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I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p><p><span style=\"color:#191813\">UPDATE 10/22/20: Now using <strong>core Foundry lighting</strong> so Dancing Lights module is no longer needed. Added lots of special new lighting effects to this one!</span></p><p><span style=\"font-size:1.5em\">Maps Be Upgradable!</span></p><p>These maps are all free. But most of these maps <em>also </em>have (or will have) the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time.</p><p>I have a <strong>Patreon </strong>for fans who value this kind of extensibility of game play at <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">https://www.patreon.com/baileywiki </a></p><p> </p><h2>Modules in Use (Optional)</h2><p>Whenever possible, I use the following modules. You'll want to get your hands on them for the full effect:</p><ul><li><a href=\"https://foundryvtt.com/packages/multilevel-tokens/\" target=\"_blank\" rel=\"noopener\">Multilevel Tokens</a>: I create automatic teleport points to get your players around the map. I also project players from one level so players on another level can see them.</li><li><a href=\"https://foundryvtt.com/packages/tokenmagic/\" target=\"_blank\" rel=\"noopener\">Token Magic FX</a>: Special effects on some maps, including a shimming effect on the Pocket Dimension Mansion.</li><li><a href=\"https://foundryvtt.com/packages/parallaxia/\" target=\"_blank\" rel=\"noopener\">Parallaxia</a>: This module lets you animate tiles, like water running by and other nifty things.</li><li><a href=\"https://foundryvtt.com/packages/fxmaster/\" target=\"_blank\" rel=\"noopener\">FXMaster</a>: Lots of great weather and special effects for your maps.</li></ul><p> </p><h2>About the Magic Shop</h2><p>The Magic Shop has 4 distinct rooms featuring various <strong>ambient sounds</strong> and <strong>lots of special lights</strong>:</p><ol><li>Main shop area with loft</li><li>Backroom kitchen, workshop and storage</li><li>Bedroom and bathroom</li><li>Secret glyph/teleport room accessible through a secret entrance behind the bookshelf in the bedroom</li></ol><p> </p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Modules in Use</span></span>: Dancing Lights</p><p><span style=\"text-decoration:underline\"><strong><span style=\"text-decoration:underline\">Upcoming Upgrades</span></strong></span>: Planning on different shop and building types which will eventually snap or link together to form a town/street area, or just create different places of interest for you to drop into your own urban environments. I'll also provide damaged and unfurnished versions of this.</p><p> </p><p>Communicate with me anytime at my <a href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a> or via <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.</p><p> </p><p> </p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691065131657,"modifiedTime":1691065149883,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!1642PWclvcOdgIbg{"_id":"1642PWclvcOdgIbg","name":"Magic 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Note.</strong> To run the Quick Encounter, double-click the Map Note icon and then click the Run Quick Encounter button.<br /><br /></p><h3>Quick Encounter</h3><p><em>Add a description of the Quick Encounter for you or your players:</em></p><p><br /></p><ol><li>3@Compendium[dnd5e.monsters.Z0GiAv3bJxTjUfjM]{Giant Fire Beetle} (10XP each)</li><li>1@Compendium[dnd5e.monsters.IiEDPMWqBlzkggYD]{Azer} (450XP each)</li></ol>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"quick-encounters":{"quickEncounter":"{\"journalEntry\":null,\"journalEntryId\":\"Compendium.baileywiki-nuts-and-bolts.journals.1GKkaYFMMjzhirIk\",\"extractedActors\":[{\"numActors\":3,\"dataPackName\":null,\"actorID\":\"Compendium.dnd5e.monsters.Z0GiAv3bJxTjUfjM\",\"name\":\"Giant Fire Beetle\",\"savedTokensData\":[{\"_id\":\"7qNefEd4mQp5eg2T\",\"name\":\"Giant Fire 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It can be used as a connecting point to the Manor Alley East, or as a separate part of a city. There are 3 \"Weathers Conditions\" available for the alley.<br /><br />Parts of this scene were constructed using the <strong>Baileywiki Modular Towns System</strong> to build multi-floor structures and add clutter to the space. If you would like more of these modular elements, <a href=\"http://localhost:30000/patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">become a patron.</a></p><p> </p><h2>Walkthrough</h2><p>A walkthrough of this content and its features is available on YouTube. Check out the <a href=\"https://youtu.be/DaZrjtuca-s\">full video here</a>.</p><p> </p><h2>Weather Conditions</h2><ul><li><strong>Peacefull</strong>: This \"standard\" condition featuring peaceful clouds.</li><li><strong>Muddy</strong>: Dirtied up streets during a rainstorm, with appropriate rain and denser cloud cover.</li><li><strong>Snowy: </strong>Drifts and flurries swirl about the snow-covered roofs of this weather condition.</li></ul><p> </p><h2>Key Features</h2><ul><li><p><strong>Multistory buildings. </strong>There are a total of 3 navigable buildings in the Manor Alley East:</p><ul><li>Center - Apartments and empty shops</li><li>South - A blacksmith with armor and weapons shops; wine and ale vendors; meeting room/office; and apartments</li><li>East -   A church; general store; equipment store; printing press/news outlet; and apartments</li></ul></li><li><strong>Clickable Teleports</strong> via Monk's Active Tile Triggers to travel to <strong>Manor Alley West</strong> and the <strong>Manor</strong></li><li><strong>Dynamic lighting</strong> that also changes when the motif changes</li><li><strong>Facade buildings</strong> throughout the alley, each of which can be swapped out for a real building</li><li>The <strong>chimneys </strong>feature animated or still versions of the smoke, using the control panel</li></ul><p> </p><h2>Modules in Use</h2><ul><li><strong>Levels / Better Roofs / Wall Height</strong>: The triumverate of modules for 3-dimensional mapping</li><li><strong>FXMaster</strong>: Clouds rolling by, except for over the navigable buildings.</li><li><strong>Monk's Active Tile Triggers</strong> with <strong>Tagger</strong>. Powers the controls in the margin of the scene.</li><li><strong>Token Magic FX</strong>. Creates a satisfying drop shadow on roofs.</li><li><strong>Token Attacher</strong>. For prefabs.</li></ul><p> </p><p>For support, find me on <a href=\"https://discord.gg/9JXHc6asqm\" target=\"_blank\" rel=\"noopener\">Discord</a>.</p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063539230,"modifiedTime":1691063549214,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}0!journal.pages!2bgIUQjjgGS1z3jt.eXghs3zmkh8Cj8OK{"sort":200000,"name":"Manor Alley - West","type":"text","_id":"eXghs3zmkh8Cj8OK","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p>The Manor Alley West is fashioned loosely after <strong>Trollskull Alley</strong>. It can be used as a connecting point to the Manor Alley East, or as a separate part of a city. There are 3 \"Weathers Conditions\" available for the alley.</p><p>Parts of this scene were constructed using the <strong>Baileywiki Modular Towns System</strong> to build multi-floor structures and add clutter to the space. If you would like more of these modular elements, <a href=\"http://localhost:30000/patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">become a patron.</a></p><p> </p><h2 style=\"border-bottom:1px solid var(--color-underline-header)\">Walkthrough</h2><p>A walkthrough of this content and its features is available on YouTube. Check out the <a href=\"https://youtu.be/DaZrjtuca-s\">full video here</a>.</p><p> </p><h2>Weather Conditions</h2><ul><li><strong>Peacefull</strong>: This \"standard\" condition featuring peaceful clouds.</li><li><strong>Muddy</strong>: Dirtied up streets during a rainstorm, with appropriate rain and denser cloud cover.</li><li><strong>Snowy: </strong>Drifts and flurries swirl about the snow-covered roofs of this weather condition.</li></ul><p> </p><h2>Key Features</h2><ul><li><strong>Multistory buildings. </strong>There are a total of 5 navigable buildings in the Manor Alley West: A large bookshop or library to the north, two small abodes in the center, a carpenter/woodworker in the south, and a shop featuring an apothecary to the west.</li><li><strong>Clickable Teleports</strong> via Monk's Active Tile Triggers to travel to <strong>Manor Alley East</strong></li><li><strong>Dynamic lighting</strong> that also changes when the motif changes</li><li><strong>Facade buildings</strong> throughout the alley, each of which can be swapped out for a real building</li><li>The <strong>chimneys </strong>feature animated or still versions of the smoke, using the control panel</li></ul><p> </p><h2>Modules in Use</h2><ul><li><strong>Levels / Better Roofs / Wall Height</strong>: The triumverate of modules for 3-dimensional mapping</li><li><strong>FXMaster</strong>: Clouds rolling by, except for over the navigable buildings.</li><li><strong>Monk's Active Tile Triggers</strong> with <strong>Tagger</strong>. Powers the controls in the margin of the scene.</li><li><strong>Token Magic FX</strong>. Creates a satisfying drop shadow on roofs.</li><li><strong>Token Attacher</strong>. For prefabs.</li></ul><p> </p><p>For support, find me on <a href=\"https://discord.gg/9JXHc6asqm\" target=\"_blank\" rel=\"noopener\">Discord</a>.</p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063562361,"modifiedTime":1691063565797,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}0!journal.pages!2bgIUQjjgGS1z3jt.GgvigtObDIUD4htp{"sort":300000,"name":"The Manor Inn","type":"text","_id":"GgvigtObDIUD4htp","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p>The Manor is fashioned loosely after <strong>Trollskull Manor</strong>, and it can be used as an upgradeable base for your players. The Manor comes in four \"base\" versions, and most of the rooms can be dynamically swapped for other versions:</p><p> </p><h2>Base Versions</h2><ul><li><strong>Empty</strong>. Decorate it yourself with Moulinette and Forgotten Adventures or Tom Cartos assets!</li><li><strong>Ruined</strong>. The tavern was abandoned years ago, leaving cobwebs and detrius for your party.</li><li><strong>Tavern</strong>. The tavern restored! Make some coin and upgrade it bit by bit, or all at once. Get the original Dungeondraft files to fully customize each room for your players!</li><li><strong>Stronghold</strong>. Make the tavern your base! Complete with a magic laboratory, a cleric's sanctuary, a war room, sparring training room, and an armory. </li></ul><p> </p><h2 style=\"border-bottom:1px solid var(--color-underline-header)\">Walkthrough</h2><p>A walkthrough of this content and its features is available on YouTube. Check out the <a href=\"https://youtu.be/DaZrjtuca-s\">full video here</a>.</p><p> </p><h2>Key Features</h2><ul><li><strong>5 stories</strong>, including the cellar</li><li><strong>Dynamic cellar door</strong>. Any player can click it to open it and activate the staircase.</li><li><strong>Swappable rooms</strong> on every level including a stage or table in the tavern.</li><li><strong>Controls in the scene margin</strong> to change the base layout, make a snowy environment, and more.</li><li><strong>Dynamic lighting</strong> that also changes when the motif changes</li><li><strong>Facade buildings</strong> surrounding the Manor, each of which can be swapped out for a real building</li><li>The <strong>chimneys </strong>feature animated or still versions of the smoke, using the control panel</li><li><strong>Prefab </strong>ready! Put the Manor on any map since it's saved as a prefab actor</li></ul><p> </p><h2>Modules in Use</h2><ul><li><strong>Multiface Tiles</strong>. Right-click a room to see if you can change it out (GM  only)</li><li><strong>Levels / Better Roofs / Wall Height</strong>: The triumverate of modules for 3-dimensional mapping</li><li><strong>FXMaster</strong>: Clouds rolling by, except for over the Manor.</li><li><strong>Monk's Active Tile Triggers</strong> with <strong>Tagger</strong>. Powers the controls in the margin of the scene.</li><li><strong>Token Magic FX</strong>. Creates a satisfying drop shadow on roofs.</li><li><strong>Token Attacher</strong>. For prefabs.</li></ul><p> </p><p>For support, find me on <a href=\"https://discord.gg/9JXHc6asqm\" target=\"_blank\" rel=\"noopener\">Discord</a>.</p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":169106358495Q:1,"modifiedTime":1691063590191,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!2bgIUQjjgGS1z3jt{"_id":"2bgIUQjjgGS1z3jt","name":"The Manor Inn and Alley","folder":"bACbV0m8JKwFMukr","sort":0,"flags":{"core":{},"scene-packer":{"sourceId":"JournalEntry.nUIyWiO8T4MCRP7t","hash":"c8a8e5905b9f88cc0db4b62432d64f169418b491"},"cf":{"id":"temp_c785fmz96s8","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene 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I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p><p><span style=\"color:#191813\">UPDATE 10/22/20: Now using <strong>core Foundry lighting</strong> so Dancing Lights module is no longer needed.</span></p><p><span style=\"color:#191813\"> </span></p><h2>These Maps Be Upgradable!</h2><p>These maps are all free. But most of these maps <em>also </em>have (or will have) the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time.</p><p>I have a <strong>Patreon </strong>for fans who value this kind of extensibility of game play at <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">https://www.patreon.com/baileywiki </a></p><p> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">Quick Tips</h2><ol><li style=\"box-sizing:border-box;user-select:text;color:#191813\">The Multi-Level Token zones are controlled via map notes. Make sure that both you <em>and your players</em> have <strong>Map Notes Display</strong> set to <strong>True</strong>.</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">If you would like to control whether players can use a specific zone, you can change the permissions of the given map note by changing between the @Compendium[baileywiki-nuts-and-bolts.journals.Ii2M77LabDmpHbGt]{stair} and @Compendium[baileywiki-nuts-and-bolts.journals.Ic3LUzSx7smMJBoB]{gm-only} journal entries. If you are using Scene Packer, then these entries will be imported and linked automatically.</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">Many of the tiles, lights, drawings and sounds are locked in place by Token Attacher module. Use Token Attacher's <strong>Quick Edit mode</strong> to move most things around.</li></ol><p> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">Modules in Use</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Baileywiki modules use a variety of 3rd party modules to make the technical magic possible. The current list of Required and Recommended modules can be found in <a title=\"Required and Recommended Modules\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.67t38wsdjfr7\" target=\"_blank\" rel=\"noopener\">this section</a> of the Baileywiki Installation Guide &amp; FAQ.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">While only Token Attacher and Libwrapper are required, we highly recommend you use one of the suggested <a title=\"Module Loadouts\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.91p0akmrobu2\" target=\"_blank\" rel=\"noopener\">Module Loadouts</a> to make the most of the technical features within the module.</p><p> </p><h2>About the Tavern</h2><p>The tavern features a yawning pit that can serve as an access point to a dungeon (per the lore). There is a pulley system on the 2nd floor for raising/lowering adventuring parties. </p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Modules in Use</span></span>: <strong>Multilevel Token</strong> hotspots are in the main tavern eating area, projecting level 1 actors to be viewable from level 2.  Play around with the day/night lighting to find what you like best.</p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Special Use of Ambient Sounds</span></span>: Crackling fires, dripping sounds in the beer hallway, sizzling stovetop, and an <strong>ominous wind blowing</strong> up from the yawning portal itself if you get close.</p><p><span style=\"text-decoration:underline\"><strong><span style=\"text-decoration:underline\">Upgrades</span></strong></span>: The Tavern also features a <strong>fighting pit</strong> instead of a yawning pit, as well as a <strong>music stage</strong> version with a dressing room in the back. Future upgrades will include basements to take you off in all kinds of adventures.</p><p>Features Rooms and Areas:</p><ol><li><p>Downstairs:</p><ol><li>Main dining hall with bar and booths that can accommodate tokens neatly.</li><li>Private dining room</li><li>Backroom: bathrooms, beer hallway, storage room and kitchen</li></ol></li><li><p>Upstairs:</p><ol><li>Upper dining area</li><li>Lounge</li><li>Lots of bedrooms of different sizes</li><li>Two staircases in the bedroom area leading to level 1</li></ol></li></ol><p> </p><p>Communicate with me anytime at my <a href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a> or via <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.</p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691065394362,"modifiedTime":1691065397740,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!3rjG6i7IFeFcJGnG{"_id":"3rjG6i7IFeFcJGnG","name":"The Tavern","folder":"dNXnSCEue1c9pcgg","sort":0,"flags":{"core":{},"scene-packer":{"hash":"5e79e0117935defff18dbb359213e8f2d029e69f","sourceId":"JournalEntry.bHS0fW39cjjeILSk"},"cf":{"id":"temp_v45wgldymg9","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene Notes","color":"#649664"}},"pages":["4HfdnvD0q0Os9SvH"],"ownership":{"default":0,"A0E2R1pNwovyZ6QR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691065394362,"modifiedTime":1691065397740,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":"JournalEntry.lLUYirldIIttz7cJ","duplicateSource":null,"exportSource":null},"categories":[]}0!journal.pages!47rWIktmvkm4bwPW.zVAGADNn7ierddONP{"sort":100000,"name":"ReadMe","type":"text","_id":"zVAGADNn7ierddON","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p>Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p><p><span style=\"color:#191813\">This Journal Entry is a general guide for using the Modular Town System and my maps. For the most up to date information  and guides, always check the </span><a title=\"Baileywiki Installation Guide &amp; FAQ\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit?usp=sharing\" target=\"_blank\" rel=\"noopener\">Baileywiki Installation Guide &amp; FAQ</a><span style=\"color:#191813\">.</span></p><p> </p><h1 style=\"box-sizing:border-box;user-select:text;color:#191813\">Video Guides</h1><p>You can view release videos, system guides, and advanced tutorials on the <a title=\"Baileywiki YouTube Channel\" href=\"https://www.youtube.com/c/Baileywiki/featured\" target=\"_blank\" rel=\"noopener\">Baileywiki YouTube Channel</a>. Below are some helpful videos and playlists to have handy when getting started.</p><ul><li><a title=\"Installation and Getting Started Guide\" href=\"https://www.youtube.com/watch?v=HsoKzINbO9Y\">Installation and Getting Started Guide</a></li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">Playlist of Release Videos: <a title=\"Modular System Releases\" href=\"https://youtube.com/playlist?list=PLbNUuLLqMgaDWOMbkbFwghsCF7LzFMywv\" target=\"_blank\" rel=\"noopener\">Modular System Releases</a></li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">Playlist of guides to using the Modular system: <a title=\"Building with the Modular System\" href=\"https://youtube.com/playlist?list=PLbNUuLLqMgaBuNkXCiTtpSx_Kd29VeF8b\" target=\"_blank\" rel=\"noopener\">Building with the Modular System</a></li><li style=\"box-sizing:border-box;user-select:text;color:#191813\"><p>Playslist of Modular Map Walkthroughs: <a title=\"Baileywiki Map Walkthroughs\" href=\"https://youtube.com/playlist?list=PLbNUuLLqMgaB6_5V-BY_vFznNoTHYmrZc\">Baileywiki Map Walkthroughs</a></p><ul><li style=\"box-sizing:border-box;user-select:text;color:#191813\"><em>note: </em>Some of these videos are for scenes and maps in the Baileywiki Maps Premium <em>Towns</em> module, if you think that you are missing one of the maps in the playlist, check the scenes compendium for Premium Towns.</li></ul></li></ul><h1 style=\"box-sizing:border-box;user-select:text;color:#191813\">Quick Tips</h1><ol><li style=\"box-sizing:border-box;user-select:text;color:#191813\">IMPORT MACROS: Import all of the macros from the Premium Towns macro compendium, this will ensure that all of the extra features work. You only need to repeat this process if a specific macro is updated (see change notes)</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">AGREE TO THE PROMPT: Say \"yes\" to the prompt to import compendium data into your Compendium tab. This is a special \"system agnostic\" Actor compendium that will be refreshed every time there is a new release.</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">DELETE UNNEEDED ACTORS AND SCENES: Importing a large amount of scenes and actors can cause high load times and server instability. Only import scenes and prefabs that you are actively using. Once you have finished using prefabs to build a scene, delete the actors from your actor directory.</li></ol><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h1 style=\"box-sizing:border-box;user-select:text;color:#191813\">Modules in Use</h1><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Baileywiki modules use a variety of 3rd party modules to make the technical magic possible. The current list of Required and Recommended modules can be found in <a title=\"Required and Recommended Modules\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.67t38wsdjfr7\" target=\"_blank\" rel=\"noopener\">this section</a> of the Baileywiki Installation Guide &amp; FAQ.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">While only Token Attacher and Libwrapper are required, we highly recommend you use one of the suggested <a title=\"Module Loadouts\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.91p0akmrobu2\" target=\"_blank\" rel=\"noopener\">Module Loadouts</a> to make the most of the technical features within the module.</p><p> </p><h1>About Baileywiki Maps</h1><p style=\"box-sizing:border-box;user-select:text;color:#191813\">Baileywiki Maps are high quality scenes focused on reusability for your campaign. Most of the maps have alternate versions for you to make the most out of them. You may use the \"Pocket Mansion\" for one campaign as part of a magical item or portal that your players are rewarded with, then have the party of a different campaign find the \"Ruined Mansion\" early on with a goal to restore it to the \"Furnished Mansion.\" All of the maps are designed to provide the greatest amount of utility possible for your campaigns without sacrificing quality.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h3 style=\"box-sizing:border-box;user-select:text;color:#191813\"><strong>Premium Version:</strong></h3><p>The Premium Maps feature<strong> variants</strong> for all of the \"base\" maps and <strong>premium placeables</strong>, such as multi-level Ship prefabs using Levels. If you are also using <strong>Modular Town</strong>, there are deployable <strong>Facades</strong> that can be placed into a scene and then linked back to the corresponding Premium Map.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Performance Considerations</span></span>: The larger your map and the more elements you include, the more performance will suffer. Consider making a series of small maps that you link together with Multilevel Token module. Also, modules like FXMaster can be amazing for weather elements, or Token Magic FX for cool tile and token effects, but you can turn them off for immediate performance gains.</p><p> </p><p><span style=\"color:#191813\">Communicate with me anytime at my </span><a href=\"https://discord.gg/NEDk4SKMMZ\" target=\"_blank\" rel=\"noopener\">Discord </a><span style=\"color:#191813\">or via </span><a style=\"box-sizing:border-box;user-select:text\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a><span style=\"color:#191813\">. </span></p><h1 style=\"box-sizing:border-box;user-select:text;color:#191813\">Asset and Update Information</h1><h2>Changelogs</h2><p style=\"font-size:14px\">Changelogs can be viewed under the <a title=\"Modular Town Releases\" href=\"https://docs.google.com/document/d/1r5aKL5TekiHydDLWFG6K6UNBlOr45gwyRIkksiCIyvg/edit#heading=h.i4ubfcx9qu6f\" target=\"_blank\" rel=\"noopener\">Modular Town Releases</a> section of the Baileywiki Modular System Guide.</p><h2>Included Assets</h2><p style=\"font-size:14px\">A summary of the Modular Town assets can be viewed under the <a title=\"Modular Town Assets\" href=\"https://docs.google.com/document/d/1r5aKL5TekiHydDLWFG6K6UNBlOr45gwyRIkksiCIyvg/edit#heading=h.opuidvb2bcn\" target=\"_blank\" rel=\"noopener\">Modular Town Assets</a> section of the Baileywiki Modular System Guide.</p><p style=\"font-size:14px\">All of the artwork and sounds within the module can be found in the path. You'll find tiles, thumbnails, and icons in the \"maps\" subfolder and the sounds under the \"sounds\" subfolder.</p><p style=\"font-size:14px\">The extra assets are great for building your own scenes without using the prefab actors. You will also occasionally find easter eggs for future releases in the folders, so be sure to look through the asset files regularly.</p><p> </p><h1 style=\"box-sizing:border-box;user-select:text;color:#191813\">Additional Tips</h1><ol><li style=\"box-sizing:border-box;user-select:text;color:#191813\">Don't delete multiple control tokens at once. Do it one at a time or you'll get artifacts. </li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">Hold CTR when rotating assets or use the arrow keys to quickly rotate them </li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">If after placing an asset the image is laying on top of another image, use the Tile tool to move it to the back. it won't hurt anything</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">There are many ambient sounds and some loops included in the module files. Check em out.</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">Instead of using the Actor assets, you can deploy images directly from the module files</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">When you are done setting up your scene, \"select all\" actors and then right click one of them to make all of the control tokens invisible to your players</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">Use walls to close off parts of the map to your players </li></ol><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h1 style=\"box-sizing:border-box;user-select:text;color:#191813\">Have a Problem or Questions? </h1><p style=\"box-sizing:border-box;user-select:text;color:#191813\">Communicate with me anytime at my <a href=\"https://discord.gg/NEDk4SKMMZ\">Discord </a>(best) or via <a style=\"box-sizing:border-box;user-select:text\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>. </p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691065465972,"modifiedTime":1691065469681,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!47rWIktmvkm4bwPW{"_id":"47rWIktmvkm4bwPW","name":"01 Baileywiki Read Me","folder":"v6597PPGlbWPXYZu","sort":0,"flags":{"core":{},"scene-packer":{"hash":"ee04a1cf3b7e8e33f1e2f9a0ae4a43ef8830b620","sourceId":"JournalEntry.g5qjf3GoqVxzRu16"},"cf":{"id":"temp_4nlogftozfd","path":"Baileywiki Nuts and Bolts#/CF_SEP/Module 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Blood sport feeds the hungry mob within these walls. You hear the chanting of the crowd from your meager cell.  