{
  "name": "Leper Magus",
  "type": "virtue",
  "img": "systems/arm5e/assets/icons/VF/hermetic.svg",
  "effects": [],
  "flags": {
    "core": {},
    "cf": {
      "id": "temp_nxctmjlqqdb",
      "path": "Virtues#/CF_SEP/Hermetic",
      "color": "#000000"
    }
  },
  "system": {
    "description": "<p>This Virtue describes the mystic legacy passed on from </p><p>Tytalus to Hariste’s line through the vector of leprosy. This Virtue can only be bought if the character also has the Leprosy Flaw, and is only available to magi trained in House Tytalus. It allows him to draw upon the strength of his body to increase the power of his magic, granting the Life Boost Minor Virtue. He can also draw even deeper into this power if he desires, mortifying his disease-ridden flesh to produce vis to power his own spells. The vis generated in this way can only be used by the magus himself, in spellcasting or laboratory activities (but not study), and cannot be stored in any way — in fact, it never leaves his body. By accepting a Light Wound, the magus can infuse a single magical working with three pawns of vis, of any Technique or Form. A Medium Wound supplies six pawns, a Heavy Wound nine pawns, an Incapacitating Wound 12 pawns, and a Deadly Wound (killing the magus) 15 pawns. Any vis that is produced beyond the magus’s capacity to use in the current magical activity is lost, as is any vis surplus to the requirements of the activity to which this power is applied. Leprotic wounds open on the magus’s body as he calls upon this power, but not quickly enough to affect the Casting Total of a non-Ritual spell affected by this power. All Lab Totals suffer the wound penalty as normal, as do the Casting Totals of spells that take more than one round to cast (such as Ritual spells). The character makes no Recovery rolls for this wound until the magical activity that the vis is being used for is complete (i.e., at the end of the casting of the spell, or the end of a season for lab work). While this means that the wound cannot get better, it also means that it does not risk worsening. Since the power is expressed from the pain of this wound, magic used to negate that pain also negates the benefits of this Virtue. A wound taken in this fashion must heal completely before the power may be used again, and any character using this power more than three times a year must make an extra Aging roll in winter.</p>",
    "source": "ArM5Def",
    "page": 0,
    "type": "hermetic",
    "impact": {
      "value": "major"
    },
    "indexKey": "leper-magus",
    "review_status": "reviewed",
    "reviewer": "xzotl",
    "hidden": false,
    "tainted": false
  },
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    "duplicateSource": null,
    "coreVersion": "13.351",
    "systemId": "arm5e",
    "systemVersion": "2.3.2.7",
    "createdTime": 1729619750991,
    "modifiedTime": 1731255711136,
    "lastModifiedBy": "tBE5EmoIXLzf3maM",
    "exportSource": null
  },
  "folder": "ryEkrZYbf9tQGIrO",
  "_id": "OVlDb1YRYo0fs9zt",
  "sort": 0,
  "ownership": {
    "default": 0,
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