{
  "name": "Ex Miscellanea",
  "type": "player",
  "system": {
    "version": "2.0.2",
    "virtues": [],
    "flaws": [],
    "diaryEntries": [],
    "resource": {
      "fatigue": {
        "value": 0,
        "max": 5
      }
    },
    "description": {
      "born": {
        "value": 935
      },
      "apprentice": {
        "value": "10"
      },
      "birthname": {
        "value": ""
      },
      "birthplace": {
        "value": ""
      },
      "nationality": {
        "value": ""
      },
      "religion": {
        "value": ""
      },
      "height": {
        "value": ""
      },
      "weight": {
        "value": ""
      },
      "gender": {
        "value": ""
      },
      "hair": {
        "value": ""
      },
      "eyes": {
        "value": ""
      },
      "title": {
        "value": ""
      },
      "handed": {
        "value": ""
      }
    },
    "secrets": "",
    "source": "ArM5Def",
    "page": 0,
    "indexKey": "ex-miscellanea",
    "review_status": "reviewed",
    "reviewer": "xzotl",
    "age": {
      "value": 25
    },
    "apparent": {
      "dtype": "Number",
      "value": 25
    },
    "con": {
      "label": "Confidence ",
      "score": 1,
      "points": 3
    },
    "covenant": {
      "value": "Covenant Name",
      "actorId": null
    },
    "realms": {
      "magic": {
        "aligned": false,
        "susceptible": false
      },
      "faeric": {
        "aligned": false,
        "susceptible": false
      },
      "divine": {
        "aligned": false,
        "susceptible": false
      },
      "infernal": {
        "aligned": false,
        "susceptible": false
      }
    },
    "states": {
      "pendingCrisis": false,
      "creationMode": true,
      "confidencePrompt": false,
      "pendingDamage": false
    },
    "combatPreps": {
      "current": "custom",
      "list": {
        "custom": {
          "ids": []
        }
      }
    },
    "biography": "<p>This Ex Miscellanea tradition grants the Virtues Giant Blood and Affinity with Terram, and the Flaw Necessary Condition: Touching Stone. The stone in question can be a piece of stone worn on a belt, for example, but it must be at least the size of the magus's hand (the magus has big hands). The magus doesn't have his full allowance of Flaws, so you can take another Major Flaw, or three more Minor, and corresponding Virtues.</p>",
    "characteristics": {
      "int": {
        "value": 3,
        "aging": 0
      },
      "per": {
        "value": -1,
        "aging": 0
      },
      "str": {
        "value": 3,
        "aging": 0
      },
      "sta": {
        "value": 3,
        "aging": 0
      },
      "pre": {
        "value": -1,
        "aging": 0
      },
      "com": {
        "value": 0,
        "aging": 0
      },
      "dex": {
        "value": -2,
        "aging": 0
      },
      "qik": {
        "value": -2,
        "aging": 0
      }
    },
    "twilight": {
      "stage": 0,
      "pointsGained": 0,
      "strength": 0,
      "complexity": 0,
      "enigmaSpec": false,
      "concentrationSpec": false,
      "control": null,
      "year": null,
      "season": null
    },
    "vitals": {
      "siz": {
        "value": 0
      },
      "soa": {
        "value": 7
      },
      "enc": {
        "value": 0
      }
    },
    "abilities": [],
    "weapons": [],
    "armor": [],
    "vis": [],
    "items": [],
    "spells": [],
    "magicalEffects": [],
    "laboratoryTexts": [],
    "reputations": [],
    "decrepitude": {
      "points": 0,
      "effects": "Decrepitude effects",
      "finalScore": 0
    },
    "warping": {
      "points": 0,
      "effects": "Warping effects",
      "finalScore": 0
    },
    "fatigueTotal": 0,
    "fatigueCurrent": 0,
    "longTermFatigue": 0,
    "fatigue": {
      "fresh": {
        "amount": 0,
        "number": 0
      },
      "winded": {
        "amount": 1,
        "number": 0
      },
      "weary": {
        "amount": 1,
        "number": -1
      },
      "tired": {
        "amount": 1,
        "number": -3
      },
      "dazed": {
        "amount": 1,
        "number": -5
      },
      "unconscious": {
        "amount": 1,
        "number": 0
      }
    },
    "stances": {
      "voiceStance": "firm",
      "gesturesStance": "bold"
    },
    "arts": {
      "techniques": {
        "cr": {
          "label": "Creo",
          "xp": 36,
          "finalScore": 8
        },
        "in": {
          "label": "Intellego",
          "xp": 0,
          "finalScore": 0
        },
        "mu": {
          "label": "Muto",
          "xp": 10,
          "finalScore": 4
        },
        "pe": {
          "label": "Perdo",
          "xp": 6,
          "finalScore": 3
        },
        "re": {
          "label": "Rego",
          "xp": 15,
          "finalScore": 5
        }
      },
      "forms": {
        "an": {
          "label": "Animal",
          "xp": 0,
          "finalScore": 0
        },
        "aq": {
