{
  "name": "The Knight",
  "type": "player",
  "system": {
    "version": "2.0.2",
    "virtues": [],
    "flaws": [],
    "diaryEntries": [],
    "resource": {
      "fatigue": {
        "value": 0,
        "max": 5
      }
    },
    "description": {
      "born": {
        "value": 935
      },
      "apprentice": {
        "value": "10"
      },
      "birthname": {
        "value": ""
      },
      "birthplace": {
        "value": ""
      },
      "nationality": {
        "value": ""
      },
      "religion": {
        "value": ""
      },
      "height": {
        "value": ""
      },
      "weight": {
        "value": ""
      },
      "gender": {
        "value": ""
      },
      "hair": {
        "value": ""
      },
      "eyes": {
        "value": ""
      },
      "title": {
        "value": ""
      },
      "handed": {
        "value": ""
      }
    },
    "secrets": "",
    "source": "ArM5Def",
    "page": 0,
    "indexKey": "the-knight",
    "review_status": "reviewed",
    "reviewer": "xzotl",
    "age": {
      "value": 25
    },
    "apparent": {
      "dtype": "Number",
      "value": 25
    },
    "con": {
      "label": "Confidence ",
      "score": 1,
      "points": 3
    },
    "covenant": {
      "value": "Covenant Name",
      "actorId": null
    },
    "realms": {
      "magic": {
        "aligned": false,
        "susceptible": false
      },
      "faeric": {
        "aligned": false,
        "susceptible": false
      },
      "divine": {
        "aligned": false,
        "susceptible": false
      },
      "infernal": {
        "aligned": false,
        "susceptible": false
      }
    },
    "states": {
      "pendingCrisis": false,
      "creationMode": true,
      "confidencePrompt": false,
      "pendingDamage": false
    },
    "combatPreps": {
      "current": "custom",
      "list": {
        "custom": {
          "ids": []
        }
      }
    },
    "biography": "The Knight's Wealthy Virtue gives him a lot of experience points, and so cannot be changed without effectively recreating the character from scratch. Oath of Fealty can be swapped for True Love and still be appropriate. In fact, both are so appropriate to a knight that the troupe may allow you to take both, as the character can still take three more points of Flaws. Note that the character regards himself as superior to just about anyone, unless you change the Major Personality Flaw, and doesn't have the Abilities to interact well with equals.",
    "characteristics": {
      "int": {
        "value": 0,
        "aging": 0
      },
      "per": {
        "value": 0,
        "aging": 0
      },
      "str": {
        "value": 1,
        "aging": 0
      },
      "sta": {
        "value": 1,
        "aging": 0
      },
      "pre": {
        "value": 1,
        "aging": 0
      },
      "com": {
        "value": 1,
        "aging": 0
      },
      "dex": {
        "value": 2,
        "aging": 0
      },
      "qik": {
        "value": 2,
        "aging": 0
      }
    },
    "twilight": {
      "stage": 0,
      "pointsGained": 0,
      "strength": 0,
      "complexity": 0,
      "enigmaSpec": false,
      "concentrationSpec": false,
      "control": null,
      "year": null,
      "season": null
    },
    "vitals": {
      "siz": {
        "value": 0
      },
      "soa": {
        "value": 10
      },
      "enc": {
        "value": 2
      }
    },
    "abilities": [],
    "weapons": [],
    "armor": [],
    "vis": [],
    "items": [],
    "spells": [],
    "magicalEffects": [],
    "laboratoryTexts": [],
    "reputations": [],
    "decrepitude": {
      "points": 0,
      "effects": "Decrepitude effects",
      "score": 0,
      "finalScore": 0
    },
    "warping": {
      "points": 0,
      "effects": "Warping effects",
      "finalScore": 0
    },
    "fatigueTotal": 0,
    "fatigueCurrent": 0,
    "longTermFatigue": 0,
    "fatigue": {
      "fresh": {
        "amount": 0,
        "number": 0
      },
      "winded": {
        "amount": 1,
        "number": 0
      },
      "weary": {
        "amount": 1,
        "number": -1
      },
      "tired": {
        "amount": 1,
        "number": -3
      },
      "dazed": {
        "amount": 1,
        "number": -5
      },
      "unconscious": {
        "amount": 1,
        "number": 0
      }
    },
    "stances": {
      "voiceStance": "firm",
      "gesturesStance": "bold"
    },
    "arts": {
      "techniques": {
        "cr": {
          "label": "Creo",
          "xp": 0
        },
        "in": {
          "label": "Intellego",
          "xp": 0
        },
        "mu": {
          "label": "Muto",
          "xp": 0
        },
        "pe": {
          "label": "Perdo",
          "xp": 0
        },
        "re": {
          "label": "Rego",
          "xp": 0
        }
      },
      "forms": {
