{
  "name": "Boar, Wild (Aper)",
  "type": "beast",
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    "diaryEntries": [],
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        "max": 5
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    "description": {
      "born": {
        "value": 1210
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    "secrets": "",
    "source": "ArM5Def",
    "page": 0,
    "indexKey": "boar-wild-aper",
    "review_status": "reviewed",
    "reviewer": "xzotl",
    "fatigueTotal": 0,
    "fatigueCurrent": 0,
    "longTermFatigue": 0,
    "fatigue": {
      "fresh": {
        "amount": 0,
        "number": 0
      },
      "winded": {
        "amount": 1,
        "number": 0
      },
      "weary": {
        "amount": 1,
        "number": -1
      },
      "tired": {
        "amount": 1,
        "number": -3
      },
      "dazed": {
        "amount": 1,
        "number": -5
      },
      "unconscious": {
        "amount": 1,
        "number": 0
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    },
    "age": {
      "value": 20
    },
    "states": {
      "pendingCrisis": false,
      "creationMode": true,
      "confidencePrompt": false,
      "pendingDamage": false
    },
    "characteristics": {
      "int": {
        "value": 0
      },
      "cun": {
        "value": 0,
        "aging": 0
      },
      "per": {
        "value": 0
      },
      "str": {
        "value": 2,
        "aging": 0
      },
      "sta": {
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        "aging": 0
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      "pre": {
        "value": -4,
        "aging": 0
      },
      "com": {
        "value": -5,
        "aging": 0
      },
      "dex": {
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        "aging": 0
      },
      "qik": {
        "value": 1,
        "aging": 0
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    },
    "realms": {
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        "aligned": false,
        "susceptible": false
      },
      "faeric": {
        "aligned": false,
        "susceptible": false
      },
      "divine": {
        "aligned": false,
        "susceptible": false
      },
      "infernal": {
        "aligned": false,
        "susceptible": false
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    },
    "vitals": {
      "siz": {
        "value": 0
      },
      "soa": {
        "value": 0
      },
      "enc": {
        "value": 0
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    },
    "con": {
      "label": "Confidence ",
      "score": 0,
      "points": 0
    },
    "combatPreps": {
      "current": "custom",
      "list": {
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        }
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    "weapons": [],
    "powers": [],
    "intelligent": false,
    "creationMode": true,
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    "biography": "<div class=\"el-p\"><p dir=\"auto\">The wild boar has prominent tusks and a hairy ridge along its spine. It is densely covered in short bristles ranging in color from grey to black or brown. Its legs are longer than those of a domestic pig and it can run quickly for short distances.</p></div><div class=\"el-p\"><p dir=\"auto\">The wild boar lives in forests throughout Mythic Europe, where it forages by night and rests by day. Wild swine travel in groups called sounders of twenty or more individuals, though they are also encountered singly.</p></div><div class=\"el-p\"><p dir=\"auto\">In France and England the boar is called <em>la</em> <em>bête noire</em>, \"the black beast,\" for its evil temper. It is a favorite sport of noblemen, who hunt it from horseback using hounds, lances, and swords. According to Pliny the Elder, the wild boar toughens its hide by rubbing against trees.</p></div><div class=\"el-p\"><p dir=\"auto\">Boars vary greatly in size, from eight stone (112 pounds) to more than thirty stone (420 pounds). The largest boars are Size +1.</p></div>",
    "decrepitude": {
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    "personalities": {
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      "1": {
        "name": "Angry",
        "score": 3
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        "name": "Ill-tempered"
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    "reputation": {
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    "laboratory": {
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        "labTotal": null
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    "bonuses": {
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      "name": "Hardy",
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      "system": {
        "description": "<p>The creature is used to harsh conditions; it has Survival 5 (home terrain) and an extra Fatigue Level.</p>",
        "source": "ArM5Def",
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      "img": "systems/arm5e/assets/icons/abilities/athletics.svg",
      "effects": [],
      "flags": {
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        "cf": {
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      "system": {
        "description": "<p style=\"text-align: justify;\">General physical prowess. It includes moving smoothly, confidently, and with grace. Use of Athletics improves most large-muscle coordination.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> acrobatics, contortions, grace, jumping, running. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "dex",
