{
	"MonksTokenBar.EditCharacter": "编辑角色",
	"MonksTokenBar.EditToken": "编辑指示物",
	"MonksTokenBar.TargetToken": "标中指示物",
	"MonksTokenBar.PrivateMessage": "私聊",
	"MonksTokenBar.ExcludeFromTokenBar": "移除指示物",
	"MonksTokenBar.DisablePanning": "禁止镜头追踪",

	"MonksTokenBar.easy": "简单",
	"MonksTokenBar.average": "平均",
	"MonksTokenBar.challenging": "挑战",
	"MonksTokenBar.hard": "困难",
	"MonksTokenBar.epic": "史诗",

	"MonksTokenBar.FreeMovement": "自由移动",
	"MonksTokenBar.NoMovement": "禁止移动",
	"MonksTokenBar.CombatTurn": "战斗模式",
	"MonksTokenBar.Ignore": "忽略",

	"MonksTokenBar.MovementChanged": "移动方式更改为 ",

	"MonksTokenBar.RequestRoll": "请求掷骰",
	"MonksTokenBar.RequestRollGM": "请求掷骰，仅 GM",
	"MonksTokenBar.ContestedRoll": "对抗掷骰",
	"MonksTokenBar.AssignXP": "分配 XP",
	"MonksTokenBar.Lootables": "转换战利品",
	"MonksTokenBar.HideNPCName": "隐藏 NPC 姓名",
	"MonksTokenBar.Inspiration": "激励",

	"MonksTokenBar.Attribute": "数值",
	"MonksTokenBar.Ability": "属性",
	"MonksTokenBar.AbilityCheck": "属性检定",
	"MonksTokenBar.SavingThrow": "豁免掷骰",
	"MonksTokenBar.Skill": "技能",
	"MonksTokenBar.Characteristics": "特征",
	"MonksTokenBar.DeathSavingThrow": "死亡豁免",
	"MonksTokenBar.Initiative": "先攻",
	"MonksTokenBar.Check": "检定",
	"MonksTokenBar.CombatExperience": "战斗经验",
	"MonksTokenBar.RollResult": "掷骰结果",
	"MonksTokenBar.RollPassed": "掷骰成功",
	"MonksTokenBar.RollFailed": "掷骰失败",
	"MonksTokenBar.RollCritPassed": "掷骰大成功",
	"MonksTokenBar.RollCritFailed": "掷骰大失败",
	"MonksTokenBar.Passed": "成功",
	"MonksTokenBar.Failed": "失败",
	"MonksTokenBar.GrabMessage": "抓取掷骰消息",
	"MonksTokenBar.SelectFailed": "选取失败角色",
	"MonksTokenBar.SelectSaved": "选取成功角色",
	"MonksTokenBar.SelectAll": "选取所有角色",
	"MonksTokenBar.OpenCharacterSheet": "打开角色卡",
	"MonksTokenBar.RequestSavingThrow": "请求豁免掷骰",
	"MonksTokenBar.Unknown": "未知",
	"MonksTokenBar.Level": "等级",

	"MonksTokenBar.UnknownError": "发生了未知错误",
	"MonksTokenBar.CombatTurnMovementLimited": "移动方式已被设为战斗模式，当前并非你的回合",
	"MonksTokenBar.NormalMovementLimited": "移动已被锁定",
	"MonksTokenBar.RequestNoneActorSelected": "没有选中角色，无法发送请求",
	"MonksTokenBar.RequestNoneTokenSelected": "没有选中指示物，无法发送请求",
	"MonksTokenBar.RequestActorMissing": "找不到角色，无法发送请求",
	"MonksTokenBar.TokenNoActorAttrs": "指示物没有对应的可用角色，无法获得其它的数值",
	"MonksTokenBar.ActorNoRollFunction": "：无法找到掷骰函数",
	"MonksTokenBar.ActorNoTool": "：并不拥有所需工具",
	"MonksTokenBar.ActorNoLore": "：并不知悉对应学识",
	"MonksTokenBar.UnknownSystem": "Tokenbar mod 并不支持你正在使用的游戏系统。",
	"MonksTokenBar.ActorNotCombatant": "角色并非战斗中的参与者，无法投掷先攻",

	"MonksTokenBar.TokenbarSettings": "Token栏设置",
	"MonksTokenBar.IconSettings": "图标设置",
	"MonksTokenBar.MovementSettings": "移动设置",
	"MonksTokenBar.AfterCombatSettings": "战后设置",
	"MonksTokenBar.LootableSettings": "战利品设置",
	"MonksTokenBar.RequestRollSettings": "请求掷骰设置",

