bonuses": {
      "traits": {
        "aging": 0
      }
    },
    "combat": {
      "overload": [
        0,
        0
      ]
    },
    "castingtotal": {
      "applyFocus": false,
      "aura": 0,
      "divider": "1",
      "modifier": 0
    },
    "labTotal": {
      "applyFocus": false,
      "aura": 0,
      "quality": 0,
      "modifier": 0
    },
    "pendingXps": 0
  },
  "items": [
    {
      "type": "spell",
      "name": "Circle of Beast Warding",
      "system": {
        "technique": {
          "value": "re"
        },
        "form": {
          "value": "an"
        },
        "baseLevel": 2,
        "range": {
          "value": "touch"
        },
        "duration": {
          "value": "ring"
        },
        "target": {
          "value": "circle"
        },
        "complexity": 0,
        "ritual": false,
        "technique-req": {
          "cr": false,
          "in": false,
          "mu": false,
          "pe": false,
          "re": false
        },
        "form-req": {
          "an": false,
          "aq": false,
          "au": false,
          "co": false,
          "he": false,
          "ig": false,
          "im": false,
          "me": false,
          "te": false,
          "vi": false
        },
        "description": "<p lang=\"en-US\" style=\"line-height: 100%; margin-top: 0.21cm; margin-bottom: 0cm\">The caster inscribes a circle that no normal beast will cross.</p>",
        "source": "ArM5Def",
        "page": 0,
        "indexKey": "circle-of-beast-warding",
        "targetSize": 0,
        "enhancingRequisite": 0,
        "general": false,
        "levelOffset": 0,
        "baseEffectDescription": "",
        "applyFocus": false,
        "bonus": 0,
        "bonusDesc": "",
        "xp": 0,
        "masteryAbilities": "",
        "review_status": "reviewed",
        "reviewer": "Yves Stadler"
      },
      "img": "systems/arm5e/assets/magic/an.png",
      "effects": [],
      "flags": {},
      "_stats": {
        "compendiumSource": "Compendium.world.spells-animal.Item.Gvi7NxOMt9Ecwd5S",
        "duplicateSource": null,
        "coreVersion": "13.351",
        "systemId": "arm5e",
        "systemVersion": "2.3.2.11",
        "createdTime": null,
        "modifiedTime": null,
        "lastModifiedBy": null,
        "exportSource": null
      },
      "_id": "tHy0p8dJFjHWBeOp",
      "ownership": {
        "default": 0,
        "6SdI10VpXHcBvx2J": 3,
        "wUH1ww0o0zQEBtKr": 3
      },
      "folder": "Wzb8TRtvqtVwjohA",
      "sort": 0,
      "_key": "!actors.items!aYQrIGRFvDFpCiLO.tHy0p8dJFjHWBeOp"
    },
    {
      "type": "spell",
      "name": "Transformation of the Ravenous Beast to the Torpid Toad",
      "system": {
        "technique": {
          "value": "mu"
        },
        "form": {
          "value": "an"
        },
        "baseLevel": 5,
        "range": {
          "value": "voice"
        },
        "duration": {
          "value": "sun"
        },
        "target": {
          "value": "ind"
        },
        "complexity": 0,
        "ritual": false,
        "technique-req": {
          "cr": false,
          "in": false,
          "mu": false,
          "pe": false,
          "re": false
        },
        "form-req": {
          "an": false,
          "aq": false,
          "au": false,
          "co": false,
          "he": false,
          "ig": false,
          "im": false,
          "me": false,
          "te": false,
          "vi": false
        },
        "description": "<p lang=\"en-US\" style=\"line-height: 100%; margin-top: 0.21cm; margin-bottom: 0cm\">Turns any animal into a toad. A newly created toad will hold a certain terror for peasants and serfs, because many believe toads exude a poisonous substance from their skin.</p>",
        "source": "ArM5Def",
        "page": 0,
        "indexKey": "transformation-of-the-ravenous-beast-to-the-torpid-toad",
        "targetSize": 0,
        "enhancingRequisite": 0,
        "general": false,
        "levelOffset": 0,
        "baseEffectDescription": "",
        "applyFocus": false,
        "bonus": 0,
        "bonusDesc": "",
        "xp": 0,
        "masteryAbilities": "",
        "review_status": "reviewed",
        "reviewer": "Yves Stadler"
      },
      "img": "systems/arm5e/assets/magic/an.png",
      "effects": [],
      "flags": {},
      "_stats": {
        "compendiumSource": "Compendium.world.spells-animal.Item.ThTdSe5UlkSGz2A4",
        "duplicateSource": null,
        "coreVersion": "13.351",
        "systemId": "arm5e",
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        "createdTime": null,
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      },
      "_id": "koD6V0iUDpgkNthU",
      "ownership": {
        "default": 0,
        "6SdI10VpXHcBvx2J": 3,
        "wUH1ww0o0zQEBtKr": 3
      },
      "folder": "Wzb8TRtvqtVwjohA",
      "sort": 0,
      "_key": "!actors.items!aYQrIGRFvDFpCiLO.koD6V0iUDpgkNthU"
    },
    {
      "type": "spell",
      "name": "Eyes of the Cat",
      "system": {
        "technique": {
          "value": "mu"
        },
        "form": {
          "value": "co"
        },
        "baseLevel": 2,
        "range": {
          "value": "touch"
        },
        "duration": {
          "value": "sun"
        },
        "target": {
          "value": "ind"
        },
        "complexity": 0,
        "ritual": false,
        "technique-req": {
          "cr": false,
          "in": false,
          "mu": false,
          "pe": false,
          "re": false
        },
        "form-req": {
          "an": true,
          "aq": false,
          "au": false,
          "co": false,
          "he": false,
          "ig": false,
          "im": false,
          "me": false,
          "te": false,
          "vi": false
        },
        "description": "The target gains the eyes of a cat, which allow him or her to see in near darkness (but not in absolute darkness, such as a lightless subterranean cavern).",
        "source": "ArM5",
        "page": 131,
        "indexKey": "eyes-of-the-cat",
        "targetSize": 0,
        "enhancingRequisite": 0,
        "general": false,
        "levelOffset": 0,
        "baseEffectDescription": "",
        "applyFocus": false,
        "bonus": 0,
        "bonusDesc": "",
        "xp": 0,
        "masteryAbilities": "",
        "review_status": "toReview",
        "reviewer": ""
      },
      "img": "systems/arm5e/assets/magic/co.png",
      "effects": [],
      "flags": {},
      "_stats": {
        "compendiumSource": null,
        "duplicateSource": null,
        "coreVersion": "13.351",
        "systemId": "arm5e",