          "label": "Aquam",
          "xp": 0,
          "finalScore": 0
        },
        "au": {
          "label": "Auram",
          "xp": 0,
          "finalScore": 0
        },
        "co": {
          "label": "Corpus",
          "xp": 1,
          "finalScore": 1
        },
        "he": {
          "label": "Herbam",
          "xp": 0,
          "finalScore": 0
        },
        "ig": {
          "label": "Ignem",
          "xp": 0,
          "finalScore": 0
        },
        "im": {
          "label": "Imaginem",
          "xp": 0,
          "finalScore": 0
        },
        "me": {
          "label": "Mentem",
          "xp": 0,
          "finalScore": 0
        },
        "te": {
          "label": "Terram",
          "xp": 52,
          "finalScore": 15
        },
        "vi": {
          "label": "Vim",
          "xp": 0,
          "finalScore": 0
        }
      }
    },
    "familiar": {
      "nameFam": "",
      "specieFam": "",
      "techniqueFam": {
        "value": "cr"
      },
      "formFam": {
        "value": "an"
      },
      "cordFam": {
        "bronze": 0,
        "silver": 0,
        "gold": 0
      },
      "characteristicsFam": {
        "int": {
          "value": 0
        },
        "per": {
          "value": 0
        },
        "str": {
          "value": 0
        },
        "sta": {
          "value": 0
        },
        "pre": {
          "value": 0
        },
        "com": {
          "value": 0
        },
        "dex": {
          "value": 0
        },
        "qik": {
          "value": 0
        }
      },
      "vitalsFam": {
        "size": {
          "value": 0
        },
        "might": {
          "value": 0
        },
        "soak": {
          "value": 0
        },
        "fatigue": {
          "value": 0
        },
        "initiative": {
          "value": 0
        },
        "attack": {
          "value": 0
        },
        "defense": {
          "value": 0
        },
        "damage": {
          "value": 0
        }
      },
      "abilitiesFam": [],
      "powersFam": []
    },
    "sanctum": {
      "value": "",
      "actorId": null
    },
    "laboratory": {
      "longevityRitual": {
        "labTotal": 0,
        "modifier": 0,
        "twilightScars": "None"
      },
      "abilitiesSelected": {
        "finesse": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "awareness": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "concentration": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "artesLib": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "philosophy": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "parma": {
          "abilityID": "",
          "value": 0,
          "label": "",
          "speciality": ""
        },
        "magicTheory": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "penetration": {
          "abilityID": "",
          "value": 0,
          "label": ""
        }
      },
      "fastCastingSpeed": {
        "value": 0,
        "sumary": "Qik + Finesse + stress die"
      },
      "determiningEffect": {
        "value": 0,
        "sumary": "Per + Awareness + die VS 15-magnitude"
      },
      "targeting": {
        "value": 0,
        "sumary": "Per + Finesse + die"
      },
      "concentration": {
        "value": 0,
        "sumary": "Sta + Concentration + die"
      },
      "magicResistance": {
        "value": 0,
        "sumary": "Parma * 5 + Form"
      },
      "multipleCasting": {
        "value": 0,
        "sumary": "Int + Finesse + stress die - no of spells VS 9"
      },
      "basicLabTotal": {
        "value": 0,
        "sumary": "Int + Magic theory + Aura (+ Technique + Form)"
      },
      "totalPenetration": {
        "value": 0,
        "sumary": "Penetration + (Active effects penetration like Arcane connection or Sympathetic Connection)"
      },
      "visLimit": {
        "value": 0,
        "sumary": "Magic theory * 2"
      }
    },
    "apprentice": {
      "name": "",
      "age": 0,
      "years": 0,
      "int": 0,
      "magicTheory": 0
    },
    "magicSystem": {
      "name": "",
      "adjective": "",
      "practitioner": "",
      "effects": "",
      "laboratory": "",
      "realm": "mundane"
    },
    "features": {
      "magicSystem": false,
      "powers": false
    },
    "charType": {
      "value": "magus",
      "label": "Char. Type"
    },
    "playername": "",
    "house": {
      "value": "exm",
      "label": "House"
    },
    "dom-mag": {
      "label": "Domus Magna",
      "dtype": "String",
      "value": ""
    },
    "primus": {
      "label": "Primus",
      "dtype": "String",
      "value": ""
    },
    "parens": {
      "label": "Parens",
      "dtype": "String",
      "value": ""
    },
    "apprenticeship": {
      "label": "Covenant of Apprenticeship",
      "dtype": "String",
      "value": ""
    },
    "sigil": {
      "label": "Wizard's Sigil",
      "dtype": "String",
      "value": "A flash of blue light."