	"MonksTokenBar.notify-on-change.name": "移动方式改变时发出提醒",
	"MonksTokenBar.notify-on-change.hint": "GM 改变允许的移动方式时，向所有玩家发出提醒",
	"MonksTokenBar.show-xp-dialog.name": "弹出 XP 对话框",
	"MonksTokenBar.show-xp-dialog.hint": "在完成遭遇后，弹出 XP 对话框",
	"MonksTokenBar.divide-xp.name": "分配玩家 XP 方式",
	"MonksTokenBar.divide-xp.hint": "如何在玩家之间分配 XP",
	"MonksTokenBar.divide-xp-equal-split.name": "将 XP 均分再分配给玩家",
	"MonksTokenBar.divide-xp-equal-split.hint": "在分配 XP 页面中，自动将 XP 按照玩家人数均分",
	"MonksTokenBar.divide-xp-no-split.name": "按 XP 原数分配给玩家",
	"MonksTokenBar.divide-xp-no-split.hint": "在分配 XP 页面中，不再将 XP 按照玩家人数均分",
	"MonksTokenBar.divide-xp-robin-hood-split.name": "给低等级的玩家分配更多 XP",
	"MonksTokenBar.divide-xp-robin-hood-split.hint": "在分配 XP 页面中，将更多 XP 分配给低等级的玩家，更少的 XP 给高等级的玩家（劫富济贫……）",
	"MonksTokenBar.divide-xp-nottingham-split.name": "给高等级的玩家分配更多 XP",
	"MonksTokenBar.divide-xp-nottingham-split.hint": "在分配 XP 页面中，将更多 XP 分配给高等级的玩家，更少的 XP 给低等级的玩家（劫贫济富……）",
	"MonksTokenBar.show-resource-bars.name": "显示资源条",
	"MonksTokenBar.show-resource-bars.hint": "显示指示物资源条",
	"MonksTokenBar.token-pictures.name": "指示物图片",
	"MonksTokenBar.token-pictures.hint": "选择在指示物栏上的图片是使用指示物图像还是角色立绘",
	"MonksTokenBar.token-pictures.token": "指示物图像",
	"MonksTokenBar.token-pictures.actor": "角色立绘",
	"MonksTokenBar.allow-player.name": "允许玩家使用",
	"MonksTokenBar.allow-player.hint": "允许玩家使用工具栏，但限制只能用自己拥有的角色",
	"MonksTokenBar.disable-tokenbar.name": "禁用指示物栏",
	"MonksTokenBar.disable-tokenbar.hint": "如果不想看见指示物栏，勾选此项",
	"MonksTokenBar.movement-after-combat.name": "在战斗后设置移动方式",
	"MonksTokenBar.movement-after-combat.hint": "战斗结束时，选择一种移动方式用于还原",
	"MonksTokenBar.free-npc-combat.name": "解锁当前参战者所有指示物的移动",
	"MonksTokenBar.free-npc-combat.hint": "在当前参战者的战斗回合内，对所有拥有该参战者的用户，允许他们移动他们所有的指示物而不仅是当前参战者",
	"MonksTokenBar.change-to-combat.name": "在战斗时改变移动方式",
	"MonksTokenBar.change-to-combat.hint": "战斗开始时，将移动方式修改为战斗回合",
	"MonksTokenBar.assign-loot.name": "将敌人转换为战利品",
	"MonksTokenBar.assign-loot.hint": "联合模组启用时有效，战斗结束时，将死亡的敌人变为可打开的战利品",
	"MonksTokenBar.loot-type.name": "如何分配",
	"MonksTokenBar.loot-type.hint": "你希望如何分配战利品",
	"MonksTokenBar.loot-entity.name": "战利品实体",
	"MonksTokenBar.loot-entity.hint": "当分配给实体时，战利品应当被归入哪里",
	"MonksTokenBar.loot-folder.name": "战利品文件夹",
	"MonksTokenBar.loot-folder.hint": "当战利品实体被创建时，它应当被放入哪个文件夹",
	"MonksTokenBar.popout-tokenbar.name": "弹出指示物栏",
	"MonksTokenBar.popout-tokenbar.hint": "将指示物栏置于一个对话框窗口中以使用 PopOut! 模组。",
	"MonksTokenBar.delete-after-grab.name": "抓取后删除消息",
	"MonksTokenBar.delete-after-grab.hint": "从抓取了玩家被要求的掷骰的消息的骰子后删除该消息。",
	"MonksTokenBar.show-lootable-menu.name": "显示战利品菜单",
	"MonksTokenBar.show-lootable-menu.hint": "在指示物菜单上显示战利品按钮",
	"MonksTokenBar.show-disable-panning-option.name": "显示禁止镜头跟随按钮",