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      },
      "_id": "w5aKB34LGj7IfOrQ",
      "folder": "G2cgv5WjMszSYrBJ",
      "sort": 0,
      "ownership": {
        "default": 0,
        "6SdI10VpXHcBvx2J": 3,
        "wUH1ww0o0zQEBtKr": 3
      },
      "_key": "!actors.items!aYQrIGRFvDFpCiLO.w5aKB34LGj7IfOrQ"
    },
    {
      "type": "spell",
      "name": "Agony of the Beast",
      "system": {
        "technique": {
          "value": "pe"
        },
        "form": {
          "value": "an"
        },
        "baseLevel": 4,
        "range": {
          "value": "voice"
        },
        "duration": {
          "value": "conc"
        },
        "target": {
          "value": "ind"
        },
        "complexity": 0,
        "ritual": false,
        "technique-req": {
          "cr": false,
          "in": false,
          "mu": false,
          "pe": false,
          "re": false
        },
        "form-req": {
          "an": false,
          "aq": false,
          "au": false,
          "co": false,
          "he": false,
          "ig": false,
          "im": false,
          "me": false,
          "te": false,
          "vi": false
        },
        "description": "<p lang=\"en-US\" style=\"line-height: 100%; margin-top: 0.21cm; margin-bottom: 0cm\">After you point at the beast and cast this spell, it begins lashing wildly about, upsetting any nearby objects, and howling in great pain. In order to do anything else, the beast must make a Stamina + Size stress roll against an Ease Factor of 9 each round.</p>",
        "source": "ArM5Def",
        "page": 0,
        "indexKey": "agony-of-the-beast",
        "targetSize": 0,
        "enhancingRequisite": 0,
        "general": false,
        "levelOffset": 0,
        "baseEffectDescription": "",
        "applyFocus": false,
        "bonus": 0,
        "bonusDesc": "",
        "xp": 0,
        "masteryAbilities": "",
        "review_status": "reviewed",
        "reviewer": "Yves Stadler"
      },
      "img": "systems/arm5e/assets/magic/an.png",
      "effects": [],
      "flags": {},
      "_stats": {
        "compendiumSource": "Compendium.world.spells-animal.Item.3Y1WgewQSQGdu4pq",
        "duplicateSource": null,
        "coreVersion": "13.351",
        "systemId": "arm5e",
        "systemVersion": "2.3.2.11",
        "createdTime": null,
        "modifiedTime": null,
        "lastModifiedBy": null,
        "exportSource": null
      },
      "_id": "HHUfwRnVw43iWAqb",
      "ownership": {
        "default": 0,
        "6SdI10VpXHcBvx2J": 3,
        "wUH1ww0o0zQEBtKr": 3
      },
      "folder": "Wzb8TRtvqtVwjohA",
      "sort": 0,
      "_key": "!actors.items!aYQrIGRFvDFpCiLO.HHUfwRnVw43iWAqb"
    },
    {
      "type": "spell",
      "name": "Viper's Gaze",
      "system": {
        "technique": {
          "value": "re"
        },
        "form": {
          "value": "an"
        },
        "baseLevel": 5,
        "range": {
          "value": "eye"
        },
        "duration": {
          "value": "conc"
        },
        "target": {
          "value": "ind"
        },
        "complexity": 0,
        "ritual": false,
        "technique-req": {
          "cr": false,
          "in": false,
          "mu": false,
          "pe": false,
          "re": false
        },
        "form-req": {
          "an": false,
          "aq": false,
          "au": false,
          "co": false,
          "he": false,
          "ig": false,
          "im": false,
          "me": false,
          "te": false,
          "vi": false
        },
        "description": "<p lang=\"en-US\" style=\"line-height: 100%; margin-top: 0.21cm; margin-bottom: 0cm\">Holds an animal rigid as long as you maintain eye contact with it and concentrate on it.</p>",
        "source": "ArM5Def",
        "page": 0,
        "indexKey": "vipers-gaze",
        "targetSize": 0,
        "enhancingRequisite": 0,
        "general": false,
        "levelOffset": 0,
        "baseEffectDescription": "",
        "applyFocus": false,
        "bonus": 0,
        "bonusDesc": "",
        "xp": 0,
        "masteryAbilities": "",
        "review_status": "reviewed",
        "reviewer": "Yves Stadler"
      },
      "img": "systems/arm5e/assets/magic/an.png",
      "effects": [],
      "flags": {},
      "_stats": {
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    {
      "type": "spell",
      "name": "Gift of the Bear’s Fortitude",
      "system": {
        "technique": {
          "value": "mu"
        },
        "form": {
          "value": "co"
        },
        "baseLevel": 15,
        "range": {
          "value": "personal"
        },
        "duration": {
          "value": "sun"
        },
        "target": {
          "value": "ind"
        },
        "complexity": 0,
        "ritual": false,
        "technique-req": {
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          "in": false,
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          "im": false,
          "me": false,
          "te": false,
          "vi": false
        },
        "description": "Your flesh becomes resistant to physical damage. You get +3 to your Soak. Your flesh is tough and insensitive; any rolls that involve a sensitive touch (such as for picking a lock) are at -1.",
        "source": "ArM5",
        "page": 131,
        "indexKey": "gift-of-the-bears-fortitude",
        "targetSize": 0,
        "enhancingRequisite": 0,
        "general": false,
        "levelOffset": 0,
        "baseEffectDescription": "",
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        "bonus": 0,
        "bonusDesc": "",
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        "masteryAbilities": "",
        "review_status": "toReview",
        "reviewer": ""
      },
      "img": "systems/arm5e/assets/magic/co.png",
      "effects": [],
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    {
      "type": "spell",
      "name": "Lifting the Dangling Puppet",
      "system": {
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          "value": "re"
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        "form": {
          "value": "co"
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        "baseLevel": 4,
        "range": {
          "value": "voice"
        },
        "duration": {
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        },
        "target": {
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        "complexity": 0,
        "ritual": false,
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          "ig": false,
          "im": false,
          "me": false,
          "te": false,
          "vi": false
