{
  "name": "Tremere",
  "type": "player",
  "system": {
    "version": "2.0.2",
    "virtues": [],
    "flaws": [],
    "diaryEntries": [],
    "resource": {
      "fatigue": {
        "value": 0,
        "max": 5
      }
    },
    "description": {
      "born": {
        "value": 935
      },
      "apprentice": {
        "value": "10"
      },
      "birthname": {
        "value": ""
      },
      "birthplace": {
        "value": ""
      },
      "nationality": {
        "value": ""
      },
      "religion": {
        "value": ""
      },
      "height": {
        "value": ""
      },
      "weight": {
        "value": ""
      },
      "gender": {
        "value": ""
      },
      "hair": {
        "value": ""
      },
      "eyes": {
        "value": ""
      },
      "title": {
        "value": ""
      },
      "handed": {
        "value": ""
      }
    },
    "secrets": "",
    "source": "ArM5Def",
    "page": 0,
    "indexKey": "tremere",
    "review_status": "reviewed",
    "reviewer": "xzotl",
    "age": {
      "value": 25
    },
    "apparent": {
      "dtype": "Number",
      "value": 25
    },
    "con": {
      "label": "Confidence ",
      "score": 1,
      "points": 3
    },
    "covenant": {
      "value": "Covenant Name",
      "actorId": null
    },
    "realms": {
      "magic": {
        "aligned": false,
        "susceptible": false
      },
      "faeric": {
        "aligned": false,
        "susceptible": false
      },
      "divine": {
        "aligned": false,
        "susceptible": false
      },
      "infernal": {
        "aligned": false,
        "susceptible": false
      }
    },
    "states": {
      "pendingCrisis": false,
      "creationMode": true,
      "confidencePrompt": false,
      "pendingDamage": false
    },
    "combatPreps": {
      "current": "custom",
      "list": {
        "custom": {
          "ids": []
        }
      }
    },
    "biography": "<p>The Tremere can take three more points of Flaws, and a similar number of Virtues. At the moment, he is a social and political creature, but the score in one of those Abilities could be moved into a Martial Ability to make him more of a fighter. Elemental Magic makes it difficult to move Art scores around. Initially, he was assigned scores of Aq 3, Au 6, Ig 6, and Te 6. Aquam received an additional 33 experience points (from Auram, Ignem and Terram), for a final total of 39 and a score of 8 (3), and each of the other Arts received an additional 25 experience points, for a final total of 46 and a score of 9 (1).<br><br><strong>Note</strong>: Elemental magic is not fully automated</p>",
    "characteristics": {
      "int": {
        "value": 3,
        "aging": 0
      },
      "per": {
        "value": -2,
        "aging": 0
      },
      "str": {
        "value": 0,
        "aging": 0
      },
      "sta": {
        "value": 2,
        "aging": 0
      },
      "pre": {
        "value": 0,
        "aging": 0
      },
      "com": {
        "value": 0,
        "aging": 0
      },
      "dex": {
        "value": 0,
        "aging": 0
      },
      "qik": {
        "value": 1,
        "aging": 0
      }
    },
    "twilight": {
      "stage": 0,
      "pointsGained": 0,
      "strength": 0,
      "complexity": 0,
      "enigmaSpec": false,
      "concentrationSpec": false,
      "control": null,
      "year": null,
      "season": null
    },
    "vitals": {
      "siz": {
        "value": 0
      },
      "soa": {
        "value": 2
      },
      "enc": {
        "value": 0
      }
    },
    "abilities": [],
    "weapons": [],
    "armor": [],
    "vis": [],
    "items": [],
    "spells": [],
    "magicalEffects": [],
    "laboratoryTexts": [],
    "reputations": [],
    "decrepitude": {
      "points": 0,
      "effects": "Decrepitude effects",
      "finalScore": 0
    },
    "warping": {
      "points": 0,
      "effects": "Warping effects",
      "finalScore": 0
    },
    "fatigueTotal": 0,
    "fatigueCurrent": 0,
    "longTermFatigue": 0,
    "fatigue": {
      "fresh": {
        "amount": 0,
        "number": 0
      },
      "winded": {
        "amount": 1,
        "number": 0
      },
      "weary": {
        "amount": 1,
        "number": -1
      },
      "tired": {
        "amount": 1,
        "number": -3
      },
      "dazed": {
        "amount": 1,
        "number": -5
      },
      "unconscious": {
        "amount": 1,
        "number": 0
      }
    },
    "stances": {
      "voiceStance": "firm",
      "gesturesStance": "bold"
    },
    "arts": {
      "techniques": {
        "cr": {
          "label": "Creo",
          "xp": 15,
          "finalScore": 5
        },
        "in": {
          "label": "Intellego",
          "xp": 15,
          "finalScore": 5
        },
        "mu": {
          "label": "Muto",
          "xp": 15,
          "finalScore": 5
        },
        "pe": {
          "label": "Perdo",
          "xp": 15,
          "finalScore": 5
        },
        "re": {
          "label": "Rego",
          "xp": 15,
          "finalScore": 5
        }
      },
      "forms": {
        "an": {
          "label": "Animal",
          "xp": 0,
          "finalScore": 0
        },
        "aq": {
          "label": "Aquam",
          "xp": 39,
          "finalScore": 8
        },
        "au": {
          "label": "Auram",
          "xp": 46,
          "finalScore": 9
        },
        "co": {
          "label": "Corpus",
          "xp": 0,
          "finalScore": 0
        },
        "he": {
          "label": "Herbam",
          "xp": 0,
          "finalScore": 0
        },
        "ig": {
          "label": "Ignem",
          "xp": 46,
          "finalScore": 9
        },
        "im": {
          "label": "Imaginem",
          "xp": 0,
          "finalScore": 0
        },
        "me": {
          "label": "Mentem",
          "xp": 1,
          "finalScore": 1
        },
        "te": {
          "label": "Terram",
          "xp": 46,
          "finalScore": 9
        },
        "vi": {
          "label": "Vim",
          "xp": 0,
          "finalScore": 0
        }
      }
    },
    "familiar": {
      "nameFam": "",
      "specieFam": "",
      "techniqueFam": {
        "value": "cr"
      },
      "formFam": {
        "value": "an"
      },
      "cordFam": {
        "bronze": 0,
        "silver": 0,
        "gold": 0
      },
      "characteristicsFam": {
        "int": {
          "value": 0
        },
        "per": {
          "value": 0
        },
        "str": {
          "value": 0
        },
        "sta": {
          "value": 0
        },
        "pre": {
          "value": 0
        },
        "com": {
          "value": 0
        },
        "dex": {
          "value": 0
        },
        "qik": {
          "value": 0
        }
      },
      "vitalsFam": {
        "size": {
          "value": 0
        },
        "might": {
          "value": 0
        },
        "soak": {
          "value": 0
        },
        "fatigue": {
          "value": 0
        },
        "initiative": {
          "value": 0
        },
        "attack": {
          "value": 0
        },
        "defense": {
          "value": 0
        },
        "damage": {
          "value": 0
        }
      },
      "abilitiesFam": [],
      "powersFam": []
    },
    "sanctum": {
      "value": "",
      "actorId": null
    },
    "laboratory": {
      "longevityRitual": {
        "labTotal": 0,
        "modifier": 0,
        "twilightScars": "None"
      },
      "abilitiesSelected": {
        "finesse": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "awareness": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "concentration": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "artesLib": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "philosophy": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "parma": {