	"MonksTokenBar.show-disable-panning-option.hint": "在指示物内容菜单中显示禁止镜头跟随选项",
	"MonksTokenBar.request-roll-sound.name": "请求掷骰音效",
	"MonksTokenBar.request-roll-sound.hint": "当请求掷骰的时候播放一段音频",
	"MonksTokenBar.send-levelup-whisper.name": "在升级时私聊玩家",
	"MonksTokenBar.send-levelup-whisper.hint": "在角色等级提高的时候向玩家发送私聊",
	"MonksTokenBar.show-inspiration.name": "显示激励",
	"MonksTokenBar.show-inspiration.hint": "显示一个用来反应该指示物是否带有激励的图标",
	"MonksTokenBar.allow-after-movement.name": "允许回合外移动",
	"MonksTokenBar.allow-after-movement.hint": "允许玩家在回合结束后移动指示物，以'clean up'",
	"MonksTokenBar.show-on-tracker.name": "在战斗追踪列表中显示",
	"MonksTokenBar.show-on-tracker.hint": "在战斗追踪列表中显示移动按钮",
	"MonksTokenBar.gold-formula.name": "金钱公式",
	"MonksTokenBar.gold-formula.hint": "计算被杀死敌人所奖励金币的公式",
	"MonksTokenBar.show-vertical.name": "纵向显示",
	"MonksTokenBar.show-vertical.hint": "将掷骰栏以垂直方向进行显示",
	"MonksTokenBar.capture-savingthrows.name": "抓取豁免骰",
	"MonksTokenBar.capture-savingthrows.hint": "在请求豁免掷骰的时候，创建一块豁免掷骰聊天消息",
	"MonksTokenBar.token-size.name": "指示物尺寸",
	"MonksTokenBar.token-size.hint": "改变指示物栏中指示物的尺寸大小，以防资源数值被挤出指示物栏边界",
	"MonksTokenBar.open-loot.name": "打开战利品实体",
	"MonksTokenBar.open-loot.hint": "在实体被创建后或物品被转移进实体后打开战利品实体",
	"MonksTokenBar.gm-sound.name": "GM 暗骰音效",
	"MonksTokenBar.gm-sound.hint": "当 GM 进行一次暗骰时播放一段音频",
	"MonksTokenBar.dblclick-action.name": "双击操作",
	"MonksTokenBar.dblclick-action.hint": "双击指示物时所采用的操作逻辑",
	"MonksTokenBar.resolution-size.name": "指示物分辨率",
	"MonksTokenBar.resolution-size.hint": "设置指示物的分辨率，数字越大图像越清晰，但加载时间越长。",
	"MonksTokenBar.allow-roll.name": "允许玩家掷骰",
	"MonksTokenBar.allow-roll.hint": "允许玩家请求掷骰",
	"MonksTokenBar.create-canvas-object.name": "创建Canvas对象",
	"MonksTokenBar.create-canvas-object.hint": "创建战利品表时，同时创建一个相关的canvas对象",
	"MonksTokenBar.auto-gold-cr.name": "根据 CR 决定金币",
	"MonksTokenBar.auto-gold-cr.hint": "在战利品列表显示时，自动按照 CR 计算对应的金币数量",
	"MonksTokenBar.add-advantage-buttons.name": "添加优劣势按钮",
	"MonksTokenBar.add-advantage-buttons.hint": "在指示物掷骰消息框中增加优势/劣势按钮",
	"MonksTokenBar.minimum-ownership.name": "最低玩家权限",
	"MonksTokenBar.minimum-ownership.hint": "玩家看见指示物所需的最低权限",
	"MonksTokenBar.loot-name.name": "战利品名称",
	"MonksTokenBar.loot-name.hint": "在创建新条目时将使用该名称",
	"MonksTokenBar.only-use-defeated.name": "仅限被击败",
	"MonksTokenBar.only-use-defeated.hint": "收集战利品时仅限已被击败的生物",
	"MonksTokenBar.show-undefined.name": "未定义数据显示",
	"MonksTokenBar.show-undefined.hint": "任何未定义的数据将显示为零而不是隐藏",
	"MonksTokenBar.show-offline.name": "显示离线",
	"MonksTokenBar.show-offline.hint": "将未在线玩家的指示物同样显示出来",
	"MonksTokenBar.include-actor.name": "显示角色",
	"MonksTokenBar.include-actor.hint": "哪怕角色指示物并不位于当前场景，也同样显示其角色",
	"MonksTokenBar.hide-combatants.name": "隐藏参战者",
	"MonksTokenBar.hide-combatants.hint": "在遭遇结束后隐藏参战者",