        "an": {
          "label": "Animal",
          "xp": 0
        },
        "aq": {
          "label": "Aquam",
          "xp": 0
        },
        "au": {
          "label": "Auram",
          "xp": 0
        },
        "co": {
          "label": "Corpus",
          "xp": 0
        },
        "he": {
          "label": "Herbam",
          "xp": 0
        },
        "ig": {
          "label": "Ignem",
          "xp": 0
        },
        "im": {
          "label": "Imaginem",
          "xp": 0
        },
        "me": {
          "label": "Mentem",
          "xp": 0
        },
        "te": {
          "label": "Terram",
          "xp": 0
        },
        "vi": {
          "label": "Vim",
          "xp": 0
        }
      }
    },
    "familiar": {
      "nameFam": "",
      "specieFam": "",
      "techniqueFam": {
        "value": ""
      },
      "formFam": {
        "value": ""
      },
      "cordFam": {
        "bronze": 0,
        "silver": 0,
        "gold": 0
      },
      "characteristicsFam": {
        "int": {
          "value": 0
        },
        "per": {
          "value": 0
        },
        "str": {
          "value": 0
        },
        "sta": {
          "value": 0
        },
        "pre": {
          "value": 0
        },
        "com": {
          "value": 0
        },
        "dex": {
          "value": 0
        },
        "qik": {
          "value": 0
        }
      },
      "vitalsFam": {
        "size": {
          "value": 0
        },
        "might": {
          "value": 0
        },
        "soak": {
          "value": 0
        },
        "fatigue": {
          "value": 0
        },
        "initiative": {
          "value": 0
        },
        "attack": {
          "value": 0
        },
        "defense": {
          "value": 0
        },
        "damage": {
          "value": 0
        }
      },
      "abilitiesFam": [],
      "powersFam": []
    },
    "sanctum": {
      "value": "",
      "actorId": null
    },
    "laboratory": {
      "longevityRitual": {
        "labTotal": 0,
        "modifier": 0,
        "twilightScars": ""
      },
      "abilitiesSelected": {
        "finesse": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "awareness": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "concentration": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "artesLib": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "philosophy": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "parma": {
          "abilityID": "",
          "value": 0,
          "label": "",
          "speciality": ""
        },
        "magicTheory": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "penetration": {
          "abilityID": "",
          "value": 0,
          "label": ""
        }
      },
      "fastCastingSpeed": {
        "value": 0,
        "sumary": "Qik + Finesse + stress die"
      },
      "determiningEffect": {
        "value": 0,
        "sumary": "Per + Awareness + die VS 15-magnitude"
      },
      "targeting": {
        "value": 0,
        "sumary": "Per + Finesse + die"
      },
      "concentration": {
        "value": 0,
        "sumary": "Sta + Concentration + die"
      },
      "magicResistance": {
        "value": 0,
        "sumary": "Parma * 5 + Form"
      },
      "multipleCasting": {
        "value": 0,
        "sumary": "Int + Finesse + stress die - no of spells VS 9"
      },
      "basicLabTotal": {
        "value": 0,
        "sumary": "Int + Magic theory + Aura (+ Technique + Form)"
      },
      "totalPenetration": {
        "value": 0,
        "sumary": "Penetration + (Active effects penetration like Arcane connection or Sympathetic Connection)"
      },
      "visLimit": {
        "value": 0,
        "sumary": "Magic theory * 2"
      }
    },
    "apprentice": {
      "name": "",
      "age": 0,
      "years": 0,
      "int": 0,
      "magicTheory": 0
    },
    "magicSystem": {
      "name": "",
      "adjective": "",
      "practitioner": "",
      "effects": "",
      "laboratory": "",
      "realm": "mundane"
    },
    "features": {
      "magicSystem": false,
      "powers": false
    },
    "charType": {
      "value": "companion",
      "label": "Char. Type"
    },
    "playername": "",
    "house": {
      "value": "n-a",
      "label": "House"
    },
    "dom-mag": {
      "label": "Domus Magna",
      "dtype": "String",
      "value": ""
    },
    "primus": {
      "label": "Primus",
      "dtype": "String",
      "value": ""
    },
    "parens": {
      "label": "Parens",
      "dtype": "String",
      "value": ""
    },
    "apprenticeship": {
      "label": "Covenant of Apprenticeship",
      "dtype": "String",
      "value": ""
    },
    "sigil": {
      "label": "Wizard's Sigil",
      "dtype": "String",
      "value": "A flash of blue light."