          "abilityID": "",
          "value": 0,
          "label": "",
          "speciality": ""
        },
        "magicTheory": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "penetration": {
          "abilityID": "",
          "value": 0,
          "label": ""
        }
      },
      "fastCastingSpeed": {
        "value": 0,
        "sumary": "Qik + Finesse + stress die"
      },
      "determiningEffect": {
        "value": 0,
        "sumary": "Per + Awareness + die VS 15-magnitude"
      },
      "targeting": {
        "value": 0,
        "sumary": "Per + Finesse + die"
      },
      "concentration": {
        "value": 0,
        "sumary": "Sta + Concentration + die"
      },
      "magicResistance": {
        "value": 0,
        "sumary": "Parma * 5 + Form"
      },
      "multipleCasting": {
        "value": 0,
        "sumary": "Int + Finesse + stress die - no of spells VS 9"
      },
      "basicLabTotal": {
        "value": 0,
        "sumary": "Int + Magic theory + Aura (+ Technique + Form)"
      },
      "totalPenetration": {
        "value": 0,
        "sumary": "Penetration + (Active effects penetration like Arcane connection or Sympathetic Connection)"
      },
      "visLimit": {
        "value": 0,
        "sumary": "Magic theory * 2"
      }
    },
    "apprentice": {
      "name": "",
      "age": 0,
      "years": 0,
      "int": 0,
      "magicTheory": 0
    },
    "magicSystem": {
      "name": "",
      "adjective": "",
      "practitioner": "",
      "effects": "",
      "laboratory": "",
      "realm": "mundane"
    },
    "features": {
      "magicSystem": false,
      "powers": false
    },
    "charType": {
      "value": "magus",
      "label": "Char. Type"
    },
    "playername": "",
    "house": {
      "value": "tre",
      "label": "House"
    },
    "dom-mag": {
      "label": "Domus Magna",
      "dtype": "String",
      "value": ""
    },
    "primus": {
      "label": "Primus",
      "dtype": "String",
      "value": ""
    },
    "parens": {
      "label": "Parens",
      "dtype": "String",
      "value": ""
    },
    "apprenticeship": {
      "label": "Covenant of Apprenticeship",
      "dtype": "String",
      "value": ""
    },
    "sigil": {
      "label": "Wizard's Sigil",
      "dtype": "String",
      "value": "A flash of blue light."
    },
    "creationMode": true,
    "pendingCrisis": false,
    "personalities": {
      "0": {
        "name": "Ambitious",
        "score": 6
      },
      "1": {
        "name": "Authoritarian",
        "score": 3
      },
      "2": {
        "name": "Respectful",
        "score": 3
      },
      "3": {
        "name": "Brave",
        "score": 2
      }
    },
    "bonuses": {
      "traits": {
        "aging": 0
      }
    },
    "combat": {
      "overload": [
        0,
        0
      ]
    },
    "castingtotal": {
      "applyFocus": false,
      "aura": 0,
      "divider": "1",
      "modifier": 0
    },
    "labTotal": {
      "applyFocus": false,
      "aura": 0,
      "quality": 0,
      "modifier": 0
    },
    "pendingXps": 0
  },
  "items": [
    {
      "type": "spell",
      "name": "Circling Winds of Protection",
      "system": {
        "technique": {
          "value": "cr"
        },
        "form": {
          "value": "au"
        },
        "baseLevel": 3,
        "range": {
          "value": "touch"
        },
        "duration": {
          "value": "conc"
        },
        "target": {
          "value": "ind"
        },
        "complexity": 2,
        "enhancingRequisite": 1,
        "ritual": false,
        "technique-req": {
          "cr": false,
          "in": false,
          "mu": false,
          "pe": false,
          "re": true
        },
        "form-req": {
          "an": false,
          "aq": false,
          "au": false,
          "co": false,
          "he": false,
          "ig": false,
          "im": false,
          "me": false,
          "te": false,
          "vi": false
        },
        "description": "Surrounds you with winds that circle at great speed. Since the wind picks up dust and other small, loose objects, you may be obscured. Anyone standing near enough to attack you with a hand weapon must make a Size stress roll of 9+ at the beginning of each against you are at -3, and missile or thrown attacks are at -9.",
        "source": "ArM5",
        "page": 125,
        "indexKey": "circling-winds-of-protection",
        "targetSize": 0,
        "general": false,
        "levelOffset": 0,
        "baseEffectDescription": "",
        "applyFocus": false,
        "bonus": 0,
        "bonusDesc": "",
        "xp": 0,
        "masteryAbilities": "",
        "review_status": "toReview",
        "reviewer": ""
      },
      "img": "systems/arm5e/assets/magic/au.png",
      "effects": [],
      "flags": {},
      "_stats": {
        "compendiumSource": null,
        "duplicateSource": null,
        "coreVersion": "13.351",
        "systemId": "arm5e",
        "systemVersion": "2.3.2.11",
        "createdTime": null,
        "modifiedTime": null,
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      },
      "folder": "eh6ejLC7eDZ9R8Pp",
      "_id": "4Fbm4zZ7zIisxpsD",
      "sort": 3100000,
      "ownership": {
        "default": 0,
        "6SdI10VpXHcBvx2J": 3,
        "wUH1ww0o0zQEBtKr": 3
      },
      "_key": "!actors.items!yZvR7gWdcrIeuBTp.4Fbm4zZ7zIisxpsD"
    },
    {
      "type": "spell",
      "name": "Pilum of Fire",
      "system": {
        "technique": {
          "value": "cr"
        },
        "form": {
          "value": "ig"
        },
        "baseLevel": 10,
        "range": {
          "value": "voice"
        },
        "duration": {
          "value": "moment"
        },
        "target": {
          "value": "ind"
        },
        "complexity": 0,
        "ritual": false,
        "technique-req": {
          "cr": false,
          "in": false,
          "mu": false,
          "pe": false,
          "re": false
        },
        "form-req": {
          "an": false,
          "aq": false,
          "au": false,
          "co": false,
          "he": false,
          "ig": false,
          "im": false,
          "me": false,
          "te": false,
          "vi": false
        },
        "description": "A 2-foot, thick, spear-shaped jet of fire flies from your palms, doing +15 damage to the individual it hits.",
        "source": "ArM5",
        "page": 140,
        "indexKey": "pilum-of-fire",
        "targetSize": 0,
        "enhancingRequisite": 0,
        "general": false,
        "levelOffset": 0,
        "baseEffectDescription": "",
        "applyFocus": false,
        "bonus": 0,
        "bonusDesc": "",
        "xp": 0,
        "masteryAbilities": "",
        "review_status": "toReview",
        "reviewer": ""
      },
      "img": "systems/arm5e/assets/magic/ig.png",
      "effects": [],
      "flags": {},
      "_stats": {
        "compendiumSource": null,
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        "coreVersion": "13.351",
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      },
      "_id": "OsbQhuMdokBv1HHP",
      "folder": "TXWRpVwDyXc4LXyP",
      "sort": 0,
      "ownership": {
        "default": 0,
        "6SdI10VpXHcBvx2J": 3,
        "wUH1ww0o0zQEBtKr": 3
      },
      "_key": "!actors.items!yZvR7gWdcrIeuBTp.OsbQhuMdokBv1HHP"
    },
    {
      "type": "spell",
      "name": "Soothe the Raging Flames",
      "system": {
        "technique": {
          "value": "pe"
        },
        "form": {
          "value": "ig"
        },
        "baseLevel": 10,
        "range": {
          "value": "voice"
        },
        "duration": {
          "value": "moment"
        },
        "target": {
          "value": "ind"
        },
        "complexity": 0,
        "ritual": false,