        },
        "description": "Lifts a person of Size +1 or less vertically into the air. Generally, you can make the target rise or descend as fast as smoke rises, but a heavier person rises more slowly and falls more quickly.",
        "source": "ArM5",
        "page": 134,
        "indexKey": "lifting-the-dangling-puppet",
        "targetSize": 0,
        "enhancingRequisite": 0,
        "general": false,
        "levelOffset": 0,
        "baseEffectDescription": "",
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        "bonus": 0,
        "bonusDesc": "",
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        "masteryAbilities": "",
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        "reviewer": ""
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      "img": "systems/arm5e/assets/magic/co.png",
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    {
      "name": "Area Lore",
      "type": "ability",
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      "effects": [],
      "flags": {
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      },
      "system": {
        "description": "<p style=\"text-align: justify\">Knowledge of one particular region, covenant, or even a village. It includes knowing where things are in the immediate area, local history and legends, and the centers of power in the region. The smaller the region, the more detailed your knowledge.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> geography, history, legends, politics, personalities. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "int",
        "speciality": "forests",
        "xp": 5,
        "key": "areaLore",
        "option": "area-lore",
        "realm": "magic",
        "indexKey": "area-lore",
        "reviewer": "xzotl",
        "review_status": "reviewed",
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    {
      "type": "spell",
      "name": "The Wound that Weeps",
      "system": {
        "technique": {
          "value": "pe"
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        "form": {
          "value": "co"
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        "baseLevel": 5,
        "range": {
          "value": "voice"
        },
        "duration": {
          "value": "moment"
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        "target": {
          "value": "ind"
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        "complexity": 0,
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          "me": false,
          "te": false,
          "vi": false
        },
        "description": "When casting this spell, you point at the victim and a large wound opens on his or her body. The wound is not a deep one, but it bleeds profusely. This is only a Light Wound, but it looks bad.",
        "source": "ArM5",
        "page": 133,
        "indexKey": "the-wound-that-weeps",
        "targetSize": 0,
        "enhancingRequisite": 0,
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      "img": "systems/arm5e/assets/magic/co.png",
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    {
      "name": "Athletics",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/athletics.svg",
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          "path": "Abilities#/CF_SEP/General",
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      },
      "system": {
        "description": "<p style=\"text-align: justify;\">General physical prowess. It includes moving smoothly, confidently, and with grace. Use of Athletics improves most large-muscle coordination.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> acrobatics, contortions, grace, jumping, running. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "dex",
        "speciality": "endurance",
        "xp": 15,
        "key": "athletics",
        "option": "",
        "realm": "magic",
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    {
      "name": "Finesse",
      "type": "ability",
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      "effects": [],
      "flags": {
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        "cf": {
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          "path": "Abilities#/CF_SEP/Arcane",
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      },
      "system": {
        "description": "<p style=\"text-align: justify;\">Manipulating your spells and performing special feats with them. You would use this Ability to position objects delicately or to target spells.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> grace, precision, any one Form. (Arcane)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "per",
        "speciality": "targeting",
        "xp": 5,
        "key": "finesse",
        "option": "",
        "realm": "magic",
        "indexKey": "finesse",
        "reviewer": "xzotl",
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    {
      "name": "Artes Liberales",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/artesLib.svg",
      "effects": [],
      "flags": {
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        "cf": {
          "id": "temp_5d6v8nsyfy",
          "path": "Abilities#/CF_SEP/Academic",
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      },
      "system": {
        "description": "<p style=\"text-align: justify\">The seven artes liberales, or liberal arts, are the basis of medieval higher education. Everyone learns them at the universities before passing on to study other subjects. It would be very rare for a character to have a score in any other Academic Knowledge without a score of at least one in this.</p><p style=\"text-align: justify\">The artes liberales are divided into two groups: the Trivium (grammar, logic, and rhetoric) and the Quadrivium (arithmetic, geometry, astronomy, and music). The emphasis at this period is on the Trivium, but both are taught. (Note that Artes Liberales as a whole is one Skill, not seven separate ones.)</p><p style=\"text-align: justify\">Grammar concerns theoretical questions of the structure of languages, rather than the ability to use a specific language (that is covered by Speak skills). The authorities are Priscian and Donatus. Logic is the study of the syllogism, and other forms of reasoning discussed by Aristotle. It is the most important of the arts at this period. Aristotle is the authority, in his <em>logica vetus </em>and <em>logica nova</em>. Rhetoric is the study of the theory of rhetorical forms: knowledge of the sort of tricks that an orator can use, rather than the ability to use them. The authority is Cicero, especially his <em>De Inventione</em>.