{
  "name": "Bomburkhan",
  "type": "npc",
  "system": {
    "version": "2.0.2",
    "virtues": [],
    "flaws": [],
    "diaryEntries": [],
    "resource": {
      "fatigue": {
        "value": 0,
        "max": 5
      }
    },
    "description": {
      "born": {
        "value": 1196
      },
      "apprentice": {
        "value": "10"
      },
      "birthname": {
        "value": ""
      },
      "birthplace": {
        "value": ""
      },
      "nationality": {
        "value": ""
      },
      "religion": {
        "value": ""
      },
      "height": {
        "value": ""
      },
      "weight": {
        "value": ""
      },
      "gender": {
        "value": ""
      },
      "hair": {
        "value": ""
      },
      "eyes": {
        "value": ""
      },
      "title": {
        "value": ""
      },
      "handed": {
        "value": ""
      }
    },
    "secrets": "",
    "source": "ArM5Def",
    "page": 0,
    "indexKey": "bomburkhan",
    "review_status": "toReview",
    "reviewer": "xzotl",
    "age": {
      "value": 25
    },
    "apparent": {
      "dtype": "Number",
      "value": 25
    },
    "con": {
      "label": "Confidence ",
      "score": 1,
      "points": 3
    },
    "covenant": {
      "value": "Covenant Name",
      "actorId": null
    },
    "realms": {
      "magic": {
        "aligned": false,
        "susceptible": false
      },
      "faeric": {
        "aligned": false,
        "susceptible": false
      },
      "divine": {
        "aligned": false,
        "susceptible": false
      },
      "infernal": {
        "aligned": true,
        "susceptible": false
      }
    },
    "states": {
      "pendingCrisis": false,
      "creationMode": true,
      "confidencePrompt": false,
      "pendingDamage": false
    },
    "combatPreps": {
      "current": "custom",
      "list": {
        "custom": {
          "ids": []
        }
      }
    },
    "biography": "<div class=\"el-p\"><p dir=\"auto\"><strong>Weakness:</strong> Vulnerability (salt)<br><strong>Vis:</strong> 1 pawn of Vim, in wings<br><strong>Appearance:</strong> Bomburkhan appears as a jet-black bat, no bigger than a person's hand, but with a pinched and twisted human face protruding from the black fur.</p></div><div class=\"el-p\"><p dir=\"auto\">Bomburkhan was released from Hell after the false bravado of a Crusader led to the capture of Jerusalem. Since then he has taken great delight in puncturing the over-inflated egos of the prideful. This demon has an ability that could be exceedingly powerful, depending upon the magnitude of a speaker's self-importance. For example, should a magus declaim \"no-one can breach my Parma Magica!\", a nearby grog might suddenly hurl a Pilum of Fire which slices straight through it! Fortunately for all concerned, this power uses all of Bomburkhan's Might pool, and he grows bored very easily, wandering off once his mischief is done.</p></div>",
    "characteristics": {
      "int": {
        "value": -2,
        "aging": 0
      },
      "per": {
        "value": 0,
        "aging": 0
      },
      "str": {
        "value": -9,
        "aging": 0
      },
      "sta": {
        "value": 1,
        "aging": 0
      },
      "pre": {
        "value": 0,
        "aging": 0
      },
      "com": {
        "value": 0,
        "aging": 0
      },
      "dex": {
        "value": 6,
        "aging": 0
      },
      "qik": {
        "value": 7,
        "aging": 0
      }
    },
    "twilight": {
      "stage": 0,
      "pointsGained": 0,
      "strength": 0,
      "complexity": 0,
      "enigmaSpec": false,
      "concentrationSpec": false,
      "control": null,
      "year": null,
      "season": null
    },
    "vitals": {
      "siz": {
        "value": -9
      },
      "soa": {
        "value": 1
      },
      "enc": {
        "value": 0
      }
    },
    "abilities": [],
    "weapons": [],
    "armor": [],
    "vis": [],
    "items": [],
    "spells": [],
    "magicalEffects": [],
    "laboratoryTexts": [],
    "reputations": [],
    "decrepitude": {
      "points": 0,
      "effects": "Decrepitude effects",
      "finalScore": null
    },
    "warping": {
      "points": 0,
      "effects": "Warping effects",
      "label": "Warping ",
      "score": 0,
      "finalScore": null
    },
    "familiar": {
      "nameFam": "",
      "specieFam": "",
      "techniqueFam": {
        "value": ""
      },
      "formFam": {
        "value": ""
      },
      "cordFam": {
        "bronze": 0,
        "silver": 0,
        "gold": 0
      },
      "characteristicsFam": {
        "int": {
          "value": 0
        },
        "per": {
          "value": 0
        },
        "str": {