        "technique-req": {
          "cr": false,
          "in": false,
          "mu": false,
          "pe": false,
          "re": false
        },
        "form-req": {
          "an": false,
          "aq": false,
          "au": false,
          "co": false,
          "he": false,
          "ig": false,
          "im": false,
          "me": false,
          "te": false,
          "vi": false
        },
        "description": "Eradicates the heat of a bonfire, which, however, continues to burn until the fuel already covered in flame is consumed. The flames do not spread, or harm anything beyond what they were already burning. If the fire is extinguished and relit, it will burn hot again, as it is now a different fire.",
        "source": "ArM5",
        "page": 142,
        "indexKey": "soothe-the-raging-flames",
        "targetSize": 0,
        "enhancingRequisite": 0,
        "general": false,
        "levelOffset": 0,
        "baseEffectDescription": "",
        "applyFocus": false,
        "bonus": 0,
        "bonusDesc": "",
        "xp": 0,
        "masteryAbilities": "",
        "review_status": "toReview",
        "reviewer": ""
      },
      "img": "systems/arm5e/assets/magic/ig.png",
      "effects": [],
      "flags": {},
      "_stats": {
        "compendiumSource": null,
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        "coreVersion": "13.351",
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      },
      "_id": "SkCU0IFKj9KzeFZR",
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      "sort": 0,
      "ownership": {
        "default": 0,
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      },
      "_key": "!actors.items!yZvR7gWdcrIeuBTp.SkCU0IFKj9KzeFZR"
    },
    {
      "type": "spell",
      "name": "Rain of Stones",
      "system": {
        "technique": {
          "value": "mu"
        },
        "form": {
          "value": "au"
        },
        "baseLevel": 4,
        "range": {
          "value": "voice"
        },
        "duration": {
          "value": "sun"
        },
        "target": {
          "value": "ind"
        },
        "complexity": 0,
        "ritual": false,
        "technique-req": {
          "cr": false,
          "in": false,
          "mu": false,
          "pe": false,
          "re": false
        },
        "form-req": {
          "an": false,
          "aq": false,
          "au": false,
          "co": false,
          "he": false,
          "ig": false,
          "im": false,
          "me": false,
          "te": true,
          "vi": false
        },
        "description": "Turns rain into stones as it falls, causing +0 damage every two rounds (they’re small stones), and maybe less if the rain is very light. People under cover are not affected. The stones revert to water when the spell expires. If it stops raining before the spell ends, no more rain is transformed, even if a different rain storm starts.",
        "source": "ArM5",
        "page": 127,
        "indexKey": "rain-of-stones",
        "targetSize": 0,
        "enhancingRequisite": 0,
        "general": false,
        "levelOffset": 0,
        "baseEffectDescription": "",
        "applyFocus": false,
        "bonus": 0,
        "bonusDesc": "",
        "xp": 0,
        "masteryAbilities": "",
        "review_status": "toReview",
        "reviewer": ""
      },
      "img": "systems/arm5e/assets/magic/au.png",
      "effects": [],
      "flags": {},
      "_stats": {
        "compendiumSource": null,
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        "coreVersion": "13.351",
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      },
      "folder": "eh6ejLC7eDZ9R8Pp",
      "_id": "EwoV3wf8mCkgKf3q",
      "sort": 1100000,
      "ownership": {
        "default": 0,
        "6SdI10VpXHcBvx2J": 3,
        "wUH1ww0o0zQEBtKr": 3
      },
      "_key": "!actors.items!yZvR7gWdcrIeuBTp.EwoV3wf8mCkgKf3q"
    },
    {
      "type": "spell",
      "name": "The Miner’s Keen Eye",
      "system": {
        "technique": {
          "value": "in"
        },
        "form": {
          "value": "te"
        },
        "baseLevel": 2,
        "range": {
          "value": "personal"
        },
        "duration": {
          "value": "conc"
        },
        "target": {
          "value": "sight"
        },
        "complexity": 1,
        "ritual": false,
        "technique-req": {
          "cr": false,
          "in": false,
          "mu": false,
          "pe": false,
          "re": false
        },
        "form-req": {
          "an": false,
          "aq": false,
          "au": false,
          "co": false,
          "he": false,
          "ig": false,
          "im": false,
          "me": false,
          "te": false,
          "vi": false
        },
        "description": "You can see any one type of mineral (gold, diamond, sand), specified at the time of casting, through up to 3 paces of intervening material. You have a good idea of how much is there and how pure it is, if appropriate.",
        "source": "ArM5",
        "page": 153,
        "indexKey": "the-miners-keen-eye",
        "targetSize": 0,
        "enhancingRequisite": 0,
        "general": false,
        "levelOffset": 0,
        "baseEffectDescription": "",
        "applyFocus": false,
        "bonus": 0,
        "bonusDesc": "",
        "xp": 0,
        "masteryAbilities": "",
        "review_status": "toReview",
        "reviewer": ""
      },
      "img": "systems/arm5e/assets/magic/te.png",
      "effects": [],
      "flags": {},
      "_stats": {
        "compendiumSource": null,
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        "coreVersion": "13.351",
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    {
      "type": "spell",
      "name": "Earth that Breaks No More",
      "system": {
        "technique": {
          "value": "mu"
        },
        "form": {
          "value": "te"
        },
        "baseLevel": 3,
        "range": {
          "value": "touch"
        },
        "duration": {
          "value": "sun"
        },
        "target": {
          "value": "part"
        },
        "targetSize": 1,
        "complexity": 0,
        "ritual": false,
        "technique-req": {
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          "in": false,
          "mu": false,
          "pe": false,
          "re": false
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          "co": false,
          "he": false,
          "ig": false,
          "im": false,
          "me": false,
          "te": false,
          "vi": false
        },
        "description": "Turns a volume of packed dirt of up to ten cubic paces into stone.\nNote: The original source said “Turns a volume of packed dirt up to one hundred cubic paces into stone.”",
        "source": "ArM5",
        "page": 154,
        "indexKey": "earth-that-breaks-no-more",
        "enhancingRequisite": 0,
        "general": false,
        "levelOffset": 0,
        "baseEffectDescription": "",
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        "bonus": 0,
        "bonusDesc": "",
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        "review_status": "toReview",
        "reviewer": ""
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      "img": "systems/arm5e/assets/magic/te.png",
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    {
      "type": "spell",
      "name": "Seal the Earth",
      "system": {
        "technique": {
          "value": "cr"
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        "form": {
          "value": "te"
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        "baseLevel": 1,
        "range": {
          "value": "voice"
        },
        "duration": {
          "value": "sun"
        },
        "target": {
          "value": "group"
        },
