{
  "name": "Ghostly Warden",
  "type": "npc",
  "system": {
    "version": "2.0.2",
    "virtues": [],
    "flaws": [],
    "diaryEntries": [],
    "resource": {
      "fatigue": {
        "value": 0,
        "max": 5
      }
    },
    "description": {
      "born": {
        "value": 1185
      },
      "apprentice": {
        "value": "10"
      },
      "birthname": {
        "value": ""
      },
      "birthplace": {
        "value": ""
      },
      "nationality": {
        "value": ""
      },
      "religion": {
        "value": ""
      },
      "height": {
        "value": ""
      },
      "weight": {
        "value": ""
      },
      "gender": {
        "value": ""
      },
      "hair": {
        "value": ""
      },
      "eyes": {
        "value": ""
      },
      "title": {
        "value": ""
      },
      "handed": {
        "value": ""
      }
    },
    "secrets": "",
    "source": "Cov",
    "page": 55,
    "indexKey": "ghostly-warden",
    "review_status": "reviewed",
    "reviewer": "xzotl",
    "age": {
      "value": 35
    },
    "apparent": {
      "dtype": "Number",
      "value": 35
    },
    "con": {
      "label": "Confidence ",
      "score": 1,
      "points": 3
    },
    "covenant": {
      "value": "Covenant Name",
      "actorId": null
    },
    "realms": {
      "magic": {
        "aligned": true,
        "susceptible": false
      },
      "faeric": {
        "aligned": false,
        "susceptible": false
      },
      "divine": {
        "aligned": false,
        "susceptible": false
      },
      "infernal": {
        "aligned": false,
        "susceptible": false
      }
    },
    "states": {
      "pendingCrisis": false,
      "creationMode": true,
      "confidencePrompt": false,
      "pendingDamage": false
    },
    "combatPreps": {
      "current": "custom",
      "list": {
        "custom": {
          "ids": []
        }
      }
    },
    "biography": "<p><strong>Equipment:</strong> ghostly chain mail</p><p><strong>Customization Notes:</strong> Abilities, Virtues,and Flaws can be swapped. Ghosts can use weapons against other ghosts, so Single Weapon may be useful. Three hundred XP is the figure given for a Ghostly Warder in the Virtue's description, but feel free to have the ghost retain more or less experience from life. Ghosts do not, however, learn after death. More notes on ghosts can be found in Calebais: The Broken Covenant. This ghost is bound magically, not haunting for a normal reason. Physical characteristics cannot affect the material world, but are used when interacting with other ghosts or spirits.</p>",
    "characteristics": {
      "int": {
        "value": 0,
        "aging": 0
      },
      "per": {
        "value": 0,
        "aging": 0
      },
      "str": {
        "value": 1,
        "aging": 0
      },
      "sta": {
        "value": 2,
        "aging": 0
      },
      "pre": {
        "value": -1,
        "aging": 0
      },
      "com": {
        "value": 0,
        "aging": 0
      },
      "dex": {
        "value": 1,
        "aging": 0
      },
      "qik": {
        "value": 2,
        "aging": 0
      }
    },
    "twilight": {
      "stage": 0,
      "pointsGained": 0,
      "strength": 0,
      "complexity": 0,
      "enigmaSpec": false,
      "concentrationSpec": false,
      "control": null,
      "year": null,
      "season": null
    },
    "vitals": {
      "siz": {
        "value": 0
      },
      "soa": {
        "value": 11
      },
      "enc": {
        "value": 0
      }
    },
    "abilities": [],
    "weapons": [],
    "armor": [],
    "vis": [],
    "items": [],
    "spells": [],
    "magicalEffects": [],
    "laboratoryTexts": [],
    "reputations": [],
    "decrepitude": {
      "points": null,
      "effects": "Decrepitude effects",
      "finalScore": null
    },
    "warping": {
      "points": 0,
      "effects": "Warping effects",
      "label": "Warping ",
      "score": 0,
      "finalScore": null
    },
    "familiar": {
      "nameFam": "",
      "specieFam": "",
      "techniqueFam": {
        "value": ""
      },
      "formFam": {
        "value": ""
      },
      "cordFam": {
        "bronze": 0,
        "silver": 0,
        "gold": 0
      },
      "characteristicsFam": {
        "int": {
          "value": 0
        },
        "per": {
          "value": 0
        },
        "str": {
          "value": 0
        },
        "sta": {
          "value": 0
        },
        "pre": {
          "value": 0
        },
        "com": {
          "value": 0
        },
        "dex": {
          "value": 0
        },
        "qik": {
          "value": 0
        }
      },
      "vitalsFam": {
        "size": {
          "value": 0
        },
        "might": {
          "value": 0
        },
        "soak": {
          "value": 0
        },
        "fatigue": {
          "value": 0
        },
        "initiative": {
          "value": 0
        },
        "attack": {
          "value": 0
        },
        "defense": {
          "value": 0
        },
        "damage": {
          "value": 0
        }
      },
      "abilitiesFam": [],
      "powersFam": []
    },
    "sanctum": {
      "value": "",
      "actorId": null
    },
    "laboratory": {
      "longevityRitual": {
        "labTotal": 0,
        "modifier": 0,
        "twilightScars": ""
      },
      "abilitiesSelected": {