</p><p style=\"text-align: justify\">Arithmetic is the ability to add and subtract, multiply and divide. The authority is Boethius, <em>De arithmetica</em>. Geometry is concerned with study of plane and solid figures, and the authority is Euclid, in his <em>Elementa</em>. It also deals with the study of light, and Euclid's <em>Optica</em> is the authority here. Astronomy is concerned with predicting the positions of the stars and planets, and the authority is Ptolemy, in the <em>Libri Almagesti</em>. Music is purely theoretical, the study of proportions and musical theory, not the ability to sing or play an instrument. The authority is Boethius, in <em>De Musica</em>.</p><p style=\"text-align: justify\">Artes Liberales also covers the ability to read and write. For every point in the Ability, the character can read and write one writing system, providing that he knows a language which normally uses that system: the Latin alphabet, the Greek alphabet, the Arabic alphabet, and so on.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> grammar, logic, rhetoric, arithmetic, geometry, astronomy, music, Ritual magic, Ceremonial magic. (Academic)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "int",
        "speciality": "grammar",
        "xp": 5,
        "key": "artesLib",
        "option": "",
        "realm": "magic",
        "indexKey": "artes-liberales",
        "reviewer": "xzotl",
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    },
    {
      "name": "Awareness",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/awareness.svg",
      "effects": [],
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      },
      "system": {
        "description": "<p>Noticing things, be they things you are looking for or things that you are not expecting. It is also used to see how alert you are in circumstances that require watchfulness. </p><p><strong>Specialties</strong>: bodyguarding, keeping watch, alertness, searching. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "per",
        "speciality": "people",
        "xp": 15,
        "key": "awareness",
        "option": "",
        "realm": "magic",
        "indexKey": "awareness",
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    {
      "name": "Folk Ken",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/folkKen.svg",
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        "cf": {
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      "system": {
        "description": "<p style=\"text-align: justify;\">Understanding the background, personality, and motives of another person. Often the storyguide secretly rolls a die when this Ability is used. Thus, you do not know if your character guessed correctly, or even botched.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> peasants, townsfolk, nobles, clergy, magi, the opposite sex. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "com",
        "speciality": "hunters",
        "xp": 5,
        "key": "folkKen",
        "option": "",
        "realm": "magic",
        "indexKey": "folk-ken",
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    {
      "name": "Brawl",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/brawl.svg",
      "effects": [],
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        "cf": {
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      },
      "system": {
        "description": "<p style=\"text-align: justify;\">Fighting hand-to-hand without weapons, or with the sorts of improvised weapons you just pick up, including knives. Brawl is also the Ability used to dodge attacks if you have no Martial Abilities.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> punches, grapples, knives, dodging. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "dex",
        "speciality": "dodge",
        "xp": 15,
        "key": "brawl",
        "option": "",
        "realm": "magic",
        "indexKey": "brawl",
        "reviewer": "xzotl",
        "review_status": "reviewed",
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    {
      "name": "Heartbeast",
      "type": "ability",
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          "path": "Abilities#/CF_SEP/Supernatural",
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      },
      "system": {
        "description": "<p style=\"text-align: justify;\">Bjornaer magi can take the form of a single&nbsp;mundane creature. This is usually an animal&nbsp;or bird, but it can be a plant. The heartbeast is&nbsp;always a living thing, and usually a noble creature.&nbsp;No known magus has had an earthworm&nbsp;heartbeast, for example. A maga&rsquo;s heartbeast displays a central aspect of her nature, so that her personality, even in human form, will&nbsp;resemble that of the creature. Initiates of the&nbsp;Bjornaer mystery gain the Ability Heartbeast.&nbsp;This Ability cannot be gained by any character&nbsp;who has not been initiated into the mystery. For initiates of the Outer Mystery, the&nbsp;Heartbeast Ability is only used when something&nbsp;tries to stop the magus changing forms.&nbsp;In that case, a roll of Stamina + Heartbeast&nbsp;against an Ease Factor set by the storyguide&nbsp;allows the character to change anyway.</p>\n<p style=\"text-align: justify;\">A Bjornaer maga can only change into&nbsp;one kind of animal, and that kind cannot be&nbsp;altered by Hermetic magic. The transformed Bjornaer can be changed, by Muto Animal magic, for example, but the kind of animal that&nbsp;her heartbeast is cannot be changed. A Bjornaer maga really is her heartbeast, and so remaining in that form does not count as being&nbsp;under an active mystical effect (see &ldquo;Warping,&ldquo;&nbsp;page 167). Of course, she is really human as&nbsp;well, so remaining human does not cause warping&nbsp;either. Hermetic magic is unable to tell whether an animal is actually a Bjornaer, and&nbsp;the same applies to most other kinds of magic.&nbsp;(This assumes that the maga is trying to hide&nbsp;her nature, of course.) As a result, a Bjornaer in&nbsp;animal form is affected by Animal spells, not&nbsp;Corpus or Mentem spells. Spells already in&nbsp;effect before the transformation remain in&nbsp;effect, however.</p>\n<p style=\"text-align: justify;\">Bjornaer magi can cast spells while in the&nbsp;form of their heartbeast, but they cannot speak&nbsp;or make the appropriate gestures, and thus normally&nbsp;take a &ndash;15 penalty.</p>\n<p style=\"text-align: justify;\">The transformation takes only a moment,&nbsp;and affects only the maga. None of her possessions are transformed. A Bjornaer who has been&nbsp;physically changed by magic may try to assume&nbsp;her normal form or her heartbeast form. She&nbsp;must roll Stamina + Heartbeast against an Ease&nbsp;Factor set by the storyguide. As a rule of&nbsp;thumb, 3 + the magnitude of the transforming magic is a reasonable number. If she does&nbsp;resume one of her natural forms, the other&nbsp;magic is dispelled.</p>\n<p style=\"text-align: justify;\">Bjornaer magi do not treat physical transformations&nbsp;as major magical effects for the purposes&nbsp;of gaining Warping Points. However, a&nbsp;magical transformation which is maintained&nbsp;over time will grant one Warping Point per&nbsp;year, as it is still a continuing mystical effect.</p>\n<p style=\"text-align: justify;\">Finally, Bjornaer magi cannot bind familiars.&nbsp;The reasons for this are debated, but the&nbsp;fact is uncontroversial.</p>",