          "value": 0
        },
        "sta": {
          "value": 0
        },
        "pre": {
          "value": 0
        },
        "com": {
          "value": 0
        },
        "dex": {
          "value": 0
        },
        "qik": {
          "value": 0
        }
      },
      "vitalsFam": {
        "size": {
          "value": 0
        },
        "might": {
          "value": 0
        },
        "soak": {
          "value": 0
        },
        "fatigue": {
          "value": 0
        },
        "initiative": {
          "value": 0
        },
        "attack": {
          "value": 0
        },
        "defense": {
          "value": 0
        },
        "damage": {
          "value": 0
        }
      },
      "abilitiesFam": [],
      "powersFam": []
    },
    "sanctum": {
      "value": "",
      "actorId": null
    },
    "laboratory": {
      "longevityRitual": {
        "labTotal": 0,
        "modifier": 0,
        "twilightScars": ""
      },
      "abilitiesSelected": {
        "finesse": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "awareness": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "concentration": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "artesLib": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "philosophy": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "parma": {
          "abilityID": "",
          "value": 0,
          "label": "",
          "speciality": ""
        },
        "magicTheory": {
          "abilityID": "",
          "value": 0,
          "label": ""
        },
        "penetration": {
          "abilityID": "",
          "value": 0,
          "label": ""
        }
      },
      "fastCastingSpeed": {
        "value": 0,
        "sumary": "Qik + Finesse + stress die"
      },
      "determiningEffect": {
        "value": 0,
        "sumary": "Per + Awareness + die VS 15-magnitude"
      },
      "targeting": {
        "value": 0,
        "sumary": "Per + Finesse + die"
      },
      "concentration": {
        "value": 0,
        "sumary": "Sta + Concentration + die"
      },
      "magicResistance": {
        "value": 0,
        "sumary": "Parma * 5 + Form"
      },
      "multipleCasting": {
        "value": 0,
        "sumary": "Int + Finesse + stress die - no of spells VS 9"
      },
      "basicLabTotal": {
        "value": 0,
        "sumary": "Int + Magic theory + Aura (+ Technique + Form)"
      },
      "totalPenetration": {
        "value": 0,
        "sumary": "Penetration + (Active effects penetration like Arcane connection or Sympathetic Connection)"
      },
      "visLimit": {
        "value": 0,
        "sumary": "Magic theory * 2"
      }
    },
    "fatigueTotal": 0,
    "fatigueCurrent": 0,
    "longTermFatigue": 0,
    "fatigue": {
      "fresh": {
        "amount": 0,
        "number": 0
      },
      "winded": {
        "amount": 1,
        "number": 0
      },
      "weary": {
        "amount": 1,
        "number": -1
      },
      "tired": {
        "amount": 1,
        "number": -3
      },
      "dazed": {
        "amount": 1,
        "number": -5
      },
      "unconscious": {
        "amount": 1,
        "number": 0
      }
    },
    "stances": {
      "voiceStance": "firm",
      "gesturesStance": "bold"
    },
    "arts": {
      "techniques": {
        "cr": {
          "label": "Creo",
          "xp": 0
        },
        "in": {
          "label": "Intellego",
          "xp": 0
        },
        "mu": {
          "label": "Muto",
          "xp": 0
        },
        "pe": {
          "label": "Perdo",
          "xp": 0
        },
        "re": {
          "label": "Rego",
          "xp": 0
        }
      },
      "forms": {
        "an": {
          "label": "Animal",
          "xp": 0
        },
        "aq": {
          "label": "Aquam",
          "xp": 0
        },
        "au": {
          "label": "Auram",
          "xp": 0
        },
        "co": {
          "label": "Corpus",
          "xp": 0
        },
        "he": {
          "label": "Herbam",
          "xp": 0
        },
        "ig": {
          "label": "Ignem",
          "xp": 0
        },
        "im": {
          "label": "Imaginem",
          "xp": 0
        },
        "me": {
          "label": "Mentem",
          "xp": 0
        },
        "te": {
          "label": "Terram",
          "xp": 0
        },
        "vi": {
          "label": "Vim",
          "xp": 0
        }
      }
    },
    "apprentice": {
      "name": "",
      "age": 0,
      "years": 0,
      "int": 0,
      "magicTheory": 0
    },
    "charType": {
      "value": "entity",
      "label": "Char. Type"
    },
    "house": {
      "value": "gen",