    },
    "creationMode": true,
    "pendingCrisis": false,
    "bonuses": {
      "traits": {
        "aging": 0
      }
    },
    "personalities": {
      "0": {
        "name": "Brave",
        "score": 3
      },
      "1": {
        "name": "Overconfident",
        "score": 3
      },
      "2": {
        "name": "Proud",
        "score": 6
      }
    },
    "combat": {
      "overload": [
        2,
        2
      ]
    },
    "pendingXps": 0
  },
  "items": [
    {
      "name": "Animal Handling",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/animalHandling.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_buj82p3vtnu",
          "path": "Abilities#/CF_SEP/General",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p>Care and use of animals, including raising, tending, grooming, and healing them.</p><p><strong>Specialties:</strong> falconry, specific animals. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "pre",
        "speciality": "falconry",
        "xp": 15,
        "key": "animalHandling",
        "option": "",
        "realm": "magic",
        "indexKey": "animal-handling",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
      },
      "_stats": {
        "compendiumSource": null,
        "duplicateSource": null,
        "coreVersion": "13.351",
        "systemId": "arm5e",
        "systemVersion": "2.3.2.11",
        "createdTime": null,
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      },
      "folder": "adQkl7QaQHRah9iT",
      "_id": "fCbvQFlCwztIiCnx",
      "sort": 4700000,
      "ownership": {
        "default": 0,
        "1JBSgWiiwizu7vru": 3,
        "wUH1ww0o0zQEBtKr": 3
      },
      "_key": "!actors.items!4A2vS2rXcUdzgOIn.fCbvQFlCwztIiCnx"
    },
    {
      "name": "Athletics",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/athletics.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_buj82p3vtnu",
          "path": "Abilities#/CF_SEP/General",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p style=\"text-align: justify;\">General physical prowess. It includes moving smoothly, confidently, and with grace. Use of Athletics improves most large-muscle coordination.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> acrobatics, contortions, grace, jumping, running. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "dex",
        "speciality": "running",
        "xp": 15,
        "key": "athletics",
        "option": "",
        "realm": "magic",
        "indexKey": "athletics",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
      },
      "_stats": {
        "compendiumSource": null,
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        "coreVersion": "13.351",
        "systemId": "arm5e",
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      },
      "folder": "adQkl7QaQHRah9iT",
      "_id": "SCnnqaByfHjvXbKF",
      "sort": 3700000,
      "ownership": {
        "default": 0,
        "1JBSgWiiwizu7vru": 3,
        "wUH1ww0o0zQEBtKr": 3
      },
      "_key": "!actors.items!4A2vS2rXcUdzgOIn.SCnnqaByfHjvXbKF"
    },
    {
      "name": "Area Lore",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/areaLore.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_buj82p3vtnu",
          "path": "Abilities#/CF_SEP/General",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p style=\"text-align: justify\">Knowledge of one particular region, covenant, or even a village. It includes knowing where things are in the immediate area, local history and legends, and the centers of power in the region. The smaller the region, the more detailed your knowledge.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> geography, history, legends, politics, personalities. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "int",
        "speciality": "nobles",
        "xp": 30,
        "key": "areaLore",
        "option": "area-lore",
        "realm": "magic",
        "indexKey": "area-lore",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": true,
        "accelerated": false
      },
      "_stats": {
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        "coreVersion": "13.351",
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      },
      "folder": "adQkl7QaQHRah9iT",
      "_id": "Uk2BGSOHotinsl8O",
      "sort": 3600000,
      "ownership": {
        "default": 0,
        "1JBSgWiiwizu7vru": 3,
        "wUH1ww0o0zQEBtKr": 3
      },
      "_key": "!actors.items!4A2vS2rXcUdzgOIn.Uk2BGSOHotinsl8O"
    },
    {
      "name": "Brawl",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/brawl.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_buj82p3vtnu",
          "path": "Abilities#/CF_SEP/General",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p style=\"text-align: justify;\">Fighting hand-to-hand without weapons, or with the sorts of improvised weapons you just pick up, including knives. Brawl is also the Ability used to dodge attacks if you have no Martial Abilities.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> punches, grapples, knives, dodging. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "dex",
        "speciality": "punching",
        "xp": 15,
        "key": "brawl",
        "option": "",
        "realm": "magic",
        "indexKey": "brawl",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
      },
      "_stats": {