        "complexity": 0,
        "ritual": false,
        "technique-req": {
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          "in": false,
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          "co": false,
          "he": false,
          "ig": false,
          "im": false,
          "me": false,
          "te": false,
          "vi": false
        },
        "description": "Creates enough dirt to fill in a pit of up to 6 paces across and 3 paces deep.",
        "source": "ArM5",
        "page": 152,
        "indexKey": "seal-the-earth",
        "targetSize": 0,
        "enhancingRequisite": 0,
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      "img": "systems/arm5e/assets/magic/te.png",
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      "type": "spell",
      "name": "Pit of the Gaping Earth",
      "system": {
        "technique": {
          "value": "pe"
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          "value": "te"
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          "value": "voice"
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        "duration": {
          "value": "moment"
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        "complexity": 0,
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          "he": false,
          "ig": false,
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          "me": false,
          "te": false,
          "vi": false
        },
        "description": "The dirt in a circle 6 paces across recedes into the ground, leaving a pit 9 feet deep. If the target area contains material other than dirt, that material is not affected.",
        "source": "ArM5",
        "page": 155,
        "indexKey": "pit-of-the-gaping-earth",
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        "general": false,
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    {
      "name": "Charm",
      "type": "ability",
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      "effects": [],
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        "description": "<p style=\"text-align: justify;\">Enticing, fascinating, and endearing others to you, but only on a personal basis. It can be used to win someone over emotionally, especially members of the opposite sex.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> courtly love, first impressions, being witty. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "pre",
        "speciality": "magi",
        "xp": 15,
        "key": "charm",
        "option": "",
        "realm": "magic",
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    {
      "name": "Code of Hermes",
      "type": "ability",
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      "effects": [],
      "flags": {
        "core": {},
        "cf": {
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          "path": "Abilities#/CF_SEP/Arcane",
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      "system": {
        "description": "<p style=\"text-align: justify;\">Judging events according to the Code of Hermes and the Peripheral Code. In addition to memorizing important precedents, this knowledge includes the practical side of enforcing Hermetic law - for example, knowing when to push for a vote or how to present an argument.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> Wizards' Marches, apprentices, mundane relations, Tribunal procedures, political intrigue. (Arcane)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "int",
        "speciality": "certamen law",
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        "option": "",
        "realm": "magic",
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    {
      "name": "Artes Liberales",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/artesLib.svg",
      "effects": [],
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        "cf": {
          "id": "temp_5d6v8nsyfy",
          "path": "Abilities#/CF_SEP/Academic",
          "color": "#000000"
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      },
      "system": {
        "description": "<p style=\"text-align: justify\">The seven artes liberales, or liberal arts, are the basis of medieval higher education. Everyone learns them at the universities before passing on to study other subjects. It would be very rare for a character to have a score in any other Academic Knowledge without a score of at least one in this.</p><p style=\"text-align: justify\">The artes liberales are divided into two groups: the Trivium (grammar, logic, and rhetoric) and the Quadrivium (arithmetic, geometry, astronomy, and music). The emphasis at this period is on the Trivium, but both are taught. (Note that Artes Liberales as a whole is one Skill, not seven separate ones.)</p><p style=\"text-align: justify\">Grammar concerns theoretical questions of the structure of languages, rather than the ability to use a specific language (that is covered by Speak skills). The authorities are Priscian and Donatus. Logic is the study of the syllogism, and other forms of reasoning discussed by Aristotle. It is the most important of the arts at this period. Aristotle is the authority, in his <em>logica vetus </em>and <em>logica nova</em>. Rhetoric is the study of the theory of rhetorical forms: knowledge of the sort of tricks that an orator can use, rather than the ability to use them. The authority is Cicero, especially his <em>De Inventione</em>.</p><p style=\"text-align: justify\">Arithmetic is the ability to add and subtract, multiply and divide. The authority is Boethius, <em>De arithmetica</em>. Geometry is concerned with study of plane and solid figures, and the authority is Euclid, in his <em>Elementa</em>. It also deals with the study of light, and Euclid's <em>Optica</em> is the authority here. Astronomy is concerned with predicting the positions of the stars and planets, and the authority is Ptolemy, in the <em>Libri Almagesti</em>. Music is purely theoretical, the study of proportions and musical theory, not the ability to sing or play an instrument. The authority is Boethius, in <em>De Musica</em>.</p><p style=\"text-align: justify\">Artes Liberales also covers the ability to read and write. For every point in the Ability, the character can read and write one writing system, providing that he knows a language which normally uses that system: the Latin alphabet, the Greek alphabet, the Arabic alphabet, and so on.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> grammar, logic, rhetoric, arithmetic, geometry, astronomy, music, Ritual magic, Ceremonial magic. (Academic)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "int",
        "speciality": "arithmetic",
        "xp": 5,
        "key": "artesLib",
        "option": "",
        "realm": "magic",
        "indexKey": "artes-liberales",
        "reviewer": "xzotl",
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    {
      "name": "Etiquette",
      "type": "ability",
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      "effects": [],
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      "system": {
        "description": "<p style=\"text-align: justify\">You know the social graces and how to behave in different situations. Etiquette differs from Charm in that Etiquette covers proper behavior, rather than charming behavior. You cannot seduce someone with Etiquette, but neither can you get through an audience with the bishop on Charm alone.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> nobility, court, peasants, faeries, the Church. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "pre",
        "speciality": "Hermetic",
        "xp": 15,
        "key": "etiquette",
        "option": "",
        "realm": "magic",
        "indexKey": "etiquette",
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    {