    },
    "creationMode": true,
    "pendingCrisis": false,
    "personalities": {
      "0": {
        "name": "Patient",
        "score": 3
      },
      "1": {
        "name": "Generous",
        "score": 6
      },
      "2": {
        "name": "Vengeful",
        "score": 2
      },
      "3": {
        "name": "Trusting",
        "score": 2
      }
    },
    "bonuses": {
      "traits": {
        "aging": 0
      }
    },
    "combat": {
      "overload": [
        0,
        0
      ]
    },
    "castingtotal": {
      "applyFocus": false,
      "aura": 0,
      "divider": "1",
      "modifier": 0
    },
    "labTotal": {
      "applyFocus": false,
      "aura": 0,
      "quality": 0,
      "modifier": 0
    },
    "pendingXps": 0
  },
  "items": [
    {
      "type": "spell",
      "name": "Wall of Protecting Stone",
      "system": {
        "technique": {
          "value": "cr"
        },
        "form": {
          "value": "te"
        },
        "baseLevel": 3,
        "range": {
          "value": "voice"
        },
        "duration": {
          "value": "sun"
        },
        "target": {
          "value": "ind"
        },
        "targetSize": 2,
        "complexity": 0,
        "ritual": false,
        "technique-req": {
          "cr": false,
          "in": false,
          "mu": false,
          "pe": false,
          "re": false
        },
        "form-req": {
          "an": false,
          "aq": false,
          "au": false,
          "co": false,
          "he": false,
          "ig": false,
          "im": false,
          "me": false,
          "te": false,
          "vi": false
        },
        "description": "Makes a wall of granite up to 25 paces wide, 4 paces high, and 1 pace thick. One needs miner’s tools to break through it, though it can be toppled if it is not connected to a support on its side or top.",
        "source": "ArM5",
        "page": 153,
        "indexKey": "wall-of-protecting-stone",
        "enhancingRequisite": 0,
        "general": false,
        "levelOffset": 0,
        "baseEffectDescription": "",
        "applyFocus": true,
        "bonus": 0,
        "bonusDesc": "",
        "xp": 0,
        "masteryAbilities": "",
        "review_status": "toReview",
        "reviewer": ""
      },
      "img": "systems/arm5e/assets/magic/te.png",
      "effects": [],
      "flags": {},
      "_stats": {
        "compendiumSource": null,
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        "coreVersion": "13.351",
        "systemId": "arm5e",
        "systemVersion": "2.3.2.11",
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      "_id": "MFmQaq0D86Q5BsQv",
      "folder": "Cy6JvysNx2CNSwuF",
      "sort": 0,
      "ownership": {
        "default": 0,
        "6SdI10VpXHcBvx2J": 3,
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      "_key": "!actors.items!T4yh916WGhKjJacv.MFmQaq0D86Q5BsQv"
    },
    {
      "type": "spell",
      "name": "Earth that Breaks No More",
      "system": {
        "technique": {
          "value": "mu"
        },
        "form": {
          "value": "te"
        },
        "baseLevel": 3,
        "range": {
          "value": "touch"
        },
        "duration": {
          "value": "sun"
        },
        "target": {
          "value": "part"
        },
        "targetSize": 1,
        "complexity": 0,
        "ritual": false,
        "technique-req": {
          "cr": false,
          "in": false,
          "mu": false,
          "pe": false,
          "re": false
        },
        "form-req": {
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          "co": false,
          "he": false,
          "ig": false,
          "im": false,
          "me": false,
          "te": false,
          "vi": false
        },
        "description": "Turns a volume of packed dirt of up to ten cubic paces into stone.\nNote: The original source said “Turns a volume of packed dirt up to one hundred cubic paces into stone.”",
        "source": "ArM5",
        "page": 154,
        "indexKey": "earth-that-breaks-no-more",
        "enhancingRequisite": 0,
        "general": false,
        "levelOffset": 0,
        "baseEffectDescription": "",
        "applyFocus": true,
        "bonus": 0,
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        "xp": 0,
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      },
      "img": "systems/arm5e/assets/magic/te.png",
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    },
    {
      "type": "spell",
      "name": "Obliteration of the Metallic Barrier",
      "system": {
        "technique": {
          "value": "pe"
        },
        "form": {
          "value": "te"
        },
        "baseLevel": 5,
        "range": {
          "value": "touch"
        },
        "duration": {
          "value": "moment"
        },
        "target": {
          "value": "ind"
        },
        "targetSize": 1,
        "complexity": 0,
        "enhancingRequisite": 1,
        "ritual": false,
        "technique-req": {
          "cr": false,
          "in": false,
          "mu": false,
          "pe": false,
          "re": true
        },
        "form-req": {
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          "au": false,
          "co": false,
          "he": false,
          "ig": false,
          "im": false,
          "me": false,
          "te": false,
          "vi": false
        },
        "description": "Shatters a barrier of metal or stone up to one foot thick. Those within one pace of the barrier, on the opposite side from you, take +10 Damage. Alchemically refined and magical metals may be able to withstand this spell.",
        "source": "ArM5",
        "page": 155,
        "indexKey": "obliteration-of-the-metallic-barrier",
        "general": false,
        "levelOffset": 0,
        "baseEffectDescription": "",
        "applyFocus": false,
        "bonus": 0,
        "bonusDesc": "",
        "xp": 0,
        "masteryAbilities": "",
        "review_status": "toReview",
        "reviewer": ""
      },
      "img": "systems/arm5e/assets/magic/te.png",
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      "flags": {},
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    },
    {
      "type": "spell",
      "name": "Rock of Viscid Clay",
      "system": {
        "technique": {
          "value": "mu"
        },
        "form": {
          "value": "te"
        },
        "baseLevel": 3,
        "range": {
          "value": "touch"
        },
        "duration": {
          "value": "sun"
        },
        "target": {
          "value": "part"
        },
        "complexity": 0,
        "ritual": false,
        "technique-req": {
          "cr": false,
          "in": false,
          "mu": false,
          "pe": false,
          "re": false
        },
        "form-req": {
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          "aq": false,
          "au": false,
          "co": false,
          "he": false,
          "ig": false,
          "im": false,
          "me": false,
          "te": false,
          "vi": false
        },
        "description": "Softens rock enough that it may be dug out, molded, and otherwise manipulated in the same way that hard river clay can be. The rock is slightly sticky. The spell affects rock in a roughly spherical shape with a three-foot diameter.",