	"MonksTokenBar.XP": "XP",
	"MonksTokenBar.Actors": "角色s",
	"MonksTokenBar.Experience": "经验值",
	"MonksTokenBar.DivideExperience": "分配经验",
	"MonksTokenBar.Reason": "原因",
	"MonksTokenBar.RemoveActor": "一出角色",
	"MonksTokenBar.Assign": "分配",
	"MonksTokenBar.AutoAssign": "自动分配",
	"MonksTokenBar.AssignAll": "全部分配",
	"MonksTokenBar.XPAddAll": "全部增加",
	"MonksTokenBar.AddExperience": "增加经验",
	"MonksTokenBar.XPAdd": " 增加",
	"MonksTokenBar.RollMode": "掷骰模式",
	"MonksTokenBar.PublicRoll": "公开掷骰",
	"MonksTokenBar.PrivateGMRoll": "公开掷骰，结果隐藏",
	"MonksTokenBar.BlindGMRoll": "暗骰，结果隐藏",
	"MonksTokenBar.SelfRoll": "掷骰，仅 GM",
	"MonksTokenBar.DeleteItem": "移除物品",
	"MonksTokenBar.Vs": "对抗",
	"MonksTokenBar.Request": "请求",
	"MonksTokenBar.RequestWithRoll": "请求掷骰",
	"MonksTokenBar.Roll": "掷骰",
	"MonksTokenBar.SavingDC": "DC",
	"MonksTokenBar.SavingDCPlaceholder": "不计算结果时此处留空",
	"MonksTokenBar.AddPlayers": "添加玩家",
	"MonksTokenBar.Players": " 玩家",
	"MonksTokenBar.AddMonsters": "添加当前可见的怪物",
	"MonksTokenBar.Monsters": " 怪物",
	"MonksTokenBar.AddLastTokens": "添加上次选中的指示物",
	"MonksTokenBar.LastTokens": " 上次",
	"MonksTokenBar.AddActor": "添加角色",
	"MonksTokenBar.ClearAll": "清除所有",
	"MonksTokenBar.Clear": " 清楚",
	"MonksTokenBar.RollAll": "全部掷骰",
	"MonksTokenBar.RollNPC": "NPC 掷骰",
	"MonksTokenBar.GroupDC": "群体 DC",
	"MonksTokenBar.AssignByCR": "按 CR 分配金币",
	"MonksTokenBar.ConvertToLootable": "转换成战利品表",
	"MonksTokenBar.TransferToLootable": "移入至战利品表",
	"MonksTokenBar.TransferToNewLootable": "创建新战利品表",
	"MonksTokenBar.Gold": "金币",
	"MonksTokenBar.Levelup": "你的 XP 已经足够升级啦！",
	"MonksTokenBar.EditStats": "编辑数据",
	"MonksTokenBar.Flavor": "风味",
	"MonksTokenBar.Convert": "将所有角色转换成可劫掠单元",
	"MonksTokenBar.Transfer": "将物品移入至单个实体",
	"MonksTokenBar.TransferPlus": "将物品移入至单个实体并在场景上增加链接",
	"MonksTokenBar.CreateEntityName": "新实体名称",
	"MonksTokenBar.ClearCurrentItems": "清楚当前物品",
	"MonksTokenBar.SaveToMacro": "保存至 Macro（宏）",
	"MonksTokenBar.LootEntry": "战利品 {{#}}",
	"MonksTokenBar.FromCombat": "战斗中角色",
	"MonksTokenBar.Combat": "战斗",
	"MonksTokenBar.TransferLoot": "从选中的指示物中转移战利品",
	"MonksTokenBar.RequestRollConfig": "请求掷骰配置",
	"MonksTokenBar.Silent": "静默",
	"MonksTokenBar.FastForward": "快进",
	"MonksTokenBar.DC": "DC",
	"MonksTokenBar.FlavorText": "风味文本",
	"MonksTokenBar.PublicHiddenRoll": "公开消息，私下掷骰",
	"MonksTokenBar.PrivateHiddenRoll": "私人消息，隐藏掷骰",
	"MonksTokenBar.GMOnlyRoll": "掷骰，仅 GM",
	"MonksTokenBar.Close": "关闭",
	"MonksTokenBar.Save": "保存",
	"MonksTokenBar.IncreaseLevel": "增加等级",
	"MonksTokenBar.Creatures": "生物",
	"MonksTokenBar.Tokenbar": "指示物栏",
	"MonksTokenBar.ReadyToUpdate": "{name} 的 XP 已经足够升级啦！",
	"MonksTokenBar.AddTokenbar": "添加指示物栏",

	"MonksTokenBar.None": "无",
	"MonksTokenBar.GMOnly": "仅 GM",
	"MonksTokenBar.PlayersOnly": "玩家",
	"MonksTokenBar.Everyone": "所有人"

}