        "finesse": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "awareness": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "concentration": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "artesLib": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "philosophy": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "parma": {
          "abilityID": "",
          "value": 0,
          "label": "",
          "speciality": ""
        },
        "magicTheory": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "penetration": {
          "abilityID": "",
          "value": 0,
          "label": ""
        }
      },
      "fastCastingSpeed": {
        "value": 0,
        "sumary": "Qik + Finesse + stress die"
      },
      "determiningEffect": {
        "value": 0,
        "sumary": "Per + Awareness + die VS 15-magnitude"
      },
      "targeting": {
        "value": 0,
        "sumary": "Per + Finesse + die"
      },
      "concentration": {
        "value": 0,
        "sumary": "Sta + Concentration + die"
      },
      "magicResistance": {
        "value": 0,
        "sumary": "Parma * 5 + Form"
      },
      "multipleCasting": {
        "value": 0,
        "sumary": "Int + Finesse + stress die - no of spells VS 9"
      },
      "basicLabTotal": {
        "value": 0,
        "sumary": "Int + Magic theory + Aura (+ Technique + Form)"
      },
      "totalPenetration": {
        "value": 0,
        "sumary": "Penetration + (Active effects penetration like Arcane connection or Sympathetic Connection)"
      },
      "visLimit": {
        "value": 0,
        "sumary": "Magic theory * 2"
      }
    },
    "fatigueTotal": 0,
    "fatigueCurrent": 0,
    "longTermFatigue": 0,
    "fatigue": {
      "fresh": {
        "amount": 0,
        "number": 0
      },
      "winded": {
        "amount": 1,
        "number": 0
      },
      "weary": {
        "amount": 1,
        "number": -1
      },
      "tired": {
        "amount": 1,
        "number": -3
      },
      "dazed": {
        "amount": 1,
        "number": -5
      },
      "unconscious": {
        "amount": 1,
        "number": 0
      }
    },
    "stances": {
      "voiceStance": "firm",
      "gesturesStance": "bold"
    },
    "arts": {
      "techniques": {
        "cr": {
          "label": "Creo",
          "xp": 0
        },
        "in": {
          "label": "Intellego",
          "xp": 0
        },
        "mu": {
          "label": "Muto",
          "xp": 0
        },
        "pe": {
          "label": "Perdo",
          "xp": 0
        },
        "re": {
          "label": "Rego",
          "xp": 0
        }
      },
      "forms": {
        "an": {
          "label": "Animal",
          "xp": 0
        },
        "aq": {
          "label": "Aquam",
          "xp": 0
        },
        "au": {
          "label": "Auram",
          "xp": 0
        },
        "co": {
          "label": "Corpus",
          "xp": 0
        },
        "he": {
          "label": "Herbam",
          "xp": 0
        },
        "ig": {
          "label": "Ignem",
          "xp": 0
        },
        "im": {
          "label": "Imaginem",
          "xp": 0
        },
        "me": {
          "label": "Mentem",
          "xp": 0
        },
        "te": {
          "label": "Terram",
          "xp": 0
        },
        "vi": {
          "label": "Vim",
          "xp": 0
        }
      }
    },
    "apprentice": {
      "name": "",
      "age": 0,
      "years": 0,
      "int": 0,
      "magicTheory": 0
    },
    "charType": {
      "value": "entity",
      "label": "Char. Type"
    },
    "house": {
      "value": "gen",
      "label": "House"
    },
    "might": {
      "label": "Might",
      "form": "me",
      "value": 10,
      "points": 10
    },
    "powers": [],
    "realm": "magic",
    "personalities": {
      "0": {
        "name": "Brave",
        "score": 3
      },
      "1": {
        "name": "Loyal",
        "score": 3
      },
      "2": {
        "name": "Patient",
        "score": 3
      }
    },
    "bonuses": {
      "traits": {
        "aging": 0
      }
    },
    "combat": {
      "overload": [
        2,
        2
      ]
    },
    "magicSystem": {
      "name": "",
      "adjective": "",
      "practitioner": "",
      "effects": "",
      "laboratory": "",
      "realm": "mundane"
    }
  },
  "items": [
    {
      "name": "Chill Touch",
      "type": "power",
      "system": {
        "description": "Theghost can use a power similar to the spell Winter's Icy Touch (PeIg 10).",
        "source": "Cov",
        "page": 0,
        "indexKey": "chill-touch",
        "review_status": "toReview",
        "reviewer": "xzotl",
        "form": "ig",
        "cost": 1,
        "init": 2,
        "credits": "",
        "penetration": 0,
        "realm": "mundane"
      },
      "_id": "oga5v28oBWgkz333",
      "img": "icons/svg/tower.svg",
      "effects": [],
      "folder": null,
      "sort": 0,
      "ownership": {
        "default": 0,
        "6SdI10VpXHcBvx2J": 3
      },
      "flags": {},
      "_stats": {
        "compendiumSource": null,
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        "coreVersion": "13.351",
        "systemId": "arm5e",
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      "_key": "!actors.items!NZAFJMO8KTELuKZp.oga5v28oBWgkz333"
    },
    {
      "name": "[Native Language]",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/livingLanguage.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_r64qqxkggi",