The prince and his entourage is in attendance. Are you going to give them a show?</p><section class=\"secret\" id=\"secret-R1PJ8e6dSK2k7yOk\"><p> </p><p>The Colosseum features a modular design:</p><p> </p><ol><li>Create any size battle area using the \"arena curve\" and \"arena straight\" seating prefabs</li><li>Add a \"throne Viewing Balcony\" prefab</li><li>The battle area is transparent, so put any kind of terrain, traps and obstacles as background tiles. Consider optimizing with <strong>DF Architect </strong>module.</li><li>The vertical doors on the surrounding walls are pre-configured to teleport to interior rooms, arranged in the scene margins. Add more rooms from the modular castle or c1 building systems! 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If the party should let their curiosity get the best of them and pick up one of the blades it will humm to life before glowing blue and flying from their hands. The blades will rise as a group of Flying Swords and three Dust Mephits will peek out of the grime to ward the party away from their derelect home.</em></p><p> </p><ul><li>4@Compendium[dnd5e.monsters.EqJUA3Z3181RSSFU]{Flying Sword} (50XP each)</li><li>3@Compendium[dnd5e.monsters.BUCfQ7ihaXX75Vai]{Dust Mephit} (100XP each)</li></ul>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"quick-encounters":{"quickEncounter":"{\"journalEntry\":null,\"journalEntryId\":\"Compendium.baileywiki-nuts-and-bolts.journals.6XwyDBAeVXn6IbxH\",\"extractedActors\":[{\"numActors\":4,\"dataPackName\":null,\"actorID\":\"Compendium.dnd5e.monsters.EqJUA3Z3181RSSFU\",\"name\":\"Flying Sword\",\"savedTokensData\":[{\"_id\":\"spCf7S4seAEW6eGG\",\"name\":\"Flying 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I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">For a <strong style=\"box-sizing:border-box;user-select:text\">complete walkthrough</strong> of the Tower, watch the <a href=\"https://youtu.be/_ApM3ywviu4\" target=\"_blank\" rel=\"noopener\"><strong style=\"box-sizing:border-box;user-select:text\">YouTube Video</strong></a>. (Spoilers ahead!)</p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">These Maps Be Upgradable!</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">Most of my base maps are free to everyone. But all of my maps <em style=\"box-sizing:border-box;user-select:text\">also </em>have the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time. Or get extra floors a Keep or a 11-story Wizard's tower.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">I have a <strong style=\"box-sizing:border-box;user-select:text\">Patreon </strong>for fans who value this kind of extensibility of game play at <a class=\"hyperlink\" style=\"box-sizing:border-box;user-select:text\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"nofollow noopener\">https://www.patreon.com/baileywiki</a> </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">Quick Tips</h2><ol><li style=\"box-sizing:border-box;user-select:text;color:#191813\">The Multi-Level Token zones are controlled via map notes. Make sure that both you <em>and your players</em> have <strong>Map Notes Display</strong> set to <strong>True</strong>.</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">If you would like to control whether players can use a specific zone, you can change the permissions of the given map note by changing between the @Compendium[baileywiki-nuts-and-bolts.journals.Ii2M77LabDmpHbGt]{stair} and @Compendium[baileywiki-nuts-and-bolts.journals.Ic3LUzSx7smMJBoB]{gm-only} journal entries. If you are using Scene Packer, then these entries will be imported and linked automatically.</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">Many of the tiles, lights, drawings and sounds are locked in place by Token Attacher module. Use Token Attacher's <strong>Quick Edit mode</strong> to move most things around.</li></ol><p> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">Modules in Use</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Baileywiki modules use a variety of 3rd party modules to make the technical magic possible. The current list of Required and Recommended modules can be found in <a title=\"Required and Recommended Modules\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.67t38wsdjfr7\" target=\"_blank\" rel=\"noopener\">this section</a> of the Baileywiki Installation Guide &amp; FAQ.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">While only Token Attacher and Libwrapper are required, we highly recommend you use one of the suggested <a title=\"Module Loadouts\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.91p0akmrobu2\" target=\"_blank\" rel=\"noopener\">Module Loadouts</a> to make the most of the technical features within the module.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">About the Tower</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">For a <strong style=\"box-sizing:border-box;user-select:text\">complete walkthrough</strong> of the Tower, watch the <a href=\"https://youtu.be/_ApM3ywviu4\" target=\"_blank\" rel=\"noopener\"><strong style=\"box-sizing:border-box;user-select:text\">YouTube Video</strong></a>. (Spoilers ahead!)</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The first four levels of the Tower are free to everyone. The other levels, custom skins, and the teleporter are for premium subscribers.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">If you use all the levels, this is a massive 11-story tower (12 if you count the roof). There are relatively mundane levels, like guest rooms, library and dining room, and decidedly sinister and magical levels, like a portal room, a scrying pool and a laboratory where dark experiments have been taking place.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><span style=\"box-sizing:border-box;user-select:text;text-decoration-line:underline\">Modules in Use</span>: <strong style=\"box-sizing:border-box;user-select:text\">Multilevel Token</strong> hotspots are in place to teleport your players around and to project them from level to another. And <strong>Token Attacher</strong> is useful if you want to drop any of the Tower levels (including walls, lights and sound) into any map or on top of any of the customizable tower \"base\" styles that are available to you (city/cobble, moat/grass, or remote/dirt). Lastly, <strong>CommunityLighting by Blitz</strong> is used to create the electric strobe effect in the laboratory.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><span style=\"box-sizing:border-box;user-select:text;text-decoration-line:underline\">Special Use of Ambient Sounds</span>: In many of the levels of the Tower, you can hear fire crackling, magic aura's and electrical ambient sounds to help set the mood.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">Communicate with me anytime at my <a style=\"box-sizing:border-box;user-select:text\" href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a> or via <a style=\"box-sizing:border-box;user-select:text\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>. </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">Important DM Notes for Advanced Functionality</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Activating Teleports</span></span>: Install and activate Multilevel Token. To actually trigger a teleport, a token must be standing in the hot spot and click on the Journal Entry in that zone.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Using the special Teleport Pad from the Actor compendium (requires </span><strong><span style=\"text-decoration:underline\">Token Attacher</span></strong><span style=\"text-decoration:underline\"> module and </span><strong><span style=\"text-decoration:underline\">Multielevel Token</span></strong><span style=\"text-decoration:underline\"> Module)</span></span>: You can drag a TP pad from the compendium onto you map. Then you can edit it there to point to any destination you want. It comes with sound, lights and even the Multilevel Token area and journal entry required to function. You just need to edit the distination!</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Import All Maps</span></span>. You must import all of the maps you want to teleport to or else the teleporter will not function. It needs the destination to exist after all.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">List of Rooms/Features</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">NOTE ON CUSTOMIZING THE ROOM ORDER: Some rooms naturally link up with staircases while others don't. If you would like to use a different order of rooms, or leave some out entirely, you can do that! You will have to change any teleport linkages, of course. And if you run into a situation where staircases don't line up, just use the <strong>Deployable Teleporter token</strong> in your Actor compendium as a hack to get your players where they need to go next!</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL01: Entrance: A large room, flexible enough to furnish or leave empty. A staircase leads upwards, and a subtle teleport hotspot can receive tokens teleporting from elsewhere to here. You have multiple options for a foundation to your tower. <strong>To change the base of the tower, watch the walkthrough video</strong>!</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL02: Magic Room: a mysterious arcane power emanates from the pool surrounding this room. Another teleport pad waits to receive</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL03: Guest Rooms: A handful of bedrooms, a secret teleportation room behind a metal door, and a couple other rooms that seem to be used for spying through the pictures or mirrors in the bedrooms.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL04: Library: Tall shelves of books and a few arcane artifacts tip off that a mage does their studying here.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL05: Dining Room: A decidedly magical dining experience with floating candles and a balcony to survey the surrounding landscape.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL06: Portal Room: 4 Portals to who-knows-where. Are these even active anymore? Right-click the portal light to turn the portal on/off. Double-click it to change the color.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL07: Scrying Pool: The tiles around the pool are worn away. Maybe from the magic essence of the pool. Or maybe from the endless of hours someone has stood staring into the secrets of the world.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL08: Laboratory: Something sinister is happening here. Why are there footprints coming from that empty tank over there?</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL09: Beasts and Cages: Our good mage has been keeping something in here. Or something got out.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL10: Lair: Something lurks in that bone-covered cave. And the empty chains on the walls imply it's been well fed.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL11: Bedroom: This is literally where the magic happens. Between the magical dressing room to the floating wardrobe, this room has ample opportunity for mahem and discovery.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL12: Roof(s): You have two options for a roof: A castle roof with arcane sigils protecting from intrudors, or a normal shingled roof to top off the tower.</p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691065413429,"modifiedTime":1691065423613,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!9c2f79VCyuVXxhHQ{"_id":"9c2f79VCyuVXxhHQ","name":"The Tower","folder":"dNXnSCEue1c9pcgg","sort":0,"flags":{"core":{},"scene-packer":{"hash":"e8485d90a9ac2646124306763f969b4691eacb04","sourceId":"JournalEntry.cMbaxsfX3hYJ0YJ2"},"cf":{"id":"temp_v45wgldymg9","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene Notes","color":"#649664"}},"pages":["xvvOyKGm0PFwYCXl"],"ownership":{"default":0,"A0E2R1pNwovyZ6QR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691065413429,"modifiedTime":1691065423613,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":"JournalEntry.1ZTfIKv4e4RnP5LM","duplicateSource":null,"exportSource":null},"categories":[]}0!journal.pages!A5YRg3Zigy6ADh2K.xwy4p6EJXWHctGLT{"sort":100000,"name":"Wharfmaster and Warehouse","type":"text","_id":"xwy4p6EJXWHctGLT","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p>The Wharfmaster dock is the central hub for commercial use of the docks, including payment of dock fees, import tarriffs, and dispute mediation when needed. A large sum of moneys and goods can be found in the vaults any given day.</p><p>The warehouse on the dock also features a speakeasy and casino on the second floor, where sailors can often be found.</p><p>The docks are large here, capable of accommodating the largest of see vessels. </p><p> </p><section class=\"secret\" id=\"secret-lkZKFKzNm5RaoSmb\"><p> </p><p>Modules in use:</p><p>- Token Attacher: If you drag ship prefabs like the Galleon, Frigate or Triremes. The docks is plenty long to accommodate a couple of large ships. You can also swivel the loading cranes using the control token. The crane is set as an overhead tile with a high z value so it can swivel over a ship in dock.</p><p>- Levels, Better Roofs and Wall Height for the second floor of the warehouse </p><p> </p><p>Other suggestions:</p><p>- CUSTOMIZE: Rearrange the docks as you like using the tiles. Double-click any dock tile to see the path to more assets. You can also delete the prefab buildings and replace with anything else from the prefab library! Want to add some vendors? Try dropping in a stall from the \"market\" collection.</p><p>- ADD BOATS: Drop in ships and boats from Forgotten Adventures or Tom Cartos to quickly populate your docks. If you use Token Magic FX module, you can add a drop shadow to those boats.</p><p>- OPTIMIZE: If you want to optimize your scene, try using the Tile Flattener feature of DF Architect module. This will turn all of the separate tiles into a single background tile! Best to use Chrome for this since it gives you the very efficient WEBP option. see my tutorial on DF Architect for more info.</p><p> </p></section>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063753034,"modifiedTime":1691063755680,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!A5YRg3Zigy6ADh2K{"_id":"A5YRg3Zigy6ADh2K","name":"Wharfmaster and Warehouse","folder":"Fn63NSWOmpDWTkqV","sort":0,"flags":{"core":{},"scene-packer":{"sourceId":"JournalEntry.exyKcubvv24Oq0AP","hash":"8131cfcd8647641e08544e829a98790da4926852"},"cf":{"id":"temp_ukhbl01446q","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene Notes#/CF_SEP/Docks","color":"#000000"}},"pages":["xwy4p6EJXWHctGLT"],"ownership":{"default":0,"A0E2R1pNwovyZ6QR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063753034,"modifiedTime":1691063755680,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":"JournalEntry.g1FtoTUbUH35MXVe","duplicateSource":null,"exportSource":null},"categories":[]}0!journal.pages!B4gnjgUD4Ookbku2.bUCxgTFW9J1htePm&{"sort":100000,"name":"The Multiportal","type":"text","_id":"bUCxgTFW9J1htePm","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p>Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p><p><span style=\"color:#191813\">UPDATE 10/22/20: Now using <strong>core Foundry lighting</strong> so Dancing Lights module is no longer needed.</span></p><p><span style=\"color:#191813\"> </span></p><h2>These Maps Be Upgradable!</h2><p>These maps are all free. But most of these maps <em>also </em>have (or will have) the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time.</p><p>I have a <strong>Patreon </strong>for fans who value this kind of extensibility of game play at <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">https://www.patreon.com/baileywiki </a></p><p> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">Modules in Use</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Baileywiki modules use a variety of 3rd party modules to make the technical magic possible. The current list of Required and Recommended modules can be found in <a title=\"Required and Recommended Modules\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.67t38wsdjfr7\" target=\"_blank\" rel=\"noopener\">this section</a> of the Baileywiki Installation Guide &amp; FAQ.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">While only Token Attacher and Libwrapper are required, we highly recommend you use one of the suggested <a title=\"Module Loadouts\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.91p0akmrobu2\" target=\"_blank\" rel=\"noopener\">Module Loadouts</a> to make the most of the technical features within the module.</p><p> </p><h2>About the Multiportal</h2><p>The Multiportal is a special map that can be easily changed within Foundry. Just open up the Config for the map, find the main map image, and browse to the module directory &gt; <strong>modules/baileywiki-maps/maps/multiportal/</strong>. Inside that directory are many different types of portals like Fire, Fey or Void. See below for the full list.</p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Portal Type Customization</span></span>: just go into the module folder and find alternative types. </p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Modules in Use</span></span>: (optional)</p><ul><li><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Core Foundry Lights</span></span>: for a pulsing effect. Turn on Night cycle to see it best.</li><li><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Token Magic FX</span></span>: The river and portal itself will shimmer with magic effect</li><li><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">FXMaster</span></span>: Turn on Stars or Embers, and Fog, and set them to a similar color as your portal choice. It really sets the ambiance!</li><li><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Wall Height</span></span>: The towers at the bridge are only 20 feet high so flying players can see over them.</li></ul><p><span style=\"text-decoration:underline\"><strong><span style=\"text-decoration:underline\">Available Upgrades</span></strong></span>: Patreons get access to the original Dungeondraft file that lets you manipulate this map as much as you like and create new portal types with one click!</p><p>The premium Foundry module also comes with a few more portal types in the pack.</p><p>Available portals (in this module):</p><ul><li>Fire</li><li>Ice</li><li>Void</li><li><p>To save on module size, the rest are available for free at my Patreon page:</p><ul><li>Acid</li><li>Earth</li><li>Fey/Forest</li><li>Rot</li><li>Shadow</li><li>Space</li><li>Water</li></ul></li></ul><p>Communicate with me anytime at my <a href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a> or via <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.</p><p> </p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691065294750,"modifiedTime":1691065298624,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!B4gnjgUD4Ookbku2{"_id":"B4gnjgUD4Ookbku2","name":"The Multiportal","folder":"dNXnSCEue1c9pcgg","sort":0,"flags":{"core":{},"scene-packer":{"hash":"22aed78f8f9a566392cba7a6e566fac48bcd6874","sourceId":"JournalEntry.l3NVkkqoVwWJUIhA"},"cf":{"id":"temp_v45wgldymg9","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene 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bats, angry at the party for disturbing their home.</em></p><p> </p><ul><li>3@Compendium[dnd5e.monsters.SoK7l5zJQKxTVgLL]{Giant Bat} (50XP each)</li><li>4@Compendium[dnd5e.monsters.PcZ0QjIG6bHpffp9]{Swarm of Bats} (50XP each)</li></ul>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"quick-encounters":{"quickEncounter":"{\"journalEntry\":null,\"journalEntryId\":\"Compendium.baileywiki-nuts-and-bolts.journals.CXgk7ykHLwgkWGOu\",\"extractedActors\":[{\"numActors\":3,\"dataPackName\":null,\"actorID\":\"Compendium.dnd5e.monsters.SoK7l5zJQKxTVgLL\",\"name\":\"Giant Bat\",\"savedTokensData\":[{\"_id\":\"PbFsxCu6cQ18OXfX\",\"name\":\"Giant 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riddled with bones. \"Seated\" at the table are 3 Wraiths engaged in a game of phantasmal dice. The piles of bones in the corners house skeletons that lifelessly spectate. Should the party disrupt the game, the wraiths will surely attack. But if the party respects the game? Well, who's to say.</em></p><p> </p><ul><li>4@Compendium[dnd5e.monsters.nU8GN8La8DCt8SDb]{Skeleton} (50XP each)</li><li>3@Compendium[dnd5e.monsters.ET4PEVEiNJLU4f7c]{Wraith} (1800XP 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Whether you're setting up an atmospheric way for your players to prepare themselves for their untimely demise, or just want a scenic location for perusing your notes, you've come to the right place!</p><p> </p><p>While you may choose to \"set it and forget it\" on your landing page(s), there's a lot of power in being able to quickly and easily update your page between sessions. Head out of the big city and into the wild open countryside? Plumbing the depths of a sunken temple? Party managed to sink the town into a hellscape? This guide helps you make thematic changes to your landing pages with just a few clicks of a button!<br /><br /><br /></p><p><em><strong>Note: </strong>The Configurable Landing Page controls require the</em> <strong>Monk's Active Tile Triggers</strong> <em>and </em><strong>Tagger </strong><em>modules to function. Glow effects and Weather effects require the </em><strong>Token Magic FX</strong><em><strong> </strong>and </em><strong>FXMaster </strong><em>modules respectively.</em></p><p> </p><h2>Using the Configuration Tool I: What, and Where is it?</h2><img style=\"width:150px;height:150px;float:left\" src=\"modules/baileywiki-landing-pages/tiles/active-tiles/active-tile-1x1-configure.webp\" /><p>The Configuration tool is an un-obtrusive tile in the top-right corner of all of the Baileywiki \"Configurable\" Landing Pages. It's icon looks like a wrench and a gear. It is a Monk's Active Tile set to \"on click\" for only GM's that opens a menu for configuring your landing pages. You probably clicked on it to get here!</p><p> </p><p>The Configuration Tool allows you to drastically alter your landing pages without the need for mass editing or changing Monk's Active Tile Trigger actions. <span style=\"font-family:var(--font-primary)\">You can also copy and paste the tile to use it on other scenes. </span></p><p> </p><h2>Using the Configuration Tool II: The Main Menu</h2><img style=\"width:400px;height:374px;float:left\" src=\"modules/baileywiki-nuts-and-bolts/assets/reference/configurator-main.webp\" /><p>The Configuration Tool first opens to the \"Main Menu\" where you can select what to change about the current scene's themes. Click on a menu to alter those settings. Each menu has a button to return to the main menu if you want to change another setting.</p><p> </p><p>There is also a button to open this ReadMe from the main menu.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><h2>Configuration Tool Menus: Entire Theme</h2><img style=\"float:left\" src=\"modules/baileywiki-nuts-and-bolts/assets/reference/configurator-theme.webp\" /><p>The \"Entire Theme\" menu allows you to change all of the tiles and text colors, the sigil glow effect, and the scene weather to one of 6 custom presets that suit most backgrounds. Preset themes can also be applied to individual elements with their respective menus to mix and match presets and custom settings. The themes are:<br /><strong>Frost:</strong> A white and pale blue theme with misty fog.</p><p><strong>Gothic:</strong> A red and yellow theme with moonlit clouds and flying bats.</p><p><strong>Golden: </strong>A golden theme with twinkling lights.</p><p><strong>Radiant: </strong>A white and ivory theme with clouds and white birds.</p><p><strong>Natural: </strong>A green theme with forest fog and falling leaves</p><p><strong>Eldritch: </strong>A purple and blue theme with swirling fog and bubbles</p><p> </p><p>The Theme Selector also lists all of the tags that are affected by the Configuration tool.</p><p> </p><p> </p><p> </p><p> </p><p> </p><h2>Configuration Tool Menus: Sigil and Frame</h2><img style=\"float:left\" src=\"modules/baileywiki-nuts-and-bolts/assets/reference/configurator-frame.webp\" /><p>The Sigil and Frame menu contains two submenus: image customization and color customization.</p><p> </p><p>Changes within this menu and its submenus affect all <em>tiles</em> with the <strong>menu-frame</strong> tag. Note that image selection uses the \"switch image\" action, and so will not have any affect on tiles that do not have images assigned. On pre-built pages this is the medalian above the landing page menu and all of the \"line work\" around the page.</p><p> </p><p> </p><p> </p><p> </p><h3>Sigil and Frame: Image Customization</h3><img style=\"float:left\" src=\"modules/baileywiki-nuts-and-bolts/assets/reference/configurator-frame-image.webp\" /><p>The image customization submenu for Sigils and Frames allows you to cycle through the next and previous options in the Frame images. You can also switch to the color customization submenu for the Sigil and Frames.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><h3>Sigil and Frame: Color Customization</h3><img style=\"float:left\" src=\"modules/baileywiki-nuts-and-bolts/assets/reference/configurator-frame-color.webp\" width=\"402\" height=\"382\" /><p>The color customization submenu allows you to set the color of the Sigil and Frames. You can select from one of the presets to <em>only</em> affect the Sigil and Frame colors, or you can choose a custom color with a color picker. You can also switch to the image customization submenu for the Sigil and Frames</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><h2>Configuration Tool Menus: Text</h2><img style=\"float:left\" src=\"modules/baileywiki-nuts-and-bolts/assets/reference/configurator-text.webp\" width=\"405\" height=\"399\" /><p>The Text configuration menu lets you set the color of the text on the page. You can choose from one of the six presets which will <em>only </em>change the text elements on the page, or you can select a custom color with a color picker.</p><p> </p><p>Changes in this menu will affect all <em>text</em> with the <strong>menu-text</strong> tag and all <em>tiles</em> with the <strong>menu-tile</strong> tag. On pre-built pages, this is all of the text labels and the arrows next to the landing page menu tiems.