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        "coreVersion": "13.351",
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      },
      "folder": "adQkl7QaQHRah9iT",
      "_id": "yKaNsUFGmGvfkeds",
      "sort": 3200000,
      "ownership": {
        "default": 0,
        "1JBSgWiiwizu7vru": 3,
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      "_key": "!actors.items!4A2vS2rXcUdzgOIn.yKaNsUFGmGvfkeds"
    },
    {
      "name": "Awareness",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/awareness.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_buj82p3vtnu",
          "path": "Abilities#/CF_SEP/General",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p>Noticing things, be they things you are looking for or things that you are not expecting. It is also used to see how alert you are in circumstances that require watchfulness. </p><p><strong>Specialties</strong>: bodyguarding, keeping watch, alertness, searching. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "per",
        "speciality": "battle",
        "xp": 30,
        "key": "awareness",
        "option": "",
        "realm": "magic",
        "indexKey": "awareness",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
      },
      "_stats": {
        "compendiumSource": null,
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        "coreVersion": "13.351",
        "systemId": "arm5e",
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      },
      "folder": "adQkl7QaQHRah9iT",
      "_id": "AJJ858Km4RhiSKJF",
      "sort": 5000000,
      "ownership": {
        "default": 0,
        "1JBSgWiiwizu7vru": 3,
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      },
      "_key": "!actors.items!4A2vS2rXcUdzgOIn.AJJ858Km4RhiSKJF"
    },
    {
      "name": "Chirurgy",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/chirurgy.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_buj82p3vtnu",
          "path": "Abilities#/CF_SEP/General",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p style=\"text-align: justify\">This is Middle Ages-style surgery, used to help others recover from physical damage. It encompasses tending and binding wounds of all varieties, and the necessary but brutal skill of cauterization. See page @@ for rules</p><p style=\"text-align: justify\"><strong>Specialties:</strong> cauterization, diagnosis, binding wounds, setting bones. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "dex",
        "speciality": "sword wounds",
        "xp": 5,
        "key": "chirurgy",
        "option": "",
        "realm": "magic",
        "indexKey": "chirurgy",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
      },
      "_stats": {
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      },
      "folder": "adQkl7QaQHRah9iT",
      "_id": "bQtThOUOSMTnQzsR",
      "sort": 1200000,
      "ownership": {
        "default": 0,
        "1JBSgWiiwizu7vru": 3,
        "wUH1ww0o0zQEBtKr": 3
      },
      "_key": "!actors.items!4A2vS2rXcUdzgOIn.bQtThOUOSMTnQzsR"
    },
    {
      "name": "Etiquette",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/etiquette.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_buj82p3vtnu",
          "path": "Abilities#/CF_SEP/General",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p style=\"text-align: justify\">You know the social graces and how to behave in different situations. Etiquette differs from Charm in that Etiquette covers proper behavior, rather than charming behavior. You cannot seduce someone with Etiquette, but neither can you get through an audience with the bishop on Charm alone.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> nobility, court, peasants, faeries, the Church. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "pre",
        "speciality": "noble",
        "xp": 30,
        "key": "etiquette",
        "option": "",
        "realm": "magic",
        "indexKey": "etiquette",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
      },
      "_stats": {
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      "folder": "adQkl7QaQHRah9iT",
      "_id": "snb14fsQ00LRnOgV",
      "sort": 400000,
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      "_key": "!actors.items!4A2vS2rXcUdzgOIn.snb14fsQ00LRnOgV"
    },
    {
      "name": "Great Weapon",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/greatWeapon.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_7d6ngxdzyst",
          "path": "Abilities#/CF_SEP/Martial",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p>Fighting with a weapon which requires two hands to use.</p>\n<p>Specialties: any one weapon. (Martial)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "dex",
        "speciality": "great sword",
        "xp": 75,
        "key": "greatWeapon",
        "option": "",
        "realm": "magic",
        "indexKey": "great-weapon",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
      },
      "_stats": {
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      "_id": "mkPv6GwDovTtsjES",
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      "_key": "!actors.items!4A2vS2rXcUdzgOIn.mkPv6GwDovTtsjES"
    },
    {
      "name": "Hunt",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/hunt.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_buj82p3vtnu",