        "source": "ArM5",
        "page": 0,
        "defaultChaAb": "int",
        "speciality": "changing into a wolf",
        "xp": 15,
        "key": "heartbeast",
        "option": "",
        "realm": "magic",
        "indexKey": "heartbeast",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
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    {
      "name": "Guile",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/guile.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_buj82p3vtnu",
          "path": "Abilities#/CF_SEP/General",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p style=\"text-align: justify;\">Telling convincing lies, as well as feigning emotion, belief, or frame of mind. If you understand the person you are attempting to deceive (roll 9+ on Perception + Folk Ken), you gain a bonus of +1 to your Guile roll. This Ability also covers disguising yourself, and pretending to be something you are not. It is often an opposed roll, against the victim's Perception + Folk Ken or, for disguise, Perception + Awareness.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> particular sorts of deception, lying to authority, fast talk, elaborate lies. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "com",
        "speciality": "pretending to know less than you do",
        "xp": 5,
        "key": "guile",
        "option": "",
        "realm": "magic",
        "indexKey": "guile",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
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    {
      "name": "Latin",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/deadLanguage.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_097jrlmaqjp7",
          "path": "Abilities#/CF_SEP/Academic, Languages",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p>This skill is similar to all other (Language) Abilities, but it is only available to educated characters. It grants the ability to speak a language which is no longer used as a native language in the areas the character has lived in. The most important example is Latin. All educated characters in the West know Latin, since without it you cannot learn any Academic Knowledges. It is also the common language of the Church and Order of Hermes. In other areas of the world, Arabic, Greek and Hebrew fill similar functions, although of these only Hebrew is a dead language.</p><p><strong>Specialties</strong>: academic usage, Church ceremonies, Hermetic usage. (Academic)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "com",
        "speciality": "Hermetic terms",
        "xp": 50,
        "key": "deadLanguage",
        "option": "latin",
        "realm": "magic",
        "indexKey": "language-latin",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
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      "_key": "!actors.items!aYQrIGRFvDFpCiLO.dC9cpMPGIieqXm6J"
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    {
      "name": "Hunt",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/hunt.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_buj82p3vtnu",
          "path": "Abilities#/CF_SEP/General",
          "color": "#000000"
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      },
      "system": {
        "description": "<p style=\"text-align: justify;\">Setting snares, choosing appropriate hunting spots, and following and identifying the spoor of creatures of all varieties. This Ability also lets you cover your tracks or not leave any in the first place.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> tracking, covering tracks, hunting a specific animal. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "per",
        "speciality": "small animals",
        "xp": 15,
        "key": "hunt",
        "option": "",
        "realm": "magic",
        "indexKey": "hunt",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
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      "_id": "EI2nqlvuauxHDayp",
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    {
      "name": "Penetration",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/penetration.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_7bwhgya3q6x",
          "path": "Abilities#/CF_SEP/Arcane",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p style=\"text-align: justify\">Getting your spell through the target's Magic Resistance. See page @@ for detailed Penetration rules.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> any one Art. (Arcane)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "int",
        "speciality": "Muto",
        "xp": 5,
        "key": "penetration",
        "option": "",
        "realm": "magic",
        "indexKey": "penetration",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
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      "folder": "Ku86xoVh78FXIgLr",
      "_id": "s0tkfkR3SErK8JhC",
      "sort": 0,
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      "_key": "!actors.items!aYQrIGRFvDFpCiLO.s0tkfkR3SErK8JhC"
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    {
      "name": "Living Language",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/livingLanguage.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_r64qqxkggi",
          "path": "Abilities#/CF_SEP/General, Languages",
          "color": "#000000"
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      "system": {