      "label": "House"
    },
    "might": {
      "label": "Might",
      "form": "vi",
      "value": 5,
      "points": 5
    },
    "powers": [],
    "realm": "infernal",
    "personalities": {
      "0": {
        "name": "Resentment of Being Controlled",
        "score": 5
      },
      "1": {
        "name": "Selfish",
        "score": 5
      },
      "2": {
        "name": "Brave",
        "score": 5
      }
    },
    "bonuses": {
      "traits": {
        "aging": 0
      }
    },
    "combat": {
      "overload": [
        0,
        0
      ]
    },
    "magicSystem": {
      "name": "",
      "adjective": "",
      "practitioner": "",
      "effects": "",
      "laboratory": "",
      "realm": "mundane"
    }
  },
  "items": [
    {
      "name": "Make a Liar of the Boastful",
      "type": "power",
      "system": {
        "description": "If this imp hears a boast and expends all of his Might points, he can immediately grant someone nearby an Ability or Power which will contradict that boast, and cause them to use it immediately. Thus if someone proclaims that she is the most beautiful woman in France, Bomburkhan can immediately make someone more beautiful than the boaster. This power must penetrate Magic Resistance to grant the Ability or power to the person, and that talent lasts for 1-10 rounds only (roll a simple die). A physical change, such as the example given above, lasts until the boaster and the target can no longer see each other",
        "source": "ArM5Def",
        "page": 0,
        "indexKey": "make-a-liar-of-the-boastful",
        "review_status": "toReview",
        "reviewer": "xzotl",
        "form": "vi",
        "cost": 5,
        "init": 0,
        "credits": "",
        "penetration": 0,
        "realm": "mundane"
      },
      "_id": "b0zPjBbrVwg2q9ls",
      "img": "icons/svg/tower.svg",
      "effects": [],
      "folder": null,
      "sort": 0,
      "ownership": {
        "default": 0,
        "6SdI10VpXHcBvx2J": 3
      },
      "flags": {},
      "_stats": {
        "compendiumSource": null,
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        "coreVersion": "13.351",
        "systemId": "arm5e",
        "systemVersion": "2.4.0.28",
        "createdTime": null,
        "modifiedTime": null,
        "lastModifiedBy": null,
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      "_key": "!actors.items!IdcbQHJNKNrJpZZm.b0zPjBbrVwg2q9ls"
    },
    {
      "name": "Insignificance",
      "type": "power",
      "system": {
        "description": "No Magic, Infernal or Faerie power can force Bomburkhan to use any of his powers",
        "source": "ArM5Def",
        "page": 0,
        "indexKey": "insignificance",
        "review_status": "toReview",
        "reviewer": "xzotl",
        "form": "vi",
        "cost": 0,
        "init": 0,
        "credits": "",
        "penetration": 0,
        "realm": "mundane"
      },
      "_id": "lizHZazFxFaZXG4W",
      "img": "icons/svg/tower.svg",
      "effects": [],
      "folder": null,
      "sort": 0,
      "ownership": {
        "default": 0,
        "6SdI10VpXHcBvx2J": 3
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      "flags": {},
      "_stats": {
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        "coreVersion": "13.351",
        "systemId": "arm5e",
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      "_key": "!actors.items!IdcbQHJNKNrJpZZm.lizHZazFxFaZXG4W"
    },
    {
      "name": "Misfortune",
      "type": "power",
      "system": {
        "description": "As an agent of misfortune, the presence of the demon causes the worst luck. In games of sheer chance, the odds always favor the opponent of the imp's target. In other matters where luck is more of a factor than judgement or skill, the target receives a penalty of -2 to any rolls. This misfortune lasts until the demon grows bored or is driven off",
        "source": "ArM5Def",
        "page": 0,
        "indexKey": "misfortune",
        "review_status": "toReview",
        "reviewer": "xzotl",
        "form": "vi",
        "cost": 0,
        "init": 0,
        "credits": "",
        "penetration": 0,
        "realm": "mundane"
      },
      "_id": "PM7QHaDcGqlx8IZd",
      "img": "icons/svg/tower.svg",
      "effects": [],
      "folder": null,
      "sort": 0,
      "ownership": {
        "default": 0,
        "6SdI10VpXHcBvx2J": 3
      },
      "flags": {},
      "_stats": {
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        "coreVersion": "13.351",
        "systemId": "arm5e",
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      "_key": "!actors.items!IdcbQHJNKNrJpZZm.PM7QHaDcGqlx8IZd"
    },
    {