          "path": "Abilities#/CF_SEP/General",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p style=\"text-align: justify;\">Setting snares, choosing appropriate hunting spots, and following and identifying the spoor of creatures of all varieties. This Ability also lets you cover your tracks or not leave any in the first place.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> tracking, covering tracks, hunting a specific animal. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "per",
        "speciality": "deer",
        "xp": 15,
        "key": "hunt",
        "option": "",
        "realm": "magic",
        "indexKey": "hunt",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
      },
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      "_id": "DKxgZCmOrcLlVGFF",
      "sort": 4900000,
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      "_key": "!actors.items!4A2vS2rXcUdzgOIn.DKxgZCmOrcLlVGFF"
    },
    {
      "name": "Leadership",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/leadership.svg",
      "effects": [],
      "flags": {
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        "cf": {
          "id": "temp_buj82p3vtnu",
          "path": "Abilities#/CF_SEP/General",
          "color": "#000000"
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      },
      "system": {
        "description": "<p style=\"text-align: justify;\">Getting people to obey your orders and to follow you. Can also be used to inspire fear in others, cowing them into submission.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> intimidation, in combat, inspiration. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "int",
        "speciality": "soldiers",
        "xp": 50,
        "key": "leadership",
        "option": "",
        "realm": "magic",
        "indexKey": "leadership",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
      },
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      "_id": "lHHE4ca35bkGm5yQ",
      "sort": 4800000,
      "ownership": {
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        "1JBSgWiiwizu7vru": 3,
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      "_key": "!actors.items!4A2vS2rXcUdzgOIn.lHHE4ca35bkGm5yQ"
    },
    {
      "name": "Intrigue",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/intrigue.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_buj82p3vtnu",
          "path": "Abilities#/CF_SEP/General",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p style=\"text-align: justify;\">Dealing and plotting, including subtle use of power in non-confrontational ways to achieve your own ends. Intrigue need not be underhanded or manipulative - it also covers negotiations and knowledge of formal and informal rules of conduct and politeness. In addition, Intrigue also allows a character to pick up important information about those in power, separating fact from useless gossip. Intrigue is a vital talent for those who frequent court or a Hermetic Tribunal.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> gossip, plotting, rumormongering, alliances. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "int",
        "speciality": "noble courts",
        "xp": 5,
        "key": "intrigue",
        "option": "",
        "realm": "magic",
        "indexKey": "intrigue",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
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    },
    {
      "name": "Music",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/music.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_buj82p3vtnu",
          "path": "Abilities#/CF_SEP/General",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p style=\"text-align: justify;\">The ability to sing, play musical instruments, and compose new music.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> sing, compose, any one instrument. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "dex",
        "speciality": "singing",
        "xp": 5,
        "key": "music",
        "option": "",
        "realm": "magic",
        "indexKey": "music",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
      },
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      "_id": "9sTs00Mm2msQAXYE",
      "sort": 3300000,
      "ownership": {
        "default": 0,
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    },
    {
      "name": "Ride",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/ride.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_buj82p3vtnu",
          "path": "Abilities#/CF_SEP/General",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p style=\"text-align: justify;\">Riding and controlling a horse, especially under stress.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> battle, speed, tricks. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "dex",
        "speciality": "in combat",
        "xp": 75,
        "key": "ride",
        "option": "",
        "realm": "magic",
        "indexKey": "ride",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
      },
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    },
    {
      "name": "Native Language",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/livingLanguage.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_r64qqxkggi",