        "description": "<p style=\"text-align: justify\">Fluency in a particular living language. Rather than a die roll modifier, your score in this Knowledge measures your ability to communicate.</p><table style=\"width: 99.1914%; height: 122px;\" border=\"1\"><tbody><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p><strong>Score</strong></p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><strong>Fluency</strong></p></td><td style=\"width: 76.5033%; height: 17px; text-align: center;\"><p><strong>Description</strong></p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>0</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Point and grunt</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>With one or more experience points, you know “please”, ”thank you”, and a few other words.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>1</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Basic questions and answers</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>“Where is the church?,” “Do you sell food?” Constant mistakes, and an atrocious accent. People must speak slowly and often repeat themselves, and you cannot string a conversation together.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>2</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Basic conversation</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can sustain a short conversation on a common topic. You still make many mistakes, and often fail to catch what others say.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>3</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Haltingly functional</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can hold a conversation on everyday topics, although it takes time, you make many mistakes, and your accent is still bad.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>4</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Functional</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can hold a conversation on non-technical topics, and make few mistakes. People do not normally need to repeat themselves. This is the minimum level required to study from a book.</p></td></tr><tr style=\"height: 10px;\"><td style=\"width: 7.07427%; height: 10px; text-align: center;\"><p>5</p></td><td style=\"width: 15.6073%; height: 10px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Fluent</em></span></p></td><td style=\"width: 76.5033%; height: 10px; text-align: justify;\"><p>You still have an accent if this is not your native language, but it is weak. You speak as well as most natives. This is the minimum level required to write a book.</p></td></tr><tr style=\"height: 10px;\"><td style=\"width: 7.07427%; height: 10px; text-align: center;\"><p>6</p></td><td style=\"width: 15.6073%; height: 10px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Elegant</em></span></p></td><td style=\"width: 76.5033%; height: 10px; text-align: justify;\"><p>You choose your words well, and have no accent if this is not your native language.<br><br></p></td></tr></tbody></table><p style=\"text-align: justify\">Two dialects of the same language generally have a –1 penalty. If your character is not specialized in a dialect, you should specify a dialect without specializing in it, and take the penalty when conversing with people who speak a different dialect. If you speak a \"standard\" version of the language, that is a dialect that differs from all other dialects.</p><p style=\"text-align: justify\">When two people speak to each other, the lower Ability score determines how well they communicate. Characters who speak related languages can communicate at a penalty to their scores (assigned by the storyguide) depending on how closely related the two languages are.</p><p style=\"text-align: justify\">Note that Latin and Hebrew are not living languages in most of Mythic Europe. However, characters who live in places where they are (such as some covenants) may learn this Ability without any special Virtues.</p><p style=\"text-align: justify\">Characters with this Ability are illiterate unless they also have a score in Artes Liberales (page 62).</p><p style=\"text-align: justify\">This Ability also covers artistic compositions in the language, and telling existing tales with verve and passion. Knowledge of stories is covered by the appropriate Lore Abilities.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> poetry, prose, specific dialects, expansive vocabulary, specific technical vocabulary, slang, storytelling. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "com",
        "speciality": "talking about the wilderness",
        "xp": 75,
        "key": "livingLanguage",
        "option": "living-language",
        "realm": "magic",
        "indexKey": "language-generic",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": true,
        "accelerated": false
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    {
      "name": "Parma Magica",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/parma.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_7bwhgya3q6x",
          "path": "Abilities#/CF_SEP/Arcane",
          "color": "#000000"
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      },
      "system": {
        "description": "<div class=\"el-p\"><p dir=\"auto\">Protection from magic. This is a special ritual (not a ritual spell) that takes about two minutes to perform. It lets you add 5 times your Parma Magica score to your Magic Resistance until the next sunrise or sunset, whichever comes first. You may suppress your Parma Magica temporarily by concentrating; this is equivalent to sustaining a Concentration duration spell. (See page @@). Parma Magica does not require concentration while it is active.</p></div><div class=\"el-p\"><p dir=\"auto\">You may also protect one other person for each point in Parma Magica, with their consent. You must touch each person to start the protection, and it lasts as long as at least one character can see the other. The magus may cancel the protection at will, at any distance. While a magus is protecting others, his effective Parma Magica score is reduced by 3 points, both for himself and for the other people he is protecting. If the magus has a Parma Magica score of 3 or lower, his Parma Magica provides each character, including himself, with a Magic Resistance of 0. In the magus's case, this is added to his Form resistance, and a magus protected by another magus's Parma Magica may also add his Form resistance.</p></div><div class=\"el-p\"><p dir=\"auto\">Any character protected by a Parma Magica, whether their own or someone else’s, is unaffected by the social penalties of other people’s Gifts. If a protected character is Gifted, their Gift still imposes social penalties on others, unless those others are also protected by a Parma Magica, or are unaffected by The Gift for some other reason.</p></div><div class=\"el-p\"><p dir=\"auto\">Parma Magica can only be learned by Gifted characters, although they learn it as a normal Arcane Ability, not a Supernatural Ability. It is only known by Hermetic magi, as the Order enforces the 'Join or Die' choice rigorously on anyone who knows it, as well as declaring a Wizard's March on the magus who taught it. Parma Magica is the last thing an apprentice learns, being taught the final key to the Ability after he swears the Oath.</p></div><p style=\"text-align: justify\"><strong>Specialties: </strong>protection from any specific Form. (Arcane)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "int",