      "name": "Athletics",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/athletics.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_buj82p3vtnu",
          "path": "Abilities#/CF_SEP/General",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p style=\"text-align: justify;\">General physical prowess. It includes moving smoothly, confidently, and with grace. Use of Athletics improves most large-muscle coordination.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> acrobatics, contortions, grace, jumping, running. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "dex",
        "speciality": "flying",
        "xp": 75,
        "key": "athletics",
        "option": "",
        "realm": "magic",
        "indexKey": "athletics",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "credits": "",
        "accelerated": false
      },
      "_stats": {
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      "folder": "adQkl7QaQHRah9iT",
      "_id": "4aatrEC0UkYngvGt",
      "sort": 3700000,
      "ownership": {
        "default": 0,
        "1JBSgWiiwizu7vru": 3,
        "6SdI10VpXHcBvx2J": 3
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      "_key": "!actors.items!IdcbQHJNKNrJpZZm.4aatrEC0UkYngvGt"
    },
    {
      "name": "Brawl",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/brawl.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_buj82p3vtnu",
          "path": "Abilities#/CF_SEP/General",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p style=\"text-align: justify;\">Fighting hand-to-hand without weapons, or with the sorts of improvised weapons you just pick up, including knives. Brawl is also the Ability used to dodge attacks if you have no Martial Abilities.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> punches, grapples, knives, dodging. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "dex",
        "speciality": "dodge",
        "xp": 105,
        "key": "brawl",
        "option": "",
        "realm": "magic",
        "indexKey": "brawl",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "credits": "",
        "accelerated": false
      },
      "_stats": {
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      "folder": "adQkl7QaQHRah9iT",
      "_id": "wBT0wGe9w1fk0W2W",
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      "_key": "!actors.items!IdcbQHJNKNrJpZZm.wBT0wGe9w1fk0W2W"
    },
    {
      "name": "Guile",
      "type": "ability",
      "img": "systems/arm5e/assets/icons/abilities/guile.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_buj82p3vtnu",
          "path": "Abilities#/CF_SEP/General",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<p style=\"text-align: justify;\">Telling convincing lies, as well as feigning emotion, belief, or frame of mind. If you understand the person you are attempting to deceive (roll 9+ on Perception + Folk Ken), you gain a bonus of +1 to your Guile roll. This Ability also covers disguising yourself, and pretending to be something you are not. It is often an opposed roll, against the victim's Perception + Folk Ken or, for disguise, Perception + Awareness.</p>\n<p style=\"text-align: justify;\"><strong>Specialties:</strong> particular sorts of deception, lying to authority, fast talk, elaborate lies. (General)</p>",
        "source": "ArM5Def",
        "page": 0,
        "defaultChaAb": "com",
        "speciality": "boasts",
        "xp": 105,
        "key": "guile",
        "option": "",
        "realm": "magic",
        "indexKey": "guile",
        "reviewer": "xzotl",
        "review_status": "reviewed",
        "optionLinked": false,
        "credits": "",
        "accelerated": false
      },
      "_stats": {
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      "folder": "adQkl7QaQHRah9iT",
      "_id": "eP1LvFCo2L9PdusA",
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    },
    {
      "name": "Weak-willed",
      "type": "flaw",
      "img": "systems/arm5e/assets/icons/VF/personality.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_g1gywhrffo",
          "path": "Flaws#/CF_SEP/General",
          "color": "#000000"
        }
      },
      "system": {
        "description": "<div class=\"el-p\"><p dir=\"auto\">You look to others for guidance rather than to yourself. What you need more than anything else is to find someone you can trust.</p></div>",
        "source": "ArM5Def",
        "page": 0,
        "type": "personality",
        "impact": {
          "value": "minor"
        },
        "indexKey": "weak-willed",
        "review_status": "reviewed",
        "reviewer": "xzotl",
        "hidden": false,
        "tainted": false,
        "credits": ""
      },