      "name": "Finesse",
      "type": "ability",
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        "description": "<p style=\"text-align: justify;\">Manipulating your spells and performing special feats with them. You would use this Ability to position objects delicately or to target spells.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> grace, precision, any one Form. (Arcane)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "per",
        "speciality": "Terram",
        "xp": 15,
        "key": "finesse",
        "option": "",
        "realm": "magic",
        "indexKey": "finesse",
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    {
      "name": "Guile",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/guile.svg",
      "effects": [],
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          "path": "Abilities#/CF_SEP/General",
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      "system": {
        "description": "<p style=\"text-align: justify;\">Telling convincing lies, as well as feigning emotion, belief, or frame of mind. If you understand the person you are attempting to deceive (roll 9+ on Perception + Folk Ken), you gain a bonus of +1 to your Guile roll. This Ability also covers disguising yourself, and pretending to be something you are not. It is often an opposed roll, against the victim's Perception + Folk Ken or, for disguise, Perception + Awareness.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> particular sorts of deception, lying to authority, fast talk, elaborate lies. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "com",
        "speciality": "lying to underlings",
        "xp": 15,
        "key": "guile",
        "option": "",
        "realm": "magic",
        "indexKey": "guile",
        "reviewer": "xzotl",
        "review_status": "reviewed",
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    {
      "name": "Intrigue",
      "type": "ability",
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        "cf": {
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          "path": "Abilities#/CF_SEP/General",
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      "system": {
        "description": "<p style=\"text-align: justify;\">Dealing and plotting, including subtle use of power in non-confrontational ways to achieve your own ends. Intrigue need not be underhanded or manipulative - it also covers negotiations and knowledge of formal and informal rules of conduct and politeness. In addition, Intrigue also allows a character to pick up important information about those in power, separating fact from useless gossip. Intrigue is a vital talent for those who frequent court or a Hermetic Tribunal.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> gossip, plotting, rumormongering, alliances. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "int",
        "speciality": "Hermetic politics",
        "xp": 15,
        "key": "intrigue",
        "option": "",
        "realm": "magic",
        "indexKey": "intrigue",
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      "name": "Folk Ken",
      "type": "ability",
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        "description": "<p style=\"text-align: justify;\">Understanding the background, personality, and motives of another person. Often the storyguide secretly rolls a die when this Ability is used. Thus, you do not know if your character guessed correctly, or even botched.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> peasants, townsfolk, nobles, clergy, magi, the opposite sex. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "com",
        "speciality": "magi",
        "xp": 30,
        "key": "folkKen",
        "option": "",
        "realm": "magic",
        "indexKey": "folk-ken",
        "reviewer": "xzotl",
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      "ownership": {
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        "1JBSgWiiwizu7vru": 3,
        "wUH1ww0o0zQEBtKr": 3
      },
      "_key": "!actors.items!yZvR7gWdcrIeuBTp.rpzHKcL001piZXqB"
    },
    {
      "name": "Latin",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/deadLanguage.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_097jrlmaqjp7",
          "path": "Abilities#/CF_SEP/Academic, Languages",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p>This skill is similar to all other (Language) Abilities, but it is only available to educated characters. It grants the ability to speak a language which is no longer used as a native language in the areas the character has lived in. The most important example is Latin. All educated characters in the West know Latin, since without it you cannot learn any Academic Knowledges. It is also the common language of the Church and Order of Hermes. In other areas of the world, Arabic, Greek and Hebrew fill similar functions, although of these only Hebrew is a dead language.</p><p><strong>Specialties</strong>: academic usage, Church ceremonies, Hermetic usage. (Academic)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "com",
        "speciality": "Hermetic terms",
        "xp": 50,
        "key": "deadLanguage",
        "option": "latin",
        "realm": "magic",
        "indexKey": "language-latin",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
      },
      "_stats": {
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      "folder": "RFwx3qCrd6CJ4GDo",
      "_id": "y1pfalY16pbv6J17",
      "sort": 0,
      "ownership": {
        "default": 0,
        "1JBSgWiiwizu7vru": 3,
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      "_key": "!actors.items!yZvR7gWdcrIeuBTp.y1pfalY16pbv6J17"
    },
    {
      "name": "Leadership",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/leadership.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_buj82p3vtnu",
          "path": "Abilities#/CF_SEP/General",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p style=\"text-align: justify;\">Getting people to obey your orders and to follow you. Can also be used to inspire fear in others, cowing them into submission.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> intimidation, in combat, inspiration. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "int",
        "speciality": "running institutions",
        "xp": 30,
        "key": "leadership",
        "option": "",
        "realm": "magic",
        "indexKey": "leadership",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
      },
      "_stats": {
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      },
      "folder": "adQkl7QaQHRah9iT",
      "_id": "MOPig69DYG0Y9m7x",
      "sort": 4800000,
      "ownership": {
        "default": 0,
        "1JBSgWiiwizu7vru": 3,
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      "_key": "!actors.items!yZvR7gWdcrIeuBTp.MOPig69DYG0Y9m7x"
    },
    {
      "name": "Parma Magica",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/parma.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_7bwhgya3q6x",