        "speciality": "Animal",
        "xp": 5,
        "key": "parma",
        "option": "",
        "realm": "magic",
        "indexKey": "parma-magica",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
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    {
      "name": "Magic Theory",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/magicTheory.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_7bwhgya3q6x",
          "path": "Abilities#/CF_SEP/Arcane",
          "color": "#000000"
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      },
      "system": {
        "description": "<p style=\"text-align: justify;\">Knowledge of what magic is and how it works, used primarily in the laboratory. Magic Theory deals with the technical details of Hermetic magic; Magic Lore covers knowledge of magical things in general. Anyone can learn Magic Theory, if they have access to a teacher or book (normally represented by a Virtue), but it is little use to those without The Gift.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> inventing spells, enchanting items, a single Art. (Arcane)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "int",
        "speciality": "Animal",
        "xp": 30,
        "key": "magicTheory",
        "option": "",
        "realm": "magic",
        "indexKey": "magic-theory",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
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    {
      "name": "The Gift",
      "type": "virtue",
      "img": "systems/arm5e/assets/icons/VF/hermetic.svg",
      "effects": [
        {
          "_id": "yK4GGIeDpUr5wA3E",
          "changes": [
            {
              "key": "system.realms.magic.aligned",
              "value": "true",
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          "disabled": false,
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          "origin": "Compendium.arm5e.virtues.5906ZrzYdesEtJH3",
          "tint": "#000000",
          "transfer": true,
          "flags": {
            "arm5e": {
              "type": [
                "realm"
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              "subtype": [
                "magic"
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                null
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          },
          "name": "Magic aligned",
          "description": "",
          "statuses": [],
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        "description": "<p>The Gift is a special Virtue, because it has no cost. The character suffers all the penalties of The Gift, just as magi do (see page @@), but can be taught Supernatural Abilities without having to take the corresponding Virtues (see page @@ for rules). Most importantly, the character can be taught Hermetic Magic, so all magi must have this Virtue. A character with The Gift, even if he is not a magus, may take Hermetic Virtues and Flaws which relate to intrinsic ability rather than background or training. Characters may take Virtues that grant Supernatural Abilities without taking The Gift, and such characters do not suffer the penalties imposed by The Gift. However, such characters may not learn new Supernatural Abilities in the course of the saga, although they may improve the ones they already have. It is possible for unGifted characters to Initiate new Supernatural Abilities through a Mystery Cult, but even this is harder for them than for the Gifted.</p><p>Characters who have The Gift may start play with a single Supernatural Ability, without having to take any other Virtue, but if they wish to learn others they must find opportunities to do so in the course of the saga. They may also take Virtues granting Supernatural Abilities if they wish to have more Abilities at character creation. Note that it is harder for a character with Supernatural Abilities to become a Hermetic magus (see Training Your Apprentice on page @@), so you may not wish to take any such abilities if you plan for the character to become an apprentice. The ability to cast Hermetic magic is the single supernatural ability possessed by Hermetic magi in virtue of The Gift again, they may take more Supernatural Ability Virtues if they wish.</p><p>Grogs can never have The Gift, as a character with The Gift is too important to be a grog. As a rule, companions should only have The Gift if they are intended to become magi, or if they are members of one of the other magical traditions described in <strong>Ars Magica 5</strong><sup><strong>th</strong></sup><strong> Edition</strong> supplements. Troupes should not allow any other Gifted characters unless they are absolutely sure that they want them.</p>",
        "source": "ArM5Def",
        "page": 43,
        "type": "hermetic",
        "impact": {
          "value": "free"
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        "indexKey": "the-gift",
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        "reviewer": "Xzotl",
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    {
      "name": "Order of Hermes Lore",
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      "effects": [],
      "flags": {
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      "system": {
        "description": "<p style=\"text-align: justify\">Knowledge of the legends, history, structure, operation, and goals of the specified organization. Organizations can be as large as the Church, or as small as a local craft guild. The smaller the organization, the more detailed your knowledge. Order of Hermes Lore is particularly important to most magi.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> personalities, history, politics. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "int",
        "speciality": "Bjornaer",
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        "key": "organizationLore",
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      "name": "Survival",