          "path": "Abilities#/CF_SEP/General, Languages",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p style=\"text-align: justify\">Fluency in a particular living language. Rather than a die roll modifier, your score in this Knowledge measures your ability to communicate.</p><table style=\"width: 99.1914%; height: 122px;\" border=\"1\"><tbody><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p><strong>Score</strong></p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><strong>Fluency</strong></p></td><td style=\"width: 76.5033%; height: 17px; text-align: center;\"><p><strong>Description</strong></p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>0</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Point and grunt</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>With one or more experience points, you know “please”, ”thank you”, and a few other words.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>1</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Basic questions and answers</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>“Where is the church?,” “Do you sell food?” Constant mistakes, and an atrocious accent. People must speak slowly and often repeat themselves, and you cannot string a conversation together.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>2</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Basic conversation</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can sustain a short conversation on a common topic. You still make many mistakes, and often fail to catch what others say.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>3</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Haltingly functional</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can hold a conversation on everyday topics, although it takes time, you make many mistakes, and your accent is still bad.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>4</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Functional</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can hold a conversation on non-technical topics, and make few mistakes. People do not normally need to repeat themselves. This is the minimum level required to study from a book.</p></td></tr><tr style=\"height: 10px;\"><td style=\"width: 7.07427%; height: 10px; text-align: center;\"><p>5</p></td><td style=\"width: 15.6073%; height: 10px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Fluent</em></span></p></td><td style=\"width: 76.5033%; height: 10px; text-align: justify;\"><p>You still have an accent if this is not your native language, but it is weak. You speak as well as most natives. This is the minimum level required to write a book.</p></td></tr><tr style=\"height: 10px;\"><td style=\"width: 7.07427%; height: 10px; text-align: center;\"><p>6</p></td><td style=\"width: 15.6073%; height: 10px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Elegant</em></span></p></td><td style=\"width: 76.5033%; height: 10px; text-align: justify;\"><p>You choose your words well, and have no accent if this is not your native language.<br><br></p></td></tr></tbody></table><p style=\"text-align: justify\">Two dialects of the same language generally have a –1 penalty. If your character is not specialized in a dialect, you should specify a dialect without specializing in it, and take the penalty when conversing with people who speak a different dialect. If you speak a \"standard\" version of the language, that is a dialect that differs from all other dialects.</p><p style=\"text-align: justify\">When two people speak to each other, the lower Ability score determines how well they communicate. Characters who speak related languages can communicate at a penalty to their scores (assigned by the storyguide) depending on how closely related the two languages are.</p><p style=\"text-align: justify\">Note that Latin and Hebrew are not living languages in most of Mythic Europe. However, characters who live in places where they are (such as some covenants) may learn this Ability without any special Virtues.</p><p style=\"text-align: justify\">Characters with this Ability are illiterate unless they also have a score in Artes Liberales (page 62).</p><p style=\"text-align: justify\">This Ability also covers artistic compositions in the language, and telling existing tales with verve and passion. Knowledge of stories is covered by the appropriate Lore Abilities.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> poetry, prose, specific dialects, expansive vocabulary, specific technical vocabulary, slang, storytelling. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "com",
        "speciality": "",
        "xp": 75,
        "key": "livingLanguage",
        "option": "native-language",
        "realm": "magic",
        "indexKey": "language-generic",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": true,
        "credits": "",
        "accelerated": false
      },
      "_stats": {
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      "folder": "adQkl7QaQHRah9iT",
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    },
    {
      "name": "Brawl",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/brawl.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_buj82p3vtnu",