        "source": "ArM5",
        "page": 154,
        "indexKey": "rock-of-viscid-clay",
        "targetSize": 0,
        "enhancingRequisite": 0,
        "general": false,
        "levelOffset": 0,
        "baseEffectDescription": "",
        "applyFocus": true,
        "bonus": 0,
        "bonusDesc": "",
        "xp": 0,
        "masteryAbilities": "",
        "review_status": "toReview",
        "reviewer": ""
      },
      "img": "systems/arm5e/assets/magic/te.png",
      "effects": [],
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      "_id": "PM6S9ZurETMCLuQ2",
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      "sort": 0,
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        "6SdI10VpXHcBvx2J": 3,
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      },
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    },
    {
      "type": "spell",
      "name": "The Earth’s Carbuncle",
      "system": {
        "technique": {
          "value": "re"
        },
        "form": {
          "value": "te"
        },
        "baseLevel": 3,
        "range": {
          "value": "voice"
        },
        "duration": {
          "value": "moment"
        },
        "target": {
          "value": "part"
        },
        "complexity": 0,
        "enhancingRequisite": 1,
        "ritual": false,
        "technique-req": {
          "cr": false,
          "in": false,
          "mu": true,
          "pe": false,
          "re": false
        },
        "form-req": {
          "an": false,
          "aq": false,
          "au": false,
          "co": false,
          "he": false,
          "ig": false,
          "im": false,
          "me": false,
          "te": false,
          "vi": false
        },
        "description": "Causes a 1-pace circle of ground to become jagged stone, just under the surface, and those fragments burst into the air. Anyone standing on the circle is thrown into the air and hit with flying debris. Damage is +10.",
        "source": "ArM5",
        "page": 156,
        "indexKey": "the-earths-carbuncle",
        "targetSize": 0,
        "general": false,
        "levelOffset": 0,
        "baseEffectDescription": "",
        "applyFocus": true,
        "bonus": 0,
        "bonusDesc": "",
        "xp": 0,
        "masteryAbilities": "",
        "review_status": "toReview",
        "reviewer": ""
      },
      "img": "systems/arm5e/assets/magic/te.png",
      "effects": [],
      "flags": {},
      "_stats": {
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    {
      "type": "spell",
      "name": "Hands of the Grasping Earth",
      "system": {
        "technique": {
          "value": "re"
        },
        "form": {
          "value": "te"
        },
        "baseLevel": 3,
        "range": {
          "value": "voice"
        },
        "duration": {
          "value": "diam"
        },
        "target": {
          "value": "part"
        },
        "complexity": 0,
        "ritual": false,
        "technique-req": {
          "cr": false,
          "in": false,
          "mu": true,
          "pe": false,
          "re": false
        },
        "form-req": {
          "an": false,
          "aq": false,
          "au": false,
          "co": false,
          "he": false,
          "ig": false,
          "im": false,
          "me": false,
          "te": false,
          "vi": false
        },
        "description": "Earthen hands from beneath the target rise out of the ground, and grasp the target’s ankles. To break free requires a Strength stress roll of 15+. (One attempt is allowed per round, and each requires a Fatigue roll.) Each hand can be destroyed by beating its +25 Soak roll (hacking weapons do double normal damage) and inflicting a Light Wound.",
        "source": "ArM5",
        "page": 156,
        "indexKey": "hands-of-the-grasping-earth",
        "targetSize": 0,
        "enhancingRequisite": 0,
        "general": false,
        "levelOffset": 0,
        "baseEffectDescription": "",
        "applyFocus": false,
        "bonus": 0,
        "bonusDesc": "",
        "xp": 0,
        "masteryAbilities": "",
        "review_status": "toReview",
        "reviewer": ""
      },
      "img": "systems/arm5e/assets/magic/te.png",
      "effects": [],
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    {
      "name": "Area Lore",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/areaLore.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_buj82p3vtnu",
          "path": "Abilities#/CF_SEP/General",
          "color": "#000000"
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      },
      "system": {
        "description": "<p style=\"text-align: justify\">Knowledge of one particular region, covenant, or even a village. It includes knowing where things are in the immediate area, local history and legends, and the centers of power in the region. The smaller the region, the more detailed your knowledge.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> geography, history, legends, politics, personalities. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "int",
        "speciality": "mountain trails",
        "xp": 30,
        "key": "areaLore",
        "option": "area-lore",
        "realm": "magic",
        "indexKey": "area-lore",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": true,
        "accelerated": false
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    },
    {
      "name": "Artes Liberales",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/artesLib.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_5d6v8nsyfy",
          "path": "Abilities#/CF_SEP/Academic",
          "color": "#000000"
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      },
      "system": {
        "description": "<p style=\"text-align: justify\">The seven artes liberales, or liberal arts, are the basis of medieval higher education. Everyone learns them at the universities before passing on to study other subjects. It would be very rare for a character to have a score in any other Academic Knowledge without a score of at least one in this.</p><p style=\"text-align: justify\">The artes liberales are divided into two groups: the Trivium (grammar, logic, and rhetoric) and the Quadrivium (arithmetic, geometry, astronomy, and music). The emphasis at this period is on the Trivium, but both are taught. (Note that Artes Liberales as a whole is one Skill, not seven separate ones.)</p><p style=\"text-align: justify\">Grammar concerns theoretical questions of the structure of languages, rather than the ability to use a specific language (that is covered by Speak skills). The authorities are Priscian and Donatus. Logic is the study of the syllogism, and other forms of reasoning discussed by Aristotle. It is the most important of the arts at this period. Aristotle is the authority, in his <em>logica vetus </em>and <em>logica nova</em>. Rhetoric is the study of the theory of rhetorical forms: knowledge of the sort of tricks that an orator can use, rather than the ability to use them. The authority is Cicero, especially his <em>De Inventione</em>.