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        "description": "<p style=\"text-align: justify;\">Finding food, water, shelter, a direct route, and relative safety in the wilderness (a very dangerous place in Mythic Europe). This Ability covers such mundane tasks as building a fire and cooking food without implements.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> specific locales. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "per",
        "speciality": "forests",
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    {
      "name": "Ways of the Forest",
      "type": "virtue",
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      "system": {
        "description": "<p>You ha ve a deep understanding of a type of terrain, feeling more natural and at home there than anywhere else. Examples include Ways of the Forest, Ways of the Mountain, Ways of the Steppe or Ways of the Town. You get a +3 bonus to all rolls, including combat and Casting Scores, that directly involve that area and its inhabitants; mundane, magical, or faerie. In addition, you roll one fewer botch die than normal (which may mean you roll no botch dice) in rolls that pertain to your area of understanding. You are not normally molested by animals of the terrain, and though particularly vicious creatures may still attack you, at least they’ll accord you proper respect. (For Ways of the Town, this still applies to town animals, of which there are plenty in the medieval world, rather than people. The +3 bonus does apply to people.) You may choose this Virtue multiple times, for different types of terrain.</p><p> </p>",
        "source": "ArM5Def",
        "page": 0,
        "type": "general",
        "impact": {
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        },
        "indexKey": "ways-of-the-land",
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      "system": {
        "description": "<p style=\"text-align: justify\">Knowledge of one particular region, covenant, or even a village. It includes knowing where things are in the immediate area, local history and legends, and the centers of power in the region. The smaller the region, the more detailed your knowledge.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> geography, history, legends, politics, personalities. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "int",
        "speciality": "forests",
        "xp": 5,
        "key": "areaLore",
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    {
      "name": "Inoffensive to Animals",
      "type": "virtue",
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      "effects": [],
      "flags": {
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      "system": {
        "description": "<p>This Virtue is associated with one of five classes of beings: animals, divine beings, faeries, demons, or magical creatures. These last four include characters associated with the Divine, Faerie, Infernal, or Magic realm, respectively, through Supernatural Virtues or Flaws, as well as beings with Might. </p><p>The character’s Gift does not bother beings of this sort, although it still has the normal effects on others. For example, Inoffensive to Animals makes it easier for her to get along with mundane beasts. Animals who react positively to The Gift still react positively to her, since she does have The Gift, but those that do not are not disturbed by her presence. </p><p>You may not take this Virtue more than once; characters who are Inoffensive to more than one type of being should take Gentle Gift instead. UnGifted characters may take this Virtue only if they have the Flaw Magical Air.</p><p>Note that Inoffensive to Mundane Humans is not available as a Minor Virtue; take Gentle Gift instead.</p>",
        "source": "ArM5Def",
        "page": 0,
        "type": "general",
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    {
      "name": "Hermetic Magus",
      "type": "virtue",
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      "effects": [],
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      },
      "system": {
        "description": "<p>You are a member of the Order of Hermes. All magi must take this as their Social Status, and only magi may take it.</p><p>&nbsp;</p>",
        "source": "ArM5Def",
        "page": 0,
        "type": "social",
        "impact": {
          "value": "free"
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        "indexKey": "hermetic-magus",
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    {
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      "system": {
        "description": "<p>You have been initiated into the Outer Mystery of the Heartbeast (see page @@), and thus are a member of House Bjornaer. You start with the Ability Heartbeast 1. Note that all Bjornaer magi gain this Virtue for free at character creation.</p><p> </p>",
        "source": "ArM5Def",
        "page": 0,
        "type": "hermetic",
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    {
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        "description": "<p>You may cast spells without using gestures at no penalty. You gain no benefits from using normal gestures but gain the normal benefit for exaggerated gestures.</p><p>&nbsp;</p>",
        "source": "ArM5Def",
        "page": 0,
        "type": "hermetic",
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          "name": "Silent Magic",
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      },
      "system": {
        "description": "<p>You can cast spells without speaking at all. You gain no benefits from using your voice normally but gain the normal benefit for using a booming voice. The range of Voice Range spells is determined normally, based on how loud your voice is. <br style=\"box-sizing: border-box; user-select: text; scrollbar-width: thin; scrollbar-color: initial;\">See also Quiet magic</p>",
        "source": "ArM5Def",
        "page": 0,
        "type": "hermetic",
        "impact": {
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        "indexKey": "silent-magic",
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    {
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      "effects": [],
      "flags": {
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      },
      "system": {
        "description": "<p>People immediately realize that there is something strange about you, even if they do not know you are a magus. Animals are extremely disturbed, frightened, and possibly enraged by your presence. You suffer a –6 penalty on all interaction rolls with normal people and animals, and should see page @@ for further discussion of this Flaw’s effects.</p>",
        "source": "ArM5Def",
        "page": 0,
        "type": "hermetic",
        "impact": {
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