          "path": "Abilities#/CF_SEP/General",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p style=\"text-align: justify;\">Fighting hand-to-hand without weapons, or with the sorts of improvised weapons you just pick up, including knives. Brawl is also the Ability used to dodge attacks if you have no Martial Abilities.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> punches, grapples, knives, dodging. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "dex",
        "speciality": "fist",
        "xp": 75,
        "key": "brawl",
        "option": "",
        "realm": "magic",
        "indexKey": "brawl",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "credits": "",
        "accelerated": false
      },
      "_stats": {
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      "folder": "adQkl7QaQHRah9iT",
      "_id": "o90OPFybTlUlOuKF",
      "sort": 3200000,
      "ownership": {
        "default": 0,
        "1JBSgWiiwizu7vru": 3,
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    {
      "folder": "adQkl7QaQHRah9iT",
      "name": "Carouse",
      "type": "ability",
      "_id": "GaG5twjV3zgpwBC5",
      "img": "systems/arm5e/assets/icons/abilities/carouse.svg",
      "system": {
        "description": "<p style=\"text-align: justify;\">The ability to enjoy oneself without suffering adverse effects. A person with this skill can, for example, consume prodigious amounts of alcohol without passing out. The skill also covers a familiarity with acceptable behavior, balancing enjoyment and moderation. With this Skill, a person is able to have fun and gain friends among the lower classes nearly anywhere, even among those of a different culture.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> power drinking, drinking songs, games of chance, staying sober. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "indexKey": "carouse",
        "defaultChaAb": "pre",
        "speciality": "howling",
        "xp": 5,
        "key": "carouse",
        "option": "",
        "realm": "mundane",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "credits": "",
        "accelerated": false
      },
      "effects": [],
      "sort": 300000,
      "ownership": {
        "default": 0,
        "1JBSgWiiwizu7vru": 3,
        "6SdI10VpXHcBvx2J": 3
      },
      "flags": {},
      "_stats": {
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      "_key": "!actors.items!NZAFJMO8KTELuKZp.GaG5twjV3zgpwBC5"
    },
    {
      "name": "Covenant Lore",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/organizationLore.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_buj82p3vtnu",
          "path": "Abilities#/CF_SEP/General",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p style=\"text-align: justify\">Knowledge of the legends, history, structure, operation, and goals of the specified organization. Organizations can be as large as the Church, or as small as a local craft guild. The smaller the organization, the more detailed your knowledge. Order of Hermes Lore is particularly important to most magi.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> personalities, history, politics. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "int",
        "speciality": "history",
        "xp": 30,
        "key": "organizationLore",
        "option": "covenant-lore",
        "realm": "magic",
        "indexKey": "lore-organisation",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": true,
        "credits": "",
        "accelerated": false
      },
      "_stats": {
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      "folder": "adQkl7QaQHRah9iT",
      "_id": "L7ako3Bs3ejuAZTC",
      "sort": 4300000,
      "ownership": {
        "default": 0,
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    {
      "name": "Dominion Lore",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/dominionLore.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
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          "path": "Abilities#/CF_SEP/Arcane",
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      },
      "system": {
        "description": "<p style=\"text-align: justify;\">Knowledge of the manifestations of the power of the Divine. Different from Church Lore (a kind of (Organization) Lore)) because it covers miracles rather than politics, and different from Theology because it is concerned with power rather than doctrine.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> angels, saints, Divine creatures. (Arcane)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "int",
        "speciality": "life after death",
        "xp": 5,
        "key": "dominionLore",
        "option": "",
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        "indexKey": "dominion-lore",
        "reviewer": "xzotl",
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    {
      "name": "Magic Lore",
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        "description": "<p style=\"text-align: justify;\">Knowledge of magical creatures, areas, and traditions.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> creatures, magical traditions, regiones. (Arcane)</p>",
        "source": "ArM5Def",
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        "defaultChaAb": "int",
        "speciality": "ghosts",
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    {
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        "speciality": "ghosts and spirits",