          "path": "Abilities#/CF_SEP/Arcane",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<div class=\"el-p\"><p dir=\"auto\">Protection from magic. This is a special ritual (not a ritual spell) that takes about two minutes to perform. It lets you add 5 times your Parma Magica score to your Magic Resistance until the next sunrise or sunset, whichever comes first. You may suppress your Parma Magica temporarily by concentrating; this is equivalent to sustaining a Concentration duration spell. (See page @@). Parma Magica does not require concentration while it is active.</p></div><div class=\"el-p\"><p dir=\"auto\">You may also protect one other person for each point in Parma Magica, with their consent. You must touch each person to start the protection, and it lasts as long as at least one character can see the other. The magus may cancel the protection at will, at any distance. While a magus is protecting others, his effective Parma Magica score is reduced by 3 points, both for himself and for the other people he is protecting. If the magus has a Parma Magica score of 3 or lower, his Parma Magica provides each character, including himself, with a Magic Resistance of 0. In the magus's case, this is added to his Form resistance, and a magus protected by another magus's Parma Magica may also add his Form resistance.</p></div><div class=\"el-p\"><p dir=\"auto\">Any character protected by a Parma Magica, whether their own or someone else’s, is unaffected by the social penalties of other people’s Gifts. If a protected character is Gifted, their Gift still imposes social penalties on others, unless those others are also protected by a Parma Magica, or are unaffected by The Gift for some other reason.</p></div><div class=\"el-p\"><p dir=\"auto\">Parma Magica can only be learned by Gifted characters, although they learn it as a normal Arcane Ability, not a Supernatural Ability. It is only known by Hermetic magi, as the Order enforces the 'Join or Die' choice rigorously on anyone who knows it, as well as declaring a Wizard's March on the magus who taught it. Parma Magica is the last thing an apprentice learns, being taught the final key to the Ability after he swears the Oath.</p></div><p style=\"text-align: justify\"><strong>Specialties: </strong>protection from any specific Form. (Arcane)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "int",
        "speciality": "Mentem",
        "xp": 5,
        "key": "parma",
        "option": "",
        "realm": "magic",
        "indexKey": "parma-magica",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
      },
      "_stats": {
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      "folder": "Ku86xoVh78FXIgLr",
      "_id": "zi8xGJ1mke3W1K0p",
      "sort": 0,
      "ownership": {
        "default": 0,
        "1JBSgWiiwizu7vru": 3,
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      "_key": "!actors.items!yZvR7gWdcrIeuBTp.zi8xGJ1mke3W1K0p"
    },
    {
      "name": "Order of Hermes Lore",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/organizationLore.svg",
      "effects": [],
      "flags": {
        "cf": {
          "id": "temp_buj82p3vtnu",
          "path": "Abilities#/CF_SEP/General",
          "color": "#000000"
        },
        "core": {}
      },
      "system": {
        "description": "<p style=\"text-align: justify\">Knowledge of the legends, history, structure, operation, and goals of the specified organization. Organizations can be as large as the Church, or as small as a local craft guild. The smaller the organization, the more detailed your knowledge. Order of Hermes Lore is particularly important to most magi.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> personalities, history, politics. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "int",
        "speciality": "Tremere",
        "xp": 15,
        "key": "organizationLore",
        "option": "order-of-hermes-lore",
        "realm": "magic",
        "indexKey": "order-of-hermes-lore",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
      },
      "_stats": {
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      },
      "folder": "adQkl7QaQHRah9iT",
      "_id": "6b8O8IJXXV5BC8bm",
      "sort": 1400000,
      "ownership": {
        "default": 0,
        "1JBSgWiiwizu7vru": 3,
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      "_key": "!actors.items!yZvR7gWdcrIeuBTp.6b8O8IJXXV5BC8bm"
    },
    {
      "name": "Penetration",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/penetration.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_7bwhgya3q6x",
          "path": "Abilities#/CF_SEP/Arcane",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p style=\"text-align: justify\">Getting your spell through the target's Magic Resistance. See page @@ for detailed Penetration rules.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> any one Art. (Arcane)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "int",
        "speciality": "Ignem",
        "xp": 30,
        "key": "penetration",
        "option": "",
        "realm": "magic",
        "indexKey": "penetration",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
      },
      "_stats": {
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      "folder": "Ku86xoVh78FXIgLr",
      "_id": "1TPwcpfHs9t2An7Z",
      "sort": 0,
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        "1JBSgWiiwizu7vru": 3,
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      "_key": "!actors.items!yZvR7gWdcrIeuBTp.1TPwcpfHs9t2An7Z"
    },
    {
      "name": "The Gift",
      "type": "virtue",
      "img": "systems/arm5e/assets/icons/VF/hermetic.svg",
      "effects": [
        {
          "_id": "yK4GGIeDpUr5wA3E",
          "changes": [
            {
              "key": "system.realms.magic.aligned",
              "value": "true",
              "mode": 5,
              "priority": null
            }
          ],
          "disabled": false,
          "duration": {
            "startTime": null,
            "seconds": null,
            "combat": null,
            "rounds": null,
            "turns": null,
            "startRound": null,
            "startTurn": null
          },
          "origin": "Compendium.arm5e.virtues.5906ZrzYdesEtJH3",
          "tint": "#000000",
          "transfer": true,
          "flags": {
            "arm5e": {
              "type": [
                "realm"
              ],
              "subtype": [
                "magic"
              ],
              "option": [
                null
              ]
            }
          },
          "name": "Magic aligned",
          "description": "",
          "statuses": [],
          "_stats": {
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          },
          "img": "icons/svg/aura.svg",
          "type": "base",
          "system": {},
          "sort": 0,
          "_key": "!actors.items.effects!yZvR7gWdcrIeuBTp.Nh3ne8jDsdfXElgX.yK4GGIeDpUr5wA3E"
        }
      ],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_lre469g8dv",
          "path": "Virtues#/CF_SEP/Special",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p>The Gift is a special Virtue, because it has no cost. The character suffers all the penalties of The Gift, just as magi do (see page @@), but can be taught Supernatural Abilities without having to take the corresponding Virtues (see page @@ for rules). Most importantly, the character can be taught Hermetic Magic, so all magi must have this Virtue. A character with The Gift, even if he is not a magus, may take Hermetic Virtues and Flaws which relate to intrinsic ability rather than background or training. Characters may take Virtues that grant Supernatural Abilities without taking The Gift, and such characters do not suffer the penalties imposed by The Gift. However, such characters may not learn new Supernatural Abilities in the course of the saga, although they may improve the ones they already have. It is possible for unGifted characters to Initiate new Supernatural Abilities through a Mystery Cult, but even this is harder for them than for the Gifted.</p><p>Characters who have The Gift may start play with a single Supernatural Ability, without having to take any other Virtue, but if they wish to learn others they must find opportunities to do so in the course of the saga. They may also take Virtues granting Supernatural Abilities if they wish to have more Abilities at character creation. Note that it is harder for a character with Supernatural Abilities to become a Hermetic magus (see Training Your Apprentice on page @@), so you may not wish to take any such abilities if you plan for the character to become an apprentice. The ability to cast Hermetic magic is the single supernatural ability possessed by Hermetic magi in virtue of The Gift again, they may take more Supernatural Ability Virtues if they wish.</p><p>Grogs can never have The Gift, as a character with The Gift is too important to be a grog. As a rule, companions should only have The Gift if they are intended to become magi, or if they are members of one of the other magical traditions described in <strong>Ars Magica 5</strong><sup><strong>th</strong></sup><strong> Edition</strong> supplements. Troupes should not allow any other Gifted characters unless they are absolutely sure that they want them.</p>",