</p><p style=\"text-align: justify\">Arithmetic is the ability to add and subtract, multiply and divide. The authority is Boethius, <em>De arithmetica</em>. Geometry is concerned with study of plane and solid figures, and the authority is Euclid, in his <em>Elementa</em>. It also deals with the study of light, and Euclid's <em>Optica</em> is the authority here. Astronomy is concerned with predicting the positions of the stars and planets, and the authority is Ptolemy, in the <em>Libri Almagesti</em>. Music is purely theoretical, the study of proportions and musical theory, not the ability to sing or play an instrument. The authority is Boethius, in <em>De Musica</em>.</p><p style=\"text-align: justify\">Artes Liberales also covers the ability to read and write. For every point in the Ability, the character can read and write one writing system, providing that he knows a language which normally uses that system: the Latin alphabet, the Greek alphabet, the Arabic alphabet, and so on.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> grammar, logic, rhetoric, arithmetic, geometry, astronomy, music, Ritual magic, Ceremonial magic. (Academic)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "int",
        "speciality": "astronomy",
        "xp": 5,
        "key": "artesLib",
        "option": "",
        "realm": "magic",
        "indexKey": "artes-liberales",
        "reviewer": "xzotl",
        "review_status": "reviewed",
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        "accelerated": false
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    {
      "type": "spell",
      "name": "The Crystal Dart",
      "system": {
        "technique": {
          "value": "mu"
        },
        "form": {
          "value": "te"
        },
        "baseLevel": 3,
        "range": {
          "value": "voice"
        },
        "duration": {
          "value": "moment"
        },
        "target": {
          "value": "ind"
        },
        "complexity": 0,
        "enhancingRequisite": 1,
        "ritual": false,
        "technique-req": {
          "cr": false,
          "in": false,
          "mu": false,
          "pe": false,
          "re": true
        },
        "form-req": {
          "an": false,
          "aq": false,
          "au": false,
          "co": false,
          "he": false,
          "ig": false,
          "im": false,
          "me": false,
          "te": false,
          "vi": false
        },
        "description": "A 10-inch crystal dart rises from the ground at your feet, floats into the air, and speeds off like an arrow at a target that is within Voice range. It does +10 damage, and always hits its target, although it must penetrate Magic Resistance to have any real effect.",
        "source": "ArM5",
        "page": 154,
        "indexKey": "the-crystal-dart",
        "targetSize": 0,
        "general": false,
        "levelOffset": 0,
        "baseEffectDescription": "",
        "applyFocus": true,
        "bonus": 0,
        "bonusDesc": "",
        "xp": 0,
        "masteryAbilities": "",
        "review_status": "toReview",
        "reviewer": ""
      },
      "img": "systems/arm5e/assets/magic/te.png",
      "effects": [],
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    {
      "name": "Brawl",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/brawl.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_buj82p3vtnu",
          "path": "Abilities#/CF_SEP/General",
          "color": "#000000"
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      },
      "system": {
        "description": "<p style=\"text-align: justify;\">Fighting hand-to-hand without weapons, or with the sorts of improvised weapons you just pick up, including knives. Brawl is also the Ability used to dodge attacks if you have no Martial Abilities.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> punches, grapples, knives, dodging. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "dex",
        "speciality": "grappling",
        "xp": 30,
        "key": "brawl",
        "option": "",
        "realm": "magic",
        "indexKey": "brawl",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
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      "folder": "adQkl7QaQHRah9iT",
      "_id": "Rmnwwd9oZd2NoQJd",
      "sort": 3200000,
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    },
    {
      "name": "Finesse",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/finesse.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_7bwhgya3q6x",
          "path": "Abilities#/CF_SEP/Arcane",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p style=\"text-align: justify;\">Manipulating your spells and performing special feats with them. You would use this Ability to position objects delicately or to target spells.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> grace, precision, any one Form. (Arcane)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "per",
        "speciality": "Terram",
        "xp": 15,
        "key": "finesse",
        "option": "",
        "realm": "magic",
        "indexKey": "finesse",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
      },
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      "folder": "Ku86xoVh78FXIgLr",
      "_id": "xlTB6TcQVzJt0vW0",
      "sort": 0,
      "ownership": {
        "default": 0,
        "1JBSgWiiwizu7vru": 3,
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      "_key": "!actors.items!T4yh916WGhKjJacv.xlTB6TcQVzJt0vW0"
    },
    {
      "name": "Latin",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/deadLanguage.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_097jrlmaqjp7",
          "path": "Abilities#/CF_SEP/Academic, Languages",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p>This skill is similar to all other (Language) Abilities, but it is only available to educated characters. It grants the ability to speak a language which is no longer used as a native language in the areas the character has lived in. The most important example is Latin. All educated characters in the West know Latin, since without it you cannot learn any Academic Knowledges. It is also the common language of the Church and Order of Hermes. In other areas of the world, Arabic, Greek and Hebrew fill similar functions, although of these only Hebrew is a dead language.</p><p><strong>Specialties</strong>: academic usage, Church ceremonies, Hermetic usage. (Academic)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "com",
        "speciality": "Hermetic usage",
        "xp": 50,
        "key": "deadLanguage",
        "option": "latin",
        "realm": "magic",
        "indexKey": "language-latin",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
      },
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      "_id": "W2ZWEoHmymjYTlom",
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        "1JBSgWiiwizu7vru": 3,
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      "_key": "!actors.items!T4yh916WGhKjJacv.W2ZWEoHmymjYTlom"
    },
    {
      "name": "Magic Theory",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/magicTheory.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_7bwhgya3q6x",
          "path": "Abilities#/CF_SEP/Arcane",
          "color": "#000000"
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      },
      "system": {