        "speciality": "sprinting",
        "xp": 50,
        "key": "athletics",
        "option": "",
        "realm": "magic",
        "indexKey": "athletics",
        "reviewer": "xzotl",
        "review_status": "reviewed",
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    {
      "name": "Awareness",
      "type": "ability",
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      "effects": [],
      "flags": {
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        "cf": {
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      "system": {
        "description": "<p>Noticing things, be they things you are looking for or things that you are not expecting. It is also used to see how alert you are in circumstances that require watchfulness. </p><p><strong>Specialties</strong>: bodyguarding, keeping watch, alertness, searching. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "per",
        "speciality": "foraging",
        "xp": 30,
        "key": "awareness",
        "option": "",
        "realm": "magic",
        "indexKey": "awareness",
        "reviewer": "xzotl",
        "review_status": "reviewed",
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    {
      "name": "Brawl",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/brawl.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
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      },
      "system": {
        "description": "<p style=\"text-align: justify;\">Fighting hand-to-hand without weapons, or with the sorts of improvised weapons you just pick up, including knives. Brawl is also the Ability used to dodge attacks if you have no Martial Abilities.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> punches, grapples, knives, dodging. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "dex",
        "speciality": "tusks",
        "xp": 75,
        "key": "brawl",
        "option": "",
        "realm": "magic",
        "indexKey": "brawl",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
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    {
      "name": "Survival",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/survival.svg",
      "effects": [],
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        "cf": {
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      "system": {
        "description": "<p style=\"text-align: justify;\">Finding food, water, shelter, a direct route, and relative safety in the wilderness (a very dangerous place in Mythic Europe). This Ability covers such mundane tasks as building a fire and cooking food without implements.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> specific locales. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "per",
        "speciality": "forests",
        "xp": 75,
        "key": "survival",
        "option": "",
        "realm": "magic",
        "indexKey": "survival",
        "reviewer": "xzotl",
        "review_status": "reviewed",
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      "name": "Herd Animal",
      "type": "quality",
      "img": "systems/arm5e/assets/icons/VF/generalVirtue.svg",
      "system": {
        "description": "<p>The creature is brave when with others of its own kind. When forced to fight as a group, herd animals temporarily gain the Ferocity Virtue, which they may use to stampede or escape what is threatening them as a group. These animals do not have the Ferocity Virtue when caught on their own, unless taken as a Virtue. For example, a stag might have the Virtue, whereas the deer in his herd have this Quality.</p>",
        "source": "ArM5Def",
        "page": 0,
        "indexKey": "herd-animal",
        "review_status": "needAE",
        "reviewer": "xzotl",
        "type": "mundane",
        "impact": {
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        "hidden": false,
        "tainted": false
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    {
      "name": "Berserk",
      "type": "virtue",
      "img": "systems/arm5e/assets/icons/VF/generalVirtue.svg",
      "effects": [],
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      "system": {
        "description": "<p>You are capable of entering a blinding rage when in combat or frustrating situations. You automatically gain the Personality Trait Angry +2 (or more, at your option). Any time you take a wound or wound an enemy, roll a stress die and add your Angry score. A roll of 9+ means you go berserk. The storyguide can also call for a roll when you are strongly frustrated. You may deliberately try to go berserk. In this case, you only need a 6+ when you take a wound or wound an enemy, or a 9+ if you have not been wounded or caused a wound. While berserk, you get +2 to Attack and Soak scores, but suffer a –2 penalty to Defense. While berserk, you cannot retreat, hesitate to attack, or give quarter. If you are still berserk when there are no enemies present, you attack your friends. You may roll once per round to calm down if you desire, requiring a stress die + Perception – Angry against an Ease Factor of 6. You may learn Martial Abilities at character creation.</p><p> </p>",
        "source": "ArM5Def",
        "page": 0,
        "type": "general",
        "impact": {
          "value": "minor"
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        "indexKey": "berserk",
        "review_status": "needAE",
        "reviewer": "xzotl",
        "hidden": false,
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