        "source": "ArM5Def",
        "page": 43,
        "type": "hermetic",
        "impact": {
          "value": "free"
        },
        "indexKey": "the-gift",
        "review_status": "definitiveReady",
        "reviewer": "Xzotl",
        "hidden": false,
        "tainted": false
      },
      "_stats": {
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      "folder": "umvpyTZt5f5tEdND",
      "_id": "Nh3ne8jDsdfXElgX",
      "sort": 0,
      "ownership": {
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        "6SdI10VpXHcBvx2J": 3,
        "wUH1ww0o0zQEBtKr": 3
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      "_key": "!actors.items!yZvR7gWdcrIeuBTp.Nh3ne8jDsdfXElgX"
    },
    {
      "name": "Magic Theory",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/magicTheory.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_7bwhgya3q6x",
          "path": "Abilities#/CF_SEP/Arcane",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p style=\"text-align: justify;\">Knowledge of what magic is and how it works, used primarily in the laboratory. Magic Theory deals with the technical details of Hermetic magic; Magic Lore covers knowledge of magical things in general. Anyone can learn Magic Theory, if they have access to a teacher or book (normally represented by a Virtue), but it is little use to those without The Gift.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> inventing spells, enchanting items, a single Art. (Arcane)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "int",
        "speciality": "Creo",
        "xp": 30,
        "key": "magicTheory",
        "option": "",
        "realm": "magic",
        "indexKey": "magic-theory",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "accelerated": false
      },
      "_stats": {
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      },
      "folder": "Ku86xoVh78FXIgLr",
      "_id": "Th5SUMXToddbxiU1",
      "sort": 0,
      "ownership": {
        "default": 0,
        "1JBSgWiiwizu7vru": 3,
        "wUH1ww0o0zQEBtKr": 3
      },
      "_key": "!actors.items!yZvR7gWdcrIeuBTp.Th5SUMXToddbxiU1"
    },
    {
      "name": "Hermetic Magus",
      "type": "virtue",
      "img": "systems/arm5e/assets/icons/VF/social.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_kuhc1tso94g",
          "path": "Virtues#/CF_SEP/Social Status",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p>You are a member of the Order of Hermes. All magi must take this as their Social Status, and only magi may take it.</p><p>&nbsp;</p>",
        "source": "ArM5Def",
        "page": 0,
        "type": "social",
        "impact": {
          "value": "free"
        },
        "indexKey": "hermetic-magus",
        "review_status": "reviewed",
        "reviewer": "xzotl",
        "hidden": false,
        "tainted": false
      },
      "_stats": {
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      },
      "folder": "CoxB6DSMq2bRMl47",
      "_id": "bHOhr1XSdDGCyFDv",
      "sort": 1500000,
      "ownership": {
        "default": 0,
        "6SdI10VpXHcBvx2J": 3,
        "wUH1ww0o0zQEBtKr": 3
      },
      "_key": "!actors.items!yZvR7gWdcrIeuBTp.bHOhr1XSdDGCyFDv"
    },
    {
      "name": "Elemental Magic",
      "type": "virtue",
      "img": "systems/arm5e/assets/icons/VF/hermetic.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_nxctmjlqqdb",
          "path": "Virtues#/CF_SEP/Hermetic",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p>You have been trained in the ability to manipulate raw elemental Forms (Aquam, Auram, Ignem, and Terram), and view them as a connected whole rather than four separate Arts. Whenever you gain experience from a source dedicated to one of these Arts, you gain half the Source Quality (rounded up) in experience points in each of the other three Arts. For example, if you studied Ignem from a book with a Source Quality of 13, you would gain 7 experience points in each of Aquam, Auram, and Terram.</p><p> </p><p>During character creation, assign all your experience points in Arts. Then assign half the experience points assigned to each of the elemental Forms to each of the other elemental Forms. Do not actually add these experience points to the Form in question until you have finished calculating all the bonus experience points. For example, if you assign 10 experience points to each of Aquam, Auram, and Terram, and 21 experience points to Ignem, then you should assign 15 bonus experience points to Ignem (5 from each of Aquam, Auram, and Terram), and 21 bonus experience points to each of Aquam, Auram, and Terram (11 from Ignem, and 5 each from the other two Forms).</p><p> </p><p>In addition, if a spell with one of these Forms as its primary Form has another element as a requisite, you use the primary Form to calculate totals, even if the requisite is lower.</p><p> </p>",
        "source": "ArM5Def",
        "page": 0,
        "type": "hermetic",
        "impact": {
          "value": "major"
        },
        "indexKey": "elemental-magic",
        "review_status": "reviewed",
        "reviewer": "xzotl",
        "hidden": false,
        "tainted": false
      },
      "_stats": {
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      },
      "folder": "ryEkrZYbf9tQGIrO",
      "_id": "fNXlFr6GzTVCaUel",
      "sort": 0,
      "ownership": {
        "default": 0,
        "6SdI10VpXHcBvx2J": 3,
        "wUH1ww0o0zQEBtKr": 3
      },
      "_key": "!actors.items!yZvR7gWdcrIeuBTp.fNXlFr6GzTVCaUel"
    },
    {
      "name": "Native Language",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/livingLanguage.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_r64qqxkggi",
          "path": "Abilities#/CF_SEP/General, Languages",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p style=\"text-align: justify\">Fluency in a particular living language. Rather than a die roll modifier, your score in this Knowledge measures your ability to communicate.</p><table style=\"width: 99.1914%; height: 122px;\" border=\"1\"><tbody><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p><strong>Score</strong></p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><strong>Fluency</strong></p></td><td style=\"width: 76.5033%; height: 17px; text-align: center;\"><p><strong>Description</strong></p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>0</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Point and grunt</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>With one or more experience points, you know “please”, ”thank you”, and a few other words.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>1</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Basic questions and answers</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>“Where is the church?,” “Do you sell food?” Constant mistakes, and an atrocious accent. People must speak slowly and often repeat themselves, and you cannot string a conversation together.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>2</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Basic conversation</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can sustain a short conversation on a common topic. You still make many mistakes, and often fail to catch what others say.