        "description": "<p style=\"text-align: justify;\">Knowledge of what magic is and how it works, used primarily in the laboratory. Magic Theory deals with the technical details of Hermetic magic; Magic Lore covers knowledge of magical things in general. Anyone can learn Magic Theory, if they have access to a teacher or book (normally represented by a Virtue), but it is little use to those without The Gift.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> inventing spells, enchanting items, a single Art. (Arcane)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "int",
        "speciality": "Terram",
        "xp": 30,
        "key": "magicTheory",
        "option": "",
        "realm": "magic",
        "indexKey": "magic-theory",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
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      "folder": "Ku86xoVh78FXIgLr",
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    {
      "name": "Native Language",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/livingLanguage.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_r64qqxkggi",
          "path": "Abilities#/CF_SEP/General, Languages",
          "color": "#000000"
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      },
      "system": {
        "description": "<p style=\"text-align: justify\">Fluency in a particular living language. Rather than a die roll modifier, your score in this Knowledge measures your ability to communicate.</p><table style=\"width: 99.1914%; height: 122px;\" border=\"1\"><tbody><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p><strong>Score</strong></p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><strong>Fluency</strong></p></td><td style=\"width: 76.5033%; height: 17px; text-align: center;\"><p><strong>Description</strong></p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>0</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Point and grunt</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>With one or more experience points, you know “please”, ”thank you”, and a few other words.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>1</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Basic questions and answers</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>“Where is the church?,” “Do you sell food?” Constant mistakes, and an atrocious accent. People must speak slowly and often repeat themselves, and you cannot string a conversation together.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>2</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Basic conversation</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can sustain a short conversation on a common topic. You still make many mistakes, and often fail to catch what others say.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>3</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Haltingly functional</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can hold a conversation on everyday topics, although it takes time, you make many mistakes, and your accent is still bad.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>4</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Functional</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can hold a conversation on non-technical topics, and make few mistakes. People do not normally need to repeat themselves. This is the minimum level required to study from a book.</p></td></tr><tr style=\"height: 10px;\"><td style=\"width: 7.07427%; height: 10px; text-align: center;\"><p>5</p></td><td style=\"width: 15.6073%; height: 10px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Fluent</em></span></p></td><td style=\"width: 76.5033%; height: 10px; text-align: justify;\"><p>You still have an accent if this is not your native language, but it is weak. You speak as well as most natives. This is the minimum level required to write a book.</p></td></tr><tr style=\"height: 10px;\"><td style=\"width: 7.07427%; height: 10px; text-align: center;\"><p>6</p></td><td style=\"width: 15.6073%; height: 10px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Elegant</em></span></p></td><td style=\"width: 76.5033%; height: 10px; text-align: justify;\"><p>You choose your words well, and have no accent if this is not your native language.<br><br></p></td></tr></tbody></table><p style=\"text-align: justify\">Two dialects of the same language generally have a –1 penalty. If your character is not specialized in a dialect, you should specify a dialect without specializing in it, and take the penalty when conversing with people who speak a different dialect. If you speak a \"standard\" version of the language, that is a dialect that differs from all other dialects.</p><p style=\"text-align: justify\">When two people speak to each other, the lower Ability score determines how well they communicate. Characters who speak related languages can communicate at a penalty to their scores (assigned by the storyguide) depending on how closely related the two languages are.</p><p style=\"text-align: justify\">Note that Latin and Hebrew are not living languages in most of Mythic Europe. However, characters who live in places where they are (such as some covenants) may learn this Ability without any special Virtues.</p><p style=\"text-align: justify\">Characters with this Ability are illiterate unless they also have a score in Artes Liberales (page 62).</p><p style=\"text-align: justify\">This Ability also covers artistic compositions in the language, and telling existing tales with verve and passion. Knowledge of stories is covered by the appropriate Lore Abilities.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> poetry, prose, specific dialects, expansive vocabulary, specific technical vocabulary, slang, storytelling. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "com",
        "speciality": "being polite",
        "xp": 75,
        "key": "livingLanguage",
        "option": "native-language",
        "realm": "magic",
        "indexKey": "language-generic",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": true,
        "accelerated": false
      },
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      "folder": "adQkl7QaQHRah9iT",
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    {
      "name": "Penetration",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/penetration.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
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      "system": {
        "description": "<p style=\"text-align: justify\">Getting your spell through the target's Magic Resistance. See page @@ for detailed Penetration rules.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> any one Art. (Arcane)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "int",
        "speciality": "Terram",
        "xp": 15,
        "key": "penetration",
        "option": "",
        "realm": "magic",
        "indexKey": "penetration",
        "reviewer": "xzotl",
        "review_status": "reviewed",
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    {
      "name": "The Gift",
      "type": "virtue",
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      "effects": [
        {
          "_id": "yK4GGIeDpUr5wA3E",