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><h2>Configuration Tool Menus: Menu Spotlight</h2><img style=\"float:left\" src=\"modules/baileywiki-nuts-and-bolts/assets/reference/configurator-spotlight.webp\" width=\"405\" height=\"390\" /><p>The Menu Spotlight configuration menu lets you set the color of the spotlight on the page. <span style=\"font-family:var(--font-primary)\">You can choose from one of the six presets which will <em style=\"font-family:var(--font-primary);font-size:var(--font-size-14)\">only </em>change the menu spotlight on the page, or you can select a custom color with a color picker.</span></p><p> </p><p><span style=\"font-family:var(--font-primary)\">Changes on this menu will affect all <em>tiles </em>with the <strong>menu-extra</strong> tag. On pre-built pages this is the tile around the landing page menu and sigil.</span></p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><h2>Configuration Tool Menus: Sigil Glow</h2><img style=\"float:left\" src=\"modules/baileywiki-nuts-and-bolts/assets/reference/configurator-glow.webp\" width=\"402\" height=\"386\" /><p>The Sigil Glow menu lets you set the Token Magic FX glow on the menu sigil. You can choose from one of the six presets, or select two custom colors with a color picker.</p><p> </p><p>Changes on this menu will affect all <em>entities</em> with the <strong>menu-sigil</strong> tag and requires Token Magic FX. On pre-built pages this is only the sigil medalion above the landing page menu.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><h2>Configuration Tool Menus: Weather and Atmosphere</h2><img style=\"float:left\" src=\"modules/baileywiki-nuts-and-bolts/assets/reference/configurator-weather.webp\" width=\"401\" height=\"416\" /><p>The Weather and Atmosphere menu lets you set the FXMaster weather for the scene. You can choose from one of the six presets, or clear the weather if you prefer not to have it on.</p><p> </p><p>This feature only affects the scene weather and requires FXMaster.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><h1>Further Use for the Configuration Tool</h1><p>Because the Configuration Tool works off of tags, you don't need to change anything about its Monk's Active Tile Triggers setup. <span style=\"font-family:var(--font-primary)\">If you'd like to use the Configuration Tool on other scenes, simply copy and paste the tile to the appropriate scene and you're off!<br /><br />Similarly, if you'd like to add <em>more</em> elements to a landing page and you want them to change with things like your frames and sigil, just add the tiles and tag them according to the menu that you think is best.</span></p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691064019083,"modifiedTime":1691064028252,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!Dx4e7uSIfL6DbOvY{"_id":"Dx4e7uSIfL6DbOvY","name":"LP Configuration Tool ReadMe","folder":"SzPXfv9rO1XjIcc1","sort":0,"flags":{"scene-packer":{"hash":"ceb00da8c29fa8cfd994b568a149d2dcd83eba62","sourceId":"JournalEntry.fruwQ65CpDhaAd2u"},"cf":{"id":"temp_jdvmdrn6qtq","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene Notes#/CF_SEP/Landing Pages","color":"#000000"}},"pages":["mBYp3gWcdamdO35S"],"ownership":{"default":0,"auuLpMt36WPzFAzg":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691064019083,"modifiedTime":1691064028252,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"categories":[]}0!journal.pages!E14ojuIPz4kDUokk.oRauUmFlhkeDUARD{"sort":100000,"name":"Dunkirk Harbor","type":"text","_id":"oRauUmFlhkeDUARD","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p>Dunkirk Harbor is a large area of the docks between the <strong>Wharfmaster </strong>and the <strong>Market</strong>. It features a <strong>granary</strong>, a <strong>3-story inn</strong>, and <strong>shops </strong>with <strong>apartments </strong>above them. There is also a large, popular tavern and inn featuring a <strong>fighting pit </strong>where long-traveled seamen like to blow off steam and earn some coin.</p><p> </p><p>Vessels of all sizes use Dunkirk.</p><p> </p><section class=\"secret\" id=\"secret-7YoYv0aQDrbr0Y0S\"><p> </p><p>Modules in use:</p><p>- Token Attacher: useful for moving or replacing prefabs or rotating cargo cranes. The cranes are set to a high z value and as overhead tiles. This lets them swing over the cargo areas of most ships.</p><p>- Multilevel Token: used to teleport your players from the tavern \"facade\" to the detailed \"fighting pit\" tavern. Make sure you import that scene into your world, and that your multilevel token regions are named the same!</p><p>- Levels, Better Roofs and Wall Height for the upper floors of the buildings</p><p> </p><p>Other suggestions:</p><p>- CUSTOMIZE: Rearrange the docks as you like using the tiles. Double-click any dock tile to see the path to more assets. You can also delete the prefab buildings and replace with anything else from the prefab library! Want to add some vendors? Try dropping in a stall from the \"market\" collection.</p><p>- ADD BOATS: Drop in ships and boats from Forgotten Adventures or Tom Cartos to quickly populate your docks. If you use Token Magic FX module, you can add a drop shadow to those boats.</p><p>- OPTIMIZE: If you want to optimize your scene, try using the Tile Flattener feature of DF Architect module. This will turn all of the separate tiles into a single background tile! Best to use Chrome for this since it gives you the very efficient WEBP option. see my tutorial on DF Architect for more info. When you're done customizing, you can also use the \"Delete All Control Tokens\" macro to unattach everything and delete control tokens. Be careful, you can't undo this!</p><p> </p></section>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063668512,"modifiedTime":1691063670955,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!E14ojuIPz4kDUokk{"_id":"E14ojuIPz4kDUokk","name":"Docks - Dunkirk Harbor","folder":"Fn63NSWOmpDWTkqV","sort":0,"flags":{"core":{},"scene-packer":{"sourceId":"JournalEntry.t8r7LbFIkmHuXxeZ","hash":"1bce894ddc70ad4080489dc6a7bc2950c1bbd0e7"},"cf":{"id":"temp_ukhbl01446q","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene 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Along the coast, a few docks are maintained. More often used by smugglers trying to avoid the more popular commercial lanes, the Coastal Docks can accommodate smaller vessels or ferrying with barges and smaller craft. </p><p> </p><section class=\"secret\" id=\"secret-VUXA8gN6dBVEtFo4\"><p> </p><p>Modules in use:</p><p>- Token Attacher: If you drag ship prefabs like the Galleon, Frigate or Triremes. The docks is plenty long to accommodate a couple of large ships.</p><p>- Levels, Better Roofs and Wall Height for the lighthouse.</p><p> </p><p>Other suggestions:</p><p>- CUSTOMIZE: Rearrange the docks as you like using the tiles. Double-click any dock tile to see the path to more assets. You can also delete the prefab buildings and replace with anything else from the prefab library! Want to add some vendors? Try dropping in a stall from the \"market\" collection.</p><p>- ADD BOATS: Drop in ships and boats from Forgotten Adventures or Tom Cartos to quickly populate your docks. If you use Token Magic FX module, you can add a drop shadow to those boats.</p><p>- OPTIMIZE: If you want to optimize your scene, try using the Tile Flattener feature of DF Architect module. This will turn all of the separate tiles into a single background tile! Best to use Chrome for this since it gives you the very efficient WEBP option. see my tutorial on DF Architect for more info.</p></section>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063649535,"modifiedTime":1691063652320,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!Hz1StJIgmVlEr4Gl{"_id":"Hz1StJIgmVlEr4Gl","name":"Coastal Docks","folder":"Fn63NSWOmpDWTkqV","sort":0,"flags":{"core":{},"scene-packer":{"sourceId":"JournalEntry.ApzQbMWOmwrOKhva","hash":"151937fe91277804e08519fb52c076d757cffed9"},"cf":{"id":"temp_ukhbl01446q","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene Notes#/CF_SEP/Docks","color":"#000000"}},"pages":["zffMUOeh3eZ6MQOk"],"ownership":{"default":0,"A0E2R1pNwovyZ6QR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063649535,"modifiedTime":1691063652320,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":"JournalEntry.CbtyYzneGTM5EPao","duplicateSource":null,"exportSource":null},"categories":[]}0!journal.pages!JLLSWaTbkY5W6hmc.VDsxo1rCBfCKbmu6,{"sort":100000,"name":"Quick Encounter: A Caustic Stew","type":"text","_id":"VDsxo1rCBfCKbmu6","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p><strong>Your tokens (and/or tiles) and their positions have been saved in this Journal Entry and replaced with a single Quick Encounter Note.</strong> To run the Quick Encounter, double-click the Map Note icon and then click the Run Quick Encounter button.<br /><br /></p><h3>Quick Encounter</h3><p><em>It's almost striking to see some of these rooms in the lower levels filled with such recent activity. The recent use of the kitchens is certainly less striking than the cook though: a Green Hag accompanied by  a small brood of Cockatrices. The Hag does not take kindly to interruptions and immediately sics her Cockatrices on the party.</em></p><p> </p><p><em>The Hag is caught unawares if the party enters the kitchens without having disturbed the \"feast\" in the adjoining hall. Should the feast be disrupted, the Hag and Cockatrices are poised and ready at the door to attack the party, but do not join the fray until the party opens the door.</em></p><p> </p><ul><li>3@Compendium[dnd5e.monsters.EpYl7qifM5pq6W6B]{Cockatrice} (100XP each)</li><li>1@Compendium[dnd5e.monsters.saq6WM959pKHuaqP]{Green Hag} (700XP 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It would be very difficult to pry them open, however, careful inspection in the ceiling of the elevator car revelas that there is a trap door for service access. If the players discover this, they can push the trapdoor out of the way and ascend to the painting area on @Compendium[baileywiki-maps-premium-towns.maps.DAbGTRZcFz4V7lVb]{Castle Gothic Level 04}.</p><p> </p><p>If they discover this, move the \"climb up\" map note onto the elevator car on @Compendium[baileywiki-maps-premium-towns.maps.IIog9zIN76LS1pRg]{Castle Gothic Level 03}. On all other levels, there is too much distance between the car's resting place and the top of the car for climbing up to be of much help.</p><p> </p><blockquote><p>Near the Painting in the Towers:</p></blockquote><p>Virtually impossible to detect is a certain looseness in the cracked stones in front of the painting. If the party detects this and begins to move the stone tiles, they realize that a large section is actually a single piece and the roof to a trap door.<br /><br />If the elevator trap on @Compendium[baileywiki-maps-premium-towns.maps.ygiA0M16oVih5DoQ]{Castle Gothic Level B1} has not yet sprung, then they can peer down the shaft to the bottom, some 200 feet below.</p><p> </p><p>If the elevator trap has sprung, then they can use the trap door and the access hatch in the roof of the elevator car to pass between the towers and @Compendium[baileywiki-maps-premium-towns.maps.IIog9zIN76LS1pRg]{Castle Gothic Level 03}. This is not very helpful unless they have also opened the doors to the elevator car. Move the \"trapdoor down\" map note to in front of the painting, within the drawing.</p><p> </p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063191282,"modifiedTime":1691063200044,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!LI54wdEv4SqenAUO{"_id":"LI54wdEv4SqenAUO","name":"Secret Door: Elevator Trapdoor","folder":"8vOzzqtiCHEcqEcb","sort":0,"flags":{"scene-packer":{"sourceId":"JournalEntry.ePU4W9Ac6T8Sr8P8","hash":"2e20d8dc005f80407030162c88f7cf485ec8609b"},"cf":{"id":"temp_1ljezpqjru5","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene 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large hall is filled with an eerie fog. Small ruts and stains on the floor indicate where there were once banquet halls. As the mist swirls, the party gets glimpses of the spirits of the servants whose last meal was cut short in these halls. Seated around long-gone tables and benches is an array of Ghosts and Specters going through the motions of a dinner. If the party disrupts that dinner, they are not likely to be welcome guests for much longer. 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The captain of the Stronghold operates like a local magistrate, collecting taxes and providing protection and legal oversight for the surrounding villages. </p><p>The <strong>Stronghold </strong>itself features 10 to 20 foot stone walls, 9 <strong>towers </strong>(many equipped with <strong>balconies </strong>and <strong>arrow slits</strong>), and a large drawbridge and gate with <strong>murder holes</strong> and a <strong>portcullis</strong>.</p><p>On the other side of the river stands a <strong>guard tower</strong> with arrow slits at the top.</p><p>Some <strong>trees </strong>can be found around the Stronghold to provide shade for travelers, or cover.</p><p> </p><section class=\"secret\" id=\"secret-I0ZmGUbH4zi4nJBG\"><p> </p><p>Modules in use:</p><p>- Ambient Doors: Provides a satisfying close/open sound to the portcullis.</p><p>- Token Attacher: useful for moving or replacing prefabs.</p><p>- Levels, Better Roofs and Wall Height for the upper floors of the buildings</p><p>- Try hiding the drawbridge tile to pull it up!</p><p> </p><p>Other suggestions:</p><p>- CUSTOMIZE: Rearrange the map as you like using the tiles. Double-click any tile to see the path to more assets. You can also delete the prefab buildings and replace with anything else from the prefab library! Try adding some tactical elements or even a basement or dungeon in the scene or in the scene margins (using Active Tiles or Multilevel token to teleport players)</p><p>- OPTIMIZE: If you want to optimize your scene, try using the Tile Flattener feature of DF Architect module. This will turn all of the separate tiles into a single background tile! Best to use Chrome for this since it gives you the very efficient WEBP option. see my tutorial on DF Architect for more info. When you're done customizing, you can also use the \"Delete All Control Tokens\" macro to unattach everything and delete control tokens. Be careful, you can't undo this!</p><p> </p></section>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691065361627,"modifiedTime":1691065364624,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!OzpxiqdEBxcDk1pg{"_id":"OzpxiqdEBxcDk1pg","name":"The Stronghold at Leighfair Crossing","folder":"dNXnSCEue1c9pcgg","sort":0,"flags":{"core":{},"scene-packer":{"sourceId":"JournalEntry.zyKZTDZOsEJeVwBR","hash":"09268cd79c207427b903407c120fdede6edfbbcb"},"cf":{"id":"temp_v45wgldymg9","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene 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Bolts#/CF_SEP/Scene Notes#/CF_SEP/Terrains and Landscapes","color":"#000000"}},"pages":["XFRcAj0xANH9Ta5I","QVARCKaneIOETfUt","Hy6JmLYzC19mmQU2","b9l0zFTeGoK1eBmg","3a00GwBRUKU626zj"],"ownership":{"default":0,"auuLpMt36WPzFAzg":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691064862689,"modifiedTime":1691064937943,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":"JournalEntry.GbX9oosEUDvjqaLO","duplicateSource":null,"exportSource":null},"categories":[]}0!journal.pages!QWBmgvV8z3RomyCV.nQ8xs21gipoyRMDSX{"sort":100000,"name":"The Docks","type":"text","_id":"nQ8xs21gipoyRMDS","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p style=\"box-sizing:border-box;user-select:text;color:#191813\">Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">UPDATE 10/22/20: Now using core Foundry lighting so Dancing Lights module is no longer needed.</p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">These Maps Be Upgradable!</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">These maps are all free. But most of these maps <em style=\"box-sizing:border-box;user-select:text\">also </em>have (or will have) the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">I have a <strong style=\"box-sizing:border-box;user-select:text\">Patreon </strong>for fans who value this kind of extensibility of game play at <a class=\"hyperlink\" style=\"box-sizing:border-box;user-select:text\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"nofollow noopener\">https://www.patreon.com/baileywiki</a> </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h1 style=\"box-sizing:border-box;user-select:text;color:#191813\">GM Walkthrough Video</h1><p><span style=\"color:#191813\">For a </span><strong style=\"box-sizing:border-box;user-select:text\">complete walkthrough</strong><span style=\"color:#191813\"> of the Docks, watch the </span><a style=\"box-sizing:border-box;user-select:text\" href=\"https://youtu.be/6-QMzUQMwrs\" target=\"_blank\" rel=\"noopener\"><strong style=\"box-sizing:border-box;user-select:text\">YouTube Video</strong></a><span style=\"color:#191813\">. (Spoilers ahead!)</span></p><h1 style=\"box-sizing:border-box;user-select:text;color:#191813\">Quick Tips</h1><ol><li style=\"box-sizing:border-box;user-select:text;color:#191813\">The Multi-Level Token zones are controlled via map notes. Make sure that both you <em>and your players</em> have <strong>Map Notes Display</strong> set to <strong>True</strong>.</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">If you would like to control whether players can use a specific zone, you can change the permissions of the given map note by changing between the @Compendium[baileywiki-maps-premium.journals.Jy46aEPppzhz5Rqn]{stair} and @JournalEntry[JL767aPVxqeZatHy]{gm-only} journal entries. If you are using Scene Packer, then these entries will be imported and linked automatically.</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">Some of the tiles, lights, drawings and sounds are locked in place by Token Attacher module. Use Token Attacher's <strong>Quick Edit mode</strong> to move most things around.</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">Make sure that you have all of the connected maps that you want to use (ie: @Compendium[baileywiki-maps-premium.maps.Vo82QxlfeeFY9242]{Docks} and @Scene[fkY31HQ31fZRVtnj]{Docks Sewer}) imported, otherwise teleports between the two maps will not work.</li></ol><p> </p><h1 style=\"box-sizing:border-box;user-select:text;color:#191813\">Modules in Use</h1><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Baileywiki modules use a variety of 3rd party modules to make the technical magic possible. The current list of Required and Recommended modules can be found in <a title=\"Required and Recommended Modules\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.67t38wsdjfr7\" target=\"_blank\" rel=\"noopener\">this section</a> of the Baileywiki Installation Guide &amp; FAQ.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">While only Token Attacher and Libwrapper are required, we highly recommend you use one of the suggested <a title=\"Module Loadouts\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.91p0akmrobu2\" target=\"_blank\" rel=\"noopener\">Module Loadouts</a> to make the most of the technical features within the module.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h1 style=\"box-sizing:border-box;user-select:text;color:#191813\">About the Docks</h1><p style=\"box-sizing:border-box;user-select:text;color:#191813\">For a <strong style=\"box-sizing:border-box;user-select:text\">complete walkthrough</strong> of the Docks, watch the <a style=\"box-sizing:border-box;user-select:text\" href=\"https://youtu.be/6-QMzUQMwrs\" target=\"_blank\" rel=\"noopener\"><strong style=\"box-sizing:border-box;user-select:text\">YouTube Video</strong></a>. (Spoilers ahead!)</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">This is a large 50x50 map of docks that you would find at a harbor town or city. There are multiple areas to set skirmishes, meet NPCs. See below for a complete run-through of the areas of interest.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><span style=\"box-sizing:border-box;user-select:text;text-decoration-line:underline\">Modules in Use</span>: <strong style=\"box-sizing:border-box;user-select:text\">Multilevel Token</strong> hotspots are in place to teleport your players around and to project them from level to another. And <strong style=\"box-sizing:border-box;user-select:text\">FXMaster</strong> for creating clouds, weather, bats and general ambieance.  <strong>Roofs &amp; Overhead Tiles</strong> module will let you dynamically remove roofs as you explore the dock. And <strong>Token Attacher</strong> is useful if you want to drop the <strong>Galleon </strong>or <strong>Trireme </strong>boats into one of the ample docks, or if you want to deploy the <strong>Dock Crane arm</strong>, which can be rotated around.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><span style=\"box-sizing:border-box;user-select:text;text-decoration-line:underline\">Special Use of Ambient Sounds</span>: In each level of the Dock you can hear ambient dock noises, crackling fires, dripping water and friendly music coming from the <strong>DockTavern</strong>.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><span style=\"box-sizing:border-box;user-select:text;text-decoration-line:underline\"><strong style=\"box-sizing:border-box;user-select:text\">Available Upgrades</strong></span>: The Docks have some significant upgrades, both available on Patreon. <a class=\"hyperlink\" style=\"box-sizing:border-box;user-select:text\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"nofollow noopener\">https://www.patreon.com/baileywiki</a> </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">First, the main dock area and the 1st level of the tavern ares free to everyone. But the Sewers under the docks, and the Basement and upper levels of the Tavern are for Patreons.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">Just subscribe to <strong>Tier 2 or higher of my Patreon</strong>, and you'll get an entire Premium Module with one-click access to all the upgrades and maps.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">Communicate with me anytime at my <a style=\"box-sizing:border-box;user-select:text\" href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a> or via <a style=\"box-sizing:border-box;user-select:text\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>. </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">List of Rooms/Features</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL0 <strong style=\"box-sizing:border-box;user-select:text\">Sewers</strong>: 5 entry points from the ground level, including 3 manholes and 2 pipes from the canal. The North Sewer features a secret door into a <strong>hidden room</strong> under the Tavern. The room has another secret door to the <strong>pantry </strong>of the Tavern. The South Sewer has a <strong>hidden room under the Dock Office</strong>, where likely an underground crime syndicate is operating. There is a ladder up to a <strong>secret entrance to the locked treasury</strong>, adjacent to the Dock Office.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL1 <strong style=\"box-sizing:border-box;user-select:text\">Docks</strong>: Multiple open docks to park sailing vessels like the droppable Galleon or Trireme (in your Actors compendium). <strong>Wharfmaster office.</strong> <strong>Tarriff and Treasury office</strong>. <strong>Dock Tavern</strong>. <strong>Multiple tents and merchant stalls</strong>. 5 Access points to the <strong>Sewers</strong>.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Dock Tavern:</span></span> </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL1: <strong>Main dining </strong>area featuring Foundry 7.5 lighting and <strong>kitchen </strong>with <strong>basement access</strong></p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL2: <strong>Guest rooms</strong> and <strong>balcony </strong>looking over the lower level. A <strong>meeting room.</strong></p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL3: <strong>Attic </strong>and <strong>Tavernkeeper's abode</strong>. There is a <strong>secret room</strong> (no marked door) that you can use for whatever, and access to the <strong>balcony</strong>.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL4: <strong>Roof</strong>. No built-in way of getting there, but the GM can plop down an enterprising player who might want to sneak in or out of the Tavern via the roof.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">Have a Problem or Questions? </h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">Communicate with me anytime at my <a href=\"https://discord.gg/NEDk4SKMMZ\">Discord </a>(best) or via <a style=\"box-sizing:border-box;user-select:text\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>. </p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063705175,"modifiedTime":1691063728664,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!QWBmgvV8z3RomyCV{"_id":"QWBmgvV8z3RomyCV","name":"The Docks","folder":"Fn63NSWOmpDWTkqV","sort":0,"flags":{"core":{},"scene-packer":{"hash":"2103743cd562515fe1ec0afc58e843ed3bb588e6","sourceId":"JournalEntry.Pt1fJERa95dA0jRV"},"cf":{"id":"temp_ukhbl01446q","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene Notes#/CF_SEP/Docks","color":"#000000"}},"pages":["nQ8xs21gipoyRMDS"],"ownership":{"default":0,"A0E2R1pNwovyZ6QR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063705175,"modifiedTime":1691063728664,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":"JournalEntry.eW5w1m8u9hl621RX","duplicateSource":null,"exportSource":null},"categories":[]}0!journal.pages!QacrTBTVzUD2uvrA.FzOPhCAaWc0zXzbj@{"sort":100000,"name":"Quick Encounter: Central Catacombs","type":"text","_id":"FzOPhCAaWc0zXzbj","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p><strong>Your tokens (and/or tiles) and their positions have been saved in this Journal Entry and replaced with a single Quick Encounter Note.</strong> To run the Quick Encounter, double-click the Map Note icon and then click the Run Quick Encounter button.<br /><br /></p><h3>Quick Encounter</h3><p><em>As the party inspects the crypts in the central area of the catacombs, they can hear low scraping noises and moans emanating from the other side of some of the doors. If the party disturbs any of these resting places, the denizens attack.</em></p><p> </p><ul><li>2@Compendium[dnd5e.monsters.zpaZb7I8alY32vWV]{Vampire Spawn} (1800XP each)</li><li>4@Compendium[dnd5e.monsters.NAISFPoNNgUCsEyW]{Zombie} (50XP each)</li><li>1@Compendium[dnd5e.monsters.qoFEjfrANBdrCP6m]{Ghost} (1100XP each)</li><li>1@Compendium[dnd5e.monsters.nU8GN8La8DCt8SDb]{Skeleton} (50XP each)</li></ul>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"quick-encounters":{"quickEncounter":"{\"journalEntry\":null,\"journalEntryId\":\"Compendium.baileywiki-nuts-and-bolts.journals.QacrTBTVzUD2uvrA\",\"extractedActors\":[{\"numActors\":2,\"dataPackName\":null,\"actorID\":\"Compendium.dnd5e.monsters.zpaZb7I8alY32vWV\",\"name\":\"Vampire Spawn\",\"savedTokensData\":[{\"_id\":\"o1eq6a2pjevXLckD\",\"name\":\"Vampire 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Nuts and Bolts#/CF_SEP/Quick Encounters#/CF_SEP/Gothic Castle","color":"#000000"},"core":{}},"pages":["FzOPhCAaWc0zXzbj"],"ownership":{"default":0,"A0E2R1pNwovyZ6QR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691066121703,"modifiedTime":1691066131435,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":"Compendium.baileywiki-maps-premium-towns.journals.TTuu72T92UAWyMvP","duplicateSource":null,"exportSource":null},"categories":[]}0!journal.pages!RZ1f0LGNV2RVLQXP.iBkuMrJ3m0ESQNhkq{"sort":100000,"name":"01 About Nuts and Bolts","type":"text","_id":"iBkuMrJ3m0ESQNhk","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<h1>About Nuts and Bolts</h1><h2>Overveiw</h2><p>Welcome. We're Baileywiki and Zephyr, and thanks for trying out our modules for Foundry VTT. To keep up with our latest content, including Premium Foundry VTT modules and Dungeondraft files, <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">become a patron</a>.