      "_stats": {
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      "folder": "hXfkbCsUoxlA0bSB",
      "_id": "q3bOCveK4RbUDZIy",
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    },
    {
      "name": "Short Attention Span",
      "type": "flaw",
      "img": "systems/arm5e/assets/icons/VF/personality.svg",
      "effects": [],
      "flags": {
        "core": {},
        "cf": {
          "id": "temp_18qw00m8tam",
          "path": "Flaws#/CF_SEP/Personality",
          "color": "#000000"
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      },
      "system": {
        "description": "<div class=\"el-p\"><p dir=\"auto\">You have trouble concentrating. Keeping watch, listening to complex orders, following the plot of a story, or performing other such tasks that require continued attention are usually not within your ability.</p></div>",
        "source": "ArM5Def",
        "page": 0,
        "type": "personality",
        "impact": {
          "value": "minor"
        },
        "indexKey": "short-attention-span",
        "review_status": "reviewed",
        "reviewer": "xzotl",
        "hidden": false,
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        "description": "<div class=\"el-p\"><p dir=\"auto\"><span class=\"internal-embed markdown-embed is-loaded\">1 point per 10 Might (or fraction), Init –1, Corpus: This power allows demons manufacture a solid body from the ambient, unformed matter of the universe. They may only take a single specific form with this power (the one described under Appearance in the demon's statistics) unless they have another power which allows them to alter it. Manifesting a physical form takes a round for every point of Infernal Might possessed by the demon; those with a high Infernal Might have more power which they must collect and force into solid form. The demon can end this power at any time, allowing its body to become finer and more rarefied and return to its natural state. Dissolution of the solid form is almost instantaneous, taking only a round of concentration from the demon, although this concentration may be disrupted.</span></p></div><div class=\"el-p\"><p dir=\"auto\"><span class=\"internal-embed markdown-embed is-loaded\">The game statistics of a demon do not change regardless of whether it is in its physical or spiritual form, although a demon in spiritual form may not use its physical Characteristics. This power may not be a Corpus effect if the demon's body is naturally of a different substance, such as composed of elemental matter, or in the shape of an animal. Demons in Christian lands are forced to abandon their coagulated form on Holy Saturday (see Religious Limitations on Demons, later).</span></p></div>",
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        "description": "<div class=\"el-p\"><p dir=\"auto\"><span class=\"internal-embed markdown-embed is-loaded\">1 to 3 points, Init –5, Vim: Every demon possesses a particular sin — called its Obsession Trait — which it may attempt to impose upon a mortal whenever the mortal indulges in a venial sin. A demon can only use this power when there is a chink in the armor of virtue; that is, when a person is indulging in sinful thoughts or deeds. At this moment, the demon can impose its Obsession trait, if it penetrates Magic Resistance. The victim is assailed with sinful thoughts, and acquires a Personality Trait to represent these thoughts, with a score equal to the number of Might points spent by the demon (maximum of 3). When the victim is next presented with the opportunity to act on the Obsession Trait, the victim's player must make a simple roll and add the Obsession Trait; this must be lower than a simple roll + any other suitable Personality Trait to successfully resist the impulses (a Trait which is similar to the imposed Trait may act as a penalty instead). If the Obsession roll fails, then the demon's power has failed and the Obsession trait is lost. If the Obsession roll is higher, the victim gives in to sin, permanently acquiring the Obsession Trait at +1 (or increasing it by one if he already possesses it). Any further succumbing to this trait counts as sinful, rather than as an action forced by a demon.</span></p></div><div class=\"el-p\"><p dir=\"auto\"><span class=\"internal-embed markdown-embed is-loaded\">Each demon can inflict only certain traits, representing its particular role in the corruption of mankind; these Personality Traits are listed under the creature's powers. Due to its low initiative, it is unlikely that this power will be used by a demon when in physical combat.</span></p></div>",
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