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          "origin": "Compendium.arm5e.virtues.5906ZrzYdesEtJH3",
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                "magic"
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                null
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          "name": "Magic aligned",
          "description": "",
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          "img": "icons/svg/aura.svg",
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          "_key": "!actors.items.effects!T4yh916WGhKjJacv.4j4zHkqqXCz4C0qq.yK4GGIeDpUr5wA3E"
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      "flags": {
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        "cf": {
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      "system": {
        "description": "<p>The Gift is a special Virtue, because it has no cost. The character suffers all the penalties of The Gift, just as magi do (see page @@), but can be taught Supernatural Abilities without having to take the corresponding Virtues (see page @@ for rules). Most importantly, the character can be taught Hermetic Magic, so all magi must have this Virtue. A character with The Gift, even if he is not a magus, may take Hermetic Virtues and Flaws which relate to intrinsic ability rather than background or training. Characters may take Virtues that grant Supernatural Abilities without taking The Gift, and such characters do not suffer the penalties imposed by The Gift. However, such characters may not learn new Supernatural Abilities in the course of the saga, although they may improve the ones they already have. It is possible for unGifted characters to Initiate new Supernatural Abilities through a Mystery Cult, but even this is harder for them than for the Gifted.</p><p>Characters who have The Gift may start play with a single Supernatural Ability, without having to take any other Virtue, but if they wish to learn others they must find opportunities to do so in the course of the saga. They may also take Virtues granting Supernatural Abilities if they wish to have more Abilities at character creation. Note that it is harder for a character with Supernatural Abilities to become a Hermetic magus (see Training Your Apprentice on page @@), so you may not wish to take any such abilities if you plan for the character to become an apprentice. The ability to cast Hermetic magic is the single supernatural ability possessed by Hermetic magi in virtue of The Gift again, they may take more Supernatural Ability Virtues if they wish.</p><p>Grogs can never have The Gift, as a character with The Gift is too important to be a grog. As a rule, companions should only have The Gift if they are intended to become magi, or if they are members of one of the other magical traditions described in <strong>Ars Magica 5</strong><sup><strong>th</strong></sup><strong> Edition</strong> supplements. Troupes should not allow any other Gifted characters unless they are absolutely sure that they want them.</p>",
        "source": "ArM5Def",
        "page": 43,
        "type": "hermetic",
        "impact": {
          "value": "free"
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        "indexKey": "the-gift",
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        "reviewer": "Xzotl",
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    {
      "name": "Survival",
      "type": "ability",
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      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_buj82p3vtnu",
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      "system": {
        "description": "<p style=\"text-align: justify;\">Finding food, water, shelter, a direct route, and relative safety in the wilderness (a very dangerous place in Mythic Europe). This Ability covers such mundane tasks as building a fire and cooking food without implements.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> specific locales. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "per",
        "speciality": "mountains",
        "xp": 30,
        "key": "survival",
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    },
    {
      "name": "Giant Blood",
      "type": "virtue",
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      "effects": [
        {
          "_id": "szuK9RR2o1Fwvei3",
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              "key": "system.vitals.siz.value",
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            },
            {
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              "value": "1",
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            {
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                "size",
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              "option": [
                null,
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          },
          "name": "Giant",
          "description": "",
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          "img": "icons/svg/aura.svg",
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        "description": "<p>The blood of the ancient race of giants flows in your veins. Though you are not as large as your ancestors, you are up to eight feet tall and can weigh as much as 500 pounds. Your Size is +2, so you take wounds in 7-point increments, rather than the normal 5 (see page @@). You also gain +1 to both Strength and Stamina. This bonus may raise your scores in those Characteristics as high as +6. You cannot take this Virtue and Large (page @@), Small Frame (page @@), or Dwarf (page @@).</p>",
        "source": "ArM5Def",
        "page": 0,
        "type": "general",
        "impact": {
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        "indexKey": "giant-blood",
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    {
      "name": "Parma Magica",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/parma.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_7bwhgya3q6x",
          "path": "Abilities#/CF_SEP/Arcane",
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      "system": {
        "description": "<div class=\"el-p\"><p dir=\"auto\">Protection from magic. This is a special ritual (not a ritual spell) that takes about two minutes to perform. It lets you add 5 times your Parma Magica score to your Magic Resistance until the next sunrise or sunset, whichever comes first. You may suppress your Parma Magica temporarily by concentrating; this is equivalent to sustaining a Concentration duration spell. (See page @@). Parma Magica does not require concentration while it is active.</p></div><div class=\"el-p\"><p dir=\"auto\">You may also protect one other person for each point in Parma Magica, with their consent. You must touch each person to start the protection, and it lasts as long as at least one character can see the other. The magus may cancel the protection at will, at any distance. While a magus is protecting others, his effective Parma Magica score is reduced by 3 points, both for himself and for the other people he is protecting. If the magus has a Parma Magica score of 3 or lower, his Parma Magica provides each character, including himself, with a Magic Resistance of 0. In the magus's case, this is added to his Form resistance, and a magus protected by another magus's Parma Magica may also add his Form resistance.