<br /><br />The Baileywiki Nuts and Bolts module is just that: the nuts and bolts that hold our modules together. There are macros, journals, items, and assets that are used across our suite of Foundry modules. This keeps things unified and updated as much as possible. Whether you're accessing our content via module installation, or via Moulinette importing, having Nuts and Bolts installed in your world will keep everything running smoothly.<br /><br />Within this journal entry specifically, you'll find information on our other modules and some of the resources available to you for troubleshooting and making the most out of the Baileywiki modules. <span style=\"font-family:var(--font-primary)\"> For the most up to date information  and guides, always check the <a style=\"font-family:var(--font-primary);font-size:var(--font-size-14)\" title=\"Baileywiki Installation Guide &amp; FAQ\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit?usp=sharing\" target=\"_blank\" rel=\"noopener\">Baileywiki Installation Guide &amp; FAQ</a> and the <a style=\"font-family:var(--font-primary);font-size:var(--font-size-14)\" title=\"Baileywiki Modular System Guide\" href=\"https://docs.google.com/document/d/1r5aKL5TekiHydDLWFG6K6UNBlOr45gwyRIkksiCIyvg/edit\" target=\"_blank\" rel=\"noopener\">Baileywiki Modular System Guide</a> for the change logs.</span></p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">Included Assets</h2><p>Nuts and Bolts includes the following compendiums:</p><ul><li>Journal Entries - Journals used by, and with information about, the Baileywiki Family of Modules</li><li>Macros - Macros used by the Baileywiki Family of Modules and a collection of incredibly useful utility macros</li><li>Items - Items referenced by some of the interactive elements within the Baileywiki Family of Modules</li></ul><p>Nuts and Bolts also includes core icons, sounds, and artwork that can be found within the respective module subfolders.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h1 style=\"box-sizing:border-box;user-select:text;color:#191813\">About the Baileywiki Family of Modules</h1><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Baileywiki Family of Modules are made with a simple philosophy in mind: help everyday GM's to create truly amazing experiences for their players by combining art and technology. Using phenomenal art assets and Dungeondraft, we create scenes and tiles that can be used for a variety of campaigns and settings. We then leverage that art with the wealth of technical Foundry modules to create truly special features and interactions for GM's and players. Here's a little bit about our current library of modules:<br /><br /></p><ul><li style=\"box-sizing:border-box;user-select:text;color:#191813\"><strong>Baileywiki Maps Pack (Free Module) </strong>- The Baileywiki Maps Pack is available for free to all Foundry VTT users through the Foundry VTT module brh2owser. This is a sampling of all of our premium modules to give you a better idea of what we're all about. While it is a sampling it is by no means incomplete. There are whole maps and deployable buildings that are perfect for your next game.</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\"><strong>Baileywiki Premium Maps </strong>- Premium Maps focuses on complete scenes and is a more \"traditional\" content module. These are keystone destinations like multi-story taverns, keeps, and magnificent mansions. Technology and modularityabound here: massive, deployable sailing ships; manors that can change their rooms and walls with the click of a button; versatile themes; and more. </li><li style=\"box-sizing:border-box;user-select:text;color:#191813\"><strong>Baileywiki Modular Town </strong>- The Modular Town is a whole system for easily crating  town and city-based maps for either roleplay or battlemaps, complete with tactical elements, many different store and builing types, and even alternative terrains, weather and ambient loops. This is the ultimate set of building blocks for creating your own world and <em>with over 100 example scenes</em>, it comes with plenty of inspiration.</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\"><strong>Baileywiki Cabal Dungeon</strong> - The Cabal Dungeon began as a community project to create truly modular dungeons for Foundry. There are deployable hall sections, rooms, set pieces, traps, and puzzles from Baileywiki, Zephyr, and community contribitors: Rathji and Ako22.</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\"><p><strong>Baileywiki Modular City</strong> - The Modular City is a continuation of the concepts in the Modular Town: deployable buildings and systems for creating a truly urban environment for your games. There are a variety of themes and motifs to choose from with a litany of backgrounds, deployable assets, and example scenes. The Modular City is our current focus and is our largest project yet, spanning multiple modules with different themes. The current Modular City module are:</p><ul><li style=\"box-sizing:border-box;user-select:text;color:#191813\"><strong>District 01</strong> - Disctrict 01 is the \"base\" of the modular city project and includes neighborhoods, facades, and a massive manor-inn that can be customized and configured directly in-scene using Monk's Active Tile Triggers.</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\"><strong>Disctrict 02: Docks </strong>- The City Docks focuses on Docks, the Sewers that run beneath them, and the ships that sail to them. Piers, boardwalks, and more.</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\"><strong>Disctrict 03: Temples</strong> - The City Temples feature massive and complex temple towers that span up to 9 explorable stories to awe players.</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\"><strong>Disctrict 04: Ruins and Slums </strong>- The City Ruins and Slums are all about the underbelly of the city. The neighborhoods that are forced to live in squalor, and the crumbling stones of abandoned districts.</li></ul></li></ul><p>All of our premium modules are available exclusively to our incredible Patrons. If you would like to support us and check out these modules, join us on <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h1 style=\"box-sizing:border-box;user-select:text;color:#191813\">Useful Resources</h1><h2>Video Guides</h2><p>You can view release videos, system guides, and advanced tutorials on the <a title=\"Baileywiki YouTube Channel\" href=\"https://www.youtube.com/c/Baileywiki/featured\" target=\"_blank\" rel=\"noopener\">Baileywiki YouTube Channel</a>. Below are some helpful videos and playlists to have handy when getting started.</p><ul><li><a title=\"Installation and Getting Started Guide\" href=\"https://www.youtube.com/watch?v=HsoKzINbO9Y\">Installation and Getting Started Guide</a></li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">Playlist of Release Videos: <a title=\"Modular System Releases\" href=\"https://youtube.com/playlist?list=PLbNUuLLqMgaDWOMbkbFwghsCF7LzFMywv\" target=\"_blank\" rel=\"noopener\">Modular System Releases</a></li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">Playlist of guides to using the Modular system: <a title=\"Building with the Modular System\" href=\"https://youtube.com/playlist?list=PLbNUuLLqMgaBuNkXCiTtpSx_Kd29VeF8b\" target=\"_blank\" rel=\"noopener\">Building with the Modular System</a></li><li style=\"box-sizing:border-box;user-select:text;color:#191813\"><p>Playslist of Modular Map Walkthroughs: <a title=\"Baileywiki Map Walkthroughs\" href=\"https://youtube.com/playlist?list=PLbNUuLLqMgaB6_5V-BY_vFznNoTHYmrZc\">Baileywiki Map Walkthroughs</a></p><ul><li style=\"box-sizing:border-box;user-select:text;color:#191813\"><em>note: </em>The release videos and walkthroughs cover content from <em>all</em> of our modules. If you can't find a scene or other asset referenced in one of the videos, check your active modules.</li></ul></li></ul><p> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">Quick Tips</h2><ol><li style=\"box-sizing:border-box;user-select:text;color:#191813\"><strong>IMPORT MACROS:</strong> Import all of the macros from the Nuts and Bolts module. While Scene Packer will handle automatically importing and linking many macros, it is still important to have access to key macros like Token Attacher's \"Quick Edit Mode\" and other utility pieces. You only need to do this the first time that you install Nuts and Bolts and if there are any specific macros that have been updated (check the change notes).</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\"><strong>AGREE TO THE PROMPT:</strong> The Baileywiki modules are built in 5e and use a special Token Attacher script to import actors for other systems. The modules may prompt you to \"Import a special compendium\" when you first activate them, say \"yes\" to the prompt to import this data into your Compendium tab. This is a special \"system agnostic\" Actor compendium that will be refreshed every time there is a new release.</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\"><strong>DELETE UNNEEDED ACTORS AND SCENES:</strong> Importing a large amount of scenes and actors can cause high load times and server instability. Only import scenes and prefabs that you are actively using. Once you have finished using prefabs to build a scene, delete the actors from your actor directory.</li></ol><p> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">Modules in Use</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Baileywiki modules use a variety of 3rd party modules to make the technical magic possible. The current list of Required and Recommended modules can be found in <a title=\"Required and Recommended Modules\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.67t38wsdjfr7\" target=\"_blank\" rel=\"noopener\">this section</a> of the Baileywiki Installation Guide &amp; FAQ.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">While only Nuts and Bolts, Token Attacher, and Libwrapper are required, we highly recommend you use one of the suggested <a title=\"Module Loadouts\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.91p0akmrobu2\" target=\"_blank\" rel=\"noopener\">Module Loadouts</a> to make the most of the technical features within the module.</p><h2 style=\"border-bottom:1px solid var(--color-underline-header)\">Changelogs</h2><p>The Changelogs for our modules are available in these documents:</p><ul><li>Baileywiki Free Module Change Log</li><li>Baileywiki Nuts and Bolts Change Log</li><li><a href=\"https://docs.google.com/document/d/1ALw2SSP-rTf9MTuKvnJhWE881e1JnuPGLD8BBrOKX2o/edit?usp=sharing\" target=\"_blank\" rel=\"noopener\">Baileywiki Premium Modules Change Log</a></li></ul><p> </p><h2>Additional Tips</h2><ol><li style=\"box-sizing:border-box;user-select:text;color:#191813\">Don't delete multiple control tokens at once. Do it one at a time or you'll get artifacts. </li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">Hold CTRL when rotating assets or use the arrow keys to quickly rotate them </li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">If after placing an asset the image is laying on top of another image, use the Tile tool to move it to the back. it won't hurt anything</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">There are many ambient sounds and some loops included in the module files. Check em out.</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">Instead of using the Actor assets, you can deploy images directly from the module files</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">When you are done setting up your scene, \"select all\" actors and then right click one of them to make all of the control tokens invisible to your players</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">Use walls to close off parts of the map to your players</li></ol><p> </p><h2>Getting Support</h2><p><span style=\"color:#191813\">If you're ever having trouble with one of the Baileywiki modules, you can consult the</span><span style=\"font-family:var(--font-primary)\"> <a style=\"font-family:var(--font-primary);font-size:var(--font-size-14)\" title=\"Baileywiki Installation Guide &amp; FAQ\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit?usp=sharing\" target=\"_blank\" rel=\"noopener\">Baileywiki Installation Guide &amp; FAQ</a> for helpful guides, tips, and information on a variety of topics and features.<br /><br />If you're still stuck, communicate with us anytime on the Baileywiki <a style=\"font-family:var(--font-primary);font-size:var(--font-size-14)\" href=\"https://discord.gg/NEDk4SKMMZ\">Discord Server</a>(best) or via </span><a style=\"box-sizing:border-box;user-select:text\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a><span style=\"font-family:var(--font-primary)\">. </span></p><p> </p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691062860585,"modifiedTime":1691062865134,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!RZ1f0LGNV2RVLQXP{"_id":"RZ1f0LGNV2RVLQXP","name":"01 About Nuts and Bolts","folder":"Kh5dfL21Lwf9CCD3","sort":0,"flags":{"scene-packer":{"hash":"c4b18696dab6738de12832d86dd2a1ce664502a0","sourceId":"JournalEntry.qIWCk6UDR5P4bMHb"},"cf":{"id":"temp_l9au6hajwr","path":"Baileywiki Nuts and Bolts","color":"#000000"}},"pages":["iBkuMrJ3m0ESQNhk"],"ownership":{"default":0,"A0E2R1pNwovyZ6QR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691062860585,"modifiedTime":1691062865134,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"categories":[]}0!journal.pages!SOxzzzHsWMJEihQI.M20HilC3djYSwUvB{"sort":100000,"name":"Fireplace","type":"text","_id":"M20HilC3djYSwUvB","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<blockquote><p>This note and map pin are visible only to the GM</p></blockquote><p> </p><p>There is a secret door hidden behind the fireplace. Proper investigation may reveal it to the party, even at a distance, but they'll either have to extinguish the fire, or brave the flames to pass through.</p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063218185,"modifiedTime":1691063221583,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!SOxzzzHsWMJEihQI{"_id":"SOxzzzHsWMJEihQI","name":"Secret Door: Fireplace","folder":"8vOzzqtiCHEcqEcb","sort":0,"flags":{"scene-packer":{"sourceId":"JournalEntry.V2BH3Igz4OFxKKuU","hash":"354f0a5b2beb254cc3170057254e14e03e9f5000"},"cf":{"id":"temp_1ljezpqjru5","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene Notes#/CF_SEP/Castles","color":"#000000"},"core":{}},"pages":["M20HilC3djYSwUvB"],"ownership":{"default":0,"A0E2R1pNwovyZ6QR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063218185,"modifiedTime":1691063221583,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":"Compendium.baileywiki-maps-premium-towns.journals.ZTpZXOUcgr7fylE5","duplicateSource":null,"exportSource":null},"categories":[]}!journal!SwERiwcefLquERpM{"_id":"SwERiwcefLquERpM","name":"Terrain Scene - Crevasse and Rough Terrain","folder":"mQz0sJJYyQRl4IiE","sort":0,"flags":{"scene-packer":{"hash":"3d02449e823867837803cc654364e2fcb5b70b41","sourceId":"JournalEntry.9rObxaNxhxZQj084"},"core":{},"cf":{"id":"temp_taozgw640aq","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene Notes#/CF_SEP/Terrains and Landscapes","color":"#000000"}},"pages":[],"ownership":{"default":0,"auuLpMt36WPzFAzg":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":null,"modifiedTime":1688998224943,"lastModifiedBy":"Vxr6y6FB8MuG2AOB","compendiumSource":"JournalEntry.9rObxaNxhxZQj084","duplicateSource":null,"exportSource":null},"categories":[]}0!journal.pages!TttGAGAmAiZDyUXK.KRmOpZ41MEY0M5hW{"sort":100000,"name":"The Brazier Room","type":"text","_id":"KRmOpZ41MEY0M5hW","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<blockquote><p>The brazier in the center of the room can be fed different substances to allow the party to teleport to other areas of the world.</p></blockquote><p> </p><p>To update the brazier room teleport, run the @UUID[Compendium.baileywiki-nuts-and-bolts.macros.Macro.zrHfEhFEV2cV2i5a]{gothic-brazier-teleport-config} macro and select your desired destination. The MLT area is set to activate via map note and you can set the teleportation to nowhere (\"Deactivate\").</p><p> </p><p>When the brazier room's teleportation is first made available to the players, you will need to drag the \"teleport\" map note into the room where the players can click on it. When teleporting is disabled, move the map note or change it to a gm-only journal entry.</p><p> </p><p>There are 3 locations already placed in the gothic castle scenes, but more can be added. The 3 preset locations are:</p><p> </p><ul><li>gothic-braziertp-1: @Compendium[baileywiki-maps-premium-towns.maps.AF3z2j7rlAaWmnWh]{Castle Gothic Level B2} the Lord of the Castle's crypt, at the base of the stairs.</li><li>gothic-braziertp-2: @Compendium[baileywiki-maps-premium-towns.maps.IIog9zIN76LS1pRg]{Castle Gothic Level 03} the lounge, opposite the fireplace, near the doors to the Lord's chambers.</li><li>gothic-braziertp-3: @Compendium[baileywiki-maps-premium-towns.maps.DAbGTRZcFz4V7lVb]{Castle Gothic Level 04} the uppermost room of the main (heart) tower.</li></ul><p> </p><p><strong>Do not change the text label of the drawing or you will break the macro. Open the macro for instructions on adding custom teleport codes and destinations.</strong></p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063268351,"modifiedTime":1691063299768,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!TttGAGAmAiZDyUXK{"_id":"TttGAGAmAiZDyUXK","name":"The Brazier Room","folder":"8vOzzqtiCHEcqEcb","sort":0,"flags":{"scene-packer":{"sourceId":"JournalEntry.qqTulWLBAEru5Shw","hash":"155c47b1063b63e65a9772bc474416cbb7571c8c"},"cf":{"id":"temp_1ljezpqjru5","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene Notes#/CF_SEP/Castles","color":"#000000"},"core":{}},"pages":["KRmOpZ41MEY0M5hW"],"ownership":{"default":0,"A0E2R1pNwovyZ6QR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063268351,"modifiedTime":1691063299768,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":"Compendium.baileywiki-maps-premium-towns.journals.AyQvhnVUqGQHoK0Y","duplicateSource":null,"exportSource":null},"categories":[]}0!journal.pages!V8FBQcrTghBMemJC.94ZTQDTz99gmz93g{"sort":100000,"name":"The Hideout - Poachers'","type":"text","_id":"94ZTQDTz99gmz93g","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<h1>The Poacher's Hideout</h1><p>Accessible via a crumbling ruin and an old stair case, the Poacher's Hideout consists of a subterranean complex for a small band of poachers hunting local wildlife and a small cave system complete with mystical flora and fungi.</p><p> </p><p>While the Poacher's Hideout is designed to be first entered by players via a drop into the ruined tower in the bottom left corrner of the scene, players could also enter througha hidden structure in the wilderness to find the staircase down into the Hideout in the top left portion of the map as well.</p><p> </p><p>5e System users will find Quick Encounters throughout the map. The party may have been hired by a local town or noble to root out the poachers killing rare beasts, or they could be on the trail of the same rare component as the poachers themselves. </p><p> </p><p>The encounters provided are generally suitable for a party of four between levels 1 and 3. Encounters can be made more difficult by allowing enemies to overhear and react from rooms more quickly. There is also a potential diplomatic encounter in the form of the ghost's tomb in the bottom right corner of the map. This makes the map well suited for a short quest or one shot.</p><p> </p><h2>Modules In Use:</h2><p><strong>Quick Encounters</strong> for 5e encounters. Non-5e users will still be able to read the story prompts of the journal notes, but won't have taillor-made encounters.</p><p><strong>Scene Packer</strong> to preserve Quick Encounter positional data and make unpacking the scene smooth.</p><p><strong>Monk's Active Tile Triggers</strong> to power the opening and closing of the crypt door.</p><p> </p><p> </p><section class=\"secret\" id=\"secret-tyea6BHJ4avVCCSJ\"><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">Other Suggestions</h2><p><strong>MAKE IT YOURS</strong> Use the <strong>cabal modular dungeon</strong> to add additional rooms, passageways, or traps.<br /><strong>BRING IT TO LIFE</strong> Grab the <strong>Baileywiki Modular System</strong> to create a town and wilderness near the Hideout to suit your one shot or game.</p></section>","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691064980658,"modifiedTime":1691064995847,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}0!journal.pages!V8FBQcrTghBMemJC.w7bOPK8NCaLhz2Pq{"sort":200000,"name":"The Hideout - Cult's","type":"text","_id":"w7bOPK8NCaLhz2Pq","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<h1 style=\"box-sizing:border-box;user-select:text;color:#191813\">The Cult's Hideout</h1><p style=\"box-sizing:border-box;user-select:text;color:#191813\">Accessible via a crumbling ruin and an old stair case, the Cult's Hideout consists of a subterranean complex for a cult consorting with demons and a small cave system complete with mystical crystals.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">While the Cult's Hideout is designed to be first entered by players via a drop into the ruined tower in the bottom left corrner of the scene, players could also enter througha hidden structure in the wilderness to find the staircase down into the Hideout in the top left portion of the map as well.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The cult has been abducting travelers and local townsfolk for human sacrifice. On the day that the party learns of the cult, four children were playing in the ruins near town, when the floor collapsed beneath three of them. The fourth ran back to town to find help and rescue their friends. Before the party arrived, two of the children were abducted by the cult that occupies the caverns, while one managed to hide. This scene is built for a short quest or one shot in a race against the clock to save the children.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">5e System users will find Quick Encounters throughout the map. The encounters provided are generally suitable for a party of four between levels 3 and 5. Encounters can be made more difficult by allowing enemies to overhear and react from rooms more quickly. There is also a potential diplomatic encounter in the form of the ghost's tomb in the bottom right corner of the map. This makes the map well suited for a short quest or one shot.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">Modules In Use:</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><strong style=\"box-sizing:border-box;user-select:text\">Quick Encounters</strong> for 5e encounters. Non-5e users will still be able to read the story prompts of the journal notes, but won't have taillor-made encounters.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><strong style=\"box-sizing:border-box;user-select:text\">Scene Packer</strong> to preserve Quick Encounter positional data and make unpacking the scene smooth.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><strong style=\"box-sizing:border-box;user-select:text\">Monk's Active Tile Triggers</strong> to power the opening and closing of the crypt door.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><section class=\"secret\" id=\"secret-OyP6w0DQ7xU4WKsK\"><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">Other Suggestions</h2><p><strong>MAKE IT YOURS</strong> Use the <strong>cabal modular dungeon</strong> to add additional rooms, passageways, or traps.<br /><strong>BRING IT TO LIFE</strong> Grab the <strong>Baileywiki Modular System</strong> to create a town and wilderness near the Hideout to suit your one shot or game.</p></section>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691065004166,"modifiedTime":1691065013898,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!V8FBQcrTghBMemJC{"_id":"V8FBQcrTghBMemJC","name":"The Hideout","folder":"6kvNpS3tPkJYCOoN","sort":0,"flags":{"core":{},"scene-packer":{"sourceId":"JournalEntry.YCUWIOcMEF40J0sP","hash":"46c89661a907ba907ff39755a60b20fedd536d0e"},"cf":{"id":"temp_jaj87fu4vid","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene Notes#/CF_SEP/The Hideout","color":"#000000"}},"pages":["94ZTQDTz99gmz93g","w7bOPK8NCaLhz2Pq"],"ownership":{"default":0,"A0E2R1pNwovyZ6QR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691064980658,"modifiedTime":1691065013898,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":"JournalEntry.SVMizSNDNb3HBTEO","duplicateSource":null,"exportSource":null},"categories":[]}!journal!VokGoxyPNz1GGKw9H{"_id":"VokGoxyPNz1GGKw9","name":"Quick Encounter: Hall of Spiders","folder":"tBK0T6StqRLOBXOf","sort":0,"flags":{"quick-encounters":{"quickEncounter":"{\"journalEntryId\":\"Compendium.baileywiki-nuts-and-bolts.journals.VokGoxyPNz1GGKw9\",\"extractedActors\":[{\"numActors\":2,\"dataPackName\":null,\"actorID\":\"Compendium.dnd5e.monsters.v99wOosUJjUgcUNF\",\"name\":\"Giant Spider\",\"savedTokensData\":[{\"_id\":\"9j0kbRptijIn9j2X\",\"name\":\"Giant 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It features two large <strong>towers </strong>with <strong>archer posts </strong>connected by a <strong>30 foot wall</strong> with <strong>portcullis</strong>. There is a <strong>bridge </strong>traversing the river, which can be burned in emergencies in order to close off access.</p><p>Inside the northern tower is a <strong>winch </strong>for controlling the portcullis.</p><p> </p><section class=\"secret\" id=\"secret-PNqlSRY4FThg1CLp\"><p> </p><p>Modules in use:</p><p>- Ambient Doors: Provides a satisfying close/open sound to the portcullis.</p><p>- Token Attacher: useful for moving or replacing prefabs.</p><p>- Levels, Better Roofs and Wall Height for the upper floors of the buildings</p><p>- Monk's Active Tiles: Powers the winch in the northern tower. This winch, if clicked by a player, will toggle the portcullis between opened and closed. Click twice to unlock the portcullis.