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      "name": "Stealth",
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        "speciality": "insubstantial",
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    {
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      "flags": {
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        "description": "<p>You are a member of the covenant </p><p>staff, and may have lived there all your life. You are supported by the covenant, and so your standard of living is determined by the covenant’s resources rather than your own. You may not take the Wealthy Major Virtue or the Poor Major Flaw.</p><p>&nbsp;</p>",
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        "page": 0,
        "type": "social",
        "impact": {
          "value": "free"
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        "indexKey": "covenfolk",
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        "reviewer": "xzotl",
        "hidden": false,
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        "tainted": false
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      "name": "Improved Characteristics",
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        "description": "<p>You have an additional three points to spend on buying Characteristics, but you are still limited to a maximum score of +3 in any single Characteristic unless you take the Virtue Great Characteristic. You may take this Virtue multiple times.</p>",
        "source": "ArM5Def",
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        "type": "general",
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        "description": "<p>By staring intently at people you make them feel uneasy, as if you are peering into their souls. Those with ulterior motives, uneasy consciences, or lying tongues must make rolls against an appropriate Personality Trait, Guile, or whatever the storyguide deems appropriate, to remain calm. Furthermore, you gain a +3 to rolls involving intimidation. Faeries and demons are unfazed by your power.</p><p> </p>",
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        "type": "general",
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        "indexKey": "piercing-gaze",
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      "system": {
        "description": "<p>You intuitively sense whenever something is wrong, or is likely to go wrong soon. Choosing this Virtue confers the Ability Premonitions 1 (page @@).</p><p> </p>",
        "source": "ArM5Def",
        "page": 0,
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    {
      "name": "Disfigured (by death wound)",
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        "description": "<p>A visible disfigurement makes you ugly and easy to recognize. Presence rolls that involve good looks and gaining respect from most people are at –3. You probably have a cruel nickname that refers to your unfortunate appearance. You might have a large, visible burn scar, or an enlarged and deformed eye (an ‘evil eye’), or even be albino.</p>",
        "source": "ArM5Def",
        "page": 0,
        "type": "general",
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        "indexKey": "disfigured",
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        "source": "ArM5Def",
        "page": 0,
        "type": "personality",
        "impact": {
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    {
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    {
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    {
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    {
      "name": "Fist",
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      "system": {
        "description": "<p>This is includes any unarmed attacks made with the hands</p>",
        "source": "ArM5Def",
        "page": 0,
        "cost": {
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        "ability": {
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        "weaponExpert": false,
        "horse": false,
        "init": 0,
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        "dfn": 0,
        "dam": 0,
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        "equipped": false,
        "indexKey": "b-fist",
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      "_id": "UveTNRuilYQybmoW",
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      "system": {
        "description": "<div class=\"el-p\"><p dir=\"auto\"><span class=\"internal-embed markdown-embed is-loaded\">This character is physically bonded to some form of device, whether through a mystic event, long years of exposure and warping, or the ministrations of an experimental magus. The degree of the bonding is for the troupe to define, but the bonding may be physical, such as a locksmith whose fingers are picks, files, and keys, or mystical, such as a watchman who is confined to his watch tower as though contained by an unbreakable ward.</span></p></div><div class=\"el-p\"><p dir=\"auto\"><span class=\"internal-embed markdown-embed is-loaded\">The manner of this bonding determines the kind of life that the character may live. A watchman unable to leave his tower may make it his home, while a coachman who has become part of his coach cannot survive for long once separated from it.