</p></div><div class=\"el-p\"><p dir=\"auto\">Any character protected by a Parma Magica, whether their own or someone else’s, is unaffected by the social penalties of other people’s Gifts. If a protected character is Gifted, their Gift still imposes social penalties on others, unless those others are also protected by a Parma Magica, or are unaffected by The Gift for some other reason.</p></div><div class=\"el-p\"><p dir=\"auto\">Parma Magica can only be learned by Gifted characters, although they learn it as a normal Arcane Ability, not a Supernatural Ability. It is only known by Hermetic magi, as the Order enforces the 'Join or Die' choice rigorously on anyone who knows it, as well as declaring a Wizard's March on the magus who taught it. Parma Magica is the last thing an apprentice learns, being taught the final key to the Ability after he swears the Oath.</p></div><p style=\"text-align: justify\"><strong>Specialties: </strong>protection from any specific Form. (Arcane)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "int",
        "speciality": "Ignem",
        "xp": 5,
        "key": "parma",
        "option": "",
        "realm": "magic",
        "indexKey": "parma-magica",
        "reviewer": "xzotl",
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    },
    {
      "name": "Major Magical Focus (stone)",
      "type": "virtue",
      "img": "systems/arm5e/assets/icons/VF/hermetic.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
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          "path": "Virtues#/CF_SEP/Hermetic",
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      },
      "system": {
        "description": "<p>Your magic is much more potent in a fairly limited area, such as weather, necromancy, birds, or emotions. This area should be smaller than a single Art, but may be spread over several Arts – necromancy, for example, covers both Corpus and Mentem effects. You cannot be focused on laboratory activities, although a focus does apply to laboratory activities.</p><p> </p><p><strong>Sample Major Magical Foci</strong> :</p><p>This list is merely exemplary. Other foci are possible.</p><p> <strong>Animal</strong>: Birds, or mammals, or domesticated animals.</p><p> <strong>Aquam</strong>: Salt water or fresh water.</p><p> <strong>Auram</strong>: Weather.</p><p> <strong>Corpus</strong>: Men or women.</p><p> <strong>Herbam</strong>: Trees or food plants.</p><p> <strong>Imaginem</strong>: Visual images, auditory images, tactile images, or taste and smell together.</p><p> <strong>Mentem</strong>: Emotions or memories.</p><p> <strong>Terram</strong>: Metals or stone.</p><p> <strong>Necromancy</strong>: Corpus and Mentem as applied to the bodies and spirits of dead people.</p><p> <strong>Damage</strong>: Any Art, as long as the effect does damage directly, either by inflicting a wound or doing a certain amount of damage which can be soaked.</p><p> <strong>Disguise</strong>: Changing the appearance of something, by any means.</p><p> When you cast a spell or generate a Lab Total within your focus, add the lowest applicable Art score twice. If a spell has requisites, the lowest applicable score may be one of the requisites, rather than one of the primary Arts. Thus, if a magus with a focus on birds was casting a spell to turn a bird into pure flame, MuAn (Ig), with Muto 14, An 18, and Ig 10, his final total would be 34 + other modifiers: 14 from Muto, and 20 from adding Ignem twice. If he was casting a spell to turn a bird into another sort of bird, MuAn with no requisites, his total would be 46 + other modifiers, 18 from Animal and 28 from adding Muto twice.</p><p> A character can have only one Magical Focus, either major or minor, regardless of the source of the focus.</p><p> </p>",
        "source": "ArM5Def",
        "page": 0,
        "type": "hermetic",
        "impact": {
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        "review_status": "reviewed",
        "reviewer": "xzotl",
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    },
    {
      "name": "Enduring Magic",
      "type": "virtue",
      "img": "systems/arm5e/assets/icons/VF/hermetic.svg",
      "effects": [],
      "flags": {
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        "cf": {
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          "path": "Virtues#/CF_SEP/Hermetic",
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      "system": {
        "description": "<p>The effects of your spells tend to last longer than usual (though Concentration, Momentary, and Ring spells remain just that). The storyguide secretly rolls a simple die; </p><p>multiply the spell’s normal duration by the number rolled. This is usually, but not always, a good thing. This Virtue does not affect the duration of Ritual spells.</p><p>&nbsp;</p>",
        "source": "ArM5Def",
        "page": 0,
        "type": "hermetic",
        "impact": {
          "value": "minor"
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        "indexKey": "enduring-magic",
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        "hidden": false,
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      "folder": "C8jqPqfblXk6hGCE",
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    {
      "name": "Improved Characteristics",
      "type": "virtue",
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      "effects": [],
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      },
      "system": {
        "description": "<p>You have an additional three points to spend on buying Characteristics, but you are still limited to a maximum score of +3 in any single Characteristic unless you take the Virtue Great Characteristic. You may take this Virtue multiple times.</p>",
        "source": "ArM5Def",
        "page": 0,
        "type": "general",
        "impact": {
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        "indexKey": "improved-characteristics",
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    {
      "name": "Concentration",
      "type": "ability",
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      "effects": [],
      "flags": {
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      "system": {
        "description": "<p style=\"text-align: justify\">Focusing your mental faculties on one task, particularly for extended periods of time. If you are attempting a feat that demands your extra attention, or if you have just failed an action and are trying again, the storyguide can call for a Concentration roll before you can make the attempt. This Ability is especially important for magi because it helps them maintain concentration on spells despite distractions.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> spell concentration, reading, lab work. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "int",
        "speciality": "spellcasting",
        "xp": 30,
        "key": "concentration",
        "option": "",
        "realm": "magic",
        "indexKey": "concentration",
        "reviewer": "xzotl",
        "review_status": "reviewed",
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    {
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