</p><p> </p><p>Other suggestions:</p><p>- CUSTOMIZE: Rearrange the map as you like using the tiles. Double-click any tile to see the path to more assets. You can also delete the prefab buildings and replace with anything else from the prefab library! Try adding some tactical elements or even a basement or dungeon in the scene or in the scene margins (using Active Tiles or Multilevel token to teleport players)</p><p>- OPTIMIZE: If you want to optimize your scene, try using the Tile Flattener feature of DF Architect module. This will turn all of the separate tiles into a single background tile! Best to use Chrome for this since it gives you the very efficient WEBP option. see my tutorial on DF Architect for more info. When you're done customizing, you can also use the \"Delete All Control Tokens\" macro to unattach everything and delete control tokens. Be careful, you can't undo this!</p><p> </p></section>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691065245796,"modifiedTime":1691065248529,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!Vq0Fwc49OcO7jVP7{"_id":"Vq0Fwc49OcO7jVP7","name":"The East Gate","folder":"dNXnSCEue1c9pcgg","sort":0,"flags":{"core":{},"scene-packer":{"sourceId":"JournalEntry.S3PSbP02UKW0pPgC","hash":"577ae65ef9b8f056fb11c6b6ede2b9cea8bd6829"},"cf":{"id":"temp_v45wgldymg9","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene Notes","color":"#649664"}},"pages":["ClLmBvMmNq6nAfLE"],"ownership":{"default":0,"A0E2R1pNwovyZ6QR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691065245796,"modifiedTime":1691065248529,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":"JournalEntry.uhipoXfYAUEyR6S3","duplicateSource":null,"exportSource":null},"categories":[]}0!journal.pages!WCdN4ITpzyuAULoX.5ymtR1Jm5RpHaUpk{"sort":100000,"name":"Organ","type":"text","_id":"5ymtR1Jm5RpHaUpk","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p>The organ is on a track, obscured by the rug. Upon careful inspection, the party can pull the organ from the wall revealing a secret door.<br /><br />The organ is a prefab using Token Attacher, using the actor select tool, click the control token for the organ and move it forward to move the organ image and the walls preventing player movement from the wall.</p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063237553,"modifiedTime":1691063241423,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!WCdN4ITpzyuAULoX{"_id":"WCdN4ITpzyuAULoX","name":"Secret Door: Organ","folder":"8vOzzqtiCHEcqEcb","sort":0,"flags":{"core":{},"scene-packer":{"sourceId":"JournalEntry.WCdN4ITpzyuAULoX","hash":"72475215a3a23b7197af62a7351d795cc78ff82d"},"cf":{"id":"temp_1ljezpqjru5","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene Notes#/CF_SEP/Castles","color":"#000000"}},"pages":["5ymtR1Jm5RpHaUpk"],"ownership":{"default":0,"A0E2R1pNwovyZ6QR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063237553,"modifiedTime":1691063241423,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":"JournalEntry.GNXu2cbGybACZ7A3","duplicateSource":null,"exportSource":null},"categories":[]}0!journal.pages!WRVJgGAfddZVuHMx.WJRum9RMSMgD20zq	{"sort":100000,"name":"Secret Door: Closet Trapdoor","type":"text","_id":"WJRum9RMSMgD20zq","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p>Hidden in the closet in the guestquarters is a secret door that leads up into the alchemy room above. The single dusty cloak indicates the proper coathook to pull to have the ladder descend and allow access for the party.<br /><br />If approaching the trapdoor from the alchemy room, only a cursory investigation is needed to identify the well traveled trapdoor as there are clear footprints and disturbances in the dust.<br /><br />Both zones are marked by multi-level teleport zones, just drag the appropriate \"Ladder Up\" or \"Trapdoor Down\" journal entries into the drawing zones.</p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063157429,"modifiedTime":1691063160949,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!WRVJgGAfddZVuHMx{"_id":"WRVJgGAfddZVuHMx","name":"Secret Door: Closet Trapdoor","folder":"8vOzzqtiCHEcqEcb","sort":0,"flags":{"scene-packer":{"sourceId":"JournalEntry.T9LrwzpU85Cw44y4","hash":"ccf2c3d45517708974c800e08956e201f89e468d"},"cf":{"id":"temp_1ljezpqjru5","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene Notes#/CF_SEP/Castles","color":"#000000"},"core":{}},"pages":["WJRum9RMSMgD20zq"],"ownership":{"default":0,"A0E2R1pNwovyZ6QR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063157429,"modifiedTime":1691063160949,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":"Compendium.baileywiki-maps-premium-towns.journals.mIjcEjGJXzf9pfsn","duplicateSource":null,"exportSource":null},"categories":[]}!journal!WUPqMHGFdZsI5tml{"_id":"WUPqMHGFdZsI5tml","name":"Quick Encounter: Vengeful Ghost","folder":"tBK0T6StqRLOBXOf","sort":0,"flags":{"quick-encounters":{"quickEncounter":"{\"journalEntryId\":\"Compendium.baileywiki-nuts-and-bolts.journals.WUPqMHGFdZsI5tml\",\"extractedActors\":[{\"numActors\":1,\"dataPackName\":null,\"actorID\":\"Compendium.dnd5e.monsters.qoFEjfrANBdrCP6m\",\"name\":\"Ghost\",\"savedTokensData\":[{\"_id\":\"rnMwybhrQgPZsO1X\",\"flags\":{},\"name\":\"Ghost\",\"displayName\":20,\"img\":\"systems/dnd5e/tokens/undead/Ghost.png\",\"tint\":null,\"width\":1,\"height\":1,\"scale\":1,\"mirrorX\":false,\"mirrorY\":false,\"x\":5000,\"y\":3400,\"elevation\":0,\"lockRotation\":false,\"rotation\":225,\"effects\":[],\"hidden\":false,\"vision\":false,\"dimSight\":60,\"brightSight\":0,\"dimLight\":0,\"brightLight\":0,\"sightAngle\":360,\"lightAngle\":360,\"lightColor\":\"\",\"lightAlpha\":1,\"lightAnimation\":{\"speed\":5,\"intensity\":5},\"actorId\":\"bg354CbSi86KQQyu\",\"actorLink\":false,\"actorData\":{},\"disposition\":-1,\"displayBars\":40,\"bar1\":{\"attribute\":\"attributes.hp\"},\"bar2\":{\"attribute\":\"\"},\"locked\":false,\"isSavedToken\":true}]}],\"hideQE\":null,\"coords\":{\"x\":5000,\"y\":3400},\"qeVersion\":\"0.8.0\",\"originalNoteData\":{\"_id\":\"O42PejUDmKjuG9Jh\",\"flags\":{},\"entryId\":\"WUPqMHGFdZsI5tml\",\"x\":5000,\"y\":3400,\"icon\":\"icons/svg/combat.svg\",\"iconSize\":80,\"iconTint\":\"#FF0000\",\"fontFamily\":\"Signika\",\"fontSize\":24,\"textAnchor\":2,\"textColor\":\"#FFFFFF\"}}"},"scene-packer":{"sourceId":"JournalEntry.WUPqMHGFdZsI5tml","hash":"7319a1fd0397a39bfb4c3c5b1a81d29f36258c62"},"cf":{"id":"temp_4os0q32hwes","path":"Baileywiki Nuts and Bolts#/CF_SEP/Quick Encounters#/CF_SEP/Gothic Castle","color":"#000000"},"core":{}},"pages":[],"ownership":{"default":0,"A0E2R1pNwovyZ6QR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":null,"modifiedTime":1688998225202,"lastModifiedBy":"Vxr6y6FB8MuG2AOB","compendiumSource":"Compendium.baileywiki-maps-premium-towns.journals.7eBPUkbY4RE1vYW2","duplicateSource":null,"exportSource":null},"categories":[]}0!journal.pages!XCdtzUTUHOuhvUer.yBMLYsD8LgWpsOEF{"sort":100000,"name":"Docks Marketplace","type":"text","_id":"yBMLYsD8LgWpsOEF","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p>The marketplace at the docks is always bustling with activity. New shipments of both mundane and exotic wares arrive daily, sold in the <strong>market stalls</strong>, which also feature a <strong>fortune teller.</strong></p><p> </p><p>A <strong>guard tower</strong> stands watch over the market, and a <strong>small tavern and inn</strong> are available for the traveler not picky where they lay their head. A staircase behind the tavern leads to a small, dirty set of rooms on the second floor.</p><p> </p><section class=\"secret\" id=\"secret-PlppHP4945WJ5PJ4\"><p> </p><p>Modules in use:</p><p>- Token Attacher: useful for moving or replacing market stalls.</p><p>- Levels, Better Roofs and Wall Height for the upper floors of the buildings</p><p> </p><p>Other suggestions:</p><p>- CUSTOMIZE: Rearrange the docks as you like using the tiles. Double-click any dock tile to see the path to more assets. You can also delete the prefab buildings and replace with anything else from the prefab library! Want to add some vendors? Try dropping in a stall from the \"market\" collection.</p><p>- ADD BOATS: Drop in ships and boats from Forgotten Adventures or Tom Cartos to quickly populate your docks. If you use Token Magic FX module, you can add a drop shadow to those boats.</p><p>- OPTIMIZE: If you want to optimize your scene, try using the Tile Flattener feature of DF Architect module. This will turn all of the separate tiles into a single background tile! Best to use Chrome for this since it gives you the very efficient WEBP option. see my tutorial on DF Architect for more info. When you're done customizing, you can also use the \"Delete All Control Tokens\" macro to unattach everything and delete control tokens. Be careful, you can't undo this!</p><p> </p></section>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063684572,"modifiedTime":1691063686871,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!XCdtzUTUHOuhvUer{"_id":"XCdtzUTUHOuhvUer","name":"Docks Marketplace","folder":"Fn63NSWOmpDWTkqV","sort":0,"flags":{"core":{},"scene-packer":{"sourceId":"JournalEntry.ZtQmoIDg0BdVZw4a","hash":"37c84a9682614a666cc0c3149f5c2ca24b74fdf7"},"cf":{"id":"temp_ukhbl01446q","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene Notes#/CF_SEP/Docks","color":"#000000"}},"pages":["yBMLYsD8LgWpsOEF"],"ownership":{"default":0,"A0E2R1pNwovyZ6QR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063684572,"modifiedTime":1691063686871,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":"JournalEntry.XQmMa54UtzgFDmEt","duplicateSource":null,"exportSource":null},"categories":[]}0!journal.pages!XU5pgsgLnAAuAjrO.2ytA612LM9lykKjfA{"sort":100000,"name":"The Keep","type":"text","_id":"2ytA612LM9lykKjf","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p style=\"box-sizing:border-box;user-select:text;color:#191813\">Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">UPDATE 10/22/20: Now using core Foundry lighting so Dancing Lights module is no longer needed.</p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">These Maps Be Upgradable!</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">These maps are all free. But most of these maps <em style=\"box-sizing:border-box;user-select:text\">also </em>have (or will have) the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">I have a <strong style=\"box-sizing:border-box;user-select:text\">Patreon </strong>for fans who value this kind of extensibility of game play at <a class=\"hyperlink\" style=\"box-sizing:border-box;user-select:text\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"nofollow noopener\">https://www.patreon.com/baileywiki</a> </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">Modules in Use</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Baileywiki modules use a variety of 3rd party modules to make the technical magic possible. The current list of Required and Recommended modules can be found in <a title=\"Required and Recommended Modules\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.67t38wsdjfr7\" target=\"_blank\" rel=\"noopener\">this section</a> of the Baileywiki Installation Guide &amp; FAQ.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">While only Token Attacher and Libwrapper are required, we highly recommend you use one of the suggested <a title=\"Module Loadouts\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.91p0akmrobu2\" target=\"_blank\" rel=\"noopener\">Module Loadouts</a> to make the most of the technical features within the module.</p><p> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">About the Keep</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">For a <strong>complete walkthrough</strong> of the Keep, watch the <a href=\"https://youtu.be/nUu8ZH6aNPE\" target=\"_blank\" rel=\"noopener\"><strong>YouTube Video</strong></a>. (Spoilers ahead!)</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">This is a 6-level Keep (the main building within a castle area), meant to serve as a central hub for your story. Clear out a bad guy, make it base, or just interact with NPCs to some interesting end.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><span style=\"box-sizing:border-box;user-select:text;text-decoration-line:underline\">Modules in Use</span>: <strong style=\"box-sizing:border-box;user-select:text\">Multilevel Token</strong> hotspots are in place to teleport your players around and to project them from level to another. And <strong style=\"box-sizing:border-box;user-select:text\">FXMaster</strong> for creating clouds, weather, bats and general ambieance. </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><span style=\"box-sizing:border-box;user-select:text;text-decoration-line:underline\">Special Use of Ambient Sounds</span>: In each level of the Keep you can hear crackling fires, dripping water and wind (when standing outside on the roof levels).</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><span style=\"box-sizing:border-box;user-select:text;text-decoration-line:underline\"><strong style=\"box-sizing:border-box;user-select:text\">Available Upgrades</strong></span>: The Keep has two main upgrades, both available on Patreon <a class=\"hyperlink\" style=\"box-sizing:border-box;user-select:text\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"nofollow noopener\">https://www.patreon.com/baileywiki</a> </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">First, the first 3 levels of the Keep are free to everyone. The <strong>basement and top levels</strong> are only available to Patreons. There are also <strong>alternative rooms</strong> available for the basement, as well as a <strong>murder room</strong> and a <strong>wizard's tower</strong>.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">Second, the Keep is available in an <strong>\"infested\" version</strong>, ready for an epic dungeon crawl. Check out the Journal entry for the Infested Keep for more details.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">Communicate with me anytime at my <a style=\"box-sizing:border-box;user-select:text\" href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a> or via <a style=\"box-sizing:border-box;user-select:text\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>. </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">Important DM Notes for Advanced Functionality</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Activating Teleports</span></span>: Install and activate Multilevel Token. To actually trigger a teleport, a token must be standing in the hot spot and <strong>click on the Journal Entry</strong> in that zone.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Load All Maps</span></span>. You must load the other Infested Keep maps in order to get all teleports to work. Otherwise, they have no maps to teleport to.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">List of Rooms/Features</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL0 <strong>Basement</strong>: Dungeon, Torture Room, Secret Tunnel, Pantry/Ale Storage, Crypt (with 3 alternate versions)</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL1 <strong>Great Hall</strong>: Kitchen, Dining Room, Bathroom, Study, Secret Passage Behind Throne</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL2 <strong>Guest Rooms</strong>: Living Quarters, Lounge, Murder Room (alternate version)</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL3 <strong>Ballroom</strong>: Library, Guest Quarters</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL4: <strong>Garden</strong>: Rooftop Garden, Servants Quarters, Guards Quarters, Armory, Smithy</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL5: <strong>Battlements</strong>: Balcony, Treasure Room, Wizard's Room (alternate version)</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL6: <strong>Towers</strong>: Includes Wizard's Observatory Tower (alternatve version)</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063965301,"modifiedTime":1691063977400,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}0!journal.pages!XU5pgsgLnAAuAjrO.WOVdqTQJvyZPe2oXF{"sort":200000,"name":"The Infested Keep","type":"text","_id":"WOVdqTQJvyZPe2oX","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p style=\"box-sizing:border-box;user-select:text;color:#191813\">Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">UPDATE 10/22/20: Now using core Foundry lighting so Dancing Lights module is no longer needed.</p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">These Maps Be Upgradable!</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">These maps are all free. But most of these maps <em style=\"box-sizing:border-box;user-select:text\">also </em>have (or will have) the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">I have a <strong style=\"box-sizing:border-box;user-select:text\">Patreon </strong>for fans who value this kind of extensibility of game play at <a class=\"hyperlink\" style=\"box-sizing:border-box;user-select:text\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"nofollow noopener\">https://www.patreon.com/baileywiki</a> </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">Modules in Use</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Baileywiki modules use a variety of 3rd party modules to make the technical magic possible. The current list of Required and Recommended modules can be found in <a title=\"Required and Recommended Modules\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.67t38wsdjfr7\" target=\"_blank\" rel=\"noopener\">this section</a> of the Baileywiki Installation Guide &amp; FAQ.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">While only Token Attacher and Libwrapper are required, we highly recommend you use one of the suggested <a title=\"Module Loadouts\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.91p0akmrobu2\" target=\"_blank\" rel=\"noopener\">Module Loadouts</a> to make the most of the technical features within the module.</p><p> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">About the Keep</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">For a <strong>complete walkthrough</strong> of the Infested Keep, watch the <a href=\"https://youtu.be/iVIhTx-etSk\" target=\"_blank\" rel=\"noopener\"><strong>YouTube Video</strong></a>. (Spoilers ahead!)</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">This is a ruined version of the normal Keep with new surprises a decidedly dower motif. Featuring an eerie ambieance from Michael Ghelfe (<a href=\"https://www.youtube.com/user/MichaelGhelfi\" target=\"_blank\" rel=\"noopener\">Youtube</a> | <a href=\"https://www.patreon.com/MichaelGhelfi\" target=\"_blank\" rel=\"noopener\">Patreon</a>) and new surprises.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><span style=\"box-sizing:border-box;user-select:text;text-decoration-line:underline\">Modules in Use</span>: <strong style=\"box-sizing:border-box;user-select:text\">Multilevel Token</strong> hotspots are in place to teleport your players around and to project them from level to another. And <strong style=\"box-sizing:border-box;user-select:text\">FXMaster</strong> for creating clouds, weather, bats and general ambieance. </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><span style=\"box-sizing:border-box;user-select:text;text-decoration-line:underline\">Special Use of Ambient Sounds</span>: In each level of the Keep you can hear crackling fires, dripping water and wind (when standing outside on the roof levels). There is also a magic emination in the ballroom if you use the \"Mage\" version.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">Available Upgrades</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Infested Keep is itself an upgrade to the Keep along with the rest of the Keep floors and more great stuff at <a class=\"hyperlink\" style=\"box-sizing:border-box;user-select:text\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"nofollow noopener\">https://www.patreon.com/baileywiki</a> </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">Besides the other alternative rooms, you also have <strong>4 alternatives to the main ballroom</strong> (see below)!</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">Communicate with me anytime at my <a style=\"box-sizing:border-box;user-select:text\" href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a> or via <a style=\"box-sizing:border-box;user-select:text\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>. </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">Important DM Notes for Advanced Functionality</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Activating Teleports</span></span>: Install and activate Multilevel Token. To actually trigger a teleport, a token must be standing in the hot spot and click on the Journal Entry in that zone.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Load All Maps</span></span>. You must load the other Infested Keep maps in order to get all teleports to work. Otherwise, they have no maps to teleport to. <span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">THE EXCEPTION is your Level 3 Ballroom</span></span>. Just import the version of the ballroom that you want, or else the teleport will randomly teleport you to any of the ballrooms that you have imported.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">List of Rooms/Features</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL0 <strong>Basement</strong>: Dungeon, Torture Room, Secret Tunnel, Pantry/Ale Storage, Crypt (with 3 alternate versions)</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL1 <strong>Great Hall</strong>: Kitchen, Dining Room, Bathroom, Study, Secret Passage Behind Throne</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL2 <strong>Guest Rooms</strong>: Living Quarters, Lounge</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL3 <strong>Ballroom</strong>: Library, Guest Quarters:</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">           4 Alternatives:</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">              Campsite</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">              Treasure Horde</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">              Magees &amp; Rituals</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">              Bones &amp; Ghosts</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL4: <strong>Garden</strong>: Rooftop Garden, Servants Quarters, Guards Quarters, Armory, Smithy, Arcane Room</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL5: <strong>Battlements</strong>: Balcony, Treasure Room, Wizard's Room (alternate version)</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">LVL6: <strong>Towers</strong>: Includes Wizard's Observatory Tower (alternatve version)</p><p 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I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h1 style=\"box-sizing:border-box;user-select:text;color:#191813\">GM Walkthrough Video</h1><p style=\"box-sizing:border-box;user-select:text;color:#191813\">Best to watch the <a href=\"https://youtu.be/3P1iWlzCCXc\" target=\"_blank\" rel=\"noopener\">walkthrough video</a>.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">It's important to watch this video for a primer on all the advanced functionality in this map. There is a lot more going on here than simple walls and lights!</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h1 style=\"box-sizing:border-box;user-select:text;color:#191813\">Quick Tips</h1><ol><li style=\"box-sizing:border-box;user-select:text;color:#191813\">The Multi-Level Token zones are controlled via map notes. Make sure that both you <em>and your players</em> have <strong>Map Notes Display</strong> set to <strong>True</strong>.</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">If you would like to control whether players can use a specific zone, you can change the permissions of the given map note by changing between the @Compendium[baileywiki-nuts-and-bolts.journals.Ii2M77LabDmpHbGt]{stair} and @Compendium[baileywiki-nuts-and-bolts.journals.Ic3LUzSx7smMJBoB]{gm-only} journal entries. If you are using Scene Packer, then these entries will be imported and linked automatically.</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">Many of the tiles, lights, drawings and sounds are locked in place by Token Attacher module. Use Token Attacher's <strong>Quick Edit mode</strong> to move most things around.</li></ol><p> </p><h1 style=\"box-sizing:border-box;user-select:text;color:#191813\">Modules in Use</h1><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Baileywiki modules use a variety of 3rd party modules to make the technical magic possible. The current list of Required and Recommended modules can be found in <a title=\"Required and Recommended Modules\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.67t38wsdjfr7\" target=\"_blank\" rel=\"noopener\">this section</a> of the Baileywiki Installation Guide &amp; FAQ.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">While only Token Attacher and Libwrapper are required, we highly recommend you use one of the suggested <a title=\"Module Loadouts\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.91p0akmrobu2\" target=\"_blank\" rel=\"noopener\">Module Loadouts</a> to make the most of the technical features within the module.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h1 style=\"box-sizing:border-box;user-select:text;color:#191813\">About the Farmhouse</h1><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Farmhouse comes in three motifs: Harvest, Fallow and Snowy. It's also available as a modular map in the Modular Town system, in case you want to reconfigure it or reuse its assets in other maps.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h3 style=\"box-sizing:border-box;user-select:text;color:#191813\"><strong>Free Version: </strong></h3><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Free Module has the Harvest version of the Farmhouse.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h3 style=\"box-sizing:border-box;user-select:text;color:#191813\"><strong>Premium Version:</strong></h3><p>The premium version has all three versions of the Farmhouse, as well as a cornfield that your players can explore, and where you can hide treasure, and encounter, a cave, or any other surprises.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">Communicate with me anytime at my <a href=\"https://discord.gg/NEDk4SKMMZ\" target=\"_blank\" rel=\"noopener\">Discord </a>or via <a style=\"box-sizing:border-box;user-select:text\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>. </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">Have a Problem or Questions? </h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">Communicate with me anytime at my <a href=\"https://discord.gg/NEDk4SKMMZ\">Discord </a>(best) or via <a style=\"box-sizing:border-box;user-select:text\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>. </p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691065267490,"modifiedTime":1691065270261,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!cyZXFdPzeTJ96VDn{"_id":"cyZXFdPzeTJ96VDn","name":"The Farmhouse","folder":"dNXnSCEue1c9pcgg","sort":0,"flags":{"core":{},"scene-packer":{"hash":"81cea34d5e163ed0dfad1b9bf9547c1456ae8bf8","sourceId":"JournalEntry.QbkFHjK4sU10Z69v"},"cf":{"id":"temp_v45wgldymg9","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene 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Nuts and Bolts#/CF_SEP/Quick Encounters#/CF_SEP/Gothic Castle","color":"#000000"},"core":{}},"pages":[],"ownership":{"default":0,"A0E2R1pNwovyZ6QR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":null,"modifiedTime":1688998225202,"lastModifiedBy":"Vxr6y6FB8MuG2AOB","compendiumSource":"Compendium.baileywiki-maps-premium-towns.journals.09vBzjB36c2PoUKs","duplicateSource":null,"exportSource":null},"categories":[]}0!journal.pages!e3WdznAyGi7XxrsY.Y7ildcjC2eeIoDOC){"sort":100000,"name":"The Church","type":"text","_id":"Y7ildcjC2eeIoDOC","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p style=\"box-sizing:border-box;user-select:text;color:#191813\">Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h1 style=\"box-sizing:border-box;user-select:text;color:#191813\">GM Walkthrough Video</h1><p style=\"box-sizing:border-box;user-select:text;color:#191813\">Best to watch the <a href=\"https://www.youtube.com/watch?v=ylp_2eED2jM\" target=\"_blank\" rel=\"noopener\">walkthrough video.