</span></p></div><div class=\"el-p\"><p dir=\"auto\"><span class=\"internal-embed markdown-embed is-loaded\">If separated from the bonded device or place in any way, the character must make deprivation checks as though deprived of food (i.e., a check every three days). The effects of this are canceled if the character is brought into contact with the device or returned to his bound place, at which point they rebond.</span></p></div><div class=\"el-p\"><p dir=\"auto\"><span class=\"internal-embed markdown-embed is-loaded\">This Flaw also includes the effects of the Unaging Virtue, but the character’s apparent age advances in line with their physical age. Role-Bound characters retain the need to sleep and breathe and those not physically bonded to a device, such as those bound to a place, retain their other physical needs.</span></p></div><div class=\"el-p\"><p dir=\"auto\"><span class=\"internal-embed markdown-embed is-loaded\">This Flaw may originate from any of the Supernatural Realms: a magical origin might represent the expression of an Essential Trait, a faerie origin could show that the character occupies an archetypal role, ready to play his part in the wider story, while divine and infernal origins may represent eternal punishment on Earth.</span></p></div><div class=\"el-p\"><p dir=\"auto\"><span class=\"internal-embed markdown-embed is-loaded\">This Flaw may only be taken by grogs and is suitable for the <em>Warping to a Pattern</em> Minor Site Hook presented in <em>Covenants</em>, page 11.</span></p></div>",
        "source": "ArM5Def",
        "page": 0,
        "indexKey": "bound-to-role-role",
        "review_status": "reviewed",
        "reviewer": "xzotl",
        "type": "supernatural",
        "impact": {
          "value": "minor"
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        "hidden": false,
        "tainted": false,
        "credits": ""
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    {
      "name": "Ghostly Chain Mail - Full *",
      "type": "armor",
      "img": "icons/commodities/metal/mail-chain-steel.webp",
      "effects": [],
      "folder": "qe6K6lOIy7t2w02l",
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_d16odjpbext",
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        "description": "<div title=\"Page 176\"><div><div><div><p><span class=\"fontstyle0\">* This statistic applies in combat against other ghosts. Corporeal creatures cannot physically affect the ghost, so its soak is not relevant.</span> </p><p><br style=\" font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; \">At the top of 1220 technology lies chain mail, a suit of flexible metal made of links of chain.</p><p>Full armor adds gauntlets to protect the hands, vambraces for the forearms, chausses for the legs, a closed helm that protects the face, and perhaps additional pieces for the throat, elbows, and knees. Full armor also often includes a gambeson, a heavily padded surcoat worn over the armor. The small auxiliary pieces may be made of a different material than the main cuirass - for instance, a suit of full chain mail might have chain mail to protect the torso and leather scale on the arms and legs (or it might be entirely made of chain mail).</p></div></div></div></div>",
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        "page": 0,
        "cost": {
          "value": "exp",
          "amount": 0
        },
        "quantity": 1,
        "prot": 9,
        "full": true,
        "load": 6,
        "equipped": true,
        "indexKey": "chain-mail-full",
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    {
      "name": "Invisibility",
      "type": "power",
      "system": {
        "description": "The ghost can fade from a translucent, near-solid appearance to complete invisibility",
        "source": "Cov",
        "page": 0,
        "indexKey": "invisibility",
        "review_status": "toReview",
        "reviewer": "xzotl",
        "form": "im",
        "cost": 0,
        "init": 2,
        "credits": "",
        "penetration": 0,
        "realm": "mundane"
      },
      "_id": "OK0eycugQPsnElhs",
      "img": "icons/svg/tower.svg",
      "effects": [],
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    {
      "name": "Insubstantiality",
      "type": "power",
      "system": {
        "description": "The ghost is insubstantial and can move freely through objects, walls, floors, etc<h3>Migration note:</h3><p>Init is now strictly a number, previous value:\"constant\", new value: 0",
        "source": "Cov",
        "page": 0,
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  "folder": "haJnxDYdm2CI8lsP",
  "img": "icons/svg/mystery-man-black.svg",
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    "name": "Ghostly Warden",
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    "actorLink": false,
    "appendNumber": false,
    "prependAdjective": false,
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      "rotation": 0,
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      "alphaThreshold": 0.75
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    "lockRotation": false,
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    "alpha": 1,
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    "light": {
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      "priority": 0,
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      "visionMode": "basic",
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