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>3</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Haltingly functional</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can hold a conversation on everyday topics, although it takes time, you make many mistakes, and your accent is still bad.</p></td></tr><tr style=\"height: 17px;\"><td style=\"width: 7.07427%; height: 17px; text-align: center;\"><p>4</p></td><td style=\"width: 15.6073%; height: 17px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Functional</em></span></p></td><td style=\"width: 76.5033%; height: 17px; text-align: justify;\"><p>You can hold a conversation on non-technical topics, and make few mistakes. People do not normally need to repeat themselves. This is the minimum level required to study from a book.</p></td></tr><tr style=\"height: 10px;\"><td style=\"width: 7.07427%; height: 10px; text-align: center;\"><p>5</p></td><td style=\"width: 15.6073%; height: 10px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Fluent</em></span></p></td><td style=\"width: 76.5033%; height: 10px; text-align: justify;\"><p>You still have an accent if this is not your native language, but it is weak. You speak as well as most natives. This is the minimum level required to write a book.</p></td></tr><tr style=\"height: 10px;\"><td style=\"width: 7.07427%; height: 10px; text-align: center;\"><p>6</p></td><td style=\"width: 15.6073%; height: 10px; text-align: center;\"><p><span style=\"text-align: justify;\"><em>Elegant</em></span></p></td><td style=\"width: 76.5033%; height: 10px; text-align: justify;\"><p>You choose your words well, and have no accent if this is not your native language.<br><br></p></td></tr></tbody></table><p style=\"text-align: justify\">Two dialects of the same language generally have a –1 penalty. If your character is not specialized in a dialect, you should specify a dialect without specializing in it, and take the penalty when conversing with people who speak a different dialect. If you speak a \"standard\" version of the language, that is a dialect that differs from all other dialects.</p><p style=\"text-align: justify\">When two people speak to each other, the lower Ability score determines how well they communicate. Characters who speak related languages can communicate at a penalty to their scores (assigned by the storyguide) depending on how closely related the two languages are.</p><p style=\"text-align: justify\">Note that Latin and Hebrew are not living languages in most of Mythic Europe. However, characters who live in places where they are (such as some covenants) may learn this Ability without any special Virtues.</p><p style=\"text-align: justify\">Characters with this Ability are illiterate unless they also have a score in Artes Liberales (page 62).</p><p style=\"text-align: justify\">This Ability also covers artistic compositions in the language, and telling existing tales with verve and passion. Knowledge of stories is covered by the appropriate Lore Abilities.</p><p style=\"text-align: justify\"><strong>Specialties:</strong> poetry, prose, specific dialects, expansive vocabulary, specific technical vocabulary, slang, storytelling. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "com",
        "speciality": "giving orders",
        "xp": 75,
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      "name": "Book Learner",
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        "description": "<p>You have a talent for comprehending the writings of others. When studying from books, treat them as if they were three Quality levels higher than they actually are.</p><p> </p>",
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    {
      "name": "Cautious Sorcerer",
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      "system": {
        "description": "<p>You are very careful with magic, and are less likely to fail spectacularly if you do fail. You roll three fewer botch dice when casting spells (whether ritual, formulaic, or spontaneous), and when working in the laboratory. This Virtue may not reduce the number of botch dice rolled below one. However, its effects are applied before any other effects which reduce botch dice, such as Spell Mastery (see page @@), and they may reduce the number of botch dice to zero.</p><p> </p>",
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        "page": 0,
        "type": "hermetic",
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    {
      "name": "Minor Magical Focus (certamen)*",
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      "system": {
        "description": "<p>Your magic is particularly attuned to some narrow field, such as self-transformation, birds of prey, or healing. In general, the field should be slightly narrower than a single Technique and Form combination, although it may include restricted areas of several such combinations. Healing, for example, is a part of Creo Corpus, Creo Animal, and possibly Creo </p><p>Herbam. You cannot be focused on a laboratory activity, such as creating charged items, although a focus does apply to laboratory activities.</p><p>&nbsp;</p><p><strong>Sample Minor Magical Foci</strong></p><p>&nbsp;</p><p>This list is merely exemplary; other foci are possible.</p><p>&nbsp;</p><p><strong>Animal</strong>: Birds of prey, canines, mustelidae.</p><p>&nbsp;</p><p><strong>Aquam</strong>: Stagnant water, small streams.</p><p>&nbsp;</p><p><strong>Auram</strong>: Wind, rain, lightning.</p><p>&nbsp;</p><p><strong>Corpus</strong>: Aging, disease.</p><p>&nbsp;</p><p><strong>Herbam</strong>: Fruiting, wood.</p><p>&nbsp;</p><p><strong>Imaginem</strong>: A particular color or sound.</p><p>&nbsp;</p><p><strong>Mentem</strong>: Anger, lust, erasing memories, changing memories.</p><p>&nbsp;</p><p><strong>Terram</strong>: Creating metals, destroying stone.</p><p>&nbsp;</p><p><strong>Healing</strong>: Applies to people, animals, and plants.</p><p>&nbsp;</p><p><strong>Self-transformation</strong>: Applies to both Corpus and Mentem.</p><p>&nbsp;</p><p>When you cast a spell or generate a Lab Total within your focus, add the lowest applicable Art score twice, as for a Major Magical Focus (page @@).</p><p>&nbsp;</p><p>A magus may only have one Magical Focus, whether major or minor, regardless of the source of the focus.</p><p>&nbsp;</p>",
        "source": "ArM5Def",
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        "review_status": "reviewed",
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    {
      "name": "Latent Magical Ability",
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        "description": "<p>You have a magical quality that has not yet manifested itself. You probably do not realize you have this capacity; if you are a magus, your master failed to detect it during your apprenticeship. At the storyguide’s discretion, this quality might appear spontaneously or because of some relevant event (like drinking faerie wine). This is not The Gift, and the latent ability is more limited than that.</p><p> </p>",
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        "description": "<p>You want to be the most successful or powerful person in the world in some respect. You will not be distracted into doing things that do not contribute to your ambition, and are very eager to do things that advance it.</p>",
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        "type": "personality",
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    {
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      "type": "personalityTrait",
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      "system": {
        "xp": 30,
        "description": "",
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