</a></p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The <strong>crypt level</strong> is very customizable. Make sure you watch the video for a quick tutorial on what's available and how to make changes. </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h1 style=\"box-sizing:border-box;user-select:text;color:#191813\">Quick Tips</h1><ol><li style=\"box-sizing:border-box;user-select:text;color:#191813\">The Multi-Level Token zones are controlled via map notes. Make sure that both you <em>and your players</em> have <strong>Map Notes Display</strong> set to <strong>True</strong>.</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">If you would like to control whether players can use a specific zone, you can change the permissions of the given map note by changing between the @Compendium[baileywiki-nuts-and-bolts.journals.Ii2M77LabDmpHbGt]{stair} and @Compendium[baileywiki-nuts-and-bolts.journals.Ic3LUzSx7smMJBoB]{gm-only} journal entries. If you are using Scene Packer, then these entries will be imported and linked automatically.</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">Many of the tiles, lights, drawings and sounds are locked in place by Token Attacher module. Use Token Attacher's <strong>Quick Edit mode</strong> to move most things around.</li></ol><p> </p><h1 style=\"box-sizing:border-box;user-select:text;color:#191813\">Modules in Use</h1><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Baileywiki modules use a variety of 3rd party modules to make the technical magic possible. The current list of Required and Recommended modules can be found in <a title=\"Required and Recommended Modules\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.67t38wsdjfr7\" target=\"_blank\" rel=\"noopener\">this section</a> of the Baileywiki Installation Guide &amp; FAQ.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">While only Token Attacher and Libwrapper are required, we highly recommend you use one of the suggested <a title=\"Module Loadouts\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.91p0akmrobu2\" target=\"_blank\" rel=\"noopener\">Module Loadouts</a> to make the most of the technical features within the module.</p><p> </p><h1 style=\"box-sizing:border-box;user-select:text;color:#191813\">About the Church</h1><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Church comes in three varieties, Holy Light, Dark and Unholy. They have the same layouts and modular designs, with various changes to the decor and color scheme.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h3 style=\"box-sizing:border-box;user-select:text;color:#191813\"><strong>Free Version: </strong></h3><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Free Module has the Holy Light version of the church.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h3 style=\"box-sizing:border-box;user-select:text;color:#191813\"><strong>Premium Version:</strong></h3><p>The premium version has all three versions of the church. </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">Communicate with me anytime at my <a href=\"https://discord.gg/NEDk4SKMMZ\" target=\"_blank\" rel=\"noopener\">Discord </a>or via <a style=\"box-sizing:border-box;user-select:text\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>. </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">Have a Problem or Questions? </h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">Communicate with me anytime at my <a href=\"https://discord.gg/NEDk4SKMMZ\">Discord </a>(best) or via <a style=\"box-sizing:border-box;user-select:text\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>. </p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691065204452,"modifiedTime":1691065210409,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!e3WdznAyGi7XxrsY{"_id":"e3WdznAyGi7XxrsY","name":"The Church","folder":"dNXnSCEue1c9pcgg","sort":0,"flags":{"core":{},"scene-packer":{"hash":"fe816958cc271610677de9496501c8aac30d3d15","sourceId":"JournalEntry.GX4MZmD6BJsTnRju"},"cf":{"id":"temp_v45wgldymg9","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene 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Scene","folder":"IzMfAxS6hjs5fDJT","sort":0,"flags":{"dungeon-draw":{"dungeonVersion":"1.0"},"core":{},"scene-packer":{"sourceId":"JournalEntry.8mBuqYVCdij2DCof","hash":"36c68bfccdd44f65e97dc9211c57679f3f21c753"},"cf":{"id":"temp_m8vat4ok76e","path":"Baileywiki Nuts and Bolts#/CF_SEP/Dungeon Draw Maps#/CF_SEP/Magic Dungeon","color":"#000000"}},"_id":"kJTYrjFjXXcN6FXp","pages":["QrCRZUsys6gJtXRc"],"ownership":{"default":0,"A0E2R1pNwovyZ6QR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691065655552,"modifiedTime":1691065657386,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":"JournalEntry.Q5nKH3WaFcOgeorl","duplicateSource":null,"exportSource":null},"categories":[]}0!journal.pages!koH5KoHP0X1V1k1K.m7M7mnPQK5yNmAF1N{"sort":100000,"name":"The Frigate","type":"text","_id":"m7M7mnPQK5yNmAF1","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p style=\"box-sizing:border-box;user-select:text;color:#191813\">Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">For a <strong>complete walkthrough </strong>and GM tutorial of the Frigate, <a href=\"https://youtu.be/JgiFju1aU5Y\" target=\"_blank\" rel=\"noopener\">go here</a>.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h1 style=\"box-sizing:border-box;user-select:text;color:#191813\">These Maps Be Upgradable!</h1><p style=\"box-sizing:border-box;user-select:text;color:#191813\">These maps are all free. But most of these maps <em style=\"box-sizing:border-box;user-select:text\">also </em>have the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">You also get more levels, more rooms, more effects and even deployable assets to go with your maps.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">I have a <strong style=\"box-sizing:border-box;user-select:text\">Patreon </strong>for fans who value this kind of extensibility of game play at <a class=\"hyperlink\" style=\"box-sizing:border-box;user-select:text\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"nofollow noopener\">https://www.patreon.com/baileywiki</a> </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h1 style=\"box-sizing:border-box;user-select:text;color:#191813\">Quick Tips</h1><ol><li style=\"box-sizing:border-box;user-select:text;color:#191813\">The Multi-Level Token zones are controlled via map notes. Make sure that both you <em>and your players</em> have <strong>Map Notes Display</strong> set to <strong>True</strong>.</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">If you would like to control whether players can use a specific zone, you can change the permissions of the given map note by changing between the @Compendium[baileywiki-maps-premium.journals.Jy46aEPppzhz5Rqn]{stair} and @JournalEntry[JL767aPVxqeZatHy]{gm-only} journal entries. If you are using Scene Packer, then these entries will be imported and linked automatically.</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">Many of the tiles, lights, drawings and sounds are locked in place by Token Attacher module. Use Token Attacher's <strong>Quick Edit mode</strong> to move most things around.</li></ol><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h1 style=\"box-sizing:border-box;user-select:text;color:#191813\">Modules in Use</h1><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Baileywiki modules use a variety of 3rd party modules to make the technical magic possible. The current list of Required and Recommended modules can be found in <a title=\"Required and Recommended Modules\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.67t38wsdjfr7\" target=\"_blank\" rel=\"noopener\">this section</a> of the Baileywiki Installation Guide &amp; FAQ.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">While only Token Attacher and Libwrapper are required, we highly recommend you use one of the suggested <a title=\"Module Loadouts\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.91p0akmrobu2\" target=\"_blank\" rel=\"noopener\">Module Loadouts</a> to make the most of the technical features within the module.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h1 style=\"box-sizing:border-box;user-select:text;color:#191813\">About the Frigate</h1><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Frigate is a warring and escore vessel. Full of guns and low to the waterline, Frigates can keep fighting when other ships are capsizing. </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h3 style=\"box-sizing:border-box;user-select:text;color:#191813\"><strong>Free Version: </strong></h3><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The free map features the top level of the \"light Frigate\", which is ideal for an at-sea battle, and ambient sounds and dynamic lighting.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">Modules in Use: <strong>FXMaster </strong>for creating lovely clouds rolling by.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h3 style=\"box-sizing:border-box;user-select:text;color:#191813\"><strong>Premium Version:</strong></h3><p>The premium Frigate comes in both light and dark versions and another 2 levels: <strong>Gun Deck</strong> with Captains Quarters, and the <strong>Lower Decks</strong> with Crew Quarters and Hold. It is also deployable from the Actor compendium so you can place your Frigate on any map. This version is perfect for exploring and storytelling, and for making the Frigate a base of operations or a recurring location for your players.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><span style=\"box-sizing:border-box;user-select:text;text-decoration-line:underline\">Modules in Use</span>: <strong style=\"box-sizing:border-box;user-select:text\">Multilevel Token</strong> hotspots are in place to teleport your players to lower decks. <strong style=\"box-sizing:border-box;user-select:text\">Parallaxia</strong> is there to move the water under your ship. And <strong style=\"box-sizing:border-box;user-select:text\">FXMaster</strong> for creating lovely clouds rolling by. <strong>Token Attacher</strong> is used to delete the Main Deck from this map and drop it on any other map you like! Find it in your Actor Compendium. Finally, <strong>Vehicles and Mechanisms</strong> functionality is built in if you'd like your Frigate to automatically pick up tokens and move them along in a naval battle.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><span style=\"box-sizing:border-box;user-select:text;text-decoration-line:underline\">Special Use of Multilevel Token</span>: On the main deck is a special MLT zone that \"projects\" tokens standing in the Hold area. <span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">This map is set up to require a player to click a journal entry over the stairs in order to activate the teleport. Make sure you have made journal entries visible!</span></span></p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><span style=\"text-decoration-line:underline;box-sizing:border-box;user-select:text\">Special Use of Ambient Sounds</span>: In each level of the Galleon you can hear sailing sounds whenever you select a token. These sounds become louder or more muffled as you exit/enter cabins or go further below deck. They are the loudest on the Main Deck outside.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">Communicate with me anytime at my <a style=\"box-sizing:border-box;user-select:text\" href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a> or via <a style=\"box-sizing:border-box;user-select:text\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>. </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">About the Main Deck Outside</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Main Deck Outside features:</p><ol style=\"box-sizing:border-box;user-select:text;color:#191813\"><li style=\"box-sizing:border-box;user-select:text\">Staircases with teleport zones (remember to click the journal entry to activate)</li><li style=\"box-sizing:border-box;user-select:text\">A Multilevel Token zone that 'projects' tokens from the Gun Deck to the top deck. </li><li style=\"box-sizing:border-box;user-select:text\">Vehicles and Mechanisms region that will automatically capture tokens and carry them with the ship</li><li style=\"box-sizing:border-box;user-select:text\">A Token Attacher \"<strong>Control Token</strong>\", which looks like an Anchor. If you have TA installed and active, you can delete this token and see the whole deck disappear. Then you can redeploy the top deck into any other map (using the Actor Compendium), and you can STILL teleport back to the lower decks whenver you want. Just make sure you only have one \"main deck\" deployed in your world and only one \"lower decks\" scene in your world.</li></ol><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">Have a Problem or Questions? </h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">Communicate with me anytime at my <a style=\"box-sizing:border-box;user-select:text\" href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a> (best) or via <a style=\"box-sizing:border-box;user-select:text\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>. </p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691064716337,"modifiedTime":1691064725109,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}0!journal.pages!koH5KoHP0X1V1k1K.qHF9tG5f5f19RY6S/{"sort":200000,"name":"The Galleon - Ghost Ship","type":"text","_id":"qHF9tG5f5f19RY6S","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p>The main deck of the Ghost Galleon is ready for a <strong>free </strong>spooky encounter.  To explore the other 5 levels of ship and much more, download the Ghost Galleon PNGs from <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">https://www.patreon.com/baileywiki</a> </p><p><span style=\"color:#191813\">UPDATE 10/22/20: Now using <strong>core Foundry lighting</strong> so Dancing Lights module is no longer needed.</span></p><p><span style=\"color:#191813\"> </span></p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">Modules in Use</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Baileywiki modules use a variety of 3rd party modules to make the technical magic possible. The current list of Required and Recommended modules can be found in <a title=\"Required and Recommended Modules\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.67t38wsdjfr7\" target=\"_blank\" rel=\"noopener\">this section</a> of the Baileywiki Installation Guide &amp; FAQ.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">While only Token Attacher and Libwrapper are required, we highly recommend you use one of the suggested <a title=\"Module Loadouts\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.91p0akmrobu2\" target=\"_blank\" rel=\"noopener\">Module Loadouts</a> to make the most of the technical features within the module.</p><p> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">About the Ghost Galleon</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">This was once a mighty 6-level sailing vessel meant to serve as a battlemap and base of operations for your crew. But it's been taken over by... ghosts? Cursed pirates? Let your players clean it out, and then offer them the magically renovated Galleon as a mobile base for their next campaign arc. The normal Galleon is available for free in the module's compendium.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Alternative Layouts</span></span>: This map is available initially as a \"<strong style=\"box-sizing:border-box;user-select:text\">Multi-scene Map</strong>\".  It is meant for parties to go through scene by scene. However, you can always use the scene artwork to recreate all of the levels in a single map, if that's your preference. Use a copy of the \"Galleon Single Map\" from the Compendium as an easy starting point. you'll just need to update all of your Multilevel Token hotspots tf'o a unique map name.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><span style=\"box-sizing:border-box;user-select:text;text-decoration-line:underline\">Modules in Use</span>: <strong style=\"box-sizing:border-box;user-select:text\">Multilevel Token</strong> hotspots are in place, including the Hold, the Decks and the ocean. <strong style=\"box-sizing:border-box;user-select:text\">Core Foundry Lighting</strong> for green torch fire. And <strong style=\"box-sizing:border-box;user-select:text\">FXMaster</strong> for creating eerie green fog and supernatural starlight.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><span style=\"box-sizing:border-box;user-select:text;text-decoration-line:underline\">Special Use of Multilevel Token</span>: On the main deck are special MLT zones. Some on the Decks and a big zone in the water. You can place actors anywhere on this Main Deck screen, and they will \"project\" to the same spot from other screens. This way your players can see each other and enemies from anywhere on the ship (assuming line of sight). You should also be able to target these clones in combat (if you're using the Single Map version). <strong style=\"box-sizing:border-box;user-select:text\">It is important that you don't drop Actors directly in the \"projected\" hotspots</strong>. They won't project to other areas, and you may lose track of where you put them. Just drop them into the Main Deck screen or one of the rooms.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"><span style=\"box-sizing:border-box;user-select:text;text-decoration-line:underline\">Special Use of Ambient Sounds</span>: In each level of the Galleon you can hear sailing sounds whenever you select a token. These sounds become louder or more muffled as you exit/enter cabins or go further below deck. They are the loudest on the Main Deck outside.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">Available Upgrades</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The free version of the Ghost Galleon includes the main deck. Patreons get access to the other 4 levels of the ship!</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">Communicate with me anytime at my <a style=\"box-sizing:border-box;user-select:text\" href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a> or via <a style=\"box-sizing:border-box;user-select:text\" href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>. </p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691064743517,"modifiedTime":1691064756690,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}0!journal.pages!koH5KoHP0X1V1k1K.5f4KFYvWOeElJzAQB{"sort":175000,"name":"The Galleon - Airship","type":"text","_id":"5f4KFYvWOeElJzAQ","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p>Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p><p>UPDATE 10/22/20: Now using core Foundry lighting so Dancing Lights module is no longer needed.</p><h2>These Maps Be Upgradable!</h2><p>These maps are all free. But most of these maps <em>also </em>have (or will have) the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time.</p><p>I have a <strong>Patreon </strong>for fans who value this kind of extensibility of game play at <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">https://www.patreon.com/baileywiki </a></p><p> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">Modules in Use</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Baileywiki modules use a variety of 3rd party modules to make the technical magic possible. The current list of Required and Recommended modules can be found in <a title=\"Required and Recommended Modules\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.67t38wsdjfr7\" target=\"_blank\" rel=\"noopener\">this section</a> of the Baileywiki Installation Guide &amp; FAQ.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">While only Token Attacher and Libwrapper are required, we highly recommend you use one of the suggested <a title=\"Module Loadouts\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.91p0akmrobu2\" target=\"_blank\" rel=\"noopener\">Module Loadouts</a> to make the most of the technical features within the module.</p><p> </p><h2>About the Galleon Airship</h2><p>For a <strong>complete walkthrough</strong> of the Airship, see this <a href=\"https://youtu.be/xQQ2w8gUzkU\" target=\"_blank\" rel=\"noopener\">YouTube video</a>.</p><p>This is a mighty 6-level sailing vessel meant to serve as a battlemap and base of operations for your crew. This map is available initially as a \"<strong>Single Map</strong>\". While I can deploy it as a multi-scene map, a Single Map might be better for combat and to cut down on load times for your players. Plus it lets you control weather and lighting from one map instead of 6 of them. </p><p>If you have already introduced your players to the Galleon, the Airship makes a perfect upgrade.</p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Modules in Use</span></span>: <strong>Multilevel Token</strong> hotspots are in place, including the Hold and the Decks. <strong>Parallaxia</strong> is there to move the water under your ship (which you can turn off with a macro, or replace it with another map). And <strong>FXMaster</strong> for creating lovely clouds rolling by.</p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Special Use of Multilevel Token</span></span>: On the main deck are special MLT zones. Some on the Decks and a big zone in the water. You can place actors anywhere on this Main Deck screen, and they will \"project\" to the same spot from other screens. </p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Special Use of Ambient Sounds</span></span>: In each level of the Galleon you can hear airship sounds whenever you select a token. These sounds become louder or more muffled as you exit/enter cabins or go further below deck. They are the loudest on the Main Deck outside.</p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Alternative Layouts</span></span>: You can use all of the artwork in the module folder to split the Galleon across 6 different scenes, or message me through Patreon if you'd like to see it distributed through the module that way.</p><p><span style=\"text-decoration:underline\"><strong><span style=\"text-decoration:underline\">Available Upgrades</span></strong></span>: The main deck of the Airship is free to anyone. But the<strong> lower levels</strong>, <strong>arcane cannon</strong> upgrade, openning/closing <strong>cargo hold</strong>, are available to Patreons. </p><p>Communicate with me anytime at my <a href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a> or via <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>. </p><p> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">About the Main Deck Outside</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Main Deck Outside features:</p><ol style=\"box-sizing:border-box;user-select:text;color:#191813\"><li style=\"box-sizing:border-box;user-select:text\">Staircases to various tiers</li><li style=\"box-sizing:border-box;user-select:text\">Spinning propeller and engine sounds as you get closer</li><li style=\"box-sizing:border-box;user-select:text\">Projection regions on each deck project Actor tokens to other levels of the airship</li><li style=\"box-sizing:border-box;user-select:text\">Various doors (marked by a subtle mounted torch), to enter the Map Room, Mess Hall and Captain's quarters.</li><li style=\"box-sizing:border-box;user-select:text\">Arcana thrusters featuring Foundry 7.5 lighting</li></ol><p style=\"box-sizing:border-box;user-select:text;color:#191813\">Try changing the weather and night/day modes to mix things up!</p><p> </p><h2>About the Main Deck Rooms and Captains Quarters</h2><p>The Main Deck includes a <strong>Map Room</strong> on the left-hand side, and the <strong>Mess Hall</strong>  on the right-hand-side, both accessible doors subtly marked by mounted torches on the Main Deck Outside. Players can access the below decks from either area.</p><p><span style=\"color:#191813\"><strong>The Captains Quarters</strong> can be reached from the Main Deck Outside. Look for the subtle mounted torch that marks the doorway.</span></p><p> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">About the Gun Deck, Hold and Crew Quarters</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The gun deck features a full armarment of cannons and a crew lounge/meeting area. There is also a large openning in the middle of the deck where players can see down into the Hold below. </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">There are <strong style=\"box-sizing:border-box;user-select:text\">three special Multilevel Token regions</strong> over this hole. They not only project players from down below, but a player can also jump into the hole, and they will be teleported to the Hold.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">There are multilple staircases/ladders from this level to the levels above and below.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">There is also a <strong style=\"box-sizing:border-box;user-select:text\">brig</strong> to the far left-hand side of the Hold/Quarters level.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Airship features additional <strong>windows </strong>in the living quarters and a breathtaking <strong>balcony </strong>off the back of the ship.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">The Bilge</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Airship Bilge is not just for looks. It's been outfitted with a set of doors that can be opened. There is a <strong>Multilevel Token Hotspot</strong> in that opening to <strong>transport </strong>your users to whatever map you have waiting for them.</p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691064768925,"modifiedTime":1691064795934,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}0!journal.pages!koH5KoHP0X1V1k1K.atoY4unrNqR9xdFD@{"sort":150000,"name":"The Galleon","type":"text","_id":"atoY4unrNqR9xdFD","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p>Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p><p>UPDATE 10/22/20: Now using core Foundry lighting so Dancing Lights module is no longer needed.</p><h2>These Maps Be Upgradable!