          "path": "Abilities#/CF_SEP/General, Languages",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p style=\"text-align: justify\">Fluency in a particular living language. Rather than a die roll modifier, your score in this Knowledge measures your ability to communicate.</p><table style=\"width: 99.1914%; height: 122px;\" border=\"1\"><tbody><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p><strong>Score</strong></p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><strong>Fluency</strong></p></td><td style=\"width: 76.5033%; height: 17px; text-align: center;\"><p><strong>Description</strong></p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>0</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Point and grunt</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>With one or more experience points, you know “please”, ”thank you”, and a few other words.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>1</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Basic questions and answers</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>“Where is the church?,” “Do you sell food?” Constant mistakes, and an atrocious accent. People must speak slowly and often repeat themselves, and you cannot string a conversation together.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>2</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Basic conversation</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can sustain a short conversation on a common topic. You still make many mistakes, and often fail to catch what others say.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>3</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Haltingly functional</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can hold a conversation on everyday topics, although it takes time, you make many mistakes, and your accent is still bad.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>4</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Functional</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can hold a conversation on non-technical topics, and make few mistakes. People do not normally need to repeat themselves. This is the minimum level required to study from a book.</p></td></tr><tr style=\"height: 10px;\"><td style=\"width: 7.07427%; height: 10px; text-align: center;\"><p>5</p></td><td style=\"width: 15.6073%; height: 10px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Fluent</em></span></p></td><td style=\"width: 76.5033%; height: 10px; text-align: justify;\"><p>You still have an accent if this is not your native language, but it is weak. You speak as well as most natives. This is the minimum level required to write a book.</p></td></tr><tr style=\"height: 10px;\"><td style=\"width: 7.07427%; height: 10px; text-align: center;\"><p>6</p></td><td style=\"width: 15.6073%; height: 10px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Elegant</em></span></p></td><td style=\"width: 76.5033%; height: 10px; text-align: justify;\"><p>You choose your words well, and have no accent if this is not your native language.<br><br></p></td></tr></tbody></table><p style=\"text-align: justify\">Two dialects of the same language generally have a –1 penalty. If your character is not specialized in a dialect, you should specify a dialect without specializing in it, and take the penalty when conversing with people who speak a different dialect. If you speak a \"standard\" version of the language, that is a dialect that differs from all other dialects.</p><p style=\"text-align: justify\">When two people speak to each other, the lower Ability score determines how well they communicate. Characters who speak related languages can communicate at a penalty to their scores (assigned by the storyguide) depending on how closely related the two languages are.</p><p style=\"text-align: justify\">Note that Latin and Hebrew are not living languages in most of Mythic Europe. However, characters who live in places where they are (such as some covenants) may learn this Ability without any special Virtues.</p><p style=\"text-align: justify\">Characters with this Ability are illiterate unless they also have a score in Artes Liberales (page 62).</p><p style=\"text-align: justify\">This Ability also covers artistic compositions in the language, and telling existing tales with verve and passion. Knowledge of stories is covered by the appropriate Lore Abilities.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> poetry, prose, specific dialects, expansive vocabulary, specific technical vocabulary, slang, storytelling. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "com",
        "speciality": "giving orders",
        "xp": 75,
        "key": "livingLanguage",
        "option": "native-language",
        "realm": "magic",
        "indexKey": "language-generic",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": true,
        "accelerated": false
      },
      "_stats": {
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      "folder": "adQkl7QaQHRah9iT",
      "_id": "zvr5uDYF8Nr1kjTE",
      "sort": 5400000,
      "ownership": {
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        "1JBSgWiiwizu7vru": 3,
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      "_key": "!actors.items!4A2vS2rXcUdzgOIn.zvr5uDYF8Nr1kjTE"
    },
    {
      "name": "Single Weapon",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/singleWeapon.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_7d6ngxdzyst",
          "path": "Abilities#/CF_SEP/Martial",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p style=\"text-align: justify;\">Fighting with a weapon used in one hand, possibly using a shield with the other. This includes lances used as intended from horseback.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> any one weapon or shield, which covers using that weapon with any shield or none, and that shield with any weapon. (Martial)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "dex",
        "speciality": "heater shield",
        "xp": 75,
        "key": "singleWeapon",
        "option": "",
        "realm": "magic",
        "indexKey": "single-weapon",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
      },
      "_stats": {
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      "folder": "Uh7ZiHdsWW2PjSJl",
      "_id": "CWsqev8pBYj9a8Bo",
      "sort": 0,
      "ownership": {
        "default": 0,
        "1JBSgWiiwizu7vru": 3,
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      "_key": "!actors.items!4A2vS2rXcUdzgOIn.CWsqev8pBYj9a8Bo"
    },
    {
      "name": "Survival",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/survival.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_buj82p3vtnu",
          "path": "Abilities#/CF_SEP/General",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p style=\"text-align: justify;\">Finding food, water, shelter, a direct route, and relative safety in the wilderness (a very dangerous place in Mythic Europe). This Ability covers such mundane tasks as building a fire and cooking food without implements.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> specific locales. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "per",
        "speciality": "forests",
        "xp": 5,
        "key": "survival",
        "option": "",
        "realm": "magic",
        "indexKey": "survival",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
      },
      "_stats": {
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      "folder": "adQkl7QaQHRah9iT",
      "_id": "2246jWx21nEGXNNS",
      "sort": 200000,
      "ownership": {
        "default": 0,
        "1JBSgWiiwizu7vru": 3,
        "wUH1ww0o0zQEBtKr": 3
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      "_key": "!actors.items!4A2vS2rXcUdzgOIn.2246jWx21nEGXNNS"
    },
    {
      "name": "Knight",
      "type": "virtue",
      "img": "systems/arm5e/assets/icons/VF/social.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_kuhc1tso94g",
          "path": "Virtues#/CF_SEP/Social Status",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p>You are a </p><p>, a member of the noble classes and one of the elite warriors of Europe. Unless you are Poor, you may have high quality weapons and armor, and a horse. Typical armaments for a mid–13</p><p> century </p><p> are lance, sword, heater shield, a complete mail suit, and a warhorse. You may take Martial Abilities during character generation. </p><p>The Wealthy Virtue and Poor Flaw affect you normally. This Virtue is only available to male characters, and is compatible with the Landed Noble Virtue.</p>",
        "source": "ArM5Def",
        "page": 0,
        "type": "socialEastern",
        "impact": {
          "value": "minor"
        },
        "indexKey": "knight",
        "review_status": "reviewed",
        "reviewer": "xzotl",
        "hidden": false,
        "tainted": false
      },
      "_stats": {
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      },
      "folder": "Dlca5muDKIfBSi6F",
      "_id": "Cs1vg1zn2TJeZPMp",
      "sort": 3600000,
      "ownership": {
        "default": 0,
        "6SdI10VpXHcBvx2J": 3,
        "wUH1ww0o0zQEBtKr": 3
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      "_key": "!actors.items!4A2vS2rXcUdzgOIn.Cs1vg1zn2TJeZPMp"
    },
    {
      "name": "Wealthy",
      "type": "virtue",
      "img": "systems/arm5e/assets/icons/VF/generalVirtue.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_qajjxhee95m",
          "path": "Virtues#/CF_SEP/General",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p>You are a rich member of your class. You may spend three seasons per year on study or adventuring, as you can pay people to look after your interests, and these seasons are genuinely free. Exactly how wealthy you are depends on your social class; a noble would have at least a dozen servants, including some bodyguards, while a wealthy townsman would have a good house and maybe three servants. Whatever your class, you are wealthy enough to afford goods generally associated with a higher class, and thus risk being labeled a vulgar social climber. Wealthy characters may live at a covenant, but they are not supported by the covenant. As all Hermetic magi are supported by their covenant, no magi may take this Virtue.</p><p> </p>",
        "source": "ArM5Def",
        "page": 0,
        "type": "general",
        "impact": {
          "value": "major"
        },
        "indexKey": "wealthy",
        "review_status": "reviewed",
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        "description": "<p>You own a holy relic, such as the finger bone of a saint, with a True Faith Score of one. This can be built into any other item you possess (a sword, for instance). The relic does not possess any additional powers. See Chapter 12: Realms for rules for relics and True Faith.</p><p> </p>",
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    {
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        "description": "<p>You have a completely unshakable faith in your own abilities. You believe that you will always perform at, or slightly above, the peak of your abilities, and cannot imagine failure. If you actually botch, you come up with some rationalization as to what 'really' happened.</p>",
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    {
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      "_key": "!actors.items!4A2vS2rXcUdzgOIn.7FwtIPBGvxHDoc3z"
    },
    {
      "name": "Full chain mail",
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      "effects": [],
      "folder": "qe6K6lOIy7t2w02l",
      "flags": {
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        }
      },
      "system": {
        "description": "<div title=\"Page 176\"><div><div><div><p>At the top of 1220 technology lies chain mail, a suit of flexible metal made of links of chain.</p><p>Full armor adds gauntlets to protect the hands, vambraces for the forearms, chausses for the legs, a closed helm that protects the face, and perhaps additional pieces for the throat, elbows, and knees. Full armor also often includes a gambeson, a heavily padded surcoat worn over the armor. The small auxiliary pieces may be made of a different material than the main cuirass - for instance, a suit of full chain mail might have chain mail to protect the torso and leather scale on the arms and legs (or it might be entirely made of chain mail). </p></div></div></div></div>",
        "source": "ArM5Def",
        "page": 0,
        "cost": {
          "value": "exp"
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        "quantity": 1,
        "prot": 9,
        "full": true,
        "load": 6,
        "equipped": true,
        "indexKey": "chain-mail-full",
        "state": "inert",
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        "reviewer": "KILLTHESCRIBE"
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    },
    {
      "name": "long sword",
      "type": "weapon",
      "img": "icons/weapons/swords/sword-guard-worn-brown.webp",
      "effects": [],
      "folder": "seNqaIxNCRH7Ny02",
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        "cf": {
          "id": "temp_ebcddbqmaft",
          "color": "#000000"
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      },
      "system": {
        "description": "<p>Any sword over 28 inches long. These swords are typically used by horsemen because they are long enough to reach opponents on foot. Long swords are typically straight, even in Arabia: the curved sword was introduced later than the 13th century.</p>",
        "source": "ArM5Def",
        "page": 0,
        "cost": {
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        "quantity": 1,
        "ability": "CWsqev8pBYj9a8Bo",
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        "init": 2,
        "atk": 4,
        "dfn": 1,
        "dam": 6,
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        "equipped": true,
        "indexKey": "s-sword-long",
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    },
    {
      "name": "heater shield",
      "type": "weapon",
      "img": "icons/equipment/shield/heater-wooden-worn.webp",
      "effects": [],
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      },
      "system": {
        "description": "<p>Often made of a combination of wood and metal, this shield tapers to a point at the bottom. The outer surface is not flat, but convex to better deflect blows.</p>",
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        "page": 0,
        "cost": {
          "value": "std"
        },
        "quantity": 1,
        "ability": "",
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        "horse": false,
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        "dfn": 3,
        "dam": 0,
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        "load": 2,
        "equipped": true,
        "indexKey": "s-shield-heater",
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    },
    {
      "name": "great sword",
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      "img": "icons/weapons/swords/greatsword-crossguard-steel.webp",
      "effects": [],
      "folder": "seNqaIxNCRH7Ny02",
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      },
      "system": {
        "description": "<p>A heavy, two-handed sword, designed to penetrate heavy armor.</p>",
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        "quantity": 1,
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        "horse": false,
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        "atk": 5,
        "dfn": 2,
        "dam": 9,
        "str": 1,
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        "equipped": false,
        "indexKey": "g-sword-great",
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  ],
  "img": "icons/svg/mystery-man.svg",
  "prototypeToken": {
    "name": "The Knight",
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