</h2><p>These maps are all free. But most of these maps <em>also </em>have (or will have) the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time.</p><p>I have a <strong>Patreon </strong>for fans who value this kind of extensibility of game play at <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">https://www.patreon.com/baileywiki </a></p><p> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">Modules in Use</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Baileywiki modules use a variety of 3rd party modules to make the technical magic possible. The current list of Required and Recommended modules can be found in <a title=\"Required and Recommended Modules\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.67t38wsdjfr7\" target=\"_blank\" rel=\"noopener\">this section</a> of the Baileywiki Installation Guide &amp; FAQ.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">While only Token Attacher and Libwrapper are required, we highly recommend you use one of the suggested <a title=\"Module Loadouts\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.91p0akmrobu2\" target=\"_blank\" rel=\"noopener\">Module Loadouts</a> to make the most of the technical features within the module.</p><p> </p><h2>About the Galleon</h2><p>This is a mighty 6-level sailing vessel meant to serve as a battlemap and base of operations for your crew. This map is available initially as a \"<strong>Single Map</strong>\". While I can deploy it as a multi-scene map, a Single Map might be better for combat and to cut down on load times for your players. Plus it lets you control weather and lighting from one map instead of 6 of them. </p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Modules in Use</span></span>: <strong>Multilevel Token</strong> hotspots are in place, including the Hold, the Decks and the ocean. See the tips in the map. <strong>Parallaxia</strong> is there to move the water under your ship. And <strong>FXMaster</strong> for creating lovely clouds rolling by.</p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Special Use of Multilevel Token</span></span>: On the main deck are special MLT zones. Some on the Decks and a big zone in the water. You can place actors anywhere on this Main Deck screen, and they will \"project\" to the same spot from other screens. This way your players can see each other and enemies from anywhere on the ship (assuming line of sight). You should also be able to target these clones in combat (if you're using the Single Map version). <strong>It is important that you don't drop Actors directly in the \"projected\" hotspots</strong>. They won't project to other areas, and you may lose track of where you put them. Just drop them into the Main Deck screen or one of the rooms.</p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Special Use of Ambient Sounds</span></span>: In each level of the Galleon you can hear sailing sounds whenever you select a token. These sounds become louder or more muffled as you exit/enter cabins or go further below deck. They are the loudest on the Main Deck outside.</p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Alternative Layouts</span></span>: You can use all of the artwork in the module folder to split the Galleon across 6 different scenes, or message me through Patreon if you'd like to see it distributed through the module that way.</p><p><span style=\"text-decoration:underline\"><strong><span style=\"text-decoration:underline\">Available Upgrades</span></strong></span>: For Patreons, the Galleon is also available in a <strong>Ghost Ship</strong> version, an <strong>Airship v</strong>ersion and it's also available as a <strong>Placeable Asset</strong> (using the Token Attacher module) so you can drop it into any map. You can also upgrade the forward cannons to <strong>Arcane Cannons</strong>!</p><p>Communicate with me anytime at my <a href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a> or via <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>. </p><p> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">About the Main Deck Outside</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Main Deck Outside features:</p><ol style=\"box-sizing:border-box;user-select:text;color:#191813\"><li style=\"box-sizing:border-box;user-select:text\">Staircases to various tiers</li><li style=\"box-sizing:border-box;user-select:text\">Teleport hotspots to travel to other rooms and also the <strong>birds nest</strong></li><li style=\"box-sizing:border-box;user-select:text\">Projection regions on each deck and in the water to project Actor tokens to all other levels of the galleon </li><li style=\"box-sizing:border-box;user-select:text\">Various doors (marked by a subtle mounted torch), to enter the Map Room, Mess Hall and Captain's quarters.</li></ol><p style=\"box-sizing:border-box;user-select:text;color:#191813\">Try changing the weather and night/day modes to mix things up!</p><p> </p><h2>About the Main Deck Rooms and Captains Quarters</h2><p>The Main Deck includes a <strong>Map Room</strong> on the left-hand side, and the <strong>Mess Hall</strong>  on the right-hand-side, both accessible doors subtly marked by mounted torches on the Main Deck Outside. Players can access the below decks from either area.</p><p><span style=\"color:#191813\"><strong>The Captains Quarters</strong> can be reached from the Main Deck Outside. Look for the subtle mounted torch that marks the doorway.</span></p><p> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">About the Gun Deck, Hold and Crew Quarters</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The gun deck features a full armarment of cannons and a crew lounge/meeting area. There is also a large openning in the middle of the deck where players can see down into the Hold below. </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">There are <strong style=\"box-sizing:border-box;user-select:text\">three special Multilevel Token regions</strong> over this hole. They not only project players from down below, but a player can also jump into the hole, and they will be teleported to the Hold.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">There are multilple staircases/ladders from this level to the levels above and below.</p><p> </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">There is also a <strong style=\"box-sizing:border-box;user-select:text\">brig</strong> to the far left-hand side of the Hold/Quarters level.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">The Bilge</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">Decorate it as you like or feel free to suggest future upgrades via my Patreon.</p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691064789330,"modifiedTime":1691064794534,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}0!journal.pages!koH5KoHP0X1V1k1K.oEx3s208tcz4AIe8A{"sort":300000,"name":"The Trireme","type":"text","_id":"oEx3s208tcz4AIe8","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p>Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p><p>UPDATE 10/22/20: Now using core Foundry lighting so Dancing Lights module is no longer needed.</p><p>For a complete walkthrough of the Trireme, <a href=\"https://youtu.be/JgiFju1aU5Y\" target=\"_blank\" rel=\"noopener\">go here</a> and jump to the Trireme timestamp.</p><h2>These Maps Be Upgradable!</h2><p>These maps are all free. But most of these maps <em>also </em>have (or will have) the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time.</p><p>I have a <strong>Patreon </strong>for fans who value this kind of extensibility of game play at <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">https://www.patreon.com/baileywiki </a></p><p> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">Quick Tips</h2><ol><li style=\"box-sizing:border-box;user-select:text;color:#191813\">The Multi-Level Token zones are controlled via map notes. Make sure that both you <em>and your players</em> have <strong>Map Notes Display</strong> set to <strong>True</strong>.</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">If you would like to control whether players can use a specific zone, you can change the permissions of the given map note by changing between the @Compendium[baileywiki-nuts-and-bolts.journals.Ii2M77LabDmpHbGt]{stair} and @Compendium[baileywiki-nuts-and-bolts.journals.Ic3LUzSx7smMJBoB]{gm-only} journal entries. If you are using Scene Packer, then these entries will be imported and linked automatically.</li><li style=\"box-sizing:border-box;user-select:text;color:#191813\">Many of the tiles, lights, drawings and sounds are locked in place by Token Attacher module. Use Token Attacher's <strong>Quick Edit mode</strong> to move most things around.</li></ol><p> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">Modules in Use</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Baileywiki modules use a variety of 3rd party modules to make the technical magic possible. The current list of Required and Recommended modules can be found in <a title=\"Required and Recommended Modules\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.67t38wsdjfr7\" target=\"_blank\" rel=\"noopener\">this section</a> of the Baileywiki Installation Guide &amp; FAQ.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\">While only Token Attacher and Libwrapper are required, we highly recommend you use one of the suggested <a title=\"Module Loadouts\" href=\"https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit#heading=h.91p0akmrobu2\" target=\"_blank\" rel=\"noopener\">Module Loadouts</a> to make the most of the technical features within the module.</p><p> </p><h2>About the Trireme</h2><p>A trireme is a tactical military vessel meant to transport troops, and attacks with its ram or by boarding vessels. This map is available initially as a \"<strong>Single Map</strong>\". While I can deploy it as a multi-scene map, a Single Map might be better for combat and to cut down on load times for your players. Plus it lets you control weather and lighting from one map instead of 6 of them. </p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Modules in Use</span></span>: <strong>Multilevel Token</strong> hotspots are in place, including the Hold, the Decks and the ocean. And <strong>FXMaster</strong> for creating lovely clouds rolling by.</p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Special Use of Multilevel Token</span></span>: On the main deck are special MLT zones. Some on the Decks and a big zone in the water. You can place actors anywhere on this Main Deck screen, and they will \"project\" to the same spot from other screens. This way your players can see each other and enemies from anywhere on the ship (assuming line of sight). You should also be able to target these clones in combat (if you're using the Single Map version). <strong>It is important that you don't drop Actors directly in the \"projected\" hotspots</strong>. They won't project to other areas, and you may lose track of where you put them. Just drop them into the Main Deck screen or one of the rooms.</p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Special Use of Ambient Sounds</span></span>: In each level of the Galleon you can hear sailing sounds whenever you select a token. These sounds become louder or more muffled as you exit/enter cabins or go further below deck. They are the loudest on the Main Deck outside.</p><p><span style=\"text-decoration:underline\"><strong><span style=\"text-decoration:underline\">Available Upgrades</span></strong></span>: For Patreons, your party can upgrade their Trireme in lots of ways. Change out the <strong>Ram </strong>with one of 6 variants for more Attack Power, change the <strong>Hull </strong>for a larger battle space and Armor Class, add an entirely new level of <strong>Rowers </strong>and new rooms for extra SPEED, or change up your <strong>Sails </strong>to another color for a different motif. There's also a <strong>\"night time\" version</strong> of the upgraded deck with tents and lighting.</p><p>Finally, the Trireme is available as a<strong> placeable asset </strong>(using the Token Attacher module) so you can drop it into any map.</p><p>Communicate with me anytime at my <a href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a> or via <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>. </p><p> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">About the Main Deck Outside</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The Main Deck Outside features:</p><ol style=\"box-sizing:border-box;user-select:text;color:#191813\"><li style=\"box-sizing:border-box;user-select:text\">Staircases to various tiers</li><li style=\"box-sizing:border-box;user-select:text\">Teleport hotspots to travel to other rooms. You must be standing in a teleport zone, and then<span style=\"text-decoration:underline\"><strong><span style=\"text-decoration:underline\"> click the Anchor icon </span></strong></span>to actually teleport.</li><li style=\"box-sizing:border-box;user-select:text\">Projection regions on each deck and in the water to project Actor tokens to all other levels</li></ol><p style=\"box-sizing:border-box;user-select:text;color:#191813\">Try changing the weather and night/day modes to mix things up!</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><h2>About the Lower Deck Rooms and Captains Quarters</h2><p>The Lower Deck includes a <strong>Storage Room</strong> on the left-hand side, and the <strong>Captain's Quarters</strong>  on the right-hand-side.</p><p><span style=\"color:#191813\"><strong>The Captains Quarters</strong> can be reached from the Main Deck Outside. Look for the subtle mounted torch that marks the doorway.</span></p><p> </p><h2 style=\"box-sizing:border-box;user-select:text;color:#191813\">About the Bilge</h2><p style=\"box-sizing:border-box;user-select:text;color:#191813\">The bilge of a trireme is used for storage of the oars and other provisions. You can decorate this how you like or just smuggle that small village to safety.</p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p><p style=\"box-sizing:border-box;user-select:text;color:#191813\"> </p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691064812157,"modifiedTime":1691064821899,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!koH5KoHP0X1V1k1K{"_id":"koH5KoHP0X1V1k1K","name":"Ships","folder":"DBtPjvXRwyqjJXvZ","sort":0,"flags":{"core":{},"scene-packer":{"hash":"76d56c450c3d4c6819772a4466f72725d001a10c","sourceId":"JournalEntry.DIvUBleWwkeza6R7"},"cf":{"id":"temp_oas92fznuz9","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene Notes#/CF_SEP/Ships","color":"#000000"}},"pages":["m7M7mnPQK5yNmAF1","qHF9tG5f5f19RY6S","5f4KFYvWOeElJzAQ","atoY4unrNqR9xdFD","oEx3s208tcz4AIe8"],"ownership":{"default":0,"A0E2R1pNwovyZ6QR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691064716337,"modifiedTime":1691064821899,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":"JournalEntry.qxxWnkuV7PFMGNUN","duplicateSource":null,"exportSource":null},"categories":[]}0!journal.pages!lF1baIFFnskuxNqG.7LV2FfWHA2eEBkEC{"sort":100000,"name":"North Tower Shaft","type":"text","_id":"7LV2FfWHA2eEBkEC","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p>The North Tower Shaft spans 300 feet from @Compendium[baileywiki-maps-premium-towns.maps.AF3z2j7rlAaWmnWh]{Castle Gothic Level B2} to @Compendium[baileywiki-maps-premium-towns.maps.DAbGTRZcFz4V7lVb]{Castle Gothic Level 04}. While difficult, it would be possible to climb up or down it with the proper equipment or spells.</p><p> </p><p>Vampire Spawn and Bats travel through the shaft starting at dusk every day and return the following dawn. The chittering of the bats can be heard through small cracks in the shaft walls during these hours.</p><p> </p><p>The top of the shaft on @Compendium[baileywiki-maps-premium-towns.maps.DAbGTRZcFz4V7lVb]{Castle Gothic Level 04} has an automatic, one-way multilevel token teleporter down to @Compendium[baileywiki-maps-premium-towns.maps.AF3z2j7rlAaWmnWh]{Castle Gothic Level B2}. If you are running a combat on this scene and are worried about things falling down in the middle of it, consider removing the zone, clicking the \"disable region\" checkbox or switching it to \"activate on map note\" on the multilevel tab of the drawing configuration.</p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063048314,"modifiedTime":1691063051818,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!lF1baIFFnskuxNqG{"_id":"lF1baIFFnskuxNqG","name":"North Tower Shaft","folder":"8vOzzqtiCHEcqEcb","sort":0,"flags":{"scene-packer":{"sourceId":"JournalEntry.NqO9e3ep6ZEwiVh5","hash":"c53b8eafd77d6795d7e555e3babfc4e8ffdf72ba"},"cf":{"id":"temp_1ljezpqjru5","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene Notes#/CF_SEP/Castles","color":"#000000"},"core":{}},"pages":["7LV2FfWHA2eEBkEC"],"ownership":{"default":0,"A0E2R1pNwovyZ6QR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063048314,"modifiedTime":1691063051818,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":"Compendium.baileywiki-maps-premium-towns.journals.OYCNAchpYQDhGOrH","duplicateSource":null,"exportSource":null},"categories":[]}0!journal.pages!lnDnxbNQecwx7sdH.cihq0VDIaPtxkORk{"sort":100000,"name":"Slide","type":"text","_id":"cihq0VDIaPtxkORk","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p>There is a slide trap that will activate and send players down into one of the wings of the dungeon. If the players inspect very carefully, they may be able to avoid it.</p><p> </p><p>When \"armed,\" the trap drawings will have a slight red tint to them (not visible to the players). When \"disarmed,\" the trap drawings will have no tint. Armed traps <em>will not</em> have the \"disable region\" checkbox on the MLT section of their drawing configuration checked. If you would like to adjust the color or opacity of the tint, edit the macro mentioned below.</p><p> </p><p>To toggle the trap between \"armed\" and \"disarmed,\" run the @UUID[Compendium.baileywiki-nuts-and-bolts.macros.Macro.5p9Ua0dIUpLKw3al]{arm-disarm-trap-slide} macro.</p><p> </p><p><strong>NOTE: For1& the arm-disarm macro to operate properly, the text labels for the slide trap drawings must read </strong><em><strong>exactly</strong></em><strong> \"trap-slide\" or the macro will not alter them properly. Do not change the text labels.</strong></p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063478151,"modifiedTime":1691063491379,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!lnDnxbNQecwx7sdH{"_id":"lnDnxbNQecwx7sdH","name":"Trap: Slide","folder":"8vOzzqtiCHEcqEcb","sort":0,"flags":{"scene-packer":{"sourceId":"JournalEntry.bsXnor8T5LHlSuaF","hash":"045b538fd2d3de9142150ae98664b57adff26d0a"},"cf":{"id":"temp_1ljezpqjru5","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene 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Shortly after the leader took one of the children, the other caught the two torturers by surprise with a headbutt, inducing a bloody nose and a quick getaway. These two cultists are debating whose fault this debacle is and are not very aware. 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If the poacher is caught unaware, the dogs are locked in their crates and are unable to join the fight until the poacher opens the cages. <br /><br />Whether the poacher is encountered directly, or they overhear fighting in the rest of the Hideout, they will take their first full turn to unlock the dog kennels and release them. 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It can be tampered with to affect the elevator's behavior, such as disabling it entirely or preventing the trap on @Compendium[baileywiki-maps-premium-towns.maps.ygiA0M16oVih5DoQ]{Castle Gothic Level B1} from being sprung.</pW>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063452382,"modifiedTime":1691063459541,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!p8NcTvth5THv8AP8{"name":"Trap: Machinery","folder":"8vOzzqtiCHEcqEcb","sort":0,"flags":{"core":{},"scene-packer":{"sourceId":"JournalEntry.QuxYxVHsZftnGXTZ","hash":"01010972b6cd719d407871f3a711e32a76b6dbd9"},"cf":{"id":"temp_1ljezpqjru5","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene Notes#/CF_SEP/Castles","color":"#000000"}},"_id":"p8NcTvth5THv8AP8","pages":["itEEYsFyPnRhPkk5"],"ownership":{"default":0,"A0E2R1pNwovyZ6QR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063452382,"modifiedTime":1691063459541,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":"JournalEntry.twbQz8x5bgeKJDET","duplicateSource":null,"exportSource":null},"categories":[]}0!journal.pages!psOR7kF0qa4G7YjM.wI1nNN1w96lrAZT7{"sort":100000,"name":"Quick Encounter: Closing the Distance","type":"text","_id":"wI1nNN1w96lrAZT7","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p><strong>Your tokens (and/or tiles) and their positions have been saved in this Journal Entry and replaced with a single Quick Encounter Note.</strong> To run the Quick Encounter, double-click the Map Note icon and then click the Run Quick Encounter button.<br /><br /></p><h3>Quick Encounter</h3><p><em>As the party leaves the landing and proceeds north towards the catacombs, they hear a sickening, squelching sound behind them: a Gelatinous Cube has moved from beneath the stairs to the upper basement and is advancing upon the party, blocking the stairs to the landing. The cube pursues the party towards the slide trap down the hall. Once the slide is activated it continues to the edge of the slide before beginning to move back to it's position beneath the stairs.<br /><br />Consider making this Gelatinous Cube more formiddable based upon the party, the cube is not necessarily a combat encounter, but a bit of \"encouragement\" to have the party encounter the slide trap a little less prepared.</em></p><p> </p><ul><li>1@Compendium[dnd5e.monsters.3fzQVYQhXxCXRa2o]{Gelatinous Cube} (450XP each)</li></ul>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"quick-encounters":{"quickEncounter":"{\"journalEntry\":null,\"journalEntryId\":\"Compendium.baileywiki-nuts-and-bolts.journals.psOR7kF0qa4G7YjM\",\"extractedActors\":[{\"numActors\":1,\"dataPackName\":null,\"actorID\":\"Compendium.dnd5e.monsters.3fzQVYQhXxCXRa2o\",\"name\":\"Gelatinous Cube\",\"savedTokensData\":[{\"_id\":\"aoQj1fNxz8WsRKl4\",\"name\":\"Gelatinous Cube\",\"displayName\":20,\"actorId\":\"tYO7l4qALjkYtbuL\",\"actorLink\":false,\"actorData\":{},\"img\":\"systems/dnd5e/tokens/ooze/GelatinousCube.png\",\"tint\":null,\"width\":2,\"height\":2,\"scale\":2,\"mirrorX\":false,\"mirrorY\":false,\"x\":3100,\"y\":5900,\"elevation\":0,\"lockRotation\":false,\"rotation\":0,\"effects\":[],\"alpha\":1,\"hidden\":false,\"vision\":false,\"dimSight\":0,\"brightSight\":60,\"dimLight\":0,\"brightLight\":0,\"sightAngle\":0,\"lightAngle\":0,\"lightColor\":null,\"lightAlpha\":1,\"lightAnimation\":{\"speed\":5,\"intensity\":5},\"disposition\":0,\"displayBars\":40,\"bar1\":{\"attribute\":\"attributes.hp\"},\"bar2\":{\"attribute\":null},\"flags\":{},\"isSavedToken\":true}]}],\"hideQE\":null,\"coords\":{\"x\":3100,\"y\":5900},\"qeVersion\":\"1.1.5\"}"},"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691066205456,"modifiedTime":1691066219654,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!psOR7kF0qa4G7YjM{"_id":"psOR7kF0qa4G7YjM","name":"Quick Encounter: Closing the Distance","folder":"tBK0T6StqRLOBXOf","sort":0,"flags":{"quick-encounters":{"quickEncounter":"{\"journalEntry\":null,\"journalEntryId\":\"Compendium.baileywiki-nuts-and-bolts.journals.psOR7kF0qa4G7YjM\",\"extractedActors\":[{\"numActors\":1,\"dataPackName\":null,\"actorID\":\"Compendium.dnd5e.monsters.3fzQVYQhXxCXRa2o\",\"name\":\"Gelatinous Cube\",\"savedTokensData\":[{\"_id\":\"aoQj1fNxz8WsRKl4\",\"name\":\"Gelatinous Cube\",\"displayName\":20,\"actorId\":\"tYO7l4qALjkYtbuL\",\"actorLink\":false,\"actorData\":{},\"img\":\"systems/dnd5e/tokens/ooze/GelatinousCube.png\",\"tint\":null,\"width\":2,\"height\":2,\"scale\":2,\"mirrorX\":false,\"mirrorY\":false,\"x\":3100,\"y\":5900,\"elevation\":0,\"lockRotation\":false,\"rotation\":0,\"effects\":[],\"alpha\":1,\"hidden\":false,\"vision\":false,\"dimSight\":0,\"brightSight\":60,\"dimLight\":0,\"brightLight\":0,\"sightAngle\":0,\"lightAngle\":0,\"lightColor\":null,\"lightAlpha\":1,\"lightAnimation\":{\"speed\":5,\"intensity\":5},\"disposition\":0,\"displayBars\":40,\"bar1\":{\"attribute\":\"attributes.hp\"},\"bar2\":{\"attribute\":null},\"flags\":{},\"isSavedToken\":true}]}],\"hideQE\":null,\"coords\":{\"x\":3100,\"y\":5900},\"qeVersion\":\"1.1.5\",\"isMigratedToV10\":true}"},"scene-packer":{"sourceId":"JournalEntry.2MG0WhLZbpiJ9Yd1","hash":"bb946d513f7066dbd98496da020fcbd9438ed5a1"},"cf":{"id":"temp_4os0q32hwes","path":"Baileywiki Nuts and Bolts#/CF_SEP/Quick Encounters#/CF_SEP/Gothic Castle","color":"#000000"},"core":{}},"pages":["wI1nNN1w96lrAZT7"],"ownership":{"default":0,"A0E2R1pNwovyZ6QR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691066205456,"modifiedTime":1691066219654,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":"Compendium.baileywiki-maps-premium-towns.journals.2kU27USQgbYRmGhP","duplicateSource":null,"exportSource":null},"categories":[]}0!journal.pages!pswce4QMWK3C6DEE.JyFsnCJuwcETXWN9{"sort":100000,"name":"Rune Door","type":"text","_id":"JyFsnCJuwcETXWN9","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<section class=\"secret\" id=\"secret-kPjlFS0CqEayBjGy\"><p><em>note: these sections use the \"secret\" formatting, only </em>owners<em> of the journal entry can read the grayed out sections. You can safely show this entry to players without them seeing the secret text describing the mechanics of the entry.</em><br /><br />This runic door is powered by Monk's Active Tile Triggers. Click the \"switch\" tile above the door while in your token tool to activate the door causing the following:</p><ol><li>A sound will play</li><li>The dancing lights will turn off/on</li><li>The secret door will open/close</li><li>The runic portion of the door will hide/show for players</li></ol><p>These are all toggle effects, so clicking again will \"reset\" the door.</p></section><p> </p><p>A large stone door fills the end of the passage. Carefully engraved on it are a series of intricate runes, pulsating with magical energy. The centerpiece of the door is a small inscription, though it appears in complete...</p><p> </p><section class=\"secret\" id=\"secret-V9Rup9BgeQSvt1gt\"><p>You can use any riddle, story, or poem you like in conjunction with this tile and manually activate it to toggle the door. One possible option is \"_____ is not the end.\" with the solution of \"Death,\" a fitting puzzle for unlocking a door to a ghost's tomb. Alternatively, \"____ is not goodbye. It is ____ we _____ again\" with \"death, until, meet\" as a solution.</p><p> </p><p>Any word puzzle can be approached in a few ways. You may decide to only indicate where there is space then offer up character counts (ie: two 5 letter words, then a 4 letter word) upon successful language or perception checks and additional contextual information with history or insight.</p></section>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691065050405,"modifiedTime":1691065071860,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!pswce4QMWK3C6DEE{"_id":"pswce4QMWK3C6DEE","name":"Rune Door - Hideout","folder":"6kvNpS3tPkJYCOoN","sort":0,"flags":{"core":{},"scene-packer":{"sourceId":"JournalEntry.mEKK7Ks9TNdSQjlA","hash":"38a485fb7898101fcd70f8143589d2f4e1aa94b0"},"cf":{"id":"temp_jaj87fu4vid","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene 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Click the banner above to visit the Baileywiki Modular System Releases playlist on YouTube, or read through the <a title=\"Baileywiki Premium Modules Change Log\" href=\"https://docs.google.com/document/d/1ALw2SSP-rTf9MTuKvnJhWE881e1JnuPGLD8BBrOKX2o/edit#heading=h.udbhgb1m6wv\" target=\"_blank\" rel=\"noopener\">Baileywiki Premium Modules Change Log</a>.</p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691062414815,"modifiedTime":1691062583303,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!qp9rCOqvg1c4eS3C{"_id":"qp9rCOqvg1c4eS3C","name":"What's 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2250))\",\"themeAreas\":[],\"doors\":[],\"secretDoors\":[],\"interiorWalls\":[],\"config\":{\"backgroundImage\":\"\",\"doorColor\":\"#000000\",\"doorFillColor\":\"#ffffff\",\"doorFillOpacity\":1,\"doorLineThickness\":8,\"doorThickness\":25,\"exteriorShadowColor\":\"#000000\",\"exteriorShadowThickness\":20,\"exteriorShadowOpacity\":0.5,\"floorColor\":\"#F2EDDF\",\"floorOpacity\":1,\"floorTexture\":\"modules/baileywiki-city-district-02-docks/tiles/sewers/textures-dungeondraw/texture-sewer-liquid-green01.webp\",\"floorTextureRotation\":0,\"floorTextureTint\":\"\",\"interiorShadowColor\":\"#000000\",\"interiorShadowThickness\":0,\"interiorShadowOpacity\":0,\"matchBaseWalls\":true,\"sceneBackgroundColor\":\"#999999\",\"sceneGridColor\":\"#000000\",\"sceneGridOpacity\":0.2,\"secretDoorSColor\":\"#ffffff\",\"secretDoorStyleGM\":\"secret\",\"secretDoorStylePlayer\":\"wall\",\"threeDDoorTexture\":\"modules/baileywiki-city-district-02-docks/tiles/sewers/textures-dungeondraw/texture-3d-sewer-door-metal01.webp\",\"threeDDoorTextureTint\":\"\",\"threeDWallTexture\":\"modules/baileywiki-city-district-02-docks/tiles/sewers/textures-dungeondraw/texture-3d-sewer-wall-plain01.webp\",\"threeDWallTextureTint\":\"\",\"wallColor\":\"#000000\",\"wallTexture\":\"modules/baileywiki-city-district-02-docks/tiles/sewers/textures-dungeondraw/texture-sewer-wall01.webp\",\"wallTextureTint\":\"\",\"wallThickness\":0,\"wallOpacity\":null}}</p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691062797154,"modifiedTime":1691062803522,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!sdkr5x5SCGKYheyH{"name":"Sewer Seaside","folder":"QWaaQyo5Ff7Rts0z","sort":0,"flags":{"dungeon-draw":{"dungeonVersion":"1.0"},"scene-packer":{"hash":"520ea1cc12304cb18b32a276c91aa8d7a712e624","sourceId":"JournalEntry.PY8pCezPlaDXdFU4"},"core":{},"cf":{"id":"temp_43k8g86s269","path":"Baileywiki Nuts and Bolts#/CF_SEP/Dungeon Draw Maps#/CF_SEP/City Sewers","color":"#000000"}},"_id":"sdkr5x5SCGKYheyH","pages":["sfagv4kXTh9KnsDL"],"ownership":{"default":0,"A0E2R1pNwovyZ6QR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691062797154,"modifiedTime":1691062803522,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":"JournalEntry.DvNnIWtSymdaIi4a","duplicateSource":null,"exportSource":null},"categories":[]}!journal!utdaVru5W0V5POCJ{"_id":"utdaVru5W0V5POCJ","name":"Terrain Scene - Stone Tower","folder":"mQz0sJJYyQRl4IiE","sort":0,"flags":{"scene-packer":{"hash":"6626ee715f0f3e1d26cbf186526e95bba5151f7a","sourceId":"JournalEntry.0wbA11FKkYc2Mcrn"},"core":{},"cf":{"id":"temp_taozgw640aq","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene Notes#/CF_SEP/Terrains and Landscapes","color":"#000000"}},"pages":[],"ownership":{"default":0,"auuLpMt36WPzFAzg":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":null,"modifiedTime":1688998224943,"lastModifiedBy":"Vxr6y6FB8MuG2AOB","compendiumSource":"JournalEntry.0wbA11FKkYc2Mcrn","duplicateSource":null,"exportSource":null},"categories":[]}0!journal.pages!v6m4O96cqkMCl7xV.y62gPkxAhAWK3sxf{"sort":100000,"name":"Ruins of Caerlaverock","type":"text","_id":"y62gPkxAhAWK3sxf","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p>This is a 4 story ruin which is a fairly faithful replica of this <a href=\"https://sketchfab.com/3d-models/caerlaverock-castle-4a21aeea4daf4317aeb13a2fff7dad7f\" target=\"_blank\" rel=\"noopener\">3d model</a>. Take full tactical advantage of the space but climbing the 4-story southwest tower, fight your way up the northern towers, or sneak in through one of the southern entrances through the old nobles' quarters. </p><p>Hide the wood bridge, or pull it back and under the z value of the castle to retract it and make for a more difficult entrance. </p><p>Or put a dragon in the courtyard and hide his horde in a secret dungeon under the ruin (use Active Tiles or Multilevel Tokens to teleport to a whole new map!)</p><p> </p><h2>Modules Required:</h2><p> </p><p><strong>Token Attacher</strong> for manipulating the ruin or for placing it on another map of your choice</p><p><strong>Levels</strong>, <strong>Wall Height</strong> and <strong>Better Roofs</strong> for navigating the multiple levels</p><p> </p><section class=\"secret\" id=\"secret-fatv3Ocno108gFVv\"><h2>Other suggestions:</h2><p>Try out Ripper's <strong>3D Canvas</strong> module to see this map in 3 dimensions. You can even enable this view for your players in the Scene config. <a href=\"https://www.patreon.com/theripper93\">https://www.patreon.com/theripper93</a></p><p> </p><p>CHANGE THE TERRAIN: Try clicking into the tile config for the Moat, and change it to an elevated terrain instead!</p><p> </p><p>ADD FEATURES: Grab the <strong>Baileywiki Modular System</strong> to drop in prefabs of trees, campfires, and other elements to build a story. Or grab tiles from <strong>Forgotten Adventures</strong> and <strong>Tom Cartos</strong> to drop in balista, trap doors, sleeping bags, tents, and other modifications.</p><p> </p></section><p> </p><p> </p><p> </p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691065167551,"modifiedTime":1691065170317,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!v6m4O96cqkMCl7xV{"_id":"v6m4O96cqkMCl7xV","name":"Ruins of Caerlaverock","folder":"dNXnSCEue1c9pcgg","sort":0,"flags":{"core":{},"scene-packer":{"sourceId":"JournalEntry.wSGHJ2WkaaGl4aUY","hash":"1eee3e9e3e5b79fe57dd02fb3fdcd868210fb852"},"cf":{"id":"temp_v45wgldymg9","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene Notes","color":"#649664"}},"pages":["y62gPkxAhAWK3sxf"],"ownership":{"default":0,"A0E2R1pNwovyZ6QR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691065167551,"modifiedTime":1691065170317,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":"JournalEntry.RtIbH51oVlpEfFc7","duplicateSource":null,"exportSource":null},"categories":[]}0!journal.pages!vMvW7xYBaGg8AxM9.Wyw2Nlhk4A9sc0z4	{"sort":100000,"name":"Tomb Barrier","type":"text","_id":"Wyw2Nlhk4A9sc0z4","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p>The two bronze statues project a magical barrier, barring entry to the tomb of the king and queen. This barrier was created to defend the tomb against evildoers and defilers, so that only the Lord of the Castle and the worthy may enter.<br /><br />Whatever you decide for determining worthiness, you can manually move tokens across the invisible wall here, or disable the barrier entirely by using the @UUID[Compendium.baileywiki-nuts-and-bolts.macros.Macro.0u2s188zEcxSrCuc]{Token Attacher - Toggle Quick Edit Mode} macro and deleting the wall (and lights that give the animated effect if you choose).</p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063338528,"modifiedTime":1691063363614,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!vMvW7xYBaGg8AxM9{"_id":"vMvW7xYBaGg8AxM9","name":"Tomb Barrier","folder":"8vOzzqtiCHEcqEcb","sort":0,"flags":{"scene-packer":{"sourceId":"JournalEntry.UcariOh0MkcGAZN1","hash":"bc2acf4afb9e013ea3927566b568a0ce18cd0df6"},"cf":{"id":"temp_1ljezpqjru5","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene Notes#/CF_SEP/Castles","color":"#000000"},"core":{}},"pages":["Wyw2Nlhk4A9sc0z4"],"ownership":{"default":0,"A0E2R1pNwovyZ6QR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063338528,"modifiedTime":1691063363614,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":"Compendium.baileywiki-maps-premium-towns.journals.LTu1GJcIiy2FNIvy","duplicateSource":null,"exportSource":null},"categories":[]}0!journal.pages!vWlvvLSeIFHm3Jvl.3THA0j8EKSGksHrQ{"sort":100000,"name":"Elevator","type":"text","_id":"3THA0j8EKSGksHrQ","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p>The elevator landing is rigged with pressure plates. If the party enters the elevator car on this level without disabling the trap on @Compendium[baileywiki-maps-premium-towns.maps.OpAF38r64RwPW74F]{Castle Gothic Level 02}, the doors slam shut, locked, and the counterweight is released from the ceiling, sending the entire group with the cart up to @Compendium[baileywiki-maps-premium-towns.maps.IIog9zIN76LS1pRg]{Castle Gothic Level 03}.</p><p> </p><blockquote><p><strong>Make sure you have Level 03 imported before your players activate the trap!</strong></p></blockquote><p> </p><p>If the elevator trap has already been sprung or moved to another level, the pressure plates have no effect.</p><p> </p><p>To remove the elevator car from this scene, delete or move the purple control token near the shaft.</p><p> </p><p>When \"armed,\" the trap drawings will have a slight red tint to them (not visible to the players). When \"disarmed,\" the trap drawings will have no tint. Armed traps <em>will not</em> have the \"disable region\" checkbox on the MLT section of their drawing configuration checked. If you would like to adjust the color or opacity of the tint, edit the macro mentioned below.</p><p> </p><p>To toggle the trap between \"armed\" and \"disarmed,\" run the @UUID[Compendium.baileywiki-nuts-and-bolts.macros.Macro.wSsob1ZvJBB3CHKh]{arm-disarm-trap-elevator} macro.</p><p> </p><p><strong>NOTE: For the arm-disarm macro to operate properly, the text labels for the elevator trap drawings must read </strong><em><strong>exactly</strong></em><strong> \"trap-elevator\" or the macro will not alter them properly. Do not change the text labels.</strong></p>","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691063388104,"modifiedTime":1691063431483,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!vWlvvLSeIFHm3Jvl{"_id":"vWlvvLSeIFHm3Jvl","name":"Trap: Elevator","folder":"8vOzzqtiCHEcqEcb","sort":0,"flags":{"scene-packer":{"sourceId":"JournalEntry.mjROKfthjnuxKhrC","hash":"071b447cf54c2b79e19ad66882235a70dbfbcd40"},"cf":{"id":"temp_1ljezpqjru5","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene 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filled hallway, barely able to see in front of them, they begin to notice that the webs are tugging back. Suddenly swarms of small spiders and 2 Giant Wolf Spiders attack them in the webs!</em></p><p> </p><ul><li>3@Compendium[dnd5e.monsters.4udpeEneFSZK9NTB]{Swarm of Spiders} (100XP each)</li><li>2@Compendium[dnd5e.monsters.f9JbhBfWucrY2eDA]{Giant Wolf Spider} (50XP each)</li></ul>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"quick-encounters":{"quickEncounter":"{\"journalEntry\":null,\"journalEntryId\":\"Compendium.baileywiki-nuts-and-bolts.journals.wGuPoP904XVBzBlx\",\"extractedActors\":[{\"numActors\":3,\"dataPackName\":null,\"actorID\":\"Compendium.dnd5e.monsters.4udpeEneFSZK9NTB\",\"name\":\"Swarm of Spiders\",\"savedTokensData\":[{\"_id\":\"SYntLFYkPDoP0bKL\",\"flags\":{},\"name\":\"Swarm of 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For an overview on all of Dungeon Draw's feature's and general use, see the <a title=\"Foundry VTT Module Tutorial: Dungeon Draw. Drawing Dungeons Directly Inside Foundry\" href=\"https://www.youtube.com/watch?v=mym_prLHwbo\" target=\"_blank\" rel=\"noopener\">YouTube video covering it on the Baileywiki Channel</a>.</p><p> </p><h2>Using Dungeon Draw Custom Themes</h2><p>In order to use the Dungeon Draw enabled scenes throughout the Baileywiki modules, or to create your own scenes, you'll want to download the Baileywiki Custom Dungeon Draw Themes. You can view the JSON <a href=\"https://download.bailey.wiki/media/module-extras/baileywiki-dd-custom-themes.json\">here</a>. To download it, right-click on the page and select \"save as.\" From there, you can import the theme to Dungeon Draw and you are ready to start making scenes!</p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691062829338,"modifiedTime":1691062832728,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!wwsBBiRknKbCeyv2{"_id":"wwsBBiRknKbCeyv2","name":"About Dungeon Draw","folder":"3aPeXXzCPnJ47Ewy","sort":0,"flags":{"scene-packer":{"hash":"1ee15184d5364f992cea01921cba970f930dd190","sourceId":"JournalEntry.uKD6NE9sFzvTl9oQ"},"cf":{"id":"temp_yoaido9l06","path":"Baileywiki Nuts and Bolts#/CF_SEP/Dungeon Draw 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Magic Dungeon 06","folder":"IzMfAxS6hjs5fDJT","sort":0,"flags":{"dungeon-draw":{"dungeonVersion":"1.0"},"core":{},"scene-packer":{"sourceId":"JournalEntry.rImCow7lcchgPElr","hash":"7decc6cf5590cba927f08a97e3481902ec9e76ad"},"cf":{"id":"temp_m8vat4ok76e","path":"Baileywiki Nuts and Bolts#/CF_SEP/Dungeon Draw Maps#/CF_SEP/Magic Dungeon","color":"#000000"}},"_id":"xQMdsxi79YtxMHHz","pages":["KbUnubpDW66NF5WS"],"ownership":{"default":0,"A0E2R1pNwovyZ6QR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691065637862,"modifiedTime":1691065640406,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":"JournalEntry.4QZ9BqgTBlIQtslH","duplicateSource":null,"exportSource":null},"categories":[]}0!journal.pages!xhuARDpMaStGb4GK.KhiRV1cBk2NCZi1O%{"sort":100000,"name":"Basement","type":"text","_id":"KhiRV1cBk2NCZi1O","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p>Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p><p><span style=\"color:#191813\">UPDATE 10/22/20: Now using <strong>core Foundry lighting</strong> so Dancing Lights module is no longer needed.</span></p><h2>These Maps Be Upgradable!</h2><p>These maps are all free. But most of these maps <em>also </em>have (or will have) the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time.</p><p>I have a <strong>Patreon </strong>for fans who value this kind of extensibility of game play at <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">https://www.patreon.com/baileywiki </a></p><p> </p><h2>Modules in Use (Optional)</h2><p>Whenever possible, I use the following modules. You'll want to get your hands on them for the full effect:</p><ul><li><a href=\"https://foundryvtt.com/packages/multilevel-tokens/\" target=\"_blank\" rel=\"noopener\">Multilevel Tokens</a>: I create automatic teleport points to get your players around the map. I also project players from one level so players on another level can see them.</li><li><a href=\"https://foundryvtt.com/packages/tokenmagic/\" target=\"_blank\" rel=\"noopener\">Token Magic FX</a>: Special effects on some maps, including a shimming effect on the Pocket Dimension Mansion.</li><li><a href=\"https://foundryvtt.com/packages/wall-height/\" target=\"_blank\" rel=\"noopener\">Wall Height</a>: For maps with walls that can be seen under or over by certain players when flying, for example.</li><li><a href=\"https://foundryvtt.com/packages/parallaxia/\" target=\"_blank\" rel=\"noopener\">Parallaxia</a>: This module lets you animate tiles, like water running by and other nifty things.</li><li><a href=\"https://foundryvtt.com/packages/fxmaster/\" target=\"_blank\" rel=\"noopener\">FXMaster</a>: Lots of great weather and special effects for your maps.</li></ul><p> </p><h2>About the Mansion</h2><p>The Mansion comes in two varieties, \"normal\" and Pocket Dimension (Mordenkainen). But you can further customize the <strong>landscape</strong>.</p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Landscape Customization</span></span>: Just to go into the source files in the module and look from Snow, Grass or Void terrains. Make these the background or drop them in as a PNG. </p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Transparent PNGs</span></span>: You also have the PNG files for each level in case you want to drop them into another map.</p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Modules in Use</span></span>: If you have Multilevel Tokens, Dancing Lights and Token Magic FX, you'll find those all work on this map. Also, <strong>Token Magic FX</strong> is used in the Pocket Mansion in order to shimmer the background.</p><p><span style=\"text-decoration:underline\"><strong><span style=\"text-decoration:underline\">Available Upgrades</span></strong></span>: Patreons get snap-in PNGs to turn every section of the Mansion into a ruined wreck or to unfurnish everything. Future changes include new room types.</p><p>Remember, the Mansion has 3 levels. If you import all 3 levels, the teleports should work.</p><p>Communicate with me anytime at my <a href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a> or via <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.</p><p> </p><h2>About the Mansion Basement</h2><p>The basement is accessible from two routes: (1) the tower in the lower-left corner, and (2) the kitchen in the upper-right corner.</p><p> </p><p>The Tower Entrance leads to a dungeon featuring a <strong>cell</strong> to lock away enemies and a <strong>vault</strong> to store valuables. </p><p>The Kitchen Entrance leads to a <strong>storage room</strong> with a secret entrance to a <strong>glyph/teleportation room.</strong></p>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691064051433,"modifiedTime":1691064055873,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}0!journal.pages!xhuARDpMaStGb4GK.ghk68NETkGkTY2qc#{"sort":200000,"name":"Level 1","type":"text","_id":"ghk68NETkGkTY2qc","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p>Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p><p><span style=\"color:#191813\">UPDATE 10/22/20: Now using <strong>core Foundry lighting</strong> so Dancing Lights module is no longer needed.</span></p><p><span style=\"color:#191813\"> </span></p><h2>These Maps Be Upgradable!</h2><p>These maps are all free. But most of these maps <em>also </em>have (or will have) the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time.</p><p>I have a <strong>Patreon </strong>for fans who value this kind of extensibility of game play at <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">https://www.patreon.com/baileywiki </a></p><p> </p><h2>Modules in Use (Optional)</h2><p>Whenever possible, I use the following modules. You'll want to get your hands on them for the full effect:</p><ul><li><a href=\"https://foundryvtt.com/packages/multilevel-tokens/\" target=\"_blank\" rel=\"noopener\">Multilevel Tokens</a>: I create automatic teleport points to get your players around the map. I also project players from one level so players on another level can see them.</li><li><a href=\"https://foundryvtt.com/packages/tokenmagic/\" target=\"_blank\" rel=\"noopener\">Token Magic FX</a>: Special effects on some maps, including a shimming effect on the Pocket Dimension Mansion.</li><li><a href=\"https://foundryvtt.com/packages/parallaxia/\" target=\"_blank\" rel=\"noopener\">Parallaxia</a>: This module lets you animate tiles, like water running by and other nifty things.</li><li><a href=\"https://foundryvtt.com/packages/fxmaster/\" target=\"_blank\" rel=\"noopener\">FXMaster</a>: Lots of great weather and special effects for your maps.</li></ul><p> </p><h2>About the Mansion</h2><p>The Mansion comes in two varieties, \"normal\" and Pocket Dimension (Mordenkainen). But you can further customize the <strong>landscape</strong>.</p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Landscape Customization</span></span>: Just to go into the source files in the module and look from Snow, Grass or Void terrains. Make these the background or drop them in as a PNG. </p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Transparent PNGs</span></span>: You also have the PNG files for each level in case you want to drop them into another map.</p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Modules in Use</span></span>: If you have Multilevel Tokens, Dancing Lights and Token Magic FX, you'll find those all work on this map. Also, <strong>Token Magic FX</strong> is used in the Pocket Mansion in order to shimmer the background.</p><p> </p><h2>Available Upgrades</h2><p>Patreons get snap-in PNGs to turn every section of the Mansion into a ruined wreck or to unfurnish everything. Plus lots of alternative rooms like a<strong> pool, billiards room, pet room, druid's garden, sparring room, cleric's temple and more!</strong></p><p>Remember, the Mansion has 3 levels. If you import all 3 levels, the teleports should work.</p><p>Communicate with me anytime at my <a href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a> or via <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.</p><p> </p><h2>About the Mansion Level 1</h2><p>The first level of the mansion features a number of staircases with automatic teleportation and the following areas:</p><ol><li>Foyer/entrance (featuring Multilevel Token projection area)</li><li>Hallways and lounge</li><li>Tower with war room (bottom-left)</li><li>Bedrooms</li><li>Kitchen (top-right)</li><li>Dining Room (featuring Multilevel Token projection area)</li><li>Library (top-left)</li></ol>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691064065855,"modifiedTime":1691064069360,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}0!journal.pages!xhuARDpMaStGb4GK.sAD7tIFY4d1AnEIH%{"sort":300000,"name":"Level 2","type":"text","_id":"sAD7tIFY4d1AnEIH","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<p>Welcome. I'm Baileywiki, and thanks for trying out my maps for Foundry VTT. Some things you want to know:</p><p><span style=\"color:#191813\">UPDATE 10/22/20: Now using <strong>core Foundry lighting</strong> so Dancing Lights module is no longer needed.</span></p><h2>These Maps Be Upgradable!</h2><p>These maps are all free. But most of these maps <em>also </em>have (or will have) the ability to be upgraded and customized. Clear out a dilapidated mansion and then work to take it over as a base. Turn a wizard's room into a cleric's temple... or a druid's garden. Commandeer a sailing vessel and upgrade it over time.</p><p>I have a <strong>Patreon </strong>for fans who value this kind of extensibility of game play at <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">https://www.patreon.com/baileywiki </a></p><p> </p><h2>Modules in Use (Optional)</h2><p>Whenever possible, I use the following modules. You'll want to get your hands on them for the full effect:</p><ul><li><a href=\"https://foundryvtt.com/packages/multilevel-tokens/\" target=\"_blank\" rel=\"noopener\">Multilevel Tokens</a>: I create automatic teleport points to get your players around the map. I also project players from one level so players on another level can see them.</li><li><a href=\"https://foundryvtt.com/packages/tokenmagic/\" target=\"_blank\" rel=\"noopener\">Token Magic FX</a>: Special effects on some maps, including a shimming effect on the Pocket Dimension Mansion.</li><li><a href=\"https://foundryvtt.com/packages/wall-height/\" target=\"_blank\" rel=\"noopener\">Wall Height</a>: For maps with walls that can be seen under or over by certain players when flying, for example.</li><li><a href=\"https://foundryvtt.com/packages/parallaxia/\" target=\"_blank\" rel=\"noopener\">Parallaxia</a>: This module lets you animate tiles, like water running by and other nifty things.</li><li><a href=\"https://foundryvtt.com/packages/fxmaster/\" target=\"_blank\" rel=\"noopener\">FXMaster</a>: Lots of great weather and special effects for your maps.</li></ul><p> </p><h2>About the Mansion</h2><p>The Mansion comes in two varieties, \"normal\" and Pocket Dimension (Mordenkainen). But you can further customize the <strong>landscape</strong>.</p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Landscape Customization</span></span>: Just to go into the source files in the module and look from Snow, Grass or Void terrains. Make these the background or drop them in as a PNG. </p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Transparent PNGs</span></span>: You also have the PNG files for each level in case you want to drop them into another map.</p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Modules in Use</span></span>: If you have Multilevel Tokens, Dancing Lights and Token Magic FX, you'll find those all work on this map. Also, <strong>Token Magic FX</strong> is used in the Pocket Mansion in order to shimmer the background.</p><p><span style=\"text-decoration:underline\"><strong><span style=\"text-decoration:underline\">Available Upgrades</span></strong></span>: Patreons get snap-in PNGs to turn every section of the Mansion into a ruined wreck or to unfurnish everything. Future changes include new room types.</p><p>Remember, the Mansion has 3 levels. If you import all 3 levels, the teleports should work.</p><p>Communicate with me anytime at my <a href=\"https://discord.gg/Sb9E3Tu\" target=\"_blank\" rel=\"noopener\">Discord</a> or via <a href=\"https://www.patreon.com/baileywiki\" target=\"_blank\" rel=\"noopener\">Patreon</a>.</p><p> </p><h2>About the Mansion Level 2</h2><p>The second level of the mansion features a number of staircases with automatic teleportation and the following areas:</p><ol><li>Foyer/entrance (featuring Multilevel Token target area for seeing actors on Level 1)</li><li>Landing</li><li>Tower wizards room (bottom-left)</li><li>Bedrooms</li><li>Large bedroom (top-right)</li><li>Dining Room (featuring Multilevel Token projection area for seeing actors on Level 1)</li><li>Master bedroom (top-left)</li></ol>"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1,"auuLpMt36WPzFAzg":3},"flags":{"monks-enhanced-journal":{"appendix":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.2","coreVersion":"13.348","createdTime":1691064079153,"modifiedTime":1691064083029,"lastModifiedBy":"auuLpMt36WPzFAzg","compendiumSource":null,"duplicateSource":null,"exportSource":null},"category":null}!journal!xhuARDpMaStGb4GK{"_id":"xhuARDpMaStGb4GK","name":"The Magnificent Mansion","folder":"PU5i6SykdfxsPr6G","sort":0,"flags":{"core":{},"scene-packer":{"hash":"861551cfd57713b96138ee1f5236c8b581eaae85","sourceId":"JournalEntry.sjFXG6gFEaQunqP0"},"cf":{"id":"temp_6u3of31ooh","path":"Baileywiki Nuts and Bolts#/CF_SEP/Scene 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cultists gather around the burbling cauldron in this room. They've made a deal with the Lord of the Castle to gain magic power in exchange for their service, but they are not blindly loyal. If they are bested, they will gladly aid the party in the form of information or a few potions of healing.</em></p><p> </p><p><em>If the cultists are alerted by their familiars, they are able to ready spells and drink potions of invisiblity, laying in wait until the party enters the room.</em></p><p> </p><ul><li>5@Compendium[dnd5e.monsters.qkLNA1lKMMJpxuWg]{Cultist} (25XP each)</li><li>2@Compendium[dnd5e.monsters.tYfQIxCJT0WaaKmc]